The Early Days of Id Software - John Romero @ WeAreDevelopers Conference 2017

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WeAreDevelopers

WeAreDevelopers

7 жыл бұрын

Visit the largest developers congress in Europe: WeAreDevelopers World Congress, 16 - 18 May 2018 in Vienna, Austria.
www.wearedevelopers.com/congr...
As co-founders of id Software, John Romero and John Carmack created the code behind the company’s seminal titles. The principles they defined through experience in id’s earliest days built upon one another to produce a unique methodology and a constantly shippable codebase. In this talk, John Romero discusses id software’s early days, these programming principles and the events and games that led to their creation.
www.wearedevelopers.com/
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Пікірлер: 358
@wolfgangfrost8043
@wolfgangfrost8043 4 жыл бұрын
A lot of people on here are saying he's stuck in the past, but Romero already made his mark on the world. If he just wants to talk about the good old days, I'm happy to hear him.
@okerror1451
@okerror1451 8 ай бұрын
dude is absolutely awesome, and they were inventing many of the development principles purely organically. They were able to do that because they had so much trust and safety, to speak honestly and pitch ideas with each other. Thats what we get from Psychological Safety (as it is coined these days)
@simokav6130
@simokav6130 7 ай бұрын
Exactly love his input and presence
@good6894
@good6894 Ай бұрын
I see no one saying that lol
@StrangeDaysGaming
@StrangeDaysGaming 3 жыл бұрын
"As soon as you see a bug, fix it. Do not continue." That's when the Bethesda staff got up and left
@wanderer_from_the_farlands
@wanderer_from_the_farlands 2 жыл бұрын
yes.
@LiberatedMind1
@LiberatedMind1 2 жыл бұрын
Lolz
@mareksicinski3726
@mareksicinski3726 2 жыл бұрын
some games are made better or improved by bugs (certain games like smash melee or sc bw), you can never fix 100% anywayf
@emperorSbraz
@emperorSbraz Жыл бұрын
they tried to leave but their body stopped responding and went T-pose so it went really awkward.
@robertharald4622
@robertharald4622 Жыл бұрын
@@mareksicinski3726 what bugs in bw do you mean? I only remember things that were not really intended from the beginning like muta stacking, but would that really fall under the category of bug?
@itchin4scratches
@itchin4scratches 6 жыл бұрын
as fps gamers, we owe everything to the early days of id.
@BaconSenpai
@BaconSenpai 6 жыл бұрын
The quake engine is not gone. Many of the newer call of duty games use a modified id tech engine, like Black ops 3 and infinite warfare.
@tissue869
@tissue869 5 жыл бұрын
I have to disagree. If not them, there would have been someone else to do it one way or another at some point.
@hugogregs
@hugogregs 5 жыл бұрын
I miss the quality of games back in the day :( They just don't make them with the same amount of love anymore. All games now are just business models
@WakizashiSabre
@WakizashiSabre 4 жыл бұрын
@@hugogregs Agree, but it is because the enhancement of today's game. Years ago, one to five people were enough to make a game in few months. Now, it takes three to five years and two hundred people to make it possible. Sure, we get to your point, that the motivation of workers is not the same. But also thre releasing companies are much much more greedy... If they profit little less than "marketing plan" wishes, then studios are closed... Very sad time now... This greed could be applied to every part of the life and business.
@daveb4564
@daveb4564 4 жыл бұрын
@@tissue869 You could say that for anything really. For example, you could say that even without Tesla, we would develop electricity as an energy source anyway at some point. Give credit where credit is due.
@matpoliquin
@matpoliquin 2 жыл бұрын
I am amazed of how productive ID Software was. Taking only 3 weeks to port a game to a console you never work on before is insane speed
@KyleHarrisonRedacted
@KyleHarrisonRedacted 3 жыл бұрын
"Go get Corona SDK" OH BOY JOHN, THE WORLD TOOK THAT ADVICE IT SURE DID 😂
@LiberatedMind1
@LiberatedMind1 2 жыл бұрын
He spoke Doom upon us all!
@trapmouth
@trapmouth Жыл бұрын
Not a developer, just appreciate hearing visionaries speak about their craft. Thanks for this.
@thanksfernuthin
@thanksfernuthin 5 жыл бұрын
These presentations and Q&A's are so important! Imagine 50 years from now being able to look back at the Titans that started it all and hear about their experiences first hand. What a valuable resource!!!
@antonnym214
@antonnym214 Жыл бұрын
My late wife, Carol loved your games! She played Commander Keen and Duke Nukem for hours and hours. Thank you for all the fun times!
@kiba3x
@kiba3x 5 жыл бұрын
I am shocked how bland the crowd is, I spot no gamers among them. To make games you don't have to be only programmer and designer, you need to be passionate gamer yourself. Romero shows what the atmosphere in every game development studio should be.
@gamaverse
@gamaverse 5 жыл бұрын
LEGEND. When I was a teenager, I found Romero's ICQ number on the Internet and chatted with him for like several days. He didn't mind at all!
@igorthelight
@igorthelight 4 жыл бұрын
That's great!
@echoskelet
@echoskelet 4 жыл бұрын
@@igorthelight Yes it is :)
@99Gara99
@99Gara99 3 жыл бұрын
That's cool af
@rolux4853
@rolux4853 9 ай бұрын
Oh boy how I Miss the times of icq!
@natela6787
@natela6787 3 жыл бұрын
Legend states that every time Romero touches his hair an angel gets its wings.
@jobelthirty1294
@jobelthirty1294 4 жыл бұрын
The dude asked Romero about the bug that bothered him the most, and he IMMEDIATELY launched into the story... you can just tell that bug fucked with him on a serious level
@JediMastr80
@JediMastr80 5 жыл бұрын
"As soon as you see a bug, you fix it. Do not continue on. If you don't fix your bugs, your new code will be built on a buggy codebase and ensure an unstable foundation." I hope EA, Bethesda, and Ubisoft are all listening to this and taking notes.
@SpaceAce114
@SpaceAce114 5 жыл бұрын
EA here, Nah we're not
@mikec.8604
@mikec.8604 4 жыл бұрын
@@SpaceAce114 but heres some bad coded DLC :D
@ChocolateHabanero22
@ChocolateHabanero22 4 жыл бұрын
And Adobe....
@MrZobiwan
@MrZobiwan 4 жыл бұрын
EA activision and Ubi are just full of shit. Boycott them
@actionboy3221
@actionboy3221 3 жыл бұрын
💯
@mavhunter8753
@mavhunter8753 6 жыл бұрын
This is one of the greatest talks I've ever watched. I've re-watched this three times already.
@_wearedevs
@_wearedevs 6 жыл бұрын
Right!?
@GameBoyyearsago
@GameBoyyearsago 2 жыл бұрын
@@_wearedevs yes
@null11amorph
@null11amorph 5 жыл бұрын
Programmer or not, one can apply these principles to life in general. Beautiful and inspiring.
@livardo
@livardo 6 жыл бұрын
In addition to all the legendary stuff this guy's done, you can tell he's an amazing programmer.
@homoxymoronomatura
@homoxymoronomatura 4 жыл бұрын
I wonder if we can download from for example github some examples of hid code
@rolux4853
@rolux4853 9 ай бұрын
@@homoxymoronomaturagoogle for the source code of doom.
@miguelbenitez5734
@miguelbenitez5734 5 жыл бұрын
Much respect to these old school legends...
@ardcapture3D
@ardcapture3D 6 жыл бұрын
Drinking wine on stage - awesome!
@tophan5146
@tophan5146 5 жыл бұрын
when?
@oniximmo
@oniximmo 4 жыл бұрын
@@tophan5146 hell yeah! 30:20
@sugarshow4941
@sugarshow4941 4 жыл бұрын
@@oniximmo virgin water vs chad wine
@thewal1ofsleep
@thewal1ofsleep 3 жыл бұрын
John's hair is as glorious as ever.
@RemiStardust
@RemiStardust 6 жыл бұрын
40:29 Most valuable question and answer. Distractions destroy untold possibilities - it's only getting worse...
@makedredd299
@makedredd299 5 жыл бұрын
KZbin and Social Media is a double edged sword. So much wasted time being sucked into them.
@MikkoRantalainen
@MikkoRantalainen 5 жыл бұрын
When I was learning programming in 1995 I didn't have (direct) access to internet and I spend more time with trial and error. Stack Exchange is too good nowadays and it's easier to skip the thinking and simply search/ask to solve any simple problem. As a result, we're getting worse solving really hard problems because we no longer train solving easier problems every day. If solving simple problems is hard for you working alone, solving any hard problem is next to impossible with your skills.
@bio2020
@bio2020 4 жыл бұрын
I wasted my talent....
@emilbrandwyne5747
@emilbrandwyne5747 4 жыл бұрын
@@bio2020 you are the only one to put yourself in a state of past as long as you live. In other words: it is never too late to start doing something with your "talent"
@bio2020
@bio2020 4 жыл бұрын
@@emilbrandwyne5747 the fact you put talent in quotation marks makes me believe you think i don't have any. i agree with you. wishful thinking.
@yeetasaurusrex1682
@yeetasaurusrex1682 6 жыл бұрын
This is the most dull audience ever. It's JOHN ROMERO!!! Dudes a rockstar of OG proportions.
@alexsmith5606
@alexsmith5606 6 жыл бұрын
you comment would have made more sense in 1993)))
@Argoon1981
@Argoon1981 5 жыл бұрын
So good that the audience was quiet, i came here to listen to Romero not to listen to some random guys/gals scream like children and they applauded at the end.
@dirface
@dirface 5 жыл бұрын
The dullest audience is the one that didn't bother to show up, but still feel entitled to throw shade.
@kevinmiddleton8721
@kevinmiddleton8721 4 жыл бұрын
Yawn. Give me John Carmack any day... 🥱
@Vorteksio3
@Vorteksio3 4 жыл бұрын
@@kevinmiddleton8721 I prefer romero
@AnKlMa
@AnKlMa 6 жыл бұрын
I wish the Quake Champions developers would have considered these advices
@Standbackforscience
@Standbackforscience 5 жыл бұрын
So much inspiration to be had. What a legend.
@StefanLundmark
@StefanLundmark 6 жыл бұрын
Finally someone mentions Strife. It's a great game!
@Novous
@Novous 6 жыл бұрын
It's on GOG!
@yourgameisstupid
@yourgameisstupid 6 жыл бұрын
Criminally underrated game.
@jobelthirty1294
@jobelthirty1294 6 жыл бұрын
Strife is fucking awesome.
@SiGhast
@SiGhast 5 жыл бұрын
Yep, Strife is sweet as shit.
@heebs9728
@heebs9728 5 жыл бұрын
Fuck yea love that game!!!
@darthdonkulous1810
@darthdonkulous1810 Жыл бұрын
Love hearing stories about the good times from legends like this!
@pritch2002
@pritch2002 5 жыл бұрын
Great talk by a giant of gaming - massively enjoyed that and love that his favourite "bug" is the silent BFG trick...
@endeckerBM
@endeckerBM 6 жыл бұрын
That was fascinating. I could have listened for hours!
@soursugar4867
@soursugar4867 4 жыл бұрын
john needs to write an audiobook
@PeterCooperUK
@PeterCooperUK 7 жыл бұрын
I know you're not meant to feign surprise, but I am *genuinely* surprised no-one had heard of Michael Abrash! :-)
@fredericvergez
@fredericvergez 6 жыл бұрын
Absolutely. This guy is awesome. His sessions on Dr Dobbs were my first contact with 3D programming
@Hammid
@Hammid 6 жыл бұрын
Room full of clueless, millennial hipsters.
@inceptional
@inceptional 5 жыл бұрын
I heard about him only after Oculus/Rift became a thing and he did some talks at Valve and the eventually moved to Oculus--but now I have about as much respect for him as any guy in the tech industry.
@dariusfarrel3228
@dariusfarrel3228 2 жыл бұрын
Yeah, Isnt Michael Abrash the guy that worked at ID software to make Quake, And is the guy that inspired Gabe Newell to make Half Life and Valve ( the company )?
@OldManRico
@OldManRico 5 жыл бұрын
Ahead of their time in more ways than one. Dev teams have finally caught up to id's development principles from nearly three decades ago. :D
@NoviTheProvi
@NoviTheProvi 5 жыл бұрын
His nails are on point.
@EyesOfByes
@EyesOfByes 5 жыл бұрын
27:10 This was the best layman description of *optimization* I've ever heard!
@ibapreppie
@ibapreppie 4 жыл бұрын
id Software was my childhood, every game he mentioned, anyone play that? I was. I had and still play every one of those games he mentioned. BTW, Strife was amazing.
@prickardo
@prickardo 6 жыл бұрын
Thank you, John!
@bambicandi6488
@bambicandi6488 6 жыл бұрын
Man... Heretic was my favorite game after Quake...!
@h.palternativeproduction3514
@h.palternativeproduction3514 4 жыл бұрын
Bambi Candi Damn you’re gonna love Amid Evil
@MegaMajorHavoc
@MegaMajorHavoc 5 жыл бұрын
28:55 - We were playing Terminator Future Shock with Mouselook a year earlier in 1995
@MetalHorrorGamer
@MetalHorrorGamer 6 жыл бұрын
another Great Video with John Romero. shame the audience was kind of lame for the most part.
@MrZorro3250
@MrZorro3250 5 жыл бұрын
great to hear this great software pioneer ,
@citizengoose1342
@citizengoose1342 5 жыл бұрын
These principles are pure gold
@mattyjmar10
@mattyjmar10 5 жыл бұрын
28:44 "there was a known error with the floating point divide instruction on the Pentium" now that is 1337 debugging
@Bobster536
@Bobster536 5 ай бұрын
Crazy to think they spend 10 years making games before even forming a team. We all who have dreams need to be patient give it time put in the work. Even legends like Romero didnt just wake up and gained all skills over the weekend!
@morebeer4435
@morebeer4435 3 жыл бұрын
your a baller if your up there drinking wine during a Q&A. What an awesome person.
@yak6896
@yak6896 Жыл бұрын
Love it, John! That crowd was a bust though.
@y01cu_yt
@y01cu_yt Жыл бұрын
Thanks!
@newsmansuper2925
@newsmansuper2925 5 жыл бұрын
great talk.
@kerenton5897
@kerenton5897 6 жыл бұрын
cool guy and amazing hair as usual, same style since the early 90's
@Johntitor44778
@Johntitor44778 3 жыл бұрын
I think Yandere Dev needs to take lessons from John Romero on coding.
@smaugeverblaze3420
@smaugeverblaze3420 Жыл бұрын
One of my favourite come up stories of all time, John Romero’s new fps is gunna be insane, it would be nice if he could get Carmack to join in, they’d probably have a lot of nostalgia
@michaelbluecastlestudio665
@michaelbluecastlestudio665 2 жыл бұрын
Legend🙏🏻
@bgbrunocom
@bgbrunocom 5 жыл бұрын
very helpful thx
@vladimircokorilo8105
@vladimircokorilo8105 6 жыл бұрын
29:36 - 30:05 General truth I agree with, which unfortunately many people won't understand... programming is unique for each person, chances are small that someone might have a similar idea
@SevenDeMagnus
@SevenDeMagnus 4 жыл бұрын
So cool, every version of this story has a new info, which is cool, This is my 3rd iD story.
@Crvstylvngs
@Crvstylvngs 11 ай бұрын
This is my second, only ten minutes through but I'm loving it
@echoskelet
@echoskelet 4 жыл бұрын
13 minutes in.. This video is awesome.
@flaviomauri
@flaviomauri 5 жыл бұрын
I was expecting rocket-jump to be the fav bug, but this BFG thing sounds amazing
@MunkeyChips
@MunkeyChips 5 жыл бұрын
Can't wait for Sigil! It's almost here!!!
@shivaroor
@shivaroor 2 жыл бұрын
Don’t think there’s been a lamer audience for such an iconic speaker.
@MrBlondeTV
@MrBlondeTV 8 ай бұрын
Such a valuable piece of history for Gaming
@krisfrosz133
@krisfrosz133 6 жыл бұрын
Next talk: John Carmack. I'd love to see his side of the story from id to Armadillo to Oculus.
@vivianjames5528
@vivianjames5528 6 жыл бұрын
There's not really much need. John Carmack has done a keynote every year from 1996 until present. If you listen to every keynote he's done, you can get his very colorful story if you want to hear it. Carmack's not the type of guy to edit himself down, so you'll just have to listen to his hours and hours of talking points, as he explains how he went from Wolf to Doom to Quake to everything else. Honestly, he's got a lot of good stuff to say, and he's an amazing guy.
@justiny.1773
@justiny.1773 4 жыл бұрын
Watch John carmack interview with joe rogan
@breamods1337
@breamods1337 5 жыл бұрын
by law every one hired at Ubisoft, EA, and Activision Blizzard should be made to watch this before being hired
@okerror1451
@okerror1451 8 ай бұрын
27:58 I remember that room. Lots of fun with my grapling hook
@plasmar1
@plasmar1 4 жыл бұрын
I love how something so completely unrelated some how mentions Winnipeg:P :') ** where I live
@Jacketx
@Jacketx 4 жыл бұрын
The amount of stuff they revolutionized is unbelievable.
@michaelhulcy6680
@michaelhulcy6680 6 жыл бұрын
Brooooo John Romero's a fundamental programming guide genius! Wish so many other developers/mainly publishers nowadays fucking applied these development principles for their games. Fix bugs as you encounter them. Don't continue until that bug is ironed out. Don't depend on testers to find bugs (not to belittle what they do, but saving some time for sure). I think Bethesda (developer, not the publishing arm) should practice some of those principles lol.
@wendyokoopa7048
@wendyokoopa7048 5 жыл бұрын
They could teach their higher ups. You know who I'm referring to
@mambojambo4870
@mambojambo4870 4 жыл бұрын
What a legend
@general5886
@general5886 5 жыл бұрын
stuff of legend
@Cuzjudd
@Cuzjudd 5 жыл бұрын
What was the solution that Carmack came up with to fix the hanging?
@jfitnesshealth
@jfitnesshealth 6 жыл бұрын
@47:10 HOW TO USE THE BFG, HOW IT WORKS!!!
@Crpjnr
@Crpjnr 4 жыл бұрын
Me: eye-dee software John: ihd software
@mauricioluisvega3137
@mauricioluisvega3137 Жыл бұрын
23.20 the fire extinguisher near the CRAY!!! LOL
@TheActualCathal
@TheActualCathal 5 жыл бұрын
I've been pronouncing "Id" as i-d for my entire life.
@shitchops
@shitchops 4 жыл бұрын
me too, i think i-d has a nicer ring to it
@redbeardnj
@redbeardnj 3 жыл бұрын
Same lol. Back in the early 90s we had no internet, so basically it was i-d. I honestly would have thought you were an idiot if anyone pronounced it "id" lol
@LazySmurf
@LazySmurf 3 жыл бұрын
Ideas from the Deep is where id came from, so it would make sense to see it as an acronym, but since they dropped the “from the” part, it also makes sense that it would be seen as just “id”
@user-wx9rq9td3w
@user-wx9rq9td3w 3 жыл бұрын
But acronyms aren't usually written in lowercase letters
@MikeDest
@MikeDest 6 жыл бұрын
29:31 showing PHP code in the background of the slide lol
@99Gara99
@99Gara99 3 жыл бұрын
6:19 just realized there were loads of d&d games using Wolfenstein 3d engine
@neil340
@neil340 6 жыл бұрын
31:39 is he drinking wine?
@_wearedevs
@_wearedevs 6 жыл бұрын
Perhaps :)
@AdamWoodhouse
@AdamWoodhouse 5 жыл бұрын
It's nice when going outside of ultra-conservative North America. :)
@makedredd299
@makedredd299 5 жыл бұрын
It’s ok he is in Europe it shows that you are sophisticated. 🍷
@CTimmerman
@CTimmerman 5 жыл бұрын
16:55 Sounds like he's not doing Quake Champions.
@HDramboDwango
@HDramboDwango 2 жыл бұрын
Love YOU JR! HDrambo SHABASH!
@msalperen1
@msalperen1 5 жыл бұрын
I'm frustrated by the fact that scrolling wasn't available on PC until 1990. Wasn't it available even on Amiga in games like Giana Sisters?
@cylerrubin3178
@cylerrubin3178 6 жыл бұрын
6:29 heh thats a grab bag of games, Duke Nukem, Dark Ages, Kings Quest, And Captain Comic, I'm surprised he didn't swap out Kosmos' Cosmic Adventure or Jill of the Jungle for Kings Quest if he was talking about old dos side-scrollers.
@5Gazto
@5Gazto 5 жыл бұрын
13:41 Just C, now that's how it should be.
@user-bv8wr3vw4x
@user-bv8wr3vw4x 5 жыл бұрын
Tell the reason why? Or you just said it because you're a fan of him. C was big back then, but now is almost dead. Nobody developes games on C anymore.
@jayocaine2946
@jayocaine2946 4 жыл бұрын
@@user-bv8wr3vw4x because he's old and incapable of keeping pace with modern advancements.
@andyhall7032
@andyhall7032 2 жыл бұрын
"anyone heard of michael abrash ?" ... silence ... should have walked out right there.
@kawmic7
@kawmic7 5 жыл бұрын
Hexen is awesome!!
@inceptional
@inceptional 5 жыл бұрын
Yeah, in modern times it's just sooo easy to get distracted from actually working on the game--I mean, that's literally what I am doing right now rather than going through the Unity and C# tutorials I'm supposed to be completing as I type. :-o
@Splatpope
@Splatpope 5 жыл бұрын
WE WOULDNT BE TALKIN ABOUT HALF LIFE 3 IF NOT FOR THIS HAIRY BOI
@RetroWill
@RetroWill 6 жыл бұрын
woot! Chrono Trigger!
@Aranimda
@Aranimda 5 жыл бұрын
Romero's hair is just as legendary as his games.
@anointedsword
@anointedsword 2 жыл бұрын
Raven was a great company as well. SOF rocked! 😁👍🏻
@yoe91
@yoe91 5 жыл бұрын
30:15 is that red wine ? No I know I know, it's the blood of 5000 imps... but are speakers allowed to 'drink' at these sorts of conferences ?
@alarjak
@alarjak 5 жыл бұрын
Seems like a real nice guy.
@davidmiller9485
@davidmiller9485 4 жыл бұрын
he's incorrect on the internet. We had BBS's which were connected by FIDOnet. We also had Gopher, Archie and Veronica. Now their was no HTML or WWW. Most networks were government/libraries/Colleges. But we did have internet. I used a Commodore pet/64/128D with a modem to dial into both the local college and BBS's.
@HighGainsDrifter
@HighGainsDrifter 4 жыл бұрын
John Romero seems really cool, I'd kick it with him lol
@1luarluar1
@1luarluar1 6 жыл бұрын
1st book from the series WOR(L)DS, a project by Raul Gubert ''3 NEW MONSTERS AND 3 NEW WEAPONS FOR QUAKE'' www.filedropper.com/3newmonstersand3newweaponsforquake
@johnnyxp64
@johnnyxp64 5 жыл бұрын
my 1st ever game was Dangerous DAVE! fuck! i just found out you did it guys lol. cool. i also start programming because of games. :)
@furqueue9590
@furqueue9590 4 жыл бұрын
Is John Romero's job talking about making Doom now?
@rameynoodles152
@rameynoodles152 6 жыл бұрын
Wow, those are some radically different programming guidelines than is taught nowadays. Actually, quite a bit different from back then as well. I'm gonna write that shit down.
@MyHeaven
@MyHeaven 5 жыл бұрын
epic
@simon24h
@simon24h 5 жыл бұрын
My favorite programming language is Lua , too.
@RicoJazz
@RicoJazz 4 жыл бұрын
Romero is not a programmer. He's an artist.
@citizengoose1342
@citizengoose1342 5 жыл бұрын
Genius
@megido878
@megido878 6 жыл бұрын
hey there is a news reporter named john romero
@Fezezen
@Fezezen 4 жыл бұрын
Man made bad ass games like Quake and Doom, favorite game? Minecraft.
@DoomKid
@DoomKid 4 жыл бұрын
It’s even better because Notch said his favourite game was Doom. These guys clearly love each others work.
@tinkerwithstuff
@tinkerwithstuff Жыл бұрын
"quake introduced the world to mouse look" - nah, Bethesda's Terminator Future Shock had that, as well as full 3D enemies etc, before that.
@supernintendro
@supernintendro Жыл бұрын
Yeah, but compared to Quake, almost no one played Future Shock. So Romero wasn't speaking out of turn.
@smallerfreeze
@smallerfreeze 4 жыл бұрын
Interesting
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