Always a fun watch 👍 & excellent defense (in mission 5) considering the Calliope didn't get to fire a shot & important AT gun destroyed itself 😕. Shermanator's remark about countdown to a cut scene would be really helpful (💩 always hits the fan when they happen 🙄). Seems like such are triggered events (when specific units are destroyed) when they happen. Not sure what could be done to mitigate (other to be better prepared for the cut-scene when replaying the mission 😏). A bit of a 'tactical' footnote. It is a common problem in COH1 when disabled (& non-repairable) vehicles block bridges. In the absence of engineers it is possible to manual aim tanks / artillery to completely destroy such obstacles (was thinking about such when the Stug III blocked their way 🤔). Was wondering if such would have been possible in CTA - GOH as well (or at least make for more cushion for pushing..) 🧐? Also curious if Davidson could have used manual tank shot to destroy the wall next to the river to free his trapped TD? Best wishes..!
@theShermanator7 ай бұрын
Cheers as always mate; the cutscene thing would save me LMAO Would be cool to have a pushing dozer tank style thing in GoH for sure
@SchlomoGoldbaum7 ай бұрын
If you want to shoot a moving vehicle, you should aiming with lead... it was hard to see, how you missed the Panther and the pz4 two times :D
@theShermanator7 ай бұрын
lag in COOP is a big factor tbh
@born2war17 ай бұрын
look like the call of duty 2 campaign
@theShermanator7 ай бұрын
kinda haha
@darrengeeves46637 ай бұрын
What mod are you using for direct control?
@theShermanator7 ай бұрын
For the first mission I just used a First Person mod from the workshop; whichever was most popular