This is so much better than cloth physics. Sometimes I see marketplace assets with clothing bones and I can just apply kawaiiphysics to it. The hard part is adding the bones and exporting it correctly out of blender.. for me the skeleton gets messed up when I delete the extra root bone that blender adds to it.
@eloycastillo7612 Жыл бұрын
Awesome! And thank you very much for posting how to do it! You have saved me (and I think also a lot of people) !
@caohanrenzhuan42313 жыл бұрын
Can you come up with a detailed tutorial?It's too hard for beginners, but I really want to learn.Thank you very much
@UFORiderSTUDIO2 жыл бұрын
studio.kzbin.infonBs32R0o1T8/edit
@littledemo3605 Жыл бұрын
can u make step by step series it really cools feature i hope learn thanks alot.
@Noohkema3 жыл бұрын
That's awesome! exactly what i want to resolve. please could you provide some tutorial or help?
That looks great! The Point bones are parented to what bone? Root? Can you please explain the bones of your rig? The name of the shirt bones are custom so I'm having a hard time to understand which bones are you using
@UFORiderSTUDIO2 жыл бұрын
studio.kzbin.infonBs32R0o1T8/edit
@Shinjitsu_846 ай бұрын
Hey I have this setup and working on my character and seems to respond accurately in the control rig but not respond at all inside of third person BP even with the correct control rig assigned? Any idea where I can search to try and fix why it is not behaving as intended? This is a brilliant setup by the way I just cannot get it working properly in my project yet. Thanks for any advice you can provide!
@UFORiderSTUDIO6 ай бұрын
In my case using ABP last node control rig, if you can send me picture your setup then i will help you:)
@user-ox1vq7ro4k3 жыл бұрын
안녕하세요 언리얼엔진 피직에셋으로 헤어를 세팅해주고 애니메이션 블루프린트에서 리지드 바디를 연결해줬습니다. 그리고 댄스 동작을 연동시켰는데 이게 콜리전이 콜리전 안으로 들어가 시물레이션이 망가지거나 터지는 것처럼 보일때가 있더라구요~ 자료를 찾아보는 중 이 영상이 있길래 질문드립니다.