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@djago94152 күн бұрын
About Great Weapon Master : you need a weapon with the heavy property, not a MELEE weapon with the heavy property, meaning longbow is still alive baby !!!
@kittyloaf87302 күн бұрын
I was looking for this in the comments! Heavy Crossbow and Longbow get the damage bonus! Pew Pew 🎉
@Blackwoodcwc2 күн бұрын
Yeah, GWM on a longbow is an interesting option for late game, but it's sad that the other two parts of the feat (strength increase and Hew) won't be useful in that case.
@JayBurrd2 күн бұрын
It only adds equal to your Proficiency modifier so it's not doing much of anything at all for the majority of any game even with extra attack unless your games make it past level 12
@5AMACE2 күн бұрын
@@JayBurrd That's not true, +prof damage with no -5 downside is great. Assuming level 5, 70% chance to hit, greatsword, 18 str (it is now a half feat), the dpr is the same as old gwm as variant human and you can be whatever race here. Also, the lower the hit chance the better it is than the old one, like with 60% chance to hit the dpr is more with the new version. The only way to make the older one better is if the enemy had really low ac or if advantage put you over the new one's dpr.
@5AMACE2 күн бұрын
@@Blackwoodcwc Heavy weapons need 13 strength to use so you could start out with 12 and have it brought up to 13.
@TheSilverOrn2 күн бұрын
Musician lets you spam out heroic inspiration, something that normally only is given to humans or by the DM for accomplishing things. Also if you are a human with heroic inspiration doing the song you can give your HI to another player for an additional HI from the performance. Its no way in hell a low tier lv 1 feat.
@garion0462 күн бұрын
Remember it's a reroll on ANYTHING too. Which means it has enormous versatility and can be utilised at the optimal time in almost any situation. That alone makes it really good. There are even class features that are massively buffed if you have HI when using them.
@pkupferschmidt2 күн бұрын
Indeed, it is like giving your party the lucky feat for free.
@AzureShadow882 күн бұрын
Yeah, i went wtf at that rating
@VaughanCockell2 күн бұрын
I was also very surprised at that rating, particularly when Treantmonk rates it as the *strongest* Origin Feat in the game!
@NoNameBoi9987Күн бұрын
RAW, you can use it to reroll hit points at level up, and since you can pass it out at every short rest, you can likely get your entire party to hold on to theirs.
@hasmhas2 күн бұрын
Regarding the crafter discount- Spell components are pretty much all not magical as of themselves. So getting things like diamonds for resurrection should be good. Granted, the DM could choose to rule it differently but RAW it should work.
@jackhilton42852 күн бұрын
I mean if you are a human cleric, access to 2 origin options your can pick this and probably works Hell Cast disort value on the item while the shop guy is distracted, halving value is another 50% discount
@Hexenbane2472 күн бұрын
A level 1 Fighter who takes the starting gold from class and background will have 205gp to start. If you have the crafter discount you can buy Splint armor for 160gp instead of 200gp. Level 1 Fighter can have 20 AC with Splint, Shield, and Defense fighting style. Though starting the game with Splint is already really good.
@Hexenbane2472 күн бұрын
Also not sure if it’s intentional but all adventuring gear, weapons, armor, spell components, mounts, animals, and drawn vehicles qualify under the 20% crafter discount. So go and buy that Elephant Mount you’ve always wanted for 160GP
@jackhilton42852 күн бұрын
@@Hexenbane247 I'm pretty sure an owl is not a "item"
@ReversedChespin2 күн бұрын
2000 gold off of a diamond worth 10,000 is pretty good
@DnDShorts2 күн бұрын
I know Mage Slayer and Grappler are the obvious picks, but low-key I'm big into Skulker and Weapon Master for some wild tech options now 🔥🔥🔥🔥 Edit: Okay y'all convinced me on Musician, it felt middling (but fun!) in our game - but we only played a few sessions with the new feats so far; I can see it being pretty tasty at higher levels and from your experiences, espeically if your GM doesn't hand out inspiration directly very often
@leieye2 күн бұрын
I really do not like what they did with tavern brawler. no more gapple :P
@Mispehled2 күн бұрын
Tavern brawler comes with one of the background/origin. Grappler is so good with monk. I’m running a 2024 monk in a campaign and at level 4 I will just be able to grapple people then dash and disengage with them. I just kidnap people
@rogerexcell2492 күн бұрын
I think you forgot to account for spell components with Crafter. 240gp Revivify? 80GP Greater restoration? 80gp Stoneskin? 8gp Find Familiar? For a free, weaker than general feat origin feat thats a lot of savings throughout the life of your caster's career. And I didnt even touch on the 1600gp forcecage rubys or 1000gp Hallow. 25,000gp true ressurection: save 5000gp?
@rogerexcell2492 күн бұрын
Additionally, Weapon Mastery is very good for any blade pact warlock. They are proficient in their pact weapon, but lack weapon mastery. Rather than multiclassing, you can now take this feat, and since you can change the mastery weapon type on a long rest, if you rebond to a new weapon type you've found, or start summoning a different type of weapon, it can still fuction.
@lordsloth93372 күн бұрын
I'm a little disappointed by the changes to Mage Slayer. The fact that you no longer trigger an attack of Opportunity whenever someone casts a spell while within 5 feet of you, means you can't punish someone for trying to escape you with magic, and I feel like thematically, it takes away part of the whole "Slayer" theme from the feat. In my humble opinion at any rate. The new Pseudo legendary resistance tho is still absolutely bonkers, I know a few players of mine who will definitely love that addition
@AdeptusOrkstodes2 күн бұрын
I got my passive perception up to 30 by level 5 once, I could see reality vibrating and smell god
@DaBigBenTheory2 күн бұрын
Your character just looks up and sees you, the other players and the DM.
@thatcactus54512 күн бұрын
Does God smell of apricots? That's my personal theory at the moment.
@AdeptusOrkstodes2 күн бұрын
@@DaBigBenTheory Just pressing my face up against the 4th wall cause I can literally see the gods using us in a game
@thedarudecactus31792 күн бұрын
doing something similar in a campaign I'm in currently, level 3 rn, but when I get to level 4 I'll have 24, 26 by level 5, unsure how to get higher.
@misterdayne27922 күн бұрын
Was that with 18 wisdom, Perception expertise, Observant, and a Sentinel shield? Because I'm currently DM'ing a rogue with 24 PP, and I'm having trouble keeping anything hidden without just making it otherwise imperceptible 😂😂
@ethanhorn60932 күн бұрын
Crafter's discount is actually better than you're giving it credit for. I am not saying its S-tier (obviously, 20% is never going to be S-tier) but the fact it applies to non-magical items, which means spell components like diamonds does mean you theoretically might be able to fit more into your budget for revivify. You are still largely picking it up for the tool profs and fast crafting. I think B-tier is still fair btw. Nothing here is insane, but it would be a really good combination perk with Guild Artisan and have a little spice and wolf adventure. Edit: The Inks/paper for Wizards also are non-magical.
@ryadinstormblessed83082 күн бұрын
Right. And even if you did take the tool Proficiency to craft your own gear, who wants to take enough down time to make their own Plate armor? In a lot of campaigns you can't take that much down time because of the built in urgency of the story. I'll make the other stuff and save up my money to buy Plate with that nifty 20% discount.
@xxthevampirateКүн бұрын
Unless you plan on selling 100g worth of diamons back to the person you bought them from for 80g thus giving you infinite money, which should not be allowed ever, the feat isnt worth it. Compare it to alert, which just makes you better all around, or musician which gives a toned down legenary save to 2-6 members of your party every short rest and you can see why he was VERY generous with B. You would never consider spending a feat on crafter where I'd take the other two if they gave a stat boost if taken as a lvl 4+ feat.
@sdg1512Күн бұрын
Also aren't raw materials non magical
@YanWindFWКүн бұрын
Also, if you plan on crafting magical itens, all cost is reduced by 20%. Again, not something you use to break your game, but if you want to build a fort, wagon or something, it is really nice.
@arcturuslight_23 сағат бұрын
If someone in my group decides to get this feat, I would 100% allow them to use its benefits, because it is weak enough as is, but how would you justify, in-game, the NPCs giving discounts to a guy??
@Hyruler2 күн бұрын
Why does no one talk about the fact that spell components that are used up in some spells, get the 20% discount when you are trying to buy them. Diamonds are expensive after all.
@benthomason33072 күн бұрын
My dad has always used the rule "if you don't remember X detail, your character doesn't either," so I actually prefer the old Keen Mind.
@charliesabre43282 күн бұрын
I love that your dad DM’d for you. I’m currently DM’ing for my 11 and 9 year olds and we’re loving it and making awesome memories.
@s.p.14342 күн бұрын
See at our table we have the opposite approach. I don't care if *you* know the creature is resistant to some damage type, if you don't succeed on a knowledge check (essentially the study action) or a class feature that says otherwise, your character doesn't know it unless this isn't the first time we have fought the monster during a session. That said, I expect I'll be either horse ruling Study Action as a bonus action or Reaction and make the Keen Mind feat either grant a bonus on checks or let you do the Study action without any expense.
@kittyloaf87302 күн бұрын
@@s.p.1434 horse rulings are best rulings 😜
@atsukana1704Күн бұрын
I let my players make a history check to see if they can recall things they haven’t written down or remember. Makes for a nice hint when I need to move things along.
@matthewtopping2 күн бұрын
0:36 Dude?! You think giving out the equivalent of 3 luck points from 5e after every rest is'C tier'? This is the best origin feat in 5.5e.
@DnDShorts2 күн бұрын
My reasoning was that Heroic Inspiration is very available in 5r from lots of sources and doesn't stack - maybe in games where you have just 1 encounter per day this could be pretty good, although it isn't quite the same as luck points (no disadvantage cheese rip). Maybe C-tier might be too harsh though you're right, i'd upgrade it to B I think!
@djago94152 күн бұрын
Not only that but its each SHORT rest
@Phiro002 күн бұрын
yeah that was a bad take
@Phiro002 күн бұрын
@@DnDShorts heroic inspiration doesnt stack, but if you already have it and gain another one, you can give it to another player. this way everyone could have it.
@dabeef21122 күн бұрын
More like Quadruple S tier! The best one by FAR! Unless you're a selfish player I suppose. And he gave crafter a B tier? It's a barely a D tier!
@pheonixforce64422 күн бұрын
Mate you dropped the ball hard on Musician lol it's the best feat in the game now reread it
@NovelVanguard2 күн бұрын
Yeah I was shocked literally everyone else I’ve watched has said it’s A tier or S. Definitely disagree with that take
@Golmov_the_Wretched2 күн бұрын
I cannot fathom how he reached the conclusion he did there....
@DownUnderDMКүн бұрын
Best feat in the game? Yeah….. no it’s not.
@rogerexcell2492 күн бұрын
I would say for Keen Mind, it allows you to spend a bonus action to for example... Study to know the weaknesses and abilities of any Aberrations, Constructs, Elementals, Fey, and Monstrosities (arcana) also Giants and Humanoids (History) and Beasts, Dragons, Oozes, and Plants (nature) and finally Celestials, Fiends, and Undead (religion). Handy for a wizard to know which element spell to pick or defensive buff to cast. They don't have many uses for bonus actions outside a few concentration spells, or occasional subclass features.
@kingbaby2912 күн бұрын
This is literally the only channel that I’ll sit and watch an ad for. Fucking hilarious.
@EpicRandomness5552 күн бұрын
Monks, Druids, Clerics, Bards and Warlocks could all benefit from the Weapon Master feat, depending on how the player is trying to build. Pretty cool.
@jamesgotchall72052 күн бұрын
I agree. The main problem though is around the time you can take weapon master on a caster, their cantrips scale up. I'd probably take spell sniper over either though
@EpicRandomness5552 күн бұрын
@@jamesgotchall7205 I mean at level 4 I’m taking War Caster waaaaaaaaaayyyyy before Spell Sniper. And if I’m trying to be weapon based I’m not going to worry about improving my spells as much as martial abilities.
@clarkkent1630002 күн бұрын
Time to make a monk with Speedy AND Mobile
@midasgames93312 күн бұрын
Makee it tabaxi for extra boost. Gotta go fast
@mappybc60972 күн бұрын
Good luck finding a DM that buys your story they are not the same feat with different names.
@Zendrist-81282 күн бұрын
So did grappler absorb part of Tavern Brawler while it was at it?
@DesDraculae2 күн бұрын
No, Tavern Brawler is an Origin Feat now.
@Zendrist-81282 күн бұрын
@DesDraculae true, but Grappler didn't have the bonus action grapple. Tavern Brawler did.
@DesDraculae2 күн бұрын
@@Zendrist-8128 Yeah, I double checked after I commented. It did.
@RolltoMissRPG2 күн бұрын
Humans are going to be very powerful with their extra origin feat and heroic inspiration.
@mappybc60972 күн бұрын
Sharpshooter is the s**t if you are a short bow using rogue. Before, an enemy getting into melee range meant you lost sneak attack, and if you used your cunning action to disengage and back away, then you could no longer use steady aim. Now you can stand your ground, use steady aim to get initial advantage, then renew it via the vex property of your weapon. As an added bonus, your attacker is now giving you a +2 to AC and Dex saves against any attack that goes through their space. If your attacker is a large creature, that's quite a bit of cover for you.
@SamanthaVimes1772 күн бұрын
On what plane is giving everyone in your party the lucky feat a bad origin feet? Musician is the best origin feat. Assuming two short rests per day You're getting the same effect as the lucky feat but for all of your party members. Not only that but this lucky feature lets you roll on things like Wild Magic surge tables, counter spell, damage rolls and other non-d20 test rolls. It's genuinely very good.
@EliKennedyКүн бұрын
OK your world anvil ad spot was actually hilarious. Nice work making me enjoy the advert
@skeepodoop51972 күн бұрын
Magic Initiate for shield -> Laugh.
@dyslxeic2 күн бұрын
How to pile driver people like Zangeif. Be a 4th level monk with magic initiate to get Jump spell and Grappler feat. Cast jump before combat. Grapple opponent high jump 30ft into the air. Enemy takes 3d6 bludgeoning damage from the fall and becomes prone. Use reaction to reduce incoming fall damage by 20 so never take fall damage and stay standing.
@ladaas952819 сағат бұрын
Or just play Warrior of the Elements and just fly.
@Thrythlind2 күн бұрын
Something my brother homebrewed for one of his players (a ranger/fighter) was the Bowmaster feat, which had the Crossbow Expert thing of not gaining disadvantage when adjacent to an enemy and also gave you a reaction such that: when an enemy moves to within 5 ft of an ally, you can use a reaction to make a ranged attack at them with a short bow or long bow. Said fried combined this with the UA Tunnel Fighter feat (take a bonus action to have unlimited reactions for opportunity attacks).... and was basically doing the X-Com Sniper Kill Zone + Opportunist thing you could get sometimes with Training Roulette.
@SunLovinSolaire2 күн бұрын
I really like the Crafter Origin Feat put onto a Forge Cleric updated to the new rules. Making a party omnicrafter that can buy the Raw Materials for cheap, and then gets Fabricate at level 7 to instant make the more costly items seems really solid, imo.
@tomclancysbugysoft2 күн бұрын
0:29 Yoo that Spiderman 2 Doc Oc laboratory background goes hard 🔥🔥🔥
@MarkoSeldo2 күн бұрын
Crafter feat - buy at 20% off, travel to the next town, undercut the local merchants by 10%... profit. Then buy all the local merchants' stuff and repeat. For a travelling group, you could be accruing a lot of gold quickly. Plus, a 20% discount on horses (I assume they're considered non-magical items...) is great, and then you buy the cart to carry all the stuff you're selling.
@ButlerWhoКүн бұрын
The Crafter feat has great synergy with the warlock's Pact of the Chain invocation. Now your Find Familiar herbs are 8 gold instead of 10, which is a small difference but one you'll really appreciate at low levels, and if you take smith's tools as one of your proficiencies you can make ball-bearings and caltrops for the familiar to scatter on the battlefield.
@ladaas952820 сағат бұрын
I would say that Skill Expert and Keen Mind are side grades. A couple of examples of bonus action study are checking for vulnerabilities and resistances or (DM dependent) tactics, analyzing a miguffin during a fight, analyzing aspects of a trap that is on a timer. All of these are fairly niche, but may be more useful than proficiency in a skill you rarely use.
@YanWindFWКүн бұрын
Grappler for monk's will be so fun, not only because of spike growth combo, but you can pretty much grab an enemy, use dash for double movement and run UP a wall for all your crazy movement speed, and drop you both,making them take 1,5 x fall damage ( considering you fall over them, by rules you split your fall damage between you and the enemy you fell over), you take 0 damage due monk reaction AND they fall prone AND still grappled. You're damaging an enemy with your movement. Doesnt happen ALL the time, but it is useful.
@EdBurke372 күн бұрын
I think Musician is way better than you're giving credit for.
@PrincessSkullcrusher2 күн бұрын
grappling when you have a fly speed just got even stronger. flying monks continue to win.
@garion0462 күн бұрын
Musician is basically giving most of your party the whole Lucky feat, every SR. It's outrageously good, only Alert is close imo and thats only for some builds where initiative is just that important.
@xenowolf72852 күн бұрын
I personally like that, since most feats now give you a point to an ability score, you dont HAVE to take ASI to make your characters stronger. You can take feats that help and fit with your character while also improving their best skills and abilities 😁
@backcountry164Күн бұрын
Being able to reroll saving throws is EXTREMELY good and extremely rare. Musician is easily the best origin feat.
@realLagMaster2 күн бұрын
Keen mind ba+ normal study action = you can study 2 times as fast!
@p.d0tКүн бұрын
The old Mobile feat made it so you don't provoke from any creatures you "make a melee attack against" -- meaning you don't have to hit them. So this is actually better/best if you're using two-weapon fighting or get Extra Attacks.
@carthagegaming5545Күн бұрын
Posted it on XP to level 3 but... Stunning strike is an unarmed strike and stunned creatures automatically fail strength checks. So stunning strike, stun them, also grapple them since they instantly fail the contested strength check Move 30 feet, bonus action flurry of blows and tavern brawler toss the enemy. Stun big bad, yeet off cliff 35 feet away. (and that grows with monk levels!)
@joshuawillis37452 күн бұрын
2:30 Mobile gives you immunity to opportunity attacks from creatures you attacked (not necessarily hit). Used it all the time with my sword bard/rogue last campaign.
@joshuawillis37452 күн бұрын
In the same campaign, my friend had Dwarven Fortitude and Durable to use hit die in combat. New durable is definitely an upgrade (and is only a single feat).
@raylf31412 күн бұрын
I could see the study action as a bonus action being good for a thriller/espionage campaign where you are infiltrating somewhere and have to find info in a short timeframe, double the study per round while evading detection. VERY niche, but the circumstance just might exist.
@shadowmencerСағат бұрын
They may have improved the grappler feat, but they broke grappling in 5.5. In 5.5, the DC for an enemy escaping your grapple is "8 plus your strength modifier plus your proficiency bonus". That means the max the DC can be is 19 (8 +5 str + 6 prof) at high levels. Most characters/enemies would have a decent chance of beating that at low levels, let alone high levels. In 5.0, they are opposed ability checks. My grappling rogue has +7 at first level, where most others would have a +4/+5, so it is a solid check. But when he got reliable talent, his minimum was 23 (maximum 33) making him able to reliably grapple most enemies. If the enemies can easily break out, then there is no point in doing it. Wizards took a mechanic that is often ignored, and made it worse. I had to make a character specifically to make grappling good, and he is a one-trick-pony because of it. I don't like it one bit.
@samdoorley61012 күн бұрын
In a naval campaign, crafter would be outstanding. If you're buying months of provisions and supplies for a sailing vessel or galley, that's potentially THOUSANDS of gp.
@TheLegendaryLegacy2 күн бұрын
I actually have a few encounters made where players have to essentially solve a puzzle while being assaulted by some pretty vicious enemies. Using their bonus action is actually going to be ideal since they’ll normally have to use their action.
@espers12 күн бұрын
Always enjoy the videos the ads are amazing each time. Funny and clever
@AwesomeWookiee2 күн бұрын
Study can be used to get information on monsters, so you can use your bonus action to make a check - if your DM isn't a dick - to ask about elements of the stat block.
@Lrbearclaw2 күн бұрын
Crafter's discount would logically count for buying gems and items for spells... so... there is that.
@vidjageam65402 күн бұрын
Flying monk + Grappler = 11d6 or more fall damage every round
@CommunistKangarooКүн бұрын
8:54 bloodwell vial 'bouta go crazy
@nomadzophiel2 күн бұрын
Crafter seems at least a little useful if you're in a low magic game that's tracking torches, rations, arrows, cost of living, encumbrance of coins, expendable spell components etc. The new Grappler is wild for Monks and Rune Knights! Time to start wrestling with dragons! Worst case scenario, Martials are helping burn through Legendary Resistance now.
@matthewtopping2 күн бұрын
I run a game like that and even in my game it would be shit.
@BovineTerror2 күн бұрын
Crafter also can earn you infinite money really easily, it’s a very easily exploitable feat
@matthewtopping2 күн бұрын
@@BovineTerror DnD isn't a video game. No DM is going to allow you to earn infinite money because one (daft) reading of the rules says you can sell items for more than they cost to buy.
@nathonandersonКүн бұрын
That segway was beautiful😂
@TheJeff912 күн бұрын
you get musician for free with the entertainer background which makes it pretty good.
@MrAyeSir2 күн бұрын
My partner loves playing bards for the flavor and class features, but hates the spell list because it doesn't have that many direct damage spells. (Imagine a fireball all the way mindset) The Musician feat (along with the Entertainer background) lets them play a sorcerer and still lean in to the bard flavor, and it solves a lot of issues we used to run into. Multiclassing or playing Lore Bard were options of course, but it made them get their spells late by comparison.
@garyneal3926Күн бұрын
I'm surprised you didn't mention Spell Sniper, which was greatly improved... it's equivalent to the new Crossbow Expert and Sharpshooter feats. It keeps the bypass cover and double range for attack spells, loses the extra attack cantrip, but picks up a +1 ability increase and no disadvantage in melee. It will likely Crossbow Expert for ranged spell builds like warlocks.
@iwatchanime02 күн бұрын
Durable with the Samurai's ability to continue taking turns as normal even while rolling death saving throws might be an interesting build. Adv on death saving throws while dying and they can just stabilize with a hitdie as a bonus action
@kenpachi782 күн бұрын
And no words about Magic Initiate, which no longer can give you Eldritch Blast
@dwgautier2 күн бұрын
Observant is amazing in a social interaction, you can now do insight as a bonus action and then select the social skill to use based on the insight check. I think its way higher then D ranking.
@stacyroe61914 сағат бұрын
Have you considered adding a character to your D&D campaign inspired by Jennsen Rahl from Legend of the Seeker? As a Pristinely Ungifted, she's immune to magic both used on her and used by her including magical items and can even see through it. This unique ability could make her a powerful asset in your game. While she might not have access to quick heals, her immunity to magic could offer significant advantages in certain situations. Would you be interested in exploring this character concept?
@davidarmstrong16172 күн бұрын
Weapon Master definitely has its uses. I've already house-ruled a homebrew origin feat that grants weapon proficiency and weapon mastery with 2 weapons, which I give out for free to certain subclasses: College of Valor bards, Bladesinger wizards, clerics of the War Domain, etc. But if you haven't house-ruled it, the Weapon Master feat would give them some more effectiveness. I gave Weapon Master to a monk of mine that uses quarterstaff, because Topple is pretty dang good and extra Dex is never a bad thing. (But for the cost of an entire feat, it should just give you weapon mastery like the classes have, with two masteries instead of just one).
@Golmov_the_Wretched2 күн бұрын
Colby at D4 Deep Dive has made a compelling case for the new version.
@pameshrana5244Күн бұрын
One of the best Ad Reads I've ever seen
@Metronome_992 күн бұрын
Alert being able to switch your initiative with an ally is HUGE imo
@ChertovBaobabКүн бұрын
Musician actually seems pretty cool for certain events. If you have a binary-output situation, say stay hidden\be revealed or persuade someone to spare an important NPC \ fail and have that NPC executed, banish a powerful enemy\fail and tpk - and so on, then inspiration is amazing. Having an advantage on such events can turn the most unturnable tides. In terms of consistency, it's definately very poor. But I'm sure it will be a source of many meme stories.
@stefanbrown46712 сағат бұрын
Love your videos and DM style. Legend.
@pangopod29692 күн бұрын
Feats are juste more fun than increasing your stats. I want more !
@brokenmeats59282 күн бұрын
I love ALL DnD Shorts videos!
@oniminikui4 сағат бұрын
I love Durable. I used it with CR Remarkable Recovery. HP regain on crack (the good kind)! Using both feats on a Hill Dwarf with the feat Dwarf Fortitude worked even much better!
@starslayer1820 сағат бұрын
As someone who loves the Artificer the new Crafter feat is just a flavorful thing that I might just take it good or not I’m here for the flavor lol
@Tabledar16 сағат бұрын
I'll keep that sharpshooter feat in mind while I homebrew Assassin rogue to be good.
@brynachhogan89522 күн бұрын
That ad was beautiful. Thank you, God
@orangepie97372 күн бұрын
WHAT AN AD!!! i genuily didnt know where it was going
@PotofGlue2 күн бұрын
Spike growth grappler? Yall thinking too small The only way grappling affects your ability to jump is by halving your movement speed. If you land on another creature and take fall damage you split the fall damage with them. And jumping costs no action, only your movement. The jumping barbarian is now legit
@garion0462 күн бұрын
Better take Tough as the origin feat!
@nocteexmortis979Күн бұрын
You’re thinking too small. Barbarian Grappler + Open Hand Monk Grappler = asteroid impact.
@EvilExcalibur4 сағат бұрын
Damn, skulker is straight up broken. Also it's funny how much of the new system is "just do that thing that PF2 does" As for the other feats here, some interesting ones here for sure. Martial weapons training absolutely should've been an origin feat though. It's insane to pick that at lvl4 when so many other options are inarguably vastly superior.
@TheHanshans2916 сағат бұрын
So they took the most iconic thing from skulker, namely being able to hide in any shadow, and just dropped it?
@dragonriderabens97612 күн бұрын
Durable on a barbarian is a must have at this point
@jeremyleyland10472 күн бұрын
Could you like read a scroll in a shop with the old keen mind and then transcribe it into your spell book? I feel like an evil wizard would totally do that
@LegitimateComenter4Yesme-hg4dg2 күн бұрын
Crafter on a wizard for ink
@chiepah22 күн бұрын
Grappler sounds grate.
@matthewtopping2 күн бұрын
😂 A party with a couple of casters and a monk is the new optimisation standard.
@jettblade2 күн бұрын
These are decent changes. I was never a fan of the Sharpshooter/Great Weapon Master feats. It felt like you're forced into them or else your damage is going to suffer. Do think they're still good but being shifted away from damage helps it out.
@5AMACE2 күн бұрын
@@jettblade gwm is quite similar if not better than the 5e one actually. Like at level 5, it's on the same level as a variant human using it because it's a half feat. Without having that nasty -5 to hit, the dpr is better the lower the hit chance and is the same with 70% (which would be 45% with the old one).
@DrewMolinaКүн бұрын
Durable drops in ranking if you're using the Healing Surge optional rule (2014) as a bonus action. Even if you're using it as an action being able to spend one turn to use up to half of your hit die to heal isn't too bad.
@WesminКүн бұрын
I like the new versions of great weapon and sharpshooter. I hated missing much more often as a "feat".
@tarterus01172 күн бұрын
Well when your DM never gives heroic inspiration, a feat for it is great.
@shadow15kryans232 күн бұрын
Sharpshooter + Grappler + Eldritch Blast. Point blank range Eldritch Blast for Advantage on the blasts.
@tendracalrissian88202 күн бұрын
I'm not sure Sharpshooter works with anything but Ranged Attacks, as Eldritch Blast is a Ranged Spell Attack, and those are probably separate things RAW. However, we can make a fun build that works without either Sharpshooter or Spell Sniper. We'll start as a human (for two Origin Feats), with 8 Str, 15 Dex, 12 Con, 8 Int, 14 Wis, and 14 Cha (that should be 27 points total, with 9 Dex, 4 Con, 7 Wis, and 7 Cha). We've got one option for our background, as we're starting as a Monk and multiclassing into a Warlock: we want to increase our Dex and Wisdom, and we need Tavern Brawler, so we've got to start as a Sailor. Our second origin Feat should probably be Skilled to fill out our skill roster, but anything works. We take a +1 to Dex for 16, and a +2 to Wis. We get Unarmoured Defence as a Monk at level 1, which gives us a starting AC of 10+Dex mod+Wis mod for 16. Not terrible, but we'll boost that later. We also get martial arts, making our unarmed strikes a 1d6, and we can use Dex for grappling insead of Str. Our strategy will be to close distance with something, making an unarmed strike for 1d6, grappling them at the same time so our fighter can hit them. At level 2, we get focus points and a few fun tings to do with them. We'll use these as we need them to get away from the nasty things our DM might throw at us. At level three, we become a Warrior of the Elements, and now we're cooking (sometimes with fire), because we can spend one focus point to use elemental attacks, and our unarmed strike range is now 10ft. At level 4, we get an ASI or Feat, and we'll take Grappler with a +1 Dex for 18, and Slow Fall. At level 5, Monk's get an extra attack, Stunning Strike, and the Martial Arts die goes to 1d8. Now we switch to Warlock, using as our excuse the fact that our monastery had some ancient scrolls with a bit of Eldritch Knowledge in them, and we've decided that some of that would serve us well. Thus, at level six, we're a Warlock 1; the only things we care about here are Eldritch Blast, Ray of Frost, and Lessons of the First Ones For an additional Origin Feat or Pact of the Tome for three additional cantrips we can swap out on a short rest. And now our combat rounds are pretty much settled: we spend a focus point to activate our elemental attunement, run up to something, hit them once, moving them ten feet away on a failed save, and then hit them again and grapple them on a failed save, using whichever element we like. On successive turns, if we made and can hold the grapple, we use Eldritch Blast to hit for (1d10+5)x2. If we think we might miss the shove or grapple, we can always stop further away and slap them with a Ray of Frost for 10ft of slowing, or a Mind Sliver for a -1d4 on a Dex save, or even a Thorn Whip for 10ft of forced movement. That Pact of the Tome gives us a lot of flexibility with cantrip selection. We could take Warlock to level 4 for a few more Invocations (we get a total of three Invocs at level 2, and no more until Warlock 5), and a subclass, but that's not essential; Warlock 2 does give us Agonising Blast on Eldritch Blast and Ray of Frost, but I'm not sure it's worth the levels to go further. If it is, we should pick an Archfey patron if we're willing to put up with the shenanigans of the Fey. We get some good spells at level 3, and we can misty step Cha mod times per day without a spell slot, and we've got 5 Warlock spells prepared and two level 2 spell slots to use them with at level 4, and these slots refresh on a short rest. We also get a third cantrip at level 4, and I'd take Mind Sliver for the -1d4 penalty and Psychic damage to round out our damage profile and free up one more cantrip in our Tome. We also get an ASI, and we want a +2 Dex bonus for 20, which boosts our AC to 17, which isn't great, but Monk's have some nice features which offset this. At level 10, we go back to Monk for the rest of our Adventuring journey. With more Focus Points, we do more Stunning Strikes, Flurry's of Blows, and we have better Disengage options. Adding four Warlock levels limits our martial die to 1d10, and we don't get the level 18 or 20 Monk features, but we get more options for damaging cantrips at low and mid levels to offset our moderate martial damage. We also get ASI's at 8, 12, and 16, which sets our Dex to 20, and our Wis to 18 for 19AC at level 20. If we drop our Cha to 13 at the start, we can put Wis at 15, and then our Wis is 19 at level 20. We also have the option of setting our Charisma to 15 and our Wis to 13, and we'll use our extra ASI's to boost our Cha to 19, so we can use Misty Step more often. Our AC will never be very good without magic items, and I'd be a gear hound when it came to dividing up the loot, especially if I can get items that boost our AC, Dex, or Cha, with Wis as a fourth option. Again, this isn't great, but the Monk gets the ability to dodge and disengage early, and deflect attacks is quite useful if we're wise with our positioning and our uses of Misty Step.
I honestly wouldn't be surprised if at least one of the gods wasn't a welshman.
@IcePho2 күн бұрын
Here I go; Grappler + Speedy. BA Unarmed Strike, grapple. Spike Growth. "Hehehe, time to shred"
@ColosikКүн бұрын
Those adds are getting better every video!
@adampozzobon51932 күн бұрын
Keen Mind is pretty good if you know for sure the campaign is going to involve a lot of illusions, at least
@TheDeathjaw2 күн бұрын
Love nick, it's basically a weaker version of beast Barb claws when you take monk.
@ConnorSinclairCavin2 күн бұрын
With the loss of even the smallest bit of memory boost from keen mind it will never be taken again lol
@williamgordon54432 күн бұрын
There's a small problem with the cheese grater and grappler feat. In the glossary under carry capacity, it says that if you are pushing or pulling more than your carry capacity, then your speed is capped at 5 feet. If your medium sized with a 10 str and pulling more than 150lbs, 5 feet movement.
@Malachy192 күн бұрын
Bro, I think you are missing the power of the study action. It can be used to recall "Important pieces of information" about different monster types. Just ripping those off with a bonus action to know any enemy's resistances, vulnerabilities, etc is pretty powerful.
@zomgjay19872 күн бұрын
Dude i watch you videos just for your ads man. Keep up the great work.
@Teyloune6 сағат бұрын
So we're getting an S-Tier Feat video now, and then another one that combines various feats into a combo that's S-Tier or better? Nice!
@mappybc60972 күн бұрын
About Speedy? Mobile only works against one creature you attacked on your turn. Speedy works all the time, against any number of creatures, and requires no action on your part.
@laszloszikorszky98662 күн бұрын
Giving everyone a free reroll every rest is amazing, Musician is definitely right there with alert racing for best origin feat.
@SilverFoxR2 күн бұрын
Aw man... they took out Keen Mind's photographic memory ability (perfectly recalling something you saw within 1 month's game time) and always knowing which way is north? Those were some really fun features to use (and with some imagination could be really effective). I made an Arcane Trickster who wanted to "steal" ritual spells to add to his book. With the little "scam" he was going to pull off, all he needed to do is glimpse a ritual spell scroll and he'd be able to scribe it into his own book as well, so long as he did it within 1 month. I even got a little use out of it grabbing a wizard's spell book once (Rogues are fun), opened the book, flipped through it to "memorize" for later and snuck the book back without them ever noticing. Then I bought the supplies to add them to my ritual book and that night, new spells. Also, I feel like being a walking compass would be amazing in survival games.
@majinsole8554Күн бұрын
Thanks for laying the feats bare. ~_~
@xerxiesdaocКүн бұрын
I'm going to miss the old sharpshooter but from personal experience I completely understand the need for the nerf. Played a samurai archer build and dropping 6 attacks with advantage against the main target on turn 1 was insane. 90 damage b4 touching the damage dice
@s.p.14342 күн бұрын
Personally, I kind of thing combining Weapon Master and the feat that grants Martial weapon proficiency would be a good call.
@michealbeirnes42532 күн бұрын
You can also make a caltrop shotgun. Drop caltrops cast thunderwave
@RyzhaZhabaКүн бұрын
3:23 elves and dwarves lost weapon training so I think no species will give that
@Darth_Sheepus_the_wise2 күн бұрын
3:56 could also be used for bladesinger if wanted though it wouldn’t really need as as full caster as well