Such a great tutorial, dealing with all the parts I need and it's only 22mins long. Thank you!
@pinkpocketTV4 жыл бұрын
Thanks! Appreciate the support ☺️
@dancogames123322 жыл бұрын
@@pinkpocketTV hi urgent request please make a car model making video in blender
@gamerbelike8372 жыл бұрын
🔥❤️
@beat00t103 жыл бұрын
Aight, now I can finally make Forza Horizon 5...
@prozayk59083 жыл бұрын
Where
@kyandesutter13643 жыл бұрын
@@prozayk5908 Forza horizon 5 will come out this year
@prozayk59083 жыл бұрын
@@kyandesutter1364 yes but his one
@kyandesutter13643 жыл бұрын
@@prozayk5908 oh idk :P
@prozayk59083 жыл бұрын
@@kyandesutter1364 lanzarote explorer 😶
@basbasboy11113 жыл бұрын
this is the best car UE4 tutorial ever.
@pinkpocketTV3 жыл бұрын
Thanks:)
@karmapolice33353 жыл бұрын
@@pinkpocketTV sir please help i got not just wheels i have brakes too with my model which i downloaded from blender market should i delete them and just keep wheels ?
@kelvintate16093 жыл бұрын
Instablaster...
@ReubenAStern3 жыл бұрын
You sir, have impeccable taste in cars. Good man.
@xpoz96343 жыл бұрын
People searching this videos are future looking people in the world
@Jorendo3 жыл бұрын
You absolute legend.....First I finally get to learn how to import my own characters properly without hour long video's, and now I see you have a vehicle tutorial too! I have two different vehicle assets and their tutorials were confusing and not very helpful to beginners....Can't wait to try this tutorial out and see if I can finally do it. At the moment I use unity and are able to have my vehicles and characters working there, but I always wanted to use Unreal, it was just to hard for me but hopefully with this tutorial I can get it to work and switch over to Unreal instead. No not making a GTA game don't worry I won't fall into that trap as beginning hobby developer ;)
@pinkpocketTV3 жыл бұрын
Thanks! Appreciate the support!
@Mrgold-ic6ds3 жыл бұрын
I'm interested to see your work! 😁 I feel like you're becoming a legend in making games haha
@leross6093 Жыл бұрын
Just in case you don't see the bodies in the "Physics Panel": In the skelton tree tab, go to option, then show all bones, then highlight all of then and to the bottom right there is a button caleed add bodies, click on it.
@xotic2651 Жыл бұрын
bro tysm i was stuck on that for a while
@alexbasics2260 Жыл бұрын
thanks bro, that really helped me
@khushtrivedi14 Жыл бұрын
All heroes don't wear capes
@dantheplanner2 ай бұрын
Thanks pal.
@projectchaser2 жыл бұрын
Anyone have an issue where its not creating collision for the tires? Or a solution? Thanks! Great tut
@rusthokkey70272 жыл бұрын
same thing
@savitapatil659 Жыл бұрын
@@rusthokkey7027 yup same here
@sahilgupta-gamedeveloper12483 жыл бұрын
This is one of the best tutorial I have seen so far !!!
@pinkpocketTV3 жыл бұрын
Hey thanks!
@UnrealEngineTutorials3 жыл бұрын
I LOVE YOU
@pinkpocketTV3 жыл бұрын
Hey man love you videos too! Keep up the good work!
@AmeyaKamat_SithLord3 жыл бұрын
@@pinkpocketTV You are a legend, Thanks for the tutorial and I just wanted to Ask, Can the car move on ups and Does Terrain, like can it go up and come down a ram or erosion terrain or sculpt landscape?Please any one answer
@sahilgupta54293 жыл бұрын
The best teacher ever !!!
@tayfee3 жыл бұрын
Nice. Can you make a tutorial of how to get in/out of the car? And how to add passengers?
@majoraboy38854 жыл бұрын
Dude the textures look really good 🔥🔥🔥🔥
@pinkpocketTV4 жыл бұрын
Thanks
@Aron224.4 жыл бұрын
Glad i found you...ur the best of the best.😊😊😊love from kerala
@pinkpocketTV4 жыл бұрын
Thanks
@milan.9804 жыл бұрын
yeah, from KERALA. @akkuaron, ente games nokkamo
@tarekwayne91933 жыл бұрын
Lots of Unreal talent in India in general it seems, judging by KZbin 👌🏼👌🏼👌🏼👌🏼
@jonathanhoelz5153 жыл бұрын
Hello, I try this with a Model of a car I got from a customer. The model he got me doesn't have physical axles for the wheels, every time I simulate Physics the car drops down and the Wheels are falling on the sides. Is there a way to fix this, without adding axles? And if I have to add the axles, what I have to pay attention for?
@satviktripathi94053 жыл бұрын
sir my car model is getting high from from like this / so what could i do or where is the problem it only happens when i am in game
@96bbyy133 жыл бұрын
6 hours later and I still don't have it working -_- I have many bugs I don't know how to fix. 1. In the physics window when I hit simulate the wheels dismantle when the car hits the ground. 2. In game, the car always starts elevated and when it touches the ground it flips out. 3. the wheels are turning into each other. Also, D turns front wheels while A turns the rear wheels and it doesn't make any sense lol 4. even if I manage to get the car on the ground it won't move. the wheels turn though so that's cool.
@Super_Squirrel2 жыл бұрын
Thank you very much for the tutorial, it has helped me out a lot, I do have an issue though, when I'm editing the physics asset for my car, when I open the editor after importing the wheels have capsule colliders, and when I try to change the primitive type to single convex hull, nothing seems to happen, other than that, it seems to work just like in your video, and I've not been able to find anything about this on google, I was hoping you maybe knew about this?
@MONSTROSITY3 жыл бұрын
I cannot see the wheel bones in physics asset but can see them in skeleton. The wheels didnt come with a capsule either. Can someone help?
@tacg67993 жыл бұрын
bones are hidden, under skeleton tree click options > show all bones if your assets have no physics bodies you probably didn't skin the wheels before exporting
@MONSTROSITY3 жыл бұрын
@@tacg6799 thx, it helped.
@shivamtyagi53312 жыл бұрын
Congratulation for you 40K ..
@pinkpocketTV2 жыл бұрын
Thanks!
@JustDoog2 жыл бұрын
hey, hopefuly you see this.. when im creating the physics asset, when trying to apply the single convex hull, it doesnt change anything and i still have spheres round my wheels that rotate in all directions when i simulate
@peterphuc3873 жыл бұрын
Best Tut I've ever learned !!!!
@pinkpocketTV3 жыл бұрын
Thanks ☺️
@هيثمالغامدي-ن6ف Жыл бұрын
thx bro , but i wanna know how to import 2d picture car from google to blender , can you tell me ?
@chilledcoder36104 жыл бұрын
First Or Last PinkPocket Is The Best :)
@pinkpocketTV4 жыл бұрын
Thanks
@justenjoy95453 жыл бұрын
How can I add pedestrians pls make a tutorial
@swagatkumarpatel44444 жыл бұрын
Making this in Unity and coding from scratch is a headache That why I love Unreal Engine it comes with all the features and gives everything out of the box
@pinkpocketTV4 жыл бұрын
Yeah doing this in unity is a bit of a hassle 😂
@xxerbexx3 жыл бұрын
u know the reason why my collisions from the "wheel settings" are at the object origin and not at the indevidual wheels? i try this now for the whole day, exported like 50 times. just doesnt work.
@QvorStoyanov3 жыл бұрын
same problem
@xxerbexx3 жыл бұрын
@@QvorStoyanov in the next days I upload a vid properly explaining stuff
@wildmillardz89342 жыл бұрын
it seems i dont have wheeled vehicle blueprint, is there another way? thnkx
@zooziani2 жыл бұрын
do you have the chaos vehicle plugin?
@wildmillardz89342 жыл бұрын
@@zooziani no I did not, thank you very much!
@FelicityPickens2 жыл бұрын
Awesome tutorial! Thanks for going through every step so clearly!
@pinkpocketTV2 жыл бұрын
Thanks for watching! Appreciate the support!
@vishnu_j2 жыл бұрын
@@pinkpocketTV how many polygon in your car mesh?
@claudioceroni80284 жыл бұрын
can you pelase explain why on your video I can see multiple physics objects and I still see only the one from the base mesh of the car? I've separated all the wheels and the body of the car in multiple objects so I don't know what's the problem, what should I do in this case?
@pinkpocketTV4 жыл бұрын
You need to enable show all bones in the left side in the hierarchy. After that select the car body bone and generate the physics shape. Then shift select all the wheel bones and give them a physics shape too. then everything should work
@yanezbeatz43894 жыл бұрын
my blender wont let me apply 3:01
@vamsilakshmi66092 жыл бұрын
How did you get the road on just opening unreal engine
@Wade9783 жыл бұрын
1.__Is there a way to establish a parent child setup and still be able to edit stats for the vehicle for the other vehicles(child) rather than the base vehicle (parent) or is it better to setup as their own variables? 2.__What stuff would you most likely have to edit in the vehicle component/wheel settings? 3.__Is there a way to set the camera to center behind car either automatically after a few seconds(especially after turning) or by button press?
@MrRealtima2 жыл бұрын
Thanks you for the tutorial! But i have a problem with camera. When I press play, car falls in floor and camera passes into the car interior. And when i press button car does not go.
@gypsyproductions99143 жыл бұрын
Will I have the ability to use a different vehicle (FBX from another project) if I purchase the project? I am nota blender user for rigging vehicles.
@pinkpocketTV3 жыл бұрын
No, you will have to do the rigging for each vehicle separately.
@tndev60603 жыл бұрын
i dont see separate colliders for wheels and the body in the physics asset what im i missing?
@jimmydewinter29623 жыл бұрын
nice tutorial! I do have a issue,, when I press play the camera seems to get stuck underneath the vehicle, and I cannot do anything but look at the bottom of the car,,
@pinkpocketTV3 жыл бұрын
In the spring arm try to disable the collision that will fix it. Or increase the length of the spring arm, that will fix it too.
@jimmydewinter29623 жыл бұрын
@@pinkpocketTV that worked perfectly! however a new problem accured,, it didnt move forward, I increased the wheel radius and it does move forward, but the car is being tilted and has problems while moving backwards, it is like increasing the radius made an inviceble ball in the center of the car and only the front wheels touch the surface now
@aliahmed76183 жыл бұрын
Thank you for such a great tutorial, but my car doesn't come with bones for wheels in Physics after import, I can see all bone names correctly in Skeleton section but not in Physics.
@pinkpocketTV3 жыл бұрын
There is a drop down in the physics tab where you can see all the physics bodies. Just go there and turn off hide bones.
@samgoedecke87822 жыл бұрын
@@pinkpocketTV where is this drop down?
@xxerbexx3 жыл бұрын
very cool! love that u used the anim bp. that means i could work with control rig! amazing
@pinkpocketTV3 жыл бұрын
Thanks 👍
@prithvirajguru21253 жыл бұрын
I'm getting problem ,in the step where we enter bone names in array that option is not showing to me instead it's says insert component something please help!!
@anuj96sharma3 жыл бұрын
thanks for these can you make car chase and damage in it tutorial thanks
@mangeshgore19744 жыл бұрын
This thing is just insane
@pinkpocketTV4 жыл бұрын
Thanks
@vanshraj4993 жыл бұрын
Maybe this is the only car tutorial for ue4 on KZbin. Others are just videos of cars!
@vanshraj4993 жыл бұрын
Bro I am facing a problem! Ue4 doesn't generated physics material for my car wheel. And when I stimulate the wheels go inside the ground. That will be great if you can find the problem. Thank you
@pinkpocketTV3 жыл бұрын
Select all the bones in the physics tab and click on regenerate physics. Also, increase the wheel radius in the wheel class. That should fix it.
@vanshraj4993 жыл бұрын
@@pinkpocketTV I already fixed it. I decrease the wheels bones size in blender and reimport it and then the physics asset generate automatically. Thank you so much for your reply🙌
@pinkpocketTV3 жыл бұрын
Cool 👍
@TuomasHakala3 жыл бұрын
When adding the wheels to car movement in blueprint, I have to manually put in offset for each tire, otherwise they seem to all spawn at the root bone location. I did the bone creation few times, but still the same problem, so probably there is just some setting or check box that has to be checked/unchecked somewhere to get the coordinates right?
@pinkpocketTV3 жыл бұрын
Hey, I haven't encountered this problem before. I'll let you know if I find a fix.
@marigo8562 жыл бұрын
I've been experiencing this too. Did you find a fix?
@TuomasHakala2 жыл бұрын
@@marigo856 Didn't try to do this again, but retrospectively I think the problem might have something to do with me aligning the wheel pivot points in Blender, and maybe that reset something in the asset wrongly for export
@alexrusu29053 жыл бұрын
Something's not right with my car. I've tried different models and none work. I've done exactly as you have. I did manage to get the car moving once and then reset the physics asset and never worked since. Now my car is either floating or it's wheels fall into the floor. Help!
@DESTRUCTOR-jf3sp3 жыл бұрын
In blender i have a pre rigged model from car rig pro add on but it doesn't has any bone so will it do?
@paraboliccodm8613 жыл бұрын
From where did you downloaded the car
@theblowofanimation57792 жыл бұрын
Oh my camera is not revolving around the car correctly it is not able to fully rotate it slightly rotates on x axis and doesn't rotate on y axis
@kushagrachaudhary66453 жыл бұрын
Hey, my throttle and steering thingy is not working
@rohitspeaksout2 жыл бұрын
Great tutorial, really easy to follow. Thanks
@pinkpocketTV2 жыл бұрын
Thanks for watching!
@gokuvinod28504 жыл бұрын
Can u make a video on car deformation while hitting something in unreal engine
@realadnoh3 жыл бұрын
Not Sure If He makes a tut, i've done Something Like that a few Werks ago, easiest (but not best looking) is-use morph Targets and Morph them on Impact, or Swap Materials (Parameter) on hit. The best, but a little more effort: use seperate Bones, weight paint your Mesh (Like the Hood), and use physics on that Bones
@gokuvinod28503 жыл бұрын
@@realadnoh do u remember that channel mate😘😘
@radeongamer85582 жыл бұрын
i am stuck on tyres camera is moving but when i press play button car does not move . need some assistance .
@rssquirelsoftwares64343 жыл бұрын
Can i integrate this to Advanced Locomotion System (so that the player can enter and exit the car when the player presses the defined key) , If yes then How ? in unreal engine
@Xegethra3 жыл бұрын
So I've set the car up. How do I modify it? I've been wanting to change it's top speed, but can't find any actual help on it. I know it has something to do with gear ratios, but I don't want to create anything realistic. I want pure arcade and can't quite figure out how to translate it over. If it were up to me, I'd have only one gear and have it just go....tried that but the car doesn't go very fast.
@skewd25283 жыл бұрын
Yo dude nice tutorial but when I import the fxb in Unreal, the real wheels aren't there in the model.. what could I be doing wrong? I tried with another model of car and then the wheels just went through the ground when I pressed play..
@nouraldien78508 ай бұрын
Why the wheels gong under the floor as doesn't exist? I tried your tutorial and more but same problem. can you help me to find where is the problem? BTW, THANK YOU SO MUCH FOR YOUR HARD WORK ❤
@zaidsayyed43623 жыл бұрын
Followed You Along From The Start But Stuck at the phys asset part no collision capsules are created for my car and there are no wheel bones under the body . any help? Thanks in Advance
@pinkpocketTV3 жыл бұрын
There is a option called show hidden bones, enable that and then regenerate physics bodies!
@zaidsayyed43623 жыл бұрын
@@pinkpocketTV That Worked ! Thanks
@S1r1u5113 жыл бұрын
@@pinkpocketTV DAMN MAN! From where you learn all these things??
@nihalsurendranathjain80783 жыл бұрын
i am new to blender can you tell me how to change the direction to positive x axis please
@loris43643 жыл бұрын
I have 2 issues if you could help me 1) my car doesn't not move 2) The tires of the car sink a bit threw the ground it's like the physics for the wheels are not there and the only physics it has is the car body. pls help
@pinkpocketTV3 жыл бұрын
Increase the wheel radius in the wheel class bp, and make sure that the anim bp is correctly setup. That should fix it.
@loris43643 жыл бұрын
@@pinkpocketTV I increased to 500 and it didn't fix it, the animations are fine my wheels spin ad turn but the car doesn't move
@loris43643 жыл бұрын
Maybe I didn't rig it properly?
@pinkpocketTV3 жыл бұрын
Yeah that might be the case. Also check if the inputs are set up correctly and make sure that the anim bp is assigned in the car bp
@loris43643 жыл бұрын
@@pinkpocketTV I rerigged it checked the inputs and the animbp but nothing wheels are still falling threw the ground and the car is not moving
@grengine-gamingandrenderin62272 жыл бұрын
Car Physics not working properly, While applying single convex or sphere collision the car drags one side...how to fix?
@gustavogodeny3 жыл бұрын
Thank you very much for this great video! There is one thing that went diferent to me, and I would like to know what happened: In this part: 08:01 The Physics Asset, instead of (Root, RL1, RR2, FL3, FR4), only the Root show up to me... In the "Skeleton" everything is ok, but in "Physics" there is this problem. Any tips to solve this? Thanks in advance!
@pinkpocketTV3 жыл бұрын
Yeah there is a drop-down there click that and turn off hide bones, that's it!
@gustavogodeny3 жыл бұрын
@@pinkpocketTV Thanks for reply. I didn't know that, but it seems that isn't it yet, because there is a "capsule" only for the vehicle, not the wheels like your video, and the icons look diferent... I am using Blender 2.93.1 and Unreal 4.26.1, could it be the versions the source of the problem? Because I am following your tutorial and others and I am facing the very same problem where I am stuck...
@pinkpocketTV3 жыл бұрын
No, it's not the version problem. You need to unhide all bones(in the physics asset tab) then select the wheel bones and generate a sphere/capsule physics body for each of them. My physics bodies were created automatically but yours aren't. Many people were having this issue and this fixed it.
@gustavogodeny3 жыл бұрын
@@pinkpocketTV Amazing! Thank you very much! I see I have a lot to learn about these softwares lol
@gustavogodeny3 жыл бұрын
@@pinkpocketTV Hello, my friend! I am still facing some problems about this. It seems to me that the problem is in Blender, because works with some meshes, and with others doesn't, even making every single step equal. When doesn't work I do in Unreal what you said and the bones show up, but don't behave as expected. In short, follow your tutorial works for me with just some meshes... I don't know where could be my mistake. Thank you either way!
@swefisk98362 жыл бұрын
1:55 i got a model from free3d and the bone thing dont exist or work
@shubhampanwar76473 жыл бұрын
geat, gazab, maza aagaya😁 definately subscribe
@pinkpocketTV3 жыл бұрын
Thanks! Appreciate the support!
@sivakumarannamalai38003 жыл бұрын
After putting the car in the surface in game, the car is wobbling. Can you please help on how to fix this.
@creedwire Жыл бұрын
do the tires HAVE to be an individual meshe?
@pinkpocketTV Жыл бұрын
Yeah I mean the car should be a skeletal mesh.
@satviktripathi94053 жыл бұрын
could you tell how to make these type of cars or where we can find it for free
@pinkpocketTV3 жыл бұрын
You can get some free stuff from sketchfab
@satviktripathi94053 жыл бұрын
@@pinkpocketTV oh thanks
@AmeyaKamat_SithLord3 жыл бұрын
I just wanted to Ask does the car wheel need to be a single mesh, Can it be like the whole car a single mesh, Can it work like that, Please answer also Thankyou for the tutorial
@guestc1423 жыл бұрын
They have to be multiple meshes. That means one mesh for the car body, and 4 other meshes for each of the wheels. Make sure to set origin to geometry for each of the wheels.
@AmeyaKamat_SithLord3 жыл бұрын
@@guestc142 Thanks Bro...
@furqansayyed1443 жыл бұрын
the tires keep spinning after I change its physics into single convex hull. Can anyone tell me the problem behind it?
@reflexgamespatrick3 жыл бұрын
Hello, can you apply this things on a tram? I want to Do my own tram szimulator.
@meethdavda95214 жыл бұрын
how did u import textures in unreal ?? ..am having a very hard time figuring out this ..like the materials are being created but the textures are pale or no texture at all!!
@pinkpocketTV4 жыл бұрын
Unreal only creates materials. You have to manually import all textures and add them to the material in the respective slots i.e. albedo, roughness, metallic, normal, etc.
@NewElementTech2 жыл бұрын
My car is floating, as if no gravity or physics applied, any idea? Thank you.
@furqansayyed1443 жыл бұрын
Sphere of tires are not getting added. Can anyone tell me what might be the problem?
@degibocu4 жыл бұрын
Thanks this it's what I been looking for
@devanshuagarwal88973 жыл бұрын
hi sir, I don't know why I did what you did but after importing mesh physics assets does not show all bones but only body one. and due to which my tires do not have any physics. please help me
@gamedevstanislove4 жыл бұрын
Awesome! Really cool! Thank you!
@pinkpocketTV4 жыл бұрын
Thanks
@emanuelgarcia96152 жыл бұрын
Where can I download a 3d model of a car that allows me to add bones? btw thanks for the tutorial
@pinkpocketTV2 жыл бұрын
You can get some free ones on sketchfab.
@emanuelgarcia96152 жыл бұрын
@@pinkpocketTV thank u so much
@cryyybabyyyy3 жыл бұрын
Hi, this method can be applied to Cinematic video, can I make the car go as it should while I shoot it?
@pinkpocketTV3 жыл бұрын
Yeah, there is a way to record the player movement in the sequencer. You will find a lot of tutorials about that on KZbin.
@cryyybabyyyy3 жыл бұрын
@@pinkpocketTV But I specifically need to record the movement of the car, will it be possible to do it this way?
@diegovelazquez38513 жыл бұрын
My wheels are a little bit below the surface when I put the names of the bones on the car plan.
@pinkpocketTV3 жыл бұрын
Increase the wheel radius in the wheel class. That will fix it.
@diegovelazquez38513 жыл бұрын
@@pinkpocketTV I increased it to 9999 and it still doesn't work :/
@dhruvdeshpande71413 жыл бұрын
Can someone answer this quickly plz - which template should I choose while opening ue 4 ? Car racing one or the third person game one
@pinkpocketTV3 жыл бұрын
I started with the empty project, no template!
@dhruvdeshpande71413 жыл бұрын
@@pinkpocketTV aah ok thanks a lot! Will the end result be affected by the fact that I'm using the driving template?
@pinkpocketTV3 жыл бұрын
@@dhruvdeshpande7141 Templates in ue4 are just used to speed up your process. In this video I have shown how to make this car blueprint from scratch.
@dhruvdeshpande71413 жыл бұрын
@@pinkpocketTV ok thanks a lot! Love your videos! :)
@ladisswaserum15963 жыл бұрын
WHEN I rig the vehicle and export it to UE5 it and go into physics it only shows one single capsule and no other shapes not even in the side panel also in the graph only one shape
@solo72633 жыл бұрын
same thing here :/
@ninomancuso70213 жыл бұрын
Than you, I have followed the tutorial well, very easy to understand. However my vehicle is immediately sinking into the road. Also the car doesnt turn, the wheels turn, but the car doesn't. It just grinds forward with the wheels to the side.
@ninomancuso70213 жыл бұрын
okay got the vehicle above ground and working, found from several attempts at redoing it in blender that there were like 5 different versions of the vertex groups. New problem: I have the vehicle driving, but its not touching the ground completely. It's like 3" off the ground? Tried adjusted the origin and reimporting from Blender, no luck.
@pinkpocketTV3 жыл бұрын
Decrease the wheel radius in the wheel class . That will fix it
@ninomancuso70213 жыл бұрын
@@pinkpocketTV Truth. :) New subscriber.
@pinkpocketTV3 жыл бұрын
Thanks appreciate the support 😊
@uzairahmed59123 жыл бұрын
im having the same problem. how exactly did you fix it?
@Flowrazornapalm3 жыл бұрын
you are the boss.. very good video
@pinkpocketTV3 жыл бұрын
Thanks 👍
@bhavikrajpal68824 жыл бұрын
Awesome tutorial 😍 , appreciate your work 👍
@pinkpocketTV4 жыл бұрын
Thanks
@oyuncu56663 жыл бұрын
Can you make a high quality car racing menu?
@sivakumarannamalai38003 жыл бұрын
Hi I am working on an RPG. I already have a game mode in my project for my character. I created a new Game mode and applied the carbp to it as the default pawn. I changed the default game mode both in world settings and project settings. But still the old game mode is only working, and not the new one. I am not sure where I am making mistake. Can you please help.
@diybro84423 жыл бұрын
Please make a video on how to put drift physics in a vehicle
@ullasgrevi3 жыл бұрын
My wheels are sinking to Ground...Any idea what would be causing this?
@JamalBakari4 жыл бұрын
Well done, subbed.
@pinkpocketTV4 жыл бұрын
Thanks! Appreciate the support ☺️
@AmeyaKamat_SithLord3 жыл бұрын
I just wanted to Ask does the car wheel need to be a single mesh, Can it be like the whole car a single mesh, Can it work like that, Please answer
@pinkpocketTV3 жыл бұрын
I have not tried that you can try it, I guess it should work too because what matters is the skeleton structure.
@AmeyaKamat_SithLord3 жыл бұрын
@@pinkpocketTV I will try and Tell u the answer of all the questions
@TorQueMoD3 жыл бұрын
Fantastic tutorial! Easy to follow and you cover absolutely everything required! Thanks so much :)
@pinkpocketTV3 жыл бұрын
Thanks for watching ☺️
@vivegamespk3 жыл бұрын
really thanks for really simple and easy tutorial including all elements in one place
@kunalgujjar7524 жыл бұрын
Bro everything is perfect but the phys in unreal engine the tire phys is not showing only car phys capsule showing plase help
@ACABROCKY4 жыл бұрын
sameeeeeeeeeeeeeee rip
@ACABROCKY4 жыл бұрын
bro I figured it out. u gotta double click on "Body" in the so called "skeleton tree" window to make the other meshes show up and then when u have all your FR FL RR RL visible you select anyone u want and then u gonna see a "Add bodies" buttom, it's gonna be replaces by his "re-generate bodies"
@Yo0te2 жыл бұрын
Thanks for the tutorial!
@pinkpocketTV2 жыл бұрын
Thanks for watching!
@NitheeshMiddela3 жыл бұрын
TIME :- 8:20 i can see only car body in the skelton tree panel and i cant see tyre bones can anyone solve this?
@ethandobell14423 жыл бұрын
if you click options above where the body bone is, you can click 'show all bones' or something like that and that'll show the other bones :)
@beat00t103 жыл бұрын
Problem, when I create 2 bones and move it, the other bone moves with it. How do I only make one move. I followed all the steps so theres no reason why it should be doing this :-/
@nihalsurendranathjain80783 жыл бұрын
and can you tell me where did you get the car from
@supergui56652 жыл бұрын
The tutorial is really cool, but i have a problem when importing my car into UE4. It says: Multiple roots are found in the bone hierarchy. We only support single root bone. Import failed. Can you help me please?
@lumiinaty82762 жыл бұрын
hi, do you know why there is no assign button for the vertex group ? i'm using 3.0.1
@vsuv82123 жыл бұрын
bro this is LITTTTT!!!!!!
@pinkpocketTV3 жыл бұрын
Thanks
@santhoshgta2 жыл бұрын
How to set up android control for this?? Please make tutorial soon!