Welcome to DC 101 with Professor Tynology. Class, this week's assignment is to share this video (or any of my videos) with someone you know or online. Students that fail to do so will receive a failing grade and a PS1 digital controller for the remainder of the term.
@TynologyGaming Жыл бұрын
@@droneadventures4147 who are you talking to?
@legendsflashback Жыл бұрын
Nope needed 6 face buttons for fighters too like many Sega systems
@F4Insight-uq6nt Жыл бұрын
Let's be 100% honest about this.. They Copied Nintendo's ULTRA 64 design and altered it a bit. That is what happened.
@anikizero893 Жыл бұрын
The analog stick never suffered from stick drift amazing how nobody else jumped on that tech until recently
@TynologyGaming Жыл бұрын
And it had less of a dead zone!
@日本語学科者 Жыл бұрын
because it can give them a reason to buy a controller again.
@amalek.92 Жыл бұрын
@@日本語学科者 Yep, and that's infuriating.
@roguewarrior51Ай бұрын
I finally pulled the trigger on an elite controller within roughly a month, I had stick drift.. that's without aggressive, play and no more than three hours a day. i'm 44I have worked on and repaired. Earlier generation consoles installed mod. Cheps, what not? I have never seen so many problems with officially licensed controllers, as I have in this generation, that's going back to nes. Atari Most of the n sixty four controllers that i've seen were just abused
@kregadeth5562Күн бұрын
@roguewarrior51 no. It didn't. Your xbox elite controller did not have drift in a month. You are a liar lmao. So your controller was 2 years old and you dropped it several times or possibly threw it.
@_lemon52 Жыл бұрын
Interesting fact about the dreamcast. Your right in saying down the line they would’ve made a duel analog controller. The devs of some third party controllers were saying in a discord server that the dreamcast bios actually does have native support embedded for duel analog controllers. So they were definitely going to do soemthing down the line
@TynologyGaming Жыл бұрын
Yeah the I/O bus has the ability for additional analog controls. I have a video in pre-production right now about just that!
@segamon Жыл бұрын
The Dreamcast does have the dual stick controllers for Virtual On: Oratorio Tangram.
@socksfelloff Жыл бұрын
@@segamonthose aren't analog sticks though
@segamon Жыл бұрын
@@socksfelloffHow are they not analog?
@socksfelloff Жыл бұрын
@@segamon they are just microswitches like an arcade stick
@Starktech98 Жыл бұрын
It sucks that people didn’t realized how incredible the Sega Dreamcast was a hidden masterpiece❤️💙🦔
@TynologyGaming Жыл бұрын
🥲🥲🥲
@WardenOfTerra5 ай бұрын
What are you talking about? The console literally survived until 2007 in Japan. It's the fact SEGA didn't do deals with first-party developers to secure games for it. They literally didn't care.
@SLE3PR Жыл бұрын
Dude I love the Dreamcast controller. It's so iconic and weird - very similar to the N64 in that it was an experimental 90s controller on the cusp of 3D gaming before we really knew what to do with it... Retrobit is supposedly coming out with a modern blutooth varient that has six face buttons. I bugged them a few days ago on Twitter about it and they said they are indeed still working on it. Lookin forward to that for sure.
@TynologyGaming Жыл бұрын
I'd just love to get a modern arcade stick! I love that there's new controllers and accessories coming out for this console over 20 years later
@Zontar82 Жыл бұрын
There Is another version currently made which has 6 face buttons
@legendsflashback Жыл бұрын
Based on 3do m2 controller
@legendsflashback Жыл бұрын
@@Zontar82 yeah the expensive $150 fighting one but lack analog stick
@sboinkthelegday3892 Жыл бұрын
Dreamcast Classic should just be a mobile app collection, with the option of buying a controller where your phone slots in, and lets you expand to old and new VMU functions ran on that controller. Reverse the hardwares. And include a lower slot between the handles, large enough ot hold a tablet, so it can portray landscape mode sticking out of the top, for about 1/3 of the tablet's real estate. The center of a tablet can peek thourgh the phone slot and show the VMU screen, where normally a phone in vertical position would fit both the VMU and the TV screen.
@Gilgamex Жыл бұрын
The Dreamcast controller always fit perfectly in my hand, all the buttons have a great feel and "press", the Saturns buttons being the only ones superior to me, its one big drawback definetly being the lack of a 6 button layout, certain fighters, most importantly Street Fighter suffer. The lack of a 2nd analog stick sucks obviously, but is Immaculate for Crazy Taxi, I blew my own mind playing it again recently, years later with far better hand to eye coordination and its an absolute blast, handles exactly as it should. Also, if you have great twitch reflexes, throw on Street Fighter: 3rd Strike, and go ham on that D-pad, it feels fantastic, regardless what anyone says about it but I feel totally in control at that games blistering pace. VMU always cool. Controller looks str8 dope. 8.9/10
@TynologyGaming Жыл бұрын
Good perspective. I kind of fell off of 2D fighters between the Genesis and the Dreamcast (I got a PS1 instead of Saturn), so the switch from 6 to 4 wasn’t as dramatic for me
@JonathanHarrisNews8 ай бұрын
Absolutely elite controller. One of the best ever made.
@JeremyHumberson Жыл бұрын
the sega design docs were posted and showed that the maple spec supported dual analog from day one. the dc button states had bytes reserved for an extra analog or dpad axis mapping. with a blueretro controller adapter you can play unreal or quake with dual analog.
@TynologyGaming Жыл бұрын
I love that even after researching for dozens of hours, I still learn more in the comments. This is absolutely fascinating!
@filipmartinez1162 Жыл бұрын
They had a mode for an unreleased controller?
@TynologyGaming Жыл бұрын
@@filipmartinez1162 he’s referencing the controller port (the data bus specifically) had enough extra channels to support for a second analog stick if needed. It just never happened, but could have
@benck4519 Жыл бұрын
This channel is amazing, you're doing a great work and you deserve more attention! The dreamcast was so advanced at that time.
@TynologyGaming Жыл бұрын
You are amazing 🤘
@NeanderMeander Жыл бұрын
Wow! What an opening! Well done man. The first games I remember playing with dual analogue stick controls were the Medal of Honor games on the PS1. At least I think I remember them having those controls. But you're right, games back then didn't have standardized controls. Halo definitely made it mainstream. I remember it very clearly. Not even the Metroid Prime games had dual analogue controls. The roundness of the analogue stick on the Dreamcast controller isn't terrible. Every controller back then had sticks that are rounded like that, except for the Xbox controller. Even the Dualshock 3's sticks are crazy rounded on the top along with the triggers. I had a hard time with those triggers. There's no denying how awesome the Dreamcast and the controller look. Some of the very best designs ever. I had a friend who had one, but I was never allowed to play it. His older siblings were always hogging it. I still have yet to play one. But appreciate what it is. Another amazing video!
@TynologyGaming Жыл бұрын
Haha thank you my dude! Yeah around 2002 was when those first and third-person games with modern dual stick support (move w/ left, look w/ right) really started to normalize. I forgot that the Remaster added modern controls to Metroid Prime! 🤯 I actually don't really mind the roundness of the stick, it's more so when those little nubs rub off over time it gets slick, but these definitely last longer than rubber sticks. I gotta get you to play a DC man, and it has to be on original hardware with the VMU and controller. Nothing else like it! Can't wait for your next video! 🔥
@Gary_Hun Жыл бұрын
I find its directional pad the most accurate ever and not at all uncomfy, was shocked how much shit SegalordX talked of it recently. I've always felt and still do that dual thumbsticks are redundant / stupid / over emphasized. Especially whenever there is mouse and keyboard available. I cringe to death over people using a controller for PC fps gaming. I believe the Dreamcast game 'Headhunter' simply has a switch, one of the four main buttons makes the stick to either control the character or the camera. I don't remember this ever being inadequate for enjoyable gameplay. As for the DC's stick on a technical level... it is a fantastical engineering achievement, time proven and all, but it could be better feeling. It has the annoying tendency due to its deep insides, to rotate some on the Z axis instead of moving exactly in the direction you are pushing. And some (micro-)directions are harder to push than others. The Saturn 3d controller does the exact same. I think this could have been the primary area to improve the controller over anything else. And then some added resistance to the triggers when they are almost completely pushed in, they are too linear.
@TynologyGaming Жыл бұрын
Ah I didn’t know he wasn’t a fan! Thanks for all the in-depth analysis! I didn’t go quite as deep as you!
@trapez77 Жыл бұрын
I love how my thumb is pointing straight up on the analog stick unlike every other controller besides n64 and Wii nunchuck
@TynologyGaming Жыл бұрын
Same! I struggle when the stick is down to the right
@STAXONDECK1 Жыл бұрын
Dreamcast controller is super dope, most people that bash it don’t even play the games let alone at a high level. The DC controls are top tier
@TynologyGaming Жыл бұрын
🙌 🙌 🙌
@lemonninja9932 Жыл бұрын
Great video, really well shot and edited too!
@TynologyGaming Жыл бұрын
Thank you sensei 🙏
@biyosphere Жыл бұрын
I love the Dreamcast controller. Before that I loved the Saturn 3D Pad, which was essentially a prequel to the DC
@TynologyGaming Жыл бұрын
Yep! I touched on this near the end of the video. I still need to pick up a 3D Pad
@Franky-Koh Жыл бұрын
The Dreamcast controller was always my favorite controller of that generation, it was so cool and confy, also the VMU was a cool idea at the time. Really great video!
@TynologyGaming Жыл бұрын
Thank you! Couldn’t agree more!
@stefanswiss3760 Жыл бұрын
Loved the controller and was always surprised when I heard this story about it being unanimously frowned upon?! Not being an FPS player it might be why I didn't feel or understand the need for it but for jet set radio, phantasy star, crazy taxi and RPG in general it was a controller I loved (Especially liked my grip and my hands being "tucked" inside the controller)
@TynologyGaming Жыл бұрын
All FPS games at the time had bad controls (even on PS1/PS2 with dual analog sticks), so it didn't even really matter at the time. Same with 3D platformers. It's this weird "look back" thing that people do (that was what I was trying to explain in the video haha). I loved the controller and how it worked with all the games.
@JetScreamer_YT Жыл бұрын
I have a Sega Saturn 3D pad too. Dreamcast was just a smart version of it. Great design.
@TynologyGaming Жыл бұрын
I'd love to pick one up, I remember thinking it looked soooo cool when it first came out. Ultimately glad I held out for the Dreamcast overall though, haha
@theguest103 Жыл бұрын
7:06 @tynologygaming The Sega Saturn 3D pad was the first controller with analog triggers, not the Dreamcast controller. Which makes sense since the Saturn 3D pad is basically a proto version of the design that was fleshed out on the Dreamcast.
@TynologyGaming Жыл бұрын
I knowwwww I forgot to remove that when I was talking about the 3D pad hahaha 🫣 I guess I could get by that it was the first "standard" controller. I was waiting for that to get pointed out haha
@AdAce21 Жыл бұрын
The DC controller was great for its time, although I prefer using the Retrofighters controller over the the stock one nowadays. And in no way did the controller cause the DC’s downfall, the Saturn did. SEGA blew so much money on the Saturn (and the 32X), they just didn’t have the funds left to continue to support the Dreamcast. People tend to forget how well the DC did in its first year. The DC was truly a console of innovation, from the controller, to the games, to the actual forward-thinking hardware. Truly the pinnacle of SEGA.
@TynologyGaming Жыл бұрын
Couldn’t agree more. I’ve been wanting to grab a RetroRighters pad
@AdAce21 Жыл бұрын
@TynologyGaming their Dreamcast pad honestly really good. Totally recommend!
@Fonzermish Жыл бұрын
The Dreamcast controller is a piece of art and was super comfortable. I don't think that the cable from the bottom is so easy to defend (even back then) but all the other choices (other than the lack of a second analogue) were spot on. The start button is one of if not the most satisfying start buttons ever. And just the mere idea of the vmu, having a second screen on your controller, felt like living in the future.
@TynologyGaming Жыл бұрын
Couldn’t have said it better myself (although I don’t mind the cable placement and did try to defend it haha)
@Fonzermish Жыл бұрын
@@TynologyGaming Thanks for the video and the reply btw. I don't mind the cable placement nor did I mind it back then either, but I do understand why people criticize it.
@manuelrodriguez9972 Жыл бұрын
@@TynologyGamingI love the cable from the bottom, it matches with this design. This controller is something unique.
@Ruylopez778 Жыл бұрын
The PSX, N64, Saturn, PS2 and Dreamcast had innovation, variety and courage in both hardware, software and accessories that modern gamers can only dream of, and it was an amazing and bewildering time to play games. IMO, Dreamcast was already being unfairly maligned before it even came out, based on the rushed and shoddy western games and retail strategy for 32X and Saturn. Sega USA and Sega Japan were on a totally different page. Having said that, Saturn and Dreamcast were over reliant on arcade ports, I think (though I personally couldn't get enough of them) and left some gamers wanting. I suppose this happened to a degree with Dreamcast because of all the exclusive deals developers made with Sony and the PSX. But the Dreamcast really delivered on the arcade front, and was prepared to take risks with quirky games. I thought the triggers were really intuitive for racing games, and it was the first machine where I had the arcade stick and a steering wheel. The Dreamcast faced a backlash (in the west) for mistakes with the Saturn, and an uphill struggle against the popularity of exclusive franchises on the PSX/PS2. It's sad how people are quick to judge the Saturn and Dreamcast because there were some amazing and groundbreaking games on both systems. Both systems deserve more love from the casual gamer. Genesis to Saturn to Dreamcast, Sega evolved their controllers, while still making bold decisions. I can't really notice much difference with modern console generations; people just seem to talk about frame rate and resolution. When I look at the Xbox controller, I just see what is essentially a Dreamcast one whether modern gamers can admit it or not. The blunders of Sega viewed in hindsight are so interesting, but most of them are marketing choices, not problems with the hardware.
@TynologyGaming Жыл бұрын
Couldn’t agree more! I was just having a similar discussion with my girlfriend about how I loved all the arcade ports and quick action-focused games on the Dreamcast, even if some people were looking for a different experience. It’s exactly what I loved and wanted at the time
@Ruylopez778 Жыл бұрын
@@TynologyGaming I was so hyped for the Dreamcast release, and so relieved at how well the games turned out. I think the Japanese ad campaign was really fun too! The Saturn was just too expensive for me, and of course some of the early titles got some criticism or got delayed. I'd decided that I didn't really trust CDs and loading times, and to hold out for an 'Ultra 64'. I had a Genesis prior to that, and always had a lot of envy for the SNES titles. I thought some of the Sony exclusives looked cool (like Ridge Racer) and the controller was cool too, but I was wary of them as a new console platform. When the N64 came out, I had I lot of fun with that, but it was a bit lacking in some ways, with the games library a little too cutesy at times, and I longed for titles like Sega Rally or Gran Turismo and MGS. So Dreamcast really scratched that Sega arcade itch (although Sega GT wasn't entirely enough for me) while still having the Resident Evil games, and especially things like Shenmue that you couldn't find anywhere else. Then I went straight to PS2 for Gran Turismo and MGS, with the DVD player included being a factor. While I played Gran Turismo 4 and MGS2 & 3 over and over, something about the N64 and Dreamcast make them my favourite platforms. There was just so much depth and quality. And I have some kind of traumatic nostalgia for what the Sega Saturn could have been. The mid to late 90s was just such an amazing time for gaming, and I think most of the norms of gaming that we don't even consider were established in that 5 year window.
@cooiolhh8955 Жыл бұрын
Ppl talking crap but didn't say nothing when psp came out with one analog and Ppl love it.
@TynologyGaming Жыл бұрын
GREAT POINT OMG
@elodvezer1790 Жыл бұрын
I remember seeing an analog stick for the first time IN HOME and it took us no time to learn marvel vs capcom 2!!!
@TynologyGaming Жыл бұрын
I love “first time” stories with the Dreamcast!
@AndrewBell Жыл бұрын
Love your passion about these niche topics! I wish you were my friend! Shout-out from NC
@TynologyGaming Жыл бұрын
We can be friends!
@nanomess Жыл бұрын
Awesome intro! :) And it's criminal that hall effect sticks are still not standard.
@TynologyGaming Жыл бұрын
They're all the rage now, only 24 years later 😂 and thank you 🤓
@videostash41310 ай бұрын
First time looking at one of your videos. I like your style, this was refreshing to hear opinions other than the usual. You make some good points on the controller I haven't heard. I find Quake to be rare in its genre in that it does have a lot of verticality, but hey, when everyone uses the same controller everyone has the same limitations. I do think 6 face buttons would have been nice, and would be welcome on Switch, PS4, and PS5 controllers.
@TynologyGaming10 ай бұрын
That seems to be the biggest complaint I’ve seen, the 6 button to 4 button change. Thanks for watching! 🤘
@goshdarntootin Жыл бұрын
it always amuses me how people cant remember that back in the day every game had its own control scheme, the same game in a different region could even have swapped out buttons lol
@TynologyGaming Жыл бұрын
I realized I was guilty of it before going back and playing PS1/PS2 and even Game Cube games that still didn't have free look on the right analog stick. Blows my mind.
@colbyboucher6391 Жыл бұрын
Yeah, who's actually saying this? Are people's memories this bad?
@dannynhl9441 Жыл бұрын
Love the DC controller. was just playing Crazy Taxi and Tony Hawk last week. I never was a "fanboy" feel every console and company offers something but I miss Sega and while I got my cousins old genesis years ago the Dreamcast was my first pay with my own money sega console as a Nintendo kid and Sony teen and Dreamcast to this day is probably the last pure console I enjoyed gaming on . Nice video. Great controller.
@TynologyGaming Жыл бұрын
Very similar story to myself, I bounced between Nintendo, Sega, and Sony but the Dreamcast was the first console I picked up on my own. I cherished that thing. Thanks for the comment!
@KingStr0ng Жыл бұрын
Sega is my favorite in the console market. Kids these days don't get to experience how good they were. I hope they come back.
@artemusprine Жыл бұрын
I agree with all of this... It never got tiresome and was precise enough to play Quake III.
@segamon Жыл бұрын
Quake 3 played great with the controller.
@arturomail Жыл бұрын
Here's why I think the Dreamcast controller is just fine for FPS of that time. My very first console FPS was Turok Dinosaur Hunter on N64 and its default control scheme was the analog stick (on the left) for aiming and turning, and the yellow C buttons (on the right) for movement, forward, back, and strafing. By the time Goldeneye came out, I was so used to Turok's control scheme that I always changed it to match Turok. A Dreamcast game like Unreal Tournament can EASILY be played the same way as Turok. What the problem is that nowadays and since the original Halo, FPSs have movement on the left stick and aiming on the right. It requires effort to go back to the way things were before. Even I who played Turok from start to finish so many times find it difficult to go back, but it can be done. Don't give the Dreamcast grief. It was great at the time.
@TynologyGaming Жыл бұрын
Exactly, we adapted to what was available, and devs were trying and testing different control schemes. It took a few years and Dreamcast got caught in the middle of it all
@arturomail Жыл бұрын
@@TynologyGaming I do think the grips are angled just a little uncomfortably. It feels like holding a steering wheel at 8 and 4. But I am amazed that all four consoles that generation, from Dreamcast to Gamecube, all had analog L and R triggers, and all of them used different technology, with the Dreamcast’s being the most interesting with the use of magnets.
@TynologyGaming Жыл бұрын
@@arturomail It was the Wild West back then 😆
@GameNasty Жыл бұрын
A Dreamcast controller defender, I need the help from tynology tynology, Love the intro The hater never even lifted the Dreamcast controller Even PS2 games controlled with the dpad
@TynologyGaming Жыл бұрын
I’ll take your case! 🫡
@burningknuckle26 Жыл бұрын
Best controller i ever had. Didnt agree with the haters that it sucked. Only thing bad was that it would lose connection if the wire was bent to much. It was as perfect as the dualshock to me
@TynologyGaming Жыл бұрын
Doesn’t deserve the hate
@joshmiller887 Жыл бұрын
Th promo video at the beginning hooked me 😂. I’m here for it!
@TynologyGaming Жыл бұрын
I’m here for you! 🫵
@Dosnmeda Жыл бұрын
Being someone who actually experienced the Dreamcast during its time, the Controller was not an issue at all. I loved the analogue triggers for racing games in particular. And yes I used to play First Person Shooters like Quake III Arena with it just fine. I am also someone who prefers camera adjustments with the triggers for 3D Platforming because I like to keep my right thumb on the jump button at all times. I always felt that the Xbox controller was an evolution of what SEGA did with the Dreamcast Controller - and those remain my favorite controllers for most gaming genres to this day.
@TynologyGaming Жыл бұрын
Triggers for racing games was revolutionary for sure!
@pinkflamingo5972 Жыл бұрын
Dreamcast was the first system I had for myself as a kid. I was a huge Stan back when it was out and still am today. The fact that people are still putting effort into releasing new or old games on it should tell you something. I’m going to drop a GDemu in mine since the drive stopped working so I can share these titles with my boys. Keep the DC content coming.
@TynologyGaming Жыл бұрын
I did the exact same thing! I have two boys and I’ve been trying to get them to play these games with me haha. Here’s my video about my experience with the GDEmu: kzbin.info/www/bejne/sJTKgYGdeZdrhZY
@ARCSYS4049 Жыл бұрын
The main purpose of the cable location on the controller was to prevent people from tripping on the cable and yanking the console off the shelf. The cord terminates more directly to the floor rather than floating above the floor in front of the player.
@TynologyGaming Жыл бұрын
Xbox went all in on this with the breakaway cables
@segamon Жыл бұрын
Only complaint with the cord is that it should have been longer. :)
@ARCSYS404910 ай бұрын
@@TynologyGaming They did, indeed. Some of us were playing with a Dreamcast for quite a while before that existed though.
@TheSektorz Жыл бұрын
Man so much about the Dreamcast was original and cutting edge, you don't see that first one nowadays. Mini games in the controller, top tier graphics... (for 1999) Anyway, the production quality is amazing, this should blow up if there's any fairness in the world.
@TynologyGaming Жыл бұрын
Thank you, I appreciate it! I remember getting it right away and being blown away with all the features it had. What a revolutionary console that didn’t (and doesn’t) get the praise it deserves.
@TynologyGaming Жыл бұрын
Love the music btw 🤘
@TheSektorz Жыл бұрын
@@TynologyGaming Much appreciated, brotha! Love the content, I see so many great vids on your channel I can't wait to watch :D Retroid Pocket stuff (I have tons of retro handhelds too!), SEGA stuff (born n' raised on Genesis), and again - those thumbnails, that production quality - you're crushin it!
@JawCrush Жыл бұрын
I love the Dreamcast controller but honestly have never been able to put into words as to why. I'm not too good at explaining controllers and differentiating them. but you put everything into words as to why it works so well. I have big hands so the DC just fits perfectly for me. The design is very Y2K and it's just downright gorgeous. The magnetic analog stick is something we don't really see that much of today even though stick drift is such a problem, but Sega had it figured out more than 20 years ago. I wish the VMU was backlit and didn't require those tiny button cell batteries, as they make using them outside of the console pretty difficult. I never put two and two together that the wire came out of the bottom because of the VMUs, that's a cool design on Sega's part
@TynologyGaming Жыл бұрын
So glad you agree! Love the design most of all for sure
@JawCrush Жыл бұрын
@@TynologyGaming I'd hang the Hello Kitty Dreamcast controller on my wall lmao
@TynologyGaming Жыл бұрын
@@JawCrush that thing is 🔥
@joshuasanderson7359 Жыл бұрын
That thing when you clipped the cord in blew my mind and I'm a huge DC apologist
@TynologyGaming Жыл бұрын
😎😎😎
@lukahmad5683 Жыл бұрын
I bought PSone when I was 12 back in 2006, the PS1 controller with analog was the best, I still think its the best to this day. I love PS separated Dpad so much. I always think Dreamcast controller is so weird until I got to hold one at retro gaming shop one day and it feels so good, I think its number 2 for me especially because of that analog, it has better analog than Switch does. The features and accessories are so cool :) Too bad its so underrated.
@TynologyGaming Жыл бұрын
I don’t mind the DualShock (and PSone) it was just ahead of itself with the dual sticks. Glad to hear when others like the Dreamcast analog stick!
@new-bp6ix9 ай бұрын
I swear The Dreamcast Controller is the best controller I have ever used in my life to this day.
@TynologyGaming9 ай бұрын
THANK YOU! 🙌
@Ty-douken Жыл бұрын
Recently played Sonic & All-Stars Racing Transformed again (originally played it on release) at a cottage outside on a 100 inch projector screen. Such a great game & wish we'd get a remake or remaster. I think the issues people have with the Dreamcast controller are mostly in retrospect as it was a controller of the time, rather than a forward thinking controller. I've always viewed Xbox as an extension or continuation of what Sega did.
@TynologyGaming Жыл бұрын
This and the Saturn 3D pad really inspired every single modern non-PS controller. I’ve been absolutely loving SASASRT! I need to get friends to play with me
@Ty-douken Жыл бұрын
@@TynologyGaming I've been looking recently into PS3 online revivals but I haven't yet found anyone who's gotten this game up & running.
@TynologyGaming Жыл бұрын
@@Ty-douken I picked it up on Steam for cheap, didn’t try to see if anyone was online though
@yeolemillinial8295 Жыл бұрын
xbox having a dreamcast like controller was no mistake, sega and microsoft were very much in bed together when the original xbox was made, in fact it has a lot of dreamcast tech in it.
@TynologyGaming Жыл бұрын
Yeah, button layout, analog triggers especially. A lot of SOA people ended up at MS
@DiskCart Жыл бұрын
This channel is a hidden gem. What an opening!
@TynologyGaming Жыл бұрын
DUDE I MISS YOU!
@DiskCart Жыл бұрын
Me too man me too
@aaronclark3848 Жыл бұрын
I think the controller is really cool, but when I use this controller it makes my wrists hurt over time 😅 I used a retrofighters controller when I played through Skies of Arcadia.
@TynologyGaming Жыл бұрын
I’ve heard the RetroFighters pad is great
@datassetteuser356 Жыл бұрын
Man, this is a great video, thank you so much! Yes, while it's not perfect, the Dreamcast controller certainly is a great one. Also, just binged all your Dreamcast videos. Please keep em coming! 🎉✨ Cheers!
@TynologyGaming11 ай бұрын
Thank you for the support! Love that you’re enjoying! I’ll keep at it 🤘cheers!
@krono5el Жыл бұрын
Dreamcast all around was a masterpiece.
@TynologyGaming Жыл бұрын
Exactly! 🙌
@PixelShade10 ай бұрын
Awesome video! I have been thinking about doing one of my own since I saw so many negative comments on the Dreamcast controller lately (probably from people that are just starting to discover the console)... you pinpointed just about everything I wanted to say about it... But I would like drive home the point that the Dual Shock 2 for the PS2 lacked analogue triggers, making it objectively a worse controller since you eliminated the granular control to brake and throttle in racing games. When it came to fps games (and there weren't many on consoles at the time)... I don't see it as a massive downside to have one analogue stick. Because you can use the left stick as a mouse (for your view). and then ABXY the same way you use ASWD on a keyboard. Sure, it takes time to re-adjust our muscle memory nowadays since you are used to handling "look" and "move" with different hands. But remember, back in 2001 there was no conventional method to control camera movement in ANY game... Even when Halo came out and dual stick fps were at its infancy, both players and developers were still adjusting to dual stick controls, where developers needed to offer generous amount of auto-aim to make it viable. Ultimately there's barely any disadvantage to play on a Dreamcast controller. The only difference is that you have digital movement instead of analogue (just like ASWD on a keyboard)... THAT, however (in itself) doesn't put you at a disadvantage. Personally I think the Dreamcast controller is ingeniously designed. Especially considering it was designed in 1997-1998.
@TynologyGaming10 ай бұрын
Couldn’t have said it better myself! Great point about the DS2’s triggers!
@andrij.demianczuk Жыл бұрын
I distinctly remember the ‘acclimation’ period of getting used to game controls. I feel like in a lot of circumstances, it actually made the games more innovative. Developers thought of creative ways to play and design games which I think is kind of lost nowadays
@TynologyGaming Жыл бұрын
It definitely worked both ways. Sometimes it was intuitive and innovative, other times it felt like a great game was just cut down by controls that just didn’t work as well. It was an exciting time for sure haha
@sboinkthelegday3892 Жыл бұрын
Twin stick dual analogues are awful. They are literally the downgrade from motion controls that kb+mouse uses, and there everyone can see the problem, magically disappearing when spun into a positive. I hope the wacky Nintendo patent for incremental analog pad finally gets somebody to make games correctly, with n64 style C-buttons corresponsing to lean positions, like peeking behind walls in let's say, Deus Ex Human Revolution. DON'T make me scroll around by pointing a direction, just snap me into that rearview mirror mode. I will handle the 3D movement with ONE stick, if you can keep the visual information stable, not waggle it around like relative positioning in TotK snapping in and out of wall collision. Twin stick is just cringe, lining your shot like you can only manage 2D games. Watch anybody play twin stick ALMOST ALWAYS they just move the camera so they can play like it's Crash Bandicoot. And this is not communicated at all, which is why there's this huge dropoff with people who could never pick up 3D gaming, with no childhood wasted on acclimation. And NOW those acclimated core gamers are inept at learning new styles. Doesn't exactly bode well for a generation that's going operate surgeries with variable robot technologies, but can only handle it if the controls are invented by Sony because they drop out of the habit the minute they have enough free time to play some GTA.
@birdrun424611 ай бұрын
I just think it was comfortable as hell.
@TynologyGaming11 ай бұрын
I’m right there with you!
@RickyIcecubes Жыл бұрын
I liked the Dreamcast controller too. It felt good in my hands, had a real good feel to it. And the memory cards that had that digital display that interacted with certain games. Dreamcast was so far ahead of its time; and that's exactly what killed it.
@TynologyGaming Жыл бұрын
I have a laundry list of things that killed it, but I agree it was way ahead of its time!
@CNotez-uo8kp Жыл бұрын
That display was definitely cool and interesting at times. I loved whenever they did something outside of just displaying the game title.
@RickyIcecubes Жыл бұрын
@@CNotez-uo8kp Yeah, in RE Code Veronica it displayed your health meter
@plasticglueman99667 ай бұрын
Another thing I really like is how rigid the cable is. My gamecube controllerand dualshock 2 cables are just permanently stuck in a weird position cuz i have to loop the cables around.
@TynologyGaming7 ай бұрын
That’s a great point! The cables on these are such high quality
@jrecio325 Жыл бұрын
kiss psycho circus fps worked surprisingly well with just buttons
@TynologyGaming Жыл бұрын
Next video I'm playing a lot of games like this!
@trevorthompson572 Жыл бұрын
You touched on, but glossed over the best part. The tech behind the analog stick and trigger buttons. 25 years on and these controllers are still working. Controllers have actually moved backwards due to drift. Never used to be a problem. And analog triggers? Brilliant!
@TynologyGaming Жыл бұрын
Yeah I should have got into more depth with how revolutionary the triggers were specifically for racing games, and how great the Hall effect sensors were in all of them
@jeremygregorio7472 Жыл бұрын
I haven't been injured by somebody who said the dreamcast controller wasn't incredible, but I have been severely injured by trying to play fighting games on that razor sharp d-pad. Does that count?
@TynologyGaming Жыл бұрын
🪒🪒🪒🪒 touché
@ScottDuensing Жыл бұрын
I didn't realize it had a Hall-effect stick! That's incredible for the time. My only gripe is that I felt it was a bit too small for American hands. But that's a terribly minor complaint.
@TynologyGaming Жыл бұрын
That stick is pretty wild too, seeing how simple it works. I’d say I have large hands and never had an issue with the size (unlike PS1 controllers where I felt like I was smothering the poor thing)
@lazarushernandez5827 Жыл бұрын
You felt the DC controller was too small? Just compared it too the old Xbox controller and modern 360/X1, PS4/PS5 controllers, it is only slightly narrower than the OLD DUKE OG Xbox controller. it is bigger than the rest of them. The newer ones feel heftier/meatier because of the batteries, rumble etc... The PS1-PS3 controllers were definitely on the smaller side though.
@PedroPauloMota2 ай бұрын
My childhood! I still love this controller, it's just so much fun to play on. Amazing d-pad, analog stick and buttons. And those grips! The tech Sega was creating was getting so awesome. Maybe one day they'll get into producing stuff again? The market needs more creativity and fun.
@TynologyGaming2 ай бұрын
I love the old experimentation! It’s definitely a lost art these days 🥲
@aje14700 Жыл бұрын
Just stumbled upon this video, loved it! One thing I didn't like, there's some random high pitched whines through the video. Consider putting a frequency filter on whatever editing software you use to remove frequencies higher than ~15khz.
@TynologyGaming Жыл бұрын
It's my CRT behind me that has a faint whine. I tried filtering it but I can't hear it on any of my equipment. Can you let me know what your setup is that you can still hear it?
@aje14700 Жыл бұрын
@@TynologyGaming it's just my Polk signa s2 sound bar for my TV. I'm assuming I'll still hear it on my computer speakers. It's possible your ears just can't pick it up. There should be some online spectrum analyzers, or your editing software might have a frequency graph.
@TynologyGaming Жыл бұрын
Thanks for the heads up! I'll monitor for it in future videos, or I'll just turn that damn tv off haha
@elodvezer1790 Жыл бұрын
PLUS!!!! who doesn't love NO STICK DRIFT.... I also remember using the dual shock controllers and 80% of the time they did noting big or nothing at all.... 🎉❤
@TynologyGaming Жыл бұрын
Literally. I had Dual Shocks for my PS1 and never used them
@TurboPikachu Жыл бұрын
I wish I’d lived in the era of the Dreamcast. I technically did, as I was born in 1994, but I’d lived an exclusively Nintendo life until 2006. When I got a Dreamcast and 17 games for it in 2007, I’d realized that Sega was still very much the 2nd best game developer in the game industry. It’s just such a shame that after Unleashed and Generations that Sega downsized and started making lower-budget efforts like Sonic Lost World, Sonic Forces, and Sonic Frontiers. I sincerely wish I was around for when the Dreamcast first launched and got to see games like SA1/SA2, Jet Set Radio, Crazy Taxy/CT2, and Space Channel 5 when they were all new to the world.
@TynologyGaming Жыл бұрын
It was such a wild time. I was 16, and it felt like there were amazing, unique games coming out left and right in a span of like 2 years, then poof, it was gone
@ChicagoRetroGamer Жыл бұрын
Dude, awesome video! I've never had a DC before, but this makes me want to play one now!
@TynologyGaming Жыл бұрын
JOIN US!!! Thanks my man!
@ChicagoRetroGamer Жыл бұрын
@@TynologyGaming I honestly need to play more old school Sega consoles! The Master System, the Dreamcast, etc. I was a huge Genesis fan, but someone didn't own any other Sega consoles!
@TynologyGaming Жыл бұрын
@ChicagoRetroGamer I only had Genesis and Dreamcast! I should do some Genesis content haha
@GameNasty Жыл бұрын
Fun fact you can play goldeneye with duel control no gimmicks, you need to just use 2 controls
@TynologyGaming Жыл бұрын
I always wanted to try that!
@GameNasty Жыл бұрын
@@TynologyGaming in certain levels it's almost Necessary for speed running
@darthgiblets5906 Жыл бұрын
I loved the system and the controller
@TynologyGaming Жыл бұрын
It was magical
@javiervalles9782 Жыл бұрын
Don’t forget that it’s gorgeous-looking. Not so industrialized in design. People were more optimistic for the future back then and there was more of an attitude that tech also added beauty to the home back in the Y2K era. Think of your old colored iMac as an attractive piece of furniture rather than just the utility that it is. Tech was designed to be more aesthetically pleasing because it was part of competing within the market back then. The Dreamcast is not the only such case, though Sega outdid themselves with it. The minimalism we see today is really a result of the iphone’s success.
@TynologyGaming Жыл бұрын
I love design from this era. It was so deliberate and unapologetic. No controller and console looked so good together
@hero3250 Жыл бұрын
Dreamcast and it's controller are my favorite console/controller combo of all time
@TynologyGaming Жыл бұрын
What great taste you have! 🤌
@Animated__Freak Жыл бұрын
I love how the joystick snaps into the main 8 directions around it. It adds a nice tactility to it.
@TynologyGaming Жыл бұрын
I know the N64 had the gated analog stick. I guess I feel it a bit when fully along the edge but it’s not like the N64
@Animated__Freak Жыл бұрын
@TynologyGaming Well for me it's the perfect balance between the round outer ring of a PS2 joystick, and the octagon shape of the GameCube. As you can easily find the main 8 directions while still keeping that nice round feel when you move the joystick around.
@keithkelly5692 Жыл бұрын
You can lube the springs with mechanical keyboard switch lubricant (lithium grease) to eliminate the creaky springy feeling and sound. It's caused by the sides of the spring rubbing against the inside walls of the trigger.
@TynologyGaming Жыл бұрын
Good suggestion!
@mannypvd2296 Жыл бұрын
thank you for mentioning Halo controls. that was pioneering moment for FPS on console.
@TynologyGaming Жыл бұрын
It wasn’t the first, but it was definitely the most influential!
@clintonhumphries9329 Жыл бұрын
Awesome video 👍🏻 I got my Dreamcast rather than an emulator just so I could use the controller again,always played fine with it and the vmu is just such a cool feature
@TynologyGaming Жыл бұрын
Yesss! The Dreamcast is one of those consoles that I advise people play with original hardware if at all possible
@ittylink Жыл бұрын
Is there any way to repair a vmu screen that has ink spread?
@TynologyGaming Жыл бұрын
@@ittylink I haven’t looked at how hard it is to replace the screen itself, but I know there are ways to backlight the screen, which I’d love to do
@avatarofwoo Жыл бұрын
Love this video. Learned and ive always liked the controller too. Just super comfortable to hold which i didnt really experience until then!
@TynologyGaming Жыл бұрын
Thank you! That's the thing, I played a ton of Genesis, PS1, N64, then I got my hands on this and it was like 😱
@avatarofwoo Жыл бұрын
@@TynologyGaming absolutely right. And even AFTER the Dreamcast, Sony was so far behind (maybe PS4 might have had their first good to hold controller) and don't get me started on the hamburger Xbox controller lmao.
@saltygravy86 Жыл бұрын
If this analog stick of this controller is on the middle instead of the left side, it will be a haven for fps and 3rd shooters.
@TynologyGaming Жыл бұрын
Umm what
@saltygravy86 Жыл бұрын
@@TynologyGaming It's impossible to play fps and 3rd person shooter in the Dreamcast with that controller.
@filipmartinez1162 Жыл бұрын
The Xbox controller wouldn’t have copied the Dreamcast controller if it was “bad”. Sega Saturn 3D pad and this controller still have the most comfortable placement of the Analog stick to this day, rests where YOU want to rest your thumb, not all the way in the middle of controller near the start button where some people say is a “good” placement🙄
@TynologyGaming Жыл бұрын
Great point. I can get used to the mirrored analog sticks for the most part, but the worst is trying to push directly up, because you have to push basically left (since your thumb is more horizontal) which always throws me off
@filipmartinez1162 Жыл бұрын
@@TynologyGaming PS Controller sticks always felt like a bad knockoff of the N64 stick back since I first tried the Ape Escape demo for the first time. It felt like I had to hold a big sandwich whereas the N64 stick at least felt somewhat natural.
@The_Prizessin_der_Verurteilung Жыл бұрын
I know people the 4 face buttons, but aside from the MegaDrive and Saturn, no other post-SNES consoles had 6 buttons either yet no one hates them for it. Personally, I agree that no dual sticks is bad for 3D, but not a deal breaker (huge PSP fan too, and it has the same amount of inputs but doesn't get hate for it). The stick shape sucks, same with the Dualshocks until the DS4 came out, but the rest of the controller is great, super comfy to hold. I won't lie, the Wavebird was peak 6th gen controller tech, but the Dreamcast wasn't the worst controller. The DS2 is good, but the legs are so short it gets crampy after time, and my hands are fairly small. And I know people like to hate the Dreamcast stick and dpad spacing, but it's the same distance on The Duke, and even smaller on the PSP, Vita and similar systems too so I don't buy that reason at all. Overall, yeah it's flawed, so were all of them back then(even now) but it's not as bad as people make it out to be.
@TynologyGaming Жыл бұрын
Exactly, haha. I had a six button Genesis controller and yeah it was nice for 2D fighting games but that was about it
@RetroArcadeParty Жыл бұрын
I enjoyed diddling your controller! 😁 Great video! Very informative 🧡🧡🧡
@TynologyGaming Жыл бұрын
Thank you my love! You can always watch me diddle my controller 🫠 🧡🧡🧡
@lonreed9743 Жыл бұрын
I love the Dreamcast and the controller. I remember my first time playing it at my local EBgames and thought, “I shouldn’t be holding this, I don’t deserve it”. I did eventually get mine day one and fell in love. I still own it and all it’s games along with a VGA monitor. It’s thinking…
@TynologyGaming Жыл бұрын
I remember doing the same thing! I had a nice CRT VGA monitor that was my primary display, and I ended up working at that EB a few years later
@carlcouture10239 ай бұрын
I have pretty clear memories of renting an import Dreamcast before the US launch and I distinctly remember thinking "oh, it has fewer buttons" and that was about all I thought about it. I think that as time went on I found myself curious about how certain games would handle certain 8 button control schemes (hint: they used the D pad, mostly) but then I found out about the secret Z and C buttons...
@TynologyGaming9 ай бұрын
I got a lot of comments about it going to 4 face buttons (at least on the main 1st party pads); it just wasn’t an issue for me I guess. There were a lot of hidden inputs to allow keyboard & mouse support also
@NeoTechni Жыл бұрын
PS5's controller has the same design language as the system itself. Aside from that, I agree Also I had an adapter back in the day that let me use a keyboard and mouse, and a PS1 controller. Including dualshock. It was great for Virtual On
@TynologyGaming Жыл бұрын
I almost gave a shoutout to the PS5 as I think it's been the first console since the Dreamcast to do that. Virtual On was a badass game!
@switchunboxing Жыл бұрын
Knowing what we know now, sure there can be gripes for a modern retro gamer. But back then we didn’t notice or care. I just wanted to listen to The Offspring while drive a Taxi and play as Sonic grinding on Soaps lol. It’s so true hindsight is 2020. Had some good times with the ol DreamC though
@TynologyGaming Жыл бұрын
Life was so much simpler back then 🥲
@zorochii Жыл бұрын
Let me tell you what the average PS1 game did with the right analog, at least on my experience: Up is Triangle, Down is Cross, Left is Square and Right is Circle. I swear most games I played in that era were like that, they did absolutely nothing with the analog, either because there was a big chance people didn't own a controller with analogs, or because they maybe started to design the control scheme prior to analogs being a thing, or idk. Maybe all games I played were old as heck? And the ones that weren't were RPGs so what the heck are RPGs gonna do with a second analog (back then, now most RPGs have standard 3rd person twin stick controls). On the other hand, in retrospect, I do feel like I wish the Dreamcast had a second analog. Like, last time I played Sonic Adventure I really wanted a bit more control over the camera, lol.
@TynologyGaming Жыл бұрын
Sonic Adventure is probably the biggest loser in all this. It would have been awesome to control the camera, but I’m guessing a lot of the game mechanics are tied to it determining where to look for you, unfortunately. But you’re totally right with the right analog, I forgot how often it was used to mirror the face buttons!
@dallase1 Жыл бұрын
You Got the same Rumble Pack I have and it's really cool because the Rumble is real strong.
@TynologyGaming Жыл бұрын
I picked this up recently! I had the same when I originally had my DC and liked it
@BanditsBest686 Жыл бұрын
1 of the first games i played that used the dual stick aiming we have today on all FPS games was red faction on ps2...It took me a minute to get use to the aiming for sure
@TynologyGaming Жыл бұрын
Yep, Red Faction was one of the early ones, I think it was the first FPS game since Timesplitters to use the controls, but still was like 5 months after the Dreamcast production stopped. I loved Red Faction also
@lazarushernandez5827 Жыл бұрын
Considering that Sega had released a twin stick controller for Saturn and Dreamcast for their Virtual On games, I feel that they would have released a dual analog controller if the console had lasted longer. I had no complaints with the DC controller, my only issue was the battery life on the VMUs and their annoying beep when the batteries died.
@TynologyGaming Жыл бұрын
Yeah my next video I touch on those twin sticks! My VMUs die soooo fast 😢
@doctorsnout Жыл бұрын
Even though it's been probably 20 years since I played THPS2 on the Dreamcast I'm getting the "this just isn't right" feeling when playing THPS1+2 on PC with an Xbox One controller.
@TynologyGaming Жыл бұрын
🥲🥲🥲
@TheReimecker Жыл бұрын
I Love this Controller and in my opinion it is one of the best ever Made. Awesome Video !!
@TynologyGaming Жыл бұрын
Thank you! You have fantastic taste 🤌
@baggy-vitamin9166 Жыл бұрын
Absolutely 💯 Dreamcast was way ahead of itself. One of the best systems I wish I still owned. For me Soul Calibur, was it and that 2k. Same button setup but better and more adaptable very versatile. Where do you think the Xbox controller came from? Awesome video 💪🏼
@TynologyGaming Жыл бұрын
Thank you! Couldn't agree more. Mine got stolen a few years ago so I've been slowly buying bits of my collection back
@baggy-vitamin9166 Жыл бұрын
@@TynologyGaming That's unfortunate However once the collection is completed, it's a little piece of nostalgia. Thank you for the video again 👏🏼
@AaronHendu Жыл бұрын
My fav controller...had the Saturn 3d pad thing, and getting the DC controller was awesome. It is flawed tho...that d pad shredded my thumb with the sharp edges. It is still my fav gamepad of a time.
@TynologyGaming Жыл бұрын
I’ve heard a lot about this sharp d-pad. I’m guessing it was a bugger deal for certain types of games
@danielberrett2179 Жыл бұрын
at the time it was a fine/serviceable controller. My only complaint is with extended play sessions the trigger placement required a Very tight curl of the fingertips to press/pull and caused fatigue/cramps for me.
@TynologyGaming Жыл бұрын
I could see that, they do take a unique squeeze
@Starbug1S1 Жыл бұрын
I play racing games and the Dreamcast had a massive collection of them. My only complaint about the controller was how thin the triggers were. After holding down the trigger for a few hours going around in circles, my index was hurting like crazy. When the XBox (aka Dreamcast 2) came out with the Duke and the fatter triggers, I already know my issue was resolved.
@TynologyGaming Жыл бұрын
I could understand that for long play sessions for sure
@percelliravioli Жыл бұрын
Nice channel I just found! Please keep making more content!
@TynologyGaming Жыл бұрын
Cheers! I’m on it!
@balabala1651 Жыл бұрын
medal of honor series on ps1 was offered dual analog set up that feels like ahead of its time. it feels like modern control we've enjoyed today, at least for fps games
@TynologyGaming Жыл бұрын
Yeah, that was one game that did have a buried option for modern dual controls (around the same time Rainbow Six did the same). By default the left control stick looks around and moves you forward and back and the right stick is used to strafe so it flips two of the axes. There is an alternate control option with modern controls. I think that was one of 3 total games for PS1 (+1 for PS2) that had the option to have modern controls before the Dreamcast was gone
@johncassani6780 Жыл бұрын
I loved the Dreamcast controller. It had the analog stick in the right place on the controller. Playstation should have put the left stick where the d pad was. I really liked my Dreamcast.
@TynologyGaming Жыл бұрын
I like using my PS controllers (and 8bitdo) for 2d games actually, I struggle inline thumbsticks, so if I'm using a d-pad I'll use PS, if I'm using analog, I'll use offset (Xbox, Switch Pro, etc)
@WallMeat89 Жыл бұрын
Thank you! Dreamcast controller was comfortable and worked well for the games on the system. And I could play NFL 2K without my brother looking at my plays.
@TynologyGaming Жыл бұрын
Yesss! Play calling in 2K was an absolute game changer (I discuss this in this video: kzbin.info/www/bejne/sJTKgYGdeZdrhZYsi=XBwiJQ1ZNghsx2Y9)
@ReavinBlue Жыл бұрын
back then the triggers were use for camera controls. all I ever needed... played all thru ps1 and 2 with that, and later dreamcast games too. Its got some pretty good fps games in too, like MAKEN, wich can be played fine with no second analog stick, and even a gundam game that is fps too.
@TynologyGaming Жыл бұрын
Yeah they actually made due with what was standard at the time and tried to improve upon it! I need to try Maken X still!
@vladimiraltuve8 ай бұрын
I remember very well my Dreamcast controllers. The only thing you have to do to the analog stick mechanism was to tighten the spring from time to time, in order to keep it firm. NO DRIFT AT ALL. Only the Gravis Xterminator for PC had something similar.
@TynologyGaming8 ай бұрын
Oh wow I don’t think I ever touched the spring
@BeachPizzaGaming Жыл бұрын
All it’s going to take is one more Dreamcast video from you and I’ll end up buying one. Still laughing at the intro. 😂
@TynologyGaming Жыл бұрын
You need one!!
@derickmiller6875 Жыл бұрын
It all boils down to the sega cd, 32x, and the Saturn. Japan and US offices didn't see eye to eye. They flooded the market with bad content and lost many 3rd party developers and the faith of their fans.
@TynologyGaming Жыл бұрын
This was #1 by far
@Ruylopez778 Жыл бұрын
Added to that, I think there was a lot of cynicism from the video game magazines. It was almost like they wanted it to fail. I think the Dreamcast really nailed their arcade ports (since the hardware was so similar, which was presumably intentional) and had some fun, quirky stuff, in many ways correcting all the marketing and strategic errors of the Saturn, but like you say, they lacked the 3rd party titles that swayed so many fans. I think there was also a reliance on arcade ports, which suited me fine, but didn't work for everyone. A real pity more gamers (and developers) didn't give it a chance. I think we're worse off as a result of Sega pulling out of the console business, but I suppose those with only a Nintendo or Sony console get to experience some Sega IP now.
@derickmiller6875 Жыл бұрын
@Ruylopez778 Dreamcast would have made it if Sega had followed Nintendo business plan. If the saturn were more like the dreamcast. As in, it prioritized 3d graphics, made it easy for programmers to work with. The only people who could streamline the programs process was the sega team for the saturn. No 32x. Saturn would have stayed alive. Dreamcast would have followed. They failed to follow the trends of the time. Dreamcast came too late. If you have to have the saturn on the timeline, that's the only reason it could have worked. It was too complicated, the launch was a disaster! PlayStation out played them with the X, then killed them with the ps2.
@Ruylopez778 Жыл бұрын
@@derickmiller6875 I heard a claim somewhere that Kutaragi (or someone else at Sony) was convinced to commit to the 3D architecture after seeing Virtua Fighter. If that's true, it's somewhat poetic. I guess Japanese probably have a different take on it, but certainly SoJ and SoA weren't on the same page, perhaps because some of them (or most) wanted Sega to ditch hardware anyway. In hindsight, not having a DVD player probably didn't help, either.
@yogurtroyale831 Жыл бұрын
wow i had no idea the insides were so modular. didn't know the controllerwas hated, never heard that from anyone tbh. best every game on dreamcast that i had worked awesomely with it. soul calibur, powerstone, marvel vs capcom 2 etc. vmu's were neat aswell, but the portable memory card aspect of them never had much benefit to me as i was the only one in my state that had one it felt haha
@TynologyGaming Жыл бұрын
Just look at the comments here to feel all the hate haha 😅
@gamecomparisons Жыл бұрын
The sub 5% dead zone of the DC analog stick, and only the DC analog stick, has me loading Pinnacle Game Profiler and whatnot to play games with it to this day. People played Keyboard and Mouse with digital keys and the mouse, I've never understood that scheme without a trackball. From what I have seen in games, the DC controller could even handle the often copied Batman Arkham games and many other modern games, especially with their scripted auto everything. If, like back in the 16-bit days 6-button, Sega released a "Dual Analog" pad, I would have waited for a game to truly justify it. I played Battlefield 2 online in a competitive league for a couple of years. I played better with my Dreamcast pad than with my consumer mouse and keyboard. I tried the PS2 Dual Shock and the 15%+ dead zone killed it instantly, and so did most 360 pads until the Transforming one came out. It turned out the people at the top of the ranks were using the highest end PCs available that year, and all the latest mice and keyboards, and still using a sharpy to mark the center of their monitor for quick shots. No thanks. The only thing that ever got me to not play a game with the DC pad was Hidden and Dangerous, without a keyboard. I just didn't bother to learn the hotkeys for the D-Pad for other actions. I find hotkeys no different than having to look at a cheat sheet for all of the random keyboard assignments games have. Hidden and Dangerous, on Dreamcast, is still something I will get back to someday soon.
@TynologyGaming Жыл бұрын
I love this story! I should have touched on the accuracy of the stick also. I got used to PC gaming with mouse and keyboard, which has stuck with me to this day (I've always struggled using controllers for FPS games).
@gamecomparisons Жыл бұрын
I thought you did. Otherwise due to the totalitarian regime of the Dual Analog must be would have kept me away.
@TynologyGaming Жыл бұрын
@@gamecomparisons haha just not to the level of detail that you did
@gamecomparisons Жыл бұрын
There was some other video that went in to exactly how advanced that "too sensitive" DC Analog stick and its triggers were. I'm sure you've seen it, I just don't recall at the moment. I also had never thought of the wire to fascilitate using the VMU, that's exactly why it is the way we have it and not the way the 3D Controller on Saturn was. I've been using a Nexus 4in1 VMU almost exclusively since 2001, and hardly used actual VMUs back in the day or today, so the thought of looking at it while playing just didn't occur to me. Back to testing "compatibility" on the IDE Mod I finally got working. But hey, Soldier of Fortune and Half Life "work", with load times exactly like PC now. Hidden and Dangerous is next. It's just too bad about the CDDA issues that persist in the latest "beta" loaders. I'll be keeping my library of real games for sure. I just wanted to resurrect a Sega Sports model DC somebody killed the GD-ROM drive with CDRs, and it works (mostly).
@imjust_a Жыл бұрын
If I recall correctly from my brief adventure into Dreamcast homebrew with the KallistiOS SDK, the console can actually support a single controller with dual analog joysticks. No games seem to use this, but this may have been a sign that SEGA were hoping to one day release a dual analog controller (or maybe use the functionality for a whacky peripheral.)
@TynologyGaming Жыл бұрын
You’re right, my next video is about this exactly (and there are games can can take advantage of it)