The Mechanic That Made Guilty Gear

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GekkoSquirrel

GekkoSquirrel

Күн бұрын

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Fighting Game Glossary: glossary.infil...

Пікірлер: 273
@josiuwu
@josiuwu Жыл бұрын
I love how all the footage of missing link is just sol doing the same infinite
@sillyBale
@sillyBale Жыл бұрын
Even after all these years, he hasn't changed one bit.
@jreut09
@jreut09 Жыл бұрын
Honestly not much of the footage he has on in the vid really ever has anything to do with what he talks about at the time
@NexTDesigns
@NexTDesigns Жыл бұрын
@@jreut09 pretty much
@mibeador
@mibeador Жыл бұрын
If only they had made the AI air tech but alas
@jjh01harmon38
@jjh01harmon38 Жыл бұрын
That's not even an infinite lol. You can tech out of it.
@AcencialAMV
@AcencialAMV Жыл бұрын
Didn't know Daisuke was a mechanic before becoming a gamedev.
@ryan_1099
@ryan_1099 Жыл бұрын
Maybe he was a chef too
@Versitax
@Versitax Жыл бұрын
Dude was working with gears and said to himself “that should be a game.”
@carbon_juice
@carbon_juice Жыл бұрын
@@Versitax "make him guilty, too"
@microlips4779
@microlips4779 Жыл бұрын
@@carbon_juice then name him Fredrick
@akgfilming
@akgfilming Жыл бұрын
i'm seriously gonna delete youtube at this rate
@_arkalis_5573
@_arkalis_5573 Жыл бұрын
Remember, in missing link the AI for the final fight can Kara cancel years before it was introduced and destroy you in 15 different ways
@Shodan130
@Shodan130 Жыл бұрын
you mean years before it was introduced in gg right ? kara canceling was used before missing link ever came out in other games
@_arkalis_5573
@_arkalis_5573 Жыл бұрын
@@Shodan130 yea I just didn't want to edit the comment again
@InternetAddict069
@InternetAddict069 Жыл бұрын
​@@_arkalis_5573i think "allowed" would've been a better word.
@Living_Target
@Living_Target Жыл бұрын
We talking about Justice or Baiken?
@Ramsey276one
@Ramsey276one Жыл бұрын
One of those was being SIREN HEAD BEAM FOREVERE
@PopfulAdvantage
@PopfulAdvantage Жыл бұрын
Fun Fact: In GGX Advance Edition, if you enable "Original Mode" in the settings, Roman Cancel will power-up certain special moves as a nod to Charge Cancels.
@Ramsey276one
@Ramsey276one Жыл бұрын
WAT
@Maxler5795
@Maxler5795 Жыл бұрын
i fucking love RCs because they can be as simple as doing a bnb twice, or as nuts as sol being able to do 351 damage with 100 meter.
@Vadered99
@Vadered99 Жыл бұрын
379 if you land a Heavy Mob Cemetary in the corner!
@Maxler5795
@Maxler5795 Жыл бұрын
​@@Vadered99yup. I love that.
@kingstaze9696
@kingstaze9696 Жыл бұрын
Or 899 if you're fighting Asuka with no mana in training mode
@MrSupedoSpade
@MrSupedoSpade Жыл бұрын
Season 3 makes Strive feel particularly rich. The RPS with RC is some of my favorite. I really love Street Fighter 6 and the way Capcom integrated the Drive Gauge into all aspects of gameplay. It is critical to manage your meter in that game. And now Season 3 Strive feels similar. I much more enjoy the gameplay of Strive to SF6 and it's because of being able to RC at pretty much any moment if you have the meter. Its rather telling now that all the RCs are on such relatively equal footing. The ability to use them for defense, mixups, combos, whiff canceling, reversals, and plus frames makes the resource one of the best I've personally seen in a fighting game.
@davidwilkinson4634
@davidwilkinson4634 Жыл бұрын
👍👍👍
@evilded2
@evilded2 Жыл бұрын
Say what you want about strive but, the way the RC system was overhaul is one of the best decisions the team made, even more so in the later seasons, it is genuinely incredible.
@cuecrunch
@cuecrunch Жыл бұрын
no, the frc system is objectively speaking the most well balanced and well done rc system, despite the flaws with the 2f barrier of entry on some frcs. Yrcs and the slowdown of RCs of xrd onward really boxed in the amount of decisions possible with any one move, frcs allowed more nuanced balancing decisions with any 1 move, and made the game feel fast paced. Additionally with the addition of slowdowns, all the characters kind of got homogenized as the slowdown allows for the same kind of mixups across the cast (in strive with blue rc fuzzies, in xrd with yrc projectile oki etc.), objectively speaking if they worked out the kinks with the frc system(make the minimum frc window 3-5 frames and a little bit more obvious, dont just give characters 25% rcs with specials that frc at f2-3) the game would be much much better
@theonetheycallheadspace2899
@theonetheycallheadspace2899 Жыл бұрын
​@@cuecrunchnivr argument, unfortunately Oldhead
@goldsocks9999
@goldsocks9999 Жыл бұрын
I only don't agree because i'm biased and XrdR2 is my favorite fighting game
@aut0mata
@aut0mata Жыл бұрын
​@@theonetheycallheadspace2899nivr argument?
@rachetmarvel931
@rachetmarvel931 Жыл бұрын
​@cuecrunch I kinda agree,that's why I prefer BBCF RC,because it was more like ac+r.
@Micha-Hil
@Micha-Hil Жыл бұрын
I love Roman Cancels so much. No, scratch that. Any kind of Metered Cancel is welcome in any fighting game. FADCs in SF4, V-Trigger cancels in SF5, Drive Rush cancels in SF6, Rapid Cancels in BlazBlue, Sparking Blast in DBFZ, Report Cancels in Among Us Arena, Max Mode Cancels in KOF, Kyanta Cancels in Ultra Fight Da Kyanta 2, and really anything else you can think of that lets players extend their combos to whatever degree they want. It's beautiful. More games need these kinds of systems.
@Ramsey276one
@Ramsey276one Жыл бұрын
Fully agree Even in Guilty Gear Exceed CCG!
@Ramsey276one
@Ramsey276one Жыл бұрын
Google Guilty Gear Board Game And get yourselves a Demo Deck, people!
@animaIpath
@animaIpath Жыл бұрын
roman cancel is easily my favorite fighting game mechanic all time. so simple yet complex
@EliTheGleason
@EliTheGleason Жыл бұрын
People always talking about roman cancels, but no on ever asks what happened to the germanic tribal cancels
@OccuredJakub12
@OccuredJakub12 Жыл бұрын
About Missing Link, they actually did consider doing 3D graphics for Missing Link but I think didn't choose it out of budget limitations or just 2D was easier to do
@Ramsey276one
@Ramsey276one Жыл бұрын
Smart choice
@Toxic-Pyro
@Toxic-Pyro Жыл бұрын
Wish you picked some better footage, it was really obvious when you were talking about strive Roman cancels. I get it cause digging through footage is really annoying, but it was a little disappointing
@felman87
@felman87 Жыл бұрын
"before I was even born" This just makes me feel old.
@leschroder7773
@leschroder7773 Жыл бұрын
The mechanic that made guilty gear is READY OR???? TIME TO REALIZE
@hhaammzzaattaarraaff3313
@hhaammzzaattaarraaff3313 Жыл бұрын
in +R you can't rc your attacks if you're not hitting the opponent That's why frc is the only way to cancel attacks without hitting the opponent which is hard but some moves are way easier to frc than other and also more important if you want to learn FRC start with something like canceling a projectile
@plutoniocoyote
@plutoniocoyote Жыл бұрын
Hey this is a fine video on the informative side (although please be very careful when lumping together X and all versions of XX under "+R" because these are different games that have varying mechanics, for example the video fails to address FRCs came with XX which is a bit of a bummer). However what's really frustrating are the background clips, in a video like this it would add so much to the explanation to have clips actually showcasing what you are talking about, explaining RCs while a clip without a single RC plays in the background would probably confuse people who aren't already familiar with the mechanics (which is pretty unfortunate for a video that aims to explain how those mechanics work). It's even worse when it's like 4-5 clips being played on loop for 5 minutes or so and gets really tiring to watch. I think the worst part is probably the PRC explanation in Xrd where there's probably one (?) PRC shown during the full section
@NoirLouisStream
@NoirLouisStream Жыл бұрын
I mean before +R there are moves with wide FRC window and there are 1 frame FRC windows. As of +R the FRC windows only as small as 2 frames, so it’s not right to lump it together. Edit: I forgot to add some FRC windows are wide enough for people to execute as of +R. The applications of this kind of mechanic can make it interesting or dull depending on how it communicate with system around it.
@plutoniocoyote
@plutoniocoyote Жыл бұрын
@@NoirLouisStream Yeah that's what I was saying, not all versions of XX are identical to +R in their mechanics
@NoirLouisStream
@NoirLouisStream Жыл бұрын
@@plutoniocoyote there are definitely differences between version updates, so points are taken
@juniperrodley9843
@juniperrodley9843 Жыл бұрын
tbf it was very funny that all the footage of the first game was the same infinite
@atomu27
@atomu27 Жыл бұрын
@@juniperrodley9843nah it was kind of annoying tbh 😂
@Cambiony
@Cambiony Жыл бұрын
To be fair, the 25 meter options in the older games were pretty dominant over other metered options. It is incredibly strong being able to do a thing 4 times instead of 2 times. I was about to say that I wish if they add force breaks to strive they are also 50 meter, but WA and deflect already have the inputs FBs would most likely have, so idk if are getting any more tension options in strive.
@nkirmath8621
@nkirmath8621 Жыл бұрын
Guess not everyone knows this, but xrd had a unique form of super attack that used burst meter to deal extra damage and get some burst on return. It's literally drive assault without the fully animated super, but with the new bonus of taking their meter.
@cerdi_99
@cerdi_99 9 ай бұрын
burst supers steal burst?!
@HandOfVecna1188
@HandOfVecna1188 Жыл бұрын
I remember Ky had an FRC window on his throw. Just his regular throw. He could get Real Damage off of it, and the timing lined up really well with the animation. Maybe one of the most satisfying things I ever did.
@yugijak
@yugijak Жыл бұрын
So happy you brought up blazblue It's kind of comforting the series is still remembered
@Ramsey276one
@Ramsey276one Жыл бұрын
GALAHAD
@Hazard_sys
@Hazard_sys Жыл бұрын
"The roman cancel system took the charge cancel system from the original game and gave it some rules around it so it wasn't so unwieldy" HOS players:
@Ramsey276one
@Ramsey276one Жыл бұрын
HOS??
@starbutter2730
@starbutter2730 Жыл бұрын
​@@Ramsey276oneHoly Order Sol
@Ramsey276one
@Ramsey276one Жыл бұрын
@@starbutter2730 oh Godd old Fred! XD
@leonardodelimaferreira8509
@leonardodelimaferreira8509 Жыл бұрын
Nice video... but, you could've done a better job illustrating the different types of RC, instead most of the times you showed a completely unrelated clip of Johnny comboing, I still don't know what a good example or blue RC is; of course I may be severely wrong and you did show good examples of it and bc I'm not used to Guilty Gear as a whole, I couldn't notice, and if it's the case I apologize
@evilded2
@evilded2 Жыл бұрын
Rc is goodlike. One of if not the best system mechanics of all time.
@neodeli8127
@neodeli8127 Жыл бұрын
I would say is on par with 3rd strike parry, such great mechanics
@juniperrodley9843
@juniperrodley9843 Жыл бұрын
@@neodeli8127 Imagine Strive with Parry... or 3S with RC...
@JamieIsJammed
@JamieIsJammed Жыл бұрын
Hey dog I love your videos but also I think you're lacking in one element of the editing department, which is making sure that things on screen align with whats being said. I find myself a lot of the time getting tripped up cause what's on screen does not really match at all what you're talking about. I'd like to see how purple roman cancels affect gameplay as someone who's never played Xrd, but, that doesn't really track as I'm not getting a proper display of that, yknow? Your vids are great in pretty much every other aspect but I feel like this attention to visual aid is an important aspect of these styles of video that your videos tend to lack on.
@Ramsey276one
@Ramsey276one Жыл бұрын
21:37 music got me inspired... SMT Fighterz Block on a 3-frame window to Smirk Cancel Use 1 bar to Summon Cancel mid-combo (half cost if your Persona is already out!)
@HadesHatredEdge
@HadesHatredEdge Жыл бұрын
I always found it amusing how dramatic Sol's RC animation was in Xrd. Dude looking like he wants to party.
@spoopu9947
@spoopu9947 3 ай бұрын
Strive is the game that got me into fighting games. Is what I would say if I enjoyed any other than strive lol. I’ve always been a super smash bros enjoyer and no fighting game ever clicked with me until this one! They’ve always felt super sluggish and unintuitive. Maybe it’s the air dash, maybe it’s th- JUST KIDDING ITS BECAUSE YOU CAN TURN OFF TAP JUMP (on pc at least) WHICH MEANS I CAN USE THE JOYSTICK AND NOT THE DPAD WHICH SUCKS!! Dpads hurt my fingers it’s an unrelated tangent 😅 Anyway I like strive :3
@cloud2537
@cloud2537 Жыл бұрын
When he said "before I was born" I died.
@jellymouthx3969
@jellymouthx3969 Жыл бұрын
I think you kinda missed Blitz and its relation to the S3 Strive updates there. Sure not as influential as Roman Cancel in terms of both the Series and the "usual" rounds you'll experience in the games, but at least in Xrd (rev2 specifically) they were responsible for some of the most fun or just ridiculous tournament moments the game had to offer. Also as a Potemkin player, Blitz being an optimal corner combo setup on dizzy status just makes me want to mention it.
@yserareborn
@yserareborn Жыл бұрын
You weren't even born in 1998? Just... really feeling the concept of time right now.
@Rambrant
@Rambrant Жыл бұрын
Really liking the longer videos
@p99chan99
@p99chan99 Жыл бұрын
Any of ya'll miss how the announcer would say "Romantic" during an RC?
@Ramsey276one
@Ramsey276one Жыл бұрын
Romance is subjective, it seems... XD
@TheMemeLord_
@TheMemeLord_ Жыл бұрын
It’s funny I’ve actually been caught out so many times tryna hit a wild charge with no burst and I just end up parrying in back turn stance
@melvinshine9841
@melvinshine9841 Жыл бұрын
GekkoSquirrel wasn't alive yet in 1998? I was 11 in '98. Good lord, I'm old.👴
@ckorp666
@ckorp666 Жыл бұрын
really wish we couldve gotten more about fast RCs in strive, the way they preserve pre-existing momentum while also adding drift momentum, AND - crucially - have way lower meter gain penalty than a normal RC, meaning they functionally cost even less than the ~40% that you spend on em. (try doing a blockstring with fast RRC, pay attention to the meter gain, then compare it against the same string with a normal RRC) it's actually pretty similar to the strategic considerations you talked about making in +R, because you're never gonna make effective use of them unless you've labbed out a setup, but it gives you the kinds of wild options + meter benefits that FRC does in a more open-ended way. i can forgive the lack of research on older titles, but for the game that's currently alive and highly documented, it's rly frustrating to see that in a video with an authoritative tone
@juniperrodley9843
@juniperrodley9843 Жыл бұрын
Nothing fast RC can do matters except Nagoriyuki Overhead Jumpscare
@fernandozavaletabustos205
@fernandozavaletabustos205 8 ай бұрын
Thank you for another great video!!
@Sleeper_6875
@Sleeper_6875 Жыл бұрын
Season 3 has made me want to finally get good at strive, it’s so fun. Currently maining Zato
@RycoreXIII
@RycoreXIII Жыл бұрын
Random thing to note, while missing link DOES have infinites, that 66K infinite at the start isn't actually real, the game has a tech out system that it never explains and the AI doesn't use, there are a lot of "infinites" that aren't real combos. Missing Link is a fucked up game and absolutely a Kusoge but it's a very misunderstood game, mainly because it completely fails to explain most of its core mechanics.
@bunnybreaker
@bunnybreaker Жыл бұрын
This is great coverage 👍🏽 I've played every Guilty Gear except Strive. Love them all for different reasons. Guilty Gear 1 was... a game, but very fun and the start of the modern "anime fighter" sub genre. Every game from GGX onwards has been amazing in its own right, with the exception of Isuka, but even that is fun for the lols with friends.
@sinshenlong
@sinshenlong Жыл бұрын
You are forgetting FD (Faultless Defense) cancelling as the true middle point between charge cancelling and Roman Cancelling. FD cancelling was a big staple in high level GGX. But it was also busted lol despite it's difficulty. So they added FRCs in GGX2 to keep the complexity that isnt in standard RCs
@tabkg5802
@tabkg5802 Жыл бұрын
Frc's is the best thing GG has ever had. Honestly feel like they would work really well with Strive if they will tweak positive bonus a bit. Them not slowing down the game while also not being braindead easy like Xrd YRC is awesome
@James-yk5ge
@James-yk5ge Жыл бұрын
its crazy to me that you talk about infinite loops and how grating the sounds in ML can be, and then you play the same infinite on loop in the background with sound on for the first like five minutes of the video lol. had to click out
@goldsocks9999
@goldsocks9999 Жыл бұрын
My favorite version of the roman cancel is the YRC in Xrd. Dizzy has a nigh invisible projectile if you YRC her 236K
@rachetmarvel931
@rachetmarvel931 Жыл бұрын
Yeah,Xrd Dizzy really benefits from yrc.TBH,she would definitely have been a worse character if yrc didn't exist.
@logiepro76
@logiepro76 Жыл бұрын
Solid vid! Really sad though you didn't talk about FD cancels from the older versions of X.
@Blue-hf3xc
@Blue-hf3xc 11 ай бұрын
No mention of potemkin doing hammer fall into roman cancel into potemkin buster smh
@imaplaygames633
@imaplaygames633 7 ай бұрын
Take a shot every time he says cancel if you want liver failure.
@zenbrown7144
@zenbrown7144 Жыл бұрын
I don't really understand your point of dooming about RC overcentralization from Xrd to Strive. You yourself even said YRC is literally the same as Blitz, but then you go on to say, "Oh well, at least Xrd had Blitz" all that has changed is the name. Saying "Oh, all you have with meter in Strive is FD, Super, and RC" is completely missing the point. RC in Strive is at least 4 distinct tools, 5 counting fast RC. Fast RC even serves as your 25-meter option that you were complaining Strive doesn't have. Feel like you let yourself get kind of distracted in that last chunk of the video.
@MaaveMaave
@MaaveMaave 9 ай бұрын
As an outsider to Guilty, the naming sucks. I think that was his point.
@tchbast1661
@tchbast1661 Жыл бұрын
Something i like in strive is the number of deffensive tools
@owencmyk
@owencmyk Жыл бұрын
I love almost everything about the wild assault system, but I don't like the ability to steal burst meter. To me, that defeats the point of bursts to begin with
@juniperrodley9843
@juniperrodley9843 Жыл бұрын
Nah I feel stealing burst on hit is aight, what with it always costing the aggressor way more burst of their own to do. I think it is kinda dumb that it steals burst on block, though. That seems minorly unfair, and more like a remnant from the Drive Impact inspiration than a well-thought-out mechanic of Wild Assault.
@owencmyk
@owencmyk Жыл бұрын
@@juniperrodley9843 Yeah, on block is my least favourite part. But still, I think even on hit, the idea of taking away your ability to get out of combos, right as a long-ass combo starts feels... Contradictory.
@juniperrodley9843
@juniperrodley9843 Жыл бұрын
@@owencmyk I get that
@espurrseyes42
@espurrseyes42 Жыл бұрын
Even then, Rapid Cancels works notably different from Roman Cancels to make them unique. EDIT: Different from Modern Roman Cancels at least. Since pre-XRD didn't have the pause.
@TheoDoesVideos
@TheoDoesVideos Жыл бұрын
I think RC’s in strive being what they are works for newcomers i think you have a point with the critiques and loving the system. Strive encourages players to use the RCs more which is why they have a 50% usage where it almost feels required but its so easy to have a simple understanding of it you will start enjoying it. I played xrd a lot but i never even used RCs in it while playing strive i started using them which translated me delving into xrd’s rc and it was a lot of fun. Like imagine if strive came out before xrd imagine how many people would be more willing to learn it. Like strive has a simple rc system then xrd would feel like a expansion of it. This does also feel like a dig on strive but i think its just a trend of fighters i still play xrd and love it but i cant say i dont have fun with strive. But playing both i honestly appreciate them both without strive i wouldnt have gotten better in xrd and vise versa. I really liked this vid because i think it dug into one of my many reasons i love GG.
@faragaroruga3229
@faragaroruga3229 Жыл бұрын
Little known fact bout infinites in GGML; there's actually wayyy fewer than people think there is ! You can tech by pressing any button, and this makes most "infinites" like sol's most notorious one with 66K completly fake
@vOddy75
@vOddy75 Жыл бұрын
Only grounded charge cancel infinites are real
@MrCoolMiner
@MrCoolMiner Жыл бұрын
I don’t even know what Roman cancel is
@Farm-Key
@Farm-Key Жыл бұрын
0:10 It’s Bridget , just Bridget . The answers Bridget.
@TheNobleFive
@TheNobleFive Жыл бұрын
It was the bestselling GG game before Bridget.
@ember_falls
@ember_falls Жыл бұрын
can't believe you didn't mention that Roman Cancel is actually short for Romantic Cancel, because there's nothing more romantic than canceling your recovery frames
@marvinseidel98
@marvinseidel98 Жыл бұрын
But what's it gotta do with Romans
@BlueMageWithSoulEdge
@BlueMageWithSoulEdge Жыл бұрын
To do some of that yelling you promised: GGX expanded the "Faultless Defense" and allowed it to be done at anytime. This replaced the charge cancel and became Faultless Defense Canceling. It was broken. It was like playing "Missing Link" with better options and graphics. After GGX each game nerfed it to oblivion to the point where in Accent Core R the properties would be halved and turned into slash back while the purpose of the function was only allowed and only during defense. I got to yell at you... uh, YEAH YOU NOOB. gET gouudER at the PAly GAms.
@blackstar-genX
@blackstar-genX Жыл бұрын
Naoto crip gang stand up
@absoul112
@absoul112 Жыл бұрын
It is interesting how many games have 2 meters to manage.
@luoxis
@luoxis Жыл бұрын
Why the name tho ? Why, Daisuke ? WHY ROMAN ?
@swag66_
@swag66_ Жыл бұрын
it's a romantic cancel. no, that does not make any more sense
@arachnofiend2859
@arachnofiend2859 Жыл бұрын
@@swag66_ The Japanese use it as a loan word that means "stylish". You'll hear it sometimes with more foppish anime characters
@Champion919Games
@Champion919Games 7 ай бұрын
the mechanic is fishing.
@alisdaiross
@alisdaiross Жыл бұрын
Wow in 1998 I was 9 😢
@xilef_0078
@xilef_0078 Жыл бұрын
I hope A.B.A makes it
@Living_Target
@Living_Target Жыл бұрын
Ain't no way people born after the year 2000 exist. I refuse to believe. It's literally fake news. Halo 3 came out only a few years ago.
@Ramsey276one
@Ramsey276one Жыл бұрын
11:30 Xrd CMYKancel
@Ramsey276one
@Ramsey276one Жыл бұрын
16:40 Strive Cancels
@bluehax6
@bluehax6 Жыл бұрын
can't wait for season 4 to completely change how RCs work and make the strive portion of this video completely irrelevant
@zed3ty
@zed3ty Жыл бұрын
huh daisuke was in fact fazed by the 3D fighters bc we know that some of the first GG prototypes were 3D based
@Ambibop
@Ambibop 9 ай бұрын
Idk why but I REALLY want Gekko to make a video on Guilty Gear 2 Overture
@headwaste5277
@headwaste5277 8 күн бұрын
Glad to see Naoto "Arthritis-kun" making an appearence
@nerdodragonnerdpl4167
@nerdodragonnerdpl4167 Жыл бұрын
Almoust...gg missing linx was more cool ideas puted together But not fully relized yet:) Kinda like crayzy mugen project Also x is different game
@feel65
@feel65 Жыл бұрын
Thank you for explaining drift RC, I didn’t know how to and needed to search it just forgot to
@juniperrodley9843
@juniperrodley9843 Жыл бұрын
To fix the explanation a little, it's not *only* double tap a direction and then RC. It's dash and then RC. So you can double tap, or use a dash macro.
@alessandrobaggi6129
@alessandrobaggi6129 7 ай бұрын
​@@juniperrodley9843Macro in FGs? 🤦 That's why the genre has DEVOLVED into just learning strings of commands instead of reacting to situations... 😢
@juniperrodley9843
@juniperrodley9843 7 ай бұрын
@@alessandrobaggi6129 IDK what world you live in, but here in reality, the importance of learning complex combos has been decreasing steadily for the past 20 years
@Michirin9801
@Michirin9801 Жыл бұрын
I actually do go back and play GGX, but I'm nowhere near good enough to know wth to do with cancels, so I can't confirm or deny how the mechanic works in that game...
@RandomDude647
@RandomDude647 Жыл бұрын
I wish you would call it "returns your character to an idle state" or "actionable state" instead of "returns your character to neutral" because neutral overlaps with the fighting game concept of neutral game
@michaelm8529
@michaelm8529 Жыл бұрын
But neutral game is called that because it's the state of play when both characters are in neutral
@espurrseyes42
@espurrseyes42 Жыл бұрын
​@@michaelm8529 And RCs, at least the primary version of it, are used to cancel a move on block to maintain your advantage or on hit to extend a combo. To AVOID going back to neutral.
@neon-lake
@neon-lake Жыл бұрын
Eh... I mean yes your suggestion would definately offer more clarity but the concept of "neutral" vs "neutral state" don't really have any overlap when sticking to just pure mechanics and hard definitions. Excuse me for being an armchair game designer here as I explain. ''Neutral'' as a term only really exists within fgc circles, however the concept of the "character state" is one that's fairly universal. Coz the former is a macro/meta(whichever term works better) level concept, and the other is a well defined mechanic with immediately noticeable gameplay implications(knockdown state, poison state, jumping state etc.). Other examples of meta concepts would be like saying "map awareness" in a shooter, we could just say radar or mini map if we wanted to talk about an actual mechanic but in this case its neither of those things tho it's related. It refers more to the players own psychology and understanding of the game than any specific mechanic. Thus for "neutral" vs ''neutral state'' as confusing as it might be, its always obvious to tell what a person is talking about so long as their wording is correct
@gregorsamsat
@gregorsamsat Жыл бұрын
They did not remove the charging system they just gave it to order sol my beloved
@D00MSET
@D00MSET Жыл бұрын
what was that song in the intro??? its been on my mind and i cant think of it
@CheddarGetter
@CheddarGetter Жыл бұрын
I personally enjoy the baroque system from TvC or the conversion technique from DNF Duel more than RC. But RC is dope AF
@KaitouKaiju
@KaitouKaiju Жыл бұрын
Baroque was soooo broken though, straight up unblockables
@CheddarGetter
@CheddarGetter Жыл бұрын
@@KaitouKaiju well yeah but that wasn't exactly intended. I just mean more the idea of sacrificing gray health to cancel any move into any other. It's a really sick mechanic and the resource management of your health gets another level.
@scivoid
@scivoid Жыл бұрын
Changing Dead Angle into Roman Cancel does have a gameplay effect. Since in the older games each Dead Angle was a different animation that meant they had different effective hitboxes. By turning it into a Roman Cancel now everybody's Dead Angle is the same. It's a great change overall since it's always iffy when universal mechanics aren't actually universal and some characters just get given shittier Dead Angles for no reason.
@rachetmarvel931
@rachetmarvel931 Жыл бұрын
I mean, yrc just isn't as good as dead angle at the end of the day,so I call bs on this claim.
@keeichidarow
@keeichidarow Жыл бұрын
By this logic they should've turned 6Ps into roman cancels too
@scivoid
@scivoid Жыл бұрын
@@keeichidarow Yes. They should. They should also turn air dashing, burst, gatling and dust attacks into Roman Cancels.
@Kathanay
@Kathanay Жыл бұрын
1998 was before you were born? Dang i feel old now
@G_Travel99
@G_Travel99 Жыл бұрын
FRC is fun
@mbfun9298
@mbfun9298 Жыл бұрын
Btw WHY is it called ROMAN cancel?
@djukor
@djukor Жыл бұрын
Basically first GG was a Dojin game.
@strikeforce1500
@strikeforce1500 Жыл бұрын
I wonder why System Arc would want to cancel the Roman empire,but each to their own
@tabkg5802
@tabkg5802 Жыл бұрын
Also no YRC is EXTREMELY different than Dead angle. For starters it guard crushes and leaves you +10 for some reason unlike DA which returned the game to neutral. Furthermore HC with YRC is 💀💀💀💀💀
@Rhannmah
@Rhannmah Жыл бұрын
6:18 Heads up, Guilty Gear X is very different in terms of mechanics. No Dust button, no Burst, no FRCs, faultless defense cancel infinites everywhere. The only common mechanic with XX is red roman cancel. XX series added quite a lot, especially in the 25% meter cost department, and for that it is my favorite version of Guilty Gear. FRC especially, you can do SO MUCH with this mechanic, it's almost perfect, besides being too hard to execute. Xrd and Strive keep pausing the game every time someone does a cancel, it's so jarring and annoying in neutral, i can't stand it. Slowdown on red roman cancel though is a really good idea because it only happens when the attack connects and makes some combos possible that shouldn't be if there was no slowdown, so that's cool.
@beerasaurus
@beerasaurus Жыл бұрын
Durned Roman Candles
@nlharring
@nlharring Жыл бұрын
Sorry to um actually, but roman cancels actually have different costs in Strive. The different roman cancels have tension penalties that apply for different lengths of time. YRC has the longest and BRC has the shortest. So while the initial cost is the same, the future meter gain is affected by the different options. I think they wanted to standardize things while allowing for obsessive optimizers to consider the tension penalty. This information is not particularly well conveyed though.
@h2_
@h2_ Жыл бұрын
Public Service Announcement: This content has been posted by a bearded-Johnny picker. Please keep yourself safe and disregard any and all opinions posted by this user.
@stain255
@stain255 7 ай бұрын
Does anyone know the song playing at 17:46
@PeuPater
@PeuPater Жыл бұрын
Damn, he must be a pretty good one.
@omegakrome3931
@omegakrome3931 Жыл бұрын
whats the song that plays at the beginning?
@exoticjamm
@exoticjamm Жыл бұрын
FRC isn't actually as bad as gekko makes it seem you just need a little practice and muscle memory and you're good. Also not all FRCs are 2F some are 3-4F as well!
@yo-nyxie883
@yo-nyxie883 Жыл бұрын
21:43 Bro really forgot Wild Assault
@ProfessorLester
@ProfessorLester Жыл бұрын
He said that the script was written before the patch
@wendigomaneiro8892
@wendigomaneiro8892 Жыл бұрын
Kinda crazy that this is such a unique and interesting mechanic that even Nickelodeon is implementing in their upcoming All Star Brawl 2
@namufoxy
@namufoxy Жыл бұрын
It could be better if we were able to see more examples of the mentioned Rc while you're talking about it, we often see 1 clip of it and then it returns to random clips Great video otherwise
@Seloliva1015
@Seloliva1015 Жыл бұрын
I think that in missing link the IA doesn't know how to get out of those infinitrs you showed, but people can by teching (I never played it though)
@joao20able
@joao20able Жыл бұрын
Good video, however small nitpick: you had other stuff to do with Burst besides EMERGENCY in the both Xrd (Blitz Shield/Attack which is probably a predecessor to the new mechanics and Burst Supers to eke out some extra damage and close out rounds) and Blazblue (Overdrive is a more versatile Burst), so it's not something that Strive innovated with per se. In XX it definitely was mostly a EMERGENCY/flex button (Blue/Gold usage accordingly) though.
@arcfieri5965
@arcfieri5965 Жыл бұрын
Blitz uses meter tho? It interacts with the burst gauge by giving you more if you land the blitz shield, and also stealing some burst from the opponent by hitting them with the birz attack but blitz itself doesn't spend burst to be used ever.
@xephassloremaster6220
@xephassloremaster6220 Жыл бұрын
As a HoS player I already know what charge is I'll be it you can only do it on on your normals
@ggmasterguiltygear6315
@ggmasterguiltygear6315 Жыл бұрын
I thought you were gonna tawk about instant kills😩
@cooperlittlehales6268
@cooperlittlehales6268 Жыл бұрын
Yo why can't I change the quality settings?
@duggyfresh8899
@duggyfresh8899 Жыл бұрын
Dude wish they would have carried over that charge mechanic.
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