Ultimate General: American Revolution | Logistics and Reinforcements | Early Access | Part 17

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The Historical Gamer

The Historical Gamer

Ай бұрын

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American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
Army management
You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
Supply is essential
Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
Food & other Resources
Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
Ammunition & weapon production
To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
#wargame #strategy #ultimategeneralcivilwar

Пікірлер: 34
@yvan9616
@yvan9616 3 күн бұрын
Casualties could be coming from the naval battles, the traders/merchant ships that get shot at sea... maybe 🤔
@thegamingcowboyxd5468
@thegamingcowboyxd5468 28 күн бұрын
Really cool to see more of the Logistics side of the game
@Avines101
@Avines101 10 күн бұрын
34:43 Sending your troops those long distances is costing you that desertion in winter. Paying them a salary is cheaper than the sign on bonus to replace them.
@Avines101
@Avines101 10 күн бұрын
50:12 production infrastructure is needed to cut down on the factory rental. As well as AG, where there’s wheat.
@Avines101
@Avines101 10 күн бұрын
8:41 with construction doctrine you should be building in every settlement for the region of the doctrine. It’s a waste to have the doctrine and not utilize it the entire time. Build a recruiting house in New York somewhere and up at like Boston. Your recruit pool will go up and will move a little quicker to where you need them. Perhaps even Montreal with strong construction points instead of NY.
@Avines101
@Avines101 10 күн бұрын
25:58 with Hartford having a recruiting center send the beat up units there to replenish.
@frankg2790
@frankg2790 28 күн бұрын
Yeah, the treaty with Spain was unexpected. Also, first.
@Avines101
@Avines101 10 күн бұрын
53:20 Not sure if you know, instead of clicking each unit to leave the garrison hold control and select the two or three at a time. Same on the battle field.
@Avines101
@Avines101 10 күн бұрын
43:39 sometimes being right up on the troop limit still kind of messes it up (Montreal)
@paulsnodgrass2849
@paulsnodgrass2849 28 күн бұрын
Side note Washington was known to release some units that suffered heavy losses with a bonus and accolades in the belief that these soldiers would be positive influence on recruiting and loyalty in their hometowns. game may not reflect that You may want to move the capital of New York to Albany. When the English come you don't have enough troops to NYC. There is a loss of prestige, recruiting, loyalty in losing a capital
@thehistoricalgamer
@thehistoricalgamer 28 күн бұрын
Can you move capitals?
@davidstansbury9309
@davidstansbury9309 28 күн бұрын
I was able to bottle up the main NYC invasion in Long Island. They had 14K men in Hempstead, but wouldn't challenge my 8K or so in NYC. Their army suffered mightily over winter and I crushed them in the spring. I only lost NYC briefly later on when I was kicking too much ass before the southern campaign started and the AI sent simultaneous 7K man armies to NYC and Philly, followed up quickly by an 8K man regularly scheduled invasion. It was wild.
@jackray1337
@jackray1337 26 күн бұрын
Move a ship from one port to another by disbanding it and then recreating/reconstituting it at another. It loses perks, but at least it's usable. If it doesn't have perks anyway, it's fine.
@GrumpyGamerGuy
@GrumpyGamerGuy 28 күн бұрын
Really enjoying this, I'm just stating this out loud cuz, comments=gud4u
@noahpolvi
@noahpolvi 28 күн бұрын
🎉🎉🎉
@Redarmy5845
@Redarmy5845 27 күн бұрын
I was on the fence about this game but if they have Ferguson Rifles, I’m sold. I wonder how they’ll perform.
@fortusvictus8297
@fortusvictus8297 24 күн бұрын
Just like in real history, people really didn't know how to use them in the context of strategy and tactics of the day. In particular, there are so few available that you can't equip more than a couple of skirmishers units with them and keep them out of any direct fighting as you cannot replace the lost weapons.
@conmcgrath7174
@conmcgrath7174 23 күн бұрын
oh boo booh; I love the game-play, just have to wait?
@xd.gamers5670
@xd.gamers5670 28 күн бұрын
You should use The Infantry Armed with Brown Bess Muskets with Bayonet's
@adamgross1157
@adamgross1157 28 күн бұрын
Do all muskets not have bayonets?
@xd.gamers5670
@xd.gamers5670 28 күн бұрын
@@adamgross1157 only the Civilian meuskets don't have Boynets
@thehistoricalgamer
@thehistoricalgamer 28 күн бұрын
I prefer to avoid melee where possible. Yes the Bess is good at it, but you’ll get better casualty ratios avoiding melee.
@xd.gamers5670
@xd.gamers5670 28 күн бұрын
@@thehistoricalgamer good Point
@adamgross1157
@adamgross1157 28 күн бұрын
@@thehistoricalgamer I agree, not to mention my troops are always too tired to charge anyway
@yvan9616
@yvan9616 3 күн бұрын
Does the game take into considerarion the way your soldiers are experience and how many battles they've seen and survived.. militia are usually dosbamded omce their mission is finished. Maybe that's why loyalty is falling, soldiers need to go back home after some campaign and revitalize your army by boldtering your ranks from local places.. or am I going to much into details and the game isn't really this kind of type 😂😂
@johnsmith-qj2uh
@johnsmith-qj2uh 28 күн бұрын
Love the series, but this one could've used some edits.
@thehistoricalgamer
@thehistoricalgamer 28 күн бұрын
Tomorrow’s episode (1pm CT) has two battles. So it will make up for the lack of action today with a major land battle and our first naval battle.
@andrevandenbrink2545
@andrevandenbrink2545 27 күн бұрын
I never see you use the Diplomacy button, why not?
@thehistoricalgamer
@thehistoricalgamer 27 күн бұрын
I’m not sure how to use it effectively. Idk if diplomacy really matters. I guess I should try.
@jimmymortier6361
@jimmymortier6361 19 күн бұрын
England invaded in the south in november with 6800 men. This did not hapoen in your game. Lucky you
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