The biggest problem is simply the lucky punch mechanics. You are significantly better than your opponent. He hit you twice in the entire fight, then goes into spkl mode, unblockable ultimate and dead.
@kingpeso424010 күн бұрын
Exactly
@aronricardo931910 күн бұрын
How ARE you better if you died and gave window for spk mode? 😂
@sanato130110 күн бұрын
@@aronricardo9319 proceeds to instant sparking after a lucky knock back and uses a unblockable ultimate or ki blast spam and than unblockable ultimate. Rinse and repeat.
@restartszn40610 күн бұрын
@@aronricardo9319 Window? You can insta spark in one second lmao This gotta be ragebait
@j12dn10 күн бұрын
@@restartszn406 hes clearly the best player ever and that has never happened to him
@JamesRodriguez-tb8eg10 күн бұрын
super counters are the reason no true combos exist besides ki blast loops it ruins the flow of the game. not saying tod combos should exist but in high rank 90% of combos get broken from behind bc of spamming two inputs. if i flank you and outplayed you i should be rewarded and guaranteed some damage
@brittlebonesnickey144410 күн бұрын
yeah but honestly if the guy super counters your vanish wars, he’s just better. like if you managed your ki fine, you should be ok if they super counter you. but man getting super countered during a vanish war is just a skill diff
@Indeadghff10 күн бұрын
See these are both good takes by the both of you. How will we balance that is the question
@Blackwhale-gl4lc10 күн бұрын
@@Indeadghffthere is two ways of doing It: Reducing the frame Window that you have to do the super counter (12 frames right now) or make vanish wars drain more ki like BT3 thats what i would do
@brittlebonesnickey144410 күн бұрын
@@Indeadghff it already can be countered or at least mitigated. to counter spamming you can just delay ur inputs and make ur rush attacks slower as well as using charged attacks
@floatgod42010 күн бұрын
You weird for this post
@greenfacadetp10 күн бұрын
Some characters just make zero sense. Dr. Wheelo, a giant WITH INSTANT SPARKING cost 4 DP. That shit is just incomprehensible. Who thought of this????????
@shakeimFTW10 күн бұрын
This is my first arena fighter and i can see why these games don't last long and not taken seriously.
@johnwhite407010 күн бұрын
They do last thought. Maybe not the most competitive / evo style game but BT3 lasted yeeearrrss later
@preethammuppala948210 күн бұрын
Most arena fighters don't last but xv2 and og tenkaichi series lasted very long. Even naruto storm series lasted long
@brandonsupreme838010 күн бұрын
@@johnwhite4070no they are not
@Swillo10 күн бұрын
They last longer than traditional fighters lol
@jagmbaksvshsh10 күн бұрын
@@brandonsupreme8380yes they do
@East_Texas_Gaming10 күн бұрын
To be honest this is the best dbz game I've played, and I'm 36 so I grew up in the 90s playing all the old ones on Super Nintendo (imported), gameboy, gameboy color, ps1......I imported a lot as a teenager and on emulators on pc back in like 2000 and 2001 in middle school. This DBZ game takes the cake. Only people who play competitively online have an issue, but I just play offline against the cpu... I also play split screen against my daughter and nephew. This game is even better than BT2 imo, and Dbz Legends on ps1/ Saturn.
@killachriz9610 күн бұрын
Sounds like fun maybe I'll just stop playing ranked
@JG-wl1yy10 күн бұрын
Definitely the best way to consume this game, I say this since that's literally how I've always played and enjoyed BT3. Throw mods in the mix and it gets even better. Glad that you and your family are having a great time.
@LordSiah10 күн бұрын
Have you tried upin the difficulty with custom battles you can make it very very hard
@Ensenoman810 күн бұрын
@killachriz96 I don't mean this in a disrespectful way. I just want to get an understanding of where people are in the game. Have you played the story mode and beaten the what ifs yet?
@East_Texas_Gaming10 күн бұрын
@@Testoider maaaan I had Hyper Dimensions on a super Nintendo emulator back when I was in middle school because my American SNES couldn't play super Butoden or Hyper Dimensions. Great times. But I did import the ps1 joints and the other gameboy games. DBZ Legends was the goat. 3 vs 3 fights, fast pace action, constant teleports and vanishes, getting knocked through buildings and mountains, fighting with aura around you, fighting all in the clouds, etc was epic for a 1996 game.
@Judgement_Kazzy10 күн бұрын
My only issue with super counters right now is how inconsistent the timing feels online, even with otherwise fine connections. I have games back-to-back sometimes where one is perfectly responsive and I get them about as consistently as I do offline, and the next it feels like they just refuse to work at all. I honestly think that's where a lot of early complaints about them "feeling like RNG" came from. Because when you're talking about a fraction of a second window like that, the slightest delay can really throw it off. Far from game ruining, but I do think it's an issue that deserves some attention.
@lazygenie561610 күн бұрын
That’s most likely due to the different timing each character has on his attack combos. Someone like Jiren/Gogeta ss4 is gonna be way easier to super counter then Bardock because their attacks are way quicker making it easier to get the super counter off.
@GardyBoul6 күн бұрын
@@lazygenie5616No. The input lag in the game is sporadic and all inputs in general are extremely inconsistent. Makes the game borderline unplayable.
@MystiNebula10 күн бұрын
My only complaints with sparking right now are definitely the ragequitting with no repercussion, and the time limit on DP battles. People who leave the match early should get a loss and lose rank, and the person who didn't leave either gets the win, or stays neutral. And I don't think anyone who's serious about getting better enjoys losing or winning with a timeout. That's boring.
@Judgement_Kazzy10 күн бұрын
Seriously, I've had days where I lose rank despite a decent amount of wins because anybody I start beating will just alt+F4
@petalsxox10 күн бұрын
Agreed but this won’t happen, bandai literally benefits people who plug in Tekken and now this game. Mortal Kombat has the right idea with just making it an instant lose for the person who leaves and win for the dude who stayed. But Bandai Namco will say people who plug will sue them like they do for tekken😂
@BrowneVisuals10 күн бұрын
Timeouts are from constant super counters/vanishes over and over aswell as 5 man teams. I think DP moving forward should be 3 man teams max.
@3adoool81410 күн бұрын
Ppl hate super counters cuz it doesnt allow u to punish ur opponents when they make mistakes. It is very annoying especially becuz it is very easy to mash the input mid combo. If it was harder to do and isn't mashable im pretty sure no one would complain
@mike445510 күн бұрын
Super counters are way too easy. In BT3 they were very difficult to pull off and couldn't spam them. Even if they kept them frame 4 they shouldn't be spammable. There should be the 17+ frame lockout after the super counter input, it would lead to less vanish wars and force people to learn the vanish defense mechanism instead of spamming an input.
@BrowneVisuals10 күн бұрын
THIS
@Certified_uchiha10 күн бұрын
EXACTLY what I been saying in BT3 the vanish while watching for heavy attacks to get out of a combo was true skill not mashing up square to get free combo breakers
@renslay777210 күн бұрын
Make it cost a skill stock to super counter or 2
@alswisha851910 күн бұрын
@renslay7772 the defeats the purpose of super countering. That would just be a revenge counter
@mike445510 күн бұрын
@@renslay7772 Honestly.. Skill counts needs to charge slower as well Insta spark is only such a huge issue because it charges super fast for the person getting beat up. Shouldn't be the case at all
@arsilnaseer202310 күн бұрын
Crazy how budokai tenkaichi 3 fixed every issue
@obiwanshinobi8710 күн бұрын
I've honestly taken a break from ranked... So much cheese at the moment... I am just enjoying myself with custom battles and getting the sparking episodes while they sort it out
@ArtcadeShow10 күн бұрын
People are complaining about super counters because it’s a 4 frame combo breaker that’s free. Read that again.
@luigiwiiUU10 күн бұрын
super counter during vanish war is actually hard and takes skill, but super counter to get out of combos is way too easy and needs to be nerfed because this is literally the only fighting game ive seen punish YOU for getting a hit
@iam4572Күн бұрын
The game sucks
@johnwickfromfortnite950610 күн бұрын
Sparking zero became the new xenoverse basically. All you see online are cheap tactics because the game encourages that playstyle and whenever you outplay anyone, they just rage quit. The game is an amazing party game with friends but online where everyone plays to win, it gets super boring to have to play agaisnt the same 6 characters and the counter to all the cheese is just not fun to execute. People often say "just super counter" or whatever the move is called when you input up and light punch but if I wanted to spend time training a dragon ball game, at that point just play fighterz dog.
@shakto398910 күн бұрын
So. You dont want to train. But you play competetive and complain that other persons trained? Wtf?
@johnwickfromfortnite950610 күн бұрын
@shakto3989 not really. I play casually and even in casual matches people sweat their ass off. Nothing wrong with it per say because breaking news. People like winning. What im trying to say is that is that the counter play feels boring and sparking is more if a party game to be honest with you. Most tactics are brain dead easy and the counter play is just a snooze fest. Im getting hit? Counter lol, is not engaging at all for me If i want to practice a dragon ball game. I would plag fighterz. Which I have done already, im on god of destruction rank and im having a blast. If you enjoy the game, awesome. But after the hyped died down for it, is just not for me dawg
@dangerousdays205210 күн бұрын
@@johnwickfromfortnite9506 Not our problem you can't be bothered to learn how to play the game. Keep crying and takin them Ls lol. 😂😂
@Jason5818UI9 күн бұрын
Well its not like Xenoverse Pvp was popular anyway it was basically who and vanish behind their opponent and get in the most shots lol
@dangerousdays20529 күн бұрын
@@Jason5818UI Loool, don't blame the game that you don't understand stamina management. Git gud. 😂😂
@tobysupreme10 күн бұрын
Super counter is a skill gap. I don’t think it should be nerfed. Like you said, the more practice the easier it gets. Make that your one method of trying to get out of combos and nothing else to make it so you see the timing way more often than not
@sweetbabyrayso526210 күн бұрын
super counter is not an issue simply put. and to anybody reading this: super counter being a problem at high level play is inevitable with EVERY defensive mechanic in damn near every fighting game in existence. should they remove low guarding too because that can block a sweep?
@RedMoonLoop10 күн бұрын
Having less players means you have a smaller pool of players to match with. Means that you are less likely to be matched with someone close to you. Proximity is one of the biggest factors in a smooth connection
@alucardSSBM10 күн бұрын
My biggest flex is that I played Future Gohan against a bunch of fusion players in ranked, beat them, and never got a disconnect even once up until now. 😂
@thescythe8610 күн бұрын
I did sum similar, He had Ssj4 Gog & got smacked by my F.Gohan
@petalsxox10 күн бұрын
ya he’s insanely good. pretty sure he has an insane unblockable ult setup
@Roshi-oy7zn10 күн бұрын
What rank
@alucardSSBM10 күн бұрын
@@Roshi-oy7zn I’m B1 stopped playing after I got the online trophy LOL. I was fighting against a bunch of A5s and A4s.
@RayFChung10 күн бұрын
I generally don't like nerfs. I'd rather they add a filter or categories based on the character cost. Or they should change to a point system instead of winning/losing. So if you play a high cost character like MUI goku and win against base Gohan you get fewer points, vice versa. I think its a shame a game with 180+ characters and you only really see 20 being played 90% of the time.
@JunTheDude3210 күн бұрын
vanish and super counters definitely adds to the game because of the skill required, but they definitely could be harder since they disrupt the flow of battle. Vanish wars are just boring because they're so ridiculously easy. And super counters need a slightly longer cooldown to prevent them from being spammed and instead actually timed
@Jidom_10110 күн бұрын
The balancing in the game shouldn’t feel bad/unhealthy to play against, and that is the main concern in my opinion. A fusion should have certain advantages when going against someone like yamcha or tien, but there should be a reasonable limit on how far this disparity goes. They already do more damage, live longer and can have more points. If the yamcha or tien player is significantly better than the fusion player on a skill level, then they should win that fight. If said player loses solely because the fusion has broken abilities/mechanics, they won’t feel satisfied with the game. This is still a fighting game, and people will play to win. You still have to make winning feel earned and healthy to achieve. Might be a hot take, but I do think the top tiers should be nerfed a bit, at least to be more in line with the rest of the cast. Considering one of the biggest complaints is the sheer amount of these characters in ranked (which discourages variety and encourages easier wins), I think nerfing them a bit is reasonable. I’ll gladly trade having total lore accurate power representation in the game for a more healthy and diverse ranked/player experience.
@Nargycu10 күн бұрын
Some things definitely need to be tweaked/nerfed/fixed for sure. However, what if instead of making everybody universally strong/more balanced, Sparking Zero offers different DP brackets in singles? There would be three rounds, with round 1 having usable characters of a DP range between 1-4, round 2 being 5-7, and then 8-10 for the finale? I believe this would be a much healthier approach, as it helps tackle the issue of character diversity and gives satisfaction to all players... hopefully?
@BrowneVisuals10 күн бұрын
facts
@raiyyan85142 күн бұрын
that's a player problem not game problem, at higher ranks people will always pick the meta, Yeah nerfing abilities like afterimage strike is resonable, but reducing damage and health of fusion character is not it...this ain't a traditional figther game
@ThisisCitrus10 күн бұрын
On the topic of balance I have one thing to say: Dragon Ball FighterZ
@pklifeupa706410 күн бұрын
If you get outplayed and flanked, I should get some damage, not saying I want a 100% tod, Super Counters are annoying asf.
@Tymier10 күн бұрын
I feel you, but you would get full on comboed and prob die😭😭
@helgarth10 күн бұрын
@@Tymierdamage scaling.
@BrowneVisuals10 күн бұрын
@@Tymier There are no true hard knock downs in the game so full flank combos wouldn't be that bad anyway, and like the other guy said, just lower the damage.
@raiyyan85142 күн бұрын
the fact that you can break combos is good, i dont wanna see long ass strings of combos anyway, and that dosent happen in dragon ball anime as well
@pklifeupa70642 күн бұрын
@@raiyyan8514 Frieza was giving Vegeta backshots, on Namek tho...
@percnowitzki744510 күн бұрын
i just think super counter is too spammable. an increase in the delay after a failed super counter would do wonders against people mindlessly spamming it
@HiHeyo-u6s10 күн бұрын
You and Dmoyukusho (A KZbinr) are perfect showcases of showing how low tiers can still come out on top❤️💯 I do think sparking zero is lacking mechanically tho. Bt3 had a better neutral game and way more movement/combo opportunities.
@kazekorp.141610 күн бұрын
i got to Z Rank in Solos Using A18 and Cooler (not spamming ki blast don't worry) , you just have to be Significantly better then them imo and your character has to have at LEAST 1 "meta" tool or its really really rough. When i tried Turles it felt impossible unless the enemy was just bad. also it happens when it comes to delay based netcode, with less players the likelihood you have someone being closer to you is way lower.
@FlightX10110 күн бұрын
if you dont have 1 or 2 meta tools you are simply not winning unless you absolutely GAP your opponent.
@kaze-korp.212410 күн бұрын
Yea man its rough im suprised i did it with cooler @FlightX101
@718NecroLeX10 күн бұрын
I'm not asking for balancing. Super counter is definitely a weighted mechanic though, and i play tekken so i can for sure tell you it's easier to do simultaneous inputs on a keyboard than an analog stick. That's the whole point of leverless controllers. But the best defense mechanic being the most inconsistent and cheapest is a weird choice. I don't think anything needs to change yet people just do not want to adapt. I don't mind being able to counter a counter but when you can just loop countering with no reward it makes the system frustrating to the player. Why counter my combo if i can just counter your counter, then we enter a vanish war that ends with us both at 0 ki and left with no choice but to box and counter again
@XilPrivChannel10 күн бұрын
That Jiren is the most disgusting case of lag switching its gross. Ban him, I have at least 20 clips I can send in with you gang.
@Notaytchannel-i4v10 күн бұрын
Damn they might need to just make it to where he can’t play online 😅
@XilPrivChannel9 күн бұрын
@Notaytchannel-i4v oh they def need to ban that Jiren. Like he's not even hiding it lol
@uPPyinmateСағат бұрын
Lol is this real? I've been seeing on reddit that everyone thinks this guy lag switches
@justsomeshinychewtlewitham609710 күн бұрын
My issue with Super counters is that the game forces you to spam them , but I really like the idea and think the solution is to cause a delay between inputs so every time you try a super counter you can't try for another x seconds and increase the window of the Super counter to be reactable ( but bearly like you need to predict your opponent in order to counter)
@raiyyan85142 күн бұрын
yeah this is good
@Jaitiy10 күн бұрын
Whats good Tymier I remember randomly facing your Harley in Multiversus in the beta and you was hella nice didn't know you was playing Sparking Zero until this got recommended to me and glad your channel is doing well. As a Tenkaichi 2 verteran who also played Tenkaichi 3 (Tenkaichi 2 was my main game) I am def one of those people who want Super Counter changed. While I do agree with your point if you pratice you become good overtime I don't like the fact anyone has the chance of being able to get outta a combo by holding up the analog stick, reset the stick, and being able to mash out of it and essnetial getting out of my combos while mashing since you can still press it in Hitstun. It def needs to go back to how it was in BT3 to where if you hit the input it resets and I def like to see the cooldown increased and the window smaller and taking half a Ki bar I def dont agree for people saying it should a Skill count though. Also Z Counters DEF needs to take 1 bar of KI and need to get faster after the 1st vanish cuz as of right now imo it makes the gameplay boring as hell since at some point your gonna be forced into a vanish war. But I DEF AGREE with you talking about how people complain way to much as someone who really loves to dive into mechanics and getting better overtime it's hella frustrating dealing with people asking for nerfs when most of time they can just lab it out. That's are just my opinions there's more I would say to make the game better but I ain't trying to give you a news article lol.
@terror431010 күн бұрын
If you see how fighting game community is. It's like this is terrible that's why I don't play multi-player it such the fun of the games
@koro278410 күн бұрын
I’m just glad someone is finally saying that Jiren is the best singles character
@henryramos341610 күн бұрын
I think everyones problem is they want another dbz fighter that has competition/esports in mind. This game is meant to be fun....just like games used to be. Too many people are focused on balancing and fairness when i beleive the devs just wanted to give us an experience that feels like dragon ball. Its fun, fast paced, rediculous and has a huge cast of all pur favorite characters both canon and non canon
@renardbennett7510 күн бұрын
Part of what makes a fighting game fun is competitive balance though. It would be different if it was down entirely to rng like most party games, but in this game, it can feel like the match is won at the character select screen, and that isn’t good.
@hunterst632110 күн бұрын
There's stiill a ranked mode tho
@luigiwiiUU10 күн бұрын
this game isnt fun
@SuburbanTrash10 күн бұрын
I uninstalled it. Ranked is pure cancer and not fun to play AT ALL. And for Super Counters, the fact there are so many varying opinions, and dozens of videos saying different things and tips shows you how fucking broken and inconsistent they are. The game isnt fun and has zero legs to stand on long term.
@miles612010 күн бұрын
Same. Im pretty sure I’ll reinstall and give it another shot later this week but man this game is just busted. I think the only reason why I want to love it and enjoy it so bad is because it’s a dragon ball Z game. There’s so many changes that need to be made that I unfortunately don’t think will be made in the slightest. They’d have to almost completely revamp the game .
@spartanonyx716510 күн бұрын
the inconsistency in those videos is because people were racing to be the first at everything and their videos were ALL rushed and it shows. finally people showed frame by frame how super counters actually work. just have to give it time to filter out the garbage.
@spartanonyx716510 күн бұрын
and after watching the frame by frame videos, I'm getting better at super counters and doing them more consistently. I recommend a good controller. I switched to my newer dual sense since my Xbox one controller is kinda old the stick is a bit worn and was never able to land them at all. I started using my almost never used dual sense with a brand new stick and it works.
@Goku17yen10 күн бұрын
if only the single player experience wasn't so bare bones, then it could have some actual good pve replayability
@spartanonyx716510 күн бұрын
@@Goku17yen they probably did it so kakarot can be the story focused dragon ball game or I'm sure this game would've had more to its story.
@DarkExileLD10 күн бұрын
Honestly I don’t think the beef is between keyboard VS. controller pertaining to super counter. I think it’s PC VS. console.
@AmericanIlluminati10 күн бұрын
Bro, imo, you're the best Sparking Zero content creator. Mainly because, you have perfectly normal takes. I can tell when you speak, that you actually understand the game. Also, you taught me Super Counters & I will forever be thankful. 😂
@Tymier10 күн бұрын
💕
@Yeshayshu9 күн бұрын
Cause he’s actually great at the game
@renardbennett7510 күн бұрын
Let me explain the basis of complaints: basically all the stuff people dislike about the game completely violate the need to fully engage with all game mechanics in a given fight. In other words, because these things exist, everyone involved gets forced to stop actually “playing the game” in the traditional sense. Super counter does this by being a completely free combo breaker. Ki blast spam does this by completely negating most defensive tactics. Unblockable ultimates accomplish this by outputting a far too large amount of damage for far too little effort. Instant spark accomplishes this by completely sidestepping the process of entering sparking mode. All these things put together means that when someone picks Jiren or Broly for example, you’re no longer playing Dragon Ball: Sparking Zero, you’re playing something totally different.
@phantoomart69910 күн бұрын
The net code sucks, that the reason its lagging. As for why it feels better when there are more player, its because you have more players that are closer to you to match up with. Now that those players are gone and the net code is not built to actually play online vs anyone even a bit far away from you it feels laggy
@Dazkol8 күн бұрын
Idea for Patch Notes: •The game now has The same policy as Dragonball Legends for Ragequitters •Supers/Blasts/Meteors Attacks Now Cost 2.5 Ki bars •Vanishing now Costs 2 Ki Bars •Each hit of Melee Attack charges 0.25 of a Ki Bar •Landing Vanish Attack puts opponent in a Stun State (Allows Player to Land A Super) [To Vanish and then Super, the Player now needs a Full Stock of 5 Ki Bars, or at least 4.5 Ki bars, Landing A Super Grants both Players A Skill Point. •Vanish Wars now lasts less as Players can only Vanish two times, winning the Vanish War Grants player 2 Ki Bars (if player had full stock at the beginning of the vanish war, now a Super can be Performed, leaving opponent with no Ki, and Player who won the vanish war and landed the super , with 0.5 Ki. •Super Counter Now Costs 2 Ki Bars P.S. love your Channel Bro let's save DBSZ, there is a lot from Raging Blast 2 that this game needs.
@Vorianvallo0210 күн бұрын
Super counters need to be as hard as they are OFFLINE BECAUSE ONLINE MAKES THE GAME TOO EASY
@VGGamess10 күн бұрын
My only real “problems” with the super counter is the fact that you can just spam it and you can’t switch out of a vanish now. Other than that.. my timing is garbage online, I almost gave up today 😂😭
@erichthegraham10 күн бұрын
I was under the impression that the game was balanced for DP battles as the default game mode. That's typically why you add a ratio system to your game, so weak characters have a role to play against strong characters. Therefore it would make sense to have singles be about picking the strong characters, or flexing by picking a mid or weak character. I consider DP to be the "competitive" mode for this reason, it gives you another axis to balance characters. All of that said, since for me personally and I'm sure many others, singles is for learning characters/matchups, and not the "primary/ competitive" mode, I'm indifferent to whether they make a "stat free" singles mode. It neither helps nor hurts my experience of the game, and I have very little interest in playing it, but if it helps other people to continue enjoying the game, more power to ya.
@67Dragonball10 күн бұрын
What makes this more baffling is that they’re had it a bit better with FighterZ Ranked. The option to decline a fight, viewing completion rate, and EVENTUALLY to improve net code they implemented roll back, a heavily requested community addition for years. Why they go back to P2P is just for financial cuts honestly. My issues overall are light, I think 3 bars health should be universal unless you’re doing items enabled, and some brevity on AIS since having 15 seconds and just popping another one immediately is just obnoxious. I’ve been adapting slowly to most things and am sitting in low S Rank in Singles with Ultimate Gohan as my most used. Afterimage Strike has been my main target for improving as it allowed to get better with Ki blast spacing and high evasive manoeuvres.
@christianturner168710 күн бұрын
Character damage is annoying but I don’t have a problem with it. My problem are the meta tactics that ruin the integrity of the game. The broly ki blast spam, the rage quitting etc. These problems weren’t a thing before and I don’t get why people can’t accept that a game made 17 years later played by a new gen will be different and will need changes to counteract that.
@DeividFigueroa91110 күн бұрын
About the part of people complaining about everything I totally agree with that. On the part of insta park, my main is Bardock, but I do agree that insta park and after image strike may have cooldown for at least 15-20 seconds
@Ensenoman810 күн бұрын
In BT3 using insta spark and Afterimage strike would give Ki sickness. They build up ki slower. It should be brought back IMO
@Yescek10 күн бұрын
More often than not the "skill" of a game like this is in resource management. I just think the game should be consistent within itself. It doesn't matter how "good" or "not good" super counters are. They don't fit with the rest of the game design as currently implemented and are redundant with revenge counters.
@LoneMyth10 күн бұрын
Jiren has to be top teir lore accurate.
@miles612010 күн бұрын
Super counter should only be possible from the front imo. This fixes a lot of issues with an overall broken mechanic
@ItsOver9000Productions10 күн бұрын
That defeats the purpose of the revenge counter. Super Counter is the ONLY defense you can do from behind. It should work only from behind imo
@miles612010 күн бұрын
@@ItsOver9000ProductionsI believe if I am able to get your back I deserve a free combo. They could make it to where revenge counter works from behind too. But a free combo breaker with a 1/5th second cooldown isn’t fun.
@sweetbabyrayso526210 күн бұрын
@@miles6120 you dont deserve a free combo that can do the same damage as ults. i guess if they damage scale the combo it would be ok but at the same time, the damage scaling would be put into place when you deal enough damage or hit a certain amount of attacks, punishing players for doing a long combo into ult.
@user-cd6vy2jg6f10 күн бұрын
Lag more with less players is simple. They beefed up their servers at launch to have a seamless launch and make a good first impression. But that costs $. Now they’re spending less on infrastructire cuz the player base is already there and likely hood they quit is a lot less
@Jack_Fam10 күн бұрын
PLEASE WHY MY NAME IS P2P IN SPARKING ZERO 😢 I CAN'T PLAY ONLINE WHY?
@gtc155410 күн бұрын
Love how pragmatic this video was, especially around super counters which are completely fine
@kjteam10010 күн бұрын
genuinely think that we’re playing P2P connection so it just depends on how good the opponents connection is😭😭
@IrmaosRosaPro10 күн бұрын
They say that super counter is easy but they cant do it everytime lmao. Missing some player skill xD
@keegs116310 күн бұрын
I wouldn't care about any of the stock moves if they had a draw back or there weren't so many stocks in the game
@Zaysearth10 күн бұрын
I’ve got probably about 30 minutes of rage quit clips. Actually ridiculous
@Door-kun_0710 күн бұрын
Tenkaichi 3 had a system that prevented you from mashing inputs which prevented stuff like this from happening. Hopefully they'll implement it here too.
@Ensenoman810 күн бұрын
2:00 You want a game mode where everyone is even? Play Xenoverse 2 lol. I mean this respectfully though. The Budokai Tenkaichi series has NEVER been balanced evenly amongst characters. Ive been playing since BT1. In all the series my favorite character to play was Super Vegeta (Cell saga super saiyan) since he is perfect for my playstyle. But if I wanted to hang with my sweaty tryhard cousins on BT3, I had to pick viable characters. One of them would cheese with Kid Buu (remember Buu saga was the last before GT so he was the head bad guy compared now to the roster of Sparking), and another would cheese with Omega Shenron. To be able to hang, I chose Broly (Z broly cause DBS wasn't even out yet) to even the odds. The moral of the story is to use viable characters and to literally get gud. If you can't learn to super counter, manage your ki, maintain vanish wars, then you're just simply not good. Its ok to stay in B rank or C rank. I literally played only 2 hours of ranked ever. In my first hour of playing, I jumped straight to c4. The next time I played, I jumped straight to B4. All with a 72% win rate. Granted, my 17 years of experience helped me climb fast. I spent a lot of time training practicing DEFENSIVE cmbat. I've yet to learn advanced movements like step in, side steps, etc. I know my window will only grow, but as a mid 30 year old with barely any gameplay time, it just irks me when I see people complain about balancing. I feel like people shouldn't be allowed to play ranked unless they've beaten Goku Blacks' "What If" Sparking Episodes. That should be the baseline to test how good you are.
@kidfromthe79 күн бұрын
Story mode in general is easy, but A-B rank is the barrier that'll take you a very good minute to cross
@Ensenoman89 күн бұрын
@kidfromthe7 It's easy for people who are good at the game, but you'd be surprised how many people can't get what ifs. That's why I mentioned Goku Blacks what ifs. Which requires you to beat SSG Goku and SSG Vegeta in under two minutes. There's actually a Freiza one like that too and it's no easy feat to do.
@kidfromthe79 күн бұрын
@@Ensenoman8 I'm not good at the game, I'm hard stuck in A rank on singles, I play like a D5 overall and I passed story mode in a good amount of time. If I did it, you can do it too.
@punchy__ii404210 күн бұрын
Overall I think the gameplay side of things is fine for the most part. I think the defense mechanics, some skills, and vanish wars are the only things that could use some tweaking.
@keegs116310 күн бұрын
As far as the super counter and vanish wars thing goes, the issue is that it can be done 10x 20x in a row which is just boring. The old Tenkaichi's never had this problem vanishes were always dope
@wd76667 күн бұрын
Sigh… Everyone is wailing and thinking of this game as Dragonball Z: Budokai Tenkaichi series when this game is NOT Budokai Tenkaichi series obviously. Clearly, this game is called Sparking Zero. I had played all Dragonball video games from the old era / PC to the current era / the current consoles. This game owns its game. I notice the game has a lot of mixes that have borrowed from previous games like Dragonball: Final Bout, Budokai series, Battle of Z, Raging Blast series and more. The company was trying to balance this game from infinite attacks or unmovable attacks. It’s an all-new update and difference for online and others. Raging Blast, Final Bout, Budokai/Tenkiachi are in the game you may not notice. It’s mixed but simple and balance. Plus, the company had been worked on this game for years so long! What’s wrong with you?! You wail and scream “this is not Budokai Tenkiachi I played it before. It’s not the same!” Well, DUH! Of course not, it is NOT the same because it is Sparking Zero, not Budokai Tenkiachi! BT series were no longer activated. It’s closed. Raging Blast series were no longer activated. It’s closed. They were original and finalized. Fan-make that copies, hacks, mods the original games IS NOT counted and NOT official. End of discussion. Get used to Sparking Zero in their ways, forget the past or don’t play and move on. By the way, GET HELP! Go see your doctor about your mental issues. You should be thankful for the company made this game for you all. People wailed for the game for years. Now, the game is here. Geez!
@cmcsloan638010 күн бұрын
To add on what everyone else is sayin what I feel needs tweaking is the skill set moves. All instant sparking should cost 4 skill points instead of 3 to stop those 6+ skill set chars. Wild sense and afterimage strike should have less time like 8- 10 sec or just make them a 3 stock teleport.
@plunder94310 күн бұрын
Input delay is my biggest problem personally,for me it's worse than losing to a cheese strat because it feels like the game itself is working against me,can't wait until they polish the game but other than that I've had an enjoyable experience.
@msn30338 күн бұрын
“I can’t deal with this, nerf it” Memories of Elden Ring/Shadow of the Erdtree
@N.E-O10 күн бұрын
Regarding your experience with lag - you probably get laggy matches more often because there is a smaller sample of players in higher ranks, e.g. after ranking up you probably get matched up to people farther away and with worse connections. Its not because the servers are worse
@breakthecode463410 күн бұрын
Its funny how fast the community flipped on this game.
@rdbking188810 күн бұрын
Because of how shitty people be playing online rank when you’re offline or playing with friends it’s more enjoyable
@breakthecode463410 күн бұрын
@rdbking1888 that's the case in every game in existence
@Jason5818UI9 күн бұрын
Alot of this could've been avoided had there been beta testing instead of limiting to a handful of people ..thats bandai fault
@XilPrivChannel10 күн бұрын
The servers don't exist, at least in game, the game is peer to peer. Any lag is created due to the 2 players in the game. Because it's Unity based(unreal too but the actual game is Unity) fps affects animation speed. So if there is more lag post patch, it's probably something they added being more demanding or messing with fps.
@Afrotistic10 күн бұрын
I have a pretty okay time with super counters but I think the people complaining are right. How do you time a counter when you're getting hit that fast? I think I should at least be made one button
@BrowneVisuals10 күн бұрын
I've touched on it loads of times and i'm growing tired of it too but honestly super counters and vanishing need to change for the health of the games future and community. I hear your point and maybe some people can't adapt but overall it's just not fun to play around super counters every-time you touch your opponent, I don't even do combos anymore, I just reset tbh because it's not worth the hassle. Enjoyment of fighting games imo comes from reads, neutral, movement, outplays, combos, right now there isn't much of it in the game due to the mechanics, a match is based much of who has the most ki for the next supercounter/vanish exchange, combos can last from 1-5 hits max in a high level match before the person hit super counters, you can then super counter them back or vanish - that's when the vanish exchange starts again. Thats generally the gameplay loop. Throw in a few more unfun mechanics, Z-burst dash (F neutral tool), After image, Full Power, Power up to the very limit into ki blasts ult and the person that survives the bs wins. Super counter isn't the be all end all but tbh it's just WAY to powerful for how it rewards people for getting hit, if the Devs are worried about infinites and damage, they can just increase scaling and lower damage across the board. I think this game would be WAY more fun with less F neutral tools, constant combo breaks and vanish wars. Straight up reads, movement and combos would be so satisfying. So yeah change vanish wars, nerf the F out of super counter so it happens way less often and decrease the damage so people don't die in two hits. Problem solved. Buff movement too.
@taikoga1619 күн бұрын
no super counters do not need to change!!! that is a viable option to stop dumb mfs from going into sparking, dash behind you and hit you with a flurry of bullshit... you new players want shit handed to you... well guess what?!?! shit is not one sided no more! THERE ARE OPTIONS FOR YOU MASHING WEIRDOS!! deal with it! learn how to god damn adapt.. i mean super counters are not easy to do anyway so go the hell on back to mk1 with all that damn complaining...
@SwiftSSJ9 күн бұрын
Literally making a video touching some of the points you touched, I feel the same exact way I think the issue with sparking zero now is the community ngl
@LDraagou9 күн бұрын
-the main problem of the game are the skill points because the fill up so fast to the point where you get skill points for literally doing anything like losing a health bar , vanishing , attacking , getting hit from behind etc... which allows spamming I don't know if you're familiar with bt3 but bt3's skill points fill up fairly slow which prevents spamming skills like instant sparking, senzu beans and afterimage strike for the whole match -another problem which you mentioned as not that big of an issue is the super counter because it rewards players who have more ki which are most of the time the sitting ducks and/or the spammers and it is also way too good in contrast to its ease of use . In bt3 , it is considered the hardest tech in the game because you can't spam the inputs like in sparking zero and it allows the player with the least ki to make a comeback in the vanish war -Ki blasts in this game are also way too broken because they're infinite and they lock the opponent where he can't escape contrary to bt3 where ki blasts are finite and are easily escapable but remaining a great poking tool -Summary : if spike had made the game more similar to bt3 in terms of mechanics, no one would have been complaining about it because bt3 is more balanced than people think
@alexb131310 күн бұрын
From my knowledge the game is a peer to peer (which means that one of the players host the server and the other joins it), so there are no servers, so it might be more laggy now that are less players cuz they have to match you up against players farther away? I think PS: I think most people don't want to nerf characters specifically, just cheese in general like ki blast spam into unblockable ultimate, after image strike spammers, i think what we ant is to make the game more skill based and less cheesy, one example of an annoying character cheese is fused zamasu going sparking and spamming ki blasts with unblockable ki witch takes a lot from the figithing game, at that point is a gimick match, yes most of the stuff you can counter and outplay, but it takes way more skill to beat a cheeser then to play like the cheeser
@ChimkenNumgemtems10 күн бұрын
Wanted to ask a question does sometime character gets stuck on blocking position when playing in keyboard? it happens to me so often
@MonkeyDCaleb10 күн бұрын
Just going to start off this comment by saying thank you for pointing out the whining and complaining It's really eye rolling to see so many people whine and complain about video games in general to the point where they start getting unreasonable with their video games. A lot of that comes from entitled gamers who are self-absorbent and selfish and they want the game to play that the way they expect it but you have to keep in mind that a game is not developed specifically for you as an individual It's developed for people as a whole and you have to learn to adapt and learn to get better at the game. My personal experience is I hate how overpowered some of the characters are when I want to play bass Goku, based Vegeta, bass Broly and I'm dealing with Gogeta, Vegito, beerus And don't even get me started on ultra instinct. It's a hard world because those characters exist but like you're saying you have to learn to adapt. Super Saiyan Broly full power from the super series is one of my main favorite characters and after so many losses I started winning with him to where I am now in s rank. I also use ultra instinct Goku to get revenge on a lot of players but most of my wins have been with super Broly to the point where I am top 20 in rankings on steam. Once I learn to use my character and which combos work best and short and sweet I have been climbing like crazy. Super Countera re still extremely hard to do and vanish wars are still really boring, But I'm still practicing super counters and my vanish timing is amazing to where the only time I lose now is if there's lag. Game hasn't even been out for a month yet and with how hard I've put into it I earned my s rank and I'm going to earn my Z rank. The game is nowhere near perfect I do believe there does need to be some kind of balance but only a minimum change.
@MonkeyDCaleb10 күн бұрын
TlDR: I have been able to go far with a character I found was really cool and learning the game and his playstyle for all three of his forms has helped me rise in the ranks. With enough practice I earned s rank and I will earn Z-Rank. You have to stop complaining about everything and start learning what you can do better at the game and start focusing on what you can control rather than what you cant.
@XYZTHEGREATEST10 күн бұрын
I'll take a thousand Gogetas over Ss2 teen gohan. He got a get off me tool, insta spark an unblockable and a 2000 ki kamehameha. And fusions and saiyans are the least of my worries when all the evil characters have cracked gimmicks.
@ekul2k310 күн бұрын
I get what you’re saying but at least he has -10% health and defends compared to other characters. Gogeta ssj4 is much worse imo: almost maxed stats, wild sense, insta sparking+buffs and I’ve heard the top 2 DP player saying gogeta ssh4 has frame advantage when attacking because his punches are so fast they literally come out some frames faster
@XYZTHEGREATEST10 күн бұрын
I get what you're saying i don't mind it though. The issue is I feel like no matter the skill level. A jiren, beerus, broly, gohan and even Caulifa ( she's a copy and paste teen gohan) they all a have punchers change of winning no matter what if your connection is not on point. Gogeta I can out box and if I lose it's my fault cause it's always something I could of did differently.
@latrelpeter558510 күн бұрын
Speaking for myself personally. I just enjoy the game offline and do my own thing, Outside of occasionally playing online with my own friends I don't really care for it. All my enjoyment from BT3 was offline and it's basically the same now. Custom battles are pretty entertaining too but I wish this game had it's own version of the Mission 100 ngl.
@kurozavi10 күн бұрын
Anytime I see people complain I just tell them to watch quada play bardock against Z rank then they realize there just trash.
@Motatsu10 күн бұрын
Trying to dedicate my solo to cell now i ain’t asking for balancing but punish the rage quit, make some sort of like underwater charging speed and 60 sec cool down on instant spark, make afterimge strike a set amount like 5 (get out of jail free card) or a bit shorter so he doesn’t have the time to regenerate it by the time it ends. The rest is fine everybody is beatable but you will have to try hard if you wanna take your favorite dbz villain
@Yakonsupremacy9 күн бұрын
Lag and latency issues is a genuine thing i get people complaining about. I dont wanna play a game where i need to be precise, but the game at times either lags all the time or makes it impossible to time anything. I have latency issues almost every game i play, like 9/10 games i straight up cant vanish or super counter, and its hella frustrating, i genuinely turned it off, and im sorry to the random guy i played against, i just cant be asked. I love sparking zero, i loved it on release but in the state it is now its barely playable, they really need to fix it
@jonathanfr980910 күн бұрын
The real top tier fraud is syper vegito cause after images strike aint that hard to deal with instant sparking
@petalsxox10 күн бұрын
instant sparking is also a huge boring problem at high level, make it have more risk because the risk/reward is way too high in reward department. Ki blast spam in sparking mode should have a change as well and idk what it could be. in the anime they get tired as hell if they spam ki blasts, maybe it should do something like that.
@U4MHH10 күн бұрын
3:13 bro I thought I was the only one 😭 lag switching is absolutely pathetic
@Nagchampa2910 күн бұрын
Ngl when ppl say “super counter is to easy” I just laugh… because these are most likely the ppl that don’t know how/ when to use it, but thay run into other players that do and get washed. If you practice super counters on the reg we know it ain’t that easy it really depends on what character & opp u playing against, that can throw off the timing for counters (or even lag). That’s y you have mix-ups (like rush attacks) to throw off timing. What I’ve been doing is labbing against the slower characters ( like cell, broly, ect) to get the mechanics down and gotten better with super counters. But the other stuff y’all may have but having super counters the way they are rn is the main thing thats separating bad from good in a “non-competitive game”
@nicoendelmann273410 күн бұрын
ive seen people do infinite low sweeps, like combo - low sweep - dash - low sweep - dash - low sweep... how do you do it. Haven't found anything on it yet
@Tymier10 күн бұрын
U just told me how to do it😭😂
@nicoendelmann27349 күн бұрын
@@TymierI tried it but I just don’t get it down, it is just a normal heavy after the first low sweep when I try it
@oebba8197 күн бұрын
The super counter take is a bit off. But the other comments already covered it. One input shouldn’t be out into a disadvantageous situation after winning neutral.
@luhhhyuji10 күн бұрын
THANK GOD SOMEONE TALKS ABOUT THE COMMUNITY TWEAKING OVER SUPER COUNTERS. Holy In my opinion out of all the other defence mechanics IT SHOULD BE THE LAST ONE TO BE TOUCHED. Im not gonna sit here and say peoples opinions on it are dumb or stupid but lets be honest here objectively super counters is the most fair compared to the other defence mechanics that is in the game rn. - In terms of nerfs, buffs, bug fixes, and game experience there are so many things that need to be looked into like vanish battles, perception, spamming ki blasts, sonic sway, disconnecting, etc. - My proposal is that they need to add a gamemode where they add new balance changes to the game and they list them all in there and players play the gamemode and give feedback and reviews on the changes.
@babyluigi413810 күн бұрын
I agree that the game shouldn't be balanced but one thing I believe that should be nerfed a little but is after image strike. All you need to do is nerf it to where instead of the time limit of it lasting is 50 sec. Change it to 30, like seriously that is a long time
@rayyx9310 күн бұрын
it’s only 15 seconds but 10 seconds or making it cost more would be great
@babyluigi413810 күн бұрын
@rayyx93 oh my fault I must have heard differently my bad. Still long time ish
@KraHeez10 күн бұрын
Oh yes they need to fix it 🥲 And if u beat them they ragequit its so annoying playing ranked
@osaze78910 күн бұрын
it lasts 15 seconds lmaoo where u get 50 from?
@babyluigi413810 күн бұрын
@@osaze789 idk I must have heard it wrong
@Cloudasha10 күн бұрын
honestly i could go for more balancing but if this is it im fine, we got some good dragon ball. id definitely prefer connection and bug fixes at this point. i like being able to defeat broly with characters like krillin tho ill die on that hill i hope we get some what if transformations. super krillin god of destruction lmao where my krilheads at???
@jberdo668 күн бұрын
The only time I’ve left a ranked game because the game bugged and wouldn’t let me transform while my opponent was leveling up to the most powerful character he could. Messaged him saying why. Also the button input is absolute booty cheeks in this game, the amount of time I’m holding down RT or the d pad and my character just keeps punching is awful. I’ll even wait a second and it goes back to trying to do the combo. The game also needs an option to extend the selection time 45 secs with over 100 characters is ridiculous
@Sonyuno2610 күн бұрын
The real problem is how fast you get skill counts I'm fine with the game people just need to get good the characters and skill counts carrie them it's crazy
@bodboyyy10 күн бұрын
Congrats on 20k!!! You deserve it bro🥳
@RaxorX10 күн бұрын
Hit is really cool. I like Hit but it feels like he should be a lower cost in DP battles.
@MoZa_TV9 күн бұрын
I use android 19 I win 90% of my fights cuz no one really plays androids in rank he slept on 💯
@IlIIIllIII10 күн бұрын
Super counters should cost just a tiny bit of skill meter since they’re not easy
@kurozavi10 күн бұрын
If people wanna play trash characters go play dp btw. They complaining about hercule being mid etc but if we buff low dp characters to compete with high dp(which can already be accomplished with skill) then dp battles will be more cheesy and more of a mess.
@wolf253310 күн бұрын
The game is okay it’s just lore accurate
@jonathandentremont927310 күн бұрын
There should be no 4 health bar characters. That would solve a lot of the character issues. I don't care if a fusion is 2 characters together. It's still a singular, new being and it's health should reflect that.
@FalconTank22584 күн бұрын
my problem is its nearly impossible to win if you arent playing a fusion.
@petertefft733510 күн бұрын
i agree people are complaining too much
@Jennero8 күн бұрын
Why does it lag more? Less player pool with good connections to you. Get a Netduma router and you'll never lag in games again. Since Sparking Zero's netcode is delay based this type of router is a must.
@Notaytchannel-i4v10 күн бұрын
I mean if super counters gonna be touched make it to where it only counter heavies that look into the next string/ maybe the very first hit on the start of a string and behinds yk the dragons rush from the back. So it’s rewarding to super counter and it’s rewarding to get a confirmed hit solidifying the need to be well timed. That universal gut punch thing that stuns the opponent make that add a hit stun so super counter can’t work in that animation. Still allow the mechanic that allow them to use a skill point to stop a hit after the gut bunch giving it more purpose than a final hit breaker. At most these the changes that can be made for super counter. I’m glad this a Japan made game though because Americans would run a game to the ground if they got their way. No skill just trash talk and bitching no matter the game.