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Outgang's full character art classes: outgang.studio
In this video we describe the delicate relationship between normal maps, surface smoothing, geometry and topology, vertex normals and triangulation
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Outgang is also comprised of:
Frédérik Généreux:
www.artstation.com/fredfaitde...
Reila Soley:
/ reilasoley
Join our Discord server:
/ discord
Follow us on social media:
/ outgang.studio
/ outgang3d
00:00 Introduction
01:29 Analyzing different cubes
06:30 What's smoothing?
10:55 Vertex normals
17:01 Blending a head and body
22:00 Deep-dive into normal maps
31:03 Normal map issues
40:40 Normal map on the other cubes
49:18 Supporting edgeloops and hard edges
55:52 Putting it all into practice