Great video! Just to clarify, when you bring up 'Glitch Based' games, the footage you're using for the Portal 2 example is actually from a Portal 1 speedrun. Can't wait to see more!
@VioletEXE6 жыл бұрын
Thanks for pointing that out! I knew it was portal 1, but I must have added the 2 without thinking. I got it right in the citation at least! I'm glad you enjoyed.
@darkjayy6 жыл бұрын
Really good video as always. Thanks for briefly highlighting slay the spire.
@VioletEXE6 жыл бұрын
Of course! Its honestly one of my favorite games casually atm, and your run was pretty nutty. I'm glad you enjoyed!
@טוםלרנר4 жыл бұрын
"Games such as portal 2" while portal 1 out of bownds video plays in the background 4:05
@Nicolas-ty2xk6 жыл бұрын
Great job, keep it up!!
@VioletEXE6 жыл бұрын
Thanks for your support!
@RUSH_6 жыл бұрын
good video
@VioletEXE6 жыл бұрын
Thank you! I'm glad you enjoyed.
@NaJk935 жыл бұрын
1st. All speed games require execution. What you don't understand is that you just described Platformers when you said execution. 2nd. All Games require pathing as without it, you are not speedrunning. Literally the first thing you do before you speedrun is practice paths and tricks. 3rd. Knowledge based speedruns i completely agree on. 4th. Glitch Based games is 99% of all any% runs of all games ever created. Very few games has no bugs at all. And some games have minor. There are ways to speed up small sequences by a couple of frames here and there in nearly all games, in ways the programmers did not intend. This category makes no sense, as doing a glitch can be harder or equally as hard as what you call execution games. Speedrunning is 1 thing. Having an optimal strategy, following it perfectly, hoping today is the day you play as a machine. Mario 64 is the best beginner game in the sense of medium execution (more just of consistency than hard tricks). Copying already existing pathing for stars (memorization of movement patterns). Being able to do back up strats will come in use a lot, specially in the beginning. Making you more knowledgeable about each stage incase you fuck up. And uses glitches.
@CovertCreeper6 жыл бұрын
Now that's a great video. Y E E T on the haters
@andrearovenski6 жыл бұрын
Glitch / Execution are the same fundamentally, just looks slightly different on the surface.
@VioletEXE6 жыл бұрын
While they both are fairly more skill intensive than other genres, I would argue that they look similar but have completly seperate fundamentals. If you are a fantastic megaman player, you're almost certainly going to be good at speedrunning it since it's all the same skillset. However someone who's beaten ocarina of time 100 times will be no better prepared for speedrunning, unless they've specifically studied the tricks and glitches used for the run.
@andrearovenski6 жыл бұрын
Glitches aren't really anything different to the other category genres you mentioned. OOT Any% in your example here would be more like pathing than something like Mega Man X6 where the glitches compliment the execution well.
@VioletEXE6 жыл бұрын
For me it was more of a difference of how difficult and encompassing the glitches in question are. One could argue that melee is a glitch based game because wavedashing is so prevalent, however wavedashing can be learnt in around 20 minutes and is more of a movement tech rather than a gamebreaking glitch. In all reality there is quite a bit of grey area, but for me it really comes down to how difficult the glitch is, and how much it influences the run. Melee without wavedashing would simply be a bit slower, but wind waker without zombie hovering would be a completly different run.
@andrearovenski6 жыл бұрын
Fair enough, I just think that the focus on "GLITCHED!" vs "glitchless" is a bit odd when 9 times out of 10, glitches don't change the fundamentals of the run much if at all.
@VioletEXE6 жыл бұрын
That's valid! For me it's more of an impact thing, but most games do have glitches in some aspect. I think it all circles back to the idea that most games are hybrids in some manner.