The Saloon - Simple Modular Environment Kit Tutorial - FULL TUTORIAL - UE4 - PART 2 -

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Robot Army

Robot Army

2 жыл бұрын

You can download the assets and resources used in this tutorial here -
HTTP://robotarmy.gumroad.com/l/kNIFy
This beginner to intermediate step-by-step tutorial series will cover all you need to know to create your own modular environment kits, this covers the basics that will allow you to expand your own vision and get creating environments that can be re-configured easily. We will be rising Maya, UE4, and Painter, but the principles can be used in any software.
PART 01 - • The Saloon - Simple Mo...
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Music-
Mo Anando - Easy Now chll.to/29630ac9
G Mills, Kyle McEvoy, Luke Otwell - Ocean View chll.to/980f420d

Пікірлер: 19
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
You can din Part 1 here - kzbin.info/www/bejne/iYCqmI2uoseFqa8
@MagnusTellmann
@MagnusTellmann 2 жыл бұрын
So glad I found this, been stuck at figuring a nice way to get startet with this for weeks, this was super helpful! Followed along in blender and learned a lot! :) Now I'm heading out to check out the rest of your vids!
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Awesome! Thank you! I'm glad to know you can follow along in blender OK, cheers 👍
@haurg7418
@haurg7418 Жыл бұрын
This is awesome! Subscribed.
@RobotArmy3D
@RobotArmy3D Жыл бұрын
Awesome, thank you!
@TheEternity17
@TheEternity17 2 жыл бұрын
Very nice, thank you for sharing this!
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Thank you!
@antoinedej8672
@antoinedej8672 2 жыл бұрын
Nice tutorial as always ! :)
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Thank you! Cheers!
@tetyanalytvynova9657
@tetyanalytvynova9657 2 жыл бұрын
Super cool) Thank you
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Thanks!
@anishxxi
@anishxxi 2 жыл бұрын
Thanks man!
@lordzz18
@lordzz18 2 жыл бұрын
👏👏👏
@RDD87z
@RDD87z Жыл бұрын
in terms of performance, is it better to have 1 mesh with all those planks in a 3d program then import to ue. or better the way you did it by using same object over and over in ue? very nice content you're sharing here, thank you.
@santiferrizsanchez1410
@santiferrizsanchez1410 Жыл бұрын
For the drawcall count it's better to have less meshes in the scene. But, if you prefer to create your prefabs inside unreal engine, you can just make the same as he did inside unreal and then just merge it in one mesh (right click - merge actors). Then it's just the same as importing as one mesh from your modeling software, I hope it helps! :)
@assasssin5328
@assasssin5328 2 жыл бұрын
Thanks for tutorial! Just got one question if you don't mind. The external wooden parts at 32:17 are overlapping and it looks kinda odd. Is it possible to fix this issue without "hiding" the overlapping parts of the structure with other wooden parts?
@shirosacid4514
@shirosacid4514 2 жыл бұрын
its called Z fighting, you just need to offset it slightly or reduce the length of the ceiling/walls so the faces ending at the correct length. he covers it up so im not sure if that causes perfromance issues when not visible.
@Dantemaya96
@Dantemaya96 Жыл бұрын
Where do I can find Pv udk addon/plugin? or is it outdated?
@RobotArmy3D
@RobotArmy3D Жыл бұрын
It is outdated, Maya has "Game Exporter" in-built that does the same thing (under "File") you can set it up to move the selected objects to the center of the world and export with prefix plus a load of other options - once you have set it up, you can save the settings.
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