When I clicked the video I thought this was just gonna be a brief explanation on why circular loops can cause whiplashes, and thus they use more egg-shaped designs. But mad respect for the incredibly detailed and in-depth explanation given!
@AVdE100005 жыл бұрын
Also this gives me flashbacks to the intense math and physics classes from the one year I studied industrial engineering, god if only I were smart enough to finish that education :/
@jameshall51715 жыл бұрын
The trick to any kind of higher-level education is to use as many resources as possible. That way if you don’t get it in class you still have an alternative. I’m a CS major and I plan to graduate knowing more that I was taught in lectures, so to aid with that I use non-curriculum textbooks and the internet (such as KZbin videos). Yes that’s more expensive but SO worth it in the long run I imagine.
@ItsNoelle.3 жыл бұрын
@@jameshall5171 yeah seriously if you're not 'cheating' then you're just doing yourself dirty, its so hard to learn everything just from lectures especially in physics math and engineering unless you're insanely intelligent I guess
@w花b2 жыл бұрын
@@ItsNoelle. true and sometimes even the written lesson given online isn't explained well so that's another reason to cheat. Uni just provides you a structure, a routine because you'd probably never study it by yourself anyways and then it's your job to do the rest, that's how I see it. And the degree of course but that's obviously expected.
@Smashbro20135 жыл бұрын
I like how so many early engineering designs and inventions were basically just death traps
@jil73793 жыл бұрын
That’s how we learn around here
@dylandowling81335 жыл бұрын
A real world application of calculus?! I never thought I'd see the day...
@advaitpathak43305 жыл бұрын
Lol i am doing engineering right now and i never thought i would see calculus in real life............
@advaitpathak43305 жыл бұрын
Lol i am doing engineering right now and i never thought i would see calculus in real life............
@williamlee71195 жыл бұрын
There are easier ways to do this where you can have more freedom of design. In college I was able to do this in excel, fairly similar to your approach but with more freedom in regards to design and g forces desired
@KuraIthys5 жыл бұрын
Well, depends on what you mean by 'real world'. I've studied computer game development for most of my adult life (in an amateur context), and there's a lot of things that come up very frequently. Physics engines are, unsurprisingly, full of calculus. But, a 3d rendering engine will be full of geometry, vectors, matrix multiplication, and a whole bunch of methods of creating discrete plots of various functions. I hope you know your line and circle equations... And all their various forms. XD - because different forms are useful for different things. Especially when trying to optimise. Parametric equations are especially useful. Ever wondered how collision detection works? There are simpler forms that are easier to calculate, but the most general form is based around the intersection of two line segments (vector dot product), with the parametric form giving you the actual point of intersection. Alternatively, in 3d space it's more likely to be the parametric value of a line intersecting a plane. (even just being able to calculate the intersection of a line segment with an infinite plane is extremely useful.) Yeah... I guess calling that 'real world' is arguable, but I learnt way more mathematics from trying to write actual code to do these things than I ever did from formal mathematics or physics classes...
@khyoman5 жыл бұрын
If it wasnt for calculus you wouldnt be able to share your stupid opinion
@ArtofEngineering5 жыл бұрын
Quick note! If you are going through the math in this video yourself, please note that the derivation at 13:03 contains an error. The first equation for "G" has the "g" term in the wrong place, and the correct equation for "G" is shown at 3:50. The resulting equation for "r" should have g*[G - cos(theta)] as the denominator. I hope this helps if you're trying to replicate the plots and it doesn't work properly.
@williamlee71195 жыл бұрын
back in college I made a excel spreadsheet similar to your approach, I used a workaround for the calculus, using extremely small time increments (for graphing purposes on excel). The result is you can input your desired g forces as a function of time and excel will output the shape as a graph. (also works for hills or anything really) you can come up with some pretty interesting track elements
@willdavis7525 жыл бұрын
Hi, what computer software do you use to plot these?
@ArtofEngineering5 жыл бұрын
There are many options available. I used Microsoft Excel but you could also use something like MATLAB or Mathematica.
@willdavis7525 жыл бұрын
@@ArtofEngineering Is Microsoft Excel able to give you the equation of the relation generated? or just an image of it?
@ArtofEngineering5 жыл бұрын
It's not possible to get an equation because the differential equations cannot be solved analytically. Excel or any other software can only plot the solution by solving the equations numerically.
@trueamerica9115 жыл бұрын
Thats why Tony Hawks first Skateboard Looping attempt was a total failure...he build a circular loop, which caused the high changes in g forces making it also extremly dofficult to ride.
@Wintersghost1354 жыл бұрын
Dude, that is so observant. I saw that video too. I never realized. Also, I never though they’d have to consult with an engineer to design the shape of the loop. I could see him fighting the g forces at the bottom of the loop.
@brennaobrien95764 жыл бұрын
I’m taking algebra 2 right now in high school and have wanted to be a roller coaster engineer since I could remember. I love this explanation. I can’t *comprehend* it, but I kind of understand it. This makes me want to engineer roller coasters even more. Mathematics is a fascinating subject.
@BLaymon0603 ай бұрын
Mechanical Engineer is what you need to become
@AmusementInsiders5 жыл бұрын
Always love how informative your videos are! Keep up the amazing work man!
@ArtofEngineering5 жыл бұрын
Thanks so much!
@nicholasr795 жыл бұрын
We'll need to use a little calculus. * *busts out Diff Eq*
@nicholasr795 жыл бұрын
@Pizza Pie wrong. Differential equations don't solve for variables, they solve for a set of all possible variables... or equations. You're taking one possible example (f=ma) and using that to represent ALL diff eq. If diff eq was so easy, then why are some problems unsolvable? Don't bother answering, it was rhetorical.
@DisHsDd5 жыл бұрын
😁🖒
@fintamin5 жыл бұрын
Finally an excellent video to showcase this matter! Not only does it explain the maths, but it also dives into other aspects of a loop as well. Very very good job. /engineer
@AlexAn75 жыл бұрын
No kidding, the most interesting video I've ever watched. I hope that you ll make more videos in the future that shows the practical use of mathematics. Keep doing!!!
@matheusmatos80555 жыл бұрын
Exactly what I had in mind! Keep up the good work, bro!
@clcoolgaming4 жыл бұрын
This guy really deserves to be appreciated the level of depth in his technical analysis is just amazing! Keep the up the good work man!
@rcmaniac253 жыл бұрын
Holy Math, Batman! That was an amazing video. As a software developer and coaster/theme park enthusiast, I've often gone "I want to play Roller Coaster Tycoon, Parkitect, Planet Coaster, No Limits, etc." but once I hit the limitation of them, gone "what is needed to make my own version of these games?" but get stuck at the math. I don't have the time to make such games, and don't know how they came up with their calculations or similar, but to see the math that is needed just to do a loop is awesome. It makes me want to try and make my own game (again... no time...), but it's so interesting to see. Also interesting to think about how early designs such as Arrow and Schwarzkopf were done before computers really had the computational capabilities to make such designs, and to think how many limitations of the formula come from "the train doesn't have enough flex to be able to do that tight of a loop" and still needing it to fit within safety calculations.
@vinimetal5 жыл бұрын
Holy shocks, you need an engineer degree to understand this video for real
@andrewslater68464 жыл бұрын
Well, from my perspective, I need this video to understand getting an engineering degree.
@tahsin283 жыл бұрын
'Well, from my perspective, I need this video to' pass 2nd year mech engg.
@bleeve94255 жыл бұрын
This is why us unprofessional coaster designers use FVD and NoLimits2. It spares us from this headache of math.
@germanlover45615 жыл бұрын
Bleeve 942 are you a roller coaster designer?
@bleeve94255 жыл бұрын
German Lover Unprofessionally, yes. It’s a whole community.
@AgateBrick5 жыл бұрын
You forgot Planet Coaster.
@bleeve94255 жыл бұрын
AgateBrick97792 While in PlanCo you can build a roller coaster, it’s a lot harder than in FVD and NL2. To build a realistic coaster you have to spend 10 hours building it.
@AgateBrick5 жыл бұрын
@@bleeve9425 I agree 100% it is harder to get a realistic coaster. Smoothing in PlanCo is the worst culprit in this task. I think part of it is just how the PlanCo editor works in general. NL2 has a bigger learning curve in using the editor at least Imo.
@spb11794 жыл бұрын
Neat. I’m in calculus right now and watched this when it first came out but didn’t understand it then. I still wished you did more math to explain what was happening when you were doing partial derivatives
@tristanmoller94985 жыл бұрын
THIS is great content
@OkOk-tu3gc5 жыл бұрын
I learn more in these videos than I have ever learned in school science class. I sometimes wonder whether that is good or bad.
@matthewclark45105 жыл бұрын
Oompa Loompa this is beyond me but if I pay attention long enough instead of scrolling through the comments I’d could do it.
@jameshall51715 жыл бұрын
It’s good because then you at least know the concepts and how to apply them and that’s the end goal of teaching. The how is less important than the what and why.
@user-yr3uj6go8i5 жыл бұрын
Then the chances are too good that your school failed you.
@cat1n282 Жыл бұрын
Interest = remembering
@psu41275 жыл бұрын
Love these videos! As an engineering student, it helps me put together all the components I learn!! Thanks!
@NipkowDisk5 жыл бұрын
I sometimes deal with the clothoid or Euler spiral in highway surveying and heard a while back that they were also used in roller coaster loop design. Very good explanation, and major kudos for pronouncing Leonhard Euler's last name correctly.
@marcovillalobos5177 Жыл бұрын
I really liked that you got into the meat and the actual equations! :)
@Trockshotdoubles4 ай бұрын
Thanks for helping me write some notes down for when I wake to be a roller coaster engineer
@Crossedkiller5 жыл бұрын
I don’t know shit about physics but I’m stoll fascinated by this video lol
@NguyenHaNhutLong5 жыл бұрын
Thank you very much for giving us an insight into these mathematical derivations. It gives me a better insight into how engineers work out a design of a specific task. I hope you will keep up doing more good contents like this!
@mtado4933 Жыл бұрын
physics exam tomorrow, mad respect for the vid, really helpful
@spaceboi25815 жыл бұрын
Once he started talking about calculus my brain checked out
@electric74875 жыл бұрын
Hey at least the stuff you learned has a purpose
@Krosstic4 жыл бұрын
El_Ectric I didn’t learn anything.
@spencebot5 жыл бұрын
I don't know how I hadn't seen your videos before, they fit perfectly with my viewing history. This is my favorite kind of video, basic math and engineering to explain things I hadn't really thought about. Please keep making awesome and informative videos.
@thomas.025 жыл бұрын
TLDR: sit in the middle for the most consistent experience; sit on the ends of the cart for more extreme Gs amazing derivations and explanation of the topic, would love to see more :D
@Hydroculator5 жыл бұрын
I would love to see your analysis on the roller coaster that kills people with g-forces. Also about unusual shapes, like an infinity shaped loop or wide ovals, or a small loop at the top of another loop. Or what it would look like to make a ride that was always just this side of within the acceptable limits of the standards for force & speed, etc. Great series!!
@joepeters40323 жыл бұрын
That's very interesting about all the different formulas for the different shapes of loops, as well as friction energy losses and positions of the cars. Those are much more precise than what we learned in school.
@rosem48975 жыл бұрын
I’m starting my studies in civil engineering in Quebec in september and your videos inspired me to choose that field of study! So thank you for that!!
@TimMc3335 жыл бұрын
Amazing video! Maybe do one about the physics behind zero-G/heartline rolls?
@user-yg97f5hfvh5 жыл бұрын
Looks cool :)
@ikewillis26875 жыл бұрын
This is a fantastic video. Way to whip out the diffey eques
@raygreen46755 жыл бұрын
I got my degree in meteorology ( atmospheric/engineering science) way back in 82. It took forever, if ever, to figure out why I had to have 4 semesters of calculus including Dif EQ. Especially since I went into television and not research. The $$$$ you know. Lol. Thanks. Much enjoyed.
@tweedyburd0073 жыл бұрын
I could use this to study for my engineering exams
@Zigaroula5 жыл бұрын
Your videos are insanely good. Keep going !
@bpark100015 жыл бұрын
This is a most excellent analysis! But there are other loop variations you should cover in another video. The first (and most important) is the helical loop, stretched out along the axis of the "circle". This permits reducing G-loads while maintaining the circular path of the loop (viewed from the axial direction). An example of this is the coaster that was at Knott's Berry Farm "Corkscrew" (which was the first coaster to take riders upside down). The second (less elegant) way to do this is to tilt the plane of the "vertical" loop at an angle. (In the extreme, the loop is horizontal!) An example of this is Knoebel's amusement resort's "Twister".
@sebastianboss68655 жыл бұрын
I'd love to watch a similar video about camelbacks, zero g rolls and heartlining in general
@williamlee71195 жыл бұрын
I was working on a project where you could input g-force and the output was any rollercoaster design element you could think of
@josephtraverso27002 жыл бұрын
Thank you so much for this video!
@utuberaj604 жыл бұрын
Hats off for sucha good and crisp presentation of this fun subject with real physics and math. Got hooked!
@jeroenkodde24383 жыл бұрын
Wow, designing roller coasters with differential equation. Just stunning!
@Saki6305 жыл бұрын
I wished this was a problem in my engineering courses. Instead I had to solve double pendulums and a 2D cart with springs, dampers, and rotation about its axis(prob 6 degrees of freedom) as it goes over obstacles. That was the only time I had to solve nonlinear DE's or PDE's in the case of vibration theory. This video would serve as a great problem to solve after learning some of this stuff and allow for good writing and analysis. Good job.
@azaelue53 жыл бұрын
AOE : Explaining complex maths My brain : NEEEED COFFEEEEE
@hedgehog31805 жыл бұрын
This was an amazing indepth explanation of the physics at work here, love it!
@Coyotek45 жыл бұрын
Whoa, didn't expect to stumble into a 3blue1brown video! Awesome work!
@thisnicklldo5 жыл бұрын
The maths doesn't help if the welder has a hangover
@theflyer05042 жыл бұрын
Enjoyed the video and it was very insightful, however at 12:50 I think it was G=(v^2/(r*g))+cos(θ) and not G=(v^2/r)+g*cos(θ), then multiplying both sides by g gives g*G=((v^2)/r)+g*cos(θ), then the expression for r becomes r=((v_0^2)-2*g*y)/g(G-cos(θ))
@drliam06682 жыл бұрын
You know the way we figured out Circular loops were dangerous is when we tried to add one to a roller coaster, few knock outs and broken bones later, they decided not to....yeeeahhhhh
@Andrew-ep4kw4 жыл бұрын
Excellent explanation of the shapes of roller coaster loops. Also, this video demonstrates why advanced math skills are essential to an engineering career.
@3godzilla35 жыл бұрын
Whoa. This actually really explains why I love pretty much every coaster I've ever been on with the exception of Scorpion at Busch Gardens. The one loop on that ride is a near perfect circle, which explains the massive headache I get after riding. 😩
@kaydub06235 жыл бұрын
Math: circular loops are dangerous for riders Schwartzkoph: *hold my beer*
@aoeuable5 жыл бұрын
I always thought that Nessie at Hansa Park had a circular loop (and yes it's a Schwarzkopf), but looking at pictures that include the bottom, you can see that only the top section is circular: www.webstagram.one/media/BS-e6Blh352 Nearly 40 years and still running.
@artya5 жыл бұрын
@@aoeuable its still not circular
@PabloGonzalez-hv3td5 жыл бұрын
@@artya - The Mind Bender in West Edmonton Mall in 🇨🇦 is a Schwarzkopf and has perfectly circular loops I can confirm the Gs wiki says over 5 en.m.wikipedia.org/wiki/Mindbender_(Galaxyland)
@CoasterCrafter6625 жыл бұрын
@@PabloGonzalez-hv3td no, Mindbender has a mixup of clothoïdal and circular loop, but it's not 100% circular.
@PabloGonzalez-hv3td5 жыл бұрын
@@CoasterCrafter662 - Much more circular than clothoidal they're more intense than anything at Cedar Point or Canada's Wonderland I know from experience
@lubieplacki74094 жыл бұрын
Omg man this channel is a banger. I love it!!!
@2222paulr5 жыл бұрын
Love it!! Wish I found your videos when I was a much younger engineering student!
@Wayne_Robinson4 жыл бұрын
Roller Coaster Tycoon Death Coaster design tips! I appreciated this reminder of physics calculations that I haven't done in, umm, a few years. edit: Thanks for the analytical solution to the "front or back row?" question.
@seriomarkj3 жыл бұрын
I so wanna try a circular loop just once to feel that sharp change in g's
@satyris4104 жыл бұрын
Incredible video, very well described mathematics and engineering principles. Thank you
@nicolebrown19274 жыл бұрын
Alrighty young man. I've never been interested in math but I honestly enjoyed this video. Thanks for explaining how roller coasters work and keep it up. Your a very talented and smart young man.☺
@zagaberoo5 жыл бұрын
Great video. The insight into design aspects of a real coaster is super cool.
@amirnouriel6965 жыл бұрын
Yes. Just..... just...... Yes. Whatever this is, whatever it was, whatever it wants to be, to all those: Yes. Just.... more.. ok? More. Please and Thank you!!
@bwabbel6 ай бұрын
i'm not gonna pretend to understand any of this, cause i don't. but it makes me appreciate the guys who design roller coasters in a way that makes me enjoy them and not get whiplash or die
@rcb30005 жыл бұрын
Please make more of these. I love them!!!
@HPD11715 жыл бұрын
great now to apply this to my rides in planet coaster
@storm.57z232 жыл бұрын
According to my department, classical mechanics is unofficially titled “why amusement parks are a scam” because the professor brings up amusement park rides a lot and how they’re boring. But this is quite interesting and makes me more terrified for taking classical. I thought I was stretching it by using ODEs for Minecraft but how about PDEs to do something more practical
@hadenshaffer96742 жыл бұрын
I came for an explanation, and left with a PhD
@brandonelliott72975 жыл бұрын
Hey man, really really insightful and informative. Although I may not have made it past algebra 2 in high school and thus don’t really understand most of these equations, I was still able to follow along all the way through and understand the message you were trying to convey pretty easily. Well done!
@BryanzHAn035 жыл бұрын
17:23 "Medusa" in Six Flags Discovery Kingdom
@sigmunddogbert74185 жыл бұрын
Thank you! It was too good, really. Great explanation. Finally an engineer who is not afraid to show his calculations!
@AceNinja21123 жыл бұрын
Awesome video! I feel smarter by watching it!
@DisHsDd5 жыл бұрын
I was surprised and a little disappointed that you didnt discuss the differences between a coaster traveling on the outside of the loop vs the inside.
@tropicocean36235 жыл бұрын
I LOVE the rollercoaster videos. You're doing an amazing job at explaining the engineering behind it.
@Weminan4 жыл бұрын
Makes me love maths and physics all the more
@Silacide5 жыл бұрын
Faxmachine.mp3 Awesome vid! Really didn’t know there was... THIS much math behind a ‘simple’ loop! *Good to remember for my backyard rollercoaster that I can’t build yet*
@Silacide5 жыл бұрын
@Eric Thomason No young, I'm 16 and I live in Belgium so I don't have a gigantic lawn like americans have 😂 mine is +- 20x15m. But my poney and my moms horse are standing there in winter.
@Silacide5 жыл бұрын
Eric Thomason Yes. Yes it does.
@pault55574 ай бұрын
MATH IS HARD!!!🤪 thank god there are people like you who understand it!!! 🙌
@Krebzonide5 жыл бұрын
We were just talking about this recently in my physics class, and we will be going to six flags on Friday for an end of year trip.
@douadouard10095 жыл бұрын
Teachers finding excuses to go to amusement parks with their class, I like that
@Wintersghost1354 жыл бұрын
I think I got it. Centrip force = (mv^2) / r. The car has the highest velocity at the bottom of the loop (both on entering and exiting the loop). With a very high velocity at the bottom of the track to cause a very high g force, you need to negate that by raising “r” in the denominator. Then, the car has lost most of it’s velocity at the top of the loop, (having converted its KE into potential energy) so you need to lower the radius to maintain the same g force. Gravity will also counter g force at the top. So, rearranging the equation and ignoring m, as you did, you get r = v^2 / Force. V is known (from KE minus potential energy) so you could possibly plug in whatever g force you want (say 3) then that will give you the desired radius for each part of the track (whilst adding or subtracting the gravity vector - add the gravity vector for the bottom half and subtract gravity from the top half of the loop). Granted, it’s more primitive and clunky, but may work for those of us that don’t know how to apply calc yet (most of us). Chain bear talks about F1 turns with increasing and decreasing radius. Except those loops are flat and not vertical. Your channel is like his - only cooler with more math. With respect to him, he had my favourite channel up until now.
@christophervolosy71005 жыл бұрын
FANTASTIC VIDEO!!!!!!!!!!!!!!!!!!!!!!!!!!!
@xMarto964 жыл бұрын
Amazing video man!! As soon as i saw it i open matlab to create my little coaster editor and it is coming along really nice :)
@scs9985 жыл бұрын
I would love to see this kind of mathematical break down of sidways loops, like cork screws, barrel rolls, heart line rolls, and how changing the point of rotation changes the way you experience a curve, and also how sitting on different sides of the train would feel. I guess that's a lot 😅 but do whatever you want.
@sarahfleischer35715 жыл бұрын
Thank you so much for this video. Can't find many others explaining Rollercoaster G forces
@seandemers42075 жыл бұрын
Awesome video!!
@vg50285 жыл бұрын
Really good and in-depth video!
@TripleTSingt4 жыл бұрын
There are still modern roller coasters with a partially circular loop, as this shape gives great hangtime (the feeling of falling "up" while the train is upside down). On the other side, constant G shapes are used, if the desired effect is an intense, but smooth loop. It depends on the manufacturer, what effect they want (eg. Gerstlauer and Mack Rides seem to favor Hangtime, while old-school B&Ms are very intense).
@owen241657 ай бұрын
I design coasters on my pc with fvd and theyre really easy to make. You just have to get positive gs going in, a quartic vertical force section that goes down to 1g-0g at the apex of the loop (thats personal preference weather you want 1g or 0g at the top), and set the quartic section to start and end at the same Y level. then add a quartic roll section that starts a little before the quartic vertical force section and ends a little after it, untill it looks good. set that roll to about 10 degrees, -10 or 10 depending which way you want it to go. it sounds hard but trust me its easy lol
@dosmastrify5 жыл бұрын
I remember the trig names and limits but no Mas, still near vid though
@KingRCT35 жыл бұрын
Thanks for that video, and THANKS for not saying loops should always give more than 1g at the top otherwise the car would fall... Damn you, physics books. 6:56 - That jerk (derivative of acceleration) is actually the only reason against circular loops, admiting the entrance and exit are a flat plane. You can think about the curves like a car ride : You can't turn the wheel instantly - well that motion is your transition (lead-in, lead-out). Otherwise, circular loops are perfectly feasible and actually great. Unlike constant g-force loops that are disgusting because they feel unatural. I feel like the inner ear plays a major role about how you feel g-forces: 3g while at the bottom of a valley is fine and expected, but 3g at the apex of a loop is just wrong and forced. I wonder why Revolution is considered the first non-circular loop while this cleary isn't: columbusneighborhoods.org/wp-content/uploads/2013/08/looploop_at_olentangy_park.jpg Granted the top might be circular, but... so is Revolution and other Schwarzkoft loops (and that's why they're great). The reason why Arrow's loop are lowered and not reduced in size (11:56) is because they used cookie cutter elements, so they only had to do the math (by hand) once instead of re-doing it all the time, and the production was also made easier. A quick note tho, while the video is correct, I don't think coaster designers still see coasters as a serie of elements put together, but rather as a whole. That makes the specific math used here irrelevent since they use broader algorythms that allows them to make any 3D shapes they want, and with a friction loss constantly took into account.
@bpark100015 жыл бұрын
Comment about your analysis and how longer trains affect the results: you address longer trains, but only from the standpoint of the rider not being in the center of the train (and how this tends to skew and increase the peak G-force experienced), but still treat the train's mass "being at a point" as far as speed is concerned. I think you have not accounted for the length of the train's affecting the speed because the mass is distributed in a way that lowers the train's CG. To explain, I will assume perfect circular track and no friction losses, as you did initially. Case 1: train "very long compared to the circumference of the loop". In this case (taken to extreme), the train's velocity does not change at all from loop entry speed because most of the train remains at loop entry height. You have a constant centripetal acceleration toward the center, and the rider experiences 2 more G's at the bottom than at the top, like your case of the constant centripetal acceleration loop with a short train. (This is the same as many vertically spinning "flat rides".) Case 2: train length equal to the loop's circumference: centripetal acceleration varies by 2 G's toward the center (the train's CG only rises to the center of the circle as train crests the top), and rider's G's vary by 4 G's bottom-to-top. Case 3: train length is 1/2 the circle's circumference: centripetal acceleration varies by ~3 G's toward the center (the train's CG only rises ~ midway between top and center of circle), and rider's G's vary by ~5 G's bottom-to-top. By combining a longer train with the loop profiles you describe (along with helical loops), it is possible to make "more circular" loops with tolerable G-forces.
@goldenfloof54695 жыл бұрын
Just watched this after playing planet coaster for a few hours. I made a rollercoaster that had a series of loops with an average g-force of 120G's over the course of 3 minutes so I don't think the riders will be complaining about the ride afterwards.
@douadouard10095 жыл бұрын
No complaints means good ride I guess
@hazonku5 жыл бұрын
I actually did my 8th grade science project on this back in the late 90s. Partly because science and building a rad display with foam insulation tubing & marbles, but mostly just because I wanted an excuse to go gather "real world data" at Six Flags. LOL. Either way, I got first prize at my school science fair, my district, and my county. Had no idea I'd have to figure out trigonometry and calculus to pull it off but it was worth it. Oddly enough my main go to for real data was Revolution, the coaster from 1:04 for its history & the fact it was a bit of a yawner compared to everything else at the park by then. It wasn't uncommon that you could ride it a few times in a row without having to get back in line before they finally kicked you off.
@Ty_Harts4 жыл бұрын
The title: The *Real Physics* of Roller Coaster Loops Me, for some reason: Oh boy I hope this is explained in a simple way that even I can understand despite barely passing high school physics. Thank you for this video, though, it encourages me to learn more so I can apply it to interesting things like coasters :)
@gaeb-hd4lf5 жыл бұрын
Awesome video! You earned my suscription lol
@brian99xt5 жыл бұрын
Huge coaster fan here, glad to hear, see, and try to understand the crazy amount of physics involved. It was my dream one day to design these, unfortunately, the amount of engineering exceeds what my brain can handle. I have no problem admitting that this math was way too complex for me. I'll stick with my career in fire protection (sprinkler) systems, where I at least get to use Gravity (elevation, pressure, head, friction loss) to some extent. Awesome video dude! I've copied the link for this video into one of the FB groups I'm in, which denies gravity exists (yes, they are flatt Earthers... It's ok to point & laugh at them, we all do...). I can't wait to see them squirm at the amount of calculations that are required, which supposedly don't exist because it's all "fake math and physics".
@Livingwithdirt5 жыл бұрын
I can barely tie my shoes correctly sometimes.
@standriggs24205 жыл бұрын
For MATLAB's ODE solver, create a state vector z = [theta, x, y]: v0 = 20 C = 3 g = 9.8066 z0 = [0 0 0] dfun = @(s,z) [(C./(v0^2/g-2*z(3))); cos(z(1)); sin(z(1))]; opt = odeset('RelTol',1e-10,'AbsTol',1e-10); [s,Z] = ode45(dfun, [0 50], z0, opt); plot(Z(:,2), Z(:,3)); grid on
@taradavies3073 Жыл бұрын
thank you so much for this.
@taradavies3073 Жыл бұрын
Is there a way to make it 3D by adding breadth?
@BigDBrian5 жыл бұрын
Some more things to take into consideration: There is essentially a minimum radius before your trains cannot handle it any smaller. For instance, the top of the carts would be pushed into each other due to the curvature. Why you would choose one shape over the other. Blue Fire in Europa Park is an excellent example, using its shape to create hangtime at the top to create thrill. Obviously this is much more subjective, but still interesting.
@YorrickLiu4 жыл бұрын
0:19 this one in Paris' Asterix park is one of the best in France
@seriouscomment83115 жыл бұрын
Thanks, now I know how to make ideal loops on planet coaster using this concept!
@KuraIthys5 жыл бұрын
So... Taking that last comment into account, the smoothest experience will be from sitting in the middle of the train, while moving towards the front or back will make it somewhat rougher. (because acceleration changes happen more quickly in some places.) That's a good thing to know about rollercoasters if you ride them, since it means you can get a slightly different experience depending on where you choose to sit...
@zeeshanali5792 жыл бұрын
Well explained 👍
@Adamhc755 жыл бұрын
Awesome video!!! Makes me wonder about the crazy math that went into the Premier Rides Sky Rocket II design like The new coaster Tigris at Bush Gardens Tampa.
@Sonderax5 жыл бұрын
0:16 RIP Dragon Challenge.
@rollingcoasters23115 жыл бұрын
DragOFF Challenge
@gigi1995965 жыл бұрын
Excellent topic! I would really appreciate other computations on other type of coaster elements :)