[Tutorial]: How To Make Procedural Rock Cliffs In Blender

  Рет қаралды 44,299

polygonartist.

polygonartist.

Күн бұрын

Text version of Tutorial: www.polygonartists.com/blende...
In this Blender 3D tutorial, learn how to create procedural non-destructive cliffs in Blender using metaballs and Cycles render engine.
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Chapters Markers
00:00:00 Intro
00:00:44 Reference
00:01:12 Analysing Reference Image
00:02:42 Cliff Blockout
00:06:34 Shader Requirements
00:07:51 Material & Render Setup
00:08:23 Displacement Setup
00:17:42 Cliff Base Color
00:23:19 Procedural Grass Shader
00:31:00 Outro
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Project File:
polygonartist.gumroad.com/l/p...
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Realistic Trees Tutorial:
www.polygonartists.com/how-to...
Speed Up Blender Viewport
• How To Speed Up Blende...
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Cliff Reference Image:
unsplash.com/photos/CRvaC071ZXo
__________________________________________________
Music From KZbin Library:
Serenity - Akash Gandhi
Waiting - Andrew Langdon
T'as où les vaches? - Dan Bodan
We Are The Rain - Akash Gandhi
Angel's Dream - Akash Gandhi
#blender3d #blendertutorial #Procedural

Пікірлер: 77
@polygonartist
@polygonartist 2 жыл бұрын
Chapter Markers: 00:00:00 Intro 00:00:44 Reference 00:01:12 Analysing Reference Image 00:02:42 Cliff Blockout 00:06:34 Shader Requirements 00:07:51 Material & Render Setup 00:08:23 Displacement Setup 00:17:42 Cliff Base Color 00:23:19 Procedural Grass Shader 00:31:00 Outro
@daredeman3430
@daredeman3430 26 күн бұрын
Thank you so much, so useful ! Btw, a tip for everyone wondering : Musgrave was changed for "Noise Texture", in the latest version
@diegoarce490
@diegoarce490 Жыл бұрын
After searching so much in KZbin for a tutorial on make a simple one mountain, you have the answer. This is exactly what I was looking for. Blender is soooo complicated to create figures for 3D printing. THANK YOU
@davidtch0917
@davidtch0917 2 жыл бұрын
I'm surprised how useful this. Super useful, detailed and exactly what I needed! Thank you!
@polygonartist
@polygonartist 2 жыл бұрын
You're very welcome!
@cg.man_aka_kevin
@cg.man_aka_kevin 9 ай бұрын
Finally I can remade Floating Hallelujah Mountains from Avatar Pandora! :D
@Robb1n11
@Robb1n11 2 жыл бұрын
My man, this is exceptional. You are doing the lords work right here
@dannysupertrail
@dannysupertrail 2 жыл бұрын
Perfect solution! Thanks from Brazil.
@chrisgoart
@chrisgoart Жыл бұрын
Detailed. Useful. Excellently Done. Thank you!😄
@masonfoster3810
@masonfoster3810 Жыл бұрын
dude thank you so much, such a good tutorial
@MasterofBeats
@MasterofBeats 2 жыл бұрын
Thank you mate this is beautiful
@KKirmaci
@KKirmaci Жыл бұрын
Upvoted for the spelling of "colour"
@flankerchan
@flankerchan 2 жыл бұрын
Thank you for the written version :D Great for classical person like me.
@polygonartist
@polygonartist 2 жыл бұрын
You're welcome, I like written tutorials too.
@rouge_garance
@rouge_garance Жыл бұрын
Omg thanks so much !!! You are amazing !!!
@DKJens44
@DKJens44 2 жыл бұрын
Great Tutorial, thank you.
@polygonartist
@polygonartist 2 жыл бұрын
Glad it was helpful! 👍
@rewantsingh5864
@rewantsingh5864 2 жыл бұрын
You are Dope ♥️♥️♥️♥️ Lots of love from INDIA 🇮🇳
@mdtx3265
@mdtx3265 Жыл бұрын
Thank you so much for this tutorial ! it's amazing !
@polygonartist
@polygonartist Жыл бұрын
Glad it was helpful!
@yacinepoupou6867
@yacinepoupou6867 Жыл бұрын
wow ! thunk you !
@22adis
@22adis 2 жыл бұрын
Cool
@xayn2381
@xayn2381 Ай бұрын
Thank you pic
@user-ei4no8yf8i
@user-ei4no8yf8i 4 ай бұрын
Exactly what I need! many thanks for the tutorial!! Respect from China!
@KHANKHERJONG
@KHANKHERJONG 5 ай бұрын
Despite all the mic issues in the comment i actually like the way the sound was coming through my headphones, sounded like some echo distortion filtere... That said, the tutorial was working real easy. But i actually did this to make assets for my environments, exporting to an fbx dint really work, i am reading stuff about baking and such, isnt there just a way to delete the sun and export the entire collection as a fbx or obj model and then reopen the file make a variation on the cliff export and go again etc etc. Thanks for you effort into supplying this for us!
@angeliqueredangel2660
@angeliqueredangel2660 2 жыл бұрын
thanx for your work, ++
@polygonartist
@polygonartist 2 жыл бұрын
Welcome!
@druvingame
@druvingame Жыл бұрын
hey, I want to apply the displacement node geometry to the object geometry itself, can i do that? so i export this model into other software.
@sinish5418
@sinish5418 Жыл бұрын
Your voice tickles my brain.
@YoYoBobbyJoe
@YoYoBobbyJoe 11 ай бұрын
Quick question after doing this. Seemingly, the shader breaks down if a meta object goes too far from the original. It starts getting really jagged. Is there any way to prevent this?
@LukaYuka1
@LukaYuka1 2 жыл бұрын
Amazing video! I usually work on things that aren't as detailed and I use already made textures for speed but when I saw the thumbnail of the cliff I knew I had to look at this. Really nice to see that making your own base colour or displacement can we so fun and "easy"! I do have one question - what happens when you have 2 Principled BSDF nodes and you want to bake your colour, normal, displacement and roughness? Does the engine take in account only the last BSDF in the order? Haven't made a model that has more than 1 BSDF so far and am not familiar with the process :) Also, but you already got one comment, your microphone isn't picking up the correct heights I think... and you have 2 videos without a mic after this one, so adjusting that would be lovely for future videos if you're able to do that! Thanks for the video and have a nice day!
@polygonartist
@polygonartist 2 жыл бұрын
Thank you. 😁 Two pricipled shouldn't cause an issue as long as they are configured correctly. The important thing is to break the shader configuration down where PBR texture maps can be baked and exported as image textures. ✌️
@neoanimationstudios
@neoanimationstudios 3 ай бұрын
use shift+p to frame the nodes in blender 3.4 and above
@paulkuykendall5584
@paulkuykendall5584 Жыл бұрын
A very cool little tutorial. A good intro to metaballs and a simple way to quickly create shader trees thru duplication. And I liked the written text too. It is easy to follow along.
@ObiWineKenobi
@ObiWineKenobi Жыл бұрын
If I were to buy this, how would I apply the procedural effect on my own rocks?
@Porkupine69
@Porkupine69 Жыл бұрын
I feel like a better way to hide nodes would be to change the factor of the mix node completely to one side instead of selecting and muting multiple nodes and risk missing one of them
@xWtInCUBaTion
@xWtInCUBaTion 2 жыл бұрын
Great tutorial, is it possible to transfer the final result into unity inclusive the shader information?
@polygonartist
@polygonartist 2 жыл бұрын
Good question! Unfortunately in its current state this will not work outside of Blender. It can work outside Blender, though it will need some optimisations to do so.
@ID1visor
@ID1visor 2 жыл бұрын
Q: Say I want to build a track for a game and then export as fbx, how'd I go about turning all this, not into a render but instead baking it to textures (so: diffuse, normals, specular, etc) to use on simpler objects since said game has a geometry limit? It's easier to just use textures and UV-Map them but I want to learn something new.
@polygonartist
@polygonartist 2 жыл бұрын
You'll need to bake the geometry to polygons as well as baking the textures. Some game engines are weird and prefer triangulated mesh so you would need to look into that as well.
@thesims4decouverte790
@thesims4decouverte790 Жыл бұрын
Merci beaucoup pour vos vidéos ! Elle spent vraiment super continuez comme ça 😁
@polygonartist
@polygonartist Жыл бұрын
C’est gentil, merci! ☺️
@CamSpaghett
@CamSpaghett Жыл бұрын
Holy your scene renders so quick wtf
@samanthastovell7870
@samanthastovell7870 Жыл бұрын
at 00:09:40 v3.5 settings don't have these settings only Backface culling, Blend mode, Shadow mode, Clip threshold, Screen space refraction, Refraction depth, Subsurface translucency and Pass Index. Have they been moved or removed? Other differences: Mix RGB is now just called Mix and you need to change "float" to "color" Putting nodes into a frame is now Ctrl J (Join in new frame) and F2 to rename
@surajprakash3181
@surajprakash3181 3 ай бұрын
in the shader when you press control + t, and the texture coordinate node pops up, you must select the object and add metaball in it.
@oguzhan2413
@oguzhan2413 Жыл бұрын
I can not buy it. Could you please upload to other platforms such as itch ?
@ButteredToast0001
@ButteredToast0001 2 жыл бұрын
Very good tutorial, I just wish my PC could handle the shader
@polygonartist
@polygonartist 2 жыл бұрын
There are settings that you can tweak to make it more workable i.e. metaball viewport resolution. Also consider watching the 'Faster Viewport Playback' tutorial which might help squeeze more performance from Blender, it won't magically fix hardware issues though.
@Shadowsphere1
@Shadowsphere1 Жыл бұрын
I reckon this should work just as well using actual textures instead of color to achieve a bit more surface detail and variation? Blender doesn't seem to have any stochastic texture sampling in their shader editor, which is rather unfortunate considering how useful (and how common it is nowadays) it is.
@easymochi
@easymochi 8 ай бұрын
What sort of microphone do you use? It feels like you're talking inside of my brain, and weirdly enough I don't entirely dislike it...
@neoanimationstudios
@neoanimationstudios 3 ай бұрын
and also press tab after pressing ctrl+g
@euclois
@euclois 2 жыл бұрын
In the Musgrave Tx node I don't have Offset and Gain options, I'm using Blender 3.1 btw. Is it important?
@euclois
@euclois 2 жыл бұрын
nevermind, I found it
@DKJens44
@DKJens44 2 жыл бұрын
How do I export this to Unreal Engine 5?
@polygonartist
@polygonartist 2 жыл бұрын
You'll need to convert the mesh to polygons and bake the shader setup into texture maps.
@DKJens44
@DKJens44 2 жыл бұрын
@@polygonartist Okay thanks for the info. Then I have to see how that works. I don't really have much experience with Blender.
@azynkron
@azynkron Жыл бұрын
You need to reduce the bass on your mic. It's booming. Typically you want lots of midrange and some treble to make it sparkle.
@polygonartist
@polygonartist Жыл бұрын
Yeah, kind of messed up on the sound on this one. Thanks for your input. 👍
@AnAN-bn1ol
@AnAN-bn1ol 2 жыл бұрын
what would you suggest for baking it to color
@polygonartist
@polygonartist 2 жыл бұрын
If you want to bake the shader to a texture file then there are quite a lot of tutorials covering how to do just that. You will also need to bake the displacement for the texture to look right.
@AnAN-bn1ol
@AnAN-bn1ol 2 жыл бұрын
@@polygonartist wait so you didn't use geo nodes, its fake displacement in the render, I have to bake displacement then apply displacement for the mesh to look right
@polygonartist
@polygonartist 2 жыл бұрын
@@AnAN-bn1ol Might be worth watching the video first. 🙃
@flamiaminu5536
@flamiaminu5536 2 жыл бұрын
Great tutorial! Would this work in Evee?
@polygonartist
@polygonartist 2 жыл бұрын
Eevee doesn't support texture displacement at the moment. Maybe in a future update.
@tessemi
@tessemi Жыл бұрын
i need new headphones now.
@qhutt4865
@qhutt4865 Жыл бұрын
You might be talking too close to the microphone
@polygonartist
@polygonartist Жыл бұрын
Great tip, thank you! 👍
@ZexMaxwell
@ZexMaxwell Жыл бұрын
great vid. but mic has too much bass
@AFishWithoutFins
@AFishWithoutFins Жыл бұрын
WAIT! Who says there is more than one way to skin a cat???
@TBKJoshua
@TBKJoshua Жыл бұрын
Ikr 😂, I think he meant rabbit.
@triangle4studios
@triangle4studios 2 жыл бұрын
Just a huge tip, and I know how much it sucks hearing this, but your mic is capturing a very high amount of the lows in your voice and not enough highs. It make it very hard to listen with speakers.
@polygonartist
@polygonartist 2 жыл бұрын
Point taken. Thanks for the tip. 👍
@psy237
@psy237 2 жыл бұрын
these rock cliffs are not procedural ;) but nice outcome nonetheless :)
@polygonartist
@polygonartist 2 жыл бұрын
Procedural workflows make use of copying objects over and over again, so you don’t have to do it manually. -SideFX Makers of Houdini Procedural is a umbrella term used for any 'procedure' that uses drivers, function or values within a cofined system to create end result operation that can be replicated, re-used or modified using the same driver, funtion, values etc. Sculpting a rock by hand is not procedural because the same rock cannot be recreated in a mathematical or technical method, although it can reused infinitely. Nonetheless method shown in the video uses shader editor (confined system) and nodes (drivers, function etc.) to create a cliff. These nodes and their values can be replicated, modified and used infinetely, hence the term 'Procedural' is used. I would recommend reading up on SideFX's website as they are the one who pioneered procedural workflows. Thanks for taking the time to comment.
@MeshDy
@MeshDy 4 ай бұрын
God darn why is there so much bass in your voice
@7hroomy
@7hroomy Жыл бұрын
your mic makes it really hard to understand what you are saying
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