EASY and QUICK Character Rigging in Blender - Blender Basics Tutorial

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The Game Dev Cave

The Game Dev Cave

Күн бұрын

Animation is a whole thing, but before you can make any animations for your game, you're going to need to rig your characters. Lucky for you, in most cases you'll be able to get a very powerful rig within minutes due to blender rigify add-on!
Use the same base mesh as me from here : www.cgtrader.com/free-3d-mode...
Join the discord for any help you need! : / discord
support the channel and development over on patreon : / thegamingcaves
gameplay channel : / @vlogergames

Пікірлер: 357
@virtualSimBS
@virtualSimBS 10 ай бұрын
When parenting the object to the rig for some reason you have to use control instead of shift to select both objects, usually it's shift when selecting multiple objects. When using shift the automatic weight option doesn't appear.
@thegamedevcave
@thegamedevcave 10 ай бұрын
good to know, that seems to be an issue more people are having! thanks for the headsup and the solution you found!
@Samsung-gs4cn
@Samsung-gs4cn 8 ай бұрын
I've tried this and still have no option for automatic weight. Do you know a fix?
@pexels1479
@pexels1479 7 ай бұрын
not sure what yall believe in just wanted yall to know Jesus loves yall if yall didint already know that come to Christ repent non denominational
@roxassora2706
@roxassora2706 7 ай бұрын
Blender is so frustrating to learn@@Samsung-gs4cn
@user-od2ld3jg9z
@user-od2ld3jg9z 5 ай бұрын
It's the issue of which object is Active. With Shift the last selected object is Active. With Ctrl the first selected object is Active. You need the Skeleton to be Active for the Automatic weight option to appear And if you want manual weight painting - you need the Mesh to be Active.
@valuedbyvaluable2922
@valuedbyvaluable2922 10 ай бұрын
Thank you for such easy and comprehensive tutorial, I was always afraid to rig anything since the process always looked so intense and complicated however, your tutorial made me break through that fear of trying, and the whole video was just breeze and easy to follow. Thank you so much! once again you gained my follow and my like + this sincere and genuine comment! hope you have a great day sir :)
@huongthao2741
@huongthao2741 Жыл бұрын
Thank you for this! Goes straight to the point! it saves me tons of time instead of following other tutorial (that kinda make me feel dizzy hahaha)
@Doubleaa500
@Doubleaa500 9 ай бұрын
Brilliant!! Now that they have good base meshes for me to use, this video is perfect to pose characters for scenes for a graphic novel!!
@DylanSnider
@DylanSnider 10 ай бұрын
I got it to work. Took two hours just to make the rig, but it paid off. Thanks lol.
@sandgrube4116
@sandgrube4116 10 ай бұрын
Great tutorial, exactly what I've looked for!
@AcerbusShroud
@AcerbusShroud 8 ай бұрын
I actually logged in to say thank you for an amazing video this really helped. So, thank you!
@HE360
@HE360 4 ай бұрын
This is an EXCELLENT video!! Thanks!!
@IKP1000
@IKP1000 Жыл бұрын
Thank you, thank you! I've been trying to rig my basic character for days now, but every tutorial let me down at some point (I'm sure it was me letting myself down actually, but it's the same thing in the end: failure..) Following your superb tutorial, everything has worked perfectly. My character moves! And in a controlled way. I'm subbed.
@thegamedevcave
@thegamedevcave Жыл бұрын
Great to hear!
@stylaender
@stylaender 2 ай бұрын
Thank you man! Awesome video!
@Damanzz101
@Damanzz101 10 ай бұрын
awesome video man!
@pipjacjjones
@pipjacjjones 5 ай бұрын
thanks you, you made this simple and easy to understand.
@VitusPolikarpusSM
@VitusPolikarpusSM Жыл бұрын
Thank you for the tutorial, very helpful for me who is just learning blender, I will try to practice it myself
@thegamedevcave
@thegamedevcave Жыл бұрын
Glad it was helpful! Lots of practice is how you build your skill! once you have a good rig to work with, animation becomes a lot easier :)
@Lluminor
@Lluminor 11 ай бұрын
thank you so much for this super helpful tutorial
@Polychi1998
@Polychi1998 Жыл бұрын
AWESOME IT HELPED ME!! THANKS!
@user-bs1xt5rf7m
@user-bs1xt5rf7m Жыл бұрын
Thank you very much for letting me know there is an addon can help to build bones very quickly!
@thegamedevcave
@thegamedevcave Жыл бұрын
happy to help out and save you some time :)
@user-uj1wl5hq9m
@user-uj1wl5hq9m 6 ай бұрын
This was so clear and easy im very happy with this tutorial:))
@thegamedevcave
@thegamedevcave 6 ай бұрын
Glad it helped!
@shantanu83
@shantanu83 2 ай бұрын
This is a very good tutorial, thanks!! The options and keys in Blender are so innumerous that what follows what can be hard to comprehend. But with this tutorial, I was able to make excellent progress.
@thegamedevcave
@thegamedevcave 2 ай бұрын
if you follow blender Guru's donut tutorial, he goes over a lot of the basics of blender and I believe he also provides a 1 page document with a bunch of shortcuts as a cheatsheet to teach yourself what all the keys do. Certainly helped me a lot when i got started!
@BlenderVIzzLab
@BlenderVIzzLab 7 ай бұрын
That was really very helpfu... thanks for the video. 😇
@bestpranks7852
@bestpranks7852 Жыл бұрын
thank you, great video!
@flardrynn1
@flardrynn1 2 ай бұрын
great tutrioal! thank you very much
@onthegreengolfchannel
@onthegreengolfchannel 2 жыл бұрын
Just got a sub from me great video! Very helpful and fantastic zoom screens showing what your selecting! I would say have a set format of the video written down next to your screen to stay on track and keep it less disjointed. But other then that keep up the great work I've learnt something from this!
@thegamedevcave
@thegamedevcave 2 жыл бұрын
Awesome, thank you! I've been getting in the habit of going through and doing the whole process of what i'm about to make a tutorial for before i start the recording to help with exactly what you mention here so it's a little easier to follow along in the future!
@robertdmovibesrdv8643
@robertdmovibesrdv8643 Жыл бұрын
It's my first time watching yo videos but thnx i learned alot keep up thnx
@thegamedevcave
@thegamedevcave Жыл бұрын
Thanks! always happy to help :D !
@terabhaisecretgamer
@terabhaisecretgamer Жыл бұрын
you made it simple. Thank youu
@thegamedevcave
@thegamedevcave Жыл бұрын
Glad it helped!
@lucual
@lucual 3 ай бұрын
I'm doing a university work and I spent more than 10 hours rigging a character step by step. I feel so dumb now watching I could have finished it in less than 15 minutes... Thank you so much buddy, next time I'll search a tutorial in YT instead of follow the teacher's steps HAHAHA
@thegamedevcave
@thegamedevcave 3 ай бұрын
It is very much worth learning to do things from scratch. This is nice if you need to pose or animate something quickly but is also severely limited in its use. So I would say those 10 hours doing it step by step (which will also be a lot faster as you get more used to things) was well worth it if the goal of the whole thing was a learning experience:)
@RickHenderson
@RickHenderson Жыл бұрын
That’s awesome. Much easier than I thought. And I plan to make some tentacled thing too! Surprised it uses the extrude tool but I guess that’s so the end of a limb is an extension of the parent and not a separate object.
@thegamedevcave
@thegamedevcave Жыл бұрын
you could very well just add new bones in edit mode instead of extruding them but this way they're already parented and connected properly, very nice quality of life improvement! If you're doing tentacles, this other video builds on the things I show off here, might be helpful to you too! kzbin.info/www/bejne/opSVXmawmcqAl80
@HipBlooD
@HipBlooD 9 ай бұрын
Just found your channel and damn, very very useful!
@thegamedevcave
@thegamedevcave 9 ай бұрын
Glad I could be helpful!
@rara-tv3gd
@rara-tv3gd 2 жыл бұрын
thanks sir. A good tutorial with a nice voice. :)
@thegamedevcave
@thegamedevcave 2 жыл бұрын
Thanks! I'm happy it was helpful!
@btdxpm
@btdxpm 8 ай бұрын
Great vid.
@ripL25
@ripL25 2 жыл бұрын
I really want to be good at making animations, good tutorial, I'll subs your chanel, sir
@VMYE-ir6vw
@VMYE-ir6vw Жыл бұрын
Awsome!!!
@sanantonioroach7458
@sanantonioroach7458 Жыл бұрын
Bring it around town...And BRING IT AROUUUND--TOWN!
@animanoir
@animanoir 5 ай бұрын
Thank you my dude.
@thegamedevcave
@thegamedevcave 5 ай бұрын
Any time!
@joey.bailey
@joey.bailey 8 ай бұрын
great video, would u be able to show how to rig the fingers as well as the entire body?
@josuesilva4765
@josuesilva4765 10 ай бұрын
Thank you buddy
@barackyunus901
@barackyunus901 8 ай бұрын
Thanks so much guy🎉❤❤
@voguelapsha
@voguelapsha 9 ай бұрын
thank you!!
@iojoe229
@iojoe229 3 ай бұрын
big thanks
@Gametime05577
@Gametime05577 4 ай бұрын
Thanks
@godrumaster1077
@godrumaster1077 7 ай бұрын
Great information ℹ ❤
@thegamedevcave
@thegamedevcave 7 ай бұрын
Glad it was helpful!
@Main_Grain
@Main_Grain Жыл бұрын
thank you :3
@buvsicle5697
@buvsicle5697 Жыл бұрын
This was so helpful! Do you mind making a tutorial to attach clothing to the rig?
@thegamedevcave
@thegamedevcave Жыл бұрын
clothing can be a bit of a pain to deal with, in a general sense it's best to make the clothes part of your character model if you can (you can join objects together by selecting them and pressing ctrl+J). you'll likely have to manually fix up some things in the weight painting but it's the quicker route to getting clothes to work. if you have a lot of outfits that need to be swapped in and out, that can get a bit more complex to deal with though. (this is in no way the ideal way you're supposed to do it I believe, but it's the way I tend to do things, but frankly, most of the work I do, i tend to design my characters to need as little clothing as possible because I hate having to worry about things clipping through the clothes XD)
@blackespectral
@blackespectral 4 ай бұрын
thank you
@cghsae
@cghsae 11 ай бұрын
tysm !!!
@lolaswift111
@lolaswift111 11 ай бұрын
Thank you so much. You made it so easy. Now I want to learn 3d modeling from you. Please make tutorials or paid courses 🙂
@thegamedevcave
@thegamedevcave 11 ай бұрын
i have a few blender videos on the channel. later this year I plan to do a whole course for free here on youtube but it'll be a few more months before I get to that
@lolaswift111
@lolaswift111 11 ай бұрын
@@thegamedevcave For absolute beginners please. feeling hopeless with blender. I can't wait for that. thank you very much♥
@sportshighlights030
@sportshighlights030 9 ай бұрын
I love you thx
@Alexandro_atb
@Alexandro_atb 9 ай бұрын
Great video it helped me a LOT with Rigging Thank you ❤
@bolovanbolovan5236
@bolovanbolovan5236 Ай бұрын
Great content! Could you make someone that swims ? Thank you
@dariosposato289
@dariosposato289 10 ай бұрын
Hi, I got an issue. When change from edit mode to object it re-change the position of my bones to the original phase, so the rig that I generate has that "shape". How can i solve this pls
@iris89936
@iris89936 6 ай бұрын
Thank you so much for this video it helped a lot!
@ximenamo28
@ximenamo28 2 жыл бұрын
Love the tutorial, can you teach us how to do a walk cycle animation? please!
@thegamedevcave
@thegamedevcave 2 жыл бұрын
Thank you! Walk cycle tutorial is noted down to make soo ! Its pretty intimidating but once you get the basics its not that bad :)
@thegamedevcave
@thegamedevcave 2 жыл бұрын
I've made a quick video on the basics of making a walking cycle! kzbin.info/www/bejne/il7GXpWcgK6Bf5Y&ab_channel=TheGameDevCave
@CrowClouds
@CrowClouds Жыл бұрын
I follow all the steps exactly but after parenting the mesh body to the rig, go into pose mode, move the rig and it is detached from the body. I did parent with automatic weights. Maybe I have to manual weight paint? I don't know
@thegamedevcave
@thegamedevcave Жыл бұрын
the auto wights probably are failing, that sometimes happens, trying again a couple of times can help (make sure the amrature has it's scale applied too, so it's scale should be 1,1,1) and if your character is not in a T-pose, you'll want to make sure you apply the rigging in a T-pose and then afterwards use your rig to put it in whatever pose you want. if all that doesn't work, manual weight painting it is, which is a pain to do but sometimes needed :(
@ansanorasol219
@ansanorasol219 11 ай бұрын
thank you so much..
@HBProductions.
@HBProductions. Жыл бұрын
What version of Blender are you using? When applying the scale via "ctrl+a", I don't get the pop-up menu you do. I get a pop-up wheel with similar options but the wording is different which throws me off some from your video.
@thegamedevcave
@thegamedevcave Жыл бұрын
i'm not sure exactly which version i'm using here but anything past blender 3.0 should be like this setup here i believe
@Smoked_beatle
@Smoked_beatle 6 ай бұрын
Quick question for some reason I did it step by step but my rig isn't attached to the body what did I do wrong?
@TheTrashsmith
@TheTrashsmith 3 ай бұрын
I'm having the same problem.
@hotsauce7124
@hotsauce7124 Жыл бұрын
Hello, does Blender rigging do corrective blendshapes that are driven by set driven keys like Maya? For example, when you bend an elbow the inside of the elbow will use corrective blendshapes to correctly deform the elbow when it bends? Forgive me for asking this question in your blendshapes tutorial as swell.
@thegamedevcave
@thegamedevcave Жыл бұрын
i'm not very familair with maya so i'm not really sure. sometimes i do see a little pinching in the elbows when posing things at very sharp angles though, I assume this is what you mean? I don't really have a quick and easy fix for that other that : A) make sure your weight painting is god (auto weight paints are pretty good but can be an issue) B) if you have very extreme pinching there is a good chance that the pose you're trying to make is unnatural as it is and maybe posing the shoulders a little different may help make the elbow angle less sharp and reduce pinching. It's not really an answer to your question but I hope it helps!
@hotsauce7124
@hotsauce7124 Жыл бұрын
@@thegamedevcave These are valid suggestions. Thank you.
@ianbarddal7294
@ianbarddal7294 10 ай бұрын
I just loved your tutorial: it was the only that worked for me! haha! But I have got a problem when I click CTRL+P > "With automatic weights": I get a message saying that the program failed when trying to find a solution for one or more bones, and when I go moving my rigged character, it distorts his members.
@BoschlooStudios-bx7rg
@BoschlooStudios-bx7rg 8 ай бұрын
The tutorial helped a lot, but I can't grab the animation controls, pressing G gives me a "change bone layer" menu.
@user-sm5gu3vc6p
@user-sm5gu3vc6p 3 ай бұрын
good channel
@tinnims
@tinnims Жыл бұрын
What version of blender are you using? My rig will never attach, I don't use blender much but I think the parenting worked but when I go into pose mode the rig just moves independently of the model, driving me crazy
@thegamedevcave
@thegamedevcave Жыл бұрын
the version of blender shoulnd't make a difference as long as you're not using an ancient version. I'm guessing there is some sort of error that's happening when you're trying to parent with automatic weights. i can't be sure what exactly though.
@symphan3641
@symphan3641 Жыл бұрын
My rig didn't attach when I used the shortcuts, but when I clicked on the same option in the Pose Menu, it worked. I don't know why, but my problem got solved.
@fionabellimain9924
@fionabellimain9924 10 ай бұрын
i cant find the (with automatic weights) option when i want to parent the object with rig
@mitch_jc
@mitch_jc Жыл бұрын
Any problems with Ctrl + A? Make sure you are in layout tab with object mode on for the menu to appear! Great tutorial!
@thegamedevcave
@thegamedevcave Жыл бұрын
very good point to keep in mind and easy to forget!! (I'll admit it happens to me more than i'd like to admit , being in edit mode instead of object mode XD)
@Oljankylegs
@Oljankylegs 10 ай бұрын
legendary
@zerosaber2242
@zerosaber2242 Жыл бұрын
Having issues with the rig system. I did was make custom fingers and used symmetrize the right side of the model to save time, but only up to the left hand and left leg will the program let me rigify the model for movement. Can I get some help to rig the right arm, right fingers, right leg, and right foot please? :(
@thegamedevcave
@thegamedevcave Жыл бұрын
i'm not quite sure what could cause that problem. my best guess is that symmetrize doesn't work with rigify skeletons very well. i've never used that combination so i'm not sure but if that is the case, you have discovered a pretty big downside to rigify honestly. still, i think it'd be worth it to manually line up both halfs for how easy to use and powerful the control rig that it generates is
@abrahamlugano7458
@abrahamlugano7458 Жыл бұрын
hey quick question what if you dont have automatic weights on tge setting??? coz i don't have one
@oj_originals4304
@oj_originals4304 7 ай бұрын
If I’m correct is just keeps the bone and body disconnected You need automatic weights for blender to see them as one
@erino_0
@erino_0 10 ай бұрын
Great tuturial but whenever i press control p to parent my human character appears massive and is no where near the rig how do i fix this?
@LeoCoyote1685
@LeoCoyote1685 2 ай бұрын
Can you recommend me the video where you did manual weights?
@mahersabit9265
@mahersabit9265 2 ай бұрын
i dont know what i did wrong, but after i did a ctr + p to my mesh, only the rig moves but not the mesh when im in the pose mode
@Craftonix7
@Craftonix7 Жыл бұрын
I’ve read some comments and I think I have found my issue with the bones not lining up correctly but I have a model with limbs that are not attached so how would I resolve this issue
@thegamedevcave
@thegamedevcave Жыл бұрын
if your character model has seperate arms I'm assuming it'll likely be too different from a normal human-like character to use this rig so you'd have to make your own custom setup rig.
@Frank_Art
@Frank_Art 6 ай бұрын
i don't get what to do with the pelvis bone, its suposed to be left combined below?
@ismaellopes9041
@ismaellopes9041 18 күн бұрын
if your rig does not affect the model, try "with envelope wights" when pareting!
@ThisKidAden
@ThisKidAden 7 ай бұрын
how did you get that human rig because i need that for my rig
@Katana_0000
@Katana_0000 11 ай бұрын
Do I still have to make the actual person skin mesh? Or is there an add on for that?
@thegamedevcave
@thegamedevcave 11 ай бұрын
you'll have to make or find your own mesh still
@Gambler_Airsoft
@Gambler_Airsoft 8 ай бұрын
I had got my character rigged but when I go to move the rigs around the character doesn't move.
@DanRyder207
@DanRyder207 6 ай бұрын
I really appreciate this; my middle school and high school learners will be using this as we turn our tinkerCAD models into poseable figures. My only question is select vs tweak. Have. you -- or anyone else on here -- ever found that the only way to pose the figure is through the tweak function on the select tool and not the select box? I feel like I'm doing something wrong and for what we're doing it is "fine" annnnd I know I'll have kids asking how to do it right. I'm running Blender 3.3 on Mac OS btw
@thegamedevcave
@thegamedevcave 6 ай бұрын
I can't say i've ever run into that issue, i can use box select on multiple bones and they'll all move/ rotate. although selecting multiple things could result is slightly weird behavior sometimes with the pivot point. in the dropdowns at the top Middle of the screen you have one that is to do with the transform pivot. It could have something to do with that being set to a strange option that's causing issues. Aside from that I'm not sure
@meika7561
@meika7561 9 ай бұрын
Hello, i have follow you tuto step by step but the RIGIFY BUTTON option is not showing please i really need help
@mooshroomplays9675
@mooshroomplays9675 10 ай бұрын
Good Tutorial. Straight to the Point, Although when i click generate rig it doesn`t work. is there any fix?
@thegamedevcave
@thegamedevcave 10 ай бұрын
i'm not sure what the issue is but usually when things dont work, it shows an error at the bottom of the screen telling you where it went wrong.
@Ashabeer_stories
@Ashabeer_stories 5 ай бұрын
How can I fix the legs and arms too?
@lionelson7098
@lionelson7098 2 ай бұрын
So, here's the deal: I attempted to slap some bones onto this super basic model I whipped up from a photo using TriPo3D. But guess what? After hitting that 'automatic weight' button, my model went all Picasso on me-completely twisted out of shape!
@Avertspl
@Avertspl 8 ай бұрын
What model did you use?
@Tibiscuit_OW2
@Tibiscuit_OW2 4 ай бұрын
Hey, great video Is there a method to extract a pose from an image/picture? Imagine I take a picture of myself doing a specific pose, can I get the pose and apply it to a 3D avatar? Thanks in advance!
@thegamedevcave
@thegamedevcave 4 ай бұрын
there's some apps that withh try their best to do something like that but generally it doesnt' work very well...
@Tibiscuit_OW2
@Tibiscuit_OW2 4 ай бұрын
@@thegamedevcave Ok, unlucky, thanks for the reply
@russelltiley8187
@russelltiley8187 10 ай бұрын
hi i was just wondering how deselect the generated rigg please
@AlexAlex-er5ek
@AlexAlex-er5ek 7 ай бұрын
Where did you take the model you use?
@calisthenicswithandrew7183
@calisthenicswithandrew7183 10 ай бұрын
For me, it is not showing ,,with automatic weights, any tips?
@kbk489
@kbk489 7 ай бұрын
why does the arm move after i rig it in edit mode then switch to object mode, then it changes back after i go back to edit mode
@esfru8780
@esfru8780 11 ай бұрын
how do you get the model first, idk how to do that?
@bernardonoriega2731
@bernardonoriega2731 Жыл бұрын
Hello, the generate rigg button isnt there! Any fix?
@ZeekDoesStuff
@ZeekDoesStuff 11 ай бұрын
Is anyone able to help me out? I generate my rig and it's always generating smaller than the model, I can's seem to fix it with the regular transform Ctrl+A function.
@utkarshvishwakarma7622
@utkarshvishwakarma7622 26 күн бұрын
my model stretches it's mesh if dragged very much , how to stop/prevent that?
@drspecter
@drspecter Ай бұрын
So, I followed the tutorial, and everything went fine until it was time to actually go to pose mode and move the character. When I click on a part of the rig, the cursor doesn't change to a little directional arrow, and I can't move the character. I can only select. I made sure 'auto run python' was ticked, and it is. I've hit a wall, and any help would be appreciated.
@shonsoul2596
@shonsoul2596 Жыл бұрын
If your models face is messing up , delete the shoulder joint , that's if you want😊
@thegamedevcave
@thegamedevcave Жыл бұрын
that's a smart quick workaround! however, the best way to fix that would be to adjust the weight painting for those joints to not include the face :)
@Jayanimations-cw2mr
@Jayanimations-cw2mr 6 ай бұрын
I have a problem where I'm trying to rig a character and it doesn't move the body parts it just moves the armature when I press pose mode and then select the armature so please respond please tell me how to fix
@alexanderg8466
@alexanderg8466 Жыл бұрын
Is it possible to rig complex characters manually without addon? I have not seen any tutorial about it. I tried but it is very hard
@thegamedevcave
@thegamedevcave Жыл бұрын
the 2nd half of the video shows how to make an armature on your own, if you want IK controls, you should also check out my video on making simple IK constrains kzbin.info/www/bejne/opSVXmawmcqAl80
@ahmetomercicek5848
@ahmetomercicek5848 Жыл бұрын
I modeled the character ( humanoid ) with blender . I then equipped it with rigify. I made an animation and now I want to export it. When I tried, only the model that does not move comes out. How should I do the export? Can you help me please ?
@thegamedevcave
@thegamedevcave Жыл бұрын
if you're making animations you should you should change your timeline to the dopesheet, then choose the action editor from the dropdown. once you've made your animation press the push down button to make it into an action. then export as FBX, then when you import it into other software like a game engine it should have the animations attached to it
@thegamingdryo6668
@thegamingdryo6668 3 ай бұрын
Ave tried for a couple hours now and I just cant do it.
@Kevin-ok3sm
@Kevin-ok3sm 26 күн бұрын
Keep trying and don’t be a quitter you’ll figure it out. 😊
@Legen_predator4
@Legen_predator4 5 күн бұрын
I've also tried for a while and didn't succeed in doing it
@Legen_predator4
@Legen_predator4 5 күн бұрын
​@@Kevin-ok3smI'll also try again some other time since I'm focusing on other softwares for now
@teylercotrell3660
@teylercotrell3660 Жыл бұрын
when i do the automatic weights, the models moves away from the bones into a slightly different pose than before. How do I fix this?
@thegamedevcave
@thegamedevcave Жыл бұрын
not 100% what causes this but is sounds like it could be due to the bones not being lined up with the model properly before parenting.
@BLZ-bp8qv
@BLZ-bp8qv 9 ай бұрын
i cant see the rigify buttons in properties any clue?
@randomike__
@randomike__ Жыл бұрын
2:51 Whenever I'm parenting the body to the rig, my human object becomes huge, turns to another axis, so eventually the rig doesn't work. Tried to parent in otherways, nothing works. What might be the reason of that issue?
@thegamedevcave
@thegamedevcave Жыл бұрын
is the scale applied for both the mesh and the armature? if they dont have scale 1.0 that causes issues
@randomike__
@randomike__ Жыл бұрын
@@thegamedevcave yup, it's applied to both of them :((
@randomike__
@randomike__ Жыл бұрын
@@thegamedevcave gotta admit, the mesh is horribly complicated, around 800k faces, I know it might cause fps drops and all but can this be the reason of that issue as well?
@thegamedevcave
@thegamedevcave Жыл бұрын
@@randomike__ 800K is hardly ideal but that should only cause lag, not this kind of thing so i'm not sure what would cause something like this.
@randomike__
@randomike__ Жыл бұрын
@@thegamedevcave alright, thanks a lot for reply, I'll try another model
@artspirationnn6065
@artspirationnn6065 5 ай бұрын
my rig appears few meters away after i apply transforms and generate
@ahmetomercicek5848
@ahmetomercicek5848 Жыл бұрын
Well , can we rig the hand first , and then rig the whole body ? Because when the whole body is involved, problems occur in the hands and fingers. I will be glad if you help me .
@thegamedevcave
@thegamedevcave Жыл бұрын
if youre using the full skeleton that also has a face in hand bones, the auto weight paint probably won't be ready to go right away. with those small details it's much more important to line up the bones as exact as you can but even then you'll lively have to go over all the groups on your object to check and fix up their weight painting. Automatic weights can be a great time saver but as soon as you need precise control over your rig, they tend to fall apart pretty quick.
@MindlessNuts
@MindlessNuts Жыл бұрын
Does the armature needs to be smaller than the mesh itself? Cuz when I press "generate rig" it says "heel bone not found. Incorrect armature".
@thegamedevcave
@thegamedevcave Жыл бұрын
it should be inside the mesh, that error seems to imply you may have deleted a bone though? it's also important if you scale the armature down in object mode to apply the scale (or just scale it down in edit mode only instead to prevent that from ever being an issue)
@MindlessNuts
@MindlessNuts Жыл бұрын
@@thegamedevcave ah i see, true I deleted certain bone since it doesn't look necessary to my model. That explains it thx a lot
@thegamedevcave
@thegamedevcave Жыл бұрын
@@MindlessNuts yeah sometimes you can get away with that but usually it freaks out when you remove bones because the controls it generates try to use bones it doesn't have :) glad you got it working!
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