Buying your book was such a huge value. Thanks for updating it!
@BlenderSecrets4 ай бұрын
Thank you!
@beshkekart39094 ай бұрын
@@BlenderSecrets can i buy that if i lives in Russia / CIS ?
@BlenderSecrets4 ай бұрын
@@beshkekart3909 I would assume so? I think I do have some Russian customers. You can go to www.BlenderSecrets.org to buy it, or on Gumroad or Blender Market or Flipped Normals.
@AlfredoAntonioMartinez4 ай бұрын
I agree totally, 👍
@RowanSteyn3D4 ай бұрын
damn, gotta give this a go, nice vid
@BlenderSecrets4 ай бұрын
You should try it, it's such a fun technique!
@gamheroes3 ай бұрын
I am a fan of all methods to be more productive Thanks
@northrain04624 ай бұрын
Amazing tip as usual, thanks Jan!
@FinalMotion4 ай бұрын
another way i like is doing this but with a bevel modifier instead of the simple sub div. but better for hard surface, less so for organic/smooth shapes
@farbodfarokhnia15124 ай бұрын
Love your videos
@NotSoMuchFrankly4 ай бұрын
This also functions as the world's fastest speed modeling video that you can actually learn from. 🏆🏆🏆
@Gametime055774 ай бұрын
Thanks ❤
@lisa-eh2mr4 ай бұрын
Wow, it's amazing!
@ilanpretzАй бұрын
Thank you so much!!! for this little secret!!!
@kucklowmusic91844 ай бұрын
Brooo🔥 I am scared of the fact I wont remember these facts and tips when I actually need them 😭
@RomboutVersluijs4 ай бұрын
Make a playlist ad save them
@dertobbe11764 ай бұрын
What Rombout said + Open blender and try it out. It's the best Training you will get. And If you need this knowlegde you will remember that you already did it
@funguy3984 ай бұрын
Use it every day, model a something simple more often
@NotSoMuchFrankly4 ай бұрын
Come up with a throwaway project where you have to do it 5 times in a row quick, do something else quick like change a material or set a light, then do the tip a couple more times, then alternate redoing the tip and doing something else. Ten tries will take a little longer than the video. Also, count the steps as clearly distinct as you go? YMMV For more complicated ones I write down the steps. It starts to look like his e-book.
@markzaikov4564 ай бұрын
That's why I have a playlist specifically for these
@TR-7074 ай бұрын
thank you for doing this !
@tastyamericanmukbangasmr44234 ай бұрын
As always very nice and quick tutorial…hats off…thanks a lot
@PolyCrafted4 ай бұрын
Cool technique! Thank you!
@boomanimationUG2 ай бұрын
Thanks for sharing Sir.
@Mr.BuffiloVRАй бұрын
tysm! this is my first time ever doing blender did you know!
@AdamJensenReal3 ай бұрын
Amazing thank you.
@alison48664 ай бұрын
thank you
@jmalmsten4 ай бұрын
Th.. that looks so handy. I need to try it out asap
@Nugget111uh14 ай бұрын
Man, and there I was thinking simple subdivision wasn't useful for much! I knew it had to be useful somehow for it to even be implemented!
@Mettsemmel4 ай бұрын
It's super useful for when you only need extra geometry without interpolation, for example when you use displacement.
@mafaRino13 күн бұрын
Is for this kind of videos that I really need a SUPER LIKE button on youtube
@creativohugo4 ай бұрын
so what's the difference again ,between this technique and using a single sub modifier with twice the subdivition?
@comet34294 ай бұрын
Alright , I’m gonna be remembering that one for sure!
@kurenaikonaiКүн бұрын
How do open the cage
@MrSonicTeam4 ай бұрын
completely interesting if done on already made low-poly model gives them a boxed shaped look depending on what you aim for
@Petardozord4 ай бұрын
I'm always using this exact technique- it's handy when it comes to precision. But it's pain in a*s to create very detailed sculpture this way. so it's only for base meshes/simple objects.
@rn27824 ай бұрын
interesting, thanks!
@VoltitanDev4 ай бұрын
Neat trick.
@飞风Ай бұрын
very uesful
@Hightreads4 ай бұрын
what's the difference between just using a single subd modifier set to 2?
@magnusm4Ай бұрын
This is how I felt originally with just subdiv. But over time it became to clay-ish. Making crevices filled and chunky. Misinterpreting my design constantly. Making it thin where it's thick and thick where it's thin.
@TheKevphil4 ай бұрын
Back a few decades, I was trying to work with NURBs in C4D which had a similar workflow, even if they described it differently. I know you can add loops to tighten edges, but is there also something called "weighting"? Thanks!
@Drisico3 ай бұрын
A weighted bevel is possible in blender. Its a method to tell blender what edges should be tightened up (beveled) and which edges do not. Not sure if this is what you mean though?!
@nokiaaingel3 ай бұрын
when i enable the bisect it removes the mirrored geometry and leaves me with one face in the middle
@igorkovalenko585112 күн бұрын
Please advise, I work at a factory, I'm 30+, I learned blender a little a couple of years ago. Does it make sense for me to start studying 3D in 2025, what are the prospects in this field: work - pay, work in a company or for yourself, physical and mental health?
@coddy212thcommanderorang84 ай бұрын
thanks for the advice but can you link the materials that you used at the end where they come from
@dolboeb-tz4bw4 ай бұрын
Please explain in full length toturial
@da_cat4 ай бұрын
Show us how you did that cool material with dust on edges and stuff
@BlenderSecrets4 ай бұрын
Those are from my materials course, glad you think they're cool :-)
@M138.4 ай бұрын
can i ask how you got the circles along the shoulders?
@avi46894 ай бұрын
can you explain why you add the first simple subdiv?
@zarblitz3 ай бұрын
To increase vertex density so the second one doesn’t turn it into a blob.
@lembarkii86694 ай бұрын
it would be cool to know about the drawbacks of this method if there are any
@RomboutVersluijs4 ай бұрын
After applying the first modifiers, you need to work with much more vertices. So can be more difficult to manage. It's also a destructive workflow. Which is not always a good workflow
@sherlockhomes99194 ай бұрын
Whats the first subdiv for?
@peterallely54174 ай бұрын
Woah yesssss
@fifdesign894 ай бұрын
Jan your cool!
@Ghost_ou4 ай бұрын
Where can you get those brushes?
@Artist-z8k4 ай бұрын
Cool!
@ollied20254 ай бұрын
Request - how to do edge masks only for convex edges!
@무방스튜디오4 ай бұрын
how did you sculpt that mesh like that?
@TheKevphil2 ай бұрын
Out of curiosity, do you have a longer vid showing your model being developed?
@BlenderSecrets2 ай бұрын
Yes, on Patreon, a 20 minute timelapse (double speed). www.patreon.com/posts/mech-modeling-113276091
@RaidXClips2 ай бұрын
Nice video
@bUildYT4 ай бұрын
pffff this took me months to figure out on my own -.-
@Dcraft_TNT3 ай бұрын
how do you get that edge shading in viewport?
@rishafortuna22707 күн бұрын
Hey fellow Blender-friends! How do you get your Material to look so much more defined? Is that a uniqe Matcap? Thanks in advance!^^
@lisa-eh2mr4 ай бұрын
Can you please make a detailed video on this topic? I'd love to see modeling tips and tricks, especially for more detailed modeling work. It would be super helpful! #fulllengthvideo
@muhammetakcil35994 ай бұрын
Have a good day. Are all the studies mentioned in the videos you explain clearly included in your book? Could you explain a little? I plan to buy your book. Thank you.
@jordangearcloxАй бұрын
mine looks very different from what your doing and its really confusing
@StarryCorpRblxАй бұрын
there is an ad longer than this video..
@caruya4 ай бұрын
I believe having a ready concept is more important than modeling techniques. You should never design and model the same time.
@BlenderSecrets4 ай бұрын
I understand what you’re saying and I agree with the sentiment. But design always comes with some technique, even when just drawing with pencil on paper you’re using techniques that you’ve learned. The goal is to make the technique easy so you can focus on the creative part. I think this method helps you do that. If you’re comfortable enough with modeling and sculpting, you can use it for the design phase. And of course, it’s just fun to do. I don’t always want to over-analyse everything and sometimes you want to just do some fun modeling. I think that’s fine too.
@EmvyBeats4 ай бұрын
But that's the fun way..
@peterfrank15724 ай бұрын
I gave the 100th thumbs up ! 😁
@DontKnowDontCare6.94 ай бұрын
Congratulations. Your life just peaked. You will never achieve the same greatness in real life ever again.
@EmvyBeats4 ай бұрын
@@DontKnowDontCare6.9 Lies, cos he is gonna get the 1st like one day. Mark my words..
@mechadeka3 ай бұрын
I figured it out, but you probably should have told the audience why you used both version of the sub-d modifier.
@Tomy_Yon4 ай бұрын
I like the fatty robot creation. 😊
@ch-arts-us4 ай бұрын
you make it look EZ
@dertobbe11764 ай бұрын
It is. That's the way I Model armors. It's easy and near
@pile3334 ай бұрын
Nice. Maybe we could also use it to model a car bodywork.
@wadeeliason9694 ай бұрын
I have used it to model a car. One thing you will get is non round wheel wells. But its a great technique
@pile3334 ай бұрын
@@wadeeliason969 Yeah, it could be a sort of substitute of the old Nurbs modeling technique. I guess pretty useful for modern cars modeling. Not for Tesla truck though! 😄
@wadeeliason9694 ай бұрын
@@pile333 yah just like any tool or trchnique. It has its place
@MusicBit89 күн бұрын
WHAT IS OTHER BASIC MODELING TECHNIQUES???
@Blonder_Studio3 ай бұрын
the polygon count: 📈📈📈
@level10gnollwarlock4 ай бұрын
brilliant. now i dont have to worry about my shitty sculpting skills
@EmvyBeats4 ай бұрын
oh you will, you will..
@kazioo24 ай бұрын
Isn't it, in the essence, a fancier version of box modelling?
@DontKnowDontCare6.94 ай бұрын
It is. Weve been using the same technique in 3DS Max and Maya for years. Its called Sub D modeling.
@totidokkan23 күн бұрын
bro u are doing things way faster
@Disent01014 ай бұрын
47 seconds? this guys not fucking around!
@solraccjd24 ай бұрын
Sorry, but I can't get the concept, I can't see the benefit of applying this technique, could you explain a little more, thanks!
@RomboutVersluijs4 ай бұрын
Ps, why apply the mods when you want to add more detail. It should work just as is, i believe. Buts easier to work with without the shape changing, yet there is more data to work with. So can also .Ake it harder to add more detail
4 ай бұрын
this is a popular and revolutionary method, but the path from writing the draft to realizing it is going to be more complicated. because it's not a plane edit, it always has thickness, so it's a little tricky
@RomboutVersluijs4 ай бұрын
I'd it doesn't have thicknees it's a flat plane.not sure what you mean by this
4 ай бұрын
@@DontKnowDontCare6.9 surprised. @MichaelWeisheim_Raidmask published this method and it became widely known last year. It seems that blender takes time to fully absorb all the other software techniques. So blender secrets help me a lot
@DontKnowDontCare6.94 ай бұрын
Revolutionary? Hardly. I first saw this technique in a tutorial for 3DS Max 5. Guess when 3DS Max 5 came out? LOL
@silchasruin44874 ай бұрын
Am I first?
@BlenderSecrets4 ай бұрын
🏆🤖
@tyagagerson4 ай бұрын
Hi chippers revenge
@santitabnavascues86734 ай бұрын
... okay...(been modelling like this forever 😅)
@arifinaja9634 ай бұрын
Yes...of course...it's easy...just piece of a cake... *sigh
@IridiumZero4 ай бұрын
"boolean workflow" BTFO
@goblinphreak21324 күн бұрын
why do modern games run like shit? because quads are bad. the game has to do extra work to turn quads into tri's. you should always model in triangles.
@smaplessmap53554 ай бұрын
Blender lost focus! So far behind 3dcoat, zbrush, plasticity, adobe modeler and painter, 3dsmax now!
@shreyashlohar090524 күн бұрын
kzbin.info/www/bejne/rpW0aWWlfpyJhassi=OBFCOR0M0C7WzRd6 Do not open please🙏