The Loot Box Question - Designing Ethical Lootboxes: I - Extra Credits

  Рет қаралды 417,575

Extra History

Extra History

6 жыл бұрын

Why does the games industry seem to prefer lootboxes over other types of microtransactions nowadays? Why are they so easily manipulated to abuse players' agency? How can we make them better?
Subscribe for more episodes every Wednesday! bit.ly/SubToEC
___________
Get your Extra Credits gear at the store! bit.ly/ExtraStore
Play games with us on Extra Play! bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! • Co-Pilot Mode - Better...
Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: goo.gl/HkzwQh
Contribute community subtitles to Extra Credits: kzbin.info_cs_p...
Talk to us on Twitter (@ExtraCreditz): bit.ly/ECTweet
Follow us on Facebook: bit.ly/ECFBPage
Get our list of recommended games on Steam: bit.ly/ECCurator
___________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
___________
♪ Intro Music: "Penguin Cap" by CarboHydroM
bit.ly/1eIHTDS
♪ Outro Music: “High Tide” by FoxyPanda
• OC ReMix #3327: Donkey...

Пікірлер: 4 000
@extrahistory
@extrahistory 6 жыл бұрын
Let's build a better lootbox, together. We're kicking off a 3-part series exploring why the "lootbox model" is so popular these days, why so many publishers are messing it up, and how we can improve this method of monetization so the players are winning too.
@lerdrax1694
@lerdrax1694 6 жыл бұрын
Extra Credits hi
@vonb8984
@vonb8984 6 жыл бұрын
I'd rather a better product that does not try to manipulate me.
@graventhered
@graventhered 6 жыл бұрын
Extra Credits great video, looking forward to the rest of the series
@jiffyb333
@jiffyb333 6 жыл бұрын
What can I do as a consumer to promote more scientific research into monetization models?
@Melichorak
@Melichorak 6 жыл бұрын
Well, few points I have to point out. 1) The high fidelity games argument doesn't seem to hold up, when you look at the success of Nintendo Switch and the games there. High fidelity graphics sell well based on trailers and such (which don't necessarily describe state of the game). If companies focused more on gameplay and not high fidelity graphics, they will sell their game, maybe not day 1, but they will sell their game 2) From the last video, the high marketing price is just... stupid as stated before, the game will sell, if the game is good. It may not sell on day 1, but it will sell. I am not saying you should not market your game, but spending more on marketing than on making the game sounds really stupid. Especially in today's day and age, when people tend to ignore advertisement more and more. 3) I know these points 1 and 2 won't hold up to big publishers, because they need to show low risk high reward scenario to share holders. Marketing a bad game with high fidelity graphics on trailers will sell. It will sell enough most of the time however it leaves sour taste in mouth. It will come back to this industry once, and people will be so skeptic about every game, that marketing and high fidelity graphics will have practically zero impact on the game's success. 4) The cash out argument is... kinda valid in most cases. But the Steam marketplace allows some of these products to be sold. Legally Steam doesn't allow real currency trades, and you just get steam currency, which you can use to buy games. However there's those black markets. 5) I believe that you can make an ethical loot box, but... I don't see how you could do that really. I guess you will be addressing this later, but I'd like to know how exactly do you propose to do a loot box that is not exploitative
@indo5839
@indo5839 6 жыл бұрын
The problem is that even if games cost $80 and people are willing to pay it, AAA publishers would not just remove alternate revenue streams. They would charge $80 and STILL have microtransactions and lootboxes. Everything I've read from publisher earnings reports shows that revenue from microtransactions far exceeds the purchase price revenue, so why have the $60 purchase price? If you're going to use the free to play business model, make your game free to play.
@sjsjsjsjsbagahlwmdbxhamansksms
@sjsjsjsjsbagahlwmdbxhamansksms 6 жыл бұрын
Would you buy a game for 80$ that doesn't include microtransactions of any kind?
@indo5839
@indo5839 6 жыл бұрын
Depends on the game, but yes. I assume we are talking about a AAA title with a massive budget to justify the $80 price point. If a game has nexgen graphics, a well written story, great voice acting, engaging gameplay, and impressive sound design, with no microtransactions, I would happily pay $80. When microtransactions are added to a game, it makes the game worse, IMO, as gameplay is adjusted to suit the business model. Just look at how they had to adjust the gameplay for Battlefront 2 after they removed the microtransactions. The game progressed too slowly for most people, showing that the pacing of the gameplay was slowed down to get you to spend money. That's why I'm happy to pay an extra $20 for a well polished, well balanced game. But the sad fact is that microtransactions make way more money than even an $80 price point would make them. So even if you, me, and everybody in the world said "we will happily pay $80", publishers are not going to say "great, guess we don't need microtransactions anymore, even though they make us 10 times as much money as an $80 game without them"
@haltopen12
@haltopen12 5 жыл бұрын
Because these decisions aren’t made by developers as we traditionally imagine the profession, they’re made by executives in an attempt to appease shareholders
@joelallonen5501
@joelallonen5501 5 жыл бұрын
There are a lot of good games that cost nothing to play. Go play them if you dont want to give your money to big companies.
@DiscusvissenRocken
@DiscusvissenRocken Жыл бұрын
@@sjsjsjsjsbagahlwmdbxhamansksms knowing there will not be predatory microtransactions in there and thus no intentional roadblocks to try and manipulate me onto spend8ng??? Happily!!
@pantslesswrock
@pantslesswrock 6 жыл бұрын
Okay but what James SHOULD have asked is "Who would pay $80 for the usual $60 games but those games are guaranteed to be without micro transactions, day one paid dlc, and loot boxes, and are guaranteed to have a completed campaign?" People don't want to pay $80 because they DONT TRUST THE INDUSTRY TO NOT CONTINUE THE SAME PREDATORY AND INSIDIOUS PRACTICES.
@flamingstorm
@flamingstorm 6 жыл бұрын
I actually believe a question was missed. It should have been who could afford to pay $80 and then after who would. Since if only 2 hands went up for who could and then the same hands went up for who would it would show if people have enough income to even be able to spare that spending power (where I am wages actually haven't gone up for inflation in a lot of jobs). I know some places are uneffected but some triple A game prices have gone up 20-25% in the last few years for me and that is on top of DLC and microtransactions. This isn't really a case of game developers are in need of more money to survive but how much they can rip from my pokets leading to me honestly avoiding triple A games more or only getting when on discount so I effectively am spending less but having a delay before getting the game (which I don't mind since it actually becomes affordable).
@HalfLifeGameFreak
@HalfLifeGameFreak 6 жыл бұрын
Or asked the question in Australia, where everyone would have put up their hand for ONLY having to pay $80. My copy of Monster hunter world was AU$100 for the DIGITAL version.
@pantslesswrock
@pantslesswrock 6 жыл бұрын
Question - is the Digital version usually less than physical in Australia? Because in the states it's pretty much always the same.
@owbu
@owbu 6 жыл бұрын
Yeah, I also thought you couldnt have asked this question in a less leading way. That one was incredibly unhelpul^^
@OriginalPiMan
@OriginalPiMan 6 жыл бұрын
pantslesswrock Nah, like most places, digital and physical games almost always cost the same at launch. Publishers have to do it to keep retailers onboard. Although it can be hard to tell sometimes, because Steam charges us in USD (at different prices from the US). Still dumb though. Prices settled at AU$100 back when the Australian Dollar was sinking to around half the US Dollar (back when games were US$50). When the US started doing $60 games, Australian retailers tested the water with $120. When the AU$ was approaching parity with the US$, prices dropped to maybe AU$70-80 at best. There is a long history of Australians getting overcharged for games, and we call it the Australia Tax (despite it having nothing to do with government taxes).
@henafoo
@henafoo 6 жыл бұрын
Could you provide a link to the study that you looked at? It would have been a good addition to the description.
@not_avaliable
@not_avaliable 4 жыл бұрын
I dont think he can show his asshole in a youtube description
@jfmcshane238
@jfmcshane238 6 жыл бұрын
I wonder if when he asked the 80 dollar question if he would have phrased it " would you pay 80 dollars for a game and have no loot boxes or 60 bucks and have microtransactions and loot boxes" wonder how many more hands would have gone up
@digiviceboy
@digiviceboy 6 жыл бұрын
Hold on a second. Just hold on. You're saying just because I can't cash out for real money, it isn't gambling? On a slot machine, the *ONLY* thing you can get is money. Which means that you gamble and gamble and gamble to try and get *more* money. AS A PERSON WITH A GAMBLING ADDICTION, OPENING LOOT BOXES HITS ME SEVERAL LEAGUES WORSE THAN ANY CASINO EVER HAS. Because it isn't money I'm chasing. It's the skin that I want, it's the upgrade for something of my equipment; I'm not chasing my money. Which means, I'm not even paying attention to the fact that I put all my fortnightly pay onto buying more boxes, because I never ask myself, "How far down am I and how do I break even?". Instead I tell myself, "Well... I'm already this far in, I'll just keep going until I get it." Chasing my losses at a casino? I get to feel depressed about how far down in my chips I am that I still haven't gotten a return and you know what, maybe it's better idea to leave. Buying lootboxes? I never see anything tangible and never feel anything other than the anxiety of the fact that I haven't gotten what I'm after and that it could be the next instantaneous click that gets it for me... and even then, once I have it, I realise how I've just buggered myself over entirely for something in a game. Does that help stop anything the next time? No. Because I'm friggin' well addicted to it. Look. I love you guys. I really do. But this is just something that you cannot, in any meaningful way, state is, "For the fun of consumers and responsible people!" when they leave it, quite literally, out in the open as they do and REQUIRE you to participate in the RNJesus Boxes to get something cool and shiny that you can't get any other way. I'll concede; you are right. It isn't gambling. It's five hundred thousand times goddamn worse. It doesn't need any further study to figure that out. As much I love you guys, the whole... "Companies are right to shoot for the stars and get as much money and profit as they can", rhetoric that you've been going on with for the last few weeks is really starting to kill the sentiment.
@doombybbr
@doombybbr 6 жыл бұрын
I may pay 1 doller for a 1/100 chance of a 100 doller reward - that is a fair bet, someone else may pay 1 doller for a 1/10000 chance of a 5000 doller prize - that is how casinos work. But with lootboxes you are paying 1 doller for a chance at.... fucking nothing, literally no monetary reward. It is by far the worst gambling odds ever made.
@LegendBegins
@LegendBegins 6 жыл бұрын
What do you suggest companies do instead of work to attain profits? The genius of the capitalist system is that it taps into human greed to make the situation better for everyone. You pay money, you get what you want, and we'll make more of what you want. While gambling can rely on addiction to get people hooked (though so does alcohol and smoking), eventually anti-consumer practices will cause the business to collapse in on itself. Game companies will be forced to choose a consumer-friendly alternative on way or another; there's no sustainable way to survive otherwise. But if they don't focus on profits, what motive is there for a company to continue existing in the first place?
@BacchusGames
@BacchusGames 6 жыл бұрын
He explained this quite specifically. Its not like a casino, it is like a crane machine. Though they both use the same systems to get you to pay money, they are different by definition. The EXACT definition of gambling is "play games of chance for money; bet." so no, its not gambling, but because we don't have a very good word for it, people refer to this different mechanism as gambling.
@EchoL0C0
@EchoL0C0 6 жыл бұрын
He’s not saying companies should get as much money out of you as he can. He’s saying that companies are in a dilemma of their own creation, and loot boxes are their current idea out of said dilemma. So naturally, he’s exploring the idea if ethical loot boxes *could* exist.
@s0da72
@s0da72 6 жыл бұрын
I couldn't agree more with this statement. I have no doubt they are also changing the pay out ratios based on known user habits. Casinos, can't even get away with that.
@eventhorizon6140
@eventhorizon6140 6 жыл бұрын
8:15 "Game companies, please don't be evil about this" It's almost, like ExtraHistory is a complete different channel, completely dislodged from thisone with this logic. As if we never had seen this a thousand times in the past, I mean you guys made whole series about the South Sea Company Bubble and said YOURSELF: "If a system can be exploited by the people who benefit from this system, they WILL do it!" I conclude like I started this comment with your own words: "This is a good lesson, I hope we learn it someday..."
@asherketchup7013
@asherketchup7013 6 жыл бұрын
I'm pretty sure that was a joke
@paulwebb2078
@paulwebb2078 6 жыл бұрын
It was rhetorical, because really, all we can do is beg them at this point. It shows how little say we have in the matter. There's always going to be people that buy in to these lootboxes.
@badluckdaniel
@badluckdaniel 6 жыл бұрын
Like this video
@SnakeEyes311
@SnakeEyes311 6 жыл бұрын
No, it's really not. Extra History is biased as hell.
@MrBKainX
@MrBKainX 6 жыл бұрын
Well hardly, at least based on the video. He is specifically talking about apps who target kids, and specifically says that because of backlash and legal issues they aren't common at all.
@Kwyjibo28372
@Kwyjibo28372 6 жыл бұрын
A LOT of goodwill has already been lost on lootboxes. You're going to be fighting an uphill battle here.
@AmariFukui
@AmariFukui 6 жыл бұрын
Honestly I'd love to see a "Good" lootbox. Because i've only seen terrible ones so far. like you said
@takatamiyagawa5688
@takatamiyagawa5688 6 жыл бұрын
I think it likely that a "good lootbox" would not even be identified as a lootbox.
@hellatze
@hellatze 5 жыл бұрын
that was his money anyway.
@cruye9633
@cruye9633 6 жыл бұрын
"When designed ethically" _shows footage of an EA game_
@cachotognax3600
@cachotognax3600 6 жыл бұрын
Thank you for citing a study and then putting no link to it in the description.
@Mynx31
@Mynx31 6 жыл бұрын
Lootboxes lead to anger, anger leads to hate, hate leads to suffering....
@halafoo36
@halafoo36 6 жыл бұрын
It would be valuable if you address Nintendo's (non-mobile) model in the next video, without dismissing it as an outlier. Customers hate lootboxes and microtransactions, which is pushing many of them to embrace Nintendo for: 1. Selling complete games that don't need to be supplemented 2. Supplementing revenue with expanded DLC content that is entirely optional 3. Releasing groundbreaking games with a fraction of the fidelity and marketing costs of other developers 4. Cultivating its own reputation
@DimT670
@DimT670 6 жыл бұрын
halafoo36 yes but you have to take in account the fact that Nintendo is well Nintendo
@DimT670
@DimT670 6 жыл бұрын
What i mean is that Nintendo operates in a way no other publisher operates. When you talk about consoles and pc you always compare xbox and ps4 to pc and never Nintendos consoles. Why is that? Its because Nintendo makes way more first party games and is very selective in the games it allows on their systems. Also Nintendo has a name like no other. Super mario and Pokemon are some of the most famous ips on the planet. This is also what allows them to make games that don't follow the graphics arms race. Thats never what Nintendo did. Even when they were on the forefront of innovation they did things to make unique games not more. Beautiful games or bigger games. Ofc i personally prefer this style of business. But you have to admit that what allows Nintendo to operate like this is its name and recognition
@halafoo36
@halafoo36 6 жыл бұрын
Yeah absolutely, Nintendo is a special case. But they resonate with consumers on 4 points I outlined above, and I think that can set an example for other publishers: "This is what you can do right."
@VladLad
@VladLad 6 жыл бұрын
oh right. The bethesda sony hybrid. Locks their games on their platform like sony and just sues anybody that makes a fangame
@AaditDoshi
@AaditDoshi 6 жыл бұрын
Nintendo sells consoles as well. If you want to play a Nintendo game you are already paying 250$ for their console. Also they technically have in-game purchases, they just have dressed them up as Amiibos.
@GoobleGabble
@GoobleGabble 6 жыл бұрын
The "myth" about children stealing their parents' credit and debit cards is true, though. It has been common since the days of Xbox 360 with Fifa. This comes from my own limited experience, admittedly, but as someone who worked customer service for various banks for a good few years, nearly every day would have a call about possible fraudulent activity from Microsoft. It is surprising how many people will defend their kids too; I would start by asking if they had any children, did they have a console, did they own Fifa (or any other games that featured microtransacactions) and after establishing all that, they would still say "My son wouldn't do that!" Worst thing is that the banks I worked for didn't consider it fraud so it would get escalated to Microsoft who rarely refunded, except occasionally as "good faith" and this was usually after a certain threshold had been reached - couldn't say the exact amount, again from limited follow up I was able to do, but a few thousand pounds - refund. A few hundred? Tough luck. tl;dr - shadiness with kids and microtransactions was surprisingly common going all the way back to Xbox360, with the banks and Microsoft both considering this not fraud.
@JumpSlashShoot
@JumpSlashShoot 6 жыл бұрын
Mash Bash your experience is merely an anectote but I am curious where they got the numbers that say it is a myth. I've tried some googling and haven't found anything firmly supporting their claim
@JumpSlashShoot
@JumpSlashShoot 6 жыл бұрын
That's true. I couldn't finding any stats supporting that in app purchases by children are a big problem so it is indeed baseless. Thanks for that.
@amadeodante
@amadeodante 4 жыл бұрын
I never stole their credit cards but when i was incredibly young i spent a couple hundred bucks on microtransactions in those mobile games where all you have to do is enter a password
@AshenVictor
@AshenVictor 6 жыл бұрын
The thrust of this argument is that aggressive supplemental monetisation is necessary for AAA fidelity and AAA fidelity is necessary, but that's just not true. Monster Hunter World looks fantastic, and there are no lootboxes or microtransactions at all in the game. Nier Automata doesn't have AAA fidelity at all, in fact it looks pretty primitive compared to most similar open world games, and yet it was a big sales success for its budget. Same with Nioh, looks great, only has traditional (and substantial) DLC, Dark Souls, only traditional and substantial DLC. All these games are successful, they make money by selling at a standard price point, using non-exploitative business practices where you pay for a thing and get the thing you paid for, and the value proposition of what you pay for is acceptable to the player. The "but they need it" line is simply wrong, they don't need it. Also, you might not be able to sell that overwatch skin back to Blizzard (yet), but many games allow you to sell the contents of lootboxes to other players, like that $61,000 CS:GO rifle skin, and the marketplaces for those sales kick back to the developers. (Also the reason there are a lot of cheaters on PUBG playing from China, because they're farming lootboxes for items to sell and China already had the "farm digital items for real world sales" infrastructure from the WoW gold farming days). So yes, the ability to cash out is absolutely there for many of these systems.
@lordofgangstas
@lordofgangstas 6 жыл бұрын
"Nier Automata doesn't have AAA fidelity at all" And yet, it still looks wonderful - honestly far more visually appealing, interesting, and creatively inspired than a lot of AAA games. Why must these triple A devs insist on spending zillions on shit like ridiculous ultra-fidelity water reflection shaders that show up like once in the whole game, and so rarely bother to come up with an actually interesting look and style rather than generic 'muh gam look gud wauw textures'?
@PyroX792
@PyroX792 6 жыл бұрын
All the games in the Dark Souls series are massive successes and none of them have cutting edge graphics. I would consider Dark Souls 3 a AAA game. Maybe I'm wrong doing that but I love Dark Souls 3 and if it had loot boxes I would still play it but it would be just soul crushing in a way the difficulty curve could never be. :^(
@TauGDS
@TauGDS 6 жыл бұрын
the problem is that the consumers keep demanding higher fidelity graphics, even though what they want is better aesthetics. but you try turning round to your customers and saying "well I know you asked for this thing, but we're going to give you this other thing because that's what you actually wanted even though you never said and oh by the way it's cheaper for us" see how well it goes down on the PR front
@Em0srawk
@Em0srawk 6 жыл бұрын
Minor correction, but Monster Hunter World does contain microtransactions. Other than that, *this 100%*
@Kwjehehebebb
@Kwjehehebebb 6 жыл бұрын
GloatingSwine the difference is that these are highly successful games. Often times games like these just won't get everyone buying it and they'll sink. Micro transactions are essential for lesser played games and the studios who created them to stay running and be able to expand.
@norbertcsorba4639
@norbertcsorba4639 6 жыл бұрын
"dont be evil" HA...HA...HA
@josuad6890
@josuad6890 6 жыл бұрын
said no company ever lmao
@patsonical
@patsonical 6 жыл бұрын
Dan: "Use your conscience." EA: "What's that, and how much money can I make off of it?"
@john6372
@john6372 6 жыл бұрын
*Unlimited POWER!*
@RegsaGC
@RegsaGC 6 жыл бұрын
Aye, that gave me a good laugh.
@kaikai9533
@kaikai9533 6 жыл бұрын
isn't "don't be evil" google's company motto... at least when they first started.
@Rmb2489
@Rmb2489 6 жыл бұрын
4:58 Citation needed on the major study that didn't find loot boxes had similar psychological effects to gambling.
@MossSquid
@MossSquid 6 жыл бұрын
I'm a senior game developer at Inxile Entertainment with 5 years industry experience. I've been watching extra credits on their response and in fact following loot boxes really closely because it directly affects what I code tomorrow and how I feel about what I code tomorrow. A lot of people saying you can't cash out but you can directly sell your CSGO and PUBG skins on the steam marketplace in exchange for USD within your account that you can then exchange for goods sold within the store. It's store credit in the form of USD and as we have seen with Eve, WoW and even steam already, you can always get a third party to pay outside of these software limitations. On top of that steam has one built in. How are people saying you can't cash out? You are exchanging skins in one game for credit on a store that you know you are going to buy from again. Additionally as people pointed out buying a car is not the same as buying a chance to win a car. These are two vastly different things and this is where the gambling separation happens in which Extra Credits seems to have brushed aside. It's like saying walmart could then put a casino anywhere (Such as downtown Seattle) as long as you only allow people to "cash" out using walmart gift cards. This clearly isn't the case and would never be allowed. I fully agree that more studies need to be done on loot boxes but our casino and online gambling laws need to catch up in the US real quick because they are already seeing mass abuse.
@AsTheWorldSpinsAgain
@AsTheWorldSpinsAgain 6 жыл бұрын
Michael Brune those are merely a few specific examples where you can cash out.
@emikochan13
@emikochan13 6 жыл бұрын
Thank you so much for Wasteland 2 , best kickstarter I ever backed
@BadCatArmin
@BadCatArmin 6 жыл бұрын
I hate that there is "luck" involved. How do i know that games don't have algorithms in lootboxes? If i main some hero in overwatch and new update has new skin fo that hero. How do i know developers aren't messing with odds so i would spend just little more to get that skin? Just look Activision patent where they but you in matches so you can see how good that one weapon would be.
@d.r.1402
@d.r.1402 6 жыл бұрын
4K - China requires dev list the percentages of "payout" for game lootboxes. Sad thing is, even if you see a list for a World release over there, its no guarantee that the rest of the world gets those same percentages.
@FamusJamus
@FamusJamus 6 жыл бұрын
If you look into security, a major problen is there is no such thing as "random" in computer science. Programmers try to mitigate that by incorporating extra inputs into their algorithms (e.g. KeePass' password generator gives you the option to add mouse movements and key presses). A company that directly profits from that "chance" cannot be trusted to be honest and use "noise" data to keep the chance random. Heck, if their chance algorithm isn't open-source or regulated, they can literally do whatever they want as long as it "feels" right.
@jptq39721
@jptq39721 6 жыл бұрын
The main problem is that the industry WON'T regulate itself. Some companies will, but others will be as exploitative as possible to siphon money out of people in an unethical manner. These companies are too short sighted or lack enough empathy to not take advantage of people, so there NEEDS to be external regulation.
@extrahistory
@extrahistory 6 жыл бұрын
External vs. internal regulation is a great topic for discussion! We've seen some examples in the past (mostly from the 1990s) where the US Congress tried to regulate what types of content could be in games (e.g. graphic violence and such). Do you (as in, general you, not specifically you) think that there's a difference between this type of content regulation and game mechanic regulation, and if so, why?
@thejunecooperative
@thejunecooperative 6 жыл бұрын
@Extra Credits I think there's a legal precedent for both. However, I think the difference between game mechanic regulation and content regulation is that game mechanics can be psychologically addictive, whereas content can't necessarily. However, I would say that whether you think certain game practices should be illegal or not depends on whether you think gambling and similar things should be.
@jptq39721
@jptq39721 6 жыл бұрын
@Extra Credits Thanks for taking the time to reply! Personally, I would prefer internal regulation. Like I believe James has said before, depending on how the laws are written, there can be horrendous unintended consequences to classifying loot boxes as gambling. I'd say the difference between the 1990s, with violence, and the modern 2010's, with loot boxes, is the potential for harm and the importance to expression. There were claims that video games would make people more violent based on correlation, which ended up being unfounded. There was also no financial incentive to add violence into video game content where it would otherwise not belong. Violent games may sell better, but violent content where it doesn't belong (ex: Thunderdomes in Animal Crossing) isn't going to inherently increase revenue from a game (though perhaps I'm wrong here, if so please correct me. You all have more industry experience than me I'm sure). Having violent content in the game resulted in it's message and meaning being influenced which, intended or not, was part of the work's expression. Lootboxes, however, are being specifically designed to take advantage of certain people, like you've mention in the video. Psychologists are brought in to better take advantage of impulses, specifically to try to get more money out of people. You mentioned that there are no large scale, rigorous studies on the psychological impact of loot boxes, but we are already seeing tangible harm that it is causing people. Further, the mechanic is being introduced into video games regardless of what their core engagement is. Lootboxes aren't inherent to a game expressing itself as an artistic work, it's strictly there to increase financial revenue, and so I don't think we can compare them to the kind of regulation that was discussed in the 90's. If there were some internal body like the ESRB that was able to self-regulate the industry, I would be all for it. But there have been horribly exploitative microtransactions in games for several years now, with no kind of internal regulation. Lootboxes are the apex (hopefully) of exploitation when built "correctly", and thus we're now seeing blowback politically. If the industry was going to self regulate to protect gamers, it would have done so before this point. So, even if there is some kind of self regulation introduced now, I don't trust it to be a good faith effort. Rather, it would be the industry trying to cover themselves from government restriction.
@adamepstein6106
@adamepstein6106 6 жыл бұрын
How about addressing that Activision/Blizzard patent that outlines how they will alter matchmaking and actual gameplay in order to psychologically manipulate players into purchasing more microtransactions/loot boxes? Or how EA said that suspending lootboxes in Battlefront II wouldn't affect its bottom-line? When you addressed the predatory practices which you call "evil", you downplay them quite a bit. Battlefront, Destiny 2, and Shadow of War aren't niche, minor titles. These are some of the biggest games of the year, which are going to be some of the most played by casual consumers and occupy some of the biggest mindspace in the public. Including "evil" practices in these games is bound to hurt perception of the industry. Remember ET and Pac-Man for the Atari 2600? A handful of high profile games can sink the whole ship. P.S.: If we're not sure if loot boxes are gambling until more study is done, wouldn't the ethical thing be to hold off on them until we ARE sure they're not preying on vulnerable individuals?
@flippingchips7343
@flippingchips7343 6 жыл бұрын
Greed. Greed never ends.
@irllcd13
@irllcd13 6 жыл бұрын
Flipping Chips Don't mean "changes?" This is pretty much exactly what happened with tobacco. First, they said it wasn't harmful. It was. Then they reluctantly admitted it was harmful, but they didn't didn't know. They did. Then they said that labeling was unnecessary. They didn't want anyone disrupting the gravy train. It made no nevermind to them that their enormous profits meant people were dying. They even fought the attempts to just inform their own customers that the product they were buying would kill them. This is why AnCaps and libertarians are insane. We have shit like this going on now. With even less oversight it would be exponentially worse.
@gasternecross
@gasternecross 4 жыл бұрын
but in overwatch they are cosmetic and you can earn loot boxes without paying
@timm_3r
@timm_3r 6 жыл бұрын
I want a specific piece of merch in a game, why can't I just buy it? Instead I have to convert my actual money into a unique crypto-currency sold in carefully packaged increments so that you always need to buy a second bundle to stack the right amount of digibitcoins in your wallet for that initial purchase. Now I'm left with a static number of uselesscoin that doesn't purchase anything of interest. If I make one more purchase, tho... It's all by design and intended to reach the lowest common denominator. Just like slots that are designed to always take in more than it gives away and percentages are adjustable. Then we have the randomization on these boxes and that's what makes it complete bullshit. The argument that they are somehow comparative to MTG or baseball cards is also bullshit because the second hand market that exists for collectors of actual cards. Digital purchases outside of the platform they are intended for have no real-world second-hand value to us and is therefore manipulative by design. There really should be no debate.
@StefanLopuszanski
@StefanLopuszanski 6 жыл бұрын
One thing I've been noticing a lot with monetization systems is bundling for exclusive content. Which basically forces players into getting content they didn't want to get some content they do want.
@BigKevSexyMan
@BigKevSexyMan 6 жыл бұрын
There isn't a single person "forced" to buy a video game, or it's content.
@Terezar
@Terezar 6 жыл бұрын
I would agree with this stance more if companies like Ubisoft, EA, Warner Bros games, and Activision Blizzard were not posting RECORD HIGH PROFITS EVERY YEAR!
@amythistxue1
@amythistxue1 6 жыл бұрын
yeah it's really hard to get behind arguments of why games cost so much to make with game publishers posting massive profits, mistreating employees, and taking advantage of every tax shelter loop hole they can find to avoid paying taxes, oh and don't forget literally filing patents for matchmaking systems designed to trick people into spending more money
@redrumssam5888
@redrumssam5888 6 жыл бұрын
Terezar 1. You understand that those companies are huge and can throw money around right? 2. Do you understand that those profits *might* be mainly because those the Loot Box system is already implemented? 3. Do you understand that you are making the decision to denounce the Loot box system solely on a few companies?
@coastersplus
@coastersplus 6 жыл бұрын
Because... shareholders. If they don't make their shareholders happy by making enough money, they can potentially lose a lot more.
@AutismIsUnstoppable
@AutismIsUnstoppable 6 жыл бұрын
+Bad Incorporated. 1. Yes, thats why they can afford to make the games without lootboxes. 2. Yes but they have been making a good profit since before lootboxes. 3. Yes, a few companies that hold a huge amount of power over mainstream gaming. Activision-Blizard produces COD, Starcraft, overwatch and WOW. EA produce Battlefield, Sims, EA sports, Need for Speed and starwars. Ubisoft produce Farcry, Assassins Creed, Tom Clancy.
@ciTatic
@ciTatic 6 жыл бұрын
Bad Incorporated the majority of reported profits are coming from the F2P lootbox element, not the initial $60. That's right; major publishers are backing fewer games and posting profit over loss thanks to F2P systems. From this, it would make way more sense for companies to reduce price in favour of attracting more customers. Instead, we have people talking about an $80 price. There's an obvious problem here.
@Garbagehead5
@Garbagehead5 6 жыл бұрын
That moment when you realize that there's no "random chance" involved with lootboxes at all. The developers can manipulate payouts at the drop of a hat, or adjust the payout based on individual users' spending habits. All done behind the scenes without the end user even knowing, let alone being able to prove. It's a whole other dimension of insidiousness to lootboxes that few even know about. It's not random whatsoever.
@DuskEalain
@DuskEalain 6 жыл бұрын
As someone that does work with video game coding, you don't know how ridiculously hard that would be, do you? What you're trying to say is that Overwatch, instead of just having //Lootbox code (simplified for argument) Item.Drops = 4 Legendary = 0.13 Epic = 0.30 Rare = 0.60 Common = 0.90 You're trying to tell me that it would have basically that code for every account in game. All, for Overwatch's instance, 30 _MILLION_ users. First of all that much code would fry most of the servers and make the game lag like hell, doing that would be counterproductive to costs as you'd need employees to manage it. And if you operated by bot you'd need multiple bots which again, would slow down the game and overwork the servers. The game wouldn't be able to handle: -30 million players -30 million individual loot box statistics -Bots to read individual purchasing habits -Bots to edit loot box statistics All at once, even if they only had a million players it would still cause extreme lag as the game would be constantly ticking that code.
@Explodington
@Explodington 6 жыл бұрын
If having a handful of variables per account based on recent loot obtained and spending habits is too complex then I'm surprised that games can be made at all. This should be extremely small potatoes compared to what it takes to make a game function.
@dantenotavailable
@dantenotavailable 6 жыл бұрын
@Dusk Ealain You're kidding right? As someone who writes business software that has to handle thousands of requests a second with low latency, i can tell you that you are misinformed. Ok firstly let me make one assertion... the loot box shop code is not a part of the game server code. Your assertion that this change would "slow down the game", "overwork the servers" or "cause extreme lag" is a non-starter as it (just like buying lootboxes) will have zero impact on the server game loop. There is maybe an argument for CoD:WW2 where you open boxes while actually playing but even then the "logic" around what items the lootbox can (and should) be trivially moved elsewhere. Putting the lootbox shop code into the core game loop would make as much sense as putting subscription fee logic into the core game loop of an MMO. Secondly, we know the game can handle statistics for 30 million individuals, they call them metrics (or "the numbers" when they want to nerf the latest flavour of the month). Assuming there exists interesting correlations between gameplay habits and spending habits (and i'd be honestly shocked if there wasn't) that will contain all the information you need. Most likely scenario i can see is there's a "game metric" data feed server that is already collating aggregate data based on data bursts from each completed game, this could trivially forward these data bursts on to a second "shop stats" server which would probably also receive purchasing information (compared to the firehose of game metric data, purchasing data would be cakewalk). You'd want the raw data bursts because the metrics aggregation would be the wrong "grain" (i.e. it would be clustered around character play time and results whereas the shop stats would need to be clustered around specific players). Thirdly, finding those interesting correlations is all about data mining (a.k.a. Deep Learning). This kind of scenario is textbook. However you wouldn't update in real-time, I would update on an adhoc schedule probably approaching daily but anything more than weekly is probably fine. Finally, what are you updating? Well the answer to that is a traditional consultants answer ("it depends") and would certainly be the target of a lot of thoughts and words. Even if it was just "everyone has their own probability breakdown", at 30 million players you're looking at less than 2GB of data which doesn't even really qualify as big data so that would barely even be interesting. This would likely evolve into something more functional in nature. Perhaps with less variables, more likely with more. Given you'll be definitely using distributed servers (because you don't support 30 million clients without using distributed servers, whatever you're trying to do) it would make sense for each distributed shop server to have it's own version of this database as anti-deadlock insurance. I'm not saying that Overwatch or indeed anyone is actually doing this. However don't kid yourself that this is at all technically tricky. The only really difficult bit would involve designing (and demonstrating) an algorithm that gave you more extra revenue than it cost to run.
@epicone1998
@epicone1998 6 жыл бұрын
dantenotavailable After witnessing countless games in the past take player stats into account such as Halo and World of Tanks and store that data with next to no problems, along with the rise of self-teaching bots/algorithms that can be designed for each specific player (like how KZbin recommends different vids to people based off of search history), it's safe to say that this is in fact completely possible to create without hard weight put onto the shoulders of servers...
@musaran2
@musaran2 6 жыл бұрын
Is this regulated on gambling machines ? Their actual chance of winning is of course, but I don't think the *apparent* chance is as many make it deceptive. It will be interesting to see --if-- how loot boxes get regulated (they will, because tax), and if it will propagate back to gambling.
@noangles1564
@noangles1564 6 жыл бұрын
You can make profit without loot boxes. Capcom, Nintendo, Bethesda, CD project Red and a lot more company's make money without tarnishing their games.
@VladLad
@VladLad 6 жыл бұрын
Thomas Gedak half those companies have other problems with them. Like constant lawsuits/ locking games to platform.
@noangles1564
@noangles1564 6 жыл бұрын
HyperNova 200 yeah but they don't screw their consumers for every penny in their wallet, and make actually quality games, instead of glossy shit with nothing new. At least not most of them
@demnbrown
@demnbrown 4 жыл бұрын
Only took a little under 2 years for Bethesda that make your words look like a fallacy with that hole Fallout 76 subscription service
@ilovepuyopuy0
@ilovepuyopuy0 4 жыл бұрын
@Rose Skye That's only for the mobile market
@SephirothRyu
@SephirothRyu Жыл бұрын
And part of why they CAN make that profit is because while games have advanced since the 90s, the total number of people that play games has also exploded since then. You don't need lootboxes for AAA games because the audience is that much larger now that you can sell enough copies to support the game development costs.
@otakugril67
@otakugril67 6 жыл бұрын
You cannot assume a corporate entity will regulate themselves. They never have and, if left unregulated, they will cut corners and prey on their employees as well as customers.
@AegixDrakan
@AegixDrakan 6 жыл бұрын
Yup, look at the banking industry. "Oh, what's that? Fraud is illegal? But it's not being heavily investigated right now? ...Well how about we lie to people about these toxic mortgage packages and cause the sub-prime mortgage crisis, crashing the entire north american economy in the process. And then no one goes to jail for the obvious criminal activity".
@darter9000
@darter9000 6 жыл бұрын
When a company hires psychologists/psychiatrists before they start putting out lootboxes... that needs close examination
@ilishmaach
@ilishmaach 6 жыл бұрын
Oh yeah, definitely NOT gambling ExtraCredits \s
@jamescopeland6749
@jamescopeland6749 6 жыл бұрын
Boy, if companies hiring psychologists to help them sell a product is unethical for you, don't read into the advertising industry.
@kelp7060
@kelp7060 6 жыл бұрын
They're unethical too. They would exploit everybody anyway they could if legal.
@darter9000
@darter9000 6 жыл бұрын
Jimmy Fins guess what? No one has ever accused advertisers of being ethical either
@djmustang000
@djmustang000 6 жыл бұрын
The thing is, you ask companies to be humane... Good... Luck... With... That.
@jondoe5937
@jondoe5937 6 жыл бұрын
Don't they qualify for the same legal rights as actual people?
@nova_archive
@nova_archive 6 жыл бұрын
CD Projekt Red
@pavelshafirin8718
@pavelshafirin8718 6 жыл бұрын
CD Projekt Red is indeed a good example, yet I cant see other companies adopting the same strategies. I mean imagine EA saying hey guys, perhaps we should treat our buyers with a little decency. Just not going to happen. As long as the strategy is effective, someone will use it.
@RayWasAlreadyTaken
@RayWasAlreadyTaken 6 жыл бұрын
they aren't really. In the second part of the vid they give more info on this. this is simply the base of it
@tullius43
@tullius43 6 жыл бұрын
The heck are you talking about? Most of the companies are incredibly charitable.
@01234567891011121338
@01234567891011121338 6 жыл бұрын
I love you guys. I really do but the more I listen to you guys talk on this subject the more I think I should just avoid AAA games all together. I'm sure that's not your intention but its definitely what I'm hearing.
@johnhazatoth6125
@johnhazatoth6125 6 жыл бұрын
That Black Guy Who Loves Cute Shit I've stopped playing AAA entirely. The game just grew too pricey whilst my budget aren't getting better either and you can get more games by buying cheaper games instead.
@tigerfestivals5137
@tigerfestivals5137 6 жыл бұрын
That Black Guy Who Loves Cute Shit Hey, there are always good AAA games like Monster Hunter
@Sahuagin
@Sahuagin 6 жыл бұрын
yeah I don't play "AAA" anymore either for the most part. and it wasn't even a conscious decision, it's just that this kind of toxic crap reeks so bad I don't want anything to do with it. it's SO antithetical to what gaming is about.
@Sillykat420
@Sillykat420 6 жыл бұрын
I don't generally buy AAA games anyway, especially the annual franchises such as Call of Duty, various sports games series etc. They're generally much more expensive than games made by smaller teams, and in the case of annual franchises, they will lose a significant portion of their userbase come the next year with the next game in the series. I've bought games on Steam during sales years ago for as little as £3 - £5, and for those prices I've got hundreds of hours of gameplay out of games that people are still playing to this day. It doesn't make sense any more to buy games at full price, much less games that cost £50 and will lose players after the next annual instalment.
@SimChucky
@SimChucky 6 жыл бұрын
Ifeel ya, I rarely play top-shelf games anymore and focus on the Indy scene, which often produce better games with a much lower price tag...
@KubrickFR
@KubrickFR 6 жыл бұрын
"You have a conscience" Bold claim, most of the time it is not a developer choice but a company choice, and I'm not sure companies have a conscience...
@Alverant
@Alverant 6 жыл бұрын
Companys aren't real. They're an organization that exists in the abstract only. It cannot have a conscience.
@sleeperzell9380
@sleeperzell9380 6 жыл бұрын
Yes but companies are controlled by people, or groups of people, which is who they were referring to.
@Alverant
@Alverant 6 жыл бұрын
Yes, companies are controlled by groups of people. When something goes wrong they spread responsibility so thin no one does anything (or dump it all on whoever's lower on them in the corporate ladder) but when something goes right they all clammor to take responsibility. Companies cannot be put in jail or made to do community service. Any fines are passed along to the customer as the talking heads attack the big bad government for stifilying capitalism.
@Alverant
@Alverant 6 жыл бұрын
Yes, companies are controlled by groups of people. When something goes wrong they spread responsibility so thin no one does anything (or dump it all on whoever's lower on them in the corporate ladder) but when something goes right they all clammor to take responsibility. Companies cannot be put in jail or made to do community service. Any fines are passed along to the customer as the talking heads attack the big bad government for stifilying capitalism.
@HadBabits
@HadBabits 6 жыл бұрын
Exactly, corporations, as a whole, are only as good as they /have/ to be. They're not evil, they don't have the capacity, they're just following a command of maximize profits. But more success means more layers of bureaucracy and the people at the top won't feel the consequences for the bottom, and will do more harm as a result.
@LordHengun
@LordHengun 6 жыл бұрын
1. Buying a Ferarri doesn't offset the cost of regular cars. 2. Do you think it would be fair of Ferarri to sell their customers a CHANCE to get a Ferarri, but they are much more likely to get an inferior car that doesn't look as cool? See, that's the rub with loot boxes vs traditional microtransactions - at least with them, you get what you pay for. I think microtransactions has its own set of issues, but there's no INHERENT uncertainty built into that system.
@TheOobo
@TheOobo 6 жыл бұрын
You have a good point with the inherent uncertainty. EC did say that big spending in games helps offset the cost of the game, which is a STEP ABOVE the Ferarri example, so they've got you covered there.
@LordHengun
@LordHengun 6 жыл бұрын
I realize that the Ferarri example was to make the point that we generally feel that people are free to spend their money however they wish (which is not really an argument in favor of loot boxes, just an observation of how things are, not how they ought to be), I just pointed out where the analogy breaks down in regards to loot boxes specifically.
@LordSusaga
@LordSusaga 6 жыл бұрын
There's a Cyanide and Happiness comic where someone goes to vegas and asks if he can buy a sandwich, handing over the cash. The cashier then spins a giant roulette wheel and says "no". That's lootboxes. A typical microtransaction, you can't get the good but you're guaranteed to get it. That's not the case, and that's partly why it's so annoying.
@takatamiyagawa5688
@takatamiyagawa5688 6 жыл бұрын
There's a real pizza chain called Hell, which ran a promotion called "pizza roulette". If you asked for it, they would (for no extra charge, I presume) add a few drops of an extremely hot chili sauce to one of the eight slices of the pizza. So, there's a random element, which you can make a 'fun' game out of, yet there's nothing random about the contents of the box - one pizza.
@WearyKatie
@WearyKatie 6 жыл бұрын
One of the flaws in your pro-lootbox argument is the absurd notion that lootboxes are only targeted at and therefore only being designed for rich people who can blow tons of money on them. We are seeing fundamental changes in how games function when microtransactions and lootboxes are in them. Do you remember games from 10 or 15 years ago? Do you remember PLAYING to unlock things? Do you remember how many hours it took to complete a game 100%? Well those days are gone, because you can't complete a game 100% anymore. At least not in any kind of reasonable time (i.e. the lifespan of a human being :P). You can't even reliably unlock only the things you want because lootboxes systems are specifically designed around keeping the content you want in a massive pile of stuff you don't want, and randomly drawing from that. When EA took paid lootboxes out of Battlefront 2, they had to radically alter the game's reward system because it simply was not built for grinding your way to success. It was built for paying your way to success, as are many games. Take the paid lootboxes out of Overwatch and what sort of system is left? One lootbox per level up with a high chance of duplicates. You can NEVER unlock even half of the skins, sprays, voice lines, emotes, etc in Overwatch because the game is designed around lootboxes. It's made even more sinister when you have content that can only be unlocked once per year during a certain event. Want that Mercy skin? Prepare to grind 24/7 during the event for a handful of chances at an extremely rare drop....or you can spend money for a bunch of chances at it. If lootboxes were only for those that can afford to blow tons of money on a game, we would see zero effect on a game's structure, progression, and rewards system. But that's not what's going on. Increasingly we're seeing games built around lootbox systems where meaningful progression and rewards are linked directly to how much money you can spend.
@TheChrcol
@TheChrcol 6 жыл бұрын
@WearyKatie Perfect explanation
@PeterAuto1
@PeterAuto1 4 жыл бұрын
The video is more about how lootboxes should be used. The problem is, most companies don't use them that way
@demnbrown
@demnbrown 4 жыл бұрын
This is actually a rather poignant thing because Resident Evil 2 remake you can literally buy all the unlocks
@vleessjuu
@vleessjuu 6 жыл бұрын
For one: lootboxes aren't like Magic booster packs. When you buy Magic cards, you can trade with other people to get what you want. When you buy a lootbox that's impossible in all but a handful of games. Second: sure, I agree to an extend that it's a good thing that rich people have the opportunity to pump more money into a game to take more of the financial burden. However: why does that have to be with lootboxes? Why can't you just buy the stuff you want instead of throwing money at a random number generator? Call it what you will, it's still throwing money into a slot machine and I have nothing good to say about that. If you could trade your lootbox loot, then at least you would be reasonably sure you could get what you want with a certain amount of money. As far as I'm concerned: the sooner the lootbox gets eradicated from video games, the better.
@AegixDrakan
@AegixDrakan 6 жыл бұрын
To say nothing of the assumption that if the base price went up to 80 bucks, loot boxes would disappear from AAA games. EA makes most of their money from "Live services" right now. Anyone who thinks they'd give up that gravy train...I have a bridge to sell them.
@falconJB
@falconJB 6 жыл бұрын
Also MTG booster packs are gambling and highly exploitative, just because they are an older business model and accepted by a lot of peoples doesn't mean that it isn't a really shitty way to treat your customers.
@Yinyanyeow
@Yinyanyeow 6 жыл бұрын
J B For games like MtG, that is part of the game...but in games like battlefield it is a real leech! There is a diff between card games and lootboxes but with how the later is doing things it is clearly marking the card game aspect of getting cards through booster packs. And I will get on Blizzard's case for how they make you win 3 games for 10 gold...and you need 100 gold for a booster.
@AegixDrakan
@AegixDrakan 6 жыл бұрын
Yeah, seriously, the way booster packs were sold in Hearthstone, which is all about deckbuilding, is what made me straight up quit the game. I played for a solid 2-3 months, and I still couldn't make a coherent custom deck. :s
@Roxor128
@Roxor128 6 жыл бұрын
No, lootboxes and booster packs ARE equivalent. They're both content where you don't know what you'll get until after the company has your money. What the content happens to be or what you can do with it is irrelevant. What you get for your money is non-deterministic, and that makes it gambling.
@abyssaljoey7695
@abyssaljoey7695 6 жыл бұрын
I have one problem with this: The AAA games that usually have lootboxes are the games that are going to sell well, Battlefront 2, Shadows Of War, AC Origins, Destiny 2, EA Sports games, those games were going to turn a profit without lootboxes (EA said so), in fact, I'm willing to bet that Battlefront 2 lost a lot of sales because it had lootboxes; we also have to take into account games like Nier: Automata, Ni-Oh, Persona 5, Resident Evil 7 and Wolfenstein 2, all AAA games without lootboxes, and we also have Hellblade: Senua's Sacrifice, an Indie game without lootboxes that looks on par with AAA games and it's cheaper.
@pepino8169
@pepino8169 6 жыл бұрын
If the research isn't clear, why would you take the risk of using a model that's potentially very harmful? That seems downright unethical. It's like smoking back in the day because the research on its harms weren't clear. Just don't do it if you don't know.
@Meeko1010100112
@Meeko1010100112 6 жыл бұрын
There’s a reason tings are called the bleeding edge. This research into ‘Are loot boxes gambling’ wouldn’t exist if lootboxes didn’t exist. We wouldn’t know tobacco was carcinogenic if people weren’t smoking it. It just wouldn’t have come up. They already pushed the limits of acceptable upfront prices for games now, before 4 games becomes the cost of a entire console. Obviously, the easiest answer is to ‘make cheaper games’, but that requires more then just cutting fidelity and quality. It will require us as consumers to actively search and find lower quality games that are still entertaining. Does that sound like Indie games? A bit, doesn’t it. Perhaps this may be the last few years of the AAA industry before they all crash, because of their inability to match what the indie market already provides? Or maybe we’ll see what happens when a game with a half million dollar budget gets made with the same design philosophy as indie studios? Also possible. The game market might become a much more dangerous place soon.
@trevormarshall2817
@trevormarshall2817 6 жыл бұрын
Honestly I agree with jim sterling on this one. $60 games with lootboxes should be free. especially the ones where a majority of the money comes from microtransactions.
@trevormarshall2817
@trevormarshall2817 6 жыл бұрын
Rick Harris thing is i didnt parrot his entire statement, rather that I agree with the principal.
@makotoyagami9458
@makotoyagami9458 6 жыл бұрын
Trevor Marshall I agree too if you’re going to make our game like mobile games be a man and go all the way
@TheChrcol
@TheChrcol 6 жыл бұрын
do you need to be informed to have an opinion on whats moral, whats gambling, etc?
@tullius43
@tullius43 6 жыл бұрын
It doesn't matter what you think it should be. The market clearly accepted it since these games are thriving. The problem with pointing out though is that these games prey upon those who have no self control. Some end up spending thousands on these games for virtual junk. Why charge a flat $5 for a new in-game costume when you can put it behind a 1% chance slot machine and make $100 instead?
@TheChrcol
@TheChrcol 6 жыл бұрын
yes this is why countries have gambling regulations.
@Groovebot3k
@Groovebot3k 6 жыл бұрын
But what if I **don't** want the highest fidelity graphics? I feel as though I may be in the minority here, but for me the peak of graphical power and fidelity was a generation or so ago... I have never cared about a game having the best graphics, just looking good.
@SSBBPOKEFAN
@SSBBPOKEFAN 6 жыл бұрын
THANK YOU!! I wholeheartedly agree! That's why I love my 3DS. It's not the most powerful in graphics, but the games have a great-looking STYLE to them. Ever Oasis' chibi look is a prime example.
@DFloyd84
@DFloyd84 6 жыл бұрын
Think of all the games that had "cutting-edge photorealistic graphics" over the years. How many of them still look good? Now look at the games that had their own distinctive art style and how many of them still look good. A game with distinctive art direction that stands out from the field of muddy brown cover-shooters will be remembered and remembered fondly.
@jordanneal576
@jordanneal576 6 жыл бұрын
James Kaplan then buy the hundreds of indie games that don't rely on graphical fidelity.
@kinshraslave3450
@kinshraslave3450 6 жыл бұрын
You're not in the minority.The two top selling video games of all time are Tetris and Minecraft.
@nikolaibaughman8828
@nikolaibaughman8828 6 жыл бұрын
As someone who actively seeks out pixel art and has something like 900 hours into Minecraft in the last four years I can say that you are not alone.
@paulsheldon8838
@paulsheldon8838 6 жыл бұрын
Difference between buying a ludicrous car and lootbox is in the fact that you get what you paid for, not a CHANCE to MAYBE get what you really want/
@benedict6962
@benedict6962 6 жыл бұрын
technically, luxury cars foot the bill for the initial investment on cutting edge tech. This is neither the best way to go about it nor the primary reason luxury cars exist, but there.
@samuelsilver8077
@samuelsilver8077 6 жыл бұрын
Paul Sheldon also when car company collapses they dont take your car with them
@paulsheldon8838
@paulsheldon8838 6 жыл бұрын
That is actually issue not only with microtransactions but with game-as-service as a whole (and even digital copies of the games).
@paulsheldon8838
@paulsheldon8838 6 жыл бұрын
This argument is a plain lie from publishers, EA statet that removal of a lootbox mechanic won't affect their income. This means that affordability won't be affected too.
@danielbrooks7764
@danielbrooks7764 6 жыл бұрын
Magic the Gathering boosters packs have trade value and an economy. Loot boxes for non-transferable digital items... Not so much. Important difference.
@GodwynDi
@GodwynDi 6 жыл бұрын
Rare does not equate to value though. There are far more 25 cent rares than $20 rares in any set.
@nikolaibaughman8828
@nikolaibaughman8828 6 жыл бұрын
MTG cards always have value. Even if you have 100 Hill Giants those 100 hill giants have some value because you can sell them on the secondary market. You cannot resell most of the stuff that comes out of loot boxes as the stuff is tied to the account that opened it. Also you can just buy the rare you want without having to buy packs. For instance I can go out and buy a play set of Lightning bolt right now without having ever seen a pack. The same sort of thing cannot be done with most loot box economies. It seems you're looking at the example EC made to be about the rarity ratio of stuff inside the pack rather than the nature of the pack itself. It has nothing to due with rarity ratios and everything to do with the value of what is actually being sold. MTG sells things of objective value, loot boxes don't. That's why MTG is a bad comparison to loot boxes.
@cecollector
@cecollector 6 жыл бұрын
There is a game format associated with booster packs as well, it’s called Draft :).
@propoppop9866
@propoppop9866 6 жыл бұрын
King_Oskar acally many games do garente a Serrano rearity
@Ros_nova
@Ros_nova 5 жыл бұрын
I've seen games that make the loot box items tradable. This just added a new layer to pay to win, which ended up exploding the community. I'm a developer myself and it's hard to see what some people deem as ok and others as absolute the worst idea ever
@nikoberry4133
@nikoberry4133 6 жыл бұрын
"You have a conscience, use the dang thing." Uh... you guys have worked with a large business before, right?
@sjames551
@sjames551 6 жыл бұрын
"Games Industry, don't be evil about this." You do know just what industry you are talking to right? Right? Because that's like asking Sauron _not_ to enslave the whole world just because he can. Sure it 'might' be possible in theory, but in practice it ain't gonna happen. Not unless they learn the hard way that _we will not accept_ their BS.
@Vvonter
@Vvonter 6 жыл бұрын
I mean isn't capitalism all about taking chances?
@JohnZ117
@JohnZ117 6 жыл бұрын
Vvonter Capitalism has become all about taking. Period.
@PANCAKEMINEZZ
@PANCAKEMINEZZ 6 жыл бұрын
Vvonter That is the great thing about capitalism. It's the clunky and awkward dance between consumer and producer. If the producer wants to take a chance, then they can. No one is forcing them not to. But we as consumers are advising them that if they put this product out, we will not give them our money. So, if the producer wants to make money, then they should make a product that we really want.
@peterderbeste6817
@peterderbeste6817 6 жыл бұрын
ubisoft told their investors, that they now make more money from microtransactions than from actual game sales. that means we are paying 120$ per game on average, not 80 or 90. they milk their customers till theres nothing left.
@SWEmanque
@SWEmanque 6 жыл бұрын
And don't forget you have to pay a 60$ premium pass as well! Otherwise you can't play with your friends! And you will miss out on loads of gear.
@ehjaybee85
@ehjaybee85 6 жыл бұрын
The MODE cost is still probablly $60 and I think thats the best way to represent end user costs.
@AceDreamer
@AceDreamer 6 жыл бұрын
Instead of researching ways to make "games as a service" and microtransations as profitable as possible, perhaps gaming companies should research *ways to reduce production costs of games* if this is such an issue. Not to mention: you can always include skins for $$$ if you want. Games have been doing that for ages. Games like Guild Wars 2 (was full price now free) and League of Legends or Warframe (free) *still allow that rich guy to spend 2000$ on skins if he wants* but don't pray on chance. The chance to waste $ and get things you didn't want.
@AceDreamer
@AceDreamer 6 жыл бұрын
Rick Harris but there are. Not every game needs supreme Final Fantasy 15 graphics. Not every game needs unlimited Just Cause 3 size maps. Not every game needs 300 hours The Witcher 3 story. There are many *MANY* amazing games made on a "quote" budget. And they sell extremely well despite "rising industry costs" these people know what's up. Unless you are talking about the big boys like Call of Duty, Battlefield and all spots games. Funny, because *production becomes more and more expensive, yet these studios put sequel after sequel almost every year.* You would think they would stop that if economy was dire, wouldn't you? *Even if the price of a single video game becomes 150$ companies will never stop with expansions, DLC, microtransactions and what not.* It's just too convenient and profitable. And i am not saying they should. All i am saying is, gambling is not the solution to rising industry costs. Just food for thought.
@petyapoopkin7388
@petyapoopkin7388 6 жыл бұрын
Love your extra history, guys. But this series keeps overlooking people outside the US, to hold up its argument.
@viyhexe131
@viyhexe131 4 жыл бұрын
Considering they don't know the nature of the Iron Cross, I wouldn't trust the Extra History series either.
@chillax319
@chillax319 3 жыл бұрын
@@viyhexe131 With each "oops" video they show more and more how detached they are. A bunch of hacks.
@Neowolf217
@Neowolf217 6 жыл бұрын
7:36 I think the car analogy is flawed. The big spender isn't purchasing the nice expensive car. They are spending money on a chance to get a nice expensive car. instead giving the big spender the option of purchasing the car he / she wants with all the bells and whistles. They will have to purchase boxes that might have what they want. That isn't pro consumer, its just a cleaver trick to get big spenders to spend even more money on something they could have purchased for less. Its a way to get more money from people who are rich (or have an addiction problem) to spend even more.
@Roxor128
@Roxor128 6 жыл бұрын
Or to phrase it more concisely: They're not buying a car, they're buying raffle tickets to try and WIN a car.
@dynamicworlds1
@dynamicworlds1 6 жыл бұрын
To be blunt about it, as long as we have rising income inequality with large portions of the population on static wages (or effectively falling wages due to rising costs of living) in an economy that demands constant growth to function, you will inevitably see the entire economy shifting towards getting as much as it can from those that have money to the detriment of everyone else. Every sector of the economy will manifest this differently, and we can try to lessen the problems with this approach (such as stopping targeting those with emotional vulnerabilities), but this catering to a small percentage of consumers is a systemic problem that will only ultimately be fixed with a revitalizing of the middle class.
@tartiflette6428
@tartiflette6428 6 жыл бұрын
Except it's not an analogy about lootboxes at all, but about the perception of wasteful spending.
@markmcarthur5090
@markmcarthur5090 6 жыл бұрын
I've been reading through a lot of the comments, trying to understand what exactly the people who disagree with the video's main points have been trying to say, and I think you've hit the nail on the head. The system forces people to spend more than they want, because they can't just buy the thing they want.
@Neowolf217
@Neowolf217 6 жыл бұрын
But loot boxes aren't a luxury . They are tied to progression (battlefront) and are the only way to get the items you've been hunting for (Destiny 2). Even when loot boxes are optional and can be purchased with in game currency like Hearthstone. The gameplay balance can suffer with the introduction to them (Shadow of war 2) and make the game boring and grindy.
@the11382
@the11382 6 жыл бұрын
How about the idea of "leaving money on the table"? Something Zharic Zhakeron said and is based on investors not liking the fact that the product is not being monetized enough despite the company making billions of dollars in profit. AAA games are simply printing money today. There is also the problem of loot boxes being Black boxes. There is not a single way currently to know if your chances are screwed for getting rare items and/or that the game company is lying.
@BacchusGames
@BacchusGames 6 жыл бұрын
This point, of them being black boxes, is one of the biggest problems with lootboxes at the moment. I actually love that china (I think) has created a law that REQUIRES statistics for the boxes to be put front and center.
@PowerfulMint
@PowerfulMint 6 жыл бұрын
So if rising costs in AAA games is the issue... ...I'd honestly have less of those and more mid-tier/smaller games instead.
@ufukcangencoglu2279
@ufukcangencoglu2279 5 жыл бұрын
The problem is that multiple games smaller games will just be crashed by other bigger budget AAA games.
@rebekahalston6927
@rebekahalston6927 6 жыл бұрын
here is the joke: I won't pay $60 now let alone $80 in the future. For me that argument is mute, I just wait til the steam/holiday sales as well as reviews/consumer reactions/patch time before buying these days. Also as for the whole gambling triggers verses social anxiety argument, I suffered from the gambling part and was just lucky enough to recognize that before I was $1000s in debt. I believe, and this may just be for me, that loot boxes are predatory in nature and cannot be redeem or justified in any way. However, I am open to micro-transactions that are more akin to walking into a digitized store, picking what I want to buy then, and having the option to buy the other stuff later when I can like I buy the actual games themselves now.
@GodwynDi
@GodwynDi 6 жыл бұрын
The last major title game I bought at full price I regretted immensely.
@rebekahalston6927
@rebekahalston6927 6 жыл бұрын
the last one I did was witcher 3 and I saved up thought long and hard about it, their work was amazing and so, for my part, I decided they deserved full price as one of the rare exceptions to the rule, but generally I have not seen a game worth that since
@rebekahalston6927
@rebekahalston6927 6 жыл бұрын
before steam was used games, as a kid I would buy used because I didnt have much money, when I was old enough to get a job I started buy games at release full price. this was during the sweet spot before everything had to have a season pass and dlc where most of the time when you bought you got the whole game. a little after entering college is when I started using steam. the idea of buying games cheaper then full price has been around since the beginning, difference is that now more and more gamers are starting to believe that many games today dont deserve full price and the loot boxes are part of that.
@Lady_highrock
@Lady_highrock 6 жыл бұрын
That or maybe some of these games could offset the need for ultra realism with a good art style. Something that ages well. AAA should innovate and refine rather than copy. No one asked for Ubisoft's huge empty maps. If you made it scalable and interesting odds are you could make a few city blocks just as interesting and the landscape of the division. They have the resources to think smarter but they choose not to. Ergo I won't buy into this alternative revenue model.
@mcdrums87
@mcdrums87 6 жыл бұрын
Step 1: only make a certain type of game. Step 2: claim that your customers only buy that specific type of game. Step 3: justify continued repetition.
@ouroldhouse3674
@ouroldhouse3674 6 жыл бұрын
There is no way in HELL I'm buying a Tomb Raider game where Lara Croft's hair doesn't have every strand simulated with physics in real time. That's what games are all about! But seriously, well said :)
@Turamwdd
@Turamwdd 6 жыл бұрын
+mcdrums87 You left out a step between 1 & 2: customers buy that game in large numbers The only reason the lootbox system works is because the CUSTOMER supports it via purchases. I guarantee 99% of this would stop if customers stopped financing it.
@mcdrums87
@mcdrums87 6 жыл бұрын
Turamwdd that was implied because my assertion is that customers are only buying these games because there aren’t any other options from the publisher. Note some of the 2017 loot box “All Stars”: Destiny 2-sequel to massively popular original. Star Wars Battlefront 2-sequel to 2015’s Battlefront, also a STAR WARS game in a year with a major SW film. Shadow of War-sequel to the popular Shadow of Mordor (praised for its nemesis system) and part of the legendary Lord of the Rings series. Call of Duty WWII-the annual CoD installment returning to WWII for the first time since 2008. All sequels. All guaranteed to sell many, many copies. However, they’s also the only options for some people. CoD is the Big One among annual FPS. Destiny doesn’t have direct competition. Battlefront and Shadow of War are the only real options for games set in those universes. I get that consumers need to get wise, and that is true to an extent, but the main alternative is nothing in most cases. EA is the only SW publisher, LotR games have fizzled out, and even if you find a CoD or Destiny replacement, you will also need to convince enough people to join you. Without an alternative, it’s harder for consumers to show what they REALLY want.
@Lady_highrock
@Lady_highrock 6 жыл бұрын
jesus barrera that's justifiable in that context. That same context doesnt work in a place like the division or unless you place it there. They make the games they can make the world feel lived in rather than making it huge but empty
@TheDSS64
@TheDSS64 6 жыл бұрын
You guys should have a debate with Jim, or another channel, just for a better exploration of the debate.
@extrahistory
@extrahistory 6 жыл бұрын
The internet is a huge place, and there are already many game devs talking about these issues. Our videos, across all our KZbin series, have always been intended to be a starting point for discussion reflecting our own industry experiences, rather than a definitive "yes always X" answer.
@beef5163
@beef5163 6 жыл бұрын
A discussion with jim would still be really cool to watch though - i'm sure everyone involved would be perfectly able to keep it nice and have a good discussion. (you all seem like nice people willing to properly discuss things and hear other stances, and if jim can keep his composure in an hour long interview with DigiHom, i'm sure there'll be no problems here)
@gdfauxtrot
@gdfauxtrot 6 жыл бұрын
I second this, it seems apparent that there's a consistent back and forth between EC's and Jim's videos. Rather than playing pen pals like this, it would be fantastic to see some one-on-one, if both parties have the time for it at least. I don't care who "wins" or "loses", I'm just here for the discussion - both sides have me thinking about these issue a lot more, which is good.
@99sins
@99sins 6 жыл бұрын
I second this, the amount of the information and refinement of ideas that can come from a discussion between two parties has so much value compared to just "a starting point".
@SongGarde
@SongGarde 6 жыл бұрын
I third this. I'm a fan of both of your channels, and I would absolutely love to hear a discussion between two very great minds about this. Jim puts on a persona for his Jimquisition, but he's wonderfully civil otherwise. (Unless you're Digital Homicide coming at him with a lawsuit) Fingers crossed!
@socower
@socower 6 жыл бұрын
I used to watch your videos when you were with the escapist as a teen, I used to look up to you. I truly hope you come to realize how badly these attempts at monitisation are making the games industry look, all i can hope for is that governments across the world ban these methods of income. maybe then I'll start buying AAA games again upon release.
@acewilson521
@acewilson521 6 жыл бұрын
Capitalizing off whales is still not okay.
@CapitalTeeth
@CapitalTeeth 6 жыл бұрын
You'd be surprised at how many mobile games are doing just that.
@StephanieKFaust
@StephanieKFaust 6 жыл бұрын
Mobile games are not okay :p
@Tzizenorec
@Tzizenorec 6 жыл бұрын
EC actually said this in a previous video. I find it strange that they're contradicting that previous position. (Granted, they didn't say accepting money from whales isn't OK... they said relying primarily on whales for income isn't OK. But I'd argue that balancing two income sources is unstable - one of them will have to become primary.)
@takatamiyagawa5688
@takatamiyagawa5688 6 жыл бұрын
EC seems to reserve their criticism for exploitative practices like personally contacting whales to keep them hooked, or cases where players put themselves in financial difficulty by spending too much of their income on the game. That said, it still bugs me when games offer rather expensive, non-cosmetic packages. EVE offers a $500 package, and while EVE is nominally subscription-based, and that's enough for 2 1/2 years of subscription, it's also $500 worth of tradeable goods in the main in-game economy.
@thehistorynerd8537
@thehistorynerd8537 6 жыл бұрын
sure it is. As my dad (who opens loot boxes) told me about this. "It's my money, I worked my ass off all week, I can spend however I want to."
@LordBaruch
@LordBaruch 6 жыл бұрын
You say that loot boxes are more like raffles than gambling, but raffles are legally considered a form of gambling. I get your larger point, they are not as obvious as a slot machine or a roulette wheel, but legally they ARE gambling. Your description of gambling as requiring a cashing out is wrong: the US Code defines bets and wagers as "(A) the staking or risking by any person of something of value upon the outcome of a contest of others, a sporting event, or a game subject to chance, upon an agreement or understanding that the person or another person will receive something of value in the event of a certain outcome; (B) includes the purchase of a chance or opportunity to win a lottery or other prize (which opportunity to win is predominantly subject to chance);" Loot boxes are only considered not gambling if "participation in any game or contest in which participants do not stake or risk anything of value other than- (I) personal efforts of the participants in playing the game or contest or obtaining access to the Internet; or (II) points or credits that the sponsor of the game or contest provides to participants free of charge and that can be used or redeemed only for participation in games or contests offered by the sponsor;" If you can pay real money for a loot box, it is legally gambling, even if it is a "lesser" form.
@1bluebirdz
@1bluebirdz 6 жыл бұрын
The only reason Lootboxes are not considered gambling is the same reason why Magic card opening isn't considered it. Wizards of the Coast(Creators of Magic the Gathering Card Game)have *explicitly* stated that the price of every card inside the booster packs is equal value of $0.50 and that's what 15 card booster packs are sold for $8. Because of this loophole in what is considered the risking of something of value on chance is gone because you will "always" receive equal compensation for the cost. But in reality not every card is equal because some cards are stronger than others so players set their own prices or their own standards to the cards which is what happens with loot boxes.
@LordBaruch
@LordBaruch 6 жыл бұрын
But that's not true: Wizards of the Coast KNOWS that its cards carry different real values based on their rarity, and their defense would disintegrate in a court of law. Booster packs are almost certainly gambling, but cases where their status has been contested have been thrown out of court for other reasons. That's why it's so important to realize this is all gambling and treat it as such, so we can take steps to keep it out of the courts so that they're not regulating our gaming markets.
@1bluebirdz
@1bluebirdz 6 жыл бұрын
and all i did was post the technical reason why they are not considered gambling though even though they are. WotC does nothing to monitor the secondary market of their cards. it's not different than Car dealerships, they have nothing to do with the product once they are out of their store. Cards are sold through official WotC dispensaries at $8 a booster pack because the price of every card is $0.50 Brand new regardless of it's rarity or relative power level. It doesn't matter to WotC what happens to the cards after they are opened because they have no say in the matter. you *are* getting what you paid for according to WotC and they have been as well as Nintendo have been sued in the past for alleged gambling inside their booster packs for Magic and Pokemon respectively and all of them have failed to prove that it is infact gambling because the sale price of each individual card is the same, just because other people think it should be something different and sell it for that price doesn't mean it wasn't originally sold at equal value.
@LordBaruch
@LordBaruch 6 жыл бұрын
It's totally different from a car dealership: gambling has three components: consideration, chance, and prize. Consideration: do you have to put something up, money or otherwise? Chance: is the outcome known/skill based or up to chance? Prize: do you get something of easily quantified value? You know what car you'll get at a dealership, but not what cards you get out of a booster pack.
@Ariaelyne
@Ariaelyne 6 жыл бұрын
But you also know you will get a certain number of cards, in most gambling you can come out with nothing. EDIT: I'll actually alter that to be 'In gambling you can come out with nothing' (aka chance), as far as the market (and the law) is concerned, what you are buying is a pack containing 'X' cards. If you could open a pack and have a random number of rewards (especially if 0 rewards was possible) then it would be gambling.
@Diamond1MX
@Diamond1MX 6 жыл бұрын
I think we need to prove our assertion that companies can't afford to make games when the publishers keep crowing about massive profits. And the developers who presumably need this the most, the little guys, the ones who actually go out of business, they are not as likely to be putting DLC, MT, loot boxes, season passes and online passes into their games. The evidence doesn't support this is a need, it points to greed instead.
@Diamond1MX
@Diamond1MX 6 жыл бұрын
EA, Activision, and Ubisoft are not in danger of going out of business, not close, not even a little true.
@star-yoshi2422
@star-yoshi2422 6 жыл бұрын
The little guys usually isn't the one making AAA games, and EC is actually bashing predatory practices in support for better-designed systems.
@pecoros7
@pecoros7 6 жыл бұрын
So the companies that *aren't* using additional monetization streams are suffering and going out of business, and that somehow suggests that those revenue streams aren't necessary? The companies that *have* been using things like microtransactions and day-one DLC for years now and have disgustingly huge marketing budgets are boasting about their profits. How do you read into that that AAA devs should do more to emulate their struggling indie dev counterparts?
@BobtheX
@BobtheX 6 жыл бұрын
Because "struggling indie devs" have actually been doing really well as of late. Devolver Digital has been publishing cheaply made games for cheap prices and they've been doing incredibly well. The idea that all consumers want are the shiniest graphics is just blatantly untrue.
@Meeko1010100112
@Meeko1010100112 6 жыл бұрын
Gumball perhaps in some respects. Maybe the industry is finally coming around to lower fidelity games that have a wide appeal. But, for most of the last decade, most of most games sold were console shooters/platformers/whatever that has always been compared by the graphical quality of the game. We even had videos comparing the graphics of the different new gen consoles to side-by-side games to show how pretty they are. PC games may have a flying Indy market, where connoisseurs of games look for fun and different mechanics to play with, but the high volume AAA sales that are the face of gaming to the non gaming masses are still of the graphical arms race shooters. The number of indies that make it big are still dwarfed by the AAA shelf fillers.
@gilly508
@gilly508 6 жыл бұрын
I still can't believe you ENTIRELY ignore improper management direction and leadership in explaining why games cost so much to develop. Also, you CAN "cash out" of loot box winnings in many games (ie- PUBG)
@Pingvin_panda
@Pingvin_panda 4 жыл бұрын
I live in a country where games that are 60$ in the us is already 80+$ so hearing that most people don’t want to pay 80$ just makes me sad
@LumoBlaze
@LumoBlaze 6 жыл бұрын
So whales now fund everything? Can't wait for this whole thing to go full Mobile Game and start fucking with players not paying.
@cameronbarenbrugge649
@cameronbarenbrugge649 6 жыл бұрын
I'd argue that we're already there. Entire games are designed around the additional monitization strategies now, and you can't play the game without them being in your face the whole time.
@vgamesx1
@vgamesx1 6 жыл бұрын
I mean, I've played plenty of mobile games that weren't as bad as some of the AAA games that came out last year... Some of those games didn't even have microtransactions or were at least limited to a bare minimum and mostly just asked of an occasional ad.
@CrimsonBlasphemy
@CrimsonBlasphemy 6 жыл бұрын
That's what Loot Boxes in AAA games are. Especially like the ones in Battlefront 2. It is the mobile skinner box model brought over almost wholesale to reward Whales and punish/guilt/trick everyone else.
@tudeslildude
@tudeslildude 6 жыл бұрын
I think my 2 main problems with this viewpoint are that; 1) Just because loot boxes are not identical to gambling, doesn't mean it's not just as harmful. 2) I feel like this development cost issue could be solves a million other ways that are infinity more ethical, but aren't. Companies, even AAA ones no longer need to push for the very highest in graphical fidelity. It's the fact they are still ALL competing for this insanely expensive goalpost. The difference in cost between a graphically intense game, and one that looks pretty much as good, but isn't literally top of the line, is insane. The concept that companies need loot boxes to make money is the main issue here, because, they don't. There are plenty of solutions to this problem, the most notable being, don't put in the highest fidelity graphics. Yes, a relatively small group of people will care, but not nearly enough to make up that cost disparity. By making more, smaller scale games, you can potentially hold the market for multiple genre at once. I don't see the reasoning panning out on holding this fairly ancient mentality that graphics are all that matter. Hell, even years ago when that had some reasoning to be the case, because graphics looked so bad people would take anything they got, Gameplay was still (and always will be) the most important element of any game.. In fact, I could point out a million examples where this would be the case, namely semi-indie games on steam, and Nintendo games (both console and handheld). The bottom line is, if almost no one is going to tell the difference between a game with a $300,000,000 budget, and a $50,000,000, its bad business to make one that's $300,000,000. If your not earning enough money back on your games but can't raise the price, this means like ANY other business model, it's the job of the businesses in question to make a better business plan, not find ways to exploit people to cover the cost. PS: I'm aware graphical fidelity works on an advertising front, helping to grab peoples attention in a sea of games, but there are many other ways to do this same thing.without spending your budget 6 times over.
@ChaosTree1
@ChaosTree1 6 жыл бұрын
If the company is making their money by selling a computer game, they are encouraged to make a good game. If they make their money on loot boxes, they are encouraged to make good loot boxes. I prefer a good game...
@endlessxaura
@endlessxaura 4 жыл бұрын
And, notably, good means profitable for a company, ergo...
@mixiekins
@mixiekins 6 жыл бұрын
4:55 omg that lil snake bro! aaahhhh, you guys are so awesome in so many ways, but I just adore the small touches.
@otooandoh9556
@otooandoh9556 6 жыл бұрын
My problem is the same problem that Jim Sterling brought up. I understand the need for additional monetization models but I struggle with the idea that the games industry needs *all* of these models: dlc, microtransactions, lootboxes limited/collectors editions, season passes, skins, etc. to be successful. I would say just pick 2 maybe even 3 at the most and then leave it at that. In addition, games were successful long before lootboxes. The way these lootboxes are designed are meant to rope in players and trick them into buying them. I'd rather have the system in which I can just pay for which skins that I actually want than feel tricked into paying for the mere chance of actually getting what I wanted.
@otooandoh9556
@otooandoh9556 6 жыл бұрын
And that's what sucks about the system. I know that less people will buy skins without loot boxes but I'd much rather have a system in which I can just buy the skins that I want, whether individually or in packs, rather than have to gamble to see if I actually can get what I want.
@sharpfegamer
@sharpfegamer 6 жыл бұрын
We should praise a game with good loot boxes. NO we should praise a good game without loot boxes.
@JohnZ117
@JohnZ117 6 жыл бұрын
NO. We should expect a game without lootboxes. We should praise a game that integrates aesthetics, story, world, and mechanics seamlessly.
@JamEngulfer
@JamEngulfer 6 жыл бұрын
We should praise games if they're good. That's it.
@dontnormally
@dontnormally 6 жыл бұрын
I probably wouldn't mind loot boxes if they were only in games I didn't care about. But they are in games I would like to play, and they are making those games into something I don't want to play.
@RoverStorm
@RoverStorm 6 жыл бұрын
I was going to point out "It's just Cosmetics" is a bullsh*t, dead argument, but I learned something far bigger today. Companies are required by US law to maximize profits for shareholders. That is an actual thing. Google "Dodge V Ford Motor", the Supreme Court of America actually declared companies MUST maximize profits over charity and public benefits. This isn't saying they're not allowed to be nice to their workers, but this is still quite a big deal.
@GodwynDi
@GodwynDi 6 жыл бұрын
Isn't that the case where the Dodge brother's forced Ford to pay a large amount in dividends, and then used that money to form the Dodge car company to compete with Ford?
@RoverStorm
@RoverStorm 6 жыл бұрын
Correct. Dodge brothers where shareholders in Ford, and were upset that Ford was using most of it's profits on employees and community works. So they sued Ford for not putting the interests and profits of the shareholders first, and that actually worked. They then founded their own company.
@someidiot6545
@someidiot6545 6 жыл бұрын
Are players really demanding higher and higher fidelity that drives up prices? Mairo, Overwatch, and BoTW all have heavily stylized art, but sold extremely well and are certainly AAA titles. I really don't buy that video game companies need unsustainably high fidelity graphics to make sales and that's not mentioning the fact that the game companies with the most microtransactions and lootboxes tend to be massive megacorps. If EA wants to claim to be a starving artist they're going to need to release all their financial data and prove it for me to believe it. They're demanding a lot of faith, and a lot of money, I don't think its unfair to demand a little evidence in exchange.
@extrahistory
@extrahistory 6 жыл бұрын
Even if the art is not photorealistic, it's definitely by no means necessarily cheaper or easier to produce. If it was really that simple, it would happen more often. And even if you, as a player, don't care too much for photorealistic graphics, that doesn't invalidate the user research these companies are doing to find out what their target audiences want. In general I notice that most Extra Credits viewers are huge indie game fans (unsurprisingly, as we are too!) and don't care too much for Call of Duty (ditto on that one) but we really aren't a major market segment for many AAA titles. --Belinda
@alvarolopez656
@alvarolopez656 6 жыл бұрын
SomeIdiot I cant agree more. Most of us cannot even afford to keep up with console or pc market prices. I have just recently been able to properly play skyrim because i could not afford to change my pc.
@vailias
@vailias 6 жыл бұрын
Those... really aren't good examples. Mario, Overwatch, and BoTW are VERY high fidelity games. they aren't "realisitic" but that doesn't mean they aren't high fidelity. The amount of R&D that goes into those is as high or higher than your Battlefield games and such.
@someidiot6545
@someidiot6545 6 жыл бұрын
My bad. I misunderstood the definition of a fairly simple word, which is kinda embarrassing.
@MachoBroadcast
@MachoBroadcast 6 жыл бұрын
stylized graphics != cheap. just because it isnt photorealistic doesnt mean it was cheap to create stylized graphics can be way more expensive than realistic graphics depending on shaders being used etc. stylized graphics work now more to differentiate your game from the others than to save cost. mario and botw have very expensive shaders and very high fidelity art. overwatch have very stylized characters and worlds that although arent graphically realistic still have incredibly high fidelity.
@HeadsFullOfEyeballs
@HeadsFullOfEyeballs 6 жыл бұрын
What happened to proper expansion packs? The sort you used to buy boxed at the store? I was under the impression that those sold very reliably. You can sell them for 25-30€ and people actually get _excited_ for them, driving sales of the base game.
@CroneRaven1810
@CroneRaven1810 6 жыл бұрын
Heads Full Of Eyeballs The Old hunters, The Frozen wilds and Blood and wine were proper expansions
@HeadsFullOfEyeballs
@HeadsFullOfEyeballs 6 жыл бұрын
Yeah, that's the sort of thing I mean. I'm old and cranky enough to remember when that was the default.
@ouroldhouse3674
@ouroldhouse3674 6 жыл бұрын
Horse armour happened. At first we laughed, but little did we know...
@DKFan4Life
@DKFan4Life 6 жыл бұрын
Your "let rich people keep buying so poor people can keep playing" argument makes loot boxes sound like trickle-down economics. Maybe I'm misinterpreting, but while that sounds like a good deal for us at the bottom it doesn't sound entirely benign. I can't put my finger on it, but something about that idea makes me anxious.
@raymondthrone7197
@raymondthrone7197 6 жыл бұрын
Conor That would be because, much like trickle-down economics, it's merely an excuse to handwave away the concerns of those on tye bottom and maintain the status quo of those on top aa the only people who matter.
@ufukcangencoglu2279
@ufukcangencoglu2279 5 жыл бұрын
There is no such thing as "Trickle-Down Economics".
@razb9991
@razb9991 4 жыл бұрын
I watched the Mr Enter video and then KZbin recommended this to me
@RailwayHacker
@RailwayHacker 6 жыл бұрын
How does Humble Bundles and steam sales exist if games should cost 70$ or more? Personally I do not need insanely detailed graphics, I want gameplay. Plus there are way more people buying games these days and no physical distribution. So I support the smaller games. Like Kerbal Space Program and Subnautica. Fully fledged fun with reasonable price tags.
@espenbrathen7156
@espenbrathen7156 6 жыл бұрын
Why doesnt the witcher 3, horizon zero dawn or any nintendo game have loot boxes 🤔
@falconJB
@falconJB 6 жыл бұрын
because they are well built games made by people who know what their audience wants and know how to follow a budget.
@TheMaghorn
@TheMaghorn 6 жыл бұрын
The Witcher and Horizon Zero Dawn were created in countries where their government subsidies game development or have social security policies that make the development a lower risk venture than in the US, and Nintendo has Amiibos and console licensing fees which serve the same end goal of adding revenue streams beyond normal game purchases.
@madness1931
@madness1931 6 жыл бұрын
Witcher 3, developed in a country where games are cheaper to make, with good Government subsidisation. CD Projekt also is a part of GOG, hence owning a well established and financially strong PC platform (like Steam, but imo better). Horizon (and many Sony games) and Nintendo don't use those business strategies because they're not needed, they're 1st party. Most of the money made comes from 3rd parties, and 1st parties help boost console sales, and make the systems more desirable. The only exception to that rule is MicroSoft, who want ALL THE MONEY! like EA and most of the AAA industry.
@falconJB
@falconJB 6 жыл бұрын
If US companies can't compete because of their location then they should move, and if that really was the issue they would.
@madness1931
@madness1931 6 жыл бұрын
Moving is expensive, moving to another country is even more so. Never mind going through all the legal issues, but potentially moving/laying-off staff could be company closing. Then add in personal families, responsibilities, and so much more. If it was that easy to just up-root and leave, companies would never be started in places where they could get a better deal elsewhere, it'd never make sense. As for companies like EA, they already do finance/own studios in other countries, but then as they're a US company owning a foreign one they face different fees/issues their too. Though, with (legal?) tax evasion I'd imagine this argument is moot for some of the AAA game publishers.
@Acid_Arrow
@Acid_Arrow 6 жыл бұрын
My problem is this: They are afraid of raising the base price, because it might turn people off. Okay, fair point. But they don't care that microtransactions and loot boxes might turn people off? I have stopped buying games that contain microtransactions, cosmetic or not, I don't want to buy a game if I don't know up front how much the experience will cost me. Loot boxes and microtransactions have already turned people off, but the industry still insists on pushing them, yet raising the base price is unthinkable?
@slander8643
@slander8643 4 жыл бұрын
I mean, you are not every consumer. Microtransactions, especially ones that only add supplemental (cosmetic) items are a hell of a lot more discreet than an upfront $20 price increase. I would consider you the exception rather than the norm.
@Gauntlet08
@Gauntlet08 6 жыл бұрын
Ethical lootboxes? Two easy steps... 1. Don't put them into premium priced games. 2. Give each lootbox a details button that shows the exact chance of obtaining each individual item. Should be simple, right? (Apparently it's SO simple that Overwatch's payment model was overhauled in China to avoid doing just that.) I mean heck, it's not like games are being designed to analyze our preferences, our play style, how we spend, and how much we spend, all in an elaborate attempt to suggestively sell us in-game items at the highest possible price we can stomach. Right? Sarcasm aside, EC, I actually appreciate your attempt at giving the other side of the argument. I'm sure it's not easy to make a video you know is going to get severely disliked, but it's important for us viewers to see both sides so that we can make our own, informed opinions. But that's the problem- most gamers are NOT informed. We, as gamers, aren't privy to the actual cost of development for these games. We, as gamers, are lucky to even get a list of what's IN these lootboxes, much less the chance of getting each item. We, as gamers, are told NOTHING by these publishers except for how much "choice" we're given and guess what? Even after massive PR disasters, we, as gamers, still purchase all of the junk. 7 million copies of Battlefront 2 sold even after that disaster. Why? Because we're uninformed. The vast majority doesn't pay attention to video game articles, but DOES see the advertisements that are thrown into our faces. If AAA publishers start being transparent enough for us to make actual, informed decisions, then maybe they can make lootboxes better as well. But that's not likely to happen, because if the masses are informed AHEAD of time that they're getting taken for a ride, they'll stop buying these games. If the MASSES knew that in the same time it takes to unlock Darth Vader in Battlefront 2, you could restart Pokemon Red and beat the Elite Four TWICE OVER, they wouldn't have purchased 7 million copies. They don't know until after the fact, then end up avoiding the franchise instead of the publisher. The devs get the shaft while said publisher moves on to destroy another studio. EC, I still enjoy your work and hope you continue to voice from the perspective of the developers. I agree that the core CONCEPT of lootboxes isn't inherently bad; I just don't trust companies to take the high ground. The high ground is just bad business practice to anyone on the top floor. But, if the conversation keeps going then maybe the industry will find a good compromise between stockholders panicking at "mediocre" sales projection and publishers devolving the art of video games into a shameless cash grab. Here's hoping!
@ThePinkPansy
@ThePinkPansy 6 жыл бұрын
I would argue that 'This can be done in an exploitative and unethical way' is a good enough argument to remove loot boxes entirely when they exist in an environment with no regulation to prevent exploitation or enforcement of said regulation.
@blake-81
@blake-81 6 жыл бұрын
As both a senior student of psychology, and an avid gamer, I believe that the problem with these chance-based monetization methods is not their usage or exclusion as a whole, but the way they are implemented. The very same loot box system can be seen either as very good or inhumanly bad depending on how flexible it is; how much agency you have over what you win. Look at TF2's Crates, for instance, which to me is the best ever. If you don't get what you wanted from that crate, you have a myriad of options at hand. You can either sell it for REAL MONEY or you can trade it to another player for the item you want. And not only that, you can even find the item you want already for sale on the marketplace and not be bound to the whimsies of chance. Heck! Even if you get a super-duper rare item that.... you just don't care about, you can sell it for even MORE than what you initially paid for the crate and the key to open it. That's the kind of agency that makes ppl feel confident about spending, and besides, keep in mind that Valve DOES profit from all of these trasactions; they charge a tiny tax for every marketplace deal made (not to mention this is besides the cost of the crate which the player already paid, which they also keep), just like real life markets do. And this works! However, if you create the Lootbox system, and then build the game AROUND IT, like a fancy coat of game-flavored candy, with no real ''game'' experience and nothing else to add, you are not creating a game; you are creating a game-themed gambling engine, in the same way a casino may choose to decorate a slot machine with a Star Wars theme. And sadly, this is the model 99% of the AAA Games Industry is going towards.
@CompOfHall
@CompOfHall 6 жыл бұрын
I'm pretty sure the people working on BF2 were working hard to make a good game. Then EA's business side probably stepped in with a huge list of "features" they wanted in the game, including a loot box system that would completely destroy all semblance of fair play. I do not think any of these AAA companies have been building games around lootboxes. Rather, I think the devs were doing their best to make good games, then corporate forced them to shoehorn monetization schemes in regardless of how negatively it impacted the game. Does this mean I think the industry is doing fine? No. No it does not.
@espeetea
@espeetea 6 жыл бұрын
You hit the nail on the head with your points. Could not have said it better myself.
@AlteredNova04
@AlteredNova04 6 жыл бұрын
Seriously I wouldn't mind loot boxes that much if they were designed like Valve makes them. It's these gambling-lite slot machine simulators with a gimped game attached that piss me off.
@dynamicworlds1
@dynamicworlds1 6 жыл бұрын
+
@cia4u401
@cia4u401 6 жыл бұрын
You can't really sell the items you get in TF2 for *real* money within their own system. You can sell them for steambucks, sure, but unless you want a new game to play those funbucks are pretty much useless. Also we're assuming you actually get one of those 5 items in the crate that are actually worth something instead of 10 cents out of the 2.50 dollars it costed to even open it in the first place ...how is this not gambling again?
@Arc3752
@Arc3752 6 жыл бұрын
I never asked for the best graphics, I don't know where game companies got the idea that it's required. There are 4 examples that crush sooo much of the competition that Extra credits dismisses as "lightning in a jar"-Minecraft, PUBG, FTL, Demon Souls (The progenitor of Dark Souls). It these had to be 100% Next-Gen, they would have bankrupted themselves, and you're trying to blame US for Publishers and Dev's bad choices...
@TheChrcol
@TheChrcol 6 жыл бұрын
source? I keep reading, consumers want this most people buy this But there is no source for this data, people saying it because other people and the media say it. Bigger marketed games get the big sales Brand recognition sells games. Word of mouth (good game) can get good sales but it would be more post launch not day 1 sales. Reviews of games can generate sales, and reviewers tend to put some emphasis on graphics, this could be where the misleading claim that people prioritise graphics on what games they buy comes from.
@-Agentbla
@-Agentbla 6 жыл бұрын
While everyone talks about how Indie games avoid lootboxes, I feel like it is important to say that not all AAA games need lootboxes to succeed either. Look at Breath of the Wild, Super Mario Odyssey, Horizon Zero Dawn, Pokemon US/UM, Persona 5, NieR: Automata. Almost all of those games have had incredibly conservative DLC Politics. Odyssey and Pokemon USUM had no DLCs, no microtransactions and no lootboxes, and Breath of the Wild and Horizon only had expansion packs months after they released. Persona 5 and NieR only had a few cosmetic DLCs, and the game still felt complete without them. All of those games did well, and all of those games were very recent releases. Saying that tactics like lootboxes, which are exploitative by definition*, are the only way for AAA publishers to turn a profit, is just false. *Extra Credits themselves explained in their video about skinner boxes ( kzbin.info/www/bejne/qojXp6WGiceElcU ) which psychological weakness is exploited and why buyers are, in fact, being conditioned to keep buying them.
@DMC4EVERUCCI
@DMC4EVERUCCI 6 жыл бұрын
Just something I'd like to point out: not really considering Zelda, Mario, or Pokemon since they are already some of the most popular, well known, recognizable and famous franchises in the world, let alone in gaming so of course they were going to be successful, even if they weren't as good as they are. But if we look at NieR's and Horizon's sales data we can see that the first "only" sold about 2m copies and the second one sold about 4,5m. Let's take Horizon into account first. We know that the Ps4 units sold are about 75m. 4,5m is about a 6% of that. So, Horizon was sold "only" to the 6% of total player base. If you ask me, that's not really successful. Also, considering it's a game that took about 4 years to develop and ALSO needed an entire engine to be developed for it, I *really* doubt it turned to profit from those 4,5m sales. Admittedly though, I don't thing it really needed to. Most Ps4/sony exclusive's real purpose is to sell the system more than to sell themselves. Sony is doing everything they can to push the notion that Ps4 has got very good (and good looking!) exclusives so that means it's the console you have to buy. And if you buy it, you have to subscribe to PsPlus as well or you won't have access to multiplayer or free games (as long as you're subscribed) and that's where Sony makes the most of the money back. Than they use that money to fund their first party studios to make even more exclusive games that need to look awesome and sell the system even more. And in general, any kind of first party game is really not a good comparison to third party games which are the ones where the whole microtransaction/lootboxes/profit thing comes into play. So, let's take a look at NieR Automata. It sold about 2m copies, which is maybe the most successful game (or certainly in the top3) in the history of Platinum Games. And guess what, that actually intrigues me for many reasons. Firstly, how in the hell were they able to even stay alive as an indipendent company if all of their games were always selling so poorly, and secondly why in the fuck were those games selling so poorly when their quality has always been so high?! So yeah that one's a real mystery to me, admittedly. But I can see why Microsoft chose to cancel Scalebound when the projected sales could have been around 2 to 3m at best after 4 to 6 years of development. And that's assuming the game would have been good in the first place. If it turned out to be a huge letdown (let's say idk, 72 score on metacritic), it would have sold much much less. I was actually forgetting Persona 5, and that too has only sold about 2m copies. Still, you see how both that and NieR do have MTX in them, even if just cosmetic. I think it just goes to show that it's not an inherently evil thing to put in games honestly. So yeah, if we consider NieR and Persona5 to be "successful" I'd say that none of the other, actual MTXless games you mentioned really qualify to be compared fairly to third party games that have them.
@takatamiyagawa5688
@takatamiyagawa5688 6 жыл бұрын
Those are single-player games, and if they're any good, you probably couldn't make a loot box system mesh even remotely well with the other carefully-balanced mechanics even if you tried. If a game is a perpetual multiplayer experience, then it makes more sense to include _some_ _sort_ of perpetual revenue stream. Loot boxes exist because there is a big enough subset of the gaming community that will grudgingly pay to win, and an even bigger subset that will grudgingly play a pay-to-win game for long enough for the developer to profit off the paying players. DMC4EVERUCCI An attach-rate of 6 Horizon's per 100 PS4s seems pretty good.
@matejlieskovsky9625
@matejlieskovsky9625 6 жыл бұрын
I think this is a sign of the AAA arms race finally outpacing the consumers. Fewer people have the money necessary to pay for a game with top graphics and even fewer have the hardware needed to enjoy those very graphics they paid for. But hey, I'm just a poor European student with a Linux notebook, so of course I'm biased.
@05Matz
@05Matz 6 жыл бұрын
Same here! (Except Canadian. And I have a decent (home-built) desktop too, but it also runs Linux); so it's not like AAA stuff even matters to me, particularly on the DRM-free diet I'm trying to keep recently.
@emikochan13
@emikochan13 6 жыл бұрын
millions of people have PCs, ps4s and xboxes, more people than ever have access to AAA games. You aren't everyone.
@witchhatter
@witchhatter 6 жыл бұрын
Yeah, diminishing returns are hitting hard when it comes to graphics. I think game console cycles need to slow down. (And should have been as far back as the Wii) You can get plenty of games on steam that don't need the latest hardware to run, so consoles and PCs are starting to swap places between the expensive niche and the more accessible option.
@05Matz
@05Matz 6 жыл бұрын
I didn't say I was everyone. Just that I was someone, and someone much like a previous poster. It's nice to know you aren't alone. Also, if you'll read my comment, I _just said_ that I have a PC (two, in fact, one desktop and one laptop), I just don't currently run Windows on either of them because it became more trouble than it was worth. I can even (occasionally) get some AAA games if I choose to, they just aren't interesting me enough that an OS they always come out on (Windows) is a high enough priority to be worth dual-booting any more. If a really good AAA game comes out DRM-free on Linux, I'll happily pick it up (and might even try my hand at running Windows games on Wine if other people report having success, which is how I already play several of the games I've purchased), but the AAA output these days is so formulaic and bland that I don't mind them rarely coming out on my platform of choice any more. If such bland games take so much money to develop, I suggest they explore leaner business models (possibly breaking teams into multiple smaller teams and working on multiple smaller projects at the same time).
@ItsTheFizz
@ItsTheFizz 6 жыл бұрын
If you think the gaming industry can be trusted to design loot boxes ethically, then I've got a bridge to sell you...
@roberthultgren9389
@roberthultgren9389 6 жыл бұрын
Hey exrta credits, really love this series of episodes and getting perspective on all this. Your core community is with you on this, so if anyone is slogging through the comments I just hope you know you did a really good job explaining an inflammatory subject in a very understandable and positive manor. THANKS!
@MereleFerele
@MereleFerele 6 жыл бұрын
If it was the people who can afford to pay extra buying lootboxes and subsidizing it for the rest of us with less money, that would be one thing. But that's not what's happening at all. The whales often *aren't* bored rich people, they're every day people making average amounts of money who get psychologically manipulated into dumping money they cannot afford into games. There's a reason you see so many of those stories like "I spent $15k on a mobile game, went into a debt and destroyed my marriage" or "kid maxes out parent's credit card". Because it isn't just the people who can afford to buy the gaming equivalent of ferraris who are getting sucked into lootbox hell.
@TommyTiger0070
@TommyTiger0070 6 жыл бұрын
I have not been supporting any games with lootboxes and the like. Vote with your wallets my friends.
@Gemini_Hero
@Gemini_Hero 6 жыл бұрын
I don't think even one time in history has a marketplace been changed by a small community of people consciously limiting their own options and fun for the sake of principle. You're free to do it if you want of course, I just don't think I'd advise anyone else hamper their own lives for something that unlikely to succeed. If lootboxes fall, they'll fall because the vast majority of people are disgusted enough by them to provoke a big enough backlash. Just not buying games that happen to practice an industry standard isn't gonna accomplish that.
@MattRoszak
@MattRoszak 6 жыл бұрын
I think you need both. A huge backlash may be worthless if a business sees that it is not affecting their sales numbers at all.
@Gemini_Hero
@Gemini_Hero 6 жыл бұрын
Grassroots boycotting on principle isn't going to put a dent in the sales of a single one of these AAA games. The BF2 backlash barely even accomplished that. It's not like the voting argument where if everyone thought their vote didn't matter then of course it won't, because unlike voting I think it's asking a lot for people to go out of their way to not play certain games on a principle held by a minority. You're just hurting yourself, not these big companies or these practices.
@CovaDax
@CovaDax 6 жыл бұрын
I'm okay with most auxiliary monetization models. DLC, Microtransactions, Collector's Editions and the like are fine. Loot Boxes get dicey, and I honestly think eliminating them completely is the best option. Asking big game studios to "just don't be evil about it" is ridiculous. Because it's always been a game of "How evil can I be without people getting mad". The more people accept it, the further they'll push it.
@highestqualitypigiron
@highestqualitypigiron 6 жыл бұрын
I have to agree, loot boxes are inherently unethical because it's extremely chance based. With DLC, season passes and all that jazz people know what they're paying for, they know if they buy x DLC they'll have x DLC. But not with loot boxes. You pay to have a chance (often an extremely small chance) to have the item you want. You can feed hundreds of dollars into a loot box system because there's one skin you desperately want but you get nothing but low quality shit because loot boxes are always stack the chance against you. The chance you'll get the item you actually want out of a loot box compared to all the other things inside it, especially if there are duplicates is so miniscule you're forced to gamble away your money until you have the item rather than just spending like $10 on some cosmetic DLC which is what a lot of people would be happy to do imo
@thefool8224
@thefool8224 6 жыл бұрын
Take 2 steps forward, then take 1 backwards. By the time you have lootboxes people will consider horse armor to be fair.
@CovaDax
@CovaDax 6 жыл бұрын
if i had to pick the "least wrong" way of doing loot boxes it would probably be hearthstone. Booster Packs are already an accepted and organic mechanism to tcg's, so one in a virtual game isn't too far off. And if you get nothing but junk, you can liquidate your crap cards and get the specific ones you want. But when content is locked behind rng on a day one FPS, then it's definitely a very wrong way to do it.
@clumsymind
@clumsymind 6 жыл бұрын
At very least they should make % chance to get each item public. That's bare minimum.
@Heimdal001
@Heimdal001 6 жыл бұрын
After saying not to be evil about it, EC went on to mention Battlefront 2. There is nothing ridiculous being said there, if you think about it. Battlefront 2 is an example that did not make the money it could have, and also gained severe notoriety, so EC says "don't be evil like that" - and yes, this is advice that literally benefits game developers directly! Don't go that far, or you'll fail at it! ...Game devs are who they are talking to with 100% of their EC videos, after all. I feel that it's a bizarrely strange point to call this stuff out as "How evil can I be without people getting mad". I mean, yes, it's the consumers duty not to just roll over and go along with everything game company's want... but companies aren't doing anything 'evil' here. This is the basics of what happens in the market since the market began (and not even 'game market', I'm talking 'market' in general!) Game devs are not generally evil by trying to make more and more money through their games, and gamers who push back are not 'the good guys' because they do - both sides are just cogs in how markets works. If we need consumers to be more active about something, and calling companies 'evil' will get them off their lazy butts, then I guess I can't argue that at all. The over-dramatization of it just happens to bother me about it.
@techdeth
@techdeth 6 жыл бұрын
Id rather buy Amiibo than a freaking loot box. At least I know what I'm getting, and for what cost, with the addition of a physical object to look at at the very least. No amount of rationalizing will ever make loot boxes okay. Sorry, but I have to give this video a thumbs down, and I do love this channel. There's a reason why actually good games don't go anywhere near this model. If I ever see From Soft implement a loot box model, I will legitimately eat my shoe.
@HydraSpectre1138
@HydraSpectre1138 3 жыл бұрын
And even better, amiibo (yes, spelled with all lowercase letters) can often be used for more than one game with different effects in each game.
@adamj3566
@adamj3566 6 жыл бұрын
extra credits been extra spooky lately
@walterwilson2199
@walterwilson2199 6 жыл бұрын
Loot Boxes are not the same as MTG boosters. If I don't like the risk involved with a booster pack I can trade or buy specific cards online.
@roy4173
@roy4173 6 жыл бұрын
Walter Wilson in addition, MTG boosters have a minimal rarity rule in every pack. So even the worst pack will still have at least one rare. Not all loot box systems abide by this rule.
@AegixDrakan
@AegixDrakan 6 жыл бұрын
THIISSSS. I can trade or sell trading cards, or use them as toilet paper if I want. I can't do anything else with my Witch Mercy skin other than use it in Overwatch. If they shut the game down, or everyone moves to Overwatch 2 in about 6 years, then my fancy skin is now completely utterly worthless. I can't even give it away to someone if I want to.
@GodwynDi
@GodwynDi 6 жыл бұрын
Which is why it isn't gambling.
@dapperghastmeowregard
@dapperghastmeowregard 6 жыл бұрын
If you don't like the risk involved in loot boxes, you can save up in game currency by playing the game, then buy the skin you want. Granted the exact numbers require a lot of work to get right, but you get the idea.
@GrahamBarth
@GrahamBarth 6 жыл бұрын
You also physically OWN the cards. You can SELL ALL of your cards, should you desire. Hell, you can draw penises on all of them, if that's your thing; they are yours. A loot box, and its contents, disappear when the server does... or when the next game is released. You are merely leasing them. As to Dapper's point that you can grind until you can afford the thing you want... yes & no. I played about 40 hours of Overwatch. I think I made something like 500 credits or coins or whatever the fuck in that time. There was many, MANY skins that I wanted, and as I recall, they all cost 1,000+. (The good skins -- I'm not talking about the recolors of the base skins.) If 40 fucking hours isn't enough to get just ONE of the things I want in a game, fuck that game. I was rolling in sprays I never even once used, though. That's... generous of Blizzard?
@neoikake
@neoikake 6 жыл бұрын
You dont need to pay 60$ to buy booster packs afterward.
@neoikake
@neoikake 6 жыл бұрын
That the point, if you whant a lootbox economie, dont charge me for the entry fee has well!
@hansschmid5639
@hansschmid5639 6 жыл бұрын
NoESanity Afraid you're wrong pal. neoikake's analogy works, you just changed it by saying "unless you want to be competitive". What about Shadow of War? 60 bucks for the game and it asks you to buy booster packs. No competitive mindset there. Just because you add some details doesnt make his original analogy absolete.
@DrShaym
@DrShaym 4 жыл бұрын
Saying loot boxes aren't gambling because you can't cash out is like saying, "I didn't kill him, the bullet did." It's a technicality that doesn't impress anyone who's intellectually honest.
@doxxi5319
@doxxi5319 6 жыл бұрын
You know I have been bouncing around videos from you guys, Jim sterling, and sid alpha, and i have come to a deeply disappointing realization i used to come here because you made it feel like games had a place and gave us a venue to talk about it with others and now you are defending a industry that disagrees with you, with the esa trying to keep a gaming museum from being made, it is disheartening to have you tell us that these people have our best interests at heart and need this money and are not just trying to screw over consumers.
@KingsandGenerals
@KingsandGenerals 6 жыл бұрын
EDIT. Disliking the video is not helpful, by the way, it just helps to curb the discussion. Extra Credits, I love you, but I think, the premise of this video is shaky from the start: We don't know what the publishers really earn from 60$. Until such time there is a transparency, no loot boxes can be considered ethical. EDIT: SW Battlefront II still made money, despite having to stop selling the loot boxes and not hitting the predicted numbers, that was clear from the info they sent to their investors. Yes, the games are more expensive to make, but the market for the games is much bigger now, so the number of buyers can offset the rising cost. Again, there is no transparency, we have no idea what their actual profits are.
@bremcurt9514
@bremcurt9514 6 жыл бұрын
Yup
@Psych-dc7uc
@Psych-dc7uc 6 жыл бұрын
love your videos!
@hippocrates1297
@hippocrates1297 6 жыл бұрын
Also digital distribution has drastically reduced the cost of production, its hard to see by how much exactly bujt many companies have claimed that its increased thier profits consideribly.
@gamegodtre141
@gamegodtre141 6 жыл бұрын
I no what Kmart used to purchase the games that cost 60 for and that was a little under 48 dollars for 30 3ds games it was a little under 24, per game. So about 20% of retail price is the profit for the retailer at least for Kmart back around 5 years ago
@Thestudioboy1
@Thestudioboy1 6 жыл бұрын
EA also said they would make their money back from SW Battlefront II without needing the loot-boxes.
@Maxislithium
@Maxislithium 6 жыл бұрын
Every part of this argument fails because it asks for personal restraint on the part of businesses. Not everyone will act badly, but SOMEONE will. And that SOMEONE will set the precedent and others WILL follow.
@PrimordialNightmare
@PrimordialNightmare 6 жыл бұрын
yeah, asking for peronal restraint of the companies is more than a bit of a stretch. We need to put clear and enforced rules on what is acceptable and what is not. As soon as possible. I think disclosing the odds, having everything attainable through lootboxes be attainable without spending money and possibly a countersystem to the random nature (i.e. in game currency for doubles or in every box to purchase directly) would be a good start.
@extragarb
@extragarb 6 жыл бұрын
Maxislithium, I definitely agree with your point about the futility of requesting business entities to have personal restraint, but that doesn't make the arguments fail. This episode is about how ethical lootboxes can be ethically designed, not a prediction if companies will design lootboxes ethically.
@michaelrobinson4266
@michaelrobinson4266 6 жыл бұрын
I've been watching for a while, but I just noticed how diverse your characters are and I think that is cool.
@simenvh2353
@simenvh2353 6 жыл бұрын
Hey i love youre channel and provide exelent facts and background noice when im grinding. Btw loved the episode you did on norway
@julian1000
@julian1000 6 жыл бұрын
Every positive point like "hey, it makes games cheaper!" were hammered in over and over. Negative things were brushed aside with "hey, there's no science so we can't know!" while there wasn't any more proof that whales are indeed rich people with money to spend. The whales are in fact just as much addicts that don't have the money to spend. Also, why didn't you ask "would you buy as many games if they cost $80 and didn't have any forms of microtransactions?" I bet you would have gotten *way* more than 2 hands.
@crunchy3188
@crunchy3188 6 жыл бұрын
julian1000 wish I could like this twice
@loper42
@loper42 6 жыл бұрын
People don't want to spend 80 dollars on games period. He'll, I don't even wanna spend 60. I usually get them 20% off for 50
@HOVNA
@HOVNA 6 жыл бұрын
Whales are rich people ffs. Stop this "exploiting children" bullshit. If you cant afford it, chances are you wont spend money for fucking skins in a video game. Gambling is the perpetual chase of getting rich by luck not buying fucking mystery boxes from the internet to get cool shit.
@DarnYeet
@DarnYeet 6 жыл бұрын
The most I've ever spent on a game, ever, is $40 on Overwatch. I also don't buy into microtransactions. I would have been reluctant to say the least if Overwatch was $80. I have my doubts it would have been **way** more than 2 hands.
@Venatius
@Venatius 6 жыл бұрын
"If you cant afford it, chances are you wont spend money for fucking skins in a video game." Then were the people EC mentioned at 6:40 just made up?
@hippocrates1297
@hippocrates1297 6 жыл бұрын
In this video multiple times you make arguements along the lines of "whales/people paying for loot boxes allow the rest of us to pay less" I understand how in thoery that makes perfect sense buut ive yet to come across any hard data that shows that to be true but i have seen companies like EA claim that lack of loot boxes doesnt hurt them, i believe they even said that in an investor meeting whwre they would be legally compelled to tell the truth to thier investors. Its hard to see any of these potentially abusable sourses of income as anything but abusive when we cant see the effects they have for companies.
@AaditDoshi
@AaditDoshi 6 жыл бұрын
You want to look at casino data. They have a ton of research on this topic.
@hippocrates1297
@hippocrates1297 6 жыл бұрын
Aadit Doshi that wouldnt help me to understnad how much money triple A game studios make from loot boxes or how neccesary that inckme is to them.
@Sorenzo
@Sorenzo 6 жыл бұрын
I REALLY appreciate your pointing out that companies are ultimately trying to make money. A lot of people will explain what a company is doing and, in doing so, insinuate that companies are "only trying to give the customers what they want".
@ThinkingReality
@ThinkingReality 5 жыл бұрын
This... Does not hold up well.
@Asymmetry0
@Asymmetry0 6 жыл бұрын
There nothing ethical about gambling Needs to be a warning sticker on games now if they contain loot boxes. I wont ever buy a game with this crap in it.
@InazumaDash
@InazumaDash 6 жыл бұрын
Yeah. And not sold to anyone that's not old enough to gamble. Different in other countries but you get the deal.
@Asymmetry0
@Asymmetry0 6 жыл бұрын
I'm old enough but want nothing to do with this type of garbage. Rather developers spend time making good games rather than video poker machines on steam.
@dracomet2097
@dracomet2097 6 жыл бұрын
All games with Loot boxes should be labelled AO and all games with Microtransactions should be M regardless of content.
@Alverant
@Alverant 6 жыл бұрын
If lootboxes aren't gambling, then why are they using gambling tricks? Also if they're not gambling then what is the games industry doing to prove that? Are they supporting more studies be done (by "supporting" I mean "more than lip service")? Plus the whole "you can payout" is just sidestepping the issue. Church raffles are gambling as well and we don't let children enter them either. And you do know that EA's stock price is back up to where it was before BF2 so it didn't really affect them at all. There is no such thing as an "ethical" lootbox system. If a game wants to put that into their monitization scheme, make it a free to play game.
@alan62036
@alan62036 6 жыл бұрын
Not to mention you can sell CSGO skins, rare weapons etc that go into your steam wallet, which basically means saving money on future game purchases.
@JamEngulfer
@JamEngulfer 6 жыл бұрын
If all loot boxes are gambling, then having very rare drops from repeatable content in an MMO is also gambling. The in-game content is designed to keep you replaying it to try and get the rare loot and keep you paying your subscription fee. That is fundamentally no different to giving loot boxes rare drops that make you keep paying to try and get them.
@alan62036
@alan62036 6 жыл бұрын
Not really. With rare drops you still have to actually play the game (beat the certain enemy, maybe in a certain way.) Whereas lootboxes are instant gratification.
@alexanerose4820
@alexanerose4820 6 жыл бұрын
+Alan2022 Yeah instant gratification that you still get. When you d that fora slot machine you get nothing in eturn.
@JamEngulfer
@JamEngulfer 6 жыл бұрын
Alan2002: In poker or blackjack, you pay in and still have to play the game before you see whether you succeeded or failed. Everyone still considers them gambling. The gratification isn't instant with those games either. A lottery or betting on horse racing is definitely gambling, but you have to wait for hours or days before you see whether you won or not. Neither of them are instant gratification, but they're still gambling.
@krausercruz2780
@krausercruz2780 6 жыл бұрын
So far the only "Ethical Lootboxes" i have seen are from Heroes of the Storm and Clash Royale. In HotS the only thing they need to do is let us sell skins that we dont need and we will be golden, and the drop rates on the normal (non rare) loot boxes seems fair with every lootbox i earn (not buy) giving me at lease an uncommon skin and i can always reroll (usually only once is enough) if i get full commons. On top of that the only lootbox you can buy are the rare ones that have a better chance to give you higher quality skins or even heroes and mounts. Also They have Character lootboxes once you get a hero to level 10 /and i believe every 5-10 levels after that) that is basically a rare lootbox with guaranteed to have at least one thing for that hero, the only thing that those boxes need fixing is that the "guaranteed items" should only include skins cause when i want a reward for level 10 Abadur is a cool skin i can show off not emotes or sprays of that hero. Clash royal is basically a free card game and from my experience even if you get cards you dont like those cards can work if you build a deck around it, im pretty decent at the game and getting better every day (with my own weird, off meta build i have been honing) but i have been defeated by the silliest builts imaginable with cards combos i didnt even tough it was possible (how can anyone win with a 8+ elixir deck O.o). LoL is getting there, with the champion and skin fragments and every new event shows me they seem to be working hard on making it as fair as possible. Those are my examples if you guys want to look into them.
@thpion
@thpion 5 жыл бұрын
Clash Royale has one of the worst monetization schemes I've seen in a while. It's full pay2win (ruining the matchmaking system) and you can spend more than $10000 and you are still not even close to having everything maxed out.
The Rise & Fall of Loot Boxes
25:19
The Act Man
Рет қаралды 1,5 МЛН
Мы никогда не были так напуганы!
00:15
Аришнев
Рет қаралды 6 МЛН
- А что в креме? - Это кАкАооо! #КондитерДети
00:24
Телеканал ПЯТНИЦА
Рет қаралды 7 МЛН
Этот Пёс Кое-Что Наделал 😳
00:31
Глеб Рандалайнен
Рет қаралды 4 МЛН
Accessibility - The Curb Cut Effect - Extra Credits
7:32
Extra History
Рет қаралды 473 М.
The Calendar's 10,000 Year History | World History | Extra History
10:06
Game Theory: How Loot Boxes HACK YOUR BRAIN!
12:25
The Game Theorists
Рет қаралды 3,4 МЛН
Free to Play Laws - Can We Stop Predatory Practices? - Extra Credits
4:47
Designing Addiction: The Twisted Psychology Of Game Design
16:08
Osu!'s Biggest Cheater Was Finally Caught
20:36
Karl Jobst
Рет қаралды 684 М.
МЕГАЯЩИКИ ВЕРНУЛИСЬ В BRAWL STARS
20:36
Поззи
Рет қаралды 708 М.
MEGA BOXES ARE BACK!!!
8:53
Brawl Stars
Рет қаралды 36 МЛН