The Illusion of Choice || Getting Tarkoved

  Рет қаралды 176,704

Veritas

Veritas

Күн бұрын

0:00 Intro
1:11 Tarkov Gameshow
6:50 The Illusion of Choice
9:28 Agency
10:35 Limits on Choice
11:04 Autonomy
14:30 Are We Informed?
18:52 Ballistics Heuristics
22:08 Comparing Options
26:00 Damage Distribution
32:55 Fragmentation
35:56 Follow these creators
39:20 Learning and Feedback
47:26 Feedback Examples
54:38 Considerations
58:58 Chaos Theory
1:04:25 Chaos in Tarkov
1:06:21 Takeaways
Please show some love to my content creator friends that helped make this video possible!
/ klean
/ ghostfreak66
/ markstrom
/ covertgg
/ swabo
/ worrun_
/ blackrait
/ pestily
/ senseiscav
Twitch: / veritas
Discord: / discord
Twitter: / veriitasgames
Instagram: / veritaswtf
Tarkov Battle Buddy: apps.apple.com/us/app/tarkov-...
GitHub: www.github.com/veritasdev
Spotify: open.spotify.com/artist/2S6iw...
iTunes: itunes.apple.com/ie/artist/ve...
Amazon Music: www.amazon.com/dp/B07MXSCBJP
SoundCloud: / veritaswtf
Amazon Affiliate Link: amzn.to/2Ck3vuZ

Пікірлер: 2 500
@VeritasGames
@VeritasGames 3 жыл бұрын
Please show some love to my content creator friends that helped make this video possible! www.twitch.tv/klean www.twitch.tv/ghostfreak66 www.twitch.tv/markstrom www.twitch.tv/covertgg www.twitch.tv/swabo www.twitch.tv/worrun_ www.twitch.tv/blackrait www.twitch.tv/pestily www.twitch.tv/senseiscav
@carlitosskater89
@carlitosskater89 3 жыл бұрын
Big fan of klean and sensei.
@lkskstr
@lkskstr 3 жыл бұрын
"Insert bad 'show some love' joke here"
@williambeaumont7375
@williambeaumont7375 3 жыл бұрын
You always switch. Chances go from 33% to 66% real quick
@nathanmitchell7961
@nathanmitchell7961 3 жыл бұрын
Veritas words cant describe the gratitude and inspiration from your work and efforts man, will always support your projects
@andiamocclash397
@andiamocclash397 3 жыл бұрын
Thank you for everything you do for the tarkov community Veritas! Your door example reminded me of how people breach the factory office, 1 of 3 doors is a know variable, a dead end. whichever door you open first is the wrong door, so you move to breach the second and increase your chance of survival.
@Pestily
@Pestily 3 жыл бұрын
Moist. Always switch because of the movie 21
@zura2899
@zura2899 3 жыл бұрын
Hey from brazil Pestily!
@zura2899
@zura2899 3 жыл бұрын
We love your content, could u translate your subtitles?
@markjoseph8444
@markjoseph8444 3 жыл бұрын
I loved your featured music number.
@ryana411
@ryana411 3 жыл бұрын
If people haven't watched 21 they should... great movie
@eusebeguts6775
@eusebeguts6775 3 жыл бұрын
Pesti is a deeckhead
@canyonestrada974
@canyonestrada974 3 жыл бұрын
It doesn’t matter, because there’s probably someone camping in the room
@zacharyjackson1829
@zacharyjackson1829 3 жыл бұрын
doesnnt matter when mosin man shoots you with 7N1 xD
@christianbarrera3614
@christianbarrera3614 3 жыл бұрын
Or you can camp and kill a geared landmark 100% of the time.
@JonTheGamerGuru
@JonTheGamerGuru 3 жыл бұрын
"Truth is? The game was rigged from the start."
@Bolockaye206
@Bolockaye206 3 жыл бұрын
Best comment
@Spider-Too-Too
@Spider-Too-Too 3 жыл бұрын
Patrolling tarkov makes me wish for an actual nuclear warfare
@eggsbruhnadict4298
@eggsbruhnadict4298 3 жыл бұрын
@@Spider-Too-Too um
@garrettmccullough2249
@garrettmccullough2249 3 жыл бұрын
Lmao my thoughts exactly
@hailstone.
@hailstone. 3 жыл бұрын
Love FO NV so muchhh
@randomroughneck1030
@randomroughneck1030 3 жыл бұрын
So kids, what have we learned in this lesson? Never trust chat with judging the damage you are going to give/receive in tarkov.
@AlexPhoenix
@AlexPhoenix 3 жыл бұрын
"you didn't choose the outcome, you chose to act based on what limited information you had, but it was the system that was the significant contributing factor to what ultimately was the final outcome."
@SwiftOnSports
@SwiftOnSports 3 жыл бұрын
Normally I would go with the mathematical approach, of 'Always Switch', but since we're dealing with Tarkov, I'll opt for 'It doesn't matter'. Because, well... Tarkov.
@kuessebrama
@kuessebrama 3 жыл бұрын
Haha yeah :D I mean if you push a player who does nothing else then playing this game you are fucked 90% of the time anyway, if you camp, push or do a thing in the middle :D Instant headshots happen to often.
@adamboyd8316
@adamboyd8316 Жыл бұрын
@@kuessebrama in real life, you would probs try and avoid that person. Should prob do that in tarkov too
@JohnA...
@JohnA... 3 жыл бұрын
"I ask now for you to consider a few things. Consider that all the content creators I spoke to earlier are smart..." Hold on there Veritas, you are already asking a whole lot with that one alone.
@drillnibba3441
@drillnibba3441 3 жыл бұрын
it doesnt matter im still gonna die by camper while trying to extract lmaoooo
@Alvah707
@Alvah707 3 жыл бұрын
Or be shot 20times by a chad who launched around a corner without being able to shoot him due to netcode lag
@petertarpinian157
@petertarpinian157 3 жыл бұрын
I love how broken Pestily gets thinking about pen.
@julio_m10
@julio_m10 3 жыл бұрын
Veritas is the Vsauce of tarkov
@sleepy_5645
@sleepy_5645 3 жыл бұрын
Verisauce c:
@arturiaemiya8922
@arturiaemiya8922 3 жыл бұрын
Vsauce has some pro gamer move tho jk
@dacheeto2282
@dacheeto2282 3 жыл бұрын
@Nekdo BrezIdentitete lol please explain
@joshtapia9636
@joshtapia9636 3 жыл бұрын
OMG! i hate you you beat me by a month lmao!
@Borkomora
@Borkomora Жыл бұрын
fun fact, famous youtuber Veritasium chose his name based on the meaning of "veritas" combined with the fact that "veritas" was already taken.... I just now connected those dots lmao
@MisfitPunish3r
@MisfitPunish3r 3 жыл бұрын
Veritas taking us to Tarkov school. Entire game feels like a test I tried to study for, still failed and realized it was the method of study and lack thereof.
@JaffaShark99
@JaffaShark99 3 жыл бұрын
This is an amazing video, ive just bought tarkov, coming in with ten's of thousands of hours of experience across dozens of shooters somthing about tarkov is both intriguing to me and fundamentally wrong. I couldnt put my finger on it, over the past 3 weeks ive sunk 100 hours into the game and researching it, attempting to understand maps, ammo, guns and the concept of progression and somthing made me feel stange when playing it, different to Squad, DayZ, CS but this video has shed a light on it. I completely agree with your conclusion, and after watching this im unsure of whether I want to continue playing and learning this strange game, the complexity feels like a challenge and the opportunity to learn excites me although the conclusion worrys me, that even if i put 2k into this game will i ever understand it, will understanding it tangibly increase my enjoyment and ability to win, is it a game I can enjoy in the sence I do others. Through my experience in my work life i believe in excessive organisation, planning and knowledge to succeed, i follow this in almost everything i do, perfectionism, but this game seems to spit in the face of people like me, and yet somthing about it intregues me in a love hate relationship. I never write comments but for some reason the game and your video made me want to write this...
@Schimml0rd
@Schimml0rd 3 жыл бұрын
Watch lvndmark, it's very much possible to dominate this game XD
@deezboyeed6764
@deezboyeed6764 3 жыл бұрын
@@Schimml0rd he doesn't show how often he gets nae nae'd you'd be surprised
@brutal2826
@brutal2826 3 жыл бұрын
This is the exact same thing I've experienced the past 3 weeks with the same amount of hours put in lol
@mitchelldrake7113
@mitchelldrake7113 3 жыл бұрын
This is an amazing comment, speak up more. I feel the same exact way
@Dad_K
@Dad_K 3 жыл бұрын
Me at 3am: Damn, I'm tired. Mike: Let me melt your mind for another hour
@Regret696
@Regret696 3 жыл бұрын
Love how Pest is having an existential crisis while answering those questions
@BenSchoolcraft
@BenSchoolcraft 3 жыл бұрын
As a new player to Tarkov, I have yet to experience being "meta" so I am not operating under the same context as a veteran who feels every fight is either "the same" or B.S.R.N.G. However, as an avid shooter player and avid irl shooter, the "randomness" of this game's ballistics system appeals to me greatly. Complaints about "ridiculous" numbers of shots to kill from something like 9mm hp against a plate carrier are unrealistic. In real life you really could dump 20 9mm rounds designed for expansion and energy transfer into a trauma plate and the plate likely wouldn't be worse for wear. In this situation, I would also adjust to aim for the head or even the legs in real life. Try something like a 7.62x39 with a steel penetrator and it would almost certainly go through, but there is a *chance* it would be stopped. If it did make it through, the bulk of the lead would likely be stopped and a fair portion of its velocity would be stripped as well, leading to a reduction in damage. Now there is a hole in your plate with a cavity surrounding it, and any other bullet is now more likely to penetrate that armor as well, if you are *lucky* enough to hit an area that has already been compromised. In my mind, the number of variables and "randomness" involved here represent real life better than any other shooter. If you want consistency (1 bullet = x damage, 1 armor = y% mitigation) play any of the other hundreds of shooters that have done this before. I appreciate the fact that the Tarkov devs (with exceptions and imperfections I am sure) have let realism drive the gameplay experience. Diluting these choices and creating more predictability would honestly only make it easier to determine the "best" gun. It is human nature for a meta to develop, and it will develop in any game regardless of design. In COD, you are punished for using anything off-meta because the meta is provably and objectively better than the other options. TTK is easily calculated and recoil easily demonstrated. That weapon will be better in the entirety of situations you find yourself in. The only variable is range. In Tarkov, there are far more variables. That 1911 with RIP rounds might be exactly what you need when you encounter a guy who has already been through a few fights, didn't have the chance to loot fresh armor, and his has been shot all to heck. Now suddenly your off-meta pistol will 1-tap the guy to the thorax. To me, this is *fun* . Any weapon could be *exactly* what you need at any given moment, and no single weapon will be exactly what you need for *every* situation. It is up to the player to weigh the probabilities, which are infinite and impossible to accurately measure. This means a player can "go with their gut" and not have it necessarily be an objectively worse choice than the meta. I understand the frustrations from a gamer's perspective. Inconsistencies in games are normally incredibly frustrating. In this case, (unless someone wants to point out something I'm missing) I can understand the real life principles that were taken into consideration in each of these penetration and damage mechanics. Real life ballistics is complicated. If the game has to be complicated in order to be realistic, then I am happy to deal with it for realism's sake. Great video, awesome effort and research. I agree that being more open with information should be a priority for the devs. Hiding pen and dmg values is dumb and detracts from the experience.
@phant0mdummy
@phant0mdummy 3 жыл бұрын
Best comment here and it has 2 likes (I was the second), and veritas didnt even heart it. This comment is better than the hour long video. He is just waxing poetic about a bunch of tangential BS. You basically stuck a wrench in the wheels of all the people who cry about the way this game functions. Its true. If you want predictable damage and simple calculations, theres thousands of those games. This game is going for "realism" and in the real world people can have a failed parachute during a skydive, hit the ground from thousands of feet up and walk away with a few bruises. Ballistics are no different. People have been shot in the face and survived. This game needs to be more transparent about how some of the systems work, but its going about it correctly. It should be a little luck and a little skill, because in real life a boxer could lose a fight to an average joe if he lands one good punch. Lifes fucking weird like that. Edit: btw this game is messy. I'm not saying it is perfect but I think I do like the way it functions. I highly agree with your assessment that any weapon could be the right weapon in the moment.
@BenSchoolcraft
@BenSchoolcraft 3 жыл бұрын
@@phant0mdummy Thanks for the comments. My fear is that the game loses what makes it unique. There are innumerable features in this game that I have wished for my whole life in video games and I would not be playing it if it weren't for those features. Right now, there is nothing else like Tarkov. The more similar it becomes to mainstream shooters the more it can get lost in the soup. Many great games have come and gone in recent years because they just aren't unique enough to maintain a base among today's mega-games. Again, thanks for the positive comment, and I am glad someone agrees.
@BallstinkBaron
@BallstinkBaron 2 жыл бұрын
Thanks for writing what I was going to write and then got tired of typing on my work break. The beautiful messiness makes the meta messy, dynamic, and infinitely complicated which as you said makes it easier for players who may not understand the invisible mechanics to make choices (use their agency) and still choose something that can compete against a "meta" build. And this way bsg doesnt have to rebalance 10 million things each wipe because only they understand what is really going on. And if the players hate a certain weapon/ammo they don't actually have to nerf it to the ground to satisfy the playerbase, they can just nerf the visible stats and buff the invisible ones and none will be the wiser. I feel tarkov has the most varied and interesting gear choices found "in the wild" than any other fps I've played, and its mainly because of how incredibly complicated these systems are. And I love it for that. It's a breath of fresh air from games like CS:GO or DayZ. Of course content creators who analyze games to their most minute detail and mechanic are gonna hate it though because they can't say they know what the best thing is for sure, they have to use their feelings to decide in many cases which is "wrong" because it isn't empirical or necessarily repeatable. But funnily enough in real life equipment choices are kind of like this, you have some info and a ton of unknowns, but ultimately you can feel which is the best tool for the job once you've used several of them. Ofc you can always be wrong in this choice ;)
@sidekickstreams
@sidekickstreams 3 жыл бұрын
Title: Getting Tarkov'd Content: So there's this guy called Bayes-
@bloviatingbeluga8553
@bloviatingbeluga8553 3 жыл бұрын
This guy...
@archieabberley2054
@archieabberley2054 3 жыл бұрын
Only veritas could turn Pestily making pained noises into a song.
@TheTNPfan
@TheTNPfan 3 жыл бұрын
Want this song on spotify haha :D
@TeeTownVideos
@TeeTownVideos 3 жыл бұрын
Whatever doesn’t matter because I’m getting tarkov’d either way
@TheRealToaster2
@TheRealToaster2 3 жыл бұрын
Thank you for the movie, Veritas. You are combining my two favorite things in videos: game design, and long structured essay videos. I’m only half way through the video right now but I had to stop to comment on how happy this upload made me. Thank you.
@SBJ696
@SBJ696 3 жыл бұрын
Yup that’s me you’re probably wondering how I got here.. Grenade bounces off tree*
@aguspuig6615
@aguspuig6615 3 жыл бұрын
1:11:43 literally the only kind of argument ive heard about the balistic/ armor system is ''ive played alot ive gotten alot of rubles its not balanced that i can be killed in 4 shots by a newbie even if its to the head'' now thats not fair, realistic, balanced and i would argue its not even fun just to win because you have overwhelmingly better gear
@PM.MINDSET
@PM.MINDSET 3 жыл бұрын
Have you every killed someone w better or the same gear as you? It’s fun
@psychicsqu1d711
@psychicsqu1d711 3 жыл бұрын
@@PM.MINDSET thats what hes saying here. that a lot of people are mad about getting domed by newbies but he thinks it would be ridiculous if chads got by just because of their gear, and not their skill. if you dome a chad they had it coming, and their gear shouldnt save them
@zer0768
@zer0768 3 жыл бұрын
@@psychicsqu1d711 not only that, it would make the game feel like Rust after the blueprint update, where the meta became big groups to get lots of BPs and anything outside of that meta was suicide. You lose the idea of someone genuinely getting good at something and coming on top because the only people that can ever actually do well are the guys that followed the meta. Sure, in Rust, you COULD go out and dome an AK guy with a bow, take his gear, make a bass in a hurry that's hard to raid, and generally do well. But 1) what level of skill do you need for that (answer: fucking incredible) and 2) how long till his group of 20 farm for 3 hours and blow your base into nothing as revenge? Anyone that thinks it's a good idea for people that follow the meta and get overwhelming gear to control the game and always win, is foolish and doesn't actually enjoy the game, they enjoy winning and nothing else.
@psychicsqu1d711
@psychicsqu1d711 3 жыл бұрын
@@zer0768 Exactly this. Even though groups have an insane advantage, it's no where near compared to how broken rust groups are. Me and my friend have to farm the entire week for a chance at ak by the end cause we are fuckin duo on a main server.
@theultimatemadman1126
@theultimatemadman1126 3 жыл бұрын
The argument I got was the overwhelming and unnecessary amount of variable make the game and combat inconsistent, and greatly diminish the impact of the players choices. His solution is to create a simple ballistic system with less randomness to give choices meaning. He never said anything close to It’s not balanced I can be killed by a newbie in 4 shots even to the head. He said something closer it’s not balanced that I can get 1 tapped by a newbie to the head after shooting him 6+ times in the torso. Or that a Makarov can penetrate his high tier headgear. Not that he spent a lot of rubles and should therefore win
@SnareGG
@SnareGG 3 жыл бұрын
Our knowledge of penetration is limited Amiright gamers
@DaganKay
@DaganKay 3 жыл бұрын
Gg
@Drache832
@Drache832 3 жыл бұрын
You win
@SyntheticFuture
@SyntheticFuture 3 жыл бұрын
50:00 holy sh$t how even O_o Honestly I would have seen that as cheating as well xD
@breadisbread905
@breadisbread905 3 жыл бұрын
I say it never matters, as you never know what's behind any doors. There's no way to know. I feel as though this also applies to Tarkov
@ZeroKey92
@ZeroKey92 3 жыл бұрын
After watching to the end and spending some time to think about your conclusion I have to wonder if you asked the right question. Your conclusion is that in order to make the game more enjoyable it needs more consistency since that's what makes a shooter more enjoyable. If your question going into this was "how do I make the shooter Escape from Tarkov more enjoyable?" then you certainly came to a conclusion that is true. What I wonder about is if the question was the wrong one. Is Escape from Tarkov a shooter? Sure, one of it's core mechanics is shooting guns but is that it's true core mechanic? Maybe it isn't. Nikita really likes to point out that Tarkov is supposed to be like real life. That's where his so often memed statement of "It's not supposed to be fun" comes from. The thing about real life is that it's not consistent and that while we all are under the impression that we have some sort of choice in how our lives change and move, in the end we are all governed by chaos and randomness. When looking at the bigger picture choice is an illusion. If Tarkov is truly meant to be like real life the inconsistency, chaos and randomness of the game are spot on. When shooting a bullet in real life there are so many factors that influence that bullet. How did the molecules in the bullet settle when it was cast, is there a grain or two of gunpowder more in the case, what are the harmonics of the gun and how are they going to influence the bullet, is there a small pocket of air on it's path that is significantly different to the rest, how exactly did the molecules of the armored plate settle when it was cast and how is that randomness going to interact with the randomness of the bullet? So on so forth. The variables are endless. Just like the variables are endless in Tarkov. I think the question is not "How do I make the shooter more enjoyable?" but "Should Tarkov be less like real life and more like a game?" If your answer to that question is yes then you can ask the question that you asked. The problem being that you'd have to convince Nikita of your answer since I believe that he would answer no. If it wasn't obvious by my reply, your video was excellent and I thoroughly enjoyed it. A rare gem of quality and thought provoking concepts and ideas that is rare to find on KZbin.
@II-sk4cb
@II-sk4cb 3 жыл бұрын
A very smart man once said, "If the game is not fun, why bother?"
@ZeroKey92
@ZeroKey92 3 жыл бұрын
@@II-sk4cb Absolutely true. If you can't find any fun in the game you shouldn't play it. As Nikita often says "It's not for everyone". I can find fun in the chaotic world of Tarkov. My biggest gripe with the game are the servers/netcode and performance. Not it's inconsistency with everything else.
@robinbernardinis
@robinbernardinis 3 жыл бұрын
I don't play Tarkov because I'd rather not risk it not working on Linux, so what I say ultimately doesn't really matter. But I agree with the sentiment that inconsistency is key to realism. I would love a game with random gun jams, misfires, and weird stuff like that, with an unknowable meta solution. I love the idea that people could gravitate toward different equipment due to little more than superstition. I know it seems unrelated, but take the boardgame Axis and Allies. It's a war game about World War 2 with different units with different attack and defence stats. During each round of combat, each unit rolls a die, if it rolls lower than the attack/defence stat an enemy unit is destroyed. An infantry unit has 1 attack and 2 defence. When it is attacking, each infantry unit has 1/6 of destroying an enemy unit (have to roll a 1), while defending you have a 1/3 chance (a 1 or a 2 is good). So what? Well, there is this variant known as Low Luck A&A, where you add up all the hit chances of all the units before rolling if there is anything left over. Say you have a tank (attack 3) and 3 infantry attacking against 3 defending infantry. In Low Luck A&A the outcome of the first round is determined. The combined attack of the tank + 3 infantry is 3 + 3*1 = 6, which means that the chance to kill an enemy is 6/6=100%. The combined defence is 3*2 = 6, which similarly leads to a 100% hit chance in LLA&A. You would be rolling 7 dice in normal A&A, here you are rolling 0. Great, more consistency, but still you are going to have some randomness the next round, so not much has changed. Sure, maybe in small scales it's the same. But what about bigger scales? Say you attack a territory with 3 defending infantries with a 6 tanks. Tanks are gonna win, no doubt about it, not even in normal A&A. But what if you lose a tank? Or maybe even 2? If you are really unlucky you might even lose 3, and there is even a theoretical possibility of losing the engagement. Tanks are expensive. So you send cheaper infantry to act as cannon fodder. You choose who to sacrifice when you take a hit, so you are going to always sacrifice all your infantry before starting to lose tanks, because tanks are basically always better than infantry. But how much infantry to send? You could send 1, or 2, even 3 just to be safe. If you really want to keep all your tanks, you have to send more infantry than you will probably need, leaving you potentially open to a counterattack. Then there is LLA&A. Answer? Send one infantry. The enemy has 6 combined attack, meaning 1 guaranteed hit on the first round. You have 19 combined attack with 6 tanks + 1 infantry, so you always kill the enemies in 1 shot. Good job, you solved the game, therefore you killed the game. LLA&A is just chess, but worse. My point is, you want consistency? Play an esport. Those are consistent. Want gritty realism? You need either some randomness baked in your game, or so many variables you cannot realistically compute them in real time to find the best possible solution. Only the first solution is realistically possible though. You need skill to win a realistic game, but that is not enough. You also need luck. The better you are, the less luck you need, to the point where a sufficient skill gap might result in almost certain odds, but some inconsistency is key. Unlike LLA&A, there is an argument to be made for "Low Luck Tarkov", because there aren't other games to fill that niche (not that I know of at least), but we need "Random Tarkov" too. If for nothing else, because that is the vision the devs had in mind from the start.
@Kaiser282
@Kaiser282 3 жыл бұрын
I'd also like to think that he got a taste of his idea when the Mosin was meta. Good accuracy. Good ammo. Good fun. Everyone could use it. Everyone who was good at the game hated it because all the highest armors became trash and it removed a big point of grinding to better stuff if a 20k gun could kill anyone. I agree with what you're saying. His question doesn't line up with what the game is doing. At least to this noobs understanding.
@hexlart8481
@hexlart8481 Жыл бұрын
I think you have entirely the wrong take away from this video. The thesis is that core game mechanics should be de-obfuscated so players can make informed decisions within the game without relying on third party tools. Not necessarily changed, altho it arguably should have some changes, instead just made clear. Inconsistency is not just RNG, its also made worse by a lack of feedback and knowledge. Feedback and knowledge that the game does not want to give us, and that we have to drag out of the game by force at the moment.
@hrvatskistakor23
@hrvatskistakor23 3 жыл бұрын
There are some really good game design tips to be extracted from your Getting Tarkoved video series.
@FriendlyBandit
@FriendlyBandit 3 жыл бұрын
Just started playing Tarkov and this video explained so much. Like why I get one tapped and lose all my hard earned gear, or why I one tap a PMC then sink 14 rounds into the chest of a scav only to watch him limp 5 more steps while I reload and bleed out... Nice job man. Cheers.
@AirsoftJunky74
@AirsoftJunky74 3 жыл бұрын
Fr, sometimes I control fire a scav with a few rounds cus hes a scav and the dude is still standing and i get more injured then I would have if I just held down the trigger
@samuelprescott7426
@samuelprescott7426 3 жыл бұрын
Always switch - you're statistically more likely to hit.
@David-wp2iw
@David-wp2iw 3 жыл бұрын
How is that possible? Third door can't affect two remainined
@codyboone5861
@codyboone5861 3 жыл бұрын
I always start these videos like "no way im watching this whole hour" ... Welp jokes on me
@ashtrollinski5012
@ashtrollinski5012 3 жыл бұрын
“Information is the currency of choice” That just blew my mind, absolute masterpiece of a video
@josephmarch7142
@josephmarch7142 3 жыл бұрын
I'm glad you made a video about this. This is everything I thought about the game and more especially when you get to end game. I've been a long time watcher of your stream, since the days when your sensitivity was off and you had no idea about ammo. Years later one of the most thuroughly analyzed and enjoyable pieces of content in this game. GJ
@SyntheticFuture
@SyntheticFuture 3 жыл бұрын
Having gone through the entire thing (great vid) I'd counter everything with: in real encounters you have all these same factors. Even 5 kevlar vests shot with the same guns and same clip of ammo at the same spot will result in 5 different outcomes even though most factors where seemingly the same. That's the interesting thing about live: the same action doesn't always give the same result. Before being send out you won't know how many enemies you face and what gear they wear. You won't know exactly what ammo and guns will be the most effective. Entropy is just a part of the human experience and it is impossible to understand and predict everything.
@kyledpurcell
@kyledpurcell 3 жыл бұрын
Always switch because after one elimination, there's a ⅔ chance the favored outcome is the door you didn't choose. Mythbusters were the first who introduced this to me
@BlacKrait
@BlacKrait 3 жыл бұрын
The fact that you got us thinking with information that we should have already know is scary! Toilet paper the next valuable item! Thank you for the chance you gave me.
@doodiezgrandpa6520
@doodiezgrandpa6520 3 жыл бұрын
do not waste it ;)
@satoriwabisabi
@satoriwabisabi 3 жыл бұрын
THE MOST UNDERRATED VIDEO ON KZbin. Amazing video, so much depth and deep thought provoking concepts ☯ Just subscribed for life.
@manatanks
@manatanks 2 жыл бұрын
I go doesn't matter because I'm chaotic neutral and I'm certain my decisions are influenced entirely by how I feel today. And I feel pretty good thanks to you, this is a journey.
@kronks4
@kronks4 3 жыл бұрын
That makarov death near the end makes me think of when Brandon Herrera said the Makarov makes a great execution pistol. He's not wrong 😂.
@clamum
@clamum 3 жыл бұрын
Papa AK ftw
@doodiezgrandpa6520
@doodiezgrandpa6520 3 жыл бұрын
i died to a naked with PM yesterday, yep, it is
@bradtidball5206
@bradtidball5206 3 жыл бұрын
I've heard the Monty Hall Problem explained at least a dozen times but the underlying reasoning just finally clicked for the first time. Neat.
@wyoddestro
@wyoddestro 3 жыл бұрын
Thanks for your dedication to the game. Great content. We all hope the best for this game!
@Adamroxftw
@Adamroxftw 3 жыл бұрын
Always switch because, the odds "increase" when Mr. Prapor shows us one of the doors has the hobo.
@mackieincsouthsea
@mackieincsouthsea 3 жыл бұрын
The confused pest beat edit is fuckin amazing 🤣 What I find funny is I can bet that this video was your shortest, most concise version! 😂 Fantastic work Veritas, on absolute peak form lately. How frustrating the comments are saying never switch or go whatever when you fully explained it! I knew always switch from picking it up somewhere but it's only now I truly understand it.
@bo945
@bo945 7 ай бұрын
KZbin is missing this type of tarkov content these days. Hope the game gives you a reason to start playing again. Great videos
@bubbanator3340
@bubbanator3340 3 жыл бұрын
First video I've ever seen from you, and this is great. Will continue to watch more.
@aostv9051
@aostv9051 3 жыл бұрын
My brain size increases after each video.
@spaltmass
@spaltmass 3 жыл бұрын
Me is stay ftoopidd
@ToothyBoar
@ToothyBoar 3 жыл бұрын
This is an insanely well put together project, so geniusly written that I didn't even notice it was an hour long. As a player whose highest lvl is 7 with a little over 100 hrs my opinion might not have much worth, I have to say that I think I don't think tarkov suffers for the randomness it employs. Tarkov from what I gather is all about the FEELINGS. Feeling stressed, feeling scared, feeling lost. For a video game, randomness is the only way to truly keep those feelings, at least partially. And real life is the most random thing I've known.
@Ring_nuts
@Ring_nuts 3 жыл бұрын
It's not a hardcore game, it's not a tactical shooter. Tarkov is a horror game through and through. I mostly say that because for a shooter your trained PMC doesn't know how to handle a gun but what you said here is also 100% true.
@MikeB1972
@MikeB1972 3 жыл бұрын
@@Ring_nuts 100% a horror game lmfao. My anxiety while playing is through the roof
@StayFractalesque
@StayFractalesque 3 жыл бұрын
what elevates you among other youtubers is apparent and rare.. awesome content bro
@hungryhedgehog4201
@hungryhedgehog4201 2 жыл бұрын
Teaching people Bayes' Theorem via Tarkov, I love it. Also you switch cause the chances it's behind the door that wasnt open and you didn't choose is 2/3 vs staying is 1/3. Also legit, your tree visualisation is really intuitive. I always understood it from like the math perspective but my professors never managed to really explain it so that it makes sense intuitively.
@CyborgNinjaNinja
@CyborgNinjaNinja 3 жыл бұрын
"Information is the currency of choice." I like this statement where can I learn more about this?
@Marauder1981
@Marauder1981 3 жыл бұрын
books
@VeritasGames
@VeritasGames 3 жыл бұрын
It's a quote I was unable to attribute.
@AS-fe9hd
@AS-fe9hd 3 жыл бұрын
this is a sentiment often held by Boomers and the remains of the Silent Generation - Back in the day knowing how to do something that someone else didn't meant that you had more to offer, either to your workplace or farm or trade, thus giving out information for free was and still is something that older people do not like to do. This statement has sort of fallen to the wayside over time since the invention of the internet - which is essentially unlimited information for free - Finding info on this is difficult for the exact reason that older folk followed this statement for their entire lives.
@johnd0e25
@johnd0e25 3 жыл бұрын
Looks like something someone working in intelligence would say.
@CyborgNinjaNinja
@CyborgNinjaNinja 3 жыл бұрын
@@AS-fe9hd I just Learned something, thank you.
@Nyeoom
@Nyeoom 3 жыл бұрын
This is straight BRAINFOOD! Seriously, I feel like I just spent the whole day taking high school finals again, but weirdly feeling a huge sense of accomplishment for just watching and digesting this. Also, I think my personal learning curve of Tarkov looks like a Fibonacci Spiral with how many stupid mistakes and wrong assumptions I've had over my first three wipes, lol
@Nyeoom
@Nyeoom 3 жыл бұрын
Btw I picked always stay, just on my gut, and look how that ended up. 45mil stash value lv 49 and I lose a gameshow to Prapor's bald ass
@anterimac5196
@anterimac5196 3 жыл бұрын
ye u big brain man
@estillnaderman5387
@estillnaderman5387 3 жыл бұрын
The addition of the Monster Factory clip made this for me. Great job!
@mattiasvanderwal
@mattiasvanderwal 2 жыл бұрын
This was SUCH an informational video. Really well explained to a newb :). Thanks!
@ShouldavilleLegacy
@ShouldavilleLegacy 3 жыл бұрын
Damn, sitting here all existential. Really love it and your music running in the background. Please keep doing you!
@loadedbakedspud4172
@loadedbakedspud4172 3 жыл бұрын
This was the last place I was expecting to run into a Monty Hall problem
@jchappel8181
@jchappel8181 2 жыл бұрын
At this point in my Tarkov experience it has almost always been switch when confronted with unexpected obstacles. Have started some more deliberate practice thanks to these and other videos to get better in combat so I can get the loot before it’s gone, instead of looking for an easier path. Thanks for great info. Your audio videos are incredible information to help decipher what’s going on.
@MOHIBREAKER
@MOHIBREAKER 2 жыл бұрын
thank you for the video and this series much love man
@Djuggernaut117
@Djuggernaut117 3 жыл бұрын
Always switch. Thank you Vsauce for the insight into this one lol
@CrewdFrost
@CrewdFrost 3 жыл бұрын
exactly lol, Thank you Vsauce!
@Rellise
@Rellise 3 жыл бұрын
Same. lol
@ziggy291
@ziggy291 3 жыл бұрын
This guy. lol. I am with this guy.
@thefrankyb
@thefrankyb 3 жыл бұрын
Top tier content my dude, I cannot imagine how long this mustve taken, from writing, recording, curating the clips, setting up the tests for your streamer buddies, editing, drawing etc etc. Props dude, good shit.
@Potato97
@Potato97 3 жыл бұрын
you literally taught me the Fibonacci thingy in like 1min when my teachers never managed to get me to understand it XD...
@IceezFire
@IceezFire 3 жыл бұрын
You made this video inadvertently for me to watch at this exact time after I decide to stay up all night playing tarkov after a long day of rocket league. You have pointed out my life and I’m unsure how or what made this happen. Other than our choices that led both of us here.
@armanick
@armanick 3 жыл бұрын
That nade in the intro made me feel alot better. I needed that.. Thank you, Im not alone..
@snipeefox
@snipeefox 3 жыл бұрын
I think all this really truly proves is streamers don’t know nearly as much as they pretend to know
@emptychamber544
@emptychamber544 3 жыл бұрын
What are you on about?
@Red_Bastion
@Red_Bastion 3 жыл бұрын
there was more to the video than the quiz though... Also, you give this quiz to an easy 95% of the community and they'd do worse. If 95% of the community (and I define that as people who really play the game, not just own it) cannot understand it no matter how they try, that's on the game, not the community.
@Foxtroted
@Foxtroted 3 жыл бұрын
3 door problem, switch doors as its considered the winning strategy in these problems as it assumes that 2/3 times you have chosen the wrong one anyways so switching after being told what is behind one door gives you increased chance if you take into account a lot of other things.
@bunssugar
@bunssugar 8 ай бұрын
The first half is an illusion. The only choice that matters is the second half. It's a coin flip in disguise.
@JackCabbit20
@JackCabbit20 24 күн бұрын
1:04:00 to be honest, the "what-if" invention that the professor made in futurama would be awesome for speculation choices we make
@Ethan-cl7yq
@Ethan-cl7yq 3 жыл бұрын
Veritas, man, if ur reading this I am in awe of ur insight in so many different things. Not only understanding these heavy concepts but being able to teach them very simply. U have talent in what seems like everything. You make me think. I would buy an auto/biography of u in a heartbeat.
@noegarcia7491
@noegarcia7491 3 жыл бұрын
same. finished the whole thing just saying "wow" at so many moments.
@versesZero
@versesZero 3 жыл бұрын
"greybeards who rember choose your own adventure books" Too close to home. I'm not old you're old! Edit as i'm watching: Love the McElroy inclusion
@Doile911
@Doile911 3 жыл бұрын
I'm only 23 and i had some of those... i guess i should check my beard if its turning gray...
@TheButterAnvil
@TheButterAnvil 3 жыл бұрын
I'm 20. I read em. I wouldn't worry too much
@MythiccDawning
@MythiccDawning 3 жыл бұрын
What an absolute masterpiece. I hope to whatever Tarkov gods are out there that bsg takes veritas’ points and ideas to heart.
@theoutsider3408
@theoutsider3408 3 жыл бұрын
I think ballistics and overwhelming variety are one of the most important, unique parts of realism in Tarkov. The info relating to it definitely needs to be made clear and available though.
@vexis170x
@vexis170x 3 жыл бұрын
I think the fact that these systems have so many variables and are so complex is why the game feels so raw and gritty. The uncertainty of it all and there not being a clear cut optimal option and the lack of situations where you can confidently say to your squad "hes hit 98 in 4, 1 hit" is a feature of the game. You dont really know with certainty how your bullets interreacted with the target. Yes, the game does lie to you and I completely agree that the game's feedback needs to be reliable. Yes, it would make it more skill based -- well it increase emphasis on aim duels rather than keeping backup tactical options open. But Tarkov's selling point is immersion, for the other things theres csgo and valorant et al. The player will naturally opt for the meta load out to minimize uncertainty. Human beings don't like uncertainty, but uncertainty is a feature of life. All we can do is take the information we have at the time and, in a Bayesian way, make a decision to optimize success knowing our information is incomplete and that we will never have perfect information. Thats part of what makes Tarkov interesting. You line up your shot, but also have an exit plan in hand incase your decision based on imperfect knowledge and understanding didnt pan out. The RAID series highlights the feeling EFT is going for. Does it look like any of these guys knows exactly how much damage they've inflicted on their targets? All they have is, "did the guy keel over or not?" kzbin.info/www/bejne/aKabmZ6tZ7qHr5Y Eitherways, love the series. Always a thought provoking point of view. Thanks for all the time you put into making these. I especially appreciated this one as a former student of nonlinear dynamics who is now an analyst of sorts. Edit: Just to clarify. My position is against greatly simplifying how armor/bullets work. Getting bullets blocked by an invisible wall and having armor equipped but not registering etc etc. are obviously not features of the game and should be patched. duh.
@god3785
@god3785 3 жыл бұрын
Jesus Christ that was just crazy for talking about getting tarkoved
@GunAinmNoAodann
@GunAinmNoAodann Жыл бұрын
Honestly, this video might be one of the final nails in the coffin my experience in Tarkov. I had no idea how much randomness and lack of choice was actually built in.
@HalIOfFamer
@HalIOfFamer 3 жыл бұрын
You could make a video like that on the most trivial of things, and its gonna be enjoyable. You are a gem on this cesspool of a platform.
@deeplightstudio
@deeplightstudio 3 жыл бұрын
Followed along all the way until the final conclusion. Very good video, I just wanted to add something. Sane and rational people will develop principles and act in the best way they can at the time and still end up in terrible situations, although *importantly* they are just less likely to. So maybe in that way the game is a monte hall simulation with imprecise feedback and you have to constantly validate the experimental results. Although that just sounds a lot like life. You never know what’s going to happen until things play out in time. It takes a high level of discernment to be able to understand even a fraction of something’s nature, let alone how you can improve your response to it. People like you and Pestily and co. can intellectualize and study the gameplay to break down these emergent properties for other people to easily digest, while someone like me will just play without that level of mastery and “do my best” with a much less complete understanding of what is right and wrong and ride on luck alone. I will never achieve a higher level of gameplay and I recognize for me it will be harsh and unforgiving when I play. But the universe never makes a mistake. Things play out exactly as they’re meant to given the initial factors, even with the complexity of human beings, quantum physics, or the even stranger rules of Tarkov. That said I know the point was more that the mechanics are so complicated that they may as well kill players off with lightning strikes. I can’t comment on that part, just the approach of reaching the conclusion. The video was well produced, thought provoking and thorough though so thank you for making it.
@dodoman6372
@dodoman6372 3 жыл бұрын
You’re like the Vsauce of tarkov
@ACOGG-1
@ACOGG-1 3 жыл бұрын
Why have I not been subscribed to you till now!? I put off my math homework to watch some fun videos about my fav game and learn some maths that is actually engaging and exciting to learn!
@Neonknight798
@Neonknight798 3 жыл бұрын
I'm really enjoying these thought provoking vids. keep it up! love ya veritas
@shawntanglao6719
@shawntanglao6719 3 жыл бұрын
I don't even play Tarkov but holy crap you actually made me buy the game, thanks!
@memekingdom8973
@memekingdom8973 3 жыл бұрын
Welcome to escspe from cheaters
@Nitiiii11
@Nitiiii11 3 жыл бұрын
Always switch, because it wins more often statistically. It's not really intuitive to see, so I get why people would choose stay.
@Hastur_TKY
@Hastur_TKY Жыл бұрын
Funny thing is that I saw the director's cut version and I was confused when you showed the other ending, never knew it had a different ending :)
@JohnSmith-xv2ob
@JohnSmith-xv2ob 3 жыл бұрын
Never switch, be confident in your choices. Always switching the moment you are questioned belies a lack of confidence and your split second, hell, life decisions, will suffer from a lack of confidence.
@DidYouSeeItItWasHuge
@DidYouSeeItItWasHuge 3 жыл бұрын
Are we ever going to see that Pestily remix released? That song is my jam, I've been rewatching Follow These Creators just to listen to that. Great work!
@kenmadritsch8419
@kenmadritsch8419 3 жыл бұрын
Never switch. Growing up my father always told me "Never second guess yourself" and to be quite honest. Its stuck with me my whole life. Time to enjoy the rest of the vid
@theduke004
@theduke004 3 жыл бұрын
Wow, really refreshing perspective on this. These break downs on ammunition are really interesting and also very valid. I couldn't agree more, the level of true complexity and misunderstanding about said complexity does steer players away from the game. I think they are intrigued by the game but over burdening new players with these combat complexities while they also have all of the navigation/map related specifics to try to understand becomes a very large deterrent for beginners. Also as Veritas said, changes in this manner would really help the skill of players to shine more than the items or silly mechanics that happen in the game so it wouldn't just benefit beginners, it would be beneficial to all.
@repingassasin
@repingassasin 3 жыл бұрын
I don't know how many of you remember or were there for it, but Veritas is literally talking about Tarkov from about 3 years ago lol. It was such a solid mil sim back then, that over the years has now become this weird E-Sports stat based number crunch game. Devs....it's real simple; bullets kill/incapacitate when they hit, regardless of armor or bullet type. They used to know this. Not to mention the insane recoil mechanics that make me feel like I'm actually playing as a 5 year old who picked up a gun for the first time and not a battle hardened soldier. Veritas, you da man for bringing all this so clearly into the light and allowing most of us to finally understand what was feeling soooo off about the game.
@codectified
@codectified 3 жыл бұрын
Pestily's frustration is the best hahaha... your thoroughness is inspiring as usual. great stuff. can we take/see the quiz and the answers?
@G_Dubbz
@G_Dubbz 3 жыл бұрын
Wait I missed the Pestily clip. What’s the time stamp?
@codectified
@codectified 3 жыл бұрын
@@G_Dubbz he's all over the clips going over the quiz questions showing intense mental strain haha
@denpadenpa5488
@denpadenpa5488 3 жыл бұрын
I dont quite agree. The parts about there should be more information located in the game like penetration values and more tools to give information regarding what is happening and why it happened is right, more good information is never bad. Though I don't agree with simplifying the game, yes it will make it simpler easier to understand but that is not necessary a good thing. I dont want to play csgo or valorant with looting and an out of game inventory system or like a battle royale like pubg or any others. I just think that in making something more simple and easier to balance you have to remove choices, like instead of 8 bullets being very similar it turns to 3 options HP, AP, Standard. There being a large number of guns and some not being very viable compared to others and instead of that simply removing some options since they dont have a place in the meta since it will essentially be the same gun after simplifying it. Like removing a TX15 since its an semi M4 with a different stock config. Removing the 18" barrel since its basically the same as 370mm M4 barrel. Tarkov is not meant to become a Esport and that is ok. The game does not have to come down to a science or to be able to make a flowchart for optimal play. You make the best out of your RNG some times your skill is good enough to make up for it some times not. I just dont think tarkov should become a esport title. Dayz was not popular because of it being an like a esport and neither did warz succeed even though it was simple and easy to understand compared to dayz. I dont think you can simplify the game without losing much of the atmosphere of the game. I played EFT since 21/01/17 and played at least every second wipe but most of the wipes at the start.
@jerzane5617
@jerzane5617 3 жыл бұрын
Always stay because my gut > me overthinking it and convincing myself I’m wrong when I’m not (also I’d expect it to be a mind game and they’re trying to trick me into switching to the wrong door)
@LegendConsole
@LegendConsole 3 жыл бұрын
When you do a recursive program that might end up recalling an outcome similar to a previous outcome. You can save the previous outcome and call it back in place of redoing the function for that sequence. I would sort of put it in kin to humans storing memories of doing a recursive activity.
@Dillinger86
@Dillinger86 3 жыл бұрын
Back in my day, we had so much toilet paper we threw it in the trees
@Ryan-hl1ch
@Ryan-hl1ch 3 жыл бұрын
oh hey we just went over recursion in my data structures class and logic class pog
@clamum
@clamum 3 жыл бұрын
Oh man data structures. I had a rather... eccentric... professor for that class, frickin 15 years ago. I think I still have the textbook on my bookshelf lol. Yup I do lol. Data Structures and Algorithms in Java 2nd Ed
@DoomBreather101
@DoomBreather101 Жыл бұрын
I wish i could like a video more than once. Veritas you are a gem in the community
@ttanfield5616
@ttanfield5616 3 жыл бұрын
Well fucking done. You hit the head of that nail so fucking hard. You came from such a fundamental stand point that this video, along with your other work, can be applicable to any game striving for a hardcore (but not necessarily realistic) ballistic physics system for damage models. You’ve earned a place in my subscription box.
@doodiezgrandpa6520
@doodiezgrandpa6520 3 жыл бұрын
brain expanded must think must learn jokes aside this is pace of art an a video . Thank you for your time you put on it.
@TherealTenmanI
@TherealTenmanI 3 жыл бұрын
Always stay, he is trying to trick me into switching. I live with my original decision.
@Phurzt
@Phurzt 3 жыл бұрын
Ok, I'm gonna say something that would solve a lot of issues you present in this video, and it may seem dumb and too simple to be a solution, but I garuntee you, from my experiance with another game (Borderlands) where the community went really in-depth about where our damage was actually coming from and how effective it was. A single-player Shooting Range. After spending years in Borderlands 2 discovering undiscovered OP weapons with other people, then seeing the completely lack of a shooting range in Borderlands 3, I can not tell you enough much we learned about Borderlands 2 with just a single target who had damage numbers float above his head vs Borderlands 3 where we are basically in the dark about a lot of guns and using little more than anecdotes and "big number good" to judge weapons. Tarkov and Borderlands aren't that similar, but something they do share is that doing "damage" to an enemy involves layers and layers of systems all playing off of each other. The shooting range never told us exactly what was happening with each bullet, but being able to see things occur in a controlled environment allowed us to create very VERY accurate deductions about countless damage types, character abilities, dice rolls, and much more in very absolute terms. Abilities that seemed good on paper became wastes of a skill point, guns that were thought to be memes became meta, and we saw the emergence of many builds that to a new player or outside observer seem crazy and outright broken. This won't fix all the problems you bring up, but it will lead to a better informed player base, which means better critisism, better evidence to back up that critisism, and hopefully a better game through all of that. Its easy to say "I got tarkov'd" But its more potent to show exactly where bullshit is occurring with replicatable and undeniable evidense.
@Beetlebub
@Beetlebub 3 жыл бұрын
Always stay, I’ve learned to never change my mind because it tends to loose
@joaoie
@joaoie 3 жыл бұрын
If you don't understand why he's talking about this, check out the previous video he made. If you still don't understand, check the video before that. Repeat until you understand
@dangerousdan991
@dangerousdan991 3 жыл бұрын
"Well, when I was originally asked to choose a door, I had a 33.3% chance of choosing right. But after he opens one of the doors and then re-offers me the choice, it's now 66.7% if I choose to switch. So, yeah, I'll take door number two, and thank you for that extra 33.3%." - Ben Campbel
@bunssugar
@bunssugar 8 ай бұрын
Unfortunately the first half didn't matter. It's a coin flip in disguise.
@Coruptin
@Coruptin 3 жыл бұрын
Always switch. The logic is easier to get when you increase the number of doors. If there were 100 doors and 98 of them were revealed as losses it becomes rather obvious that by switching doors you increase your odds from 1% to 50%. Same thing for 3 doors. By switching you go from a 33% to 50% chance.
@mrcommand060
@mrcommand060 3 жыл бұрын
This video blew my mind. Some great info
The Realism Fallacy || Getting Tarkoved
50:15
Veritas
Рет қаралды 90 М.
Escape from Expectations || Getting Tarkoved
46:41
Veritas
Рет қаралды 88 М.
Они так быстро убрались!
01:00
Аришнев
Рет қаралды 2,3 МЛН
Survive 100 Days In Nuclear Bunker, Win $500,000
32:21
MrBeast
Рет қаралды 107 МЛН
Alex hid in the closet #shorts
00:14
Mihdens
Рет қаралды 18 МЛН
A Theory About Stutters and Lag || Getting Tarkoved
42:15
Veritas
Рет қаралды 80 М.
Tarkov Doesn't Need To Be Fun || Getting Tarkoved
18:54
Veritas
Рет қаралды 107 М.
The Problem with Tarkov's Scavs
1:18:11
Veritas
Рет қаралды 175 М.
YOU ARE NOT ALLOWED to Compare Starfield & Baldur's Gate 3
1:53:20
The ULTIMATE Graphics Settings Guide for Escape from Tarkov
35:05
Is Tarkov Going in the Wrong Direction?
40:45
Veritas
Рет қаралды 621 М.
You DO NOT Understand Diablo 4 Items
31:52
Veritas
Рет қаралды 245 М.
I might have escaped from Tarkov
15:33
gpxzy
Рет қаралды 35 М.
Brawl Stars Animation: PAINT BRAWL STARTS NOW!
0:52
Brawl Stars
Рет қаралды 7 МЛН