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Part one of an ongoing "Challenging Heuristics" series where the boys discuss card types with a poor rep in Cube environment. In this case, we're making a case for combat tricks, and how the good ones we've been getting can add some welcome complexity to a Cube environment.
Timestamps:
00:00 -- MH3 Broke Magic
09:50 -- Challenging Heuristics
13:23 - Single-Card Discussion
23:40 -- What Is A Combat Trick?
29:52 -- Added Tension
35:20 -- Traits Of Cubeable Tricks
44:38 -- Tricks Vs. Removal
53:47 -- Trick Density
59:34 -- Alternative Trickery
1:03:01 -- Retail Limited Tricks
1:12:12 -- Farewell