Transfer Metahuman Rig to any face (Maya)

  Рет қаралды 36,851

Rév O'Conner

Rév O'Conner

Күн бұрын

Пікірлер: 226
@zhihanyan8355
@zhihanyan8355 3 жыл бұрын
grateful! I tested it and the final result was great, but during the process, the bone position of the upper lip was a bit shifted. After manually moving it back, I followed the next process without any problems.
@revoconner
@revoconner 3 жыл бұрын
Depends on how good your wrap is. Use topo for pair points, not features
@3dtraiderambitiouscreator822
@3dtraiderambitiouscreator822 3 жыл бұрын
"Use topo for pair points" what does it mean in wrap?
@uknowverse
@uknowverse Ай бұрын
Sir, this is crazy. I just tried and was amazing - just a question ; how would I move the eyes match to my custom mesh?
@revoconner
@revoconner Ай бұрын
@@uknowverse the eyes should have moved automatically, in case there's been an update, do this. Duplicate the eyes twice, delete history, freeze transform. On one of the duplicated eyes get a blendshape to the original eye at a value of -1 and then for the other duplicated eye get the other eye at blendshape of 1, then move those eyes
@uknowverse
@uknowverse Ай бұрын
@@revoconner thank you for your fast and kind reply. your script was amazing and would be a lot of help to my current project
@rizochi4543
@rizochi4543 Жыл бұрын
Excellent tutor. How is to correctly export custom metahuman with all rigs and controls to unreal? I have some troubles with that
@JadeOH-b5c
@JadeOH-b5c Жыл бұрын
it shows same error... the new head and the wrapped mesh name is matched, but still shows this error.. # Error: RuntimeError: file line 13: (kInvalidParameter): No element at given index
@revoconner
@revoconner Жыл бұрын
Its not in active development as I didnt make any money out of it. Make sure the name isnt clashing with either shape node, they are in the root namespace and that they dont have any intermediate nodes that are interfering. If the number of vertices dont match then who knows.
@熊迅-b3e
@熊迅-b3e 2 жыл бұрын
indexError: file line 126: list index out of range # How can I solve this problem
@saqibmalic
@saqibmalic Жыл бұрын
hi did you solve this problem?
@刘刘-v5q
@刘刘-v5q 2 жыл бұрын
I got an error "line 127: list index out of range". Anybody helps me? It seems that the sentence "rigBones.append(rigBoneLists[jto][0])" will run until jto >= 2563 but rigBoneLists[2489] has been null. Is it due to the number of bones is different? Should I change the "2563"?
@revoconner
@revoconner 2 жыл бұрын
do you have the default namespace?
@刘刘-v5q
@刘刘-v5q 2 жыл бұрын
@@revoconner Thank you but I don`t change my settings except changing MAYA2022 python3 to python2. Could you please tell me how the default namespace influence the script, or what can I do specifically? Thank you~
@刘刘-v5q
@刘刘-v5q 2 жыл бұрын
And I print rigBoneLists[jto] before the problem line. The last few printed lines are ([u'DHIhead:FACIAL_R_12IPV_Chin14.translateX'], 2485) ([u'DHIhead:FACIAL_R_12IPV_Chin14.translateY'], 2486) ([u'DHIhead:FACIAL_R_12IPV_Chin14.translateZ'], 2487) ([], 2488)
@herosreels7337
@herosreels7337 Жыл бұрын
@@revoconner I met the same problem
@beatricefiorini5435
@beatricefiorini5435 Жыл бұрын
same issue
@Piousai
@Piousai 2 жыл бұрын
HI,After following the action, an error is prompted. line 125: There is no object that matches the name: rigLogicNode.jntTranslationOutputs[0] #
@ekenechira6476
@ekenechira6476 2 жыл бұрын
Update: Just checked Github and found the file is there. So thanks, will play with this.
@VSimCardV
@VSimCardV 3 жыл бұрын
Hi, I'm quite new...I'm using r3ds wrap to help with the wrapping process. My head mesh is made up of several meshes, I've combined them together in Maya but when I load the geometry in Wrap and plug it into a wrapping node, it says floating geometry contains disconnected polygon components, as if its like the individual pieces in separate operation in Maya. Do you know how to make it treat it like one component? Thanks!
@revoconner
@revoconner 3 жыл бұрын
Thats topology problem. Even if its one DAG, doesn’t mean its not free floating geo. nake sure all geo are connected
@VSimCardV
@VSimCardV 3 жыл бұрын
@@revoconner Hiii thanks for the script and your help so far. Is there an operation in Maya which can do this? I've tried combine but obviously that doesn't work
@ioandragulescu6063
@ioandragulescu6063 Жыл бұрын
@@VSimCardV late reply but you probably get overlapping vertices, try selecting all vertices after combining and hit merge from the edit mesh menu and of course delete history afterwards :)
@魏凤熙
@魏凤熙 2 жыл бұрын
But after I finished binding, I found that my bones could not be exported to UE. In UE, the bones are shown as the plane of my head and teeth, not bones. Why did this happen? How to solve it? In addition, I can't understand what was done in the last step of the video. Is it possible that the skeleton is still bound to the original model? How to unbind them? Please help me, this thing makes me very painful
@fanyang2876
@fanyang2876 Жыл бұрын
Hi, I have the same problem, after I perform the combine, it creates duplicate "spine 04" sets instead of aligning "DHIhead:spine04". How to solve such a problem?
@DonBurroni
@DonBurroni Жыл бұрын
I get the same thing, did u figure it out?
@saqibmalic
@saqibmalic Жыл бұрын
you need to use Older Version of MH they have Chagned some Bones Strcuture @@DonBurroni
@Babakkhoramdin
@Babakkhoramdin Жыл бұрын
how i can get older metahuman?@@saqibmalic
@revoconner
@revoconner 5 ай бұрын
The script has been updated as of today and works with the latest version, the video however is outdated, the tutorial on github. This should solve the problem. I had left the development for this but someone helped so I updated it, Now has a UI too.
@liusummer8423
@liusummer8423 2 жыл бұрын
Dear teacher, I wonder if the teacher is still studying metahuan. After so long, I still don't understand the empty group upperarm_l_pm_pm_input under rig_setup_grp of metahuan in maya. Looking around for an answer, you can't find it.
@FFmidj-g3e
@FFmidj-g3e Жыл бұрын
Hello Rév O'Conner, Thank you for shared all the data. Do u have ideas about the error in line 126: list index out of range for "rigBoneStripped = rigBones[jto][:-11]" Thanks again
@revoconner
@revoconner Жыл бұрын
They must have changed some stuff. I am not actively developing it.
@FFmidj-g3e
@FFmidj-g3e Жыл бұрын
@@revoconner thank you.
@saqibmalic
@saqibmalic Жыл бұрын
hi did you Find the Solutiuon for this?
@VSimCardV
@VSimCardV 2 жыл бұрын
Hi, after I bind skin and copied the skin weights everything works. Do you know how to copy the blendshapes over though, so I can use the face control rig inside of Unreal. There doesn't seem to be blendshapes in the new head mesh
@rafidzufar2291
@rafidzufar2291 Жыл бұрын
hello, after I execute the combined_MH it creates duplicated set of "spine_04" rather than aligning the "DHIhead:spine04". Anyone know how to solve this issue?
@DonBurroni
@DonBurroni Жыл бұрын
i get the same issue
@renanartist3d216
@renanartist3d216 2 жыл бұрын
how do I export to ue4, I tried some ways, but problems always occur, for example: morphs are imported but they don't work correctly.
@misha4sculpt
@misha4sculpt 3 жыл бұрын
Hi...I have been able to export to Unreal through fbx, but I am getting an overlay of the original Metahuman... trying to figure it out....I am only getting the model and animation from Maya....I am not getting the face controls yet, but getting close.....
@revoconner
@revoconner 3 жыл бұрын
u can delete the original face once u r done rigging ur model
@mfischler27
@mfischler27 2 жыл бұрын
same issue. Did you ever find a solution?
@misha4sculpt
@misha4sculpt 2 жыл бұрын
@@mfischler27 ok...the solution I found that works well, is to use the scan as a blend shape...first you need to project the scan onto a metahuman mesh, then use the blend shape....kzbin.info/www/bejne/iWXVXmh5ms6go6M
@mfischler27
@mfischler27 2 жыл бұрын
@@misha4sculpt Yes I've tried that solution from Noah and although it works for the most part, you are breaking the rig a little bit by locking in a final blendshape because the joints are still bound to the skin vertices of the old mesh, not the new one. Explained well here: kzbin.info/www/bejne/r3XNoauOmrepqqs
@chenmu2009
@chenmu2009 3 жыл бұрын
Hi, after learning your codes, I just have a question about the 'combined_MH.py' script. In line 196, you delete some index of the offsetLIST, why do you do that? Thanking for sharing!
@revoconner
@revoconner 3 жыл бұрын
Some bones dont have all the XYZ translate connected to the rig logic node. So the index are like bone1X, Bone1Y, Bone 1Z, Bone2X, Bone2Y... and so on, I just deleted the ones that dont connect to the rig logic node, because the output translate is all numbers so no way to correspond to those otherwise, and you also cannot just get one of the XYZ for translate values of bone relative to MFN mesh
@revoconner
@revoconner 3 жыл бұрын
For example one of the eyes, and i think one of the bones in the mouth as well. You can see the ones not connected by going to attribute panel and seeing if they are in yellow or not
@chenmu2009
@chenmu2009 3 жыл бұрын
@@revoconner Oh, Thank you! I get it! Thanks again!
@revoconner
@revoconner 3 жыл бұрын
@@chenmu2009 if you manage to shorten the script, or make it more efficient, feel free to add a pull request
@chenmu2009
@chenmu2009 3 жыл бұрын
@@revoconner OK, I will study the scirpt carefully, thank you.
@budum4770
@budum4770 Жыл бұрын
Can it transform bones into the same topological with MH to an custom body?
@3dtraiderambitiouscreator822
@3dtraiderambitiouscreator822 2 жыл бұрын
it works great in maya. eyes,mouth,face but when I import unreal editor the Face Controller doesn't work. eyes are slipping, even selecting the Face Architect rig too.
@techno_shaman
@techno_shaman 2 жыл бұрын
How to I export face after transfer to Unreal Engine and keep all the blendshapes?
@sephirothcloud3953
@sephirothcloud3953 2 жыл бұрын
Where do i find this script?
@RikkTheGaijin
@RikkTheGaijin 2 жыл бұрын
Does anyone know how to export the mesh back to UE? When I do I get FAILED TO MERGE BONES error
@marcocapellazzi
@marcocapellazzi Жыл бұрын
Thanks for the tutorial, I'm following extremely carefully the instructions but I have the error : # Error: ValueError: file line 42: embedded null character # I have checked the paths and those are the same, tried to change path and saved the scripts other there, doesn't work either. I know the paths are fine in terms of typos or symbols in the folders name.
@revoconner
@revoconner Жыл бұрын
Whats your path? Can you paste it?
@marcocapellazzi
@marcocapellazzi Жыл бұрын
@@revoconner Hey, yes here it is: G:\02_Personal\01_Works\00_ProjectDivine_MAIN\00_Build\00_character_build\000_BASIC_RIG\MH_rigTransfer\MH_rigTransfer\scripts
@marcocapellazzi
@marcocapellazzi Жыл бұрын
Ok I found the bug: I had to manually replace the back slashes with the forward slashes in the path for the scripts. Now I have another bug: # Error: IndexError: file line 126: list index out of range # the line 126 goes: rigBones.append(rigBoneLists[jto][0])
@RikkTheGaijin
@RikkTheGaijin 2 жыл бұрын
Thank you so much! After a little bit of trial and error I was able to use your script, and it really works!
@kirananimator2162
@kirananimator2162 2 жыл бұрын
Hi RikkTheGaijin, can you please sharet the script, i really need it for my work.
@revoconner
@revoconner 5 ай бұрын
@@kirananimator2162 The script has been updated as of today and works with the latest version, the video however is outdated, the tutorial on github
@胡英俊-o5g
@胡英俊-o5g 3 жыл бұрын
Hello, why do I have an error prompt when I execute the code? # Error: IOError: file line 42: 2
@revoconner
@revoconner 3 жыл бұрын
Don’t have my pc at the moment. I’ll get back to you next week
@revoconner
@revoconner 3 жыл бұрын
It's probably a file path error. Please check again. At line 42, the script reads the other python files.
@유제상-h9j
@유제상-h9j 3 жыл бұрын
Hello. I have a question. Do you know how to apply the csv file or json file from the live link face to the control rig in Maya?
@revoconner
@revoconner 3 жыл бұрын
No idea
@pengnanpan6958
@pengnanpan6958 3 жыл бұрын
Greatly, but when i run the script , there has "New_Mesh.py line 13: (kInvalidParameter): No element at given index", how can i fix it Thank you!
@VSimCardV
@VSimCardV 2 жыл бұрын
I think u didn't wrap it
@Kevin-bc7wz
@Kevin-bc7wz 2 жыл бұрын
Great tutorial! Thanks for sharing! After carefully reading your code, would like to ask, about the custom eyeball, how to deal with it? Can you give me some ideas?
@revoconner
@revoconner 2 жыл бұрын
Rig it to the eye parallel bone
@Kevin-bc7wz
@Kevin-bc7wz 2 жыл бұрын
@@revoconner Thank you for your quick reply! I want to try to realize some similar animal eyes, such as tiger eyes, which need to adjust the position and size of the eyeball, but the corresponding rl4Embedded node has no corresponding items of tx,ty and tz, so I don't know how to add the new displacement to the original eyeball joint.
@amandaestrada6761
@amandaestrada6761 2 жыл бұрын
does anyone else get an error when running the script that says more than one object matches the name: spine_05 # ??
2 жыл бұрын
I got YOU! - HERE'S THE FIX: the name spine_05 is both listed in the "DHIhead" and "DHIbody" - You want to keep the head one and rename the body (at least temporarily) - STEP 1 - expand the [+] on the DHIbody:root until you reveal the "DHIbody:spine_05" the STEP 2 - simply rename "DHIbody:spine_05" to DHIbody:spine_05_" or something like that so that the script doesn't confuse the 2 different joints when it runs.
@shujiangliu3578
@shujiangliu3578 3 жыл бұрын
After I finished using it, I met two problems. One was that the bones of the upper lip protruded and the other was that the eye closure was not as effective as metahuman's eye closure
@revoconner
@revoconner 3 жыл бұрын
The wrap is not good then. You have to have the same vertex id for lip and mouth boundaries. Please change corresponding pairing points in the wrap and try again.
@jonathanmacdonald2852
@jonathanmacdonald2852 3 жыл бұрын
Great work, does this remove the need to have the "DNA" file after?
@revoconner
@revoconner 3 жыл бұрын
No
@MeguidoCrimson
@MeguidoCrimson 3 жыл бұрын
Wow this seems to be really cool. But, forgive my silliness, how to get the first prerequisite? "The new head to which the bones are to be rigged must share the same UV and topology as the original metahuman head. A program like R3DS Wrap will help with it." Does Wrap any function to transfer UVs? I didn't found anything on that and when you say topology, you mean just the basic shape of the two heads to be made the same using the Wrap? or do you mean they have to have exactly the same topology, just like if it was a new metahuman exported head (number of polygons, vertices, vertex order, etc.)?
@revoconner
@revoconner 3 жыл бұрын
They must be the same mesh but can can have different facial features
@MeguidoCrimson
@MeguidoCrimson 3 жыл бұрын
@@revoconner Oh I see, so then it's more like duplicating the metahuman mesh and making sculpting in there, then adapting the rig back to that modification.
@no21375
@no21375 3 жыл бұрын
Sorry, I try to use your program code, and an error message will pop up during execution cmds.confirmDialog( title='Reset Done', message='Proceed now', button=['Yes'], defaultButton='Yes', dismissString='No') # Error: IOError: file line 42: 42 #
@revoconner
@revoconner 3 жыл бұрын
Can u create an issue on github, I’ll check it out
@revoconner
@revoconner 3 жыл бұрын
are you by any change using python 2 branch on maya 2022?
@no21375
@no21375 3 жыл бұрын
@@revoconner I am using 2018
@revoconner
@revoconner 3 жыл бұрын
@@no21375 got your email, I will reply there
@毛宇峰-u3p
@毛宇峰-u3p 3 жыл бұрын
Hello, has this problem been solved yet?
@zhangjack9164
@zhangjack9164 3 жыл бұрын
Awesome.i have searching such tool for a long time.It will help a lot of people if you realse this
@revoconner
@revoconner 3 жыл бұрын
will put on github in a few days, i am still getting used to github
@zhangjack9164
@zhangjack9164 3 жыл бұрын
@@revoconnerIt's very kind of you
@revoconner
@revoconner 3 жыл бұрын
@@zhangjack9164 did it work as expected?
@zhangjack9164
@zhangjack9164 3 жыл бұрын
@@revoconner I didn't notice that you uploaded it, I will try it later today. Thank you so much for sharing
@VitaliyKomin-z1r
@VitaliyKomin-z1r 2 ай бұрын
hi where can I find rl name ? the script is very good, but i can't run it
@revoconner
@revoconner 2 ай бұрын
@@VitaliyKomin-z1r if you click any face bone you can see it in attributes. Its the same file name as one in your megascan folder, you can check there as well
@VitaliyKomin-z1r
@VitaliyKomin-z1r 2 ай бұрын
@@revoconner Thank you so much
@Elijah_Art
@Elijah_Art 3 жыл бұрын
that is, if I understood correctly, this rig is superimposed on the head without a rig and a skin?
@revoconner
@revoconner 3 жыл бұрын
The process to rig it is explained in the github page. I didn’t put it in the script because it’s only a few clicks and quite easy to do from the maya interface
@fooglejrpb
@fooglejrpb 2 жыл бұрын
Hoping you're doing well... Health problems are primary. I've been there ...
@misha4sculpt
@misha4sculpt 3 жыл бұрын
thanks again...your script works flawlessly
@鱼明峰
@鱼明峰 Жыл бұрын
索引错误:文件 第 126 行:列出索引超出范围
@Mr_Dee
@Mr_Dee 2 жыл бұрын
Thanks for this awesome script. 😀Going to check it out. AND GET WELL SOON!! 💪🏻
@misha4sculpt
@misha4sculpt 3 жыл бұрын
getting these errors: # Error: IOError: file line 42: [Errno 2] No such file or directory: 'C:/Users/misha_000/Documents/maya\x820/scripts/OG_Mesh.py' # # Error: ValueError: file line 32: More than one object matches name: spine_05 # any thoughts?
@revoconner
@revoconner 3 жыл бұрын
I think the error is because there are both backslash and forward slash in ur path.
@misha4sculpt
@misha4sculpt 3 жыл бұрын
@@revoconner no, this is the path I put in the script, the error changed it: folder_path = "C:\Users\misha_000\Documents\maya\2020\scripts"
@misha4sculpt
@misha4sculpt 3 жыл бұрын
never mind, I fixed the path, thanks....
@Babakkhoramdin
@Babakkhoramdin Жыл бұрын
Dude, did you solve the line 32 error issue? please tell me@@misha4sculpt
@F10F11hm
@F10F11hm 2 жыл бұрын
Is there a way to achieve this in 3dsMax? If so, is there a chance you would be willing to create a video explaining all the necessary steps?
@revoconner
@revoconner 2 жыл бұрын
No idea
@鱼明峰
@鱼明峰 Жыл бұрын
@@revoconner
@鱼明峰
@鱼明峰 Жыл бұрын
索引错误:文件 第 126 行:列出索引超出范围
@김세민-x1l
@김세민-x1l 3 жыл бұрын
amazing! is it can use metahuman's blendshape too?
@revoconner
@revoconner 3 жыл бұрын
No. Could never really figure out why the blendshapes were there anyway, they dont seem to affect anything inside maya
@revoconner
@revoconner 3 жыл бұрын
if you can actually help me understand their function maybe I can add them too
@eroseris3000
@eroseris3000 3 жыл бұрын
@@revoconner They're driven key animations for blendshapes by rigs or controllers.
@NitinEdiiie
@NitinEdiiie Жыл бұрын
please tell how to get metahuaman rig in maya
@JUYAN16
@JUYAN16 2 жыл бұрын
Is the script no longer availble? The link says nothing to see here.
@revoconner
@revoconner 2 жыл бұрын
With mesh to metahuman tool online its no longer needed and in development. I made the repo private
@japisco6961
@japisco6961 3 жыл бұрын
someone can help me in this error? New_Mesh.py line 13: (kInvalidParameter): No element at given index #
@revoconner
@revoconner 3 жыл бұрын
Is everything in the scene default? Did you rename your mesh? It can’t find the mpoints on the new mesh. Try deleting history on new mesh and make sure u follow the tutorial to rename stuff in the script. Of course start on a new scene. Or don’t save the one with error
@ekenechira6476
@ekenechira6476 2 жыл бұрын
Any chance of providing any other link to your script?
@RikkTheGaijin
@RikkTheGaijin 10 ай бұрын
this script doesn't work anymore with the latest Metahuman
@revoconner
@revoconner 10 ай бұрын
Yeah I know. Its not in active development as mentioned.
@RikkTheGaijin
@RikkTheGaijin 10 ай бұрын
@@revoconner I know I just wanted to leave this comment for the new viewers. I tried another script based on your work, but that doesn't work either. And I refuse to pay $200 for Metapipe, so I guess I'm out of luck...
@revoconner
@revoconner 5 ай бұрын
The script has been updated as of today and works with the latest version, the video however is outdated, the tutorial on github
@圆儿汤
@圆儿汤 3 жыл бұрын
I want to know if this effect can be achieved in maya, can it be achieved in ue4
@revoconner
@revoconner 3 жыл бұрын
Not without transfer
@圆儿汤
@圆儿汤 3 жыл бұрын
@@revoconner
@liusummer8423
@liusummer8423 2 жыл бұрын
Hello teacher, can you talk about Metahuman in MAYA --------rig_setup_grp?It seems to be about seamless distortion technology, but I don't know how he built it. Thank you!
@revoconner
@revoconner 2 жыл бұрын
Sure
@revoconner
@revoconner 2 жыл бұрын
Next video
@liusummer8423
@liusummer8423 2 жыл бұрын
@@revoconner Very expect,Very Thank you!
@林刘-d5c
@林刘-d5c 3 жыл бұрын
"lips bite" is incorrect,how to fix it?please!
@revoconner
@revoconner 3 жыл бұрын
Make sure the wrap is good
@dorianare224
@dorianare224 3 жыл бұрын
Hi, great content thanks! I got stuck when I try to se the combined_MH, I get the error message: "# Error: NameError: file line 4: name 'M2X' is not defined #". This is regarding the Vertex Offset script: from maya import cmds import maya.api.OpenMaya as om offsetX = M2X-(M1X-bx) offsetY = M2Y-(M1Y-by) offsetZ = M2Z-(M1Z-bz) Please help
@revoconner
@revoconner 3 жыл бұрын
Is everything named properly like stated in the description of GitHub
@dorianare224
@dorianare224 3 жыл бұрын
@@revoconner Hi, thank yiu for getting back to me. Yes, I have renamed the embeddedNodeRL4 node to rigLogicNode. Then copy and pasted the location of my folder into the script and changed the "NewHead" name to my geo's name.
@dorianare224
@dorianare224 3 жыл бұрын
Hi, no worried I have found the issue, thank you!
@omj0307
@omj0307 Жыл бұрын
​@@dorianare224 how did you fixed?
@alondans
@alondans Жыл бұрын
is there an update for the script? seems to be great
@revoconner
@revoconner 5 ай бұрын
The script has been updated as of today and works with the latest version, the video however is outdated, the tutorial on github
@daliang9543
@daliang9543 3 жыл бұрын
Thanks a lot for sharing this!
@MauriceSeow
@MauriceSeow 3 жыл бұрын
Do you know what this error is? # Error: ValueError: file line 32: More than one object matches name: spine_05 #
@Babakkhoramdin
@Babakkhoramdin Жыл бұрын
Dude, did you solve the line 32 error issue? please tell me
@Babakkhoramdin
@Babakkhoramdin Жыл бұрын
Dude, did you solve the line 32 error issue? please tell me
@loxtata5304
@loxtata5304 3 жыл бұрын
is this script work also on metahuman custom body or clothes? Transfer Rig after we edit the body Limb length ? (i found "MAYA LT" for Game Maker , and it price only $35 per month , i hope if this script also work on it 😀 then i will buy MAYA LT for Game Make.)
@revoconner
@revoconner 3 жыл бұрын
No
@olivierschmitt37
@olivierschmitt37 3 жыл бұрын
Hello, it's look good thank you, but i always have this error message: # Error: ValueError: file line 125: No object matches name: rigLogicNode.jntTranslationOutputs[0] #
@revoconner
@revoconner 2 жыл бұрын
Follow the instructions
@quintinstauber8570
@quintinstauber8570 8 ай бұрын
Great video! I had trouble following tho, anyway we can hop on a video call and you can show me how it’s done?
@revoconner
@revoconner 8 ай бұрын
I dont think it will work anymore. Its not been updated in almost two years now and metahuman has changed a lot
@revoconner
@revoconner 5 ай бұрын
Try now
@SuperPanavision888
@SuperPanavision888 3 жыл бұрын
excuse me my maya version is 2019 ,does it work
@revoconner
@revoconner 3 жыл бұрын
it will work with all maya version, just change python to 2 instead of 3. matiascodesal.com/blog/how-to-launch-maya-2022-with-python-2-if-you-are-not-ready-for-python-3/#:~:text=Set%20MAYA_PYTHON_VERSION%3D2%20as%20a,(e.g.%20a%20batch%20file)
@mrkshh
@mrkshh 3 жыл бұрын
is it possible use new riged face in UE like MH?
@revoconner
@revoconner 3 жыл бұрын
Haven’t tested it. Try it and let us know?
@mrkshh
@mrkshh 3 жыл бұрын
@@revoconner i m newbie, it is takes a lot of time)
@revoconner
@revoconner 3 жыл бұрын
@@mrkshh export and import, maybe check bake rig when u do.
@techno_shaman
@techno_shaman 3 жыл бұрын
This may be a silly question but could this script work for the body as well?
@revoconner
@revoconner 3 жыл бұрын
No
@zhangjack9164
@zhangjack9164 3 жыл бұрын
@@revoconner HI,I and my friends want to crowdfunding for a body version,could you pls do us this favor?
@nu-beings
@nu-beings 3 жыл бұрын
Does this work for the body as well?
@revoconner
@revoconner 3 жыл бұрын
U dont need a script for that, the body bones are not lockdd
@nu-beings
@nu-beings 3 жыл бұрын
@@revoconner I've tried to rig a CC3 character to the MetaHuman skeleton and it seems that it would be much faster/easier if there were a script. All the deformation bones have to be weighted to the mesh to get the same effect as the MetaHumans in Unreal.
@nu-beings
@nu-beings 3 жыл бұрын
@@revoconner Do you by have any videos showing you rigging the skeleton to a character mesh?
@nuragungwikangpinasti2978
@nuragungwikangpinasti2978 2 жыл бұрын
can you help me with this one? i got # Error: IOError: file line 42: [Errno 2] No such file or directory: 'C:/Maya/Journalist/scripts/OG_Mesh.py'
@saqibmalic
@saqibmalic 2 жыл бұрын
you need to make this Directly by yourself and Copy all the Files here C:/Maya/Journalist/scripts
@nuragungwikangpinasti2978
@nuragungwikangpinasti2978 2 жыл бұрын
@@saqibmalic okay got it!, but can i ask again? why the face rig from my metahuman doesn't work if i try to test to new head after script working?
@nuragungwikangpinasti2978
@nuragungwikangpinasti2978 2 жыл бұрын
"# Error: ValueError: file line 125: No object matches name: rigLogicNode.jntTranslationOutputs[0]" Looks like this if i execute the last script
@shuangyinzhao1862
@shuangyinzhao1862 2 жыл бұрын
Can you give me the plug-in used
@revoconner
@revoconner 2 жыл бұрын
Sorry its under development for being a universal rig solution. However if you search for this on github you’ll find old copied of it from people who have already forked it
@ddnnhh2754
@ddnnhh2754 3 жыл бұрын
Thank you,You know? How to transfer the body
@revoconner
@revoconner 3 жыл бұрын
well you can modify the script to include the body, Indices would have to be changed and all. I am not sure
@abe_makoto9963
@abe_makoto9963 3 жыл бұрын
Thank you!Awesome!I got to use it. I got an error like this.Do you know what it is? # Error: ValueError: file line 125: no object matching name: rigLogicNode.jntTranslationOutputs[0] #
@revoconner
@revoconner 3 жыл бұрын
Did u rename the embedded rig logic node to riglogicnode as was told in the tutorial?
@abe_makoto9963
@abe_makoto9963 3 жыл бұрын
Thank you for your quick reply! I hadn't done that. I'll check it out!
@abe_makoto9963
@abe_makoto9963 3 жыл бұрын
Resolved. Thank you very much. Now if I can just export this to UE4, I'll be happy.
@revoconner
@revoconner 3 жыл бұрын
@@abe_makoto9963 let me know if you’re able to export to ue4 and if u run into any issues
@abe_makoto9963
@abe_makoto9963 3 жыл бұрын
@@revoconner I exported the file using this tutorial as a reference. After applying the animation, the bones returned to their original positions. I wonder if the DNA file contains the bone data before adjustment. kzbin.info/www/bejne/noicpHeempurrKc
@zzkiri5552
@zzkiri5552 2 жыл бұрын
great work!!! but there is a problem for me, Error: ValueError: file line 32: More than one object matches name: spine_05 , how to solve it, i try everything i can
@Babakkhoramdin
@Babakkhoramdin Жыл бұрын
Hi my friend, Did you fix that problem?
@jassionlu4988
@jassionlu4988 3 жыл бұрын
Hello, thank you very much for your script, I have an error here, but I don't know what it means and what to do. "# Error: IOError: file line 42: 2"
@revoconner
@revoconner 3 жыл бұрын
File path error. Check ur files and their folder paths
@piotrkarbowski8963
@piotrkarbowski8963 3 жыл бұрын
Cool music! and a script too! ;)
@zhangjack9164
@zhangjack9164 3 жыл бұрын
I'm sorry I didn't test this script until today, because I just finish my character two days ago. This script does perform well, but there is a problem not only with me, but also with someone in the comment area, that is, the corner of the character's up lip is a bit strange. And using different metahuman characters to transfer can make different result . I can be sure that my model wrapped is okay. I saw someone said that it was because the blendshape was copied when copying the skin weight. I don't know if this is the reason. Also, the position of the model will change after the first step is to change the position of the bones. I don't know why. If possible, I can send you my model for testing
@revoconner
@revoconner 3 жыл бұрын
Can u record a screen cap? I’ve never had this issue and can’t reproduce it
@zhangjack9164
@zhangjack9164 3 жыл бұрын
@@revoconner I tried his tool last night. It works very well and can rig all objects in one click. I think you can refer to his algorithm logic. This is the address link:kzbin.info/www/bejne/i6vYg6l_r5WpZrs&ab_channel=GabrielePellegrini
@圆儿汤
@圆儿汤 3 жыл бұрын
sorry i dont know IOError: file line 42: 2 #
@revoconner
@revoconner 3 жыл бұрын
File path error.
@圆儿汤
@圆儿汤 3 жыл бұрын
@@revoconner How do you resolve the please
@IDAVFX
@IDAVFX 3 жыл бұрын
Very good concept !!!
@loxtata5304
@loxtata5304 3 жыл бұрын
Is it possible make a Blender version :D ...MAYA $1700 per year
@revoconner
@revoconner 3 жыл бұрын
Lol no idea. I am sure it can be, why not but as someone who has only used blender for a day or two I am the last person who will be making it. Ask in blender community, see if you can get someone with python to read my script and transfer it, you have my full permission
@loxtata5304
@loxtata5304 3 жыл бұрын
@@revoconner haha Thank for this ,i will try get someone who know to transfer it :D~!
@liaoljb5966
@liaoljb5966 Жыл бұрын
Great script, there is a version that UE5.2 metahuman can use
@revoconner
@revoconner 5 ай бұрын
The script has been updated as of today and works with the latest version, the video however is outdated, the tutorial on github
@cmds.learning7426
@cmds.learning7426 2 жыл бұрын
cool,i will pay for your hard work
@nerdherbs
@nerdherbs 2 жыл бұрын
where is the script man ?
@revoconner
@revoconner 2 жыл бұрын
Not available
@mass23
@mass23 2 жыл бұрын
Thank you so much!! I encountered this error and stucked, could you please give me a idea to solve this? Error: ValueError: file line 32: More than one object matches name: spine_05
@Babakkhoramdin
@Babakkhoramdin Жыл бұрын
Hi my friend, Did you fix that problem?
@그아줌마를놓아줘
@그아줌마를놓아줘 2 жыл бұрын
this is not the web page you are looking for.....ㅠ ㅜ..
@revoconner
@revoconner 2 жыл бұрын
I made the script private, working on some upgrades
@revoconner
@revoconner 2 жыл бұрын
you can probably get copies of my old script if you search github from all the forks people did, there's a lot!
@그아줌마를놓아줘
@그아줌마를놓아줘 2 жыл бұрын
@@revoconner thanks , i found it. but i wanna know what is this.... Error: ValueError: file line 125: No object matches name: rigLogicNode.jntTranslationOutputs[0] 🥲🥲🥲
@unity3d313
@unity3d313 2 жыл бұрын
amazing!
@misha4sculpt
@misha4sculpt 3 жыл бұрын
thanks, that's awesome.....
@2hr031
@2hr031 2 жыл бұрын
nice work where i can found script
@Shamimreza
@Shamimreza 2 жыл бұрын
nice song
@1999xiaosuo
@1999xiaosuo 2 жыл бұрын
cool!!!!!!!!!
@chenmu2009
@chenmu2009 3 жыл бұрын
Hi, Rév O'Conner, It's me again. I tested your code and it work perfectly. Then I want to make the 'Bind Skin' and 'CopySkinWeights' by codes which you implemented by Maya. But When I used the codes(cmds.skinCluster & cmds.CopySkinWeights, I used all the flags), I got the different effect against Manual implementation by Maya, Especially on the mouth. Do you know the defferences between the codes and manual implementation?
@revoconner
@revoconner 3 жыл бұрын
Would be really hard to tell without looking at the script. Send me the script I’ll take a look
@chenmu2009
@chenmu2009 3 жыл бұрын
@@revoconner Oh, Thank you. I've understood the reason. Because the MetaHuman's mesh has the 'blendshape' node. If I use the copySkinWeights command, It will copy the weights of the blendshape, too. Thank you for your kind!
@revoconner
@revoconner 3 жыл бұрын
@@chenmu2009 is it working now? You can probably use an index to filter out the blendshape node.
@chenmu2009
@chenmu2009 3 жыл бұрын
@@revoconner Yes! It is working perfectly! Thank you for answering!
@revoconner
@revoconner 3 жыл бұрын
@@chenmu2009 could you share that script as well, or put a pull request on github
@jiangjuno5935
@jiangjuno5935 Жыл бұрын
Thanks for your sharing. It`s a great job. Every time when I execute "combine_MH.py", i always get a error"# Error: ValueError: file line 125: No object matches name: rl4Embedded_Nasim_rl.jntTranslationOutputs[0] # Desperate to know how to fix it
@revoconner
@revoconner 5 ай бұрын
The script has been updated as of today and works with the latest version, the video however is outdated, the tutorial on github
@胖虎-v3z
@胖虎-v3z 2 жыл бұрын
ValueError: file line 125: rigLogicNode.jntTranslationOutputs[0]
@鱼明峰
@鱼明峰 Жыл бұрын
索引错误:文件 第 126 行:列出索引超出范围
@鱼明峰
@鱼明峰 Жыл бұрын
索引错误:文件 第 126 行:列出索引超出范围
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