Oh my gosh I can’t wait to use this to make picture-in-picture renders!!! Thanks for the video!!!
@JayTheDevGuy7 ай бұрын
This is unfathomably cool, and this tutorial is very well taught. Thanks for posting, can't wait to see the crazy things people do with this :]
@maxhayart6 ай бұрын
Woah this is going to be crazy
@KillerFknWolf7 ай бұрын
wow, this could make some really easy/effective rooms/windows for buildings - build one simple room and have multiple planes/windows looking into it.
@KurtisAllison7 ай бұрын
you could potentially use drivers so that no matter where the portal is moved or the room, the portal projection follows it :) That way you don't need to manually find the room each time. less math, more fun! :)
@pedrohenriquesilvasampaiod73837 ай бұрын
Omg I was trying to find a workflow for this earlier in the morning. This video came right on time!! Thank you so much
@Zuo_wa6 ай бұрын
Thank you. For a long time I could not understand why my portal was not working. It turned out that he was not visible in Eevee. Is it possible to make this portal work in Eevee too? *I saw in the documentation for this node that it only works with Сycles
@keren666 ай бұрын
thank you!!
@KabooYT4 ай бұрын
Omg thank yuo so much!
@francorobredo9567Ай бұрын
Man, you saved me so much time with this comment hahahahaha thank you!!!
@robertbaum45417 ай бұрын
That's a really cool feature! Thanks for showing it on youtube.😀
@OrignalFabMartha7 ай бұрын
Great stuff, as usual, and clearly explained. I'm looking forward to playing with this. I was wondering why I couldn't get it to work until I realized I needed to change my render engine to Cycles. Do that and you're good to go :)
@1chimoto7 ай бұрын
This will make it much easier to make non-euclidean environment!! I'm really excited for 4.2
@IIIGoWaIII3 ай бұрын
how do you solve the problem at 8:32?
@eman_not_avaspritefusionce87007 ай бұрын
I normally tend to hold off on updating blender since my material node preview addon breaks every major blender update, but this shit right here is fucking awesome and I absolutely need it ASAP
@albertbarnett61067 ай бұрын
This reminds me of the windows texture used to build static rooms that change angle as the camera position changes. In this case you could have animated windows that are only a single plane.
@mjmuftah2717 ай бұрын
It's really good node Parallax effect now it easy
@Monkeymario.3 ай бұрын
Cool but, how to make objects or even rigid bodies seemlessly go through the portals?
@MiLLosj1234Ай бұрын
Great tutorial!! Is there a way to rotate de material setup on the x axis?
@senwongsenimation7 ай бұрын
It's amazing! I always wanted to know how to make something like this! Thank you for sharing!
@LaszloKorte7 ай бұрын
There seems to be something wrong with the perspective of the blue side at 8:32
@twinnoverseАй бұрын
this happens if you look from the back of the plane.
@vendahakl10624 күн бұрын
I do not understand how he did the part from 8:42, could someone explain it to me pls?
@gordonbrinkmann7 ай бұрын
I had seen CGmatter's tutorial and immediately started playing. What I was wondering and unfortunately never got an answer in the comments there is: do you always have to work top down with these portals? I tried to look into rooms from other sides but never got it to work, it's always distorted from other views. Or at least never the same like the original method.
@pedrohenriquesilvasampaiod73837 ай бұрын
Have you tried adjusting the Mapping Node Rotation to match the object rotation? I tested it over here and that seems to work
@gordonbrinkmann7 ай бұрын
@@pedrohenriquesilvasampaiod7383 It's been a while since I saw the other video and tested it... but I can't remember exactly what kind of things I did, "a lot" I would say. Somehow your suggestion seems quite obvious to me since I'm no beginner, so I would guess I did try that. But probably not. When I have time to try some more I'll check that again and maybe come back to you later if I'm struggling to get it right.
@artmanhimself7 ай бұрын
You have to fix the direction vector. The best solution I found was to just plug the direction through a Vector Transform node (set it from World to Object) and then into the Direction input of the Ray Portal. I’ve actually published a very easy to use portal set-up on my Gumroad (it’s free). It has 2 portals you can place anywhere, rotate, etc., and it works seamlessly. You can find it from my last videos about ‘Easy Portal’.
@fergadelics7 ай бұрын
He rotates in this video
@gordonbrinkmann7 ай бұрын
@@fergadelics All scenes were made with the "rooms" being built down into -Z direction, none of them is rotated with its depth in X or Y direction. Also the more complex example scenes at the end are viewed top down as well.
@Cookie_No2 ай бұрын
but you can't make an animated camera passing through the "portal" how can we do that?
@trevorsoh21307 ай бұрын
At first I thought it was like a projection screen but it’s way better!
@BawonoSA1732 ай бұрын
Question: how to apply this for sphere?
@Teethmafia2 ай бұрын
6:32 PORTAL 2 mentioned!!!!
@elsa83247 ай бұрын
Could this sort of thing be baked and exported as a map?
@aliosanlou44257 ай бұрын
Iam using blender 3.2 because some of my addons only work with that version , can i somehow bring this portal node to the older version ? Like saving the file or somthin
@Jarviex6 ай бұрын
Impossible, this is new from version 4.2
@aliosanlou44256 ай бұрын
@@Jarviex tooshey
@visualdrip.official6 ай бұрын
wooooooooooooooooow so epic, thank you sooo much!!
@albertbarnett61067 ай бұрын
Will this work in layers. your scenes on one layer and the portal window on another layer?
@cmog60367 ай бұрын
That feature is 🔥
@molham_cgi3 ай бұрын
i tired it on eevee it didnt work, i guess this only work in cycles right ?
@muteebahafeez64555 ай бұрын
i don't have an option of ray portal BSDF in my blender 4.2
@aaronjohnson46047 ай бұрын
Let’s say I have a scene in a stadium. Do you think I could use this method to cast a video of the play action on the Jumbotron of the scene? Usually you’d have to render the scene from that angle and then use image as plane.
@Shreeram881977 ай бұрын
PLEASE HELP ME - Eyes and mouth not moving with face in pose mode.
@hopal66126 ай бұрын
Where did "addons" go? Loop Tools, BSurfaces, Carver, extra object-Curve etc.
@jamesriley50576 ай бұрын
It's awesome, but I wish the portal could be in a totally different blend file. maybe a totally different scene?
@Bitbiscuit7 ай бұрын
Interesting vid, trying to get back into blender after a big break!
@shonaaaaa6 ай бұрын
me too! so excited to start now
@CosmicLogosInc.4 ай бұрын
Amazing!
@behruzmemmedzade46847 ай бұрын
YES YES YES YES 🎉
@EmilianoMartínAcuñaCarmona6 ай бұрын
Hello guys. I followed all the steps and it doesnt work for me. I repeat everything so many times, and also I tried to follow the steps in the channels place in the description, but I cannot get a good result. Any of you could help me to see what´s happening? It would be very appreciated!
@BlenderB-1237 ай бұрын
'It's bigger on the inside' - Doctor Who
@officialfallenfx7 ай бұрын
Me hoping it works in Eevee And also Eevee legacy staying Bad pc
@ingdustries21277 ай бұрын
Love ur channel! I was curious as to how you protect your copyright for your film?
@Its_me_NicoBros7 ай бұрын
is this cycles exclusive?
@btn2377 ай бұрын
Yes
@robsonhenrique43466 ай бұрын
I will use this feature on the glass of an astronaut's helmet
@DerekGoveDesign6 ай бұрын
Lightwave had a similar shader over a decade ago. It was called CCTV. Curious to see what this Blender version can do.
@StevenWhite-w6p6 ай бұрын
The CCTV shader only projected the view from a camera. The Ray portal allows viewing from whatever angle you look at it from giving you the parallax depth effect. Completely different.
@DerekGoveDesign6 ай бұрын
@@StevenWhite-w6p Thanks. Been a long time since I used the CCTV shader. It was great at the time, but this new one really looks like it's got way more possibilities.
@Dantemaya967 ай бұрын
I’m wondering Maya can do this? Or can’t?
@AI4ALL-q4s5 ай бұрын
segui todos os passos e nao reflete no plane
@Crazics6667 ай бұрын
When does this version realese
@btn2377 ай бұрын
Blender 4.2 is scheduled for release July this year
@ParagonAnimationsStudio7 ай бұрын
I was legit just tring to think of how I could do something like this a few days ago.
@windingm7 ай бұрын
Great video!
@chinopisces7 ай бұрын
Tried this on the 4.2 beta on my Mac and it didn't work.
@AI4ALL-q4s5 ай бұрын
i too
@zizerZxZ7 ай бұрын
is 4.2 going to be LTS?
@hashimfarooq98406 ай бұрын
it doesnt work for me
@riditmukhopadhyay97087 ай бұрын
Finally making illusion has become easier
@Kalmiarel6 ай бұрын
Nice!
@MateoTeos7 ай бұрын
Perfect
@UlulAkhlam.3D7 ай бұрын
awesome
@ShohSlaought-hh6qe7 ай бұрын
Is 4.2 released?
@JayYeasmin7 ай бұрын
No just the beta
@dodyanimation20227 ай бұрын
❤️
@PhDAsylum4 күн бұрын
I need this thing in 2022😢
@Buster-jf8fz22 күн бұрын
I have Blender 4.2, i don't have the ray portal bsdf node.
@alfiejackson913716 күн бұрын
Instead of searching up the node on its own, do exactly as he did in the video. You have to pull from the material output node
@Copa207777 ай бұрын
It's like non Euclidean
@francorobredo9567Ай бұрын
DOES NOT WORK IN EEVEE YOU HAVE TO DO IT IN CYCLES. Hope this helps someone.
@atomicalf0075Ай бұрын
I thought I would try this after watching your video. Many thanks for showing us. It came out ok-ish.... kzbin.info/www/bejne/mIuYp3-YoceMptEsi=-Xgk10D6PYec3x1g