still no path/road tools! why can we have splines built in? unreal engine has water and path system.
@TheVuja0113 жыл бұрын
I dont think it matters how it looks in the showcase video...they are giving us the tools, it's up to us to make it look good...They just showed us how to use some simple tools using free assets. Great video, and once again, i learned something from it.
@lemetamax3 жыл бұрын
It's...it's beautiful 🤤 I know how to use the tools, I usually don't know WHAT to do, I'm not a good artist, so I end up creating something forgettable. Please turn this video into a series.
@stylie473joker5 Жыл бұрын
Even great artists have to inspire from something to create
@giuseppemilana62203 жыл бұрын
Grass scatter is not supported in HDRP just for those who are going crazy with that!
@giuseppemilana62203 жыл бұрын
@Dindu Well if you say like that I can say we should use Unrxxx, but it depends on what you need to do isn't it?
@LethalLizardStudios3 жыл бұрын
@Dindu If you don't use HDRP everything looks dated 10 years in my opinion it's the only good option
@robosergTV3 жыл бұрын
@@LethalLizardStudios what? URP and build in looks great. URP vs HDRP looks almost identical
@LethalLizardStudios3 жыл бұрын
@@robosergTV I agree URP Looks good I was mainly talking about built-in which makes everything look like its from 2012
@mowax743 жыл бұрын
@@LethalLizardStudios You don't know what you are talking about, since the built in renderer till now still has more features than the URP. Performance is a different story - but you are talking about the look or what you can achieve with it. SSR alone is worth it to stay with BuiltIn, for those of you who don't want to move to HDRP now. When you target mobile devices, go for the URP. The reason is performance, not the look.
@felixnotthecat42493 жыл бұрын
"How to help BSG to make Escape From Tarkov a better game."
@dartutorials78593 жыл бұрын
Before this Tutorial my Landscapes looked like DOOM! Now my Landscapes look like Skyrim. 😄😄😄 Great Tut as always!! Maybe I'll upload my landscape that I created with this tut soon..
@arthurjvnb3 жыл бұрын
Please do that and post the link here :)
@sebas1111_3 жыл бұрын
8:22 Ahh, another half implemented set of features Unity is trying to push on us. Not gonna bite, sorry.
@CornRecords9723 жыл бұрын
Bounce lights arent exactly a feature they're just directional lights with low intensity to reduce shadow darkness that's been used in the industry since Quake
@PlusEqual3 жыл бұрын
Really need to get back into creating cool landscapes, the tools are much better now!
@alligator44653 жыл бұрын
Thanks SO much, I was getting really frustrated trying to download the terrain tools in the package manager and your tutorial fixed the issue for me!
@vasileiospgr Жыл бұрын
09:36 I still don't know why after all these years, the Scene Window Camera still have that bug where anything in front of the camera disappears even when it's not so close to the Scene Window camera and you have to close & re-open the Scene Window in order for it to get fixed. It's still happening here in your video...
@deekshithr8622 жыл бұрын
thanks a lot unity i was searching for this
@josephforjoseph2 жыл бұрын
So clear and direct. Thank you for this effective tutorial. I will definitly use this for reference
@unicorne65013 жыл бұрын
Great video, Sad that half of it doesn't work in HDRP :( would like a better vegetation tools in the future when HDRP vegetation tools comes around. a triplaner option would also be great :)
@christhegendersloth29013 жыл бұрын
Make grass as trees on the terrain. Loses some functionality
@LethalLizardStudios3 жыл бұрын
This is why Unity needs to add grass and details to HDRP terrain so you can actually have "Beautiful" terrain not whatever this is
@goadplayz90033 жыл бұрын
YES THE MOMENTS IN 53 SECOND IN THE VIDEO THAT WHAT I NEEDED THX U
@unrealdaemon82373 жыл бұрын
about old grass. I remembered 7 years ago it was when I was studying Unity
@paulblart53583 жыл бұрын
No decals? Decals can be used to really sell the terrain by adding unique details to the terrain like cracks in the road.
@RausanSinha3 жыл бұрын
critical! we need decals!
@Gasimo3 жыл бұрын
"You can mitigate this issue by adding multiple directional lights" must be the most hacky unperformant solution to a problem I have ever heard.
@irtezarahman53703 жыл бұрын
I am a regular unity user. Still I will say unity must need to focused on realtime GI and make light calculations more accurate
@CodingJedi3 жыл бұрын
This is amazing! Learned a lot!!
@adityachaudhary0043 жыл бұрын
thanks for that much effort
@gdnerd11133 жыл бұрын
Unity should also give us dynamic sky like terrain tools but i like the video unity is awesome.
@soheil44713 жыл бұрын
yes dynamic sky would be cool
@LuisFernando-nd7cj2 жыл бұрын
wow. thank you for the amazing video
@amit22joshi3 жыл бұрын
Awesome 🎉🎉🎉👏👏👏...I am gonna try this💪💪💪
@rohrichoak97403 жыл бұрын
Why are so many people nagging about the quality and how "dated" the scene looks?! It looks amazing and I've played way too many games in the nineties to assure graphics weren't a fraction of that. Plus, now we can make indie games much better visually than those of the nineties, but the fun factor of the nineties can hardly be found in what is done today.
@Nuwn3 жыл бұрын
Hoping for a good buildin Path tool for terrains in the future, the paths in video doesn't look like proper paths with no edges etc.
@AlexeyIovchuk3 жыл бұрын
OK. What about adding hanging cliffs or caves? Looks like the tool creates some sort of flat hight map and such things aren't supported.
@firefangzzz3 жыл бұрын
This might get to you a bit late, but for cliffs, you can just go a gradual elevation by raising the terrain and then doing a sharp/concentrated leveling job (all this done with the paint brush). For the caves I use Maya3D to personally 3D model it. You can use Blender as I believe it's a free alternative. That way you can export the cave and just drop it in Unity as an object so you can duplicate it or whatever. Also, what I used to do is just make a huge box or tunnel using the create>square 3d object and just decorate the inside with prefabs of rocks/crystals to give it a cave look. The same with the outside of it. (hopefully the last part makes sense)
@johnx1402 жыл бұрын
This was so good! Thanks!
@HighPalace1233 жыл бұрын
Very nice and clear, thanks
@FernandoMaker3 жыл бұрын
Fantastic, I can't wait for the splines 😁
@fardinmoqamzada27713 жыл бұрын
Terrains still reduce performance on Android hope u do something about that too
@heldros2023 жыл бұрын
Can you please help me? In the 1:08. when u open the terrain .. i dont have this option did i install something wrong? do i need another download? am i on the wrong unityversion?
@rifat24483 жыл бұрын
me too
@makulVR3 жыл бұрын
same here
@2killnspray99 ай бұрын
You need to install terrain tools before
@simoncodrington3 жыл бұрын
Great video guys, keep up the good work!
@sinsawoogamez58593 жыл бұрын
I just started using Unity but I ran into an issue idk if its just me but the dragging the Terrain Tools next to the inspector tab doesn't work for me. also I dont see Terrain on the window menu so idk if i'm just doing something wrong.
@LordAssassinLych2 жыл бұрын
why my Noise and Erosions brushes aren't working? They just work and Raise or Lower Terrain brush!
@drvic54983 жыл бұрын
World Creator 3 will be the best builder map for me :P
@hannesr89103 жыл бұрын
I cant find terrain tool box. I have preview packages enabled.
@Ialsas3 жыл бұрын
Is it better to make a landscape with Blender/Maya etc and import to Unity or directly make the landscape here?
@2killnspray99 ай бұрын
I don't have "terrain" in "windows"!?
@2killnspray99 ай бұрын
Why the the most BASIC part is never explained on Unity videos? How we put a texture to the terrain to start?
@ludologian3 жыл бұрын
Or you could use height map from real world terrains, get landscape automaterial , and world random creators systems .
@Xiaoxiao7383 жыл бұрын
I am using unity 2021.1.3 and the terrain tool box doesn't show up in the package manager at all. What do I do?. I've enabled preview packages as well.
@МаксимНечаев-з2в3 жыл бұрын
Same, waiting for an answer
@soheil44713 жыл бұрын
I hope they do smoething for detail brush in hdrp :(
@daggerone33702 жыл бұрын
The like number three thousand !!!!
@ruhanpotgieter58073 жыл бұрын
The layers tab under Paint Textures disappears sometimes.
@Soraphis913 жыл бұрын
there is no solution for paths and rivers out of the box. working with custom trees is a pain (vertex painting for wind has to be done manually, no mesh collider support), unity builtin grass looks horrible und in masses has a bad performance. rocky cliffs... just don't talk about it, this video does not talk about it too. I love unity, but working with terrain is pure pain and its sad to see it promoted as "beautiful landscapes". for the pure environment design shown in the video: it feels like programmer-art. just for an example: in a dense forest you usually don't find grass. the ground should be covered in leaves, you should leave trails behind if you walk through it.
@ethanmartin13982 жыл бұрын
Heads up the terrain tool that was linked is the 2.0 version. I didn't work for me. I found the newest 4.0 version and downloaded that and all is well for anyone having the same issue.
@JustinS062 жыл бұрын
Thanks for pointing it out dude! I couldn't find out why I had less brushes than the tutorial, now I know :)
@shubhampanwar7647 Жыл бұрын
Thanks, it is really informative. Also is there anything for making tiling less noticeable?
@stylie473joker5 Жыл бұрын
I'd suggest using 2 textures together to add variation
@shubhampanwar7647 Жыл бұрын
@@stylie473joker5 yes i did it 👍. I was using urp terrain material so i copied the original shader and modified its code a little. I used the same texture but superimposed its 4x image on itself
@haachamachama72 жыл бұрын
I couldn't figure out how to get Terrain Tools because I had another asset called terrain tools and was confused as to why it wasn't working. Classic Unity, making us download some extras that probably should've just been included in the base engine lol
@NulleDulle3 жыл бұрын
Great, Terrain Tools nowhere to be found, thanks :) .
@christopherborchert69513 жыл бұрын
Did you turn on "Enable Preview Packages" im Edit > Project Settings > Package Manager ?
@NulleDulle3 жыл бұрын
@@christopherborchert6951 i did, it was really nowhere to be found, had to force it through link install instead.
@christopherborchert69513 жыл бұрын
@@NulleDulle Weird. I'm glad you were able to get it eventually though.
@NulleDulle3 жыл бұрын
@@christopherborchert6951 but by using it seems way more difficult.. as if i accidently click outside of the terrain, i have to restart unity to be able to use the brushes again, so i restarted Unity 10 times during 15 minutes.
@zayasan62893 жыл бұрын
Guys get a cube a click add componet. Search up terrain and it should show up.
@hereticatch33333 жыл бұрын
"Beautiful" - Maybe 10 years ago.
@johnhio18433 жыл бұрын
10 years, and then some.
@shikhermyv2 жыл бұрын
It depends on your skills.
@2killnspray99 ай бұрын
Because you think a game like Minecraft is "beautiful"? And the camera is higher quality than what you see during the building part
@2killnspray99 ай бұрын
You can make it higher quality in the settings check tuto about it.
@waterlanestudios66703 жыл бұрын
Good Vid' - Cheers (PS - More terrain material layers for HDRP please ('had to ask)). :-)
@grantscott16863 жыл бұрын
the windows tab in unity doesn't show a "Terrain" option...??
@upgradedcupcake2 жыл бұрын
Thanks! Very helpful tutorial for beginners. Your terrain looks great!
@TheIndieGamesNL2 жыл бұрын
@Unity you should add a Mass Grass placer like you have for Trees.
@yojanamamgain27323 жыл бұрын
I luv unity.....😘😘
@Pioneerprawn2 жыл бұрын
Speed Tree's package is deprecated. Does anyone have a better option?
@escanor86963 жыл бұрын
Most of the free assets in URP is showing pink and is always showing error, It is very time consumming to change the texture of each object.. This has been reported many times but still nothing is happening..
@TheKiwiCoder3 жыл бұрын
Lol this is so complicated. I just want to create a level with hills, vegetarian, roads, rivers and buildings. I don’t want to ‘think like nature’. Please figure it out for me, and the materials while you’re at it, thanks!
@alganongun19033 жыл бұрын
Wow you are here to
@bencemervay3 жыл бұрын
When will you add detail brush to hdrp? :D
@iamtibit3 жыл бұрын
Prob around summer time or by falls 2021 release.
@bencemervay3 жыл бұрын
@@iamtibit would be great :)
@unity3 жыл бұрын
@@bencemervay We're looking into adding an improved detail painting brush to the Terrain Tools package. It is on our roadmap for this year, and it will work in HDRP.
@bencemervay3 жыл бұрын
@@unity Cool! I am more than excited! :)
@juleswombat53093 жыл бұрын
My Unity Terrains Trees and Grass just end up looking rather metalic, with bright green trees and grass, with no colour depth on the flowers. So the default lighting or materials must be messed up somehow. It is still not obvious how to get decent looking Terrain with the default setup.
@mostlypixels2975 Жыл бұрын
Auto-Materials and a World Composition system like Unreal are needed.
@zainh.67903 жыл бұрын
i cant find the tool please help
@su-8946 Жыл бұрын
I hope I can do this someday
@stephanzoes80103 жыл бұрын
Wait for me I'm using 2021.1 and instead of "Preview Packages" it's "Pre-released Packages" and even when I have that checked, it won't show the Terrain tools to download.
@GetsoTv8 ай бұрын
did you solve the problem? i have it too
@GreenGnoblin2 жыл бұрын
I followed the instruction but there is no "terrain" on the window tab.
@anon947362 жыл бұрын
on the top right in the search, enter the word "terrain"
@шкаф-ц3г2 жыл бұрын
@@anon94736 Thank you!!!
@Celcious3 жыл бұрын
really nice
@St4rdog3 жыл бұрын
Or just use MapMagic combined with MicroSplat/MegaSplat, because who wants to hand-paint terrain in 2021 and only have a diffuse/normal map that tiles???
@MadpolygonDEV Жыл бұрын
Its embarrassing how primitive those tools and workflows are. Unity is sleeping prioritising the wrong things. You should probably make the tools much more intuitive and more features out of the box instead of having 80% of your userbase go for marketplace solutions but I guess you guys benefit from users buying marketplace solutions so you guys will probably never change until the competition eventually decimates the engine entirely
@vikrambansal67366 ай бұрын
U def a memphrican
@jj_realm70406 ай бұрын
Can you explain more? I am about to jump into Environment design. I choose unity instead of Unreal engine and blender
@seldemirov3 жыл бұрын
Are you serious? Have you made a promo tutorial for an asset that hasn't been updated since May 22, 2019?
@SacWebDeveloper3 жыл бұрын
Can this be used to make a game world the size of GTA 5 with seemingly infinite draw distance (when viewed from high points e.g. flying in jet or standing on mountain) or do I need to make a custom sliced mesh LOD system?
@priyanshuprashar96233 жыл бұрын
Prolly unity ignored unreal 5 trailer
@C-TofficialMusic3 жыл бұрын
When I click on window i dont have the option to click on terrain? 01:10
@zayasan62893 жыл бұрын
get a cube a click add componet. Search up terrain and it should show up.
@keelfly3 жыл бұрын
Great features... except HDRP Grass Layer :P Did I mention how outdated this looks?
@thekite3h3 жыл бұрын
HDRP and DOTS terrain never
@attakforce933 жыл бұрын
The more they are releasing tools the more they are going far away from artists imop. Maybe it is a selling point but to me, it is just a bad decision. All the Unity tools are improving but still really not intuitive and "appealing" out of the box. Also.... we have SRP/URP/HDRP.... It is getting a nightmare sometimes... Work in modules with 1 solid starting point is it THAT difficult? ...we will see cheers
@stigmamax9996 Жыл бұрын
when I place trees, I can't modify them individually afterwards.
@alexandravega94743 жыл бұрын
hey i have a problem, when i enabled the previe packages it still doesn't show the "Terrain Toolbox" tab but the "Terrain tools", and it's not the same, doesn't show the same options. Please help ASAP. :(((
@StigDesign3 жыл бұрын
Anying bug is the Unduo buffer if you increase texture size on the terrain i hope it gets fixed, and also yes spline tool for road simular to what Torque3D/Torque Game Engine had :) Make Hole in Terrain is Great for making tunnels etc, but light mapping is bugged if doing that :(
@5252emre3 жыл бұрын
why its dont use heightmap and occlusion blending between the Terrain Layers ? Its look 100 times better and its not difficult to intergrate.
@DarkDao3 жыл бұрын
Are there built-in ways to do fast world streaming already? Or things like SECTR are still the only viable option if you don't want heavy lags in open world projects.
@unity3 жыл бұрын
Hey there. For now, only via third party systems, like World Streamer.
@DarkDao3 жыл бұрын
@@unity Okay. Maybe consider hiring/funding World Streamer 2 devs and make it a part of the engine, like you did with ProBuilder. Unity desperately needs this feature built in.
@Wladyslaw14402 жыл бұрын
@@unity I am very new to unity and this helped me get used to making a terrain but there’s one problem, I can’t get grass, I tell my friends for help because they have more experience than me but they tell me to download from a website or make a mesh, none of these work as they both turn out weird if that makes sense, where do I get grass do I download it and if so where? (Sorry for my bad English)
@ssj3mohan3 жыл бұрын
Thank you .
@donaldblattner34743 жыл бұрын
This is haunting me! I have updated from 2020-3-13F1 AND 2020-3-15F2 and have the "Terrain Tools" and "Terrain Tools Sample Asset Pack", but do not have the ability to do "Edit Terrain Layers" to add Layers to the Terrain (under Paint Texture). I get the same common 6 subjects in Terrain drop-dow, but not the extended list from "Terrain Tools Sample Asset Pack". Any ideas?
@dorukcoskun6013 жыл бұрын
I'll be honest, this doesn't look like the standard of 2021 at all. It looks like the 2005 - 2010 era. Brushes are not intuitive, unity doesn't provide enough variety out of the box. Performance is an issue and the end result looks bad. I would be ashamed to release this in 2021, February...
@augermeister36263 жыл бұрын
its indie games not minecraft with optifine
@theearthburner61593 жыл бұрын
Well but you're probably an indie game dev, you're not challenging GTA 6
@augermeister36263 жыл бұрын
@@theearthburner6159 good thinking
@theearthburner61593 жыл бұрын
@@augermeister3626 yeah, I don't understand why everyone thinks this looks bad, it looks pretty impressive
@5252emre3 жыл бұрын
haha soy ismini bas ismiyle deistirisen eski okulumdaki bir cocugun ismi oluyor
@cosmotect2 жыл бұрын
I find it hillarious that even an official Unity tutorial has to set brush strength to 0.01 in order to not create kilometer high spikes. That basically makes the shift mode unusable, since the soft brush at 0.01 does basically nothing. Please FIX!
@Internet_Enjoyer2 жыл бұрын
this really just looks like unreal engine 15years ago. im having a hard time finding the will to learn these tools when the results seem so out of time.
@DarkHeliosGamesInteractive2 жыл бұрын
The video showcases the tools and the basics the principles in order to start creating maps if you have powerful pc with pro assets and some creativity....well unreal , unity , cryEngine you name it is the same more or les.
@da_drood-digitalart10 ай бұрын
I think it's a shame that triplanar mapping of textures on terrain isn't a built in feature (at least in version 2022.3.12). How is one supposed to create good textured canyons for example, using terrain instead of modeled meshes?
@xwestlightx Жыл бұрын
i know its an old video but i still try to do the same as you did. i downloaded the tool asset pack (even tho on the link is it a different name). i even did get through the package manager and installed the terrain tools but for some reason i do not get the window for terrain tools. im searching and searching but i just simply cant find the reason for it. can someone help me please? i cant even use the shortcuts A,S and D for the brush.... its like im missing something important here :/
@sungerbob17863 жыл бұрын
look at all the negative comments :( i wish i didnt have to start using unity because of the new job i got..
@LanciaSiluri Жыл бұрын
what is the max possible terrain size?
@slavomirro3 жыл бұрын
I would be excited about this like in... 2015 but even then unity plugins offered much better control over terrain than this . If i have to paint all textures manually and same goes for foliage then I'm not interested. In 2021 I expect non-destructive workflow based on layers and masks. Tutorial above is good for kids that just want to make some basic terrains and have fun not learning anything useful.
@CornCobKing3 жыл бұрын
I can't seem to alter the brush with the keyboard short cuts any ideas?
@countinfinity7763 жыл бұрын
And the end result looks like crap.
@psychologe1123 жыл бұрын
programing with unity tutorials is like about 1 hour programing and 10 hours find out why the fck the tutorial is not working.. there is no terrain in window
@redjohn48863 жыл бұрын
I'm total with you. Every time I start Unity everything is somewhere else and I can't find it. I have the same problem their arent terrain under the window tab -.-
@iamtibit3 жыл бұрын
Maybe use HDRP next time? This is just old news by now.
@EgoJacky1 Жыл бұрын
The Tree Package is not available anymore
@diebygaming80152 жыл бұрын
You showed the more obscure "erosion" tool but you didn't show the smooth height tool, which is probably the most important terrain sculpting tool. The smooth height tool isn't working. All the other tools are, but they are basically useless without the smooth tool available. Why doesn't the smooth height tool work on some of my terrains when the other brushes all work fine? this is happening in multiple projects and versions of unity. In some projects with multiple terrains, the smooth tool works on some terrains and not on others. Please address or help me fix this asap
@ph0ax4972 жыл бұрын
it works, when you have high density mesh (meaning, it is high resolution) the average normals of the faces are much tightly packed, and there is less of pinch to smooth. Smooth tool does not correct the height values of landscape, but corrects stretching of the mesh, preventing texture distortion. Its more of optimalisation really, than actuall terraforming tool. I can suggest you, to use flatten slope tool, with the help of thermal erosion. Thermal erosion "melts" geometry, and flatten slope tool, fade out wierd pinches.
@moviedudes53872 ай бұрын
How to convert world coordinates to terrain coordinates?
@doanhnhan21182 жыл бұрын
The tutorial is out of date. Every thing is changed in version 2021.