Unreal Engine 5.4 is Here!

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Gamefromscratch

Gamefromscratch

Күн бұрын

Epic Games released Unreal Engine 5.4 today. This release heavily focuses on animation, with a whole suite of built-in animation tools, as well as the new motion matching animation support. Of course, this is Unreal Engine, so rendering of course got all kinds of new features like Nanite tessellation support, rendering improvements as well. In addition we got other features like improved C++ build times, better asset cooking, Vulkan raytracing support (and raytracing on Linux) and much more.
This is also the first release under the new EULA and licensing terms, so be sure to be aware of those before upgrading to UE 5.4. You can learn more about that here ( gamefromscratch.com/unreal-en... )
Links
gamefromscratch.com/unreal-en...
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Пікірлер: 163
@gamefromscratch
@gamefromscratch 10 күн бұрын
Links gamefromscratch.com/unreal-engine-5-4-released/ ----------------------------------------------------------------------------------------------------------- *Support* : www.patreon.com/gamefromscratch *GameDev News* : gamefromscratch.com *GameDev Tutorials* : devga.me *Discord* : discord.com/invite/R7tUVbD *Twitter* : twitter.com/gamefromscratch -----------------------------------------------------------------------------------------------------------
@dothex
@dothex 10 күн бұрын
There's not a lot of times I've seen you overwhelmed, but this was a big one! :D I was going to say/comment why are you talking to so fast? until I realized how big this update actually was! A+ on effort broski!
@haithammahmoud6825
@haithammahmoud6825 10 күн бұрын
10:34 Where can I find this animation library?
@zazizazi1
@zazizazi1 10 күн бұрын
@@haithammahmoud6825 It's actually not published yet, I think
@haithammahmoud6825
@haithammahmoud6825 10 күн бұрын
@@zazizazi1 sry i meant 10:34 he said there's is also that giant library of motion matching data out there
@AmirrezaPayandeh
@AmirrezaPayandeh 9 күн бұрын
IDK if anyone missed this, but seems like there is this experimental Texture Graph editor in this release. I played with this and it seems like it is a tool to create textures, similar to substance designer OMG. Imagine this become a thing (surely will), so you can make your textures inside the engine. A new replacement for substance designer for FREE inside Unreal!
@drinkwwwaterrr
@drinkwwwaterrr 9 күн бұрын
An underrated change was that they made the engine SMALLER (37gb -> 33gb for core components and 80gb -> 30gb for debug symbols)
@tatedickson4796
@tatedickson4796 9 күн бұрын
This is great.
@jernaugurgeh451
@jernaugurgeh451 9 күн бұрын
What do those debug symbols do, and why do they take up so much space?
@maxmustsleep
@maxmustsleep 9 күн бұрын
@@jernaugurgeh451 i can't tell you that from a technical standpoint but they allow you to track every engine function that is executed. I'm sure you've had crashes before with just any random gibberish or "unknown function" in the crash report, but if you install the debugging symbols it will actually spit out the callstack that happened right before the crash and give you a line in code that caused the crash. the actual culprit might still be a missing asset or a bad line in blueprint code but it should at least narrow down what's causing the crash.
@jernaugurgeh451
@jernaugurgeh451 9 күн бұрын
@@maxmustsleep Thanks for the info… I think I get the gist now. I don’t use UE5 beyond just installing and tinkering, but I’ve always wondered about such stuff.
@raymk
@raymk 9 күн бұрын
Unreal Engine developers must have been loving their job so much that we can get this big update in a very short amount of time.
@jeremiahaemile2008
@jeremiahaemile2008 9 күн бұрын
Or epic games command them to finish their work or fire😂😂😂😂
@JankJank-om1op
@JankJank-om1op 9 күн бұрын
@@jeremiahaemile2008 sudo whip
@aburak621
@aburak621 10 күн бұрын
I love that they brought the size of debugging symbols to less than half of what it was in 5.3 😃
@maxmustsleep
@maxmustsleep 9 күн бұрын
whoa that's crazy! and way overdue
@Ertie
@Ertie 9 күн бұрын
Hmmm that's true I just checked!
@vi6ddarkking
@vi6ddarkking 10 күн бұрын
OK, now that Unreal 5.4 is out. Let's look forward to Unreal 5.5 greatest feature. Nanite Skeletal Meshes.
@frettcore
@frettcore 10 күн бұрын
Seriously, they're finally gonna do it? There was no bigger disappointment for me to see Nanite only working with Static Meshes when it was introduced. So that's great news indeed 😃
@vi6ddarkking
@vi6ddarkking 10 күн бұрын
@@frettcore Yup. It's already in the Unreal 5.5 beta. So far it's a straight 2x performance improvement over normal skeletal meshes. And it's still the early experimental version.
@KomodoBitGames
@KomodoBitGames 10 күн бұрын
@@frettcoreyes, jsfilms did a video on it. It’s a big performance boost and still experimental
@Safetyman99
@Safetyman99 9 күн бұрын
I was just going to comment on that. It will be a game-changer (literally).
@darkalleywaystudio3975
@darkalleywaystudio3975 9 күн бұрын
That is the feature I have been waiting for besides nanite landscape and tessellation. Technically, meshes could get so high poly that normal maps might not be needed at all with nanite… That is crazy.
@KingKrouch
@KingKrouch 10 күн бұрын
It's great to see that they overhauled controller support so DualShock and DualSense controllers should just work now without SteamInput or third party drivers. Although I imagine this won't include controller features like gyro. Easily the most underrated thing in the update notes.
@filipanicic771
@filipanicic771 9 күн бұрын
I think that gyro would probably be included. Afaik, it should just output a 3D value that you can use, but it depends if it's important enough for them.
@JauStudioFR
@JauStudioFR 9 күн бұрын
As a daily user I'm mostly interested in performances and and Vulkan improvements. They constantly add features, but since 5.0, performances have been a disaster. Example : They constantly pushed Nanite when they new it would make us LOSE performances on small geometries or in 5.3 with landscape (obviously, there are tons of overlaps). We could also mention virtual shadow maps and foliage ("offset moving" materials). Oh, and don't forget the progressive low-down in-editor on Linux that ends up with you forced to close and open again the editor.
@ethanwasme4307
@ethanwasme4307 10 күн бұрын
best thing about UE5 compared to 4 is that if you're on preview you only need to update instead of migration which could be lengthy
@Atlantica-Worlds
@Atlantica-Worlds 9 күн бұрын
Mover. Motion matching. Nanite tessellation. Nanite skeletal meshes. Spline mesh workflows. Neural Network Engine. Optimizations. The experimental features. Epic Games is always on point.
@flubba86
@flubba86 9 күн бұрын
I don't know how, but you make watching a guy reading changelogs and release notes on youtube somehow enjoyable.
@GDScriptDude
@GDScriptDude 9 күн бұрын
Some people can only watch videos about stuff and can't read I think.
@thronosstudios
@thronosstudios 10 күн бұрын
Holy mother of updates
@Nanorasmus
@Nanorasmus 10 күн бұрын
Happy to see another Gamefromscratch video!
@Nanorasmus
@Nanorasmus 10 күн бұрын
oops, accidentally sent 2 comments cause I thought the first one didn't send...
@KomodoBitGames
@KomodoBitGames 10 күн бұрын
Fr, he is the only reason I check youtube
@Crimzan4
@Crimzan4 9 күн бұрын
Exciting update, thanks for the video! I would love to actually see a video in which you show off various in-engine tools that don't require other software (as much) anymore, Mike! There really seems to be a ton that is really easily missed, and it would be cool to have things combined in a single video.
@sigrid714
@sigrid714 9 күн бұрын
Quixel Mixer was made with Unity before Quixel was bought by Epic Games. You could see all the Unity build files in the Mixer install folder. So it makes sense that they would rebuild it with their own Unreal Engine instead. I mean why pay an enterprise grade Unity license to do what their own Unreal Engine already does.
@estate0007
@estate0007 9 күн бұрын
Definitely would be cool to see a dedicated vidio about UE5.4's new features in the animation and modeling editors.
@matet7772
@matet7772 9 күн бұрын
12:08 Its for this motion desing mode. It was avalanche project before it is more less basic After effect within UE with 3d capabilities.
@RSProduxx
@RSProduxx 10 күн бұрын
Fantastic update.
@vitamincpp
@vitamincpp 9 күн бұрын
The new networked physics prediction modes (predictive interpolated & resimulation) also sound very interesting…
@carlosdohrn
@carlosdohrn 9 күн бұрын
Hi! Awesome release! It would be great to watch a video for the built in features dedicated to modeling, texturing and animation.
@maxmustsleep
@maxmustsleep 9 күн бұрын
12:30 I read through some of the commits and I think it is straight up a modified version of mixer within the engine. There are some comments about removing the mixer naming from files.
@MartinRyleOShea
@MartinRyleOShea 8 күн бұрын
I would definitely be interested in a video seeing how far you can get with unreal alone 😊
@sleepingcolossus
@sleepingcolossus 9 күн бұрын
I'd love to see an end-to-end workflow video in the Unreal editor
@maxmustsleep
@maxmustsleep 9 күн бұрын
i think the Unreal Build Accelerator is mainly meant for distributed builds using horde. It might still be a better/faster way to build the engine on a single device but if i read that correctly these are mostly tools using horde which distributes the load between devices / additional servers to speed up the process, and unless you have those the difference shouldn't be that big.
@theophileeyong787
@theophileeyong787 9 күн бұрын
I'd be very much interested in the sort of video you mentioned at the end. Honestly, I find the new additions by Epic a little overwhelming, and while I'd like to learn about all I can do to simplify my workflow, I don't exactly fancy having to do that much experimentation to try and figure out what works better in Unreal than in some of the popular DCCs. If I can do most of my work in Unreal and get better and quicker results, Hallelujah.
@purpledragonofdoom
@purpledragonofdoom 10 күн бұрын
I haven't used Unreal for a while and I'd be really curious to see how much you can now do in it whithout using other softwares !
@FPChris
@FPChris 9 күн бұрын
To use the modular rigging does the mesh require a base skeletal rig already applied?
@charlesmetal8224
@charlesmetal8224 9 күн бұрын
I watched a video not long ago about the 5.4 preview build. He enabled an experimental feature which enable nanite on skeletal meshes including the player character. That was a shocking change, but I don't know if or when it will see a proper release.
@DamielBE
@DamielBE 9 күн бұрын
where can I find that animation library? I've looked on the UE5 market, but I couldn't find it anywhere
@Nanorasmus
@Nanorasmus 10 күн бұрын
Haven't watched yet, but happy to see another Gamefromscratch video!
@wolfwirestudios
@wolfwirestudios 9 күн бұрын
Why is no one talking about RHI Parallelization ? Has it improved performance? I mean it's supposed to be a big step in reducing the infamous UE stuttering.
@InsanityLifeHacks
@InsanityLifeHacks 9 күн бұрын
0:00: 🎮 New features in Unreal Engine 5.4 include advanced animation tools, heterogeneous volume, and nanite tessellation. 3:17: ⚙️ Enhancements in animation features, motion matching library, and rendering improvements in Unreal Engine 5.4. 6:13: ⚙️ Enhancements in neural network engine, cloud-hosted DDC, and improved data conditioning performance in Unreal Engine 5.4. 9:17: 🚀 Enhancements inbuilt animation tools, licensing changes, and increased features in Unreal Engine 5.4. 12:35: ⚙️ Unreal Engine 5.4 introduces a range of new features and improvements, including a mixer-like designer and SVG importer. Tammy AI: Get video info faster & better
@Majestic_King_Hunter
@Majestic_King_Hunter 9 күн бұрын
I would be interested in that full look at Unreal Engine 5.
@xapu8775
@xapu8775 10 күн бұрын
please! I'm more and more impressed with UE5 and want to use it, but there is one thing missing: good or understandable dedicated tutorials to specific things. most tutorials cover UE5 overall but dont dive deeper into what's possible, tricks or any workarounds they needed on specific things
@gamefromscratch
@gamefromscratch 10 күн бұрын
And sadly Epic laid off most of their documentation team a few months back so don't expect improvements in this regard.
@drumandbassob0007
@drumandbassob0007 10 күн бұрын
you just have to jump in learn the basics and figue stuff out , thats been my 1 gripe with learning unreal there are loads of beginner tutorials but very little intermediate/advanced tutorials
@marsmotion
@marsmotion 9 күн бұрын
@@gamefromscratch wow thats terrible,,,wow
@boccobadz
@boccobadz 9 күн бұрын
You will learn much more by doing stuff yourself and reading docs instead of following tutorials mindlessly (which is what happens more often than not).
@jernaugurgeh451
@jernaugurgeh451 9 күн бұрын
@@gamefromscratch DOH!!!
@thelaw3536
@thelaw3536 10 күн бұрын
Epic
@mr49000
@mr49000 10 күн бұрын
3:16 Where can I find this animation library? You mentioned it but I can't find it anywhere.
@bradgonsalves
@bradgonsalves 10 күн бұрын
Came here to ask the same question
@drinkwwwaterrr
@drinkwwwaterrr 10 күн бұрын
I'm guessing it's on the marketplace
@mr49000
@mr49000 10 күн бұрын
@@drinkwwwaterrr Epic usually gives anything they make for free for everyone. But Marketplace doesn't have any animation from them. Last free thing they released is from Dec 2023 and that was "Pose Driver Connect". 🤷
@haithammahmoud6825
@haithammahmoud6825 10 күн бұрын
same i hope he reply but i'm search for animation mention at 10:34
@dawidziemba5069
@dawidziemba5069 9 күн бұрын
same here searching for it but nowhere to find
@Cluxiu
@Cluxiu 9 күн бұрын
Where can we download the 500+ animations from?
@wildrelicproductions4879
@wildrelicproductions4879 9 күн бұрын
Where can I find the new free animations?
@skoob639
@skoob639 9 күн бұрын
does anyone know where to find the 500+ animations
@jernaugurgeh451
@jernaugurgeh451 9 күн бұрын
It’s bonkers how much they add in these point releases… the sort of stuff that would mean a whole new main version or two for most other engines! I just can’t get my head around everything that UE5 offers… I have a hard time even contemplating starting to do basic 3D in Godot.
@askeladden450
@askeladden450 7 күн бұрын
Thats fortnite revenue for you. Although as an indie dev, you dont really need what they offer except for very unique projects.
@in-craig-ible6160
@in-craig-ible6160 9 күн бұрын
This is quite a sizeable update.
@AleksandarPopovic
@AleksandarPopovic 6 күн бұрын
The rigging, and animation are made just for something ripare not for the ground make animation, you have much-improved programs for that, but a very nice future!
@ukmonk
@ukmonk 7 күн бұрын
Does this mean we now will be able to import 2D VFX assets etc like muzzle flashes, fire and other prekeyed footage please? I know we can kinda do it, but its a chore and not drag and drop like AE.
@user-ev4ud5xs2j
@user-ev4ud5xs2j 9 күн бұрын
The official version 5.4 has been released, but the multi-layered effect of the motion design material designer cannot be saved. After saving the model generated by SVG, the software will close and the axis center position will automatically deviate when opened, and other bugs have not been resolved...
@Tryhardblackguy
@Tryhardblackguy 10 күн бұрын
LETS FUCKING GOOOOOO
@leeoiou7295
@leeoiou7295 10 күн бұрын
unreal is the boss of game engines
@KaranChecker
@KaranChecker 9 күн бұрын
It's unreal
@jernaugurgeh451
@jernaugurgeh451 9 күн бұрын
It’s unrealistic to expect that my brain should be able to comprehend even 1% of what UE5 offers… I think I’ll stick with doing crappy 2D games in Godot, Defold and LÖVE.
@leeoiou7295
@leeoiou7295 9 күн бұрын
@@jernaugurgeh451 yeah, stick with those. unreal is for professionals
@KaranChecker
@KaranChecker 9 күн бұрын
@jernaugurgeh451 I think you should try Solar 2D (earlier Corona SDK) for 2d game development.. it uses Lua and is amazing
@jernaugurgeh451
@jernaugurgeh451 9 күн бұрын
@@leeoiou7295 And that’s fine… I’m a 55 year old hobbyist game dev making silly little games for friends and for family and for fun, and have no interest whatsoever in a career in such a brutal industry. Almost 30 years doing graphic design and web development has been hellish enough as it is thanks.
@Bil30321
@Bil30321 9 күн бұрын
When are they bringing VR Mode back?
@GEK0dev
@GEK0dev 8 күн бұрын
Is it just me who is noticing a ton of problems with 5.4? Crashing bugs etc
@Alex-jb8wr
@Alex-jb8wr 10 күн бұрын
1 min gang!
@keithcollier4860
@keithcollier4860 10 күн бұрын
Not me after trying to rededicate to learning Unity.. dang that new Unreal though.
@tatedickson4796
@tatedickson4796 9 күн бұрын
Also Brackeys moving to Godot. Honestly Unity is looking worse and worse.
@keithcollier4860
@keithcollier4860 9 күн бұрын
@@tatedickson4796 Yea, that made me look a little into Godot too. If Godot gets enough support and attention, its development could easily outpace Unity’s.
@boccobadz
@boccobadz 9 күн бұрын
No reason to go with Unity which hasn't brought anything new to the table for years when Unreal is innovating almost on a daily basis.
@albiceleste101
@albiceleste101 10 күн бұрын
Welp, that's it, I will upgrade my PC and switch to Unreal
@jernaugurgeh451
@jernaugurgeh451 9 күн бұрын
I spent about $2000 building a new PC to learn UE5… but I was so overwhelmed I gave up and went back to making crappy 2D games in Godot on my MacBook. I do have a baller gaming PC now though, so that’s something I guess :)
@boblep0nge927
@boblep0nge927 9 күн бұрын
mixer was a good program you can do a lot
@ComfortZoneComic
@ComfortZoneComic 9 күн бұрын
@AKThem06
@AKThem06 9 күн бұрын
and then there's unity - looking to bring down everything with them they even took down ziva dynamics i wonder what's next for them
@umarcga7823
@umarcga7823 9 күн бұрын
where is blender in animation?
@nickolaslewis1560
@nickolaslewis1560 9 күн бұрын
I wish Train Sim World 4 would migrate to this version. It would be a game changer for creating open worlds. At the moment, they are stuck on 4.26. Ugh!
@Wbfuhn
@Wbfuhn 10 күн бұрын
Unreal Engine may become the all-in-one program. Unfortunately because of this we might get another Adobe ecosystem.
@sicfxmusic
@sicfxmusic 9 күн бұрын
Yes, open source engines like Godot are great but man LOOK AT THIS!!! 😍😍
@Coolae450
@Coolae450 10 күн бұрын
This dude uploads like clockwork
@JermaineMorgan
@JermaineMorgan 9 күн бұрын
For the 6 people making Vision Pro apps out there….😂
@sporefergieboy10
@sporefergieboy10 9 күн бұрын
Unich’s on suicide watch
@leonpijudo6875
@leonpijudo6875 10 күн бұрын
Im using ue4. UE5 doesn't get very well with my 8gb potato
@OverbiteGames
@OverbiteGames 9 күн бұрын
Switch Unreal Nanite, VSMs, and lumen off and UE5 actually outperforms UE4 as of this update under those circumstances. Especially if you're using 4.26 or 4.27 where they broke the DX11 RHI (they fixed it later I think but it's a simple config file change iirc, you just add in a new line of text)
@leonpijudo6875
@leonpijudo6875 9 күн бұрын
@@OverbiteGames I did it but for some reason UE4 runs a little more smooth than UE5. But maybe i try with this newer version
@OverbiteGames
@OverbiteGames 9 күн бұрын
@@leonpijudo6875 Weird - are you running the engine with settings at High? I think it defaults to Epic, but that shouldn't be that much of a problem. Disable realtime and t.maxfps 30 (or 60) if you aren't already doing those of course. But yeah, UE4 runs circles around 5.0, 5.1 got better, 5.2 even better, 5.3 is when things improved quite a bit and 5.4 is probably the biggest improvement since 5.1. sorry, that was super wordy. But ultimately if you can't get 5.4 to run well even with those changes, you could look around maybe I missed something like disabling Distance Fields (idk if your version of UE4 has those on by default). Oh. And one other thing, and it's a doozy. Upgrading your project isn't really a thing. I have never ever in my time with unreal Engine since the UE3 days updated Unreal on an existing project and got anything other than a performance regression. I forgot this and when I upgraded from 5.2 to 5.3 I didn't realize it at the time because I was deep in the system mines for a few weeks, but my performance TANKED - it was horrible. I switched to Unity for months because I thought Chaos was awful and worthless because I couldn't get 25 moving character movement components (without collision!!! Or meshes!!) on my Ryzen 5600 without dropping to 20 - 40 frames per second. But no, fresh test project on 5.4 and even my phone (Pixel 6 pro, only better than an iPhone 8 lmao) could run 200 moving character movement components WITH collision at 60 frames per second (likely with performance headroom). So.. yeah don't ever upgrade a project. Rebuilding from scratch is a huge barrier to entry but I've yet to see anyone explain why this happens or how to fix it and the official Epic recommendation is to not even use Binary builds of the engine for your project and just use the Main branch of the engine and compile it yourself - I have no idea if or why this would prevent the issue (to be clear they don't say that it will, but they also don't acknowledge that it's a problem in the first place) but Fortnite exists and so do all of their Samples and whatnot so I'm inclined to believe that this could have something to do with it. The only proposal that I've heard is that default settings and configs can change but they won't change for legacy projects that get updated but.. if that's the cause, it doesn't "feel right" and even then, why wouldn't they take the time to help devs out by adding "best known config" or whatever to the release notes? I don't have a local diff checker so I can't easily compare a fresh vs updated project, but I definitely think that it's worth mentioning that an upgraded project will almost always perform worse - and much worse to boot.
@WifeWantsAWizard
@WifeWantsAWizard 7 күн бұрын
I'm going on record as saying I'll never use Unity again.
@FPChris
@FPChris 9 күн бұрын
Did they include archery in the motion library?
@deluxe_1337
@deluxe_1337 10 күн бұрын
Man, I just installed 5.3.2 yesterday. 😂
@marsmotion
@marsmotion 9 күн бұрын
are they taking on too much all at once i wonder....what doesnt get addressed because its not new and sexy?
@nullKass
@nullKass 9 күн бұрын
It's technically a powerful engine, but it's still owned by someone and has Tencent's share, which keeps its non-tech stability risk high compared to Godot. A good example of non-tech stability shock is Unity.
@lillybyte
@lillybyte 8 күн бұрын
Yeah, I've been "waiting for Godot" for eight years-- that engine is going nowhere fast for 3D.
@SnakeEngine
@SnakeEngine 23 сағат бұрын
Why do you care if you can pump out a game with amazing graphics in this engine like 10x times faster and less staff needed, and get rich quicklly?
@AleksandarPopovic
@AleksandarPopovic 6 күн бұрын
Good idea for video what you can do but just use unreal engine...
@screenapple1660
@screenapple1660 10 күн бұрын
UE rakes in significant profits through substantial royalties from corporate gaming giants like Google, Microsoft, Activision, and Ubisoft, among others. Notably absent from this list are Rockstar Games, Unity, Godot, Konami, etc.
@hirkdeknirk1
@hirkdeknirk1 9 күн бұрын
yes, but keyboard shortcuts for Unity 6 are promised... 😄
@marsovac
@marsovac 9 күн бұрын
wtf, you need that and can't adapt? It takes a few days to learn and get accustomed to a set of shortcuts.
@hirkdeknirk1
@hirkdeknirk1 9 күн бұрын
@@marsovac Sorry, I don't really understand your comment. Currently there is only Ctrl+S for Save in Unity's shader graph, nothing else. With my comment I just wanted to express that Unity (my company forces me to work with it) seems a little backwards when you see how Unreal is developing. I use Unreal for my own projects and it works much better for me in many ways. Among other things, because there are keyboard shortcuts in the Material Editor and you can define your own keys for almost everything.
@marsovac
@marsovac 8 күн бұрын
@@hirkdeknirk1 ah I understood that you want the key bidings in UE to the the same as in the other... my bad
@DougieBoy
@DougieBoy 9 күн бұрын
LOL, I just downloaded 5.3 yesterday.
@screenapple1660
@screenapple1660 8 күн бұрын
Damn, 5.4 takes longer to load than UE 5.0, 4.0, 3.0.... what plug in are they loading?😂
@Il_Tizio
@Il_Tizio 10 күн бұрын
this could have simply been Unreal 6
@Safetyman99
@Safetyman99 9 күн бұрын
Just imagine what UE6 will be like!
@Il_Tizio
@Il_Tizio 9 күн бұрын
@@Safetyman99 It wouldn't look like, I don't think we can go higher than UE5
@jernaugurgeh451
@jernaugurgeh451 9 күн бұрын
There is no number 6. There is only number 5. Everything is a simulation that runs on Unreal Engine 5.999999999r… FROM THE FUTURE!!!* *see page 231897 of the release notes for the last point release for more in-depth information about the time travel update.
@Safetyman99
@Safetyman99 9 күн бұрын
@@Il_Tizio UE5.9 x pi
@marsovac
@marsovac 9 күн бұрын
UE 6 will be fully path traced with pyhsically based materials with no need for rasterisation. Major version increases need to change paradigms to justify themselves. Like Lumen and Nanite changed how you developed previously in UE4.
@ulrich-tonmoy
@ulrich-tonmoy 9 күн бұрын
Unreal should have these builtin with that 50gb of the engine size
@fer6010
@fer6010 9 күн бұрын
So if you want to use Unreal, you now need like 3 lifetimes to explore it all, not to mention that you need a huge crew to fully take advantage of every feature and to create a mostruous game that justifies the time spent. And when the time comes, most probably all this will be replaced with some AI speech-command direct creation, so all this stuff that took you 3 lifetimes will be worth nothing, because doing things manually won't be competitive anymore, and your game will surely look obsolete.
@jernaugurgeh451
@jernaugurgeh451 9 күн бұрын
Humans are obsolete. We’ll probably end up using AIs to play all the games that AIs created so that we can spend our days stuffing our faces with snacks whilst watching cat videos on KZbin (which will most probably be AI generated). I’m staring to see what the off-the-grid survivalists and doomsday preppers were getting at. I think I’m going to drop game dev and learn how to whittle sticks and gut rabbits instead.
@karidyas00
@karidyas00 9 күн бұрын
Mate what are you talking about, triple A games already have teams of hundreds of people with very specialised jobs. Yeah it's not feasible to learn every feature to a pro level by yourself, but making a high fidelity game requires a large workforce so it's not a problem. And if you're not making high fidelity games, Unreal isn't the right tool for that. They know their market. As for AI taking over, it has a long-as way to go before it can replace knowing what you're doing. It might be able to spit out generic baseline stuff but if you want anything actually interesting, you have to know how to edit what it gives you which requires the same skills.
@fer6010
@fer6010 9 күн бұрын
@@karidyas00 Don't get me wrong: I'm not saying that UE5 is not useful, but please, let's be realistic. Every indie that uses UE is thinking on the graphics, specially the ones who follow this channel and don't use easier and less bloated alternatives like Unity. In their minds they just want to make instant visually "gorgeous" games, or at least "the BEST they can". Then they become fanboys of the engine, even if they doesn't know how to use 10% of the stuff Unreal is capable of. Big developers with thousand workers don't come here searching for any news, they are actually working in their games and being paid monthly, they already know all this stuff, no need to write posts on a KZbin channel. So yes, you could say that UE5 is wonderful, but the facts are simple: if you are here, you probably are NOT going to use all this stuff, and the day AI makes things better (not so far, for the better... or not) then all this technical stuff that requires hundreds of people with technical skills will be replaced with prompts from creative people that knows how to make a good game, not just another visually impressive but for some reason forgettable game (read about AAA crisis if you doubt it).
@fer6010
@fer6010 9 күн бұрын
@@jernaugurgeh451 humans are humans and will be doing human things forever (or as long as they live). People need tech to be humanized, or else it becomes boring. May be better in other regards, but boring to humans. So when the time comes, if we are still alive then, we will need to go back to our roots. That includes making games, like kids play, old school, board games, sports... All of that. We are not the perfect lifeform, but we don't need to.
@SnakeEngine
@SnakeEngine 23 сағат бұрын
Who is working on those countless features??? There are only 9 Billion people on this planet.
@MangaGamify
@MangaGamify 10 күн бұрын
+30 GB update 😂
@dadlord689
@dadlord689 10 күн бұрын
On one hand: useless redundant features. Like people have tools for modeling and animation that was developed for many years, who needs new buggy madness? On another: there is just nothing else left to add to the engine. I doubt it is really worthy and it will eventually make Unreal to be really costly. Like instead of improving blueprints (intelisense, versionisation, anything to improve the overall mess) or adding some more human friendly coding language (that everyone was expecting) - the added bunch of plugins that one could bought. Looking like a road downhill is started.
@cburn-YT
@cburn-YT 9 күн бұрын
yeah cause Unity's reliance on marketplace plugins that stop getting updates works really well for them, also these are mostly implemented AS plugins, you can turn em off, blueprints are fine, and UEFN's scripting language is in the pipeline to be added at a later date, you are a damn fool
@boccobadz
@boccobadz 9 күн бұрын
People will make blueprints messy anyway because they use it to do the whole game instead of learning to code and use blueprints only for small parts of the workflow. Unreal is innovating almost on a daily basis, why wouldn't they add new features? Why wouldn't they try to simplify the devs workload? If they did nothing, they would be just another Unity - something that doesn't change and is designed to extract the most money out of people using it.
@dadlord689
@dadlord689 9 күн бұрын
@@boccobadz I have worked with UE for more then 5 years. I mean what I've said.
@crazyfingers619
@crazyfingers619 10 күн бұрын
Why does "GamesFromScratch" cover so much game engine news? I FEEL LIKE I'M TAKING CRAZY PILLS.
@nursultannazarov8379
@nursultannazarov8379 10 күн бұрын
to make a content and make money.
@asdfghjkl-jk6mu
@asdfghjkl-jk6mu 9 күн бұрын
it's literally the channel's point. unsubscribe if you want
@LATEXXJUGGERNUT
@LATEXXJUGGERNUT 5 күн бұрын
It seems so complex, like... sure the tools are there but this seems too intimidating.
@SnakeEngine
@SnakeEngine 23 сағат бұрын
Yeah, now we need someone out there to show how to use them.
@lehisluguer9300
@lehisluguer9300 10 күн бұрын
I love Unreal.. but, this guy became a huuge monster i can't control 🥲.. clearly Epic is focusing on AAA games and movies with this Engine... I mean, even if i have the machine to run this monster.. for example if i need to compile from source code for any reason, i may need to wait for hours, days, weeks.. to build...
@nursultannazarov8379
@nursultannazarov8379 10 күн бұрын
engine compilation takes 45 minutes for me. It will take even less in current gen CPUs.
@lehisluguer9300
@lehisluguer9300 9 күн бұрын
@@nursultannazarov8379 wow.. ok that's descent.. may ask what is your PC Setup specs?? in the past I tried to build from source U.E 4.16 a headless server.. and it took around 5h, I was using a i5 4th gen back then...
@nursultannazarov8379
@nursultannazarov8379 9 күн бұрын
@@lehisluguer9300 AMD 5950x CPU with RTX 4070 Super GPU
@asdfghjkl-jk6mu
@asdfghjkl-jk6mu 9 күн бұрын
​@@nursultannazarov8379...
@breikdans1646
@breikdans1646 9 күн бұрын
The problem is not the time it takes to compile the Engine.... the main thing here is the whole lifetime that takes us to comprehend and master the tons of functionalities that brings UE5 :))))
@01296501923654
@01296501923654 10 күн бұрын
Built-in tools for all kinds of tasks are convenient, for sure. But I would be a bit worried about platform lock-in, where you or your studio becomes too dependent on Unreal.
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