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Tutorial: Multi Instances in Release 20 in depth | Maxon Cinema 4D

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Maxon

Maxon

Күн бұрын

Пікірлер: 22
@ELECTR0HERMIT
@ELECTR0HERMIT 4 жыл бұрын
Great to have C4D tutorials from you guys with the experience and talent, this is much appreciated.
@3D_Blender_C4D
@3D_Blender_C4D Жыл бұрын
12:02 is fascinating
@bertnealy8079
@bertnealy8079 5 жыл бұрын
Wie immer , einfach super. Bitte mehr. DANKE !
@PanewsONE
@PanewsONE 4 жыл бұрын
I used to watch this guys blender tutorials when I was 14
@vertigoz
@vertigoz 5 жыл бұрын
I find amazing the reference to the amazing capabilities of each one, but the examples should stand on its own merits Maxon... ;)
@motionsam
@motionsam 2 жыл бұрын
Thanks for the tip! What are the limitations of multi-instance, comparing to render instance?
@zhongshanzou2814
@zhongshanzou2814 3 жыл бұрын
great thanks
@joshhailes
@joshhailes 5 жыл бұрын
How would you convert a bunch of instance objects into a single multi-instance object? Is that possible?
@mothax118
@mothax118 5 жыл бұрын
What is your hardware setup? Viewport is fast!
@TasosChristodoulides
@TasosChristodoulides 3 жыл бұрын
Does multi-instance apply to VDB objects/clouds?
@manojkusingh
@manojkusingh 5 жыл бұрын
awsm..."
@SurajPandya
@SurajPandya 5 жыл бұрын
WARNING : Multi Instance is not working with Rigid Body Dynamics.
@pauloflatau
@pauloflatau 5 жыл бұрын
I love this tutorial! By the way let me know if is possible convert the instance to polygon. HOW!!
@franzkern
@franzkern 3 жыл бұрын
push c button
@andreaselsner9556
@andreaselsner9556 5 жыл бұрын
Wow! Erstmal vielen Dank! Eine Frage: Für was gibt es dann noch die normalen Renderinstanzen? Die sind doch eigt. völlig überflüssig. Habe eine Szene mit viel Gras und Büschen mit Clonern erstellt, die alles auf Renderinstanz gestellt waren (weil so gewohnt) und da hat nach 10min. mein rechner gesagt "kein RAM mehr"...ich habe 128GB by the way...jetzt habe ich auf multiinstanz gestellt und nach 3 Minuten fängt er an den Light Cache (Vray) zu machen...obergeil!
@AdictiveGaming
@AdictiveGaming 4 жыл бұрын
echt? ich rendere gerade seit 2 wochen eine szene mit paar football helmen und Gras... 6 min per frame - absolut zum kotzen, gras ist gecached aber macht keinen unterschied.. ich probiere später mal das multiinstanz ding aber wie ist das dann mit finalem rendern? und muss dann die fläche mit dem gras gecloned werden für die multiinstanz oder gibts die auch im gras setup? weißt du das?
@krutikmahadik454
@krutikmahadik454 4 жыл бұрын
How to learn Cinema 4D in india
@theking11029
@theking11029 5 жыл бұрын
Yeah❗️❗️❗️❗️❗️❗️❗️❗️❗️❗️
@hanaligadjiev4944
@hanaligadjiev4944 5 жыл бұрын
Unfortunately, this is also all useless for creating complex scenes. More trick to speed up the viewport. 4 million copies of an object with 960 polygons will break your system. In the old version of 3Dmax, 5 million copies starts rendering in 25 seconds.
@dronsigma8428
@dronsigma8428 5 жыл бұрын
I understand that you are a patriot MAX. I walked away from MAX, after he began to constantly drop from large, complex scenes. In Cinema 4D, this scene opens without problems.
@hanaligadjiev4944
@hanaligadjiev4944 5 жыл бұрын
@@dronsigma8428 Absolutely not. In many things, 3d max is a piece of shit. To be honest in high performance 3dmax with clones I achieved using a multiscatter plugin. So you are right. I just wanted Maxon to pay more attention to the performance of such an important generator.
@AdictiveGaming
@AdictiveGaming 4 жыл бұрын
so i have to say that C4D costs way to much and is without plugins nearly useless today and Blender 4 example renders nearly live while i render a frame in 6 minutes in C4D (with a good setup) so in my opinion maxon will break their neck with acting like this - render engine is nearly shit, particle systems are shit if you wont use a plugin and so on
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