Fire in the Fog - Typhoon Rising - Turn 2 - Graviteam Tactics Mius Front

  Рет қаралды 3,623

Tonci87

Tonci87

Жыл бұрын

Welcome to the Typhoon Rising Campaign in Graviteam Tactics Mius front.
A Soviet Tank Unit finds itself in the way of a large German offensive
Link to my on-map Artillery Tutorial:
• How to use On-Map Arti...
Mods used:
Skin Mod by Night_Postman
steamcommunity.com/app/312980...
Ruki Soundmod
steamcommunity.com/app/312980...
Link to the Steam Store Page for Mius Front:
store.steampowered.com/app/31...
Link to the Steam Store Page for Tank Warfare Tunisia:
store.steampowered.com/app/54...
What the developer has to say about the game:
"Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.
Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
-New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
-Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
-High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
-Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
-Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
-Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
-Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
-Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
-Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
-Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
-Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
-Advanced control of the off-map artillery, featuring various fuse settings and shell types.
-Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
-Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
-Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability."

Пікірлер: 28
@thegamingnet3407
@thegamingnet3407 Жыл бұрын
I require more Graviteam Tactics to feed my insatiable bloodlust. keep up the good work Tonci.
@FryingBullet
@FryingBullet Жыл бұрын
The second instalment did not disappoint! Although you are concerned with the resilience of your infantry, they seem to be holing up just enough when well supported or committed at just the right time. It might be a different matter if the AI isolates them to stand alone in a battle - but I suppose you now have the room to fall back if that became necessary.
@blackbaron3330
@blackbaron3330 Жыл бұрын
i see new video, i watch, simple as that
@paulchenpanther1256
@paulchenpanther1256 Жыл бұрын
oh cool, I never seen before the Flamethrower in action..
@joshman35
@joshman35 Жыл бұрын
Love to see it. Ive been following since the last series cant wait for more. Maybe a South African campaign?
@MEYanZav
@MEYanZav Жыл бұрын
Question: why did that artillery unit of yours attack the two enemy battlegroups?
@jaimeduarte1515
@jaimeduarte1515 Жыл бұрын
I wish they would fix the issue infantry not getting into trucks when there is room. Very frustrating when you need to move them quickly.
@balthron
@balthron Жыл бұрын
Might be a really bed idea, But I would deploy the motorized infantry already in their trucks so they will be ready to response to the AI ally whims.
@JuliusGeezer447
@JuliusGeezer447 Жыл бұрын
I'm not sure what the flamethrowers messed up more, your allies' infantry, or your framerate
@markcorrigan3930
@markcorrigan3930 Жыл бұрын
Could you play graviteam other game, Steel Armor
@Coinkidoink
@Coinkidoink Жыл бұрын
Haven't we won now? They are locked in "spawn" and you can't attack out of spawn in any of the operations I have played at least.
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