Hi, did you try playing as a client with lag settings on? This comes with several problems in ue4
@AdventGamesOfficial3 жыл бұрын
Hi there! I did not actually, but Im guessing its going to create jitter and teleports, depending on how much ping there is. Its better then UE4 where vehicles didnt replicate at all xD
@markuslement2 жыл бұрын
Hello! Has anyone had a problem with Collisions in UE5 Chaos Vehicle with Dedicated Server? The problem is that when clients connect, they leave a collision in which other clients fight at the spawn site no such problem was noticed in Listen Server
@AdventGamesOfficial2 жыл бұрын
Hi there, I normally dont work with dedicated servers so I have no idea what is causing that bug. Sorry :(
@markuslement2 жыл бұрын
@@AdventGamesOfficial You may be asked to check this case. If that doesn't bother you. I really need help
@夏一塔 Жыл бұрын
Yes, I also met this problem. Have you solved it now?
@user-ysh11o8 ай бұрын
@@夏一塔 I also met the problem on dedicated server, have you solved it
@kurtissebring3493 ай бұрын
This still holds up
@hxn_3 жыл бұрын
The piece where you made car change steering based on speed was the thing i was looking for, and then you decided not to show it It was most dissapointing thing in my life XD But still really good explanation even if it's brief
@AdventGamesOfficial3 жыл бұрын
Sorry xD but there is not much to it, I just did a small math calculation, so the faster im going the less the strenght of the input, that's why I didnt pay much attention to it. Hopefully you can get it working. Thanks for watching.
@njs-tv6565 Жыл бұрын
im curious how well this works at higher speeds with smooth sync, and if its been changed at all for 5.1 , ive made my own physics based vehicle and hooked it up with smooth sync but im looking into other potentially even smoother options
@AdventGamesOfficial Жыл бұрын
Hi there, not sure about smooth sync but as far as I know chaos vehicles dont have any replication difference from the previous versions. At least I didnt notice much.
@VozdOfUsce Жыл бұрын
Well done
@michael2826 Жыл бұрын
Thanks for creating this video. I've got a question. I am running UE5 with AirSim. Whenever I build my project on visual studio, I get an error stating that "I need the physXVehicle Plugin' but I only have access to chaosVehiclesPlugin on UE5
@AdventGamesOfficial Жыл бұрын
Sorry but I have no idea about AirSim
@JohnDaniels2 жыл бұрын
The new unreal engine 5 supports chaos vehicles and is supposed to support multi-wheel configuration. Have you tested and do you know if it finally supports two-wheel configuration? I'll have tested and cannot get it to work it just goes crazy and I've read documentation that says it is supported but then there's other documentation that's saying it's still new and only four wheels of supported still
@AdventGamesOfficial2 жыл бұрын
Hi, Im not sure, I havent touched chaos vehicles since I made this video. I have been using Advanced Vehicle System since its way better. I will probably do another video on chaos vehicles once ue5 releases fully, but it inst worth it now when everything is going to change in a few months.
@JohnDaniels2 жыл бұрын
@@AdventGamesOfficial thank you for the information, what is the advanced vehicle system is that something that can be purchased on the marketplace?
@TheSicklyOne2 жыл бұрын
is there a way to change the wheel array at run time? to change wheels to customize or remove a wheel completely.
@AdventGamesOfficial2 жыл бұрын
Hi there, as far as I know, no. The only system I used where that works is in the "advanced vehicle system".
@TheSicklyOne2 жыл бұрын
@@AdventGamesOfficial thanks I figured. Looks like I'll be using avs
@v8matey2 жыл бұрын
for next test. can player two enter servers car and server drive. will the client stay in their passenger seat or will it jitter all over the place?
@AdventGamesOfficial2 жыл бұрын
It will jitter a lot. Unreal default replication for vehicles is very bad. They said they will work on it, but not in the near future. You can try doing your own replication but thats very hard.
@berkulas520711 ай бұрын
I am trying to make it but tires are stuck in the air why?
@AdventGamesOfficial11 ай бұрын
Hey there, that is a early bug that should not happen in new versions, so Im not realy sure why its happening. Try a different engine version or a new vehicle mesh I guess.
@aresbs200011 ай бұрын
5.3 engine version
@DoctorMGL2 жыл бұрын
the wheel system still till today not colliding properly with cloned Floor that is generated using Blueprint tools like *"populate roads along spline"* or the one i made "along axis" even that my collision settings are set to blockAll and i checked the floor mesh it have a collider box yet still the wheels get inside the floor half the way and only the car body stop it from falling down to the void and the issue is not in my car setup it happen with the car that been setup by unreal guys themselves also how im sure its a problem in their system not in my setup is when i put the same car on a "static mesh floor" it collide properly , but not on "Cloned floors using blueprints" and that's a huge issue since i use this tools to create large maps and roads already my project that i took months , many maps on it i have used this tools on it i can't just redo them all .... even in the blueprint i tried to add "set collision enabled => enabled" and i tried couple of stuff like attaching a collision box with each clone inside the blueprint actor , still didn't work ... if you have any idea or a solution let me know
@AdventGamesOfficial2 жыл бұрын
Hi there, I really dont know why its doing that, but I used splines in a project and it worked fine. I used landscape splines, didnt really test with blueprint made splines. The only thing I can think of, try setting the splines static meshes collision complexty to Collision Complexity = use complex as simple. I have heard using simple collision caused issues with splines.
@ismaillinkin7896 Жыл бұрын
can u do pt 2 for racing game nd keep up
@AdventGamesOfficial Жыл бұрын
Hey there, sorry but I made this tutorial just to show off how to setup a chaos vehicle, not to create a entire game. I will try to get back to more tutorials soon.
@FiaDess3 жыл бұрын
thanks for the tutorial it helped me alot in on my project, also... i dont know if you had this or not but when i move my mouse in circular motion the camera got tilted, any suggestion?
@AdventGamesOfficial3 жыл бұрын
That's weird, but I think you can fix that by unchecking "inherit roll" on the spring arm settings. It's probably the roll that is causing the tilt.
@FiaDess3 жыл бұрын
@@AdventGamesOfficial i've disable all inherit also disable collision test, still unsolved. The thing i just noticed too is the camera went through the landscape and walls i created, i also using world partition, does it effect the camera?
@FiaDess3 жыл бұрын
@@AdventGamesOfficial sry for stutter kzbin.info/www/bejne/raaahqloi9WDisU
@flatinumfox2 жыл бұрын
Are there known issues that may cause the throttle to not empower?
@AdventGamesOfficial2 жыл бұрын
Hi there, check your torque curve in the vehicle settings, thats my best guess. I think they changed stuff after I made this tutorial but I have been using AVS for vehicles so Im not sure.
@fijiwater7662 Жыл бұрын
When I open the master vehicle anim BP there is no anim graphic please help me
@eyeemotion1426 Жыл бұрын
Your car doesn't seem to tip over easily. Any settings that does that? I'm trying to keep my car from tipping over, even with uneven terrain, but I can't seem to prevent that.
@AdventGamesOfficial Жыл бұрын
I didnt do anything special, the settings I used are the ones in the video. Try increasing your vehicle weight, it should help.
@Stk Жыл бұрын
A Car tipping over could be an indicator of too much friction on the wheel. You can also check the center of mass.
@theoneand0nly8743 жыл бұрын
What the point of chaos vehicles ? Does it work with the chaos destruction?
@AdventGamesOfficial3 жыл бұрын
Hi, well yes, but thats not the point, chaos vehicles are a upgrade over nvdia physicsX, they are more stable, work better in multiplayer (nvidia ones didnt work at all between clients) and they are supposed to bring more realistic updates in the future along with other physics related stuff in UE5. Nvidia physicsX is no longer being supported so chaos is going to be the one being used from now on. (in ue5). Hope that clears it.
@diegovelazquez38512 жыл бұрын
I have a problem If the client car works, the server car does not, and so on constantly
@kajoxu2 жыл бұрын
Hi, great tutorial, but I have a problem. I think i did everything corectlly, but when i drive my car is drifting like crazy. Do you know how to solve this?
@AdventGamesOfficial2 жыл бұрын
Hi, that has to do with the friction of your tires and the ground material, it doenst really have to do with the car itself. By default the car will drift a lot.
@kajoxu2 жыл бұрын
@@AdventGamesOfficial Thanks for your quick response. I misspelled myself. When i drive faster and when i use A or D buttons my car turns sharply in right or left direction and i can't control it. Changing options in FrontWheel or RearWheel didn't help.
@S0Nerdi2 жыл бұрын
@@kajoxu i think he made the car turn slower in high speeds so it cant make such sharp turns in full speed.
@jo.D562 жыл бұрын
Same for me ! I can't find the solution
@RaedAbbas2 жыл бұрын
Thank you for the video, very helpfull. All went well and good until testing in standalone game.. the client car is very jittery especially when turning. Any tips please?
@AdventGamesOfficial2 жыл бұрын
There is nothing you can do for now. Try unchecking replicate movement on the vehicle and setup your own replication system for the movement. The truth is the base unreal replication for vehicles is very bad at the momement, it has lag, de-syncs and jitter just like you found. They said they would work on that for chaos vehicles, but I dont see that happen in the near future.
@RaedAbbas2 жыл бұрын
@@AdventGamesOfficial such a shame. But thank you for insight 👍
@vestrain_ Жыл бұрын
Everything works fine even it dont lag or jitters in multiplayer but spring arm doesnt follow car
@AdventGamesOfficial Жыл бұрын
Hi there, make sure your spring arm is the child of the vehicle mesh.
@vestrain_ Жыл бұрын
@@AdventGamesOfficial I found the vehicle mesh doesnt move but car moves
@videocreator36262 жыл бұрын
How would you change the colors of the car from grey to red, blue and ext...
@AdventGamesOfficial2 жыл бұрын
Thats a material setup, has nothing to do with vehicle movement and physics. Check dynamic material instances, there's ton of tutorials.
@boldganbaatar70232 жыл бұрын
is it Multiplayer compatible? Because there is no video tutorial for multiplayer car drive on TPP
@AdventGamesOfficial2 жыл бұрын
Tecchnactly it is compatable, but it has tons of problems. Unreal Engine vehicles have tons of problems in multiplayer for the longest time (de-syncs, lag, etc...). I recommend you take a look at "Advanced Vehicle System" its perfect for multiplayer since its is own replication for vehicle physics. Chaos is better then the previous version but epic may take years until its actually usable in for example a racing game.
@threedai2 жыл бұрын
Would love to see the process, importation from blender a custom 3d model, like a square, not matter, and adding constraint and kinematic to the vehicle, also, we would love to see if, without fuel, the car can speed up by using the gravity and the downhill, to increase speed, detail is important :/ thank for your time.
@AdventGamesOfficial2 жыл бұрын
Hey there, its very easy to setup in blender, just create a rig with root + 4 bones for the wheels with the correct orientation (you can see the official documentation for details). The import its straight forward, everything imports correcly off the bat, maybe need to adjust the collsiion in the physics asset a bit. About the no fuel thing, that already happens by default, if you dont throttle or brake the car will fall down hills just like you described.
@ruellerz2 жыл бұрын
Im on 5.1 and replcate movement is ultra rubber bands. Anyone know how to fine tune?
@cookwithpuja2 жыл бұрын
Wait is this new cuz in UE4 the suspension is not so good!
@AdventGamesOfficial2 жыл бұрын
Yes, its the new chaos vehicle physics. In ue4 its using nvidia physics. Chaos brings lots of improvements, like suspension and overall physics.
@MegaNasm3 жыл бұрын
does it work on mobile?
@AdventGamesOfficial3 жыл бұрын
Hi there, Im sure it does, but this kind of physics simulation might be too heavy in performance, Im not sure epic made chaos vehicles with mobile in mind. You may be limited to few vehicles or you may need to optimize the system further.
@agha8093 ай бұрын
You did not do anything for vehicle multiplayer. Your vehicle will don't move correctly for dedicated server only for standalone.
@nkthitiwat2 жыл бұрын
Thank for Chaos Vehicles Setup | Multiplayer 's content I got some problem about auto gear of client vehicle It can't up gear more than 2 Anyone can help me please🙏