The Problem With Ultimate's Top Tiers | Super Smash Bros. Ultimate

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Vars III

Vars III

Күн бұрын

The Super Smash Bros. franchise is notorious for their top fighters being incredibly disliked and Ultimate is no different. Today we'll be discussing what about Ultimate's top tiers make them so frustrating to play against.
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Пікірлер: 552
@Elderbugiscool
@Elderbugiscool 7 ай бұрын
The problem with most top tiers are how they basically force inaction, forcing their opponents to not approach. Why approach a rob charging d-special when rob can just punish you with a down tilt or neutral air? Why try to take on a sonic head on when they have so many burst options and combos? The lack of interaction is making people hate top tiers competitively, as nobody wants to play against or spectate those kinds of matches.
@davidgoldstein1756
@davidgoldstein1756 7 ай бұрын
Maybe true for Sonic but not ROB. ROB can punish approaches from the front pretty well, but he’s pretty easy to hit if you have safe moves. Down tilt OOS is pretty slow, and the risk-reward of getting ROB in disadvantage is usually really good, since he can’t really escape combos at low-mid percent.
@mrhalfsaid1389
@mrhalfsaid1389 7 ай бұрын
​@davidgoldstein1756 rob is punish the character, if you can't make him approach you in a meaningful way the matchup may as well be a loss 100% of the time because a good rob will be able to see one move from you and then take two stocks without anything you can do, it really is absurd that Bandai Namco and Sakurai looked at the top teir characters in smash and said: yep, in a game with little Mac, link, Ganondorf and donkey Kong Steve from mincraft is more than fair, what could possibly be wrong with a character with extreme strengths and non existent weaknesses be a bad idea when these obviously worse characters are riddled with flaws and weaknesses with strengths that don't make up for it enough to justify playing against the other characters? EVERYTHING IS WRONG WITH THAT, EVERYTHING
@scrublord9505
@scrublord9505 7 ай бұрын
You basically just described any zoner
@yami122
@yami122 7 ай бұрын
@@mrhalfsaid1389 Well the thing is is when they're designing the characters they really don't but any consideration on how they would perform in competitions unlike other fighting games which put great effort into how their characters will perform in competition The creators of Smashbros just don't care in fact they kind of look at competitions as stupid they're making an arcady wacky game about an electric mouse fighting A plumber Atop a spaceship with pokeballs
@KeShaunB3
@KeShaunB3 7 ай бұрын
Fox.
@N12015
@N12015 7 ай бұрын
6:25 Actually, that had happened. Seriously, many Steve mains became one because after one week of playing with Steve they started to perform so much better that it was stupid to not main him.
@MD-se8ft
@MD-se8ft 7 ай бұрын
I agree with you, same thing with sonic, minmin and ness, but only in online tournaments.
@l.n.3372
@l.n.3372 7 ай бұрын
@@MD-se8ft In all fairness, I don't remember any major player picking up a pocket Sonic. The main Sonic players have remained the same (Sonix, wrath and Ken) but nobody really uses a pocket Sonic for cheese. Many picked up pocket Steve, Rob, and G&W over the past year.
@MD-se8ft
@MD-se8ft 7 ай бұрын
@@l.n.3372 yes true, but I was talking about the covid era, where tournaments were largely online.
@l.n.3372
@l.n.3372 7 ай бұрын
@@MD-se8ft Well I was watching during COVID era too. I don't remember a lot of pocket Sonic then either tbh. What I remember was people harassing Sonix and wrath and claiming they're "only good cuz online tournaments." But nowadays Sonix has obviously proven that's he's a top 4 player in the world at offline tournaments too. So he wasn't *only* good cuz online.
@MD-se8ft
@MD-se8ft 7 ай бұрын
@@l.n.3372 true
@psipudding
@psipudding 7 ай бұрын
Ultimate's top tiers really made me appreciate Melee Fox, even if I don't play that game all that much. His high gravity, fast fall speed and light weight make him a great glass cannon that gets combed just as hard as he can combo.
@srdjan455
@srdjan455 7 ай бұрын
You're just describing Roy in ultimate.
@capitanpastabase6342
@capitanpastabase6342 7 ай бұрын
Fox has a lot of bs tho and he can still be played really campy, but Melee players mostly prefer the rush down style because... well, that's why they are playing Melee
@codyriot6890
@codyriot6890 7 ай бұрын
@@srdjan455but Roy is mid and fox is goated
@CipherKnighto
@CipherKnighto 7 ай бұрын
@@srdjan455fr thats why i love watching Roy
@JosepiThe13th
@JosepiThe13th 7 ай бұрын
@@codyriot6890Fox is mid Roy is goated
@itaohs5551
@itaohs5551 7 ай бұрын
the "one last patch to dumpster the boring top tiers" is so real Even if you say "we'd still find things to complain about with roy, joker, etc." at the very leat we'd have the COMPLETE hindsight of what things are like right now, knowing it can indeed be worse.
@StealthFoxx_
@StealthFoxx_ 4 ай бұрын
Agreed, this game definitely needed another patch or three after the last character was added lol, and honestly Smash players will always find something to complain about regardless
@arbalest327
@arbalest327 4 ай бұрын
​@@StealthFoxx_Roy is annoying spam and so is joker, but I'd be fine those staying if stuff like Steve, KAZUYA, min min, and aegis get removed, ILL take ANY spam over those 4 any day I do not CARE.
@rick-fl7ql
@rick-fl7ql 5 күн бұрын
@@arbalest327as a Roy main, I think he’s not too spammy
@classarank7youtubeherokeyb63
@classarank7youtubeherokeyb63 7 ай бұрын
Nintendo: "So the smash bros competitive scene will die out if we do nothing? Perfect! A problem that fixes itself."
@eyyy2271
@eyyy2271 6 ай бұрын
We need a triple A non crossover platform fighter...
@MintyTea_N
@MintyTea_N 4 ай бұрын
@@eyyy2271Just play Rivals of Aether if you're looking for non-crossover platfighters
@ouchpotato2221
@ouchpotato2221 Ай бұрын
eh kinda kinda not Nintendo is weird.
@l.n.3372
@l.n.3372 7 ай бұрын
I liked how your video explained why these top tiers are oppressive and why it feels unfair to play against them. I hate when people say "Oh, it's only Acola who wins majors with Steve so the character isn't broken." Those people are missing the point. Steve provides an unfair advantage in almost every category. Like you said, some characters have 5 strengths and 5 weaknesses. But Steve has 9 strengths and 1 weakness which barely feels like a weakness at all.
@TheSharkAnt
@TheSharkAnt 7 ай бұрын
Steve DOES have losing matchups (Yoshi, Falco, Sonic, and Cloud are prime examples), but given how polarizing his strengths are, he might as well not have any.
@randomnobody660
@randomnobody660 7 ай бұрын
They aren't missing the point actually. If you paint a picture of steve basically check-mating you in various circumstances and via creating 99-1 interactions, where if he only builds a house/wall he suddenly becomes immune to just about everything, then the obvious question is how does literally any steve lose ever then? Why doesn't just any shmuck pick steve, build house, and get free win? "Why is it only acola" is just a more concrete way of saying "your rant doesn't jibe with reality". Like if steve is so invincible, you'd expect a whole load of steves winning left and right. If we don't see said load of winning steves, then you are probably wrong.
@l.n.3372
@l.n.3372 7 ай бұрын
@@randomnobody660 You're missing the point too, lmao. Steve defenders, I swear. Just watch the fucking video and stop defending a broken, unbalanced character.
@l.n.3372
@l.n.3372 7 ай бұрын
@@randomnobody660 You want an example to understand about why Steve is so broken? Say you're about to take an exam. Your classmate has a booklet with every answer already. Your classmate is "cheating" but he was given the cheat book after willingly paying for it. You can ALSO pay for the cheat book too (it's only $6 lol). But everybody else who paid for the book decided to NOT use it. You want to play by the rules too. But one classmate isn't playing by the rules. He has a deliberately unfair advantage. He gets a 95 on the test, and so do you. But HE cheated and YOU didn't. You had to work twice as hard for the exact same grade. He worked less hard for the same results because he has an unfair advantage against you. You had to do twice the effort to do well. That's exactly what Steve provides. He's a free win for some players. A free opportunity to rise up the ranks of the PR. To score ease matches against newer opponents. And to score victories against top players who have much more experience than they do. He has 10 strengths and 1 weakness, while other characters have at best 7 strengths, and ay least 3 weaknesses. You have to play twice as hard to win against Steve. While the Steve players can do minimal effort and still win easily. That's unfair.
@randomnobody660
@randomnobody660 7 ай бұрын
@@l.n.3372 actually you are the one missing the point. Why you think steve is broken exactly is irrelevant. The point is if you think he is significantly overpowered, you need to explain why random steves aren't winning everywhere. Basically, if steve is free win, why aren't more people taking these free wins? Why isn't idn onin/jake winning everything? Why do idn all those people who trys out steve secondaries not win? Where's their half effort free wins exactly? I don't need to address your hypothetical argument if, again, your argument is contradicted by objective reality.
@YuriNoel7
@YuriNoel7 7 ай бұрын
The current meta is basically one big game of chicken which leads to boring matches for both players and spectators as no one wants to approach characters like Steve, ROB, GnW and Sonic to just to be punished severely and then being forced to play a uphill battle afterwards.
@dovesr0478
@dovesr0478 7 ай бұрын
Surely this won't be the 3rd smash game in a row where the community fails to enact character bans that would greatly increase the health of the meta right?
@claytonbutall713
@claytonbutall713 7 ай бұрын
Surely...
@N12015
@N12015 7 ай бұрын
It will be. Our community is filled with morons who punish the innocent and fail to understand basic game design.
@dean988
@dean988 7 ай бұрын
absolutely insane. there isn’t a good reason not to enact character bans considering smash’s past
@ragames7320
@ragames7320 7 ай бұрын
Sadly too many people are either dumb or they main the characters that we need to ban.
@user-it2kq4ty9q
@user-it2kq4ty9q 3 ай бұрын
they tried to ban steve but nintendo said no
@aidenzorn8322
@aidenzorn8322 7 ай бұрын
Crazy how “all characters should have some weakness, even top tiers” is news to the balance team
@amadeus.7436
@amadeus.7436 7 ай бұрын
It's not news to them. Most likely it's in the contract for most third-party DLC characters that they need to be good so that people will play them and the characters will be represented a lot. Banjo is the only third-party DLC character you wouldn't call amazing, but I don't think Microsoft cares about Banjo in the slightest. Min-Min got good on accident cause they tried something new. They also don't want to introduce characters and make them bad. Look at Banjo again. He got universally hated upon release and within weeks almost nobody played him, even though he's decent. Now put out a DLC character like that five times in a row and people are gonna be rioting.
@seejoshrun1761
@seejoshrun1761 7 ай бұрын
In theory, they do. Steve's poor physics, for example. The problem is that their strengths give them ways to ignore those weaknesses entirely. What they need is weaknesses that they are actually forced to deal with in top level play, or that require high execution to mitigate instead of "just use this broken move and you don't have to worry about it, lol". Like Sheik's struggles to kill, for example. Sheik is a great character in theory that is kept in check by how hard you have to work to finish stocks. It's a legitimate weakness, and without it Sheik might be oppressive.
@LaserXP101
@LaserXP101 7 ай бұрын
The problem is that these characters force you to not interact, which is the worst kind of top tier Melee's top tiers like Fox, Falco, and Marth do the opposite and instead force you to respond. What ends up happening is something that can favour both characters. Even despite this, they are not easy to play cause theres more that goes into their gameplay like wavedashing, shine-cancelling, etc. Because of this, there are characters who have been good despite them being seen as bad. Jigglypuff years ago with HBox, and Amsa's Yoshi more recently. There were even rare moments with Samus and Pikachu winning. If Ultimate was like this, then Steve and others wouldnt be this oppressive
@treycuret
@treycuret 7 ай бұрын
It's almost like if people could move their characters freely, there would be more options beyond spamming safe 2-hit strings for a neutral game...
@Sarutaru06
@Sarutaru06 7 ай бұрын
I love how Sonic's extreme emphasis on speed makes him rather underpowered casually and broken competitively. It very much reflects his games that tend to be hard for newcomers to appreciate while people who grind through the glitchyness of them make it look easy.
@CipherKnighto
@CipherKnighto 7 ай бұрын
True
@RealBroccoliHour
@RealBroccoliHour 7 ай бұрын
Casual Sonic is not underpowered at all. Even bad Sonic’s know spamming spin moves and F smash just works.
@guedesbrawl
@guedesbrawl 7 ай бұрын
he's actually pretty strong causally because his speed and good aerial mobility lets him get storng items and navigate hazards better than most of the cast, and then lets him abuse these really strong items himself.
@ragames7320
@ragames7320 7 ай бұрын
It's because Sonic has a really high learning curve. People can't just pick him up and get good with him. All of Sonic's top players (Sonix, Ken, Wrath) have been playing him since Smash 4 which is more than 8 years. They were only inactive in the early Ult metagame because Sonic got nerfed to the ground and was basically unviable but patch updates put him in a good place and that's why we saw all the S4 Sonic players come back in Ult.
@ayar2
@ayar2 23 күн бұрын
@@guedesbrawl i dont know, most sonics I play against in online free for alls tend to die second, or third if they're lucky,. theyre fast, but they dont have strong moves besides fsmash that they could spam in crowds, like most heavyweights, or "charge shot" like proyectiles like samus or mewtwo, they can only effectively fight one opponent at a time.
@amberknight7301
@amberknight7301 7 ай бұрын
12:37 It's just what ApolloKage said, Japan doesn't give AF and will do exactly that. Not interact because the odds aren't in their favor. That's basically where the game's endgame will go for everyone because who gives AF if it's not entertaining or fun anymore, it's all about winning.
@asdfasdfadsfasdf
@asdfasdfadsfasdf 7 ай бұрын
snake main talking about people not interacting
@kemmybelleuwu
@kemmybelleuwu 7 ай бұрын
just bc japan doesnt care doesnt mean its healthy and good shut up bot
@maskkid
@maskkid 7 ай бұрын
@@asdfasdfadsfasdfThat just tells you how bad it is. JP will be corny as hell for the W.
@asdfasdfadsfasdf
@asdfasdfadsfasdf 7 ай бұрын
​why do people get all racial us vs them and pretend only JP camps, can I say Dominicans be corny AF cause of sonix too? so weird
@l.n.3372
@l.n.3372 7 ай бұрын
I remember the good old days where there would be 10 Japanese tournaments and 10 different players could win each tournament. Nowadays in Japan, it's usually 5 Acola wins, 4 Miya wins, and maybe 1 Shuton or Ken victory if they get lucky. Otherwise it's 5 Acola and 5 Miya. The lack of variety only highlights how Japan meta has devolved nowadays to Steve and G&W to the detriment of Smash in Japan.
@brenfps2121
@brenfps2121 7 ай бұрын
I find Sonics case interesting because you can actually punish his spin dash with a grab, for whatever reason when you try and hit somebody who's trying to grab you with a muti-hitting attack the grab gains super armor. So even if you get hit by Sonic's spin dash there's a chance you'll still end up grabbing him. Another thing about grab V spin dash is that when Sonic hits your shield with spin dash (if your fast enough) you can turn around and grab him without even having to chase him almost completely invalidating his spin dash then turning it against him.
@MD-se8ft
@MD-se8ft 7 ай бұрын
Its negatively disjointed, if u dont approach it during the first 6 frames there's a chance u will clank with it, if it's spincharge u will beat it, u can punish both in the air if the sonic jumps, and u can punish it on the ground if it travels through a long enough distance, grab beats it but its hard to time.
@brenfps2121
@brenfps2121 7 ай бұрын
Yes but, the other reason why I say it's interesting is because if you hold your shield and wait for the sonic player to spindash you It's not as hard to time and even sometimes quite easy once you get the rhythm down.@@MD-se8ft
@RealBroccoliHour
@RealBroccoliHour 7 ай бұрын
Yeah good luck reading spin dash.
@vivelespatat2670
@vivelespatat2670 7 ай бұрын
That's cool, but _which_ spin dash?
@brenfps2121
@brenfps2121 7 ай бұрын
You can with both but side-b's a lot easier to grab.@@vivelespatat2670
@SonicTheCutehog
@SonicTheCutehog 7 ай бұрын
The stage list is a major problem, since the legal stages are all too similar to each other and encourage camping
@southerncyan4098
@southerncyan4098 7 ай бұрын
except for steve, who can change the stage at will..
@emanueltheodorus1056
@emanueltheodorus1056 7 ай бұрын
The thing with Ultimate is that we have way too much privilege of banning anything resembling a discomfort at first glance. The counterpicks COMPLETELY misses the point of being an actual counterpick, which is to give you a better advantage because you now have different stages to choose for. Whats the point of it if they're practically similiar anyways?
@EmperorPenguin1217
@EmperorPenguin1217 7 ай бұрын
Yeah I don't see any reason why Wily Castle shouldn't be legal
@nicopootato2330
@nicopootato2330 7 ай бұрын
I think the top tiers are a result of the game mechanics, as to say they aren't as suffocating when viewed in a vaccum. I feel like the game currently are very heavily leaning towards bait and punish, because you are not rewarded with aggression. As such characters that have a strong neutral natually gets to high tier. If a mechanic similar to chase dodge in brawlhalla is implemented, I can see the meta being shaken a good deal even without direct changes to the characters.
@farewell418
@farewell418 7 ай бұрын
I mean most games never reward aggressive players, they reward players who wait for the best options to go in for. If every Tekken player just ran straight in and tried to do a combo, they’re gonna get outspaced and punished, probably leading to death. That’s not special to Ultimate.
@eem2wavy133
@eem2wavy133 7 ай бұрын
@@farewell418yeah perhaps we should call the issue safe pressure?
@Warcrafter4
@Warcrafter4 7 ай бұрын
The main issue isn't skill needed to use the top tiers characters but the character's safety. Nearly all of them can attack/poke with near impunity in most situations, making them effectively not have a real disadvantage state unless they royally screw up. The safer the option the less counter-play there is against it. This was an issue with Meta Knight in brawl and smash 4's Bayonetta because they were also an insanely safe characters that you couldn't do anything about. How they got fixed? They had their safety turned down, so they can have an actual disadvantage state allowing them to be outplayed. Its the reason why in most fighting games "zoners"(Area Denial/Poke from distance) archetype characters get into a massive disadvantaged state if their zoning tools miss. As if they didn't then we'd just get the current smash ultimate meta.
@just_a_folk95
@just_a_folk95 7 ай бұрын
I agree with all u said here. It's insane how much a Steve can get away with. Like none of his options is a commit, it's so dumb that crafting an item doesn't force you in the animation until it ends, at least that way he's forced to take a hit or decide wisely when to craft, instead he can craft and INSTANTLY CANCEL the animation so it becomes risky to even go for a punish while he does that. His Cart having an hitbox so far ahead of its hurtbox destroy + the fact that it shifts from hitbox to grabbox AS SOON as it lands on the ground defies all forms of counterplay, add to the fact that you can't act out of its grab release fast enough so u can avoid a fair spike and that's a recipe for disaster. Anvil is disgustingly broken, diamond kills way too early, and other materials aren't bad enough to justify that. Lower killpower of anvil, diamond, boosted cart. Make blocks less sturdy. Make it so if he's crafting he's forced to complete the craft animation. Make Cart shift into grabbox some frames after landing (so u can shield it when he does it midair landing on u and aren't forced to commit to a dodge). Maybe then we can call him a decent character.
@justanothermanontheinternet
@justanothermanontheinternet 7 ай бұрын
Easy freezy recently made a video on this explaining why the current meta produces slow, boring games. His recommendation was to change the ruleset. Changing stagelists is the easiest solution. We have too many large stages(all the current stages have large horizontal and vertical blast zones, some of the stages themselves are smaller, but the death percents are about the same on all stages). Bringing back stages with smaller blast zone could result in more viability to rushdown characters because they get more rewarded for each opening. Sonic is gonna have a hard time circle camping you on yoshis island, and if he messes up, a lot of the high tier to top tiers can kill him in one advantage state on that stage. Ult is still fun for me, and I’m sure people will keep playing it. But apart from banning characters, changing the stage list seems like a good compromise. Also, Lumirank seasons need to be 6 months, not a year. Then we could feasibly change the ruleset for a season to see what happens. A year is too long to experiment with ruleset changes.
@emanueltheodorus1056
@emanueltheodorus1056 7 ай бұрын
Coney also made the same reasoning why most matches felt boring to watch. The current stage list not only felt samey but they are usually big enough to just not promote any sort of approach. Smaller stage with nearer blast zones like Warioware should've at least be legalized for counterpick.
@Matanumi
@Matanumi 7 ай бұрын
​@@emanueltheodorus1056I remember his. Also he said that current counterpicks aren't real counterpicks But also he said "we shouldn't change it because what the fuck do we know? We don't play competitively"
@Umbruh_Prime
@Umbruh_Prime 7 ай бұрын
Bruh the first thing i see when i open instagram after opening this video is a steve putting a high% kazuya between 2 walls, forward throw, when he's above steve, steve up smashes and takes the game
@MrGameguyC
@MrGameguyC 7 ай бұрын
Very well explained. Glad to see Snake paired into this group, since he disobeys most traditional Zoner weaknesses and can be a real nightmare. -Zoning/Trapping is already really good (Grenades, Up-Smash, Nikka, C4) -Not weak up close thanks to fast, big and or powerful grounded tools (Jab, All Tilts, DA, Grab, Grenades in Shield) -Not susceptible to pressure (DA, Dair, Frame-1 Grenades, B-Reversing Grenades, B-Reversing C4, Armor'd Cipher that doesn't put you into Free-Fall) -Some of the best and easiest Edge-guarding (Nikka) and Ledge-Trapping (Spamming Up-Smash) in the game You're just not rewarded when you make it through the minefield. Outside of being more difficult to play then other top tiers, he has no true downsides and that's just not fun. (Did I mention Grenades :p)
@dean988
@dean988 7 ай бұрын
he’s definitely still busted and shouldve gotten a nerf but at least you can throw his grenades back at him. that and his super slow obvious recovery are probably his 2 biggest weaknesses. feels like some of the other top tiers don’t even have 2 things that could be considered weaknesses
@MrGameguyC
@MrGameguyC 7 ай бұрын
​@@dean988 Yeah, a bigger nerf then what he got. Grenade counterplay does help, but minus some MUs it's not enough. Snake's Recovery is not a weakness. -It has as armor. -The Cypher when detached offers extra protection. -He has so many mix-ups with going different degrees of low, center, high along with Air Dodging and B-Reverse Grenades -C4 can be used for desperate recoveries. It's Middle-of-the-Road at worst.
@dean988
@dean988 7 ай бұрын
@@MrGameguyC it has some unique things that other recoveries dont have but it has tradeoffs for those. you drift up so slowly in it so if youre forced to commit to it its a relatively free punish, you can break the cypher for a free kill, he doesnt move horizontally much so you moreso just have to worry about how high or low hes going, and c4 is a huge tradeoff in itself i think if the rest of his kit was balanced better (nerfed) his recovery would seem easier to punish. hes just so overbearing as it is on top of his recovery being one of a kind that it makes it seem harder than it is to punish, hes rarely in a position where he actually needs to recover because its so easy for him to get stage control with his util and snowball his advantage
@dragonic_puppy1700
@dragonic_puppy1700 7 ай бұрын
Ive always said when playing smash "its not based on how good you are, its based on how well you can lock your opponent out" ive been playing meta knight since brawl, and whenever he got banned, i picked up wolf and thought it was a good change of pace because now it felt like a game of skill over a game of knowledge, granted you still needed to know the match up but not for one character specifically, i continued to play meta knight in smash 4 and i still used the sam strats as before, just a bit differently to adapt to the new characters and all that, then Bayonetta came out and i realized "why does it seem like Bayonetta can just beat out every character like meta knight could in brawl?" At first i didnt care cause i wasnt as into the competitive scene as much, but now in ultimate, it has almost never felt like a fighting game, and more of a "who's gonna camp the longest until the other gets impatient" i still play meta knight and i still use the strats from brawl, from air camping, to ladders, to bridges, and even to planking, but then all the dlc characters like steve, Kazuya, terry, min min, and aegis all showed up and i went "huh, why do these seem like they were just made to be broken and have little to no weaknesses?" Then i saw the official final tier list and noticed a pattern, every top tier had some win mechanic, item, move, or way of making it so the opponent just cant do much, i went to a tournament one day, placed 5th, then i ended up doing friendlies with the guy who one who was ranked 2nd in my state, and he said "characters like kazuya, steve, and sonic are the reason why smash is a dying game" and i dont blame him, cause every time i fight one i just feel like "wtaf am i meant to do?" You approach, you die, you camp, you lose, you get hit, you lose and die, and if you do nothing, you lose, your best bet most times is just quitting out or not playing entirely, due to the characters being so drastically good, it sometimes feels like play those characters, or you're not going to win
@MasterKnightDH
@MasterKnightDH 7 ай бұрын
I will say that Meta Knight is supposed to be a Fragile Speedster/Glass Cannon/Melee Tornado hybrid. Even with that in mind, however, having played the series from day one, I will say that "lock your opponent out" has always been a consistent problem in Smash. It's why Kid Icarus Uprising's Power system appeals to me: one of the Powers is Super Armor, where usage of each charge grants the user immunity to knockback for 20 seconds in addition to decently reduced damage. It does have to be equipped and it does have an above average cost as far as Powers go, but nobody will really dispute the agency maintenance. The opponent can overcome it by accounting for the user's agency maintenance, but another Power, called Counter, works similarly but trades the bulk of the damage reduction bonus for a free Neutral Shot upon being breathed upon by a damaging attack, something I'm not shy about mixing Skyscraper Club with. SSC+Counter has its own counters, helped by Counter involving automation that SSC's laughable mobility is bound to make clear, but between the potential of the sudden projectile frequency and Counter's low cost for a Power to allow for more added options, this alone helps to stop the "lock out" part, and this isn't even getting into better Getup options or the Parry Chargeup mechanic. That said, Kid Icarus Uprising still has blatant imbalances. Weapon modifiers in particular are straight up over-the-top in general and cause weapon quality to have too much weight in matches. Some weapon types and Powers are still absurdity even without weapon modifier involvement as well (hi, Gemini Orbitars for the former and Celestial Fireworks for the latter) and there are junk weapon types like Bomber Arm as well. This is also without involving the lack of symmetrical maps on multiplayer aside from the totally not Final Destination stages that need to be banned to begin with. But regardless, Kid Icarus Uprising still gives actually good options for interactivity when we don't involve the worst offenders of problems.
@Forged4War206
@Forged4War206 7 ай бұрын
I remember when people complained about how BS Pikachu was and how he kept managing to dodge nerfs despite being arguably one of the best characters in the game, but nowadays he feels like one of the more honest top tiers in the game because TJolt spam pales in comparison to the campy strats these DLC top tiers can pull off 😂
@X-35173
@X-35173 7 ай бұрын
As a fan of both Vars 1 and 3, I would love to see a badly designed moves take on smash. And to balance out the negativity lets get a great designed moves (or whatever its called)
@l.n.3372
@l.n.3372 7 ай бұрын
Which of Steve's moves would even be considered his worst designed tho? Half his kit is so unbalanced that it's hard to narrow it down to a single worst move.
@roamingtheinternet8652
@roamingtheinternet8652 7 ай бұрын
@@l.n.3372 His blocks for sure. Steve’s kit is ridiculous but his blocks are straight up something else.
@farewell418
@farewell418 7 ай бұрын
@@roamingtheinternet8652just make them so they can’t be placed in air and they’re balanced.
@l.n.3372
@l.n.3372 7 ай бұрын
@@roamingtheinternet8652 True! But he has mine cart, too. And that anvil does way too much damage with too much kill power. He should lose all materials when he dies, NOT keep them for next stock. And he has an up special that allows him to essentially glide, Brawl style, which no other characters can do anymore. To boost his already broken block recovery which you've acknowledged blocks are busted as hell. And because his kill power wasn't good enough with those above tools already, he has a kill throw too lmao.
@l.n.3372
@l.n.3372 7 ай бұрын
@@farewell418 Steve needs more balances overall IMO. But that would be a great start.
@HaxHaunter
@HaxHaunter 7 ай бұрын
The only top tier that you could make a different argument would be Kazuya. He only needs his EWGF combos to be more challengable for opponents. funny enough, he does fight very on brand. He does come from the same game that historically used to combo you to death, after all.
@christopherdangelo1292
@christopherdangelo1292 7 ай бұрын
Yeah, tbh despite all the hate he gets, the main thing that separates kazuya from the other offenders is that the dude takes a LOT to learn: he is a fighting game character, and by far the hardest to learn of the bunch, let alone master. So when he does his bs, compared to the others, you at least respect it somewhat.
@farewell418
@farewell418 7 ай бұрын
@@christopherdangelo1292steve is hard to learn, but his stuff is so much more overtuned than Kazuya that it doesn’t matter, you’re gonna hate Steve either way.
@TheSharkAnt
@TheSharkAnt 7 ай бұрын
He also has very poor neutral, a very poor disadvantage state, a 7 frame jump squat, and has to get really close to his opponent to deal his Tekken damage.
@dean988
@dean988 7 ай бұрын
honestly the most annoying thing about kazuya is just that he has a command grab that kills at like 25%. he has other annoying stuff for sure but for me personally nothing even comes close to that grab
@ConFault
@ConFault 7 ай бұрын
I think one of the patches that you can do to nerf steve a little bit is have their blocks get one shot by any move that does more than 5 percent. they also should at a limit of 4 or 5 blocks in the air before they need to hit the stage ground.
@PrimeFlash93
@PrimeFlash93 7 ай бұрын
How about ZERO blocks in the air, you know, like minecraft
@ConFault
@ConFault 7 ай бұрын
@@PrimeFlash93 That would defeat the purpose of the blocks in general
@musicjamzedits
@musicjamzedits 6 ай бұрын
@@ConFaultnot really.
@zakizdaman
@zakizdaman 7 ай бұрын
The problem with steve is his low execution effort that allows him to trash low-mid tier players in brackets and at the top level he doesn't have much impact
@nearautomatafan
@nearautomatafan 7 ай бұрын
I also feel that alot of the top tiers have rather easy game plans and don’t differentiate much from that. A lot of them just feel like they have one trick and they win
@FeiFongWang
@FeiFongWang 7 ай бұрын
It's amazing how all of this game's if one mechanic was introduced: an air parry like Street Fighter 3 has.
@EmperorPenguin1217
@EmperorPenguin1217 7 ай бұрын
They should also bring back reflect parries from melee
@EmperorPenguin1217
@EmperorPenguin1217 7 ай бұрын
They should also bring back reflect parries from melee
@sephirotten2413
@sephirotten2413 7 ай бұрын
I say the ruleset changes each season like other fighting games could work too, like different time limits, stages etc
@100organicfreshmemes5
@100organicfreshmemes5 7 ай бұрын
The top tiers being easy and uninteractive is one thing, but they also just get straight up broken shit that should not be in the game. Steve being able to camp in the air or build walls indefinitely should not be a thing period, and neither should moves like Spin Dash or EWGF that are pretty much unpunishable and very rewarding.
@RadishAcceptable
@RadishAcceptable 7 ай бұрын
Hard disagree with the notion that "avoiding an interaction being the best play is a sign of poor design." That's a fighting game thing. It's been a thing since Street Fighter 2. There's nothing wrong with characters having strong moves. The problem isn't the strong moves. It's the lack of weaknesses to compensate for the very strong moves. If Steve gains such a huge advantage from walling up, he deserves to be at a disadvantage when the other player gets in, but he isn't. Since Sonic has such a heavenly neutral (basically a perfect neutral) and basically has a huge advantage every time the match resets to neutral, he deserves to have a weaker disadvantage state than he has. But, he has a great disadvantage state too and is one of the easiest characters to manually reset to neutral from disadvantage. Strong moves are fine. They're part of what makes fighting games interesting. Even moves that are so strong they "seem" unfair are good for a game's meta "if" there's weaknesses to compensate. Take a look at MvC2 Cable as a prime example of this. Dude has a 1 frame start up full screen super that combos into itself and erases assists with 2 meter, killing point characters with about 4 meter, and because of this he "is" a good character, but he's not top tier. His mobility is really bad and it's a high mobility fighting game. His stupid OP move doesn't make up for his shortcomings and so he sits in high tier, not top tier. The "way to play around it" is to simply always make sure you can block when you're in front of Cable and he has meter. Little Mac's KO Punch is great in terms of design and obviously the best way to play around it is to avoid it. That's not a knock on the move at all since players "can" play around it.
@haydeniskander5306
@haydeniskander5306 7 ай бұрын
From my ignoramus viewpoint, these are some hypothetical nerfs for Steve (not that they'll ever happen): - (1) Steve’s materials now reset upon losing a stock. - (2) Steve no longer can skip material types, and must go through each to get to Diamond (INCLUDING Gold). - (3) Steve gets only 1 Gold per stock - (a) in exchange, 1 Gold + 1 Red Stone now provide Powered Mine Cart for the rest of Steve’s stock. - (b) the hit box and grab box duration of standard Mine Cart are shorter. - (4) Steve can no longer Jab and move at the same time. - (5) Steve has increased landing lag with aerials on his Blocks if using Hand, Wood, Stone, or Iron. Adjust existing game mechanics around this principle. - (6) Mining and/or Crafting takes longer. Now, if he actually manages to get the absurd brokenness of Diamond, he's EARNED it. For Sonic, this is the best I can think of (without creating whole new moves for him, which is beyond me): - (1) nerf his run speed from 3.85 -> 3 or 3.25 - (2) limit the number of Spin Dashes and Spin Charges Sonic has per stock (maybe 3 each?). - (a) in exchange, buff them. Like restore Shield Canceling from Smash4. - (3) buff his tilts and U-Air: for example, make U-Tilt a KO move, make F-Tilt a tech-chase tool, make D-Tilt a combo starter. That way Sonic gets the most out of his speed with OFFENSE, rather than defense. Make U-Air completely consistent on every character. - (4) increase his fall speed to make him more susceptible to combo's. I recognize that this is hypothetical, and that even if it wasn't it should still be taken with a shaker full of salt.
@0atslaughter
@0atslaughter 7 ай бұрын
They invalidate 90% percent of the cast. Which is terrible design, because one of the most major selling points of smash is that it has the most characters out of any fighting game.
@leaffinite2001
@leaffinite2001 7 ай бұрын
Crazy having realized this and left the game back when steve came out and watching a vid like this come out every couple months as more players graduate high school and realize the game is frustrating
@dr3amwatcher960
@dr3amwatcher960 6 ай бұрын
Melee somehow still reigns supreme as the competitive smash choice, long live melee
@MD-se8ft
@MD-se8ft 7 ай бұрын
Steve is killing the game imo, other top tiers might be aggravating but they definitely have some weaknesses, sonic, game & watch are at least light weight, they will have to approach if you get a stock lead, sonic gets most of his kills through edgeguarding, G&W loses to disjoints. Steve can build a wall behind him and survive to 200%, it really feels like this character has no weakness if u dont play cloud or sonic. I might be biased, but seeing a steve do PMLG against other players that didnt know about it in a bracket wasn't fun.
@Valentinesdayghost
@Valentinesdayghost 7 ай бұрын
I agree, though at least there are ways to deal with Steve. You can basically beat him with range or speed, which is why underrated characters like Shulk and Sephiroth are Steve’s worst matchups. It’s far from impossible to beat Steve, but still very difficult nonetheless. It’s also just very aggravating to play against one.
@NaughtyPigMario
@NaughtyPigMario 7 ай бұрын
idts. if anything’s it’s the toxic community killing the game more. And PMLG is mid anyways
@enemyskill4286
@enemyskill4286 7 ай бұрын
Steve’s weakness is that he scales with his resources. If you let him get to diamond + gold minecart you’ve lost. If you scare him into burning his iron and blocks, you have a much better chance of winning
@Shmicah1235
@Shmicah1235 7 ай бұрын
Except minecart is so effective at getting him out of pressure while also fucking killing you that he's basically guaranteed to get diamond anyway. I play ZSS, technically I win the matchup, but I still have to walk on eggshells pressuring the bastard because one false move can lead to my death.
@Shmicah1235
@Shmicah1235 7 ай бұрын
If minecart was nerfed the game would be fine. I see literally no reason a character should have an unreactable burst option that hits harder than some smash attacks, is a projectile, can grab you, can help steve recover, and is a borderline unchallengable corner escape option. If it was nerfed the game would be so much more enjoyable.
@tilka_
@tilka_ 7 ай бұрын
The real problem is that the absolute top tier of the game basically just exploits the intrinsic problems of smash ultimate. All this was already possible to a lesser extent at the beginning of the game,but the players favored fun over performance, which was incompatible with the search for game optimization, so it was inevitable that we arrived in a meta where the strongest characters are those who best exploit the problems of a game that has never been competitively serious in its gameplay. In conclusion: it's not the top tiers that are the problem, it's the game that has always allowed them to exist (imo).
@nicofire31
@nicofire31 7 ай бұрын
1:07 I feel like one catalyst is that everyone acts like ultimate is balanced, especially in the competitive scene, sure it is far more balanced compared to it's predecessors, but it is definitely not 100%, even with characters existing like Steve who can LITERALLY wall out someone, kazuya who can KO you will only 4 fucking down smashes, and min min + snake who have tools that can keep a safe distance while guarding compared to most, that is why most top tier mains don't even bother to pick up not even lower mid tier characters, especially ones with somewhat of a good reputation like mii gunner
@Letaxo
@Letaxo 7 ай бұрын
I had a time when i enjoyed watching ssbu tournaments... but you always see the same characters, do the same stuff, the same way... it becomes boring. When I watch some ssbu vids now, it's almost always either peanuts Mack or some "low tier" character because it's loads more entertaining and you see, as you say it, more interaction.
@lasercraft32
@lasercraft32 7 ай бұрын
That's one of the biggest flaws with competitive play. It has to be OPTIMIZED and if the optimal method just happens to be the most boring method then you just gotta deal with it. :(
@ayar2
@ayar2 23 күн бұрын
Well said
@Gigan75pcp
@Gigan75pcp 7 ай бұрын
The competitive scene for this game is just so boring to me. Everyone picks a top tier character because they’re at a disadvantage if they don’t, not because they actually like the character or anything. Why can’t people just be original? And don’t even get me started about the people that go back and forth about balance issues in this game.
@noobpaints6114
@noobpaints6114 6 ай бұрын
i just watched a YT doc about aMsa. The coolest thing about his rise was that he had a full time job, picked a character he loved and seemed to be the most sportsmanlike player around. These days it seems every game with a competitive scene boils down to a playing a math equation with cool graphics.
@scevda
@scevda 7 ай бұрын
I don't think it's a coincidence that some of the most suffocating in MGW and Steve characters are some of the least animatic.
@N12015
@N12015 7 ай бұрын
Indeed. They lack readability that everyone else has. It's unironically TOO FAITHFUL to the source material to the point it damages gameplay.
@jeffersonian4
@jeffersonian4 7 ай бұрын
Extremely good analysis. Bravo! Do you think banning the characters you discussed (i.e. Steve, Sonic, Min-Min, G&W, Aegis, Kazuya, and Snake) would fix the meta and save Ultimate?
@tymunster
@tymunster 7 ай бұрын
Before I even watch here's my thoughts: ultimate has a higher percentage of "lame" characters than any other smash game, even mid and low tiers are more lame than cool. We're at the point where the most hype top 5 player plays Cloud, one of the most boring smash 4 characters.
@ICharlyl
@ICharlyl 7 ай бұрын
I actually dont understand why tournaments allow these characters and why people play them just to be reviled and death theeatened (even if we/you are against it, kids and immature people will always do it).These characters are actively destroying the community for this game and by extension, the game itself. Specially steve.
@N12015
@N12015 7 ай бұрын
Because they are airheads.
@Poolinwastaken
@Poolinwastaken 7 ай бұрын
Please do a “why no one plays Wario” since all the Japanese players dropped him after utilt/waft nerfs
@kailesperance1922
@kailesperance1922 7 ай бұрын
I have an idea: New Rule If a player only needs one game to win the set, they can’t time out their opponent or they lose the game automatically, unless the other is also needs one game to win. This will mainly prevent Sonic Players from always timing their opponents out.
@hazyhayley7488
@hazyhayley7488 7 ай бұрын
I feel the community needs to decide what matters most, whether the game is better when it’s more fun to watch or easier to win. Playing to win just leads to boring content.
@MoistMarsupial
@MoistMarsupial 7 ай бұрын
Precisely this. A competetive scene cannot continue to exist if nobody wants to watch it. "Playing to win" only works in a spectator sport if optimal play encourages high skill, engaging gameplay. Nobody wants to watch the same boring shit all the time just because "thEy'Re JuSt pLAyiNG tO WiN bRO!!1!"
@Sergio-wc1wn
@Sergio-wc1wn 7 ай бұрын
If you don’t want to play to win then don’t go to tournaments. You can just play casually
@hazyhayley7488
@hazyhayley7488 7 ай бұрын
@@Sergio-wc1wn You can with midtiers. It’s just harder because of boring characters. If we ban the problematic characters we can have more engaging content.
@yungmuney5903
@yungmuney5903 7 ай бұрын
That depends if you don't think the spirit of competition matters.
@Sergio-wc1wn
@Sergio-wc1wn 7 ай бұрын
@@hazyhayley7488 I disagree. Banning the top tiers would only cause for there to be others
@BecketGrimm
@BecketGrimm 7 ай бұрын
Zelda: Is a veteran of the entire series and waited for 4 games of the franchise to get buffed, finally getting buffed in Ultimate, but people still call her low-tier. Steve: they made him broken the first moment he appeared. the logic is astounding
@srdjan455
@srdjan455 7 ай бұрын
Right so if Smash top tier suffers because the lack of interaction then why isn't tekken 7 labeled as "a giant case of suffering". Almost all characters had touch of deaths so the entire matches boiled down to dancing until someone got a launcher and then the game was over. It remains to be seen if Tekken 8 has fixed that issue but I doubt it. So perhaps the issue isn't one of "lack of interactions" And how could I possibly forget about UMVC3, where Vergil can kill an entire team on his own.
@Cedalus
@Cedalus 7 ай бұрын
Same thing also applies to smash 64. It's a game of footsies until one meaningful hit and then someone dies, but it doesn't get the same hate that ultimate does
@user-ru7vo6xq7h
@user-ru7vo6xq7h 7 ай бұрын
I am not familiar with Tekken 7 but how does this apply to Smash Ultimate? the entire cast of Tekken 7 has a touch of death, but in Smash only like 3 characters do (Luigi, Steve, and Kazuya).
@srdjan455
@srdjan455 7 ай бұрын
@@user-ru7vo6xq7h The argument that this video is making is that lack of interactions is bad for the meta and boring for the audience, and the reason why there is a lack of interactions is because some of the top tier just have tools that are too good and they can easily punish the opponent. But there are worse examples of this out there like Tekken 7 or UMCV3 but nobody is saying that the lack of interactions makes those games boring
@MallyMall4488
@MallyMall4488 7 ай бұрын
I don’t think we’re in the end phase of Ultimate. There’s still so much untapped potential in other characters that players have yet to reach and given how balanced the game is overall, I’m sure we’ll see other characters get their time to shine. I think it’s just players uncomfortable with the fact that there’s no more patches and either want continued patches or just want a new game altogether.
@timothywelke2047
@timothywelke2047 7 ай бұрын
I also think the meta needs to bake longer, especially with its cast size. There was a time where the top games of Melee was puff and fox camping each other, but eventually that meta was changed by different players making that strategy weaker
@Spyder-Marth
@Spyder-Marth 7 ай бұрын
I am so happy that I main Marth and Corrin. They both deal with these busted top tiers. Marth for G&W, Snake, and Steve. Corrin for Sonic, Kazuya, and Alex (wait).
@alexandermcmillan8056
@alexandermcmillan8056 7 ай бұрын
I would love to see a badly designed abilities for this channel because there are some obvious ones like Minecart, Spindash, and others but I'm also curious on what others you think are not well designed. But also this video explained the problem perfectly. I main Lucina and Corrin so while I don't beat the four horseman of Sonic, GnW, Steve, and for the video Kazuya. I can at least go toe-to-toe with them thanks to Lucina's frame 1 invincibility and Corrin's ability to cover space and frametrap. However, this only applies to me, what about the Roy player? How is he supposed to handle them when you like you said, the best thing to do against them is not interact. It creates a frustrating experience because you feel like you don't have agency in the MU.
@tdmuck
@tdmuck 7 ай бұрын
One of the things i think can impact the meta is changing some rules. Change some stagelists, and make the timer down to 5 minutes. If you have a problem with characters forcing inaction, shorten the time they have and force them to interact
@eld3497
@eld3497 7 ай бұрын
You realize that reducing the countdown will only buff character like steve and sonic who precisely can stall the game and control the tempo ? I've seen this change proposed so many times as if reducing the countdown would somehow stop them from using this strat, even though if anything it would only push them to do it more
@tdmuck
@tdmuck 7 ай бұрын
@@eld3497 maybe you are right. Idk it's just an idea
@princegoatcheese9379
@princegoatcheese9379 7 ай бұрын
I miss when Joker and Pikachu were the best characters in the game :(
@Josh-md1bc
@Josh-md1bc 7 ай бұрын
This video is spot on. I caught myself knowing the script at certain parts and mimicking it out loud before a moments notice because it was that damn accurate. Kudos.
@SP_Sour
@SP_Sour 7 ай бұрын
Putting G&W in the same tier as Kazuya and Steve feels incredibly silly but otherwise good analysis
@OTHERMRBABCOCK
@OTHERMRBABCOCK 7 ай бұрын
Asking to throw away one meta just to get a more oppressive one because “it’s good to watch” shouldn’t be a thing. FGs right now are pretty much throwing away defense mechanics to make new players feel good about holding forward and pushing buttons and to get rewarded for it, which isn’t what fighting games are about. Trading a boring meta for a super oppressive one isn’t an answer. Also let’s be real if Steve, G&W, Kazuya, and Sonic get nerfed somehow (unlikely), they better be hitting Joker, Palutena, Weeb trash tag team, Roy, Ness, Wolf, and R.O.B with nerfs too. We can’t just throw the top tiers of camp into the garbage just for a more oppressive meta to come though where sure matches end in 3 minutes but one person still doesn’t play, it solves nothing. We need to be worrying about Smash 6 and the realization of the real shit that can happen: -Dark Pit and Corrin’s asses are out from the beginning. Pros can’t even convince more people to play Corrin, despite being “good” they’re still despised as a shitty choice just as Shit Pit: he’s a damn color given a character slot. Not a reskin: a damn 1-8 color palette whose series is dead, very clearly not coming back (Sakurai owns nothing of it as it is strictly Nintendo’s IP) and hadn’t done shit except represent Sakurai’s bias which he openly lied to his millions of subscribers on here about claiming he didn’t use it. The why THE FUCK are Dark Pit here and 13 Sentinels here at all in any capacity. -Palutena in 38 years still hadn’t done shit even in her own series, which is dead, custom moves were a flop, her guidance is an outlet for bias and total waste of resources. Also she’ll be nerfed and no one plays her unless she’s good, but even now most have dropped her because she didn’t keep up with the meta. No need to keep her. -Byleth is Corrin ver. Smash Ultimate and Roy was a shill pick from the onset. No one plays Byleth anymore, and if Roy isn’t good no one plays him. Chrom can get discarded in this vein too. Their games have since gone outdated and irrelevant even in their own series too. -Pyra/Mythra (called WTTT for weeb trash tag team). Worst game represented through Ultimate’s DLC only rivaled by ARMS which was a new IP but it got the most content? No thanks. They’ll be nerfed in the next game and it’s obvious no one will play them or if they’re separated. Already falling out of several top 5 in tier lists some dropping them out of top 10. Meta moved past them, their game sucks and no one will care to use them if they’re nerfed so what’s the point. -Wolf Starfox doesn’t have 3 good games (meaning actually good NOT MEDIOCRE) and he’s totally expendable semi clone trash from a dead series, that’s time and time again unsuccessful -Dr. Mario, Pichu, Young Link-been dropped before basically people want them gone too (I disagree with these 3) -Bayonetta- basically admitting they lied to get her in (Sora was #1 and Sakurai said Banjo was right after obviously making him #2) so if Sora and Banjo aren’t coming back, neither should she because her actual reason to be there in the first place was invalidated completely
@pedrova70
@pedrova70 7 ай бұрын
Such an absolute PERFECT perspective. I'll go one step further and say: people could just not pick those characters. Why not choose a character where both players can have fun? By choosing G&W or Kazuya you are doing this with conscience that the other player is about to have a really boring and frustrating time. Sometimes I feel like that phrase "hate the character not the player" is wrong. It's not mandatory to play Sonic for timeout but Sonix does it anyway. It's not mandatory for Steve to hide behind a wall but Steve players do it. The people that do this are straight up being boring and taking the fun away from the game. And honestly I really don't like people that do this. Ultimate was such a great game at the beggining but it took such a dark turn.
@PurplePikminSupremacy
@PurplePikminSupremacy 7 ай бұрын
I mean, if you play to win, then it’s idiocy not to play those characters. . .really wish Sakurai cared about the competitive aspect slightly more.
@nocando17
@nocando17 7 ай бұрын
@@PurplePikminSupremacyyes but it shows that some of these players have no character since they want to win so bad that they are willing to sacrifice the enjoyment of their opponents and the spectators. If both go away so does smash. How can anyone respect players like that. Players like Acola and sonix get no respect from people because they are just extremely boring to watch. Imagine watching a boxing match and one of the boxers just ran to reach corner instead of interacting. Literally nobody would want to watch that and the sport would die.
@ayar2
@ayar2 23 күн бұрын
@@PurplePikminSupremacysakurai’s a game designer, not a competitor, his job is to make fun games for a target audience, that audience just happens to be the casual one, he can include options and features than can be appealing to more competitive players, but he’ll never sacrifice uniqueness for competitive homogeneity.
@PurplePikminSupremacy
@PurplePikminSupremacy 23 күн бұрын
@@ayar2 From my (obviously limited) perspective of Smash's design, some aspects are more important at differing levels of skill. For example, a good OoS means very little when you start playing, but only becomes more important as you improve in skill. Smash's top tiers have higher skill floors(say Kazuya's EWGF), which may not matter for a majority of the player base, but at top level, can be incredibly obnoxious. Honestly, Sakurai did a great job at balancing Smash, I just wish it incentivized a more aggressive play style(like Melee, all platform fighters must be compared to Melee).
@PurplePikminSupremacy
@PurplePikminSupremacy 23 күн бұрын
I appreciate you taking the time to reply though!
@RaheemRollair
@RaheemRollair 7 ай бұрын
I really don't see why the developers give so many options to one character making them game-ruiners, and then give very few options to another character making them purposely bad? There are better ways to make top tier characters and low tier characters than this.
@EdeYOlorDSZs
@EdeYOlorDSZs 6 ай бұрын
Just imagine if we got one last balance patch, would be so amazing
@Cedalus
@Cedalus 7 ай бұрын
8:15 g&w up air does not wear off at all when it gets reflected. It continues until it collides with the stage or goes offscreen, reflecting it makes it last forever
@Wiwcac
@Wiwcac 7 ай бұрын
I dislike when disengaging the opponent is a better option for winning than going in and fighting it out.
@saxeladude
@saxeladude 7 ай бұрын
1:43 those are the most basic but strategy independent stats (general as opposed to specialized) I would list the stats as: Ground movement (speed, turn around, and grounded jumps) Air mobility (fall speed, air drift, double jumps) Defense (dodges, shield, and weight also size) Attack speed (frame data, whiff punish, pressure) Attack range (distance, coverage, spacing) Attack damage (percent, knockback, knockback scaling) Attack properties (tripping, stunning, bury, freeze, flinch, knockback trajectory, hit stun, shield break, super armor, invincibility, burst option, command grab, healing flower, and many more) Meta stats (those which players take into account based on their preferred playstyle and character choice) Versatility (mix ups, movement potential, options) Technique (danger zone area where an opponent can and cannot be hit like chess piece movement, recovery areas where a character can return to ledge or stage without being hit instead of SDing, kill percent, combos, kill confirms. Strategy the scenario where a character can play best to their strengths whether it be ledge trapping, neutral, poking, scrapping, combos, juggling, walling out, bait and punish, camping, or edge gaurding, and many more examples) Tactics (knowing the match up, enemy strategy, and counter play)
@trentbell8276
@trentbell8276 3 ай бұрын
Ultimate's top tiers ARE balanced... just not around competitive play. The balance team doesn’t balance around "no items, only legal stages," they balance around "all items on and set to high on any stage in the game." Pick a stage with no bottom blast zone, NOW who's bottom tier and can't recover? Turn items on, now everyone has approach options. Turn on the final smash meters, NOW who can't kill? That said, I certainly agree that we're so close to having a healthier competitive scene.
@millenium_knight7547
@millenium_knight7547 29 күн бұрын
10:49 flair, megaflair, and shadow flair left the chat
@peterpeladon
@peterpeladon 7 ай бұрын
I want to see a tournament where every time a fighter wins a bracket, no future match can use that fighter. The first set of fights would likely eliminate the entire meta.
@theidpboi6205
@theidpboi6205 7 ай бұрын
Been waiting for you to make this one! And as always,it delivered. Thanks as always, man!
@mokatta17
@mokatta17 7 ай бұрын
A little side question but when was the last time solo greninja won a major? Or supermajor?
@kudokey
@kudokey 7 ай бұрын
It’s just whay players they like. Even rob was arguably problematic while Zomba was using but once MKLeo start using, they just think it’s cool character. I can see NA community is very sick with Bias
@Rekora_Wulf
@Rekora_Wulf 7 ай бұрын
I'm convinced that humans are somehow getting better at fighting games in general. The growth from when I use to compete is nothing compared to the competition now. I remember talking to my friend about it one day, where we noticed the StarCraft 2 players got exponentially better a little after the 2nd expansion came out. It was almost like synchronicity. Everyone just started making smarter decisions. I am starting to wonder if we actually have a limit.
@pixelo4747
@pixelo4747 7 ай бұрын
Really don’t have a problem with more defensive characters being on top or top tier. The problem of such characters comes when as you mentioned win by not interacting at all. Characters like puff or Zelda although defensive they still have to consider options and actually commit to a move or aproach. A character like Steve never has to aproach and is never forced to aproach + he himself is extremely hard to engage on. If you play campy and defensive you SHOULD be vulnerable to rushes and engages and if you play mashy or agressive you SHOULD be vulrenable to defensive play.
@EthanKnitessb
@EthanKnitessb 2 ай бұрын
I think this video is perfect. It perfectly describes the problem with the top tier characters and I definitely agree that we need just one more balance patch. Smash ultimate is so close to a perfect game in my eyes due to how balanced just about every character other than the very top tiers are
@dredahalomaster1
@dredahalomaster1 6 ай бұрын
I'm convinced the devs do this to every nearly every smash because it's the thing that well net them the most money. After all, if casuals and competitives all agree that getting X character(s) as DLC will nearly guarantee them a win, it's a free $20
@goosnavslakovic4908
@goosnavslakovic4908 7 ай бұрын
Nairo has been awfully quiet since that fox example dropped
@pamoon_
@pamoon_ 7 ай бұрын
We are mid tier heroes (Bowser, Jigglypuff, Lucas, Marth, etc.) out here
@saxeladude
@saxeladude 7 ай бұрын
12:55 I want lucas to be top tier he's the master of options and interactions. his side B is like wolf laser his neutral b is a good anti air and ledge trap that can be easily worked around and punished, his smash attacks are fairly easy to punish on whiff, he can absorb projectiles, reflect projectiles, juggle, edge guard, ledge trap, combo, mix up, poke, and most importantly kill. the best part is what he struggles at is neutral and camping despite his projectiles and strong moves he's too slow to not be hit for executing a bad play. to play lucas one must choose each move like it's decisive manado arts or be punished hard. the most interesting thing is his danager zone which is basically every where but sword range since his strong close moves are too short and hit projectiles are too slow. basically lucas is sleeper character.
@dubblea3265
@dubblea3265 7 ай бұрын
id absolutely love to see a best / worst designed moves series!
@CarbonMalite
@CarbonMalite 6 ай бұрын
We had something good with Roy, PT, Wolf, Palu, etc. Camping was only ever as bad as Olimar could make it.
@dend1
@dend1 6 ай бұрын
As a casual, I can't believe sonic is top tier. Would he be top tier without time limits?
@saxeladude
@saxeladude 7 ай бұрын
5:00 so true but that doesn't mean skill itself should count as a boon or flaw it's not fun to play against a broken character because the only weakness it has is it requires robot like reflexes to pull off. boons and flaws needs to be baked into the strategy just as much as the execution. one of the most balanced characters in the game I can think of based on that criteria in my opinion is captain falcon to play him well you not only have to have fast fingers but strategize how you're going to get a kill captain falcon does not give you any freebies you can't kill randomly like with game and watch or play slow and methodically like steve you need to both think and play fast and thankfully captain falcon isn't super hard to do either with so he's not bad to learn.
@rocklob069
@rocklob069 7 ай бұрын
Mr. Game and Watch is kind of weird because before miya he was considered great but nowhere near the top 5. Now people often put him top 3. What's weird is that most people wouldn't consider G&W a very hard character with his very generous hitboxes and easy bake advantage (up b oos, chef ledgetrapping, up air juggling, etc). And he's never been an unpopular character to play either.
@sspectre8217
@sspectre8217 7 ай бұрын
I still think tournaments should just rotate characters in and out every so often to keep things fresh. Some characters should remain rotated out most of the time because their win condition reduce interaction and no one wants that. Just do a rotation at the start of the year, people adjust in minor tournaments for a few months and later in the year we get the major tournaments. This could be used to give less used characters a place to shine like rotating out a bunch of characters that hard counters a bunch of low or mid tiers. You’d also want some fundies to always be rotated in to encourage players to actually improve at the game.
@MrJ691
@MrJ691 7 ай бұрын
It is the same video. Smash players are lazy, they don't want to put in the work to master a top tier character. Look at spargo, look at sonix. This is the answer to all his videos
@nocando17
@nocando17 7 ай бұрын
You clearly didn’t watch the video and/or understand what cars was saying….smh
@arrestedsolidyhe77sp
@arrestedsolidyhe77sp 7 ай бұрын
Not sure abput the wolf and joker statement, I vividly remember them being incredibly frustrating to fight against
@geordiehalma7323
@geordiehalma7323 7 ай бұрын
Ultimate has run its course, all of the discourse around this game is centered around the negatives rather than the positives. We need a new installment with no more than 40 characters. X character invalidates half of the cast because it's too hard to properly balance 80 characters, let's eliminate half the cast next time.
@Antonio-is2cn
@Antonio-is2cn 7 ай бұрын
So you want another Sm4sh? Hmmm?
@nocando17
@nocando17 7 ай бұрын
Bro it’s not happening. They made so much money with adding all these characters in the game. They finically incentivized to do the same next game if it means more money. Plus they really don’t care about the smash community 😂 I don’t blame them
@iantaakalla8180
@iantaakalla8180 7 ай бұрын
They literally can not take the same tack as they did in Ultimate. It was hell to get the rights to place these characters in Ultimate. It is hell to work to add 80-ish characters and make them balanced, and in the end, they failed so obviously. In addition, there is the World of Light, other events, the spirits that boost stuff, and all the other features. If there is a Smash 6, there will be around 40 characters; Smash Ultimate is a failed experiment in being both a Nintendo party game and a celebration for videogaming because there was far too much to do, and the culture around it was horrible. No one will look back at what Smash Ultimate did and say that is how you make a platform fighter game with side modes.
@GameWatch-xu6sb
@GameWatch-xu6sb 6 ай бұрын
Smash Ultimate is basically where almost every fighter is at their best potential.
@foxeye245
@foxeye245 7 ай бұрын
If Ultimate’s competitive scene is going to survive, they need to make some major change whether that is a ban list or changing the stage list, boring games lead to dead games.
@duckgta5046
@duckgta5046 7 ай бұрын
Hey vars, love the videos on both channels. Really enjoyed your everything wrong with series, have you considered doing that with smash for example little mac
@nocando17
@nocando17 7 ай бұрын
Finally someone said it!!!! Im so tired of smash pros and the smash community saying there is nothing wrong with the top tiers: “Just learn the match up”. Top tiers and everyone underneath have a huge disparity in terms of having an advantage.
@jessieansell6168
@jessieansell6168 7 ай бұрын
I miss Roy, Wolf, palutena, joker meta
@TheSharkAnt
@TheSharkAnt 7 ай бұрын
I think at least a few of the characters who currently dominate the meta lose to at least one of the four characters you listed.
@RammusTheArmordillo
@RammusTheArmordillo 7 ай бұрын
I see you're still playing the game of "If I don't say 'or lack thereof' in every single video I lose"
@enjoyerofcake2123
@enjoyerofcake2123 7 ай бұрын
You lost me a bit when you threw all the other top tiers in with Steve G&W and sonic. Pyra/mythra offers plenty of counterplay and is honestly the same style as Joker. Plus I'd even argue having zoners like these in the top tier are fine in and of themselves. But they can't be alone up there. The game becomes frustrating to play and most importantly, boring to watch.
@chazielbey5946
@chazielbey5946 7 ай бұрын
You're treating Joker with kid gloves for some reason. He's one of the worst designed heroes Smash has ever seen. He has an aerial counter that can be canceled in a game with no normal air grab, his hitboxes extend beyond his hurtbox even when he uses kicks and he makes characters with slender/precise hitboxes like Ken, Ryu, Marth, Belmont, etc even worse because he's constantly pancaking and contorting his hurtboxes. Maybe you just like Leo a lot, but not a single person thinks Joker should be stay the way he is, he's worse than Fox or Minmin could ever be
@Shmicah1235
@Shmicah1235 7 ай бұрын
Good video. I don't think it's all doom and gloom, but the top tiers are awfully designed for sure.
@amigomorton5193
@amigomorton5193 7 ай бұрын
If we had Kamek with a Special that functions just like in certain games he is in, Steve wouldn't be a big Problem.
@pbz7572
@pbz7572 7 ай бұрын
8:37 I would love to see you make a video about this topic but for smash on this channel 👍
@TurtonatorGuy
@TurtonatorGuy 7 ай бұрын
I'm so tired of hearing people complaining about Ultimate characters. It feels like smash players hate smash and all they do is complain.
@nocando17
@nocando17 7 ай бұрын
Maybe because it’s true! Been playing smash for over 20 years. These top tiers don’t feel like true smash characters in terms of having a more balanced roaster. People like you just don’t understand.
@Chaoszard
@Chaoszard 7 ай бұрын
For me its all the points mentioned stacked on top of this being the second Smash game in a row where the top 2-3 characters in the game are DLC characters added near the end of the game's support life from Nintendo so they don't even attempt trying to fix them. Which makes the game feel like its pay to win.
@ManuelPersona24
@ManuelPersona24 7 ай бұрын
Does Sonix use Down B (Spin Charge) often?
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