I'm having some trouble following some steps. Would you consider making a full video tutorial or having a completed shader to reference? Loving all the stuff so far.
@roystan72725 жыл бұрын
Hey 7ames, you can find a link to the complete shader in the description (beside "Source").
@CHXMVN5 жыл бұрын
Good work as always 👍🏻
@000318494 жыл бұрын
Does making grass this way have performance advantages/disadvantages over using something like inputing a custom grass texture into the grass of the terrain?
@AleMight5 жыл бұрын
Cool, nice job!
@1997SlyCooper4 жыл бұрын
great tutorial it looks great but i would really like to know how to port it to URP/LWRP or HDRP
@swato4 жыл бұрын
Sly Cooper you can’t do geometry shaders on shader graph atm
@gambikules4 жыл бұрын
Hello, i try set grass height from base vertes color. But how access to vertex color ? void geo(triangle vertexOutput IN[3], inout TriangleStream triStream) IN.vertex dont contain color.
@davidsedrakyan4 жыл бұрын
Nice work, is it working on iOS and macOS, in unity it's not working saying that GPU is not supported
@cfactorygames5 жыл бұрын
Is it compatible with HDRP projects in unity 2019?
@Onidourou4 жыл бұрын
I tried importing it in a LWRP project (2019.2) but unfortunately Unity throws some shader error I cannot comprehend :/
@edwin45865 жыл бұрын
Hello! I am working on a mobile game. I really like how look your shader! Is it possible to make it work on IOS build ? I tried, and the shader is not supported.
@LimePharmacy20125 жыл бұрын
Why the grassdoes not darker relate to light insensity (when it is night time) (2019.2)