The Substance of 'Middle-Earth: Shadow of War' with Josh Lynch | Adobe Substance 3D

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Adobe Substance 3D

Adobe Substance 3D

Күн бұрын

Пікірлер: 21
@ispaissedano5381
@ispaissedano5381 6 жыл бұрын
Thanks Allegorithmic to share the GDC substance talks, awesome knowledges to everyone who couldn't assist Big Josh Lynch in the main Gorgoroth, big thanks to show many resources of Shadow of war and expose parameters you use to aproach this quality. Awesome tips!
@wirrexx
@wirrexx 6 жыл бұрын
You guys are killing it with the new content! Love it!
@robinsquares
@robinsquares 6 жыл бұрын
So helpful to see your thought process, Josh. Love the Shadow of War textures.
@confligerene
@confligerene 6 жыл бұрын
great talk! very informative
@TheHypeaversion
@TheHypeaversion 6 жыл бұрын
You guys releasing the wolfenstein 2 designer pipeline video at any point?
@robochrish
@robochrish 6 жыл бұрын
Where did he get the multidirectional warp node, or do you have to build it yourself?
@andrewlundiii1387
@andrewlundiii1387 5 жыл бұрын
It may be this one, by Vincent Gault, found on Substance Share: share.allegorithmic.com/libraries/2728. And then also, the tutorial where it gets built: kzbin.info/www/bejne/enW0eX6KbNp0ntE
@AJ-ot9gz
@AJ-ot9gz 6 жыл бұрын
well materials doesn't look as beautiful in Game as they do in you preview scene from substance designer, unless you use tessellation or some magic, I mean is great for your portfolio, is like posting high models with textures, but in game still looks all flat, Is there any trick you guys know to kinda fake the height map into an in-game asset that is not too costly ?
@Substance3D
@Substance3D 6 жыл бұрын
You can use tessellation or parallax occlusion to help fake more depth. This can help to elevate the flat look as long as you are not at glancing angles.
@AJ-ot9gz
@AJ-ot9gz 6 жыл бұрын
Thank you for your reply !, I did try tessellation but the frame rate in game got a hit, I am now trying to set it up to work only close to camera but I kinda wanted some of the big details of textures show from far as well, I guess Ill go with separate models, I will try to mix techniques with parallax occlusion , Thank you ;)
@RubenBrouns.
@RubenBrouns. 6 жыл бұрын
+Allegorithmic are you also going to post the ILMxLAB presentation?
@florianmaslofski
@florianmaslofski 6 жыл бұрын
they already did kzbin.info/www/bejne/Zl6oYqJ-erKDd9E
@LumoizeArts
@LumoizeArts 6 жыл бұрын
Ruben Brouns they did yesterday, then took it down 3 hours later. No idea why.
@RubenBrouns.
@RubenBrouns. 6 жыл бұрын
damn what a shame, I really want to watch that one. Hope they upload it again or at least give some info on why they took it down
@Substance3D
@Substance3D 6 жыл бұрын
I'm sorry we had to remove the video as we don't yet have the rights to publish it. As soon as ILM approves we will release it again.
@LumoizeArts
@LumoizeArts 6 жыл бұрын
Is there any plan to reupload the ILMxLAB video?
@Substance3D
@Substance3D 6 жыл бұрын
Yes! We just need to make sure we have ILM approval before we can publish it.
@RubenBrouns.
@RubenBrouns. 6 жыл бұрын
I'm still waiting on it. any updates?
@howl13
@howl13 6 жыл бұрын
JOSHHHHH LYNCHHHHHHH !! FUCK YEAH !!!!!!!
@Substance3D
@Substance3D 6 жыл бұрын
Josh is awesome!
@Integroabysal
@Integroabysal 6 жыл бұрын
None of this matters if your render engine and ingame lighting sucks.....
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