Dude... WTF! Some people are like "oh cool" I'm loosing my mind! You basically give away all the assets from the matrix game? Insane! Thank you so much!
@DeadEagleUE2 жыл бұрын
Stream blew my mind, its very generous their giving away all the assets! kan niet wachten om weer verder te gaan in UE ;D
@syno36082 жыл бұрын
i'm still trying to picki up my mind's blown pieces ....
@getitstandswithukraine66372 жыл бұрын
Seriously, I thought we could only dream of this. They truly are democratizing game development. This is insane. Insanely great that is.
@deskgamer80292 жыл бұрын
exactly!
@MalrickEQ22 жыл бұрын
Yet people still think "EPIC bad! Valve good!"
@virtual_intel2 жыл бұрын
Incredible how far UE has come. Awesome work dev team and whomever was responsible for all the tech powers behind it all. Simply amazing!
@caesarpromedia6352 жыл бұрын
Fellow scholar, this is in itself was masterclass on Technical Artistry. Thank you for the break down. I learn more than my tiny brain can ingest!!
@ifur2 жыл бұрын
I don't even design/make games but I'm still watching and amazed by the amount of work and creativity.
@guillermoruiz3462 жыл бұрын
It's beautiful to see back in time, to remember Unreal 1... how awesome and lovely was... and now stil keeping the same feelings... the same love!!!
@JuanPablodelaTorre2 жыл бұрын
UE is so cool that as soon as Votch Levi appeared on screen I thought it was a metahuman. I'm still not convinced it isn't.
@joos3D2 жыл бұрын
Okay, okay. I’ll check out the procedural tech talk!
@Yggdrasil7772 жыл бұрын
FYI: The City Sample is about 93 gigs to download.
@squarerootof22 жыл бұрын
Lmao...Nothing my old trusty laptop can't handle!
@puyodead12 жыл бұрын
Wow, I should have expected that lol. Thank you for the heads up
@stephencurah10592 жыл бұрын
yeah i was going to download last night until i saw the file size lol. need to do it before bed time....set it and let it run
@TheMak19852 жыл бұрын
So it’s a little smaller than a CoD/CyberPunk patch.
@faradaysinfinity2 жыл бұрын
And double to create project. Once created tho can delete original download
@coder53822 жыл бұрын
Dude, that's the day we've all been waiting for! Thanks guys! ;-)
@sams_3d_stuff2 жыл бұрын
So much knowledge packed here!
@wilismatrix98472 жыл бұрын
I'm just hmmm..my brain have a siezure.. all those problems and how you clarify them and solve them is just next level.. I feel my self like I'm coming from a cave from 10000 BC
@maxmustsleep2 жыл бұрын
i think somebody messed up the live stream here :D but it's pre recorded videos anyway so it's actually not too bad and i can watch it at 2x speed for the less interesting parts
@ninjaperu72532 жыл бұрын
I also come for the same I am actually working on my unreal project and suddenly triggered oh unreal in 2022 is best oh state of unreal and encountered this video
@bernhard.design2 жыл бұрын
thx for all the technical explanation. Is your team also planning video episodes, that's for users, and tutoring us how to use it as a creator? thx and keep rocking, this is really epic. cheers
@fpshunter2 жыл бұрын
Explain if I understand correctly how nanites work? Does the system automatically segment all polygons and send a request to draw not each individual polygon, but the entire group?
@DeadEagleUE2 жыл бұрын
i'd advice you to watch this video; kzbin.info/www/bejne/roa4hKaOqNyskK8&ab_channel=UnrealEngine
@iceamerica79772 жыл бұрын
The Road lanes solution is just on another level haha
@bhavana011232 жыл бұрын
Simply awesome. I’d really lime to know how Lumen uses the emissive light panels that make up the building maps, the millions of them, to ‘happy accident’-light at night WITHOUT bringing my workstation to its knees. Sheesh.
@GonziHere2 жыл бұрын
"Check our talk about building the look development" 10:07 ? Does someone please have a link to it? EDIT: nevermind, it starts at 27:30, but sadly doesn't mention the tool in the details that I've expected. Great content nevertheless :-)
@sgbench2 жыл бұрын
I think they're still in the process of uploading the videos
@GonziHere2 жыл бұрын
@@sgbench seeing their uploads, yeah :-D might be just that :D
@scaredyfish2 жыл бұрын
I think the lookdev talk is in this video starting 27:30
@GonziHere2 жыл бұрын
@@scaredyfish yeah, now that you mention it, you are right. It's labeled like that. They just don't really mention how that tool works, only how their pipeline was laid down. I was interested in that, since I've recently created .uassets programatically, so I was interested in their usage. Oh well. Still great content though.
@MovingDungeons2 жыл бұрын
Amazing, thank you for the break down.
@nazirullsafrypaijo56942 жыл бұрын
Is there an online course for world building using this method already? Im keen to get this to my workflow
@Spidouz2 жыл бұрын
I know it might sounds crazy, but I just can’t wait until someone are modeling the whole actual world, so we could have a virtual world map that would match the real world… blurring even more the line between real world and virtual world… creating our own Matrix once AR/VR will be popular.
@FlorianW.2 жыл бұрын
I missing at Nanite and Lumen support for VR and Opacity - is this planned in the nearly future? have you a roadmap for coming versions of UE5?
@cpt_boogie3843 Жыл бұрын
Amazing demonstration of the process. Great stuff, here.
@thePawelSroczynski2 жыл бұрын
are you planning to make such a video course to make such a city, maybe smaller :) ??
@AktivPlus2 жыл бұрын
супер разработка благодарю (happy)
@smudgybrown672 жыл бұрын
Super cool, although, why is the game not available for the PC?
@3rodox2 жыл бұрын
Because the photo realistic 3D models of Keanu & Carrie would be immediately ripped and released to the internet for the rest of time for anyone to use how they see fit.
@smudgybrown672 жыл бұрын
@@3rodox Isn't a PC game packaged as an executable, and assets within the game are embedded within that, and so I thought they would protected. Please explain further.
@3rodox2 жыл бұрын
@@smudgybrown67 Full disclosure, I'm not an expert at this kind of thing but I do know that it is possible to rip 3d models from any pc game. One example is the Forza games, people like to rip these car models due to their high detail to use in other projects. It's a shame because id love to play the matrix demo on my PC
@smudgybrown672 жыл бұрын
@@3rodox I've never seen an application that can rip full 3D characters directly from any game but as you say it's possible?!? Yes, they should have put it on the PC, I played the demo and it too, blew me away.
@ProjectPhysX2 жыл бұрын
So I just downloaded and tested the packaged demo on PC. With highest settings, 20fps on Titan Xp + i7-8700k. With some adjusted settings, 40fps. Uses ~6GB VRAM. I can now understand the hype around this. They hit the holy grail of computer graphics with the Nanite adaptive mesh refinement. The detail everywhere blows you off the chair. There is no cheating going on. The spokes of bicycles, fences, street litter, the undersides of cars with suspension and exhaust pipes, ... everything is meshed geometry in extreme detail. You can look inside the building windows and you will find properly rendered office rooms with furniture. I can't wait for the next generation of video games that will come out of this, especially for VR.
@dampflokfreund2 жыл бұрын
Stutters like crazy tho
@gigawebsurfer2 жыл бұрын
@@dampflokfreund It would in the editor.
@MrZzm887 ай бұрын
Where to download the modular building kit mentioned in this video?
@zy-blade2 жыл бұрын
@Unreal Engine Very indepth video, nicely made! Could you provide a code snippet with the logic for the random window/interior generator? I'm currently figuring out the bitmask and probably could write my own based on your bitmask, but that's time consuming and much trial & error. I just could generate random floats, but since the room size is controlled by the bitmask too, there are numbers, which are "invalid" because of the inconsistent bitmask behind it =) So I need some sort of random bitmask generator.
@christopherwatts9842 жыл бұрын
Incredibly Informative, thankyou !!!!!
@FishMan1nsk Жыл бұрын
Didnt get how that baked this World Space Postion. Looks like some sort of a directional occlusion. Does anyone know how to bake this?
@pierrecharpentier67302 жыл бұрын
Loved the "Generating a World" talk and now watching this one! I do have one question tho: when will we be able to play this demo on PC?
@derzart2 жыл бұрын
Can’t wait to get my hands on UE5.
@edgarcia44752 жыл бұрын
Learn something new everyday about lumens and nanites
@edgarcia44752 жыл бұрын
Learn something new about lumens and nanites everyday
@aldo_3d2 жыл бұрын
Literally EPIC :D
@Jenus852 жыл бұрын
So fun to see you Votch! Great stuff!
@PaulV3D2 жыл бұрын
I have so many questions. "Packed" blueprints? Is just the first of many questions.
@MEneifal2 жыл бұрын
great explanation
@arielshpitzer2 жыл бұрын
WOW ! it's like magic to us peasents... simply genius.
@rha3d2 жыл бұрын
is it ready I am still trying the urderstand the procedural buildings
@TwunhuStudio2 жыл бұрын
Incredible pipeline simply incredible
@djayjp2 жыл бұрын
Way better than Resurrection.
@TheEmptyT2 жыл бұрын
Such a shame the world is ending shortly - I would have loved to learn this :D
@MalrickEQ22 жыл бұрын
Troll detected.
@Michael-ik3fc2 жыл бұрын
(8:50) Why do all the building modules have thickness? Wouldent it be better for performance to use 2D panels and then save 4 vertices and 5 faces for each module? At 24:12 you also mention that lumen performs better when there is no overlap of meshes but if the modules have thickness a building will contain a lot of overlapping faces that arent visible anyway.
@g0d182 Жыл бұрын
They mentioned thet avoid overlap with "cap" modules that consume average angles of thick objects
@Rydn Жыл бұрын
10:01 What talk? Anyone has a link?
@Taizesongs5292 жыл бұрын
How do you make the textures of the packed environment mask? I found the file in the project and studied them but still failed.
@marshal4872 жыл бұрын
Thanks😍
@djayjp2 жыл бұрын
Small critique: night time lights are way too bright.
@F0r3v3rT0m0rr0w2 жыл бұрын
*looks at this* oh wow this is awesome Houdini is an amazing tool *sees price for houdini, head hits desk in sadness*
@animat1d2 жыл бұрын
Saludo, tengo una pregunta... Pueden hacer un tutorial de como intercambiar personaje, Ya que estoy haciendo un juego y tengo todo listo pero me gustaria agregar al juego 2 personaje que se puedan intercambiar. Podrian hacer un tutorial de como...
@djayjp2 жыл бұрын
Finally achieving that AMD Cinema 2.0 fidelity...!
@LostToPixels2 жыл бұрын
When will this demo be available on PC?
@ash1kh2 жыл бұрын
If the movie was 1/10 th of this matrix awakens in excitement, it would be new Era for matrix. Nonetheless whatever the movie failed to deliver. Ue 5 is in rescue. Pure dope.
@qinjason11992 жыл бұрын
Where is the build look development?
@svene.31542 жыл бұрын
if i download the 93gb i can play the matrix demo on pc?
@c4fusion12 жыл бұрын
I really want city skylines 2 to use UE5 now 😆
@marcelinouzerrio49372 жыл бұрын
impressive.
@Sam-Fisher2 жыл бұрын
🔥🔥🔥🔥🔥🔥🔥🔥🔥
@AphroditeLee2 жыл бұрын
THANKS!!!!!!!!!!!!
@nicolasboureau99292 жыл бұрын
Merci !
@Blacklight2k2 жыл бұрын
Why did you just release this if it's live now on the live stream?
@ClintochX2 жыл бұрын
😂 😂 😂 😅 Ya I wonder why
@Mr_Tea_Rexx2 жыл бұрын
hows this work since opacity channel doesn't work with UDIMs or has this been addressed in UE5 cause it you have it set to virtual textures you literally cant use it at all unless you turn it off which isn't great
@ScottGClifford2 жыл бұрын
Yes, it is true that the opacity mask input on a blend mode = masked material can not accept a virtual texture (UDIM is a version of VT), however, we did not use any materials of this nature on the project.
@Mr_Tea_Rexx2 жыл бұрын
@@ScottGClifford ok thank you for the input its greatly appreciated :), its just disappointing that the opacity mask isn't support by default otherwise we would use the UDIM's and try out the tile sheet method that shown. Tho i have seen this requested a ton on the forums after some projects switched and then realized it isn't supported.
@ScottGClifford2 жыл бұрын
@@Mr_Tea_Rexx I believe this is an active area of development. Your issue does not go unnoticed.
@Mr_Tea_Rexx2 жыл бұрын
@@ScottGClifford so this is actually being looked into ??? if thats the case should i switch to UDIM's and future proof the project ?? cause we early in development still with the models ive been doing
@ScottGClifford2 жыл бұрын
@@Mr_Tea_Rexx I am unaware of the exact state of development but I will inquire and let you know.
@cryptocurrencysscarface64602 жыл бұрын
Genius!!
@igdeveloper3852 жыл бұрын
What Is Rule Processor ? Explain In One Video ?
@jackgreasley50482 жыл бұрын
Rules processor is a system that takes the point cloud generated from Houdini and turns it into items in the UE world. The "Rules" give the artist fine control over how each point is turned into something in the world be it a static mesh instance, actor, audio emitter and so on. An example might be "take every point above 50m from the ground and turn it into a static mesh instance on actor A, then take every point below 50m and add it as a static mesh instance on Actor B".
@DistructiveElements2 жыл бұрын
@@jackgreasley5048 The rule processor doesn't seem to exist in the current version of UE5
@HirogenCD2 жыл бұрын
Awesome... but where do I learn all that... or do you have to study UE5 for the next 5 years?
@juanmilanese2 жыл бұрын
for the rest of your life actually
@redder30762 жыл бұрын
UE5 tutorials have already been around here on YT since the preview version's launch last year.
@HirogenCD2 жыл бұрын
@@redder3076 I rather, have verified sources, youtube can be a hit and miss with tutorials and most are sadly a miss :(
@ElCineHefe Жыл бұрын
Help me get this straight. We can download this amazing and gigantic asset package for free and use it in our own game development - for free? 😮
@ElCineHefe Жыл бұрын
And if we have our own unique buildings and elevated trains, can we edit together something customized from this?
@carlosiniguezmx2 жыл бұрын
¡WOW!
@DenisZaharenko2 жыл бұрын
Too bad i cant find ue5 in the launcher. Only the 4. Versions
@jonteguy2 жыл бұрын
I had UE5 from before so all I had was an update for it today. I'm sure the option to pick UE5 will be back shortly for those who didn't already have it.
@DenisZaharenko2 жыл бұрын
@@jonteguy i had it too but deinstalled it a few weeks ago
@UnrealEngine2 жыл бұрын
If you're having issues with it showing up in launcher, try restarting or checking back every few minutes or so - sometimes it takes a bit for the launcher to catch up. Let us know if you get access!
@squarerootof22 жыл бұрын
It didn't appear in my launcher either but I managed to download it with some workaround. I just don't remember exactly how I did it. Keep clicking links...
@DenisZaharenko2 жыл бұрын
@@squarerootof2 what links?
@MARCO-rq2ph2 жыл бұрын
All we need is the power to handle this XD
@hadipourkerman2 жыл бұрын
$Mind == Blowned;
@ProceduralWorldLab2 жыл бұрын
I have impressions that epic is describing my Procedural Building Generator! what technicals similarities 😅😀
@JasonRayment2 жыл бұрын
Why City sample Buildings content not compatible with MacOS I don't want to buy a Windows PC
@kummer452 жыл бұрын
Now imagine what a true architect can do with this workflow? Imagine constructing full buildings with interiors this way. The level of these professionals are way too high.
@ajs51372 жыл бұрын
Kms at min no13
@zr_12342 жыл бұрын
Anyway I can just play it on PC without using it live within the engine??
@RNDM-nd7tj2 жыл бұрын
Package it
@RedD12gaming2 жыл бұрын
System requirements?
@nicolaw32 жыл бұрын
One
@francoisberon2 жыл бұрын
What kind of sorcery is this? I do not understand...
@Kholaslittlespot12 жыл бұрын
ooooooooooooh
@Silvermahdi2 жыл бұрын
please add Persian subtitle
@hafedabdeslam49622 жыл бұрын
Ark wherd
@JarppaGuru2 жыл бұрын
if you can do it blender you can do it unity 3d you can do it unreal 4 you can do it unreal 5preview you can do it unreal5
@FirstLast-tb7qn2 жыл бұрын
Elon musk is trying to make neo a reality by neuralink.