Let me know what you think of this style of video, featuring a community map while I rant about a topic. I have a LOT of ideas for videos, but the visual side of things is usually the most time consuming part, so something like this would potentially let me crank more things out quicker.
@say_sae_right_now7 ай бұрын
The style is nice. If the video isn't directly talking about a map and needs to be seen for the point, it should work. That also means more Crash content, which is always nice.
@VibrantJuniper7 ай бұрын
I like this style :)
@johnjekyllson287 ай бұрын
I loved it! Fantastic to listen to.
@ccamneh7 ай бұрын
^agree with above--the showcase/discussion style is a really neat way to both highlight a map, as well as discuss something with the community. i'd recommend throwing in some first person footage to show how a map feels when actually playing it!
@fightswithstairs62927 ай бұрын
Literally just new here - you popped up my youtube feed because i looking up hammer mapping last week. What you say makes sense
@FaultyTwo7 ай бұрын
To those poor souls who had used Hammer Editor, you are like Sisyphus, except the boulder is glued at the bottom and the mountain is 90 degree steep upward.
@uncertaintytoworldpeace36507 ай бұрын
Upward?
@xMegaMonsterX-n6b7 ай бұрын
Steep?
@Vly-nn2sv7 ай бұрын
@@uncertaintytoworldpeace3650 > badwater
@averagenecoarcfan6 ай бұрын
The?
@Styxz__5 ай бұрын
Psycho mantis?
@bakscratch7 ай бұрын
Me trying to fix Camber forward spawns for 3 weeks
@Ban-zx9se7 ай бұрын
I respect the dedication regardless
@dodsonboys6 ай бұрын
Bro I love Camber it's a really good map
@Glubbable7 ай бұрын
During my time working on TF2 stuff, like Slender Fortress, it made me to develop the mentality to think about the many possible ways a player could break anything within the map or within the gamemode itself. While yes, it sucks that people will eventually discover flaws in your designs, it helps to sometimes put yourself in the mind set of a player that is seeking out said flaws. Basically, proof reading your own work before publishing since it's not always the creation process itself that's the problem, but the said human element that gets introduced.
@rainofda0w0246 ай бұрын
Honestly makes sense, always good to keep in mind the difference between you the maker may do and you as a player may do “can i make this jump” and so on and so forth
@FBombFitzgerald7 ай бұрын
Ha, amazing timing! I just did a birthday event with my Discord, and we played Shoreleave on Uncletopia. The whole time everybody was commenting how awesome a map it was, and how insane it is that it hasn't been added yet. I guess all we can do is make videos showcasing your work, and voting in the workshop...but who knows how much Valve even factors that in. Keep up the great work Crash!
@UEAKCrash7 ай бұрын
Everything helps! Thanks for playing, glad it was well received!
@Jontohil27 ай бұрын
The BEST kind of criticism are ones that actively try to communicate the problem in a polite way, rather than yelling at a wall. Give them information they can use to IMPROVE. Also I despise this whole toxic mindset that workshoppers are trying to kill TF2 and are evil somehow. It’s made that place so toxic and unforgiving and most of the people making those comments never have and likely never will touch the hammer editor.
@UnTerral6 ай бұрын
some workshoppers arent trying to "kill TF2" , theyre trying to kill TF2's already established artstyle
@KimFareseed7 ай бұрын
I remember when Cashworks got added, and things that never were broke before, just broke. Played the map for years, and suddenly the spawn barriers were gone. Playing some in active development (alpha/beta) maps on community servers feels like a catch 22, it makes me want to try whatever I can to find things that could break, so it can be forwarded to the mapmaker, the earlier it is cought, the sooner it can be dealt with. But also scared of the potential ban from said community servers for breaking server rules over using map exploits, for succeeding in finding those exploits to report, to begin with.
@foxxxy49637 ай бұрын
TBH after making and testing my own map I can understand how hard task is mapping in TF2
@alecp62657 ай бұрын
I spent a couple years mapping during the pandemic and it is indeed a long, difficult, thankless job. It's ultimately a lot fun and I plan to start back up soon, but I can't understate how unexplainably hard it all is. Not only is there a litany of technical challenges, balancing gameplay is extremely delicate and oftentimes very frustrating. So I just want to echo just how crazy difficult it is to map. Not just to get a map in TF2, just make maps at all.
@retiredaccount07 ай бұрын
Love the video! As an additional tip I'd love to leave for other mappers: not all feedback is created equally. Make sure you carefully select what to change; someone may claim that a point is too hard to push or that a point needs less cover, when really what you need to change is something else completely that still addresses that feeling. And lastly, it's your map-- if youre going for a specific feeling and players don't respond well to it, while you don't have to adjust to their tastes you can at least learn from it and adjust elsewhere.
@UEAKCrash7 ай бұрын
Definitely. Interpreting and implementing feedback as an entirely different skill from everything else.
@frostyhoneyjuicy7 ай бұрын
Awesome video essay. You should really do more of these!
@nutitoo7 ай бұрын
crazy timing, because i'm currently working on a map that i hope i'll finish before summer. Thanks a lot for all your tutorials and this video
@roberthunter61227 ай бұрын
I wish I could make decent TF2 maps, but holy cow it's difficult...
@5hawnEX7 ай бұрын
I think thats both the point and the fun part, learning the quirks and starting small is how every good mapper began. Try it out, get feedback, learn new stuff from everyone. Thats how it goes for a lot of things. I'd say keep at it. Who knows, you might end up making someones favorite map.
@roberthunter61227 ай бұрын
@@5hawnEX I've been trying that for 5 years lmao.
@5hawnEX7 ай бұрын
@@roberthunter6122 word, you shouldn’t let it get to you then since your prob gave it your best effort.
@MuuToo7 ай бұрын
Erm actually every mapper should know exactly where every single OoB point is, they built it. Get skill issue'd. In all seriousness, I really appreciate this type of video. Leaving feedback can be a bit scary and seem futile, so giving us insight of how the community can help is great!
@WhitePenguin7 ай бұрын
Style of this video is excellent, the fact that there's a community map in the background is very cool. Keep it up crash!
@moosevelt91487 ай бұрын
4:58 wth, that soldier totally ditched that medic :"( Great video, liked the commentary format
@vooshoos7 ай бұрын
I'm glad you're somewhat back to making maps. You're an iconic and respect member of the community, and i really enjoy hearing about the niche things you discover as problems and have to say about them. I really learn a lot each time.
@yacan17 ай бұрын
Thank you for nailing it on the head Crash
@rainofda0w0246 ай бұрын
I like this style of discussion along side the maplogs, gives a show of a cool map and also gives a bit of show into your thought process with things, and honestly i think it would be good for the mappers to talk about how it works and such and why map testing is important or other topics
@seffor7 ай бұрын
It was easy for me, John Dustbowl.
@SleepyEngi7 ай бұрын
I didn't know about the map testing servers, that sounds awesome, think I'll try to join up on some of them.
@madamepestilence7 ай бұрын
I'm so glad I grabbed a sub a while back to be able to see the mapmaker's perspective of this game; I appreciate your explanations as a casual player more than you prolly realize
@ccamneh7 ай бұрын
hey crash! ive really appreciated your insights on mapping (both from a design and community angle). it really makes me appreciate the new maps that come into the game! (ps. are more gavle videos coming soon..?)
@colin91127 ай бұрын
love the insider perspective
@TheGhostThatWasАй бұрын
1:30 I had a mapper (who has official maps in game) tell me to ki(( myself on the TF2Maps test server because he didn't like my second map. Very welcoming indeed
@UEAKCrashАй бұрын
Please let us know who that was, that isn't the kind of behavior that is allowed and would be severely punished. Genuinely, let me know. They can pull up logs.
@1lucia7 ай бұрын
Loved this video! :D
@WAXenterprises7 ай бұрын
Rule of the masses. Even the most obscure thing will eventually get exploited, leading to imbalance and what not...
@comfy_217717 ай бұрын
Community servers running community maps would help so much
@sethmorton18567 ай бұрын
great video, thanks for the insight crash :)
@nesman7 ай бұрын
NUCLEAR REACTOR RAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH
@criticalfeesh7 ай бұрын
Three Mile Island Team Fortress 2
@destinybond94767 ай бұрын
Good video. Thank you for sharing your insight. I enjoy your maps too thank you for your contributions.
@ethosaur7 ай бұрын
Im too scared to even consider making a "serious" map, that I want to get added officially to TF2 these days, I just make silly stuff for fun now, but I kind of miss trying to make cool maps that are fun gameplay wise too.
@tsbiggles7 ай бұрын
awesome and insightful video!
@DaFunnyMan12 ай бұрын
i need some help on mapping... basic tutorial for a tf2 npc(boss / custom npc)
@kotorybeusz72467 ай бұрын
this video is very informative and it made me think about the maps I play
@ronanclark21297 ай бұрын
I'd like to think the person who releases the TF2 update is in the dark about when the update releases
@Lykrast7 ай бұрын
Awesome informative video! Though that camera was a bit too mobile I almost got motion sickness.
@UEAKCrash7 ай бұрын
Noted! I was trying a way of speeding up recording, might have to try to do more first person next time
@johnsonandjohnsoner7 ай бұрын
Hi Crash! I have a question: Since there's a big chance we're getting another Summer update this year, will you do another video that showcases some maps you thought had potential? Just wondering. Thank you and much love!
@UEAKCrash7 ай бұрын
I've learned from valve and my own failings not to promise anything, lmao. Ideally I'd like to, though.
@Christopher-D7 ай бұрын
I think this is the reason I’m interested in making maps that aren’t meant to be accepted into tf2. There’s no pressure to be perfect; instead you get to focus on the core identity of the map itself. Think of the case of mappers like Conne.
@communistkorok15017 ай бұрын
Farmed is a cool map it should get added
@theaccount277 ай бұрын
Baxter goated map
@chr0matic5567 ай бұрын
i love your videos, thank you for this :)
@MikhailWeapons7 ай бұрын
I am heavy weapons guy and I approve of this video
@AlrexX27 ай бұрын
cp_baxter the GOAT
@DouglasDaMan7 ай бұрын
5:10 i feel like im being personally targeted for exploiting one sightline during a map testing session a couple of hours back. Great vid tho, nerd
@seanb53567 ай бұрын
I think a lot of people don't make comments, posts or videos about a map in a respectful way because it gets less clicks. This true for basically everything regarding reviewing a thing. Unless it's a near perfect map from frame one like pl_pier, making a post like "THIS MAP IS BROKEN DOES VALVE EVEN PLAY THEIR GAME ANYMORE???" gets more attention than "This Map is pretty good, but has flaws". By clicks I don't just mean reddit karma and views, but in a circle of friends or small community being arrogant gets engagement more than being civil.
@betterthings1257 ай бұрын
True.
@Feksil7 ай бұрын
GUYS i think its the community to blame. a youtuber said it in a video so it has to be true
@UEAKCrash7 ай бұрын
lmao, I said so much more than how anyone is to blame.
@Feksil7 ай бұрын
@@UEAKCrash i only blame: some guys
@UEAKCrash7 ай бұрын
I have no idea what you mean by any of this, at this point
@egg_ox7 ай бұрын
The problem with getting Valve to care these days
@uncertaintytoworldpeace36507 ай бұрын
just double check your displacements it cant be that hard if u can manage to keep ur shit on the griddy...
@dogman157 ай бұрын
Is Delfy impossible to convince/bribe to test out a map before it is sent to Valve? I wonder if he has a price.
@dogman157 ай бұрын
@Leeloo_the_fox You know, you're absolutely right, and I completely forgot about that. If only there was a way to get people to report exploits they find to the mappers first and not Delfy. Or perhaps if we could get Delfy to not release his videos until *after* the mapper has a chance to fix the issue and Valve pushes the update out.
@rainbowpavement7 ай бұрын
i don't think guys like that should be monetarily rewarded or bribed just for being dicks
@scrowfunk81097 ай бұрын
The only reason maps get into tf2 at all is because Eric Smith cares about the game (atleast somewhat) and has too much seniority to be fired for touching TF2 like other people at Valve
@rawmaw7 ай бұрын
Ooo cool! Didn't know abt most do this :(
@Henrix19987 ай бұрын
The title is extremely different to the video content
@UEAKCrash7 ай бұрын
The topic is about going from a small player testing base to a huge one, and showing how that can lead to the problems people see when a new map gets in game, explaining why you see problems that feel like they were obvious, but not found in testing before hand.
@raaaaaaaaaam4967 ай бұрын
That’s fine. Maps should be hard to get into the game. There’s way too many maps and most are complete junk
@UEAKCrash7 ай бұрын
That's not what the video is talking about, and I agree there should definitely be a bar to hit quality-wise to get into the game :)
@raaaaaaaaaam4967 ай бұрын
@@UEAKCrash ah
@akdreamer64977 ай бұрын
Wutville
@szelski.Ай бұрын
4:33 oh i made a map for a game then sended to valve to get paid for it and i didnt even got the time to check if it was well made oh well better get mad at people for using my mistakes as a way to make content like how i shipped an unfinished product to make profit its no biggie tho nobody play the suckass maps after the update ends.
@UEAKCrashАй бұрын
I beg you to actually listen to the video
@twosticks61697 ай бұрын
first
@melodasee40093 ай бұрын
perish.
@KrivorukCustoms7 ай бұрын
pl_wutville incident
@CrayCrayObscureGames7 ай бұрын
hey crash, i need some help with my tf2 maps, can u send a friend request and ill tell u the problem on steam?
@UEAKCrash7 ай бұрын
Honestly, it's easier/ quicker for you to just go to TF2Maps with it, I'm not always available/ know the answer, so it's better to crowd source it