Unreal Engine Action RPG with GAS #11 - How to Replicate Gameplay Attribute Sets

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CodeLikeMe

CodeLikeMe

Күн бұрын

Project Files: / 100083407 .
This is the 11th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Last time we implemented a gameplay attribute set which contains health as an attribute and we were planning to use it to maintain the health state and track damage to the character. Today, we are going to see how to replicate the value of these attribute sets in a multiplayer setting between different instances of the character over different instances of the game.
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Пікірлер: 8
@scottlee38
@scottlee38 6 ай бұрын
Appreciate the series!
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
thank you
@pipi7928
@pipi7928 6 ай бұрын
thanks!
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
No worries!
@3denvironmentmodeling
@3denvironmentmodeling 6 ай бұрын
Thanks :) what's next?
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
Damage and kill ability
@voradorips9727
@voradorips9727 6 ай бұрын
the main issue with gas is about saving complete states - effects, tags and attribute values can you make a manual&
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
I will address that part too
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