Thanks for watching everyone! We also would like some feedback - we got some help with the narration audio on this latest video and wanted to know what you think! The three of us that write the scripts aren't particularly good at voiceover, so we wanted to try a new voice for the next few videos. Definitely appreciate hearing your thoughts on this current narration is better or not.
@chau68106 жыл бұрын
Ask Gamedev: I wanted to ask you something, because that is my situation right now: I program games in Java. But I am the only one in school that knows how to program in this language. It isn't so difficult for me but it's a bit of a problem to do rendering, art, programming the game, sound, etc... alone. Should I ask someone good in art etc... to do this task for me or should I continuing doing it myself?
@glowz68346 жыл бұрын
I think you should get somebody to help you or you should start using a game engine as it makes art easier
@AskGamedev6 жыл бұрын
This is a good question. Trying to play all of the roles in game development can be tough. Getting some help with asset creation (art, animations, sounds FX, Music, etc) might be a good idea as creating in those areas doesn't have a lot of overall with the skills you use in java coding. we recently did some videos that might help you with those areas: How to Get Beautiful Art for Your Indie Video Game (in 2018) kzbin.info/www/bejne/gn_KfnxtfLWsa6M Video Game Sound Effects for YOUR game! (in 2018) kzbin.info/www/bejne/ZpfPnJynjaaZgbs You may want to tackle rendering on your own given that its typically an coding effort - but it kind of depends on what specifically you are trying to accomplish and what engine you are using.
@chau68106 жыл бұрын
Ask Gamedev Thank you :)
@AskGamedev6 жыл бұрын
Best of luck with your development! Let us know if you have anything to share as we love hearing about the development efforts of our viewers!
@Knuckles27616 жыл бұрын
Without water and self-ads: 1. Rendering engineer 2. Technical artist 3. Networking engineer 4. User-acquisition expert
@hydra43706 жыл бұрын
Thank you
@potatolord73196 жыл бұрын
thanks
@harmonyjohnson20516 жыл бұрын
Thanks
@Earthium6 жыл бұрын
It is true, he does know de wey
@Mautar556 жыл бұрын
Tenkiu
@nikadsf6706 жыл бұрын
So EA found all the unicorns and hired them, immediately firing all the rendering engineers ? Seems about right to me 😂
@yashkaushik61164 жыл бұрын
Nope. EA has one of the best looking games in market. They probably fired all designers that make the game fun.
@CipherDevGames4 жыл бұрын
@@yashkaushik6116 EA more like Ew
@davideden24963 жыл бұрын
😂😂
@OnTheMarkGetSetGo6 жыл бұрын
Here’s some feedback on your videos: 1) The content is good 2) The animation / graphics during the content is also good. 3) The music is bad. Way too circus-like, goofy and distracting. 4) The intro is terrible. This is probably where you lose many viewers. In your 7-8 minute videos, you spend over a minute on the intro, boring and obvious padding. Limit this to 15 seconds. 5) You spend another minute on a semi-related build up. I personally don’t care for this as it feels like padding, but other viewers may like it. 6) The narration is flat. Suggest varying speed and using a more dynamic voice. Fixing the music will also help the narration sound better. On this particular video: Four is an awkward number of subjects, too few to feel like a meaningful list, too many to feel informative. Suggest using larger sets for a list format or focusing on a smaller number but in greater detail. You could also put the number in the tittle, as this sets expectations and would make the small number feel more complete.
@AskGamedev6 жыл бұрын
Hey thanks for the great feedback. This is one of the most thoughtful comments we’ve ever received - and it’s very much appreciated as it helps us improve. Do you have any topics you want us to cover in future videos?
@maximilianoo866 жыл бұрын
Gotta agree with point 4). The others don't bother me so much.
@fansyveny6 жыл бұрын
@@AskGamedev please remove that 3 minute intro...
@AskGamedev6 жыл бұрын
Hey thats great feedback. We really appreciate it - we're already planning changes for the next script. Thanks for helping us improve!
@elijahbucklin76646 жыл бұрын
@@AskGamedev Games education could be an intereating topic
@DocMaggie6 жыл бұрын
"Literally sink development projects"? LITERALLY sink development projects?! Do those offices have poor flood control, or what?
@Satisfyingballs4206 жыл бұрын
im confusion... is this a joke or not?
@stephenward27436 жыл бұрын
Hello games 🤔
@moefag6 жыл бұрын
I believe it will become popular to write code on water, look at Google barges and Microsoft's underwater datacenters, they live in the future :> That way games will look more... fluid :D
@someone-uz4mi6 жыл бұрын
Everything goes into chaos, setting the computers on fire and triggering the sprinkler system.
@tracerbtw18436 жыл бұрын
@@Satisfyingballs420 do you not know what literally means
@joshualagrimas95554 жыл бұрын
In my experience with rendering, I was on probation. and was assigned to learn graphics programming. and it took me a month to learn and render my first shape in a windows application. I had to use co-workers' work as a reference but I had to sort of copy because at that time I wasn't familiar with c++ and how its functionalities work. I was mainly at gameplay programming, and let me tell you, you really need good math skills in terms of algebra and angles to be able to render your first shape, So in my opinion Rendering is the hardest because its pretty much the core basis of all videogames, where game engines are made.
@powertortoise6 жыл бұрын
in independent (unpaid teams) games it can mess things up when the main artst leaves. because everything needs making again to fit style
@Zero0Zero00004 жыл бұрын
Networking Engineering is something I didn't know existed but now I'm intrigued to learn more about it. Thanks for the awesome videos!
@lemon_cat_meow6 жыл бұрын
I'm a technical artist and my husband is a rendering engineer lol
@AskGamedev6 жыл бұрын
Power couple!
@lemon_cat_meow6 жыл бұрын
@@AskGamedev which means both too busy XD
@KayOScode6 жыл бұрын
I'm a render engineer too. I must be your husband because there aren't many of us left.
@lemon_cat_meow6 жыл бұрын
@@KayOScode It's like a very rare pokemon
@robinvanderploeg54856 жыл бұрын
@@lemon_cat_meow This thread made me smile. xD
@RealAlteoX6 жыл бұрын
Could you possibly add a little text at the start of the video to show the time where the most relevant info is mentioned? Just so that people who don't need the intro info can get straight to the main part. But awesome video and thank you for helping educate us all! :)
@MultiNutterbutter6 жыл бұрын
To my brother and sister Tech Artists, keep it up out there. Never give up and never give in baby!
@splendidtank99086 жыл бұрын
This channel is so underrated
@AskGamedev6 жыл бұрын
That’s so kind of you! Thanks so much. Are their any future topics that you would like to see us cover in a video?
@splendidtank99086 жыл бұрын
Maby something that has to do with marketing?
@simonestarace52496 жыл бұрын
#True
@matthewsmeets6 жыл бұрын
So basically the only people game development teams are needing are real software engineers lol
@RemiDestiny6 жыл бұрын
"real". Ehm real software engineers are busy with high paying jobs outside the circus that is the game industry.
@leakyabstraction6 жыл бұрын
Well, it's not that simple I think. :) A lot of people who have "real" math knowledge and are good at low-level algorithmic stuff are pretty bad at higher level software design and code organization. That said, I think a lot of e.g. Unity "developers" are bad at pretty much everything, just like many WordPress "developers". :P
@chaost116 жыл бұрын
@@RemiDestiny I think, especially network engineers, are just as well-paid within the game industry. As are the devs working on game engines, as these tend to be far more complicated to write than other C++ code (varies a lot, obviously.) But I see your point.
@BFedie5185 жыл бұрын
Which makes sense, since the majority of these people are going to have better paying jobs outside the game industry, and the rest will be (perceived as) too expensive for most teams.
@GommeAntiLegit6 жыл бұрын
OpenGL and DirectX... RENDERING ENGINE??? AAAAAAH THAT HURTS! I wouldn't even say those are APIs. It's a package of functions implemented by your graphics driver.
@MrDavibu6 жыл бұрын
If you really want to be that nitty gritty, they are specificied functionality. But calling it engine, isn't that bad. I mean they take your Textures/images and vertices and make a nice picture for you.
@KayOScode6 жыл бұрын
@@MrDavibu OpenGL is not a render engine by any stretch. There is a lot more to rendering with OpenGL than passing vertices and looking at the screen. Using the modern pipeline will make you do everything. I was even able to take just my knowledge of OpenGL to create a software renderer in the terminal. That's how low level it is. I have a demo of my software renderer on my channel.
@MrDavibu6 жыл бұрын
@@KayOScode I wouldn't change my opinion, you still upload VBOs and PBOs. Plus even in shaders you still call Built-in functionality which makes it very easy to calculate Eye-coordinates, mix values, reflections, refractions and so on( I'm just learning GLSL 1.3 so don't know about the non vertex and fragment shaders yet). Ateast until now interpolates Vertex Varying for the fragment shaders for you. You pretty much get anything you need, to program the graphics card, in a convenient way. Especially you have to follow a certain Workflow namely the rendering pipeline, which dictates you how you have to do Things. I personally see all the tickmarks to call it an engine. But like I said, it's not that bad to call it an engine. I will keep calling it graphics-API, but I get it, that people see it as some kind of engine.
@KayOScode6 жыл бұрын
@@MrDavibu render engines have far more elements to them that OpenGL alone. Yes, render engines can be built on OpenGL, but it just doesn't have enough on its own. It doesn't mean the render engine has to be big to get it to work. My most recent one is only 28,000 lines of code and it is very functional. OpenGL doesn't do things like loading models, rendering animations, shadows, the math behind it, etc. All it does is razterize triangles, handle you memory, handle framebuffers, and simple barrycentric Interpolation.
@MrDavibu6 жыл бұрын
@@KayOScode But that's excactly what OpenGL wants to create, a primitive interface,which is built in a way which makes such things easy. GLSL has many ease of life features, they have trigonometric functions, mix, reflect, refract, vector matrix and matrix matrix multiplication, you don't have to create the View and Projection Matrix. You have the structure like varyings to give values from vertex shader to the fragment shader. Without all this, you would have to program the graphics card onto itself, but you get a framework to do all this stuff. Like I said, I can understand how people call that rendering engine.
@CurtisJensenGames5 жыл бұрын
Do you have tips on how to get along with team members?
@cafafifa96635 жыл бұрын
Do you guys recommend Buildbox whilst I’m learning game development??
@nullcase4046 жыл бұрын
Funny, I made a UV tranfer tool for more than 2 objects in Maya and I was considered a god among my workmates lol
@StayAwayFromMyCat6 жыл бұрын
Very informative and entertaining video. As the coder on a game jam team, I know just how demanding the tasks covered by renderering experts and technical artists can be. Learning to properly incorporate my team's art assets definitely took more work than many people would think, and forget about trying to work with rendering if you're not an expert. I've tried to work with shaders before, and that's scary stuff. I'm slowly picking up bits as I go, though.
@anshulsingh83264 жыл бұрын
background music pls
@DsiakMondala6 жыл бұрын
Too much padding to little getting to the point.
@AshnSilvercorp4 жыл бұрын
I also felt the point was for very specific games industries, not all of them. If you're struggling because you don't have a rendering engineer, it feels like you're trying to make the wrong game at the wrong time.
@desmondcayce5 жыл бұрын
What music do you use in your videos?
@JII-JII6 жыл бұрын
Idea guy
@bexplosion6 жыл бұрын
Idea's are cheap as they come from every creative mind and source. If you cant make ideas then you are in wrong business. It is implementation that is hard.
@JonasTisell6 жыл бұрын
@@bexplosion it's a joke
@oklainah6 жыл бұрын
Hey I want to be that guy! What's the fancy name for that profession?
@JonasTisell6 жыл бұрын
@@oklainah Unemployed :p
@simonestarace52496 жыл бұрын
Oh no
@gamedev54044 жыл бұрын
The User Acquisition Expert was the one I was least familiar with. Thanks for the video!
@RetroviaI9 ай бұрын
I’m currently 13 and I plan to start getting into the game development field when I get myself a computer, I’m looking at being a narrative designer since it appeals to me the most. And honestly this video got me thinking about all the other roles I can choose from but as of right now I’m sticking with narrative design.
@carlosfilippi5 жыл бұрын
Can you make a vídeo to compare whether it is better to be an indie game dev vs working on a videogame company (financially wise)
@jaykahn95674 жыл бұрын
Would you update this for any different roles in 2020? Are there any VR-specific roles that you would add to the list? Thanks, loved the video!
@Henrix19986 жыл бұрын
This video had a serious problem at getting to the point
@Jlewismedia6 жыл бұрын
And indie devs have to do all this themselves rip
@imaUFO6726 жыл бұрын
Jlewis Media and they earn the least
@Jlewismedia6 жыл бұрын
@@imaUFO672 💔
@Sh1sou6 жыл бұрын
BUT, they still can create amazing games, even solo devs! Where there is a will, there is a way, and when there is none, one is made! :D
@internetbystander6 жыл бұрын
Thanks to you guys, now i know what role i want to partake in a gamedev team!
@slawbra98815 жыл бұрын
subscribed. you are really helpful
@insideman75016 жыл бұрын
This channel is so awesome! You'll blow up soon!
@AskGamedev6 жыл бұрын
Thanks Cool Man! What gamedev topics are you most interested in?
@insideman75016 жыл бұрын
@@AskGamedev How to prepare for a long project and keep motivation and good relationship between the members of the group
@AskGamedev6 жыл бұрын
Excellent suggestion, Cool Man! We'll add that to the suggestions list!
@JelowByte4 жыл бұрын
Hahaha I can confirm the technical artists shortage I am one myself and I cant tell you how much people working on the project are taking me as a life source they stop the project If i cant work XD
@CouchFerretmakesGames6 жыл бұрын
Based on this I was a Technical Artist, Yaaay! My title said Pipeline Developer though. :)
6 жыл бұрын
What did you worked on and how did you learn your craft?
@CouchFerretmakesGames6 жыл бұрын
I started with Flash in the early 2000s, and first I was just drawing stuff in it. I wasn't and still isn't an artist or who would say "I know how to draw", but Flash and it's vector graphics aspect helped me make art that is just bad and not awful. Then I started to experiment with coding ang making games in it. It had a very good library to build games actually. So that's how I kind of learned programming. Fast forward a few years, late 2000s I discovered Unity, and I also went to a high school and then to college that were CS related. During my college years I applied for a small local animation studio for an internship to work there as a programmer, they later hired me as well. This was a huge step, I got exposed a lot of 3d and game dev related stuff. You wouldn't think but animation studios (who makes movies like Shrek) and game studios has a LOT in common. They mostly use the same tools, and workflows. So I learned a bit about all of their softwares, like Maya, 3Ds Max, ZBrush, Blender, Photoshop, Houdini, Nuke, and also all the concepts like modelling, texturing, shading, rendering... So I've slowly learned all these things, and I climbed the ladder to be a Pipeline Developer (Technical Artits). My day to day task was to extend these softwares and make new tools for the artits, to make there work better and quicker. I highly recommend applying for an internship to all local studios small or big, and also not just game studios but animation studios as well. However, I moved on now and I have a non gamedev related programmer job, but as a side gig I'm working hard to make games, and make a transition to be a sustainable indie game developer to make it my full time job. I have a good and broad base knowledge of most of the things, so now I have to put the real work in it. :)
@CouchFerretmakesGames6 жыл бұрын
Internship does not always require experience, and I'm living in Europe. But yeah, it really depends on the city you live in.
@CouchFerretmakesGames6 жыл бұрын
I would recommend doing both. To be successful in any IT related field you have to spend a lot of time learning and trying out new things in your free time. College is really good to give you a broad understanding of everything and helps you get a job. However, to get experience, you need to do a few small projects of your own, which you can refer to in your CV when applying to your first job. But if you can't go to college, then that's not a huge problem. Half of my colleges don't have a degree or their degrees aren't IT related.
@nicolasmcdeath35106 жыл бұрын
Is the college worth it when you take the indie game dev entrepreneur way? I want to invest in my passion, I'm 21-year-old with some college, but I stop about 2 years because of the money, I just think the college is worth it for meet a potential wife, I have been studying at Khan Academy , and Udemy and I'm thinking that I'm just skipping the social life if don't go to college, but I do not want to regret my mistakes in the future, I would like to know which is the best option, if I start the college again from 0 because I am from another country and I can not approve subjects (in fact I'm not prepared as I was two years ago) but now I live in united states, I would be very grateful if you advised me, I was thinking about investing in my passion and then maybe trying to get a degree in computer science...
@kaitsurugi32806 жыл бұрын
This was AWESOME!!! First time I watch this channel, INSTANT SUB!
@AskGamedev6 жыл бұрын
Thanks so much Kai! Hope you enjoy the rest of the videos! What would you like to learn about gamedev?
@kaitsurugi32806 жыл бұрын
Everything.
@AbodeA36 жыл бұрын
How you make your animations for videos????
@not_halls5 жыл бұрын
Do we need to pass 10th to make an indie game development studio work, earn with it in other country?
@PanupatChong5 жыл бұрын
How do you become rendering coder? What do you need to know? How do I get started?
@gerardogonzalez34276 жыл бұрын
I can’t with the animations!!!😂😂😂 They’re so funny!!
@jamespotterton90264 жыл бұрын
Real help with my dissertation, thanks!
@AskGamedev4 жыл бұрын
That's so awesome to hear! Glad we could help!
@andrewvirtue50486 жыл бұрын
I've been a subscriber since this channel had 51,000 subscribers.
@Kimaris_03 жыл бұрын
This is why i salute to those one man game creators
@randomdude_20005 жыл бұрын
love your videos and channel - i just subscribed
@molsencanadian8 ай бұрын
We don't have any of these positions in my team and yet we have been successful in game dev so far!
@lakuronekobaka39515 жыл бұрын
well, i've actually planned to work on being a thecnical artist in some way i'm glad i'll be wanted
@litjellyfish4 жыл бұрын
Ah i. Remember the good old days she. All developers was more or less render programmers and all artists was tech artists as those role did both not exists and was part of the skill set of each programmer and artist at that time :)
@tadantandadan91072 жыл бұрын
Those who write codes to make the game work properly with logic attached are the real heroes.
@powertortoise6 жыл бұрын
I did CGI and animation. i wanted to be 3D modeller in games. The competions work is so amazing, it made me think my stuff wasnt good and i never applied for jobs. im now unemployed, BUT spend everyday making my own games in my own time... money would be nice but this freedom is good too. Downside being im only 7 and half ston at 9 foot 5 through starving.
@beastmasterbg6 жыл бұрын
Ok....
@codewithdarsa6 жыл бұрын
Can i look at ur models or animations, i'm learning 3d sculpting and modeling also some animation, ik it's hard and when u look into some amazing work u feel down but i changed that look of mine to give me motivation instead of feeling shitty lol ik this is 2 months old but good luck!
@42Lailoken6 жыл бұрын
I call bs on 9 foot 5
@garm75066 жыл бұрын
Very good video! I'm just a begginers and idk wich path take. I will do a research for those roles. Thanks and keep doing more videos!
@bugrakadirhan30826 жыл бұрын
Gotta learn NodeJS and C (not C++). Maybe build game server in C too (may need to do that if I try to scale it up)
@elijahbuscho77156 жыл бұрын
User acquisition seems like the hardest position to me, but maybe that's because I'm in software engineering and I don't know anything about marketing
@thezyreick42895 жыл бұрын
just slap a puppy or laughing baby on the cover and you got the majority covered this is a joke by the way it is also sadly fairly accurate and reveals how simple minded society is becoming
@rdh_gaming4 жыл бұрын
I tried to make a game for my last school project and my professor straight up asked me to hire a networking engineer
@Mychannel-lf2jw6 жыл бұрын
Can you tell me what are the hardest to find game design skill sets and people in the industry?
@HaosKitsune6 жыл бұрын
One of the best (and maybe weirdest) thing is being most experienced with Network Engineering and having coding/programming as a secondary role but your team is only interested in developing single player games.
@thezyreick42895 жыл бұрын
find a different team and make more money
@JayMaking6 жыл бұрын
I'm loving this narrator!
@AskGamedev6 жыл бұрын
That’s great! Appreciate the feedback. Any other feedback on how we can improve?
@JayMaking6 жыл бұрын
Ask Gamedev Sure! I've only just recently found your stuff and I'd be super happy to :D In terms of narration, I think you've really struck gold with this one. It wasn't that previous narration was bad, it's just that this voice feels much better to listen to. I think the microphone quality also had made quite a big difference. It just sounds more professional, and I think that can subtly give a lot of credibility to the content you're teaching. (Meaning i feel I can put a lot of trust into what you're saying is accurate). (Edit: I should note that this isn't an issue in this video at all, but is sometimes apparent in other videos.) I love the animation style. It's simple, pleasant, efficient and very quickly gets the point across. The only thing that I think could be improved is if there was a little more variety when the characters are idle (mainly the bearded character or other characters at a desk etc) rather than just the one looping animation. It's not necessarily a big problem, it's just that sometimes I'll find myself becoming a bit bored with the visual if it's the same character looping through the same x amount of frames of animation for too long. Especially if it's something simple like just bobbing back and forth. I think that once you lose that visual interest in your video, it becomes easy to also lose the audio interest or audience member entirely. I think that unfortunately because this is KZbin and it is a video, that visual element is quite important, which means that even a little attention to the visual can go a long way. For a lot of Learners it's definitely one of the best ways to keep their attention. It might be a little more work to do that animation, but even if it was reused from other videos, where maybe the character types things onto their screen in dot points as the narrator says them. I hope that helps! I'll be sure to comment on your future videos for more feedback if I get the chance! In terms of video ideas I'd love to see some about security in games! I think a lot of people might find this to be a lame topic, but it's definitely an extremely under talked about one even though how important it is. Things like: what can we as game designers do to prevent ddos attacks, what are the different types of security strategies and how can we implement them, what are some security measures for single player games, etc :) Thanks guys and keep up the great work!!
@alphacore43326 жыл бұрын
This video makes me feel like a badass since I do all of these and more.
@KianaToleratesU6 жыл бұрын
I'm so glad I stumbled upon this channel
@dante68526 жыл бұрын
Ask Gamedev: I am changing college majors to better align with pursuing a career in game design and was wondering what kind of market is available for writers? Is Creative Writing highly sought after or are there other writing degrees like research writing that are more needed?
@AskGamedev6 жыл бұрын
Hi Dante - thanks for your question! You might be interested in the Narrative Designer role. Here's more information on what they do: www.edmcrae.com/article/what-is-a-narrative-designer
@dante68526 жыл бұрын
@@AskGamedev Thanks so much, this was really helpful. Ill definitely look into it more.
@33332186 жыл бұрын
I'd say don't forget to learn programming and a little computing theory! Writing for games can be very different then writing linear stories!
@dante68526 жыл бұрын
@@3333218 Thank you for the advice, I'm trying to gain some basic experience with programming for unreal and unity. There any books, computer languages, or lectures you recommend?
@33332186 жыл бұрын
@@dante6852 There are dozens!! However if your focus is on the writing side of things I'd say study Automatas and Grammars as well as a bit of Linguistics; Do read and watch some of Chris Crawford's work for it will give you an understanding of both the computational and creative side of things (His books on Game Design, Interactive Fiction and Interactive Design); That will give you a grasp on how to structure your Story Graphs and how to set up Verbs your Player can use in your Storytelling Experiences; Nowdays I'd say try grasping using Unity with Ink Script (or some other equivalent Storytelling scripting language); If you wanna go deeper in programming then try reading "Design Patterns - Elements of Reusable Object Oriented Design" (there's an online gamedev version too for free and it's pretty good); Plus learning some Prolog and trying to create a text adventure with it wouldn't hurt!
@codewithdarsa6 жыл бұрын
Hardest role... a good animator... also someone who can sculpt and retopo and then texture as well as import those into the software and make it look good using the shaders the render engine provides :P
@IronicCliche6 жыл бұрын
User acquisitions sounds fun. I love analytics and have experience with a lot of the tools.
@devincory96956 жыл бұрын
Oof. I've just been sitting on my experience in rendering as a hobby. I didn't realise writing graphics rendering engines was a skill that is in so high demand!
@thezyreick42895 жыл бұрын
and very profitable if you are talented
@PlexusDuMenton6 жыл бұрын
seam to qualify more or less as a Tech-Artist(even if I'm actualy Game-Artist Student), and Watching more stuff about technical artist role just make me understand how rare we are, didn't realy expected it to be soo rare ^^' I'm realy into programming, Shader, Render Pipeline, partciles .if I had some more courage (and math knowledge), I could even become a rendering enginner
@welwitschia6 жыл бұрын
You guys just made me intrigued about this idea of UA expert. I'm a data scientist and have the base skills to do this, but have no idea where to start learning the specifics of it. Any UA experts here want to share their experience?
@AskGamedev6 жыл бұрын
Nice! If there's ever a Casual Connect conference near you, you should check it out. You'd definitely meet UA experts there. usa.casualconnect.org/
@khushnarula57206 жыл бұрын
Hi, i am 17 at the moment, i use adobe illustrator and Photoshop for making some artwork, i have also started using after effects. Seeing your video i am tempted to pursue in technical artist, so how can i start today to achieve that position??
@CamiloGomezDev6 жыл бұрын
Anyone that fills any of the roles mentioned could please confirm if what they're saying is true? Ideally from personal experience
@CouchFerretmakesGames6 жыл бұрын
Ex-Technical Artist here. It's definitely true. I know several local studios which have Technical Artist job openings on their sites marked as urgent for years. However, it's hard to become a TA, you basically need to have a basic understanding of everything, and also you need to know how to code and automate. It's like a jack of all trades position.
@JoeTheSpaceGuy6 жыл бұрын
I’m a technical designer / programmer 🤓
@RiorXD6 жыл бұрын
Joe The Space Guy so is everyone else. :d
@33332186 жыл бұрын
Huh?! So you're saying everyone has a CS degree and have also studied Game Design for years?!
@RiorXD6 жыл бұрын
@@3333218 the same way everyone on a medical video is suddenly a doctor and a expert driver on car crash videos.
@mariovilla13886 жыл бұрын
Hey there, im new to the channel and as many would like to dive into the game creation. Im an architect and have used Autodesk for years as well as other 2d and 3d softwares. Ive seen that many AAA game use autodesk scale as one of many softwares so my question is: is my experience within the architectural world designing through autodesk software useful for the game industry? I would really like to know if i can make that transition. Thanks in advance.
@thezyreick42895 жыл бұрын
you could convert some of your experience into designing models and meshes or even concept art depending on the kind of architect experience you have although you will probably be more financially stable in architecture
@conceptgaming28916 жыл бұрын
Looking to get a book on unity for beginners on what is a good one could someone help thank you
@AskGamedev6 жыл бұрын
Hmm .. we would have to do some research on the best book. To be honest we think the best way to learn Unity is through video tutorials as it gives great examples of the actual UI and workflow. Check out Brackeys or Sykoo for great KZbin channels on learning Unity. Hope that helps. Do you still want a book recommendation as well?
@mahir10856 жыл бұрын
Yes pls recommend
@matlhomsi6 жыл бұрын
Brackeys will probably have a video on anything you may need with the basics. Highly recommend visiting his channel
@oejlen6 жыл бұрын
Dont think anyone have written one yet. Would be nice to have on the shelf though, for that nightmarish time when the net is down. shivers....
@shubhamsati31456 жыл бұрын
You can buy Unity in Action by Joseph Hocking.
@YonnjiNyyoka6 жыл бұрын
So I'm a tech artist + networking engineer from those 4 roles :3
@samvortex41366 жыл бұрын
will you work for free
@YonnjiNyyoka6 жыл бұрын
I'm already working for free on my own project xD Actually not for free, just for a few dollars from patreon
@samvortex41366 жыл бұрын
@@YonnjiNyyoka same here except i don't even get few dollars from patreon ,well i don't even have patreon ,well what project you working on
@YonnjiNyyoka6 жыл бұрын
It's multiplayer arena third-person shooter. You can check my channel for ingame videos.
@ajddavid4526 жыл бұрын
2:23 which game engine is the one in between cry engine and unreal engine?
@mykilpee6 жыл бұрын
Wonder where I can go for more info for the networking field, I already have most of those traits already. But playing with rendering in my spare time now so, total toss up.
@dusandragovic09srb6 жыл бұрын
@ForkedMan6 жыл бұрын
They couldn’t make a triangle so they all fucking died.
@naty0106 жыл бұрын
Nice video it was very helpful for me. I searched about Rendering Engineer and Graphics programmer came out too, so I want to know the difference between those 2 careers and in the other hand didn't understood very well about the Technical Artist because it can do some of the work of the Rendering Engineer or/and vice versa?. Thanks a lot.
@DevScape6 жыл бұрын
This is a good insight for indie game developers. Good job!
@AskGamedev6 жыл бұрын
Thanks Astronaronic! Really appreciate you continuing to support our channel by commenting!
@DevScape6 жыл бұрын
Ask Gamedev no problem! I love the quality of your videos!
@AskGamedev6 жыл бұрын
Thats great! We are trying to improve where we can - so definitely keep letting us know if there are ways to be better. We're thinking about setting up a discord server if people want to continue the gamedev conversations from our videos outside of youtube. not sure if you use discord - curious what you think if you do use it.
@DevScape6 жыл бұрын
Ask Gamedev I love the idea of having a Discord server! It would be great to take ideas from people and get better!
@AskGamedev6 жыл бұрын
#Astronaronic Inc. - we just setup an Ask Gamedev discord server and plan to announce it to the full community with our next video. If you want to get an early sneak peek - here is the invite link. discord.gg/RuhjHzZ Obviously let us know any feedback on how to customize the server so that its most useful and enjoyable! thanks in advance!
@SianaGearz6 жыл бұрын
Wait a sec. I could be a junior rendering, network engineer or technical artist right away. But I can't move more than around 100km from my area.
@m4tin_e5 ай бұрын
bruh, I want to be a render engineer but there is no way to enter into industry!!
@norriswu2135 жыл бұрын
This video make me felt obsolete. 😂😂😂
@B_dev4 жыл бұрын
Well, sounds like technical artist is perfect for me!
@raventhorX6 жыл бұрын
with these positions being hard to fill in the game dev scene how come there is a lack of these job postings actually posted?
@thezyreick42895 жыл бұрын
The people who know they need that role have it filled and the ones who don't know they need that role don't then there's the people who know they need that role but don't feel like paying that role so they have the random guy who had "some" experience in that field do it for no extra pay without knowing what they are doing
@GoofballPaul6 жыл бұрын
There's a bit of explanation in your introduction.
@KnedlikMCPE3 жыл бұрын
Good free artists and sound makers
@abstreebee3 жыл бұрын
My indie studio: Just me woohoo
@creeperlolthetrouble6 жыл бұрын
The last one is the one i like the least...
@brianericksen93884 жыл бұрын
2:50 before this guy starts naming actual Dev roles.
@ThomasChen-ur2gt4 жыл бұрын
But the hiring manager at Epic Games told me that it's very hard to get a Rendering Engineer job.
@plamentsvetanov6 жыл бұрын
The role of animator - I am literary still searching for someone to take on the animation for my game. Maybe my problem is that I am searching for someone who is willing to do it for revenue, rather than immediate pay. Not to mention my game will depend heavily on animation...
@AskGamedev6 жыл бұрын
Hi Plamen - have you tried the gamedev classifieds on reddit? You may have some luck there. It might be tough finding that sort of deal, but if you have a great track record of previously released titles, a solid development and marketing plan, and an appealing pitch, you might have a shot.
@plamentsvetanov6 жыл бұрын
@@AskGamedev Thanks, I will try that. Although I have a solid track record only as a film composer. I am fairly new in the game developing business. Unfortunately I do realise how close to impossible my task is. That doesn't mean I will be giving up on it any time soon.
@solarasolarwind43234 жыл бұрын
Rendering Engineer is easy, it's mostly math and science which doesn't change as fast compared to user acquisition expert which involves understanding of people along similar technical knowledge. and People can be so complicating!
@iristech8106 жыл бұрын
Renderer Engineers do not need super math, they just call different renderer's functions depending if they are rendering a font, texture, model, etc...
@AdmiralSamStarcraft6 жыл бұрын
I would respectively disagree with that statement. You can't just call a function to render a font, texture, or model. Multivariable calculus is a must for physically-based rendering, spherical harmonics are commonly used as a basis to compress irradiance information, realistic light transport simulation is quite physics/math heavy. I had to learn numerical root solving to dering spherical harmonics and hemispherical basis functions. A lot of post-processing effects are based on realistic camera simulation, which is based in optics. There is some research into simulating chemical film development for color grading. The entirety of the new ray tracing algorithms rely on a solid foundation of monte-carlo methods and sampling theory, as well as the physically-based rendering equations as I mentioned earlier. At the very least, multivariable calculus, sampling theory, linear algebra, computational algebra, and geometric algebra can all apply to rendering, which is enough math to be considered super at least in my opinion.
@helium736 жыл бұрын
Well what about most in demand skills that don't require years of experience? You can't learn these things unless you don't need this channel.
@CouchFerretmakesGames6 жыл бұрын
Everything will require years of experience unless you're applying for a junior position. I would recommend any kind of position which requires programming. The barrier is lower (even if you don't believe me :D) for programming related jobs, because of the high demand. The industry has way more artist than it needs, and because of that they usually get contractor positions (for like 0.5-2 years), instead of permanent positions. On the other hand, programmers can get a junior permanent position easily, and climb the ladder from that. That's how I started as well. My first job was being an automation engineer at an animation studio, and I was very junior without any college degree.
@yashaswiification6 жыл бұрын
Great one !!
@AskGamedev6 жыл бұрын
Thanks for the support. Do you have any topics you would like to see us cover in future videos? Any feedback for us on how we can improve?
@ishdx93743 жыл бұрын
Re/Ta because i like systems programming
@RapiereGridoro5 жыл бұрын
I am confuse, the video is good, but the people are not satisfied
@Stinow5 жыл бұрын
List starts at @02:39
@PhillipRajcany6 жыл бұрын
I could possibly see myself closest to the TA role.
@vert25526 жыл бұрын
There is 5th role - finding players by making good game
@TheEclipse19896 жыл бұрын
Another role thats hard to fullfill is that of the "i am not a total *ss and all my code is what makes your game tick " Coder... esspecially Cpp programmers
@charlescortes8736 жыл бұрын
Cool... I thought TA's were more Rendering. With that description I'd fall under a TA / networking X.D
@marc-andrevoyer99736 жыл бұрын
Technical Artist anyone? We need help down in Montreal, Canada
@Stringbats5 жыл бұрын
hardest to fill - a good music guy. Nearly all of them make bad music nowadays
@whitelotusesports2016 жыл бұрын
Oh yea? Well I'm an indie dev so I do everything myself haha... ha...... ha..... ...
@IsmailJamaludinFilm4 жыл бұрын
Uff those last two ha's really hit me in the heart 😂