Unreal Engine 5.5 Motion Tools Update

  Рет қаралды 11,708

WINBUSH

WINBUSH

Күн бұрын

Пікірлер: 69
@JonathanWinbush
@JonathanWinbush 2 ай бұрын
Get Started Today 🔗dev.epicgames.com/community/learning/courses/oyL/unreal-engine-your-first-hour-with-motion-designer/m30k/unreal-engine-getting-started-with-motion-design
@Олег-ц2ж6п
@Олег-ц2ж6п 2 ай бұрын
Thank you very much, you are the first one to record a video on this topic after so much time.
@eyefisher
@eyefisher 2 ай бұрын
Oh yeah!! Thanks Winbush!
@quadro_11
@quadro_11 2 ай бұрын
Perfect video, thank you! By the way, there was a problem with Volumetric Fog, there was no godrays from the clouds. I hope they fixed that problem because there was no such problem in 5.3, it was broken with 5.4. I think it was due to the Light Function's inability to correctly calculate the final positions etc. of the godrays.
@AetherMindrex
@AetherMindrex 2 ай бұрын
You are an absolute legend my man.
@OHMSdev
@OHMSdev Ай бұрын
great vdeo man very professional and straight to the point
@PeterEngelmann401
@PeterEngelmann401 2 ай бұрын
Thank you so much for the update! Exciting news.
@ViRiXDreamcore
@ViRiXDreamcore Ай бұрын
That new material designer just made me download 5.5! That's awesome. Thanks for the info.
@GamingUnplugged724
@GamingUnplugged724 25 күн бұрын
Thanks for the update
@JonathanWinbush
@JonathanWinbush 25 күн бұрын
No problem 👍
@OnyxLee
@OnyxLee 2 ай бұрын
Thank you so much for sharing these mograph related content. Came here for this. Please make more!
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
awesome video man! so excited for these latest updates!
@estate0007
@estate0007 Ай бұрын
That's great news, that we have collision now for the cloner! The recent updates gave me the motivation to learn UE5 motion design properly, so I logged into your 1 hour tutorial. Thanks to you and EPIC for providing such industry-grade information for free! But it looks, that the "Allow through tonemapper" dropdown is not there in 5.5 project settings anymore. And, probably because the material designer had changed so much, the first .spac file does not work correctly. However I will do the tutorial in 5.4 for now, being aware that some of the the material designer basics are outdated already 😁
@JonathanWinbush
@JonathanWinbush Ай бұрын
Yea thats the tricky thing with doing courses with something as new as this because the tools will grow and update but hopefully I can get around to updating that course with how much the material designer has changed
@DenysGlagoliev
@DenysGlagoliev Ай бұрын
Thank you for this introes to UE for motion designers! UE getting closer to C4D with Motion Design plugins and Tools. I am very inspired with it. Please keep it up 🔥
@JonathanWinbush
@JonathanWinbush Ай бұрын
You're very welcome!
@QReviews412
@QReviews412 2 ай бұрын
Thanks so much for this bro! I have to try this when i get home from work! I found a job back doing CG. Good Stuff here fam!
@danjmaurer
@danjmaurer 2 ай бұрын
Thanks for covering the operator stack. There are so many new things that will easily get lost if you don't follow the keynotes.
@JonathanWinbush
@JonathanWinbush 2 ай бұрын
Yea I made the video before Andy actually did his talk so there's actually a lot more to dive into I didn't realize was there lol. They never put docs out for this stuff.
@violentpixelation5486
@violentpixelation5486 2 ай бұрын
Great stuff as always! 👍💯 Big THANKS
@micbab-vg2mu
@micbab-vg2mu 2 ай бұрын
Thanks for update:)
@steveelbows3797
@steveelbows3797 2 ай бұрын
Thanks so much for all the wonderfully helpful videos you make about Unreal Engine, and more recently its Motion Design mode. I hope you dont mind if I give you back just one tiny tip: you dont have to first select Motion Design mode from the dropdown on the left, because when you press the Motion Design button on the right it will automatically also put the user interface into Motion Design mode!
@JonathanWinbush
@JonathanWinbush 2 ай бұрын
Oh good to know thanks for the tip!! Always open to learning something new 🤙🏿🤙🏿
@syno3608
@syno3608 Ай бұрын
thanks so much
@KaliadderExperiments
@KaliadderExperiments 2 ай бұрын
Thank you!
@decorix
@decorix 2 ай бұрын
BYE BYE AE :-) great new motion stuff :-) thanks for the update 🙂
@beMOTIONdESIGN
@beMOTIONdESIGN 2 ай бұрын
Good stuff!
@Tada_Minburee
@Tada_Minburee 2 ай бұрын
QOL confirmed 👍
@belizegoodovaevilrecords2562
@belizegoodovaevilrecords2562 2 ай бұрын
great tutorial bro. thanks
@JonathanWinbush
@JonathanWinbush 2 ай бұрын
For sure 🤙🏿
@HussinKhan
@HussinKhan 2 ай бұрын
I was looking forward to the object morphing abilities. It kinda works but UE crashes as soon as it is key framed. Thanks JW!
@vladan.Poison
@vladan.Poison 2 ай бұрын
get acclimated ASAP !
@vytasrauckis6703
@vytasrauckis6703 2 ай бұрын
You're right, every thing I do in Material Designer starts a new round of compiling over 100 shaders. UUGLY!
@JonathanWinbush
@JonathanWinbush 2 ай бұрын
yea I'm hoping thats just because its in preview
@JBFandom
@JBFandom Ай бұрын
Great Tutorial Video Winbush! 👏🏾💯. Um question. Do you think it's a good idea that I can do things on 5.5?. Because I really wanna use megalights so much on my project that I currently have on 5.4 to 5.5 preview. But in 5.4 I had to disabled a few cast shadowing on current couple of pointlights, area lights, and spotlighting too to keep the optimization memory do well. And plus I know 5.5 is only a preview. And might have current bugs and glitches that is having in current few people that who's been using it on the copy projects. But I really don't feel like waiting for so long for the full release 5.5 to be published to next month on November 😩
@JonathanWinbush
@JonathanWinbush Ай бұрын
Yea honestly I'd only use it to mess with but don't count on anything final as it may break upon final release
@JBFandom
@JBFandom Ай бұрын
@@JonathanWinbush yeah. That's true. Okay. I'll keep trying to wait on the full release of 5.5. And just try do other fun things on 5.4 more often. Thanks man. Keep up the dope work and tutorials too. Loving your motion graphic designs as well 💯🔥🙌🏾
@nmatthes2927
@nmatthes2927 Ай бұрын
Nice Video! Can you make a video about skeletal mesh deformers which are new in ue5.5?
@ValentineWalker-h3r
@ValentineWalker-h3r 2 ай бұрын
Hello Mr Winbush! I apologize for the Paragraph, Ive been looking for help for days now haha. Kris Clemson told me you may have the info I need. I am going into the film industry as a beloved career however game development will always be a hobby and deep passion. I recently downloaded UEFN to accompany UE5 on my computer and had a problem with an asset I downloaded/imported to UEFN. It is an awesome Trex skeletal mesh with animations. It was improperly sized so I moved it to Blender, Shrunk it to about 4% original size, brought it back to UEFN as a "new" mesh. Its PERFECT until I add the animation and/or apply the Mesh Animation preset which, for me, applies multiple walking animations. Doing so reverts the mesh to it's original HUGE size and I am officially stumped. I've tried editing the animations in UEFN but it is not working... :/ Im positive you are incredibly busy but could you maybe point me to the right direction or another video? I know my friends, family, and I would really appreciate it.
@JonathanWinbush
@JonathanWinbush 2 ай бұрын
Yea I'm not exactly sure. Are you not able to just resize it in UEFN?
@SurenSargsyan
@SurenSargsyan Ай бұрын
Hello, Thank you for the great tutorial! 🤩 I am facing a tiny issue: whenever a mesh possesses a transparent material it is just losing collision effect with cloner particles. What can be the possible cause? Any help would be much appreciated!
@P24-d9y
@P24-d9y Ай бұрын
Thank you for the cool video! This is the interesting tool. I tried to work with the cloner and its reflection from the boxes. It's useful. But I don't understand how to make the spheres inside the cloner also bounce off walls with transparent material. It seems like I've tried everything I understand, but the cloner still goes through the transparent boxes. But I want them to bounce "invisible walls". Do you know how to implement this? Please share this knowledge.
@eberlekim8763
@eberlekim8763 17 күн бұрын
Thank you! What I am missing in Unreal is a way to just open a window with the camera-view, that shows the final render/render-view. No Guide-Lines, No rigs, no Icons and no debug-Text or anything like that. Just a render-view/clear camera view. But still I want a window with all these settings on, to edit the scene. So one editor-Window and one render-window. Sounds simple but I could not make it yet. Can you help me with that?
@JonathanWinbush
@JonathanWinbush 14 күн бұрын
I have a free course I did with Epic about a month ago called Your First Hour In Motion Designer and in the viewport section I think what you're asking for is in there You can find details about the free course here kzbin.info/www/bejne/hH6bY4l3Yrh3oa8si=9ECLZ4yX8WMzE7zM
@red4666
@red4666 Ай бұрын
are you able to spawn cloners on the surface of a static mesh and have them inherit the color of the mesh's texture?
@JonathanWinbush
@JonathanWinbush Ай бұрын
I know you can spawn cloners on mesh but not 100% sure about having them link to the color
@isaacavacado7744
@isaacavacado7744 2 ай бұрын
Did they fix the rendering issues with the audio reactive motion design features ?
@JonathanWinbush
@JonathanWinbush 2 ай бұрын
I'm not sure
@millie2079
@millie2079 Ай бұрын
Guys, I'm just getting back into After Effects as a long term C4D user, I need to add motion graphics to my skillset. Should I ditch AE and go all in on UE???
@JonathanWinbush
@JonathanWinbush Ай бұрын
@millie2079 I'd learn both each has their strength n weaknesses but I'm always a fan of the more you know the more work you can be available for
@KingAragorn
@KingAragorn Ай бұрын
Hello, I copied the sphere mesh 500 times with cloner and I apply curl noise force with effector. Surface collision option is on, but some particles do not hit the surface, they pass through it. Can you help?
@KingAragorn
@KingAragorn Ай бұрын
Heyyy please help
@fiercecurry
@fiercecurry Ай бұрын
Is the Motion Design tools real time rendering? As in for live events/live broadcast? I ask because someone from Unreal Engine mentioned it was never meant for that.
@JonathanWinbush
@JonathanWinbush Ай бұрын
They use it in live events they use it with the sports and esports
@fiercecurry
@fiercecurry Ай бұрын
@@JonathanWinbush I thought so! Thanks for the clarification! I think they said that in the context of using Motion Design with UMG/Blueprints. Though i think you could use Rive to make your 2D UI then import it into a Motion Design module scene/ environment, and hopefully trigger timelines
@JonathanWinbush
@JonathanWinbush Ай бұрын
@fiercecurry do you know who said it? I know Andy the head of dev doe the motion tools has shown several relative examples of like ESPN using it for broadcast and the fortnite league
@fiercecurry
@fiercecurry 2 ай бұрын
Is there a way to integrate Motion Design module with UMG to make interactive UI?
@JonathanWinbush
@JonathanWinbush 2 ай бұрын
I'm not sure that's outside my wheel house I'm more on the rendering side
@fiercecurry
@fiercecurry 2 ай бұрын
Ok, thanks!
@billB101
@billB101 Ай бұрын
Is there anything else you have to do to get 5.5 preview, I don't see it when I add new engine versions. Currently on 5.4.4?
@JonathanWinbush
@JonathanWinbush Ай бұрын
Only thing I can think of is maybe the Epic Games launcher needs to update but other than that it should be available the same way you downloaded 5.4
@billB101
@billB101 Ай бұрын
@@JonathanWinbush Yeah weird, I've seen that other people are having the same issue on forums.
@JonathanWinbush
@JonathanWinbush Ай бұрын
@@billB101 Yea I haven't personally run into that one yet and I put it on 3 machines I have here. Is it installed to the C drive? Anytime I put unreal on anything other than C it always gave me issues.
@billB101
@billB101 Ай бұрын
@@JonathanWinbush No I have an entire different SSD for unreal, it takes up way too much space. Never had any issues with it yet though.
@billB101
@billB101 Ай бұрын
@@JonathanWinbush I got this, you have to select it in the drop down menu on the version ( gives a whole list of different instal version options ) Knew it had to be something simple :)
@vj-baker-88
@vj-baker-88 2 ай бұрын
Could you confirm that NDI is integrated to UE 5.5 ?
@JonathanWinbush
@JonathanWinbush 2 ай бұрын
Yea I just watched the keynote and they confirm it there kzbin.info/www/bejne/q6m1fGSNaqyGipo
@vj-baker-88
@vj-baker-88 2 ай бұрын
@@JonathanWinbush thanks, your tutorials are great, i'm waiting for next videos. A video about muti cameras / attached cameras / multi viewports / multi NDI stream (in & out) could be great.
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