Thank you so much for this video, it is exactly what I needed today!
@rat_datboi21853 жыл бұрын
The music is incredibly calming :)
@supertoriogames8 ай бұрын
This was super helpful, thanks!
@Passiel Жыл бұрын
Thanks so much! You saved me a headache!
@entip3 ай бұрын
very helpful, thanks
@michelegray97869 ай бұрын
Thank you!
@Dimplesapplepie Жыл бұрын
omg, genius !!! thank you so much !
@sudosecretformula Жыл бұрын
Thanks!
@devilsforkdigital1490 Жыл бұрын
It's ludicrous that you need to create a separate alpha texture in this way. Surely there must be a better way to do this in Substance.
@cynicalia6 ай бұрын
Did you find it
@jichaelsmackson2 жыл бұрын
Thaaaank you so much!
@sealofapproval5598 Жыл бұрын
Your videos are incredibly helpful. What happened to "posting once a week"? 🤔
@KevsArtStuff Жыл бұрын
Life... :)
@aprelleleblanc6752 Жыл бұрын
Hey, thank you for the video. It worked for me and I see the alpha/transparency in painting mode. However when I go into render mode it doesn't translate and its back to the regular diffuse. I do not see any options in the render settings to turn the opacity on. Is there a way or is this a substance painter limitation?
@hamidrezaostovarmehrabani68193 жыл бұрын
tnx man :)))very useful😉
@mhouse777 Жыл бұрын
my textures (UDIM) wont show when I switch to "pbr metal rough with alpha test" but yours do. I'm thinking this technique doesn't work with UDIMs?
@KevsArtStuff Жыл бұрын
I don't use UDIMs so I don't know?
@matrix_dynamite8650 Жыл бұрын
i added opacity and baked the map but the opacity option is not avilable in properties tab