The O3DE Game Engine Takes a MASSIVE Leap Forward

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Gamefromscratch

Gamefromscratch

Күн бұрын

Normally I dread new O3DE releases. It generally means 12-24 hours of me fighting with the build system, the installer and the project to even get a demo up and running. With the release of O3DE 24.09, all of that is a thing of the past. This release is the biggest step forward of this open source AAA game engine, based off Lumberyard and CryEngine before that, and is the closest to being ready for prime time the engine has ever been.
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Пікірлер: 232
@gamefromscratch
@gamefromscratch 20 сағат бұрын
Key Links gamefromscratch.com/o3de-24-09-released/ ----------------------------------------------------------------------------------------------------------- *Support* : www.patreon.com/gamefromscratch *GameDev News* : gamefromscratch.com *GameDev Tutorials* : devga.me *Discord* : discord.com/invite/R7tUVbD *Twitter* : twitter.com/gamefromscratch -----------------------------------------------------------------------------------------------------------
@programaths
@programaths 19 сағат бұрын
But what about the community manager? 😅
@DiiaBloodyRain
@DiiaBloodyRain 20 сағат бұрын
The more engines, the _better!_
@FineWine-v4.0
@FineWine-v4.0 20 сағат бұрын
Correction: More OPEN SOURCE Game-Engines
@BadTranzlator
@BadTranzlator 19 сағат бұрын
More open source engines with no opportunity to get unhinged
@GoblinArmyInYourWalls
@GoblinArmyInYourWalls 19 сағат бұрын
​@@BadTranzlator no CEO to screw me over
@pwhv
@pwhv 18 сағат бұрын
Indeed
@firewolf11567
@firewolf11567 13 сағат бұрын
@@BadTranzlator It's great how I'm entirely unaffected by the simple virtue of not using Twitter. Better your life.
@shaunagordon4104
@shaunagordon4104 19 сағат бұрын
Hi! I'm one of the community managers. There's no marketing yet, because you found it in the soft launch period. 😅 Previous releases were rocky, so the decision was made to do a soft/dark launch, then do a full marketing push after we know there aren't any major release hiccups. Like you've noted, we just released it yesterday, and there are a lot of big changes, so we didn't want to do the marketing at the exact same time, only to have something go wonky with the release, since it takes a while for things to go through the pipeline. It is coming though! Hopefully that provides some clarity into that decision.
@gamefromscratch
@gamefromscratch 19 сағат бұрын
Bad news then, you've just had a hard launch. ;)
@SenkaZver
@SenkaZver 18 сағат бұрын
Go big or go home. I am lookin forward to tryin it out 😂
@KobaDigital
@KobaDigital 18 сағат бұрын
Please organize a game jam ;)
@Efim141
@Efim141 18 сағат бұрын
Consider adding a QA check to the release cycle. Should help with the editor not being installable on end user PCs.
@ArksideGames
@ArksideGames 18 сағат бұрын
You guys are doing a great job :)
@tkothadev
@tkothadev 18 сағат бұрын
Really glad this release worked out, very proud of all members on O3DE for making it happen. After working on the export launcher feature, I can definitely agree it is a massive game changer in terms of usability.
@lawdpuliix
@lawdpuliix 19 сағат бұрын
i really love the engine, been following it since the Lumberyard days, but the Documentation!! The Documentation!!😭😭😭
@shaunagordon4104
@shaunagordon4104 15 сағат бұрын
😅 Me and a couple others are working on giving it some love. We lost the entire docs team late last year, before I joined. My goal for this year is to make it easier for people to contribute content without getting mired in the docs site's structure, so if you can help with filling out any of the content pages, we'd love to have you...and there are now people to respond to pull requests and issues.
@tjgrant6471
@tjgrant6471 20 сағат бұрын
Wow! I'm impressed by their development. The interface looks really clean and professional. I'm a UE dev, but I'm going to give this one a try.
@ethanHat
@ethanHat 19 сағат бұрын
Yes please, would love more O3DE coverage. I'm seriously thinking of making a demo project from it and would love to know the usability aspect as well as how high fidelity it can go since they keep tauting that. Thanks Mike!
@EloyLima1971
@EloyLima1971 19 сағат бұрын
Thank you, sir. Yes, a beginner tutorial about O3DE would be fantastic. And, if possible, about Stride3D too?
@bloodandmore2946
@bloodandmore2946 19 сағат бұрын
Both yeah
@felsenstern
@felsenstern 16 сағат бұрын
It's amazing to have another 3D-Game Engine with an Editor running in Linux.
@IPlayKindred
@IPlayKindred 20 сағат бұрын
I love c++ so much, if this engine gets even more polish, I might try it out for a game jam or two.
@KorinDevsDumbStuff
@KorinDevsDumbStuff 19 сағат бұрын
if they are adding polish, they should add other translations too (/j)
@shaunagordon4104
@shaunagordon4104 15 сағат бұрын
@@KorinDevsDumbStuff Funny enough, our Polish devs read docs in English almost exclusively. 😆 But seriously, internationalization capability is on the list for docs. Having actual translations will depend on the broader community, though. As for game jams, there are some community ones already, and they really help with finding these usability improvements, so @IPlayKindred, if you do a game jam with it, please let us know your experience!
@btarg1
@btarg1 19 сағат бұрын
I wanna see some Lua+ScriptCanvas tutorials for this now, I was expecting a bit more of an in depth look since o3de has basically no videos available yet
@MrOmega-cz9yo
@MrOmega-cz9yo 17 сағат бұрын
I've been keeping an eye on this engine since its Lumberyard days. So much potential, never achieved. But maybe now? I guess we'll see...
@skaruts
@skaruts 18 сағат бұрын
Those glitches look like z-fighting. The engine seems to render the collision meshes with faces, rather than wireframe.
@avp2501
@avp2501 20 сағат бұрын
Good luck to the Devs. Glad to see they are taking feedback seriously and improving the software where it needs it.... I still hate the name though.
@apresmidi153
@apresmidi153 14 сағат бұрын
Not sure if this is the best choice for a beginner like myself but I would never have known about this engine otherwise. Thanks for getting the word out!
@sisqobmx
@sisqobmx 12 сағат бұрын
This is incredible. People don't realize how huge this is. An open source 3d c++ native game engine that works. Can you ask for more?
@jayrulez
@jayrulez 12 сағат бұрын
There are a few
@sisqobmx
@sisqobmx 11 сағат бұрын
@@jayrulez Can you name them?
@jensenraylight8011
@jensenraylight8011 Сағат бұрын
yes, I heard this all the time, C++ is for Game dev, but when you ask them what engine that use C++, they can only say Unreal, a lot of them would rather use a questionable alternative language like python or java. OpenGL and SDL use C++, but that was out of question, i don't want to raise a pig first to eat a pork
@jayrulez
@jayrulez Сағат бұрын
@@sisqobmx ezEngine, traktor, rbfx, among others
@jayrulez
@jayrulez Сағат бұрын
@@sisqobmx flax engine
@jeremybaker5205
@jeremybaker5205 14 сағат бұрын
Hey Mike, I think you did it! Their release notes are on the page with that mascot, Odie, now.
@krissythecatboi
@krissythecatboi 20 сағат бұрын
If it's run by the Linux Foundation, I would have thought that it'd be more popular, given the success of the likes of Godot, yet it seems that nobody seems to care all that much about it, which is puzzling. Glad to hear that it's getting better, maybe in a few years to a decade it'll be even more pleasant to use and viable for all sorts of projects.
@shaunagordon4104
@shaunagordon4104 20 сағат бұрын
The Linux Foundation only picked it up a couple of years ago, and picking up market share is hard for a relative newcomer in a niche where the established names are 10 or 20 years old. Godot is also marketed specifically for indie/solo developers, while O3DE is aiming to be more on par with Unreal and development houses with bigger teams, which is...a tall order. Videos like this help build that needed momentum, though.
@GoblinArmyInYourWalls
@GoblinArmyInYourWalls 19 сағат бұрын
Because until recently its been a pain. Godot is plug and play, you download it and it just works. O3DE has never been as polished. It can absolutely get to that level, im not trash talking it, it just needed more time before it was beginner friendly
@LaloMartins
@LaloMartins 18 сағат бұрын
@@krissythecatboi it's not so much that nobody cares, but everyone who looked at it before came out feeling it wasn't ready yet. Some thought it had a lot of potential, some thought it wouldn't go anywhere, and some thought it was too early to say, but everyone agreed it wasn't ready.
@jeanheonofficial
@jeanheonofficial 18 сағат бұрын
I too am impressed by the development of O3DE. Having already tested it personally I prefer Godot to O3DE because you have to install a lot of dependencies like CMake and Visual Studio without forgetting the crash problems during builds and when opening O3DE. Yes you also have to install dependencies on Godot for exports but it is 100 times easier and better than installing dependencies for O3DE. Let's hope they will add the dependencies when installing the engine in the next versions. O3DE also weighs heavily on the system unlike Godot which offers a lot of functionality that weighs little. O3DE is more difficult to master and use than Godot. I am currently learning Godot.
@shaunagordon4104
@shaunagordon4104 15 сағат бұрын
@@jeanheonofficial We're breaking away from a lot of those dependency pain points, in fact! As mentioned in the video, you can do a script-only project now that doesn't require anything extra, and the relevant devs are already talking about ways to no longer require Visual Studio and have more of that stuff baked in without also bloating the download.
@SenkaZver
@SenkaZver 18 сағат бұрын
Having native aws support is super nice. Aws features is huge for indie games. When you play around with it for usability recommendations, def take a look at the aws usability, thats prob goin to be a major cornerstone feature for the engine.
@Mukar
@Mukar 19 сағат бұрын
From years of working on Roblox, Lua is great...or at least it's something I'm used to. This will definitely be something to check out. Just wish they had more varied platform support outside of Windows and Linux.
@shaunagordon4104
@shaunagordon4104 15 сағат бұрын
For game release targeting, I'm guessing? There's been active development on mobile support, and it's gotten pretty solid as of late. The consoles are a lot hairier, because they're all walled gardens with a bunch of licensing restrictions around them. There are plans to make connectors for them (and I think there are a few out in the wild created by others), but we actually can't fully support it natively as part of the O3DE project due to that licensing stuff. This is actually something even Unity, UE, and Godot have to contend with, too, but they've had the time and following to be able to work things out in one way or another, either via deals with one or more of the console companies, or via third parties who manage that. We're just still working on the solution structure that works for us.
@BrandonS-lk2qc
@BrandonS-lk2qc 12 сағат бұрын
I am a pretty old guy and have been alive long enough to see some pretty incredible things. But NEVER did I think I'd see the day GFS had an easy time installing Lumberyard.
@linuxrant
@linuxrant 17 сағат бұрын
Simple and short introduction to how to make a helloworld android with O3DE would be so cool. With Lua of course ;)
@VisariDaBst
@VisariDaBst 20 сағат бұрын
I may try this out after all this time.
@alexanderwalter4504
@alexanderwalter4504 20 сағат бұрын
Understanble intro, tried O3DE once, it really was a pain.
@doommetalgames666
@doommetalgames666 7 сағат бұрын
I've checked this one out a few times in the past - great to see the progress here, worth getting back to soon it looks like!
@yasenkrasen1581
@yasenkrasen1581 17 сағат бұрын
Soon, at the end of November-December, another 3D engine on Lua will appear.
@maxiluaces505
@maxiluaces505 12 сағат бұрын
?
@linuxrant
@linuxrant 17 сағат бұрын
WOOW! That's freaking awesome.
@firstname4337
@firstname4337 19 сағат бұрын
I always expect this to be powered with OGRE
@Capewearer
@Capewearer 12 сағат бұрын
To be fair, OGRE is basically dead. You have two version: 1. Old one which has occlusion culling and many legacy decision like fixed function pipeline shaders, but it has addons library with many bindings basically to everything. And scene editor (Ogitor). 2. New one which has global illumination, better performance, but less features and no addons. So the choice is hard between two of them. Having occlusion culling and libraries bindings is *crucial*, but many of us want beatiful games too.
@humbleraider6343
@humbleraider6343 5 сағат бұрын
Thanks for this news! The engine look very interesting. I think I'm gonna download it.
@TheEx404
@TheEx404 20 сағат бұрын
There are alot of game engine out there. Hopefully a After Effect alternative with no subscription bs release...
@shun_almya
@shun_almya 20 сағат бұрын
cavalry professional for 2d
@askeladden450
@askeladden450 19 сағат бұрын
​@@shun_almya2d motion graphics is only a small subset of what after effects can do though. You can sort of combine multiple programs like da vinci, fusion, blender, cavalry to get the same functionality but its somewhat of a pain.
@dermond
@dermond 19 сағат бұрын
Check out Natron, it can do some things but it's node based so it can be kinda difficult (rather different)
@ArksideGames
@ArksideGames 18 сағат бұрын
Finally, the REAL open source game engine is coming along
@sebastiansossa6834
@sebastiansossa6834 18 сағат бұрын
Very interesting project
@ddabrahim
@ddabrahim 15 сағат бұрын
In that case I am looking forward to see some hands on video with Lua scripting and maybe even a comparison with CryEngine 5. Thanks.
@ritpop
@ritpop 20 сағат бұрын
I tried to install when was lumberward, couldnt do it. Then the first version of o3de, couldnt do it again. This time it may be different, i will give a try.
@lordmegatron7263
@lordmegatron7263 19 сағат бұрын
same, I couldn't even open a project
@Capewearer
@Capewearer 12 сағат бұрын
At least one Kazakh studio uses O3DE for game called "Reverb".
@lordmegatron7263
@lordmegatron7263 3 сағат бұрын
@@Capewearer interesting, I don't understand how a game studio dares to build their entire project with a game engine that can't work properly.
@ahrenmorris6053
@ahrenmorris6053 11 сағат бұрын
The marquee feature of Lumberyard was always the CryEngine render. It would be interesting to see if this current version of the engine has been able to maintain that, particularly with all the render changes this time.
@bagofmanytricks
@bagofmanytricks 2 сағат бұрын
I had never heard of O3DE, but it seems strange that they call it a release with all that z-fighting in their demo. I also went to their documentation -> get started -> Create your first game: PONG! ... Which lead to a 404 page named `docs/learning-guide/tutorials/first-project/`. I think they should maybe use existing knowledge so they can apply textures and other basics before all the tools. The basics of for example OpenGL/WebGL is not that difficult.
@JesusNoland
@JesusNoland 6 сағат бұрын
Wow I never thought I’d see the day.
@Deliveredmean42
@Deliveredmean42 20 сағат бұрын
It so weird about the release notes being super hidden like that.
@theoathman8188
@theoathman8188 19 сағат бұрын
a soft launch before marketing
@MrOnlineCoder
@MrOnlineCoder 17 сағат бұрын
That looks nice, thanks
@gamedevinn
@gamedevinn 3 сағат бұрын
For the devs wandering around the comments: FIX THE DAMN DOCUMENTATION
@ywenp
@ywenp 4 сағат бұрын
Since your asking for ideas for potential follow-ups, I'd be interested in how it works on a ECS standpoint, esp. when Lua scripting is involved. I like Godot but one thing that holds me is that it's not an ECS, and that results in a spaghetti soup of signal patchings, callbacks etc. to get non trivial logic running. I much prefer a top-down, "flatter" workflow where you just say "update all this, then update all that, etc.". For instance, I'd like to know how easy is it to add new Lua-written components and (more importantly) systems O3DE, that kind of things. Other topics of interest are 2.5D (ie. how does it deal with sprites placed in a 3D world, mainly) and interop with other languages (for coding time-critical systems).
@LaloMartins
@LaloMartins 20 сағат бұрын
What I would actually be interested in is working in C++. Is it less painful than Unreal? Is it proper modern C++ or some horrific macro abomination?
@gostan2718
@gostan2718 19 сағат бұрын
the Docs for C++ is a bit lacking right now
@shaunagordon4104
@shaunagordon4104 15 сағат бұрын
The C++ parts are straight C++, no abstraction layers of any kind. The engine itself is standardized on C++17 (due to supporting LTS operating systems), but there's nothing stopping game devs from using a newer version.
@EternalZS
@EternalZS 12 сағат бұрын
Flax has c# and c++
@juandesalgado
@juandesalgado 6 сағат бұрын
Thanks for your video! However, for me (in Linux) the build of a new project does not work out-of-the-box, failing on a Python import ("from cmake import cmake") even if my cmake (outside the virtual environment) is correctly installed, as they recommend; I imagine some envvar inside their virtual environment is not set properly. I may just wait until they get their act together and builds work out-of-the-box, though this is a good improvement compared to earlier versions.
@webnetweaverwebnetweaver9185
@webnetweaverwebnetweaver9185 8 сағат бұрын
I wanted to like this engine. The last time I downloaded it was last year. O3DE looks nice but it has it's rough areas and pain points. IIRC, sound does not work out the box. Must download and configure a gem for that. Yep, an add-on, just to add sound/music to your game. Notice how you almost never see terrain or terrain editing in O3DE anymore. It's because they tossed out the old CryEngine terrain system and brush-based designer tool both of which worked beautifully in earlier versions of lumberyard. Now, instead of standard terrain and bsp editing tools, in O3DE you're limited to imported meshes and heightmap images. Oh terrain also does not work out the box, terrain add-on gem is required. Neither of those were really showstoppers for me but my biggest issue is their Lua EBus system which is a HUGE pain in the ass to try to work it. In O3DE, there's no such thing as object references. So you can't call methods or access properties in one object from another object like you can in almost every other game engine. The only way for objects to communicate is through a pub/sub communication model where objects send and listen for data messages through the EBus with destination addresses. And i doubt this aspect of the engine will ever change. Community is on the smaller side so not much hope of finding help when you need it. The nice graphics and open-source nature just isn't worth the headache of trying to work with it. Wanna know why nobody uses this engine? Try making the smallest of projects with it. The reasons will be immediately evident.
@Ratstail91
@Ratstail91 18 сағат бұрын
I think I looked at the soirce.of this one at some point... is it weird that the object created in main() still uses the cryengine name?
@mohammednajim4322
@mohammednajim4322 9 сағат бұрын
Please make some more video for it. Like one big video covering the lua and visual scripting and fx and audio design
@ThyTrueNightmare
@ThyTrueNightmare 17 сағат бұрын
I could be interested in this. but not fully convinced atm as primarily an unreal developer
@kelownatechkid
@kelownatechkid 4 сағат бұрын
This is awesome news!!
@vertigo1055
@vertigo1055 16 сағат бұрын
The Release Notes are on the Front Page of the Website when I went to my Saved Pages ( I have a Favorites folder for Game Engines as I use a couple for different reasons). Cheers! Stay Healthy and Stay Sane!
@eduardosanchezbarrios5810
@eduardosanchezbarrios5810 6 сағат бұрын
I hope this time i can create a proyect or even open a demo proyect because it give me errors
@luisz0339
@luisz0339 20 сағат бұрын
Please do another video after you give it sometime @gamesfromscratch! I would like to try it now.
@nonetrix3066
@nonetrix3066 12 сағат бұрын
So I am not the only one that struggled to get it installed
@eddiej.l.christian6754
@eddiej.l.christian6754 12 сағат бұрын
Would love to find out if it can make steam listen server games.
@dryerflyer
@dryerflyer 7 сағат бұрын
When are you going to review O2DE? I just don't have the time for an extra dimension.
@lucazfc
@lucazfc 15 сағат бұрын
I couldn't install it =(. There was an error while trying to install an msi package. Then I looked on github and there was already a bug opened there about the problem, so I wasn't the first one.
@KingKrouch
@KingKrouch 19 сағат бұрын
I'd give this a try if it's Debian package actually installed on Distrobox correctly.
@AABB-xl4qi
@AABB-xl4qi 10 сағат бұрын
Breaks trying to download it's own python during initialization
@utfigyii5987
@utfigyii5987 15 сағат бұрын
I might give it a shot, but will most likely not switch away from godot. Nice to have some more open software available
@daviictus779
@daviictus779 6 сағат бұрын
I didn’t have many issues with the installation, but it takes quite a while to compile a project. In the scene, when trying to move an object, the FPS tends to drop to 0.
@Lemonlover227
@Lemonlover227 9 сағат бұрын
bruh i just searched this engine up
@KlonoaDreamer
@KlonoaDreamer 18 сағат бұрын
Completely off topic, can you make a video on a completely on iPad game making workflow, I guess that could include completely browser/web based apps since we can use that on an iPad
@gamefromscratch
@gamefromscratch 18 сағат бұрын
I've made some videos on using tools on iPad. To be honest the workflow moving between tools is pretty terrible because iPad OS doesn't really have a proper filesystem, each application is basically in its own sandboxed silo, FS wise. It makes it really frustrating to work in, if I'm honest.
@tapo9478
@tapo9478 17 сағат бұрын
@@gamefromscratch you should cover Miguel de Icaza's port of Godot to the iPad, he completely rewrote the UI using SwiftUI. It would be a fun video. Miguel is also famous for convincing Unity to adopt C# and working on its initial support, so he's got a long history of cool projects.
@Dulsith
@Dulsith 20 сағат бұрын
We have a new engine to work with ❤❤❤❤
@jeanheonofficial
@jeanheonofficial 18 сағат бұрын
We have a new engine for 3D artists.
@Volt-Eye.
@Volt-Eye. 19 сағат бұрын
0:06 No Body likes doing Taxes, specially when you know it is not gonna put in your betterment. Well lets get back to the topic...
@SylvanFeanturi
@SylvanFeanturi 17 сағат бұрын
Would you say that getting it going was... barely an inconvenience?
@calilifestyle
@calilifestyle 18 сағат бұрын
HUNT is much fun.
@SneakyKittyGameDev
@SneakyKittyGameDev 19 сағат бұрын
On the plus side you can skip the taxes, once
@snarkbucham4077
@snarkbucham4077 17 сағат бұрын
What Godot takes from me, O3DE gives back. This is my new engine.
@lufenmartofilia5804
@lufenmartofilia5804 15 сағат бұрын
Sadly on windows it is still super painfull as it failed to build anything, seems like I am less lucky !
@losing_interest_in_everything
@losing_interest_in_everything Сағат бұрын
Time to throw away Wokedot :D
@whtiequillBj
@whtiequillBj 18 сағат бұрын
Do you see Boo scripts and other languages being implemented and pushed due to O3DE being fully open source? Also how does it compare to the current Cry Engine?
@gamefromscratch
@gamefromscratch 18 сағат бұрын
Boo? Boo was a proprietary language that was more or less just used in Unity and they scraped it ages ago. Unless I"m misunderstanding you. Honestly don't have enough hands on time with modern CE or O3DE to make that judgement, maybe someone else can.
@Andre-LA
@Andre-LA 14 сағат бұрын
@@gamefromscratch Boo is actually open-source, it's on github and is BSD-3 licensed; however it's not maintained anymore AFAIK.
@Spiritstage
@Spiritstage 20 сағат бұрын
Is this open source software
@shaunagordon4104
@shaunagordon4104 19 сағат бұрын
Yes. It's dual licensed under Apache 2.0 and MIT (users can pick which, depending on what their business needs are).
@dermond
@dermond 18 сағат бұрын
O3DE stands for Open3DEngine
@sporter527
@sporter527 17 сағат бұрын
yeyeye
@whatever3353
@whatever3353 12 сағат бұрын
eh, It's a start I suppose
@maxiluaces505
@maxiluaces505 12 сағат бұрын
tutorials plz
@UocLv
@UocLv 14 сағат бұрын
MAK GAM
@holdthetruthhostage
@holdthetruthhostage 17 сағат бұрын
Bye Bye Godot
@TheXello
@TheXello 18 сағат бұрын
How did this turn open source if it was from lumber yard and CryEngine? Are those proprietary?
@gamefromscratch
@gamefromscratch 18 сағат бұрын
Part of their license rights. They bought the code and apparently the rights to release the code.
@chrisxdeboy
@chrisxdeboy 16 сағат бұрын
​@gamefromscratch it still blows my mind this actually happened.
@shaunagordon4104
@shaunagordon4104 14 сағат бұрын
Amazon bought the use/distribution rights to CryEngine to make Lumberyard, then made a whole bunch of changes, so most of the code was theirs and no longer CryEngine. Then, when they open sourced LY and made O3DE, they went through the various parts, releasing some, keeping some, and rewriting some, and made that final product licensed under MIT/Apache 2.0, and gave it to the Linux Foundation, who now manages it. It's kind of a Ship of Theseus thing.
@Bunnunoox
@Bunnunoox 20 сағат бұрын
How would you rate the reliabiliy of the runtime?
@gamefromscratch
@gamefromscratch 19 сағат бұрын
Not enough hands on time to make that judgement call
@trasheyes4073
@trasheyes4073 14 сағат бұрын
MORE COVERAGE
@DreanPetruza
@DreanPetruza 19 сағат бұрын
Jipi con O3DE
@Alex626_
@Alex626_ 18 сағат бұрын
It was 70 million dollars. CryEngine 3.6+. Very similar to their last CryEngine 3.8 and the first CryEngine 5.0. CE 5.0 was not re-written from scratch, it's basically a rebranded CE 3.9.
@gamefromscratch
@gamefromscratch 18 сағат бұрын
My memory was very faulty on the number... I remember it being much higher (not that 70M isnt obscenely high). To be fair to myself, it was nearly a decade ago at this point.
@Alex626_
@Alex626_ 18 сағат бұрын
"A lot of that they inherited from just the way that cryengine worked because cryengine your game and your game engine were so tightly coupled together that switching game projects like having multiple game projects on one PC just wasn't how it was designed to work." That's just not true. These things weren't inherited from CryEngine 3. In CryEngine your engine and your game is one whole thing in a portable folder. You could have as many engine versions and projects as you wanted, because there is no launcher that separates your engine from your project. CryEngine 5 changed that, now you have the launcher with installed engines (they can also be used without launcher) and separate folders with projects, and these can be easily switched.
@gamefromscratch
@gamefromscratch 18 сағат бұрын
Well that's actually exactly what I am/was saying. Unlike almost all other engines, CryEngine coupled the engine and game together as one whole thing. So multiple games == multiple engines. It wasn't the single engine/many games approach that every other game engine uses. Both CryEngine 5 and now O3DE had to do a lot of word to get away from that structure. Now of course you can argue if 1 engine install = 1 game project is a better approach, there are merits to that approach certainly. That both Crytek and Amazon (and Unity, Unreal, Godot, Stride, Flax, etc) all don't take that approach now though seems to suggest it wasn't the right design.
@trachinusdraco
@trachinusdraco 20 сағат бұрын
Is getting it working on Fedora easier now?
@shaunagordon4104
@shaunagordon4104 19 сағат бұрын
It should be, yeah. There's been specific work toward supporting Fedora officially.
@MegaSimsie
@MegaSimsie 18 сағат бұрын
Well, let me know if you have any luck. I've spent the last hour trying to build it, then trying the Snap instead (though to be fair, I've never had a good experience installing snaps on Fedora) and still cant get up and running. Hopefully the documentation gets updated at some point for distros other than Ubuntu or the project includes an RPM installer rather than just a DEB installer. I'll maybe keep an eye on the repository as well since @shaunagordon4104 mentioned that they are working on official support.
@jeanheonofficial
@jeanheonofficial 18 сағат бұрын
For Now O3DE work correctly on Ubuntu 22
@kaysta_dev
@kaysta_dev 20 сағат бұрын
mike, any update on cocos? shi'ts been ded for years
@gamefromscratch
@gamefromscratch 19 сағат бұрын
Not really but there is a fork I need to look into further
@jayrulez
@jayrulez 12 сағат бұрын
@@kaysta_dev cocos creator?
@ELTABULLO
@ELTABULLO 16 минут бұрын
Godot killer
@fyrestorme
@fyrestorme 16 сағат бұрын
whenever I see another game engine my first question is why do we need another one? what does this one provide that the others don't? what does this do that the others can't do?
@shaunagordon4104
@shaunagordon4104 14 сағат бұрын
We need an open source one that competes with Unity and Unreal (Godot is open source, but doesn't compete with them and doesn't try to). O3DE is fully open and free forever. No royalties, no licensing fees, etc. (Donations are welcome, though.) It also rounds out the open source game dev and 3D rendering pipeline/collection of software. It's also intentionally cross-platform, and instead of reducing support for Linux game devs, O3DE is expanding it. Also, competition in general is good. O3DE uses a fully modular approach to the engine. Every part of it (including the UI and the renderer) is a different Gem that can be swapped out for others. O3DE uses standard languages (Lua, C++, Python), not domain/engine specific subsets. Those were what drew me to it. More experienced game devs and/or graphics engineers might be able to give you more of the nitty gritty technical differences.
@segfault4568
@segfault4568 19 сағат бұрын
O3DE is way more useable than Cryengine 5.7 in every way. Granted I only used both of these for about 2-3 weeks.
@Capewearer
@Capewearer 12 сағат бұрын
But even so, having experience in gamedev, you can predict how workflow will affect your development. At least O3DE has ready game samples and proper documentation, which is useful even for learning purposes.
@etherealregions
@etherealregions 20 сағат бұрын
I'm currently looking at Godot for security purposes. Since I can put it on an external hard drive and just download and open the program. So I'm wondering if I can download and install it on an external hard drive and run it offline on a different offline computer?
@kaysta_dev
@kaysta_dev 20 сағат бұрын
O 3 DEes is Nutz.
@nguyenvanduy247
@nguyenvanduy247 20 сағат бұрын
"Translate to English"
@dranon0o
@dranon0o 20 сағат бұрын
underrated comment, should be pinned
@greendino5868
@greendino5868 20 сағат бұрын
i dont have to wait for godot anymore
@catto-from-heaven
@catto-from-heaven 15 сағат бұрын
1:08 Why does Lumberyard UI look much better than O3DE? 💀
@shaunagordon4104
@shaunagordon4104 14 сағат бұрын
It looks like mostly a different QT theme. Might also be some different design ideas for certain elements.
@catto-from-heaven
@catto-from-heaven 14 сағат бұрын
@@shaunagordon4104 O3DE looks like it was designed by programmers
@shaunagordon4104
@shaunagordon4104 13 сағат бұрын
@@catto-from-heaven I mean... it, like most open source projects, are engineer-heavy and tend to lack designers. If you're interested in UI design, we'd love to have you. :)
@catto-from-heaven
@catto-from-heaven 13 сағат бұрын
@@shaunagordon4104 I would love to help, but I'm not a designer. To be clear, I'm not shitting on your work, btw. Keep it up
@LoyMinh
@LoyMinh 20 сағат бұрын
No one likes taxes at all.
@ritpop
@ritpop 20 сағат бұрын
Should I comment first or i be a jerk for that? And for the time took to write this comment somebody else already did it
@VisariDaBst
@VisariDaBst 20 сағат бұрын
Nah you're good lol
@Dulsith
@Dulsith 20 сағат бұрын
i am first
@rationalrama
@rationalrama 20 сағат бұрын
its ok, you can still be a jerk. Just ask for getting pinned for no reason.
@Elwaves2925
@Elwaves2925 20 сағат бұрын
@@rationalrama Or ask for likes and subscribers.
@Nebulaoblivion
@Nebulaoblivion 20 сағат бұрын
Commenting "First" doesn't make you a jerk. It's a pretty neutral thing to say. You'd be a jerk if you commented something mean, but.. "First" isn't gonna hurt anyones feelings.
@carpal4489
@carpal4489 20 сағат бұрын
not to be rude but looks like shit for now, after all those money spent for cry engine license... what do you think?
@gamefromscratch
@gamefromscratch 19 сағат бұрын
Honestly I think it was just a rendering bug on collision meshes, which hopefully gets sorted.
@dermond
@dermond 18 сағат бұрын
That's because of the scene, not the engine
@carpal4489
@carpal4489 18 сағат бұрын
@@dermond yes probably, I also saw not a very rich character movement, in my opinion the thing here is that if they didn't come up with a good looking character controller it's very likely to be for the tools friction (in poor words it's hard to make smooth movements etc)
@__Rizzler__
@__Rizzler__ 18 сағат бұрын
this sht looks goofier than godot
@screenapple1660
@screenapple1660 20 сағат бұрын
Amazon & Google hates Epic Games Royalties. lol.... pay more if you make more money. 😂
@lithium
@lithium 18 сағат бұрын
Imagine programmers having to set up a programming environment. All this coddling of amateurs is what stifles actual engine progress and is why most of these engines will never be anything more than toys. A shame too, because they all have potential. But hey, at least you didn't have to download visual studio.
@gamefromscratch
@gamefromscratch 18 сағат бұрын
Oh trust me, it was WAYYYYYYYYYY beyond just needing to have Visual Studio installed. The build system was pretty much held together by hopes, dreams and duct tape. The kind of thing you can get away with for an inhouse engine, but something you are distributing... no.
@shaunagordon4104
@shaunagordon4104 14 сағат бұрын
There's very much a middle ground between "painful to build" and "coddling of amateurs." I personally think we can make something that is both friendly to newbies and still offers the power more technical and experience engineers want.
@lithium
@lithium 11 сағат бұрын
@@shaunagordon4104 Of course there is, and of course you can, it's purely a matter of priority. Personally I'll take features over developer ergonomics every day of the week, but i'm a very experienced developer so a shitty build system / setup process doesn't frighten me, and if i'm using someone else's engine rather than my own it's because they have some feature I don't want to have to write, not because it's got a one button app store deployment or cool looking launcher. This is all very easy for me to say in a comment section with no responsibility to a community at large though, and I appreciate how difficult it is to keep a wide range of people with varying levels of experience happy or even draw them to your engine in the first place, but I really do think that this hyperfocus on democratisation really hurts these sorts of projects that necessarily _should_ have a high barrier to entry given how complicated everything involved is, but maybe that's just me. Having more options is never a bad thing though, so I'm glad there's another contender out there.
@Dulsith
@Dulsith 20 сағат бұрын
unreal engine version 1.0
@frosty2912
@frosty2912 16 сағат бұрын
Hands down, the best out of box experience is Godot. If you just stick to talking about making games and avoid all other subjects you will be fine.
@doradoro_com
@doradoro_com 20 сағат бұрын
When I came to the conclusion that the entire leadership of Godot was infected with far-right ideology and realized that with that leadership, Godot has no future... I looked into other projects like O3DE, and the rendering and professionalism of this project are light-years ahead of Godot.
@doradoro_com
@doradoro_com 20 сағат бұрын
The people at O3DE know that by making the engine much more professional, they attract a much more professional crowd. Who wants to deal with a bunch of kids whining about Roblox in their community?
@vaidenkelsier7757
@vaidenkelsier7757 20 сағат бұрын
uh what the fuck are you talking about?
@LaloMartins
@LaloMartins 20 сағат бұрын
Wait, Godot is what now? Damn, I jumped off that boat at the right time.
@itsasecrettoeverybody
@itsasecrettoeverybody 20 сағат бұрын
Lol far right? More like far left...
@doradoro_com
@doradoro_com 20 сағат бұрын
@@LaloMartins They were always like that, but over the years you start realizing it and forgiving them for many things until you finally say enough is enough...
@marci1270
@marci1270 17 сағат бұрын
Its a fart in the wind compared to unreal engine 5
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