Hello my friends. This video took me a full week to make, so please leave a like, comment and share this video with your fellow Doomers :). Get early access to all videos on Patreon: www.patreon.com/midnightspartan Use code Midnight to save money: gamersupps.gg/discount/MIDNIGHT?afmc=MIDNIGHT
@Thedriver1362 жыл бұрын
Wow nice work on the video.
@juanjoyaborja.30542 жыл бұрын
That’s insane. Iceberg videos always take long to make, and this one didn’t disappoint. I hope you teach 300K by this year.
@livingmess_2 жыл бұрын
it just hurts my ears when you say Blazkowicz. it's not Blazkowic it is BlazkowiCZ (in Polish CZ sounds like English CH)
@660Feet2 жыл бұрын
Good video
@MilestheDirtyMindedGoblin20992 жыл бұрын
What’s the music that first plays during 1:59 of the iceberg?
@ireneparkin33602 жыл бұрын
To add a bit more context to the Doom was addictive chapter:- John Romero played Doom so much, John Carmak had to use a axe to break the door and get to him out of his office.
@3ftninja132 Жыл бұрын
Heeerrreee's Johnny!!
@darkbaron93.11 ай бұрын
@@3ftninja132here's John carmack
@3ftninja13211 ай бұрын
@@darkbaron93. THIS GUY GETS IT!! 👍👍
@darkbaron93.11 ай бұрын
@@3ftninja132 thank you 👍
@adamgill97308 ай бұрын
One of the images shown in the video was the Id team crowding round that door
@kinatuk2 жыл бұрын
7:50 Correction: Hans Grosse was never in the original Doom 2. It was always a Cyberdemon.
@harleyjackson37082 жыл бұрын
I was about to say that same thing. I played Doom 2 on an old Windows XP laptop years before BFG Edition came out and Hans Grosse was never there, it was ALWAYS The Cyberdemon.
@alix.1442 жыл бұрын
@Duke Nukem lol
@CastleAliens2 жыл бұрын
@Duke Nukem what
@baestguy2221 Жыл бұрын
Actually, they tried to add more nazi enemies & hans grosse but the space on their storages were running out so they abandoned that.
@cardiocain2122 Жыл бұрын
@Duke Nukem meathead
@daniel-vs6co2 жыл бұрын
I think the "Dead marine sprites" part at 23:38 refers to the fact that people think some of the hanging guys in Doom 1 & 2 are actual photo scans of Mussolini's hanging body and, I believe, his wife. Though this has since been disproven, it's possible the iceberg was referring to that.
@thezambambo21842 жыл бұрын
I mean, they're still very close to the real thing, and the Brutal Doom dev did digitize some actual photos of death (among MANY other things), but only the iceberg's creator knows for sure
@beeswithchainsaws2 жыл бұрын
the guy who created Brutal Doom did grab real gore from the internet, but it is a weird thing on the iceberg. If it's talking about something in the original Doom, it's just not true.
@AlbertusSalvatierra2 жыл бұрын
There are so many little lore bits that are never touched upon in Doom 2016 and Doom Eternal’s codex - so it honestly be pretty cool to see them make it to the list it prompt so unexplored lore discussion.
@walkingmoai2 жыл бұрын
I honestly wanna see a game that takes place between doom 64 and doom 2016 that would cover all the untouched lore bits
@samschreiber16402 жыл бұрын
@@walkingmoai pretty sure thats going to be the next doom's plot
@dankdio28872 ай бұрын
@@samschreiber1640 Ay! from what it looks like, that's what DOOM Dark Ages is going to be!
@NERDSAUCE2 жыл бұрын
3:58 PLEASE watch "Doom engine - Limited but still 3D " im so sick of game theorists spreading unfounded misinformation when the engine's source code is literally available for everyone to view
@doel92892 жыл бұрын
☝️ Same, so sick of hearing this lie. Doom is maybe 3D- but definitely not 2D+
@subfuscous9872 жыл бұрын
Went to the comments immediately, I've had some people try and talk to me about this irl and I have to change the subject because I don't want to be "that guy"
@victoriaevelyn39532 жыл бұрын
Glad I'm not alone how is doom not 3D after that I expected the doom was ment to be played with no mouse too
@wabachi2 жыл бұрын
if i remember correct the 2d aspect is partially true but not from a rendering point of view but the map point of view, the maps are made as a 2d top down something similar cant remember exactly the terminology and explanation
@WhatisAPaladin2 жыл бұрын
Shame this doesn't get a heart
@richardg83762 жыл бұрын
To clarify, Doom is actually 3D. The reason why it uses 2D behaviour for some physics and collision calculations is because it had to run on ancient 386 machines, and 2D calculations can be significantly faster than 3D. All monsters have a height defined and a Z coordinate, it's just that the Doom engine chooses to use 2D calculations for things to keep it simple. It's also the reason you can't look up or down: the game saves a LOT of performance by assuming the pitch and roll of the camera is always 0, and that floors and walls are always at 90 degree angles, which allows for huge shortcuts when drawing walls, floors and ceilings. This is why modern source ports can easily add full mouse look without having to redesign all the maps: they're already 3D spaces :-)
@johnyendrey55902 жыл бұрын
THANK YOU. I hate it when people say "Doom isn't 3D," since that's obviously false, JUST LOOK AT THE DAMN GAME. It's more like "Doom is 3D, but it took a lot of shortcuts to get there."
@richardg83762 жыл бұрын
@@johnyendrey5590 The full source code has also been available since the late 90s. Literally 5 minutes looking at the source will explain everything!
@kebab_hill2 жыл бұрын
uhmmm... buuut other DOOM based games has mouse look, the reason for this is also how ugly it is when you look up and down
@richardg83762 жыл бұрын
@@kebab_hill Those games are faking mouselook. When you look up and down in games like Hexen/Heretic, what is actually happening is they're just increasing the vertical length of the view, and sliding a window up and down it, if that make sense. Imagine Doom, but the screen is 3 times taller while staying the same width, and then the view is showing you a section of that height, which slides up and down as you move the mouse. That's why it looks so warped the further you look up or down, because the walls and floors are still being rendered as if the camera was looking straight ahead, it doesn't actually recalculate the angles of the view at all.
@DevineInnovations Жыл бұрын
Technically, all video and computer games are 2D or at least us 2D graphics because they all use a 2D screen. It all depends on how you define 3D graphics. Most of the people who say, "DOOM isn't 3D" seem to say that because it doesn't use polygonal modeling, which I think is BS. (Or should I say BSP. Haha, sorry, bad joke.) This is the first time I've heard the argument that DOOM is 2D because it uses 2D calculations. Thanks for clarifying that is also not true.
@MistrzSzopen2 жыл бұрын
9:10 I never get this theory. It is in the lore, that he UAC experimented with portals between Phobos and Daimos and ep2 is taking place on Deimos. So it was always quite logical to me that Doomguy just took the portal from Phobos to Deimos, but Deimos was alredy "consumed" by Hell. I think, it is even said that the alert that Doomguy squad got was that the Deimos vanished and so they were send to phobos to investigate.
@delofon2 жыл бұрын
Yeah, and the demon trap was in the portal anyway.
@Moomow75612 жыл бұрын
Marine went in portal, slayer came out
@meowkitty48492 жыл бұрын
I'm pretty sure it's implied that there is no portal at all. The portal is dying by the trap to get there. Most of the community accepts that the trap kills you because the game does so much stuff to depower you to complete it. Removes your ability to use god mode. I don't remember being able to shoot certain weapons in there. Also it's kind of ridiculous giving the games rules on how many demons are in there to kill you. It makes doomguy seem even more badass if it is true. Means not even death can stop him. xD
@totallynoteverything1.2 жыл бұрын
@@meowkitty4849 it is even explained in Plutonia 2 a bit with the phrase "When you die, tell your grandkids to put a rocket launcher in your coffin, you're gonna need it if you go to hell"
@totallynoteverything1.2 жыл бұрын
@@meowkitty4849 meaning there is kind of a way to escape hell, and it's by just tearing through it by sheer brutality
@dooderguy2 жыл бұрын
I’m proud of you for your endeavor to do better in your videos and wish you the best going forward. Rip & Tear my compadre
@johnyendrey55902 жыл бұрын
@ 4:00 I think it's more accurate to say "Doom IS 3D, but it takes a lot of shortcuts to achieve that." Doom OBVIOUSLY has differences in elevation, and projectiles and Lost Souls can pass over entities. But the lack of room-over-room, z-clipping, and infinitely tall explosions are a result of the limited, but very efficient engine.
@stephenkent16702 жыл бұрын
I always theorized that the doomguy was incapacitated in e1m8 and kept alive for a human sacrifice. The spot you start in e2m1 looks similar to an altar, so it makes sense doomguy awoke and broke free, while a group of zombiemen were coming around the corner to conduct the sacrifice.
@unforgivennoctem Жыл бұрын
I feel like this makes more sense than "Oh he died" or "He teleported" I'nm adding this to my headcanon
@Barakon Жыл бұрын
@@unforgivennoctem He was teleported for the sacrifice?
@unforgivennoctem Жыл бұрын
@@Barakon makes sense
@pivotalpancake54543 ай бұрын
That makes a lot of sense and literally is similar to the intro of DOOM (2016)
@harleyjackson37082 жыл бұрын
I feel like this iceberg image should've been one of the mountains in Hell from Doom flipped upside down in a lava pool.
@Midnighthalo2 жыл бұрын
Link me the image
@harleyjackson37082 жыл бұрын
@@Midnighthalo I made the image myself. Is a Google Drive link good?
@mr.cheese53922 жыл бұрын
I see u also like mortal kombat
@harleyjackson37082 жыл бұрын
@@mr.cheese5392 You are correct, my strange talking bear friend. Edit: he had a bear as his picture before, I swear 😅
@hensoakira Жыл бұрын
@@harleyjackson3708don't worry we believe you, every doom fans like bears, right ?😂
@smokeymcbongwater41412 жыл бұрын
Pretty cool that you mentioned Decino, you and he are my favourite Doomtubers, would be cool to see a collaboration between you guys. Keep up the awesome content!
@rickyrackey79302 жыл бұрын
Imagine if in one mission, the slayer meets William Afton in Hell. Edit: This is a joke
@3deanimations5572 жыл бұрын
Isnt that from the bear game or smth?
@giuseppemendoza68982 жыл бұрын
@@3deanimations557 If bear game you mean FNaF, then you are correct.
@juanjoyaborja.30542 жыл бұрын
Is that the guy who got his bones and organs crushed inside a bunny rabbit suit
@giuseppemendoza68982 жыл бұрын
@@juanjoyaborja.3054 Yes
@ferrarifxxkevo34452 жыл бұрын
is that the purple guy
@shadowmilk37422 жыл бұрын
Finally a doom iceberg explained video made by one of my favorite doomtubers. So hyped for the later parts
@richardg83762 жыл бұрын
One of the main reasons why universities banned Doom was because of its network code. Doom's net code at release had been hacked together very quickly, and it had the flaw that the game would essentially broadcast network packets to every machine on the network even if they didn't have Doom installed. This meant a few people hosting deathmatch sessions on the network could quickly choke it, slowing it for everyone even if they weren't playing the game.
@harleyjackson37082 жыл бұрын
22:14 The beta archvile is being used here because the entire image is actually doctored together. Civvie 11 talked about it.
@FalloutPlayer452 жыл бұрын
Wasn't that decino who talked about it, because I think I remember decino talking about it in his doom sprites video
@harleyjackson37082 жыл бұрын
@@FalloutPlayer45 Could be both.
@FluffyNuo Жыл бұрын
The cut Wolfenstein easter egg actually refers to an area in E1M4 near the end, specifically that one computer room where the computer itself lowers after crossing a certain linedef. Originally it had the shape of a swastika but was eventually changed in later versions. Not to mention other select changes made to maps post-release such as: -The switch in E1M1 near the green armor that allows you to go outside right from the starting room. -The removal of the bar doors adjacent to the red key bars in MAP02. -The entirety of MAP01 being moved around several times.
@slamshift6927 Жыл бұрын
8:00 Correction: The boss of 32 was ALWAYS a Cyberdemon. Even in the original retail release of Doom II.
@Matzu-Music2 жыл бұрын
Technically, doomguy does, at least from a technical perspective as the end goes when doomguy is below a certain level of health (not 0 cos that means you could respawn in and break "scripts"). He also ends up in hell, to argue from a story perspective. Also, the "Doom isn't 3d" is an argument made by "Misinformed Individuals"(bullshit journalists). The fact that doom can distinguish heights of floors is enough to tell that a Z-value is considered.
@yusirnaim38552 жыл бұрын
The fact that two things cannot be on top of each other is because there exists only one Z value. A truly 3D game needs to have more than one Z value.
@Zellio20112 жыл бұрын
@@yusirnaim3855 The engine was limited like that on purpose to run on 20-40 mhz machines, it was still capable of doing those things
@satsubatsu3472 жыл бұрын
@@yusirnaim3855 3D space is made up of three axes. Even if the value of one axis is static it doesn't eliminate the fact that there are three axes. Most objects in real life have static XYZ measurements... are they, suddenly, no longer 3 dimensional objects?
@edp855992 жыл бұрын
I really think Doomguy died on E1M8, just because the game ends with him at very low health may not mean he survived. Maybe the demons wanted to capture him for research, Doomguy is a pretty good solider after all.
@luismiguez74282 жыл бұрын
A few corrections: I am pretty sure Romero himself debunked the head theory. The Hans Grosse boss fight was never implemented. While there are obvious links in storyline, the plot for Doom was always as barebones as it looks. Doom not being 3D is a huge simplification. It's 3D. It's just very limited. Also not a correction, but Doom RPG actually got a sequel. It's really cool. Revenant? Not pants. Isn't it a bloody skeleton with a misile launcher chest piece? Other than that, cool video! I enjoyed it. On to the second one!
@mapron15 ай бұрын
Yeah, saying 'it's not really 3D' is same argument is saying Quake1 is not 3D as you can't tilt your view or some other transformation.
@leo_the_v.38472 жыл бұрын
You mentioned that you'd cover Doom 2016 and Doom Eternal in future videos, but what about Doom 3? In my oppinion it's one of the most mysterious Doom games and has a lot of potential for hidden lore.
@generalesdeath58362 жыл бұрын
“Nobody told me about id” should also be the BGM for the lowest level of the iceberg in the follow up episode. Nothing has ever sounded as epic.
@Macsleal2 жыл бұрын
Haven't watched the whole thing but I already know it's gonna be an awesome video!
@FrstSpctr882 жыл бұрын
Doomguy dying just means he respawns at the beginning of the level. I like to think its hell's curse on the Doomguy, to inflict endless suffering that doesn't end with death, death only means it resets and Doomguy will be subjected to it again.
@Barakon Жыл бұрын
Ultimately that was their biggest mistake, for that means he can try again and again until he succeeds in killing them all.
@Fancy_Terminator Жыл бұрын
I honestly now refer to Doom (2016) and Doom eternal as New Doom, and Doom (1993) and Doom II as Doom Classic
@undead._2 жыл бұрын
It takes balls to make a doom video wearing a masterchief shirt, thumbs up
@Half-LifeFan2 жыл бұрын
Love these video, explained very well and clear. Can't wait for the part 6-9.
@knorik3332 жыл бұрын
You have really good voice, love when you just telling a story or something, keep up nice work I can see some passion in it
@TheSixteen602 жыл бұрын
13:27 That almost looks like a photobomb moment.
@ballin94392 жыл бұрын
Just a small addendum; Doom actually IS fully 3D, its just that the game will sometimes flatten down certain computations in order to speed up processing; but height is 100% prominent in doom, cacodemons and lost souls can be passed under just fine!
@besusbb2 жыл бұрын
The doom is 2d thing again. This is a myth, things in doom does have a height and a third coordinate component actually stored in memory and actually used for physics and collisions. Projectiles can fly over your head in doom, and you can even jump over item without grabbing them, which is impossible without storing Y components in memory somewhere. Sometimes autoaim makes bullet trajectories look like an exclusively 2d, a bullet can fly straight over an enemy's head without colliding because when the angle from it to the horizontal exceeds 58 degrees, or when the enemy is too far away for auto aim to kick in (ignoring blockmap bug). Or for example, flying enemies can fly freely in 3d, when they are trying to reach the player they must fly higher or lower when stopped by a wall, and charging lost souls can bounce off floors and ceilings just by having their momentum in the Y direction inverted. Or for example, a fireball with a non-zero momentum in the Y shot by an enemy above you can and will actually hit the ground or the ceiling. Or when some enemies dies, if they are higher than the player then there's a random chance for them to have a little momentum added moving it closer to the player making corpses drop from ledges. Or hell, you can even *jump* to *higher* than kneeheight sectors by timing an archvile zap, this is called an archvile jump, and this is even used intentionally as a mechanic in some doom mapsets like sunlust. The bumping into demons thing is likely because handling collisions between player and monsters in 3d is much more complicated and much more computationally expensive when there are multiple actors stacked on top of each other, same reason with the map having no room over room; projectiles' collision on the other hand is much easier, it can just explode or deal damage to whatever touches it, and therefore can have actual 3d collision. The infinite height explosion check in doom is also a 2d check, but it's likely also to save processing power because in the source code it doesn't even bother to check the 2d euclidean distance between the center of the explosion and whatever it damages; using sum of difference in x and z makes it much cheaper for a 1990s computer, making explosions squares. So calling doom a 2d game is rather inaccurate, but neither is it truly 3d in terms of treating all 3 coordinate components equally. Doomkid made a video responding to the video mentioned. Interesting video though.
@bredoffender Жыл бұрын
actually, the unmaker does have its official name now. there's a steam ahievement titled "unholy firepower" with the description "find the unmaker". it wasn't quite official before but with the steam release, it is.
@Syenthros Жыл бұрын
So I actually have all four of the original DOOM novels. The first two are actually really enjoyable, being fun takes of the first two games, and especially in the first one you can pretty much pinpoint where they are compared to the game at any time. The second two books....got really weird. And we're only tangentially DOOM related by having the main characters from the first two books involved, otherwise being almost wholly original and relatively poor sci-fi books.
@villrex13372 жыл бұрын
In the cover of doom from 1993 where a red demon grabs one of doom guys arms, there is a guy sprinting in the background left of the doom guy. Who is that?
@theotherdoomguy2 жыл бұрын
A mystery indeed
@zedamex2 жыл бұрын
Lol the map edit, manji and a certain icon associated with a certain figure in WW2 are quite different. Direction and rotation means it was a buddhists peace symbol in the map. Seen still in temples in Japan.
@a.r.4822 Жыл бұрын
Just yesterday I finished Doom2's final level Icon Of Sin and simultaniously died when the level ended. Unlike the mention of Doomguy's death at ~ 10:00 you can actually die and still beat a level
@TheRealDoomSlayer2142 жыл бұрын
That was a good start of Doomguy's true friend pet rabbit Daisy.
@supernova005002 жыл бұрын
Too bad you didn't go into too much detail in the symbolism segment, for example, one thing I learned is that in the original game's Fourth Episode of levels, each Mission's title originates from various Bible Verses.
@Ciaramae72 жыл бұрын
Midnights first iceberg video?? heck Yaya nice👍👍😃
@surnis90432 жыл бұрын
So we could understand that you were born in 1996, the same year as the release of the Doom comic (17:50), but also in 1993, the day after the release of the original Doom (25:50)? Wow, I'm impressed! You must have some special destiny to be born twice! (yeah, I get it, the date, lol)
@SplotchTheCatThing2 жыл бұрын
9:10 random thought In Doom Eternal the Khan Maykr tells Doomguy that he's "a human who was once a mortal" implying he isn't mortal anymore. But he can still die in the gameplay, which certainly seems like something someone mortal would do. If you instead decide Doomguy didn't survive the ending of E1M8, could it be the reason Doomguy was "once a mortal" is that he already died? I mean, we already know he'd be too angry to stay dead. :)
@fasgamboa2 жыл бұрын
Killing a rabbit can be worse then killing a dog...
@Tyyppi_vika5 ай бұрын
Yeah, id rather kill Jhons dog than Daisy the rabbit if i had to 😆
@AmyraCarter2 жыл бұрын
The BFG Scattergun. lolz One of the worst-coded weapons, though not a bad weapon in theory.
@Thomas-hu8xn2 жыл бұрын
Oh, wait its not an April Fools video!? Very nice.
@k0l0nkby548 ай бұрын
This might be a bit late to comment, but @ 15:50 I may be able to provide some info. My dad (Brian Kidby) was on Team TNT, he says he was the one responsible for naming it "TNT: Evilution". Not sure if anyone else on the team has said otherwise, but regardless of who named it, it was intentionally named as such. Not a typo.
@khartog012 жыл бұрын
The cacodemons come from the dnd creature the astra dreadnought.
@spongebobreadingabook64272 жыл бұрын
you are the reason why i keep on playing doom, you inspire me
@j_mack19962 жыл бұрын
When I saw the two Wolfenstein levels, I got a little confused. My first thought was why were Nazis in a game about killing demons. That was before I knew about the Wolfenstein games.
@gentlecaringviolence8 ай бұрын
1:48 Is when he finally gets to the point
@_Tzer2 жыл бұрын
13:44 there is actually ones with proper orientations of those out there.
@yourfatboy53592 жыл бұрын
22:18 there's more, You have the 2 doom 3 novels that are canon to doom 3, and you have the doom movie novel from 2005.
@mugwump70492 жыл бұрын
*canon. A cannon is a weapon.
@alexismpaltatzis2 жыл бұрын
We write musical notes on pentagram! The satanic symbol is called pentalpha, it comes from word "πέντε" (pente) and the capital letter Alpha. Pretty much it looks like five alphas
@IkinBBfromAnthologyOfTheKiller Жыл бұрын
5:23 yo i love that game the soundtrack slaps
@All-Fur-Coat_No-Trousers2 жыл бұрын
Can't believe I missed this upload man, but I'm on it now. Part 2, incoming
@spawnofragnarok92672 жыл бұрын
Could devil man from devilman crybaby able to survive and dooms hell universe ?
@Barakon Жыл бұрын
8:24 The Angel of Death I guess was testing them? Dunno
@faydetoblack Жыл бұрын
26:00 On Doom and productivity. Looping back around there was even an issue with John Romero himself spending too much time Deathmatching while trying to work on Doom 2 or Quake that Carmac had to write a script logging how much time Romero actually worked on coding the games.
@corkbulb28959 ай бұрын
About E1M8, in the Doom manual, it states that the two moons of Mars, Phobos and Deimos, where Doom takes place, had a working teleporter connecting them. Deimos somehow got teleported to hell, probably with demon magic. But the two gates remained online and connected. Going through the Phobos gate still in Earth's solar system teleports Doomguy to Deimos in Hell. He is ambushed by demons and barely escapes and is forced to ditch his weapons and escape, which is where episode 2 starts.
@Dibdab93032 жыл бұрын
In e1m8, I think that the demons don’t kill doom guy, they just knock him out. They take all his weapons and then the demons simply dump his body in the Deimos base/hell, thinking he’s dead.
@snailem37222 жыл бұрын
its always so funny hearing about doom remembering when i was in third grade and john romero with his family moved to my town and his step daughter and i became best friends then they moved to ireland hahah miss them everyday
@lillyclarity96992 жыл бұрын
damn that sucks/is awesome!
@craftworldgame Жыл бұрын
wait if doom guy's grandparent is BJ blazowicz wouldn't that make doom guys last name is blazowicz?
@RF-Ataraxia Жыл бұрын
About the Berserk power up, I think there's something going on in there indeed, and it's surprised me there's barely people talking about it In DOOM 2016, its item description says something in the lines of "In the rare case a subject survives the exposure, it will remain in a perpetual state of delirium and should be eliminated" It made me go "Wait a minute...!"
@deviljam42 жыл бұрын
25:00 "Caused a living nightmare!" On screen: "I always found it funny"
@Henry-bd6lsАй бұрын
So basically, John Romero is the reason there's a demon invasion from
@Big_RandyTM Жыл бұрын
“…and for the next DOOM game, the slayer shall fight… *drumroll* Satan himself!”
@almantuxas9248 Жыл бұрын
9:12 I believe being near-death is what allows Doomguy to be transported to Hell directly because of the close proximity to the anomaly itself without actually dying.
@AlejandroMartinez-fw3gt Жыл бұрын
demons: kills a rabit doom guy: Daisy? where are you little rabit? demons: FUCK, USE THE RITUAL, QUICK
@PanMan472 жыл бұрын
Great video, hope to see more like this!
@scottsiglinhd27772 жыл бұрын
A video I wanted and needed! Thank you Midnight
@MikeVonwolkenstein2 жыл бұрын
Awesome video! I’m excited for this iceberg series
@M1551NGN08 ай бұрын
11:06 it always p*sses me off that doom does not really have an assault rifle. The whole work is done by a shotgun which is not realistic. Even in the modern doom games, the closest thing we have to an assault rifle is that heavy assault cannon which can also shoot micro missiles with attachments. Even though doomguy's sprite in doom 1 and 2 shows him holding an assault rifle, there isn't actually a usable one in game. Like, why would soldiers use shotguns on the frontline?
@noted712 жыл бұрын
Your mic looks like the Adam that the little sisters have in bioshock
@pepijn232 жыл бұрын
One entry that wasn’t on this list: Doomguy in Duke Nukem 3D. On Level 3 off LA Meltdown you can find a secret switch on the altar in the chapel at the first part off the level which will open a hidden door. If tou walk in you can find a dead Doomguy next to a machine gun. Duke will even say: “Hmm, that’s one DOOMed space marine.” Afterwards you’ll likely get ambushed by a Octabrain. Hate those fuckers! You can also find several more in the PS1 exclusive level Trackside Tragedy, but those are mostly re used sprites.
@saibot12462 жыл бұрын
What is funny it's that doomguy is still alive and doom too while Duke nukem just die after forever
@patrikmansuri2 жыл бұрын
My guy, It was always a Cyberdemon in Map 32.
@sussyboi45582 жыл бұрын
we need part 2 midnight your videos are amazing
@PerturaBased2 жыл бұрын
00:20 that wink lmao
@BruceNJeffAreMyFlies2 жыл бұрын
'I'm sorry for this' *proceeds to pronounce Dafydd better than 80% of the United Kingdoms native speaker...
@BruceNJeffAreMyFlies2 жыл бұрын
Ok, he got Hugh wrong, but come on... There's a fucking g in there, Hughs parents are just cruel for putting that in..
@vazzeg Жыл бұрын
Wasn't there some anecdote about how having to kill the Keens was a way for Id Software to signal letting go of all the cutesy stuff they did before Wolf 3D and Doom?
@Fausto_4841 Жыл бұрын
i remember playing Doom RPG during my lunchbreaks on my Motorola Razor in 2005. it was a great game.
@jackattack-jared6227 Жыл бұрын
What are those sounds at the start of new layers
@sault.baggins90232 жыл бұрын
I ❤️ MIDNIGHT seriously dude you are an absolute chad badass. We need a Midnight shoutout easter egg in the next DooM game 🤘🤘🤘
@TF2MedicOfficial-q2u16 минут бұрын
24:21 I called this the wall of tortured souls
@emptytrashben23752 жыл бұрын
Say I have homework and just struggle to concentrate, will Gamer Supps help me in that situation.
@G.reviewz Жыл бұрын
That mans hairy arms will live in infamy. Also the face wall texture is awesome
@PrimevalDemon Жыл бұрын
I always thought that the wall of people looked like they were smirking and smiling
@javzzzy2 жыл бұрын
Can’t wait for next video. Anxiously waiting!!!
@smelkus2 жыл бұрын
In E1M8 isn't it the floor that damages you since if you type idbeholdv before entering the teleported and kill all the demons before it expires your health will still decrease when the invulnerability expires even though all the demons in the room are dead
@dbagjack79532 жыл бұрын
I love the dead rising mall music hahaha
@Syenthros Жыл бұрын
I always figured DOOMGUY died at the end of E1M8, but since he was already essentially en route to Hell... Where was he gonna go, Detroit? So he wakes up on the Shores of Hell.
@Hiddenronin Жыл бұрын
I always thought it was pretty obvious doom guy does ar the end of E1M8 and wakes up in Hell. The end of Episode blurb even states 'this isnt how its supposed to end...'
@ramenog2386 Жыл бұрын
why does this legend only have 283k subs and not at least the 2 million he deserves
@christiangauthier727 Жыл бұрын
So nice of you to feature Decino's original work & code analysis!
@child_yandhi2 жыл бұрын
You messed up a little bit, so let me help you my friend! The most recent version of SRB2 is actually v2.2.10! Yup, this video actually came out around the time that v2.2.10 came out. No biggie though, it was just a mistake. Anyway I already watched part 2, some spooky stuff for sure! Love your content, hope your doing great!
@the_reasonable_one55542 жыл бұрын
This was an excellent one good work man
@totallynoteverything1.2 жыл бұрын
my theory on the Phobos anomaly is that Doomguy was beaten to an inch of his life, THEN dragged to purgatory (The Shores of Hell), and of course, his weapons were taken to give to the demons that used or needed for modification.
@PrimevalDemon Жыл бұрын
14:18 this really is dark God damn
@SaltyCow2 жыл бұрын
The DOOM poster in the back goes hard. Great video ;)
@MTG9745 Жыл бұрын
27:03 well then, I guess all those fights are just really damn slow outside the game code 😂