Need to add a tape recorder to the loop, so you can hear all the raiders cursing at empty boxes! Genius ideas man!
@ghostface477Ай бұрын
@spl154 omg if you can somehow set it up to record players you changed my game lol
@purpleturtleplayz6114Ай бұрын
Consider making external triangle bunkers and using the last scheme, use the glitch where the pipe runs trhough the wall. That way u can have more that 6 hqm walls to blow and not that expensive to make. Also with turrets u can set them for when an hv rocket goes off they all close(the garage doors on the turrets), but when real rockets go off they open, essentially forcing out least 3 real rockets per turret .
@quandaledingle-su6msАй бұрын
Your videos are so high quality, you need to make more please! Also thanks for the circuits will be using them ASAP
@TheGunBenchАй бұрын
I’ve been doing the auto moving loot when a raid starts for awhile, I just use heartbeat sensor for when someone enters a certain room it moves everything to a sealed room but doing it with seismic sensors looks to be even better
@jamesgiffordiv6606Ай бұрын
Many raiders core bases from afar before they check loot. I'd recommend using a seismic sensor, or an oldschool damage sensor
@DonPavardenisАй бұрын
Thats something new i never though about it. Thanks!!
@ghostlandered15 күн бұрын
Have two bases that could transfer and auto sort loot, had the thought to implement the seismic sensor to auto dump loot in event of raid. I knew it was possible but didnt kmow how. Amazing!
@joshuaturcotte672420 күн бұрын
So a enhancement to this is you can build the loot rooms so the loot runs threw the walls up to the higher segments seamlessly, meaning its hard to find everything. The problem for most base raids is the fact that its easy to go vertical compaired to down. I personally like to build the TC in the base in the center in a gap where you can look threw the cracks to the TC. Often they just expect foundations to be a thing and raiding by foundations just doesnt make sense expense wise. So you can rig the base to have a hidden TC and just run a special pipe to hide the highest value materials in the bottom with the TC, you can rig up power switches in hidden segments of the base to switch the direction the loot travels. 1) Its a way to use Map Gen and hard to use locations to there best advantage. 2) its highly secure and unless a lot of detail is paid attention too its hard to list loot conditions. Base designs using this concept allow you to freely use items in your base as tricks to hide loot. 3) You can increase loot room storage by placing items that hold other stuff, such as tuna can lamps for storing lowgrade. it allows you to use wall space to place a stack of 500. Yes its lootable but otherwise you have tons of un-used space. If you use Elevators you can hide the plumbing on both sides as a seamless transition allowing you to quickly move between floors as well as hide stuff under it. Top this off you can also make bunkers that allow you to get more use of special corners and traps. For example I once made a base using half walls, a neat trick I used was to place windows between floors and where you plan to make jumps, place them expecially in the areas you use triangles and place a campfire at the edge of the triangle to make the jump really janky, you can then place bear rugs bellow and above. When the enemy tries to jump from platform to platform its hard to move and you can tie trips to open windows and introduce the oponent to a 4 shot barrage of close quarters shotgun traps. My best was a 5 stage jump up with 4 cross-firing bunkers each window had a over and under, giving me 40 shotgun traps to work with causing massive casualties. This is also the base that where they died at the base had the loot room with the TC and core loot under that basically. I also made the jumps wood meaning that if they blew up the wall area they had to use ladders as well. As far as that base went they used Heli to attack the base repeatedly because I didn't think that threw. But generally it was a well and good design cause. The foot print is rather small. Being 1 Square and off each side of the square you add 2 triangles and then a square to make a octagon. If you do this you can do quite a interesting design. It might make a good video for showcasing some methods if you want to get wild. I've never done massive base concepts but I try to incorporate terrain as a mechanic to base designing. I'd love to see you make a "Hidden" loot room under the base. Would be interesting to see your building as well cause I just got your video as a recom and I'm hooked seeing the content you create! Best of wishes!
@ghostface477Ай бұрын
Woah these had some really good ideas the funny flaw would be raiders could move your loot around using explo anmo lol
@Mr.Nobody-yssАй бұрын
I have it set up where the alarm goes off it sucks all the good loot into a pixel bunker that as a gap big enough to run pipe through it cost an additional 16 to 32 more rockets and i have 3 to 6 of them. The base and the pixel bunkers is on my page but the sensor system is not added to it but smart switches are.
@benjaminscrogins7275Ай бұрын
There are ways to get higher throughput in these industrial chains. I belive if you connect 4 storage adaptors on the same box to each other it will 4x the throughput so you could move loot faster. Worth testing
@woodcockerАй бұрын
@@benjaminscrogins7275 it will. That's why I said that I use only one adapter in the speed test. Adding more conveyors will also help
@garlicwater875Ай бұрын
Would love to see a crazy bunker base with the last concept!
@frogrockrustАй бұрын
Woodcock is the best rust youtuber
@GamernetsLP23 күн бұрын
I think placing pipes through walls has been fixed, no?
@GabelLIVEАй бұрын
where did you hide the landmines?!
@mohamedfares4316Ай бұрын
Wtf this is genius your deserve more views
@bigboihudson6064Ай бұрын
Great vid man, keep this shit up your gonna blow up soon
@Bloo57999Ай бұрын
Or u can just use a heart beat sensor to trigger the industrial conveyor. I did this and it would transport boom to a conpletely different base.
@odstethan15Ай бұрын
Imagine you just doorcamped some dude and he’s full dead and on timer with all doors open and you’re about to go deep, then somehow the doors close while he’s still dead.
@pigeon7777Ай бұрын
Is there a way to make the autoturrents activate faster? Looks a little slow
@ModestestRUSTАй бұрын
turreNts lol
@Filip_ZАй бұрын
Please make a video of you playing vanilla
@T0MMYNAT0RАй бұрын
Wait how does 11:15 work?
@reverendprophetАй бұрын
impressive!
@user-rv5cu6ip2xАй бұрын
Hi Anton, I like your content! Would you consider doing a sponsored video? Let me know if you're interested.
@loogi8264Ай бұрын
"This Item FORCES You to Raid EMPTY BASES in Rust" or just not fucking offline every single raid you do. ONLINE PEOPLE
@niko34003Ай бұрын
And its always the group raiding a solo's 2x1 when he goes to sleep after a long day of doorcamping him...
@sadghfajdslhgsadklgkАй бұрын
Surely if I am online, this system will continue to work exactly the same, except now I get to fuck you up continuously while you suffer. This system is amazing, but I don't see how it encourages online raiding. Perhaps you could enlighten me.
@user-zl1vf4me1pАй бұрын
The issue is that people will despawn their loot if you online and take too long. At least in ark if you raid online you are doing it for the fun, not loot, because 99% of the time you'll get sh!t by the time you get in
@loogi8264Ай бұрын
@@niko34003 as a clan player, dont doorcamp clans, they see you as a pest not an opponent
@niko34003Ай бұрын
@@loogi8264 Meant it the other way, I had a clan doorcamp me for hours just to raid my 2x1 when I went to bed, I moved, they found me, they did the same thing. I moved servers
@KinGAtashАй бұрын
amazing
@WolfOfWellsStАй бұрын
Crazy man...
@xxlarmy8386Ай бұрын
in the door scheme its better to wire to door controlers close port
@woodcockerАй бұрын
@@xxlarmy8386 no, cuz you have to power Input anyways
@medika9651Ай бұрын
Uncanny ahh thumbnail
@brute_fox2 күн бұрын
Наш слон
@rotten_insideАй бұрын
Is it AI to turn ur language into eng?
@scootchaАй бұрын
Clickbait title + AI thumbnail = channel blocked
@nldm561Ай бұрын
It’s not a clickbait title if the contents of the video prove the title to be true.
@scootchaАй бұрын
@@nldm561 Clickbait titles are half-truths and exaggeration. That is exactly what this title was. Be better. Stop being apologetic to shitty practices.
@TheRealComedyHutАй бұрын
@@scootcha how is it a half truth? He clearly shows a design that moves loot away when the base is being raided, meaning they raid an empty base? Not sure how you can say it's a clickbait title if you haven't watched the whole video? And ai thumbnail? Really? I hope you realise KZbinrs have been using thumbnail generation programs since thumbnails were a thing. Not sure why an ai thumbnail would be an issue, do you expect people to also be graphic designers? Or do you expect them to pay somebody to make them? Or do you expect them to just not include a thumbnail? Somebody needs to go outside.
@scootchaАй бұрын
@@TheRealComedyHut A non-clickbait title gives you an accurate summary of what the video discusses. The fact you think this title is 100% accurate and descriptive of the content makes me concerned for your mental health. This is the literal definition of clickbait. You are objectively wrong. It's not a matter of opinion, you're just factually incorrect.
@TheRealComedyHutАй бұрын
@@scootcha That's quite a contradictory statement, I just stated the fact as to why your comment was incorrect, in the video, he clearly explains as to why people would have to raid empty bases, as the sorting system moves it, leaving an empty base, literally what the title says. You can't just ignore the literal facts because you are a miserable person. The title of the video is an accurate summary of what happens in the video. He showcases an item and circuit that would force you to raid an empty base. This isn't up for discussion, that's literally what the video is. Just because you refuse to actually watch it, that doesn't make you right.
@smoothsack2624Ай бұрын
What's the advantage to this vs hbhf sensors I see two: 1) seismic sensors prove unauthorized is hostile (less false triggers) 2) seismic range > hbhf range any more?