Using Control Rotation - #12 Creating A First Person Shooter (FPS) With Unreal Engine 4

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Virtus Learning Hub

Virtus Learning Hub

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@phazedoutinthedesert5476
@phazedoutinthedesert5476 5 жыл бұрын
FIXED!!! After reading many of the comments below, here is what worked for me. You NEED to set the "Add to Existing" INSIDE THE --> ROTATION Pin NOT THE "Translation Mode". Remember that there are 3 "Transform (Modify) Bone for the Spine (Translation, Rotation, Scale) and I kept incorrectly setting the Translation to "Add to Existing". GOOD LUCK and Thank you Virtus for these great tutorials. I am learning so much!
@luiscanifru
@luiscanifru 4 жыл бұрын
THIS HELPED ME!! THANK YOU! EVERYONE IS SCREAMING AT THE COMMENTS SECTION SO DO I!
@albertgrigorian3303
@albertgrigorian3303 3 жыл бұрын
LEGEND
@dag1887
@dag1887 Жыл бұрын
Where do you add that I literally have no idea
@FarGamingOfficial
@FarGamingOfficial 6 жыл бұрын
*IF YOU ARE HAVING ISSUES WITH THE GUN NOT FOLLOWING WHEN LOOK DOWN OR UP* *Be sure that you put "Add to Existing" to the rotation part in the beginning of the video* -CREDITS TO @Madachri
@rebelstrategist
@rebelstrategist 5 жыл бұрын
Thanks for pointing that out- I did Add to Existing to Translation Mode instead of Rotation Mode. Gotta love making dumb mistakes like that...
@BengtGunnar
@BengtGunnar 5 жыл бұрын
Please explain further
@rigooandu
@rigooandu 5 жыл бұрын
YOU.ARE.THE.BEST
@callmejeff4863
@callmejeff4863 5 жыл бұрын
thakns man!
@brandt003
@brandt003 5 жыл бұрын
@@BengtGunnar 3:12
@hawzie_9023
@hawzie_9023 7 жыл бұрын
OMG!!! LISTEN!! IF YOU SEE INSIDE YOUR CHARACTER WHEN U LOOK DOWN MAKE SURE THAT AFTER THE BREAK ROTATOR, THE FLOAT-FLOAT POSITION MATTERS SO THE CONNECTORN NEEDS TO BE IN THE LOWER ONE AND COME OUT TO A IN SELECT FLOAT
@beatsbyzim1
@beatsbyzim1 7 жыл бұрын
oh my fucking goodness you are a legend thank you
@toondeath5450
@toondeath5450 7 жыл бұрын
UP-VOTE THIS COMMENT! You sir are a god, just doing that one step made it smooooooth as fuck. Thank you so much man
@dwittke97
@dwittke97 6 жыл бұрын
Thanks for your Help
@theMortex4u
@theMortex4u 6 жыл бұрын
Excuse me Sir! but i Love you for this!! xD
@Nightmare-lu8pq
@Nightmare-lu8pq 6 жыл бұрын
Thx xD
@nicholasconklin9586
@nicholasconklin9586 3 жыл бұрын
For those who are stuck with your character looking up but not down!: Go back to 7:10 and make sure you plug Y(pitch) into the BOTTOM plug of the Subtract node and plug 360 into the top value. Should fix your issue
@DRAWKCABLLA
@DRAWKCABLLA 3 жыл бұрын
FUCKIN LIFE SAVER OVER HERE
@umbra7299
@umbra7299 3 жыл бұрын
tysm
@muskadofficiel4016
@muskadofficiel4016 2 жыл бұрын
Thx man it work fine !
@jcapo1803
@jcapo1803 2 жыл бұрын
such a simple mistake. Thank you!
@NoisyCalmness
@NoisyCalmness 2 жыл бұрын
thanks mate
@asherblair2939
@asherblair2939 6 жыл бұрын
this works great, only problem is in your' videos you dont really explain well how everything works. my gun follows the camera input, but i have no idea how it works. some explanation would be amazing. other wise great tut so far.
@nosequeponer2488
@nosequeponer2488 4 жыл бұрын
and i cant crouch
@richardwright2544
@richardwright2544 4 жыл бұрын
@@nosequeponer2488 go to episode 10
@nosequeponer2488
@nosequeponer2488 4 жыл бұрын
@@richardwright2544 tks man
@richardwright2544
@richardwright2544 4 жыл бұрын
@@nosequeponer2488 No Problem
@everythingwhatyouwan
@everythingwhatyouwan 4 жыл бұрын
Let me try to explain a bit: Transform modify bone helps us to emulate the rotation aspect of bones (like in humans, we rotate our bones). Using different animations for all movements can be tedious so we just try to physically emulate it. We have to get the rotation of our player in order to rotate the bones. Player is controlled using 'player controller' so we have to get the Rotatory coordinates of the player controller. We attach it to bone components made in the animation blueprints. If you actually try to emulate the action of moving a gun (that is trying to aim), you will realize that only the spine bones need to move. NOW COMING TO THE THIRD PERSON BP, we get controller rotation, extract the y coordinates. Upon tinkering with, there are two observations: When you look down, the y coordinates start counting from 360,359 etc. When we move up, y coordinates increases that is 0,1,2...... If we try to move the joint, you will observe that x coordinate is responsible for our desired animation that is look up and down (do try it in the animation bp) Select float is pretty evident so I am not explaining. We divide y coordinate by 3 in order to bring it to desired value (tinkering with Aim rotation can help to understand) Convert it into x coordinate. Voila, you did it Hope my explanation helped a bit
@vijaytk8977
@vijaytk8977 4 жыл бұрын
For those who didn't get to play the sound, add a blue print like below: Event Begin Play > Play sound at location (Sound: select your audio file)
@kartoon5112
@kartoon5112 3 жыл бұрын
Big thank
@PickTwizt
@PickTwizt 4 жыл бұрын
MY FRIENDS! WHEN U LOOK DOWN AND U LOOK BEHIND YOUR LEGS WITH THE GUN!! TRY THIS!: Connect everything to Y(Pitch) Nothing to x or z Look at 6:59
@johnnypun5209
@johnnypun5209 4 жыл бұрын
OMG! It works! You are brilliant
@luckycool2537
@luckycool2537 4 жыл бұрын
thank's my friend😭😭😭😭😭😭😭
@acommontitan9526
@acommontitan9526 4 жыл бұрын
Thank you so much
@raihanmuzzammil1322
@raihanmuzzammil1322 4 жыл бұрын
thanks ma dude works like a charm
@haydenrothman992
@haydenrothman992 4 жыл бұрын
GENIUS!!!!!
@39nova77
@39nova77 2 жыл бұрын
9:50 One thing you can also do is set your FOV to 100 instead of 90. To do this, select the search bar in the top right of the viewport (screen at 10:05) Type "field" Then select the bar that has "90" in it, Double click and change it to 100! Now your character will see a little bit more!
@aspy6286
@aspy6286 6 жыл бұрын
If you have issues with looking down and up and the weapon doesnt follow: go to your anim graph and remove modify bone in spine and spine_2 and go to thirdpersoncharacter, click "thirdpersoncharacter (self)" and scroll down to pawn and select "use controller rotation pitch" and "use controller rotation roll" to true. Go to your event graph in your animbp and set float ÷ float to 1. Compile all, save all and your weapon will move with your camera! Hope this helped! (Version ue4.20)
@erictsai6003
@erictsai6003 5 жыл бұрын
Thank you so much
@Oscar-wl3kc
@Oscar-wl3kc 6 жыл бұрын
"Hook up your little men" - virtus 2017
@wlofa
@wlofa 4 жыл бұрын
Went looking for this comment :)
@alakeram22
@alakeram22 4 жыл бұрын
i know this video is old, but figured i would share my findings, after the /3 node if you place a Clamp Angle after it you can limit how far your animation looks up and down, i found the best looking clamp is -8 and positive 13 (this is based on a different model, not one in the video) Cheers!
@marcosbiensuave
@marcosbiensuave 4 жыл бұрын
This is quite interesting, I was wondering myself how to achieve that, but how to lock the camera to that angle too?
@MrChipoclas
@MrChipoclas Жыл бұрын
good idea
@OPC879
@OPC879 3 жыл бұрын
I can’t look down when I do it only moves my camera not my gun but looking up works fine
@orangepeelpls
@orangepeelpls 7 жыл бұрын
TO ANYONE HAVING PROBLEMS WITH LOOKING DOWN AND SEEING YOUR HEAD, FEET OR ANYTHING SIMILAR: MAKE SURE THE VALUES THAT COME AFTER ''BREAK ROTATOR'' IN THE ANIMATION BLUEPRINT ARE CORRECT.
@cartergraves7790
@cartergraves7790 6 жыл бұрын
Thank you! I had forgotten to put the divided to 3 and this helped me a lot
@djolay421
@djolay421 6 жыл бұрын
thx bro
@Sloobot
@Sloobot 6 жыл бұрын
I have done anything aqll the same and now im just going to see my legs and head down Help PLZ
@TheCre8or
@TheCre8or 6 жыл бұрын
make sure its EXACTLY the same. i had my 360 linked to the wrong spot and didnt think it mattered at first, but that fixed it.
@MsG_executor
@MsG_executor 6 жыл бұрын
i am looking up and down to fast
@devostater709gaming8
@devostater709gaming8 3 жыл бұрын
Thank you! Years later and I still come here for reference!
@Alex-yi8ou
@Alex-yi8ou 5 жыл бұрын
You're a GOD, you saved me and many other viewers into developing our own "Mini FPS Shooters". Thanks.
@steven9O21O
@steven9O21O 5 жыл бұрын
Using Version : 4.23. Set All 3 bones to Spine . Ensure All three of them are set to Add to existing , UNDER the ROTATION option. (Translation is easy to click on instead. Make sure all 3 Float operations are connected to Y on the break rotator. ) This should cover the majority of issues out there. This was the only way I could get this to work in the new engine.
@alexandrevicente3773
@alexandrevicente3773 3 жыл бұрын
I take hours o search and this was the only solution . THKS a lot!! NEWEST VERSIONS SOLUTION!!
@kendarr
@kendarr Жыл бұрын
Sick!, it's easy to follow along, I'm watching the whole series
@juancarloslinares7543
@juancarloslinares7543 5 жыл бұрын
Hi guys!sorry for my english, but i will try to help you if you are stuck in this topic, ok? So...In the video it shows how to move the weapon in the direction of our camera. For this, in the video, Virtus uses move the back from the skeleton mesh. This works because if you remember, we attach the weapon to our hand. found that this is not good, because if you move your camera away from the character, you will see how it makes strange movements since it uses the back to move the weapon. The best solution I found, is using animation to aim, this animation as a base, use the values ​​in our YAW AND PITCH
@VirtualWorlds
@VirtualWorlds 5 жыл бұрын
Man! I love what you're doing. You know your stuff! I am really inspired by the content on your channel. I have learned quite alot by watching your content. Your videos have made me work that much harder at making better videos for my channel. Your channel is full of posivtive vibes. 100% from me for your genuine effort. Top respect to you and keep up the good work! =)
@stringsandcodes9183
@stringsandcodes9183 5 жыл бұрын
Hey I have done everything as video shows but when I run it in right corner it shows "lighting needs to be rebuilt(1 unbuilt object) aslo when I look up and down my gun moves in curve manner not in straight plzz help me in these two problem
@marcosbiensuave
@marcosbiensuave 4 жыл бұрын
Left to the "Play" button there's a drop down, click "Build Lighting Only" if the problem persist, re-import the asset or just the material
@armancodeq3642
@armancodeq3642 3 жыл бұрын
i accidentally did "pitch yaw - 360 " due to which my player wasn't bending downwards. make sure its "360-pitchyaw"
@Michael-yy9dy
@Michael-yy9dy 3 жыл бұрын
You just saved me, i saw my head before when i looked down. now is everything good. thank you and thank you and thank you
@funoronuf
@funoronuf 4 жыл бұрын
"all we're going to do is simply..." XD nice tut
@T3MP35T1987
@T3MP35T1987 7 жыл бұрын
My looking animation is off too, at some angles aiming down I can see through my body and when I turn 180 my animation switches
@piotrpieniak4747
@piotrpieniak4747 5 жыл бұрын
You're the best. I was trying do rotation bone by myself like around few days and again i searched your channel and found solution. Thank you!
@giuseppesciabica7412
@giuseppesciabica7412 7 жыл бұрын
If your camera follow the weapon only some times try to change in the "event graph" the value of "float>float" from 180> to 360>
@ishitrealbad3039
@ishitrealbad3039 3 жыл бұрын
if i do that my torso gets stuck in my hips lmfao.
@emerickdorval3713
@emerickdorval3713 3 жыл бұрын
did everyone notice that the first video that he uploaded in this course the gameplay was more fast than now??? anyways good job helping us
@nishantmaggirwar
@nishantmaggirwar 3 жыл бұрын
For those who are having a problem When looking down its fine, but looking up the gun does not follow. Change the >value to -180 intead of 180. It worked for me.
@swannes8269
@swannes8269 2 жыл бұрын
This worked thank you
@VirtusEdu
@VirtusEdu 7 жыл бұрын
In today's video we take a look at how we can make our weapon move with our camera for our Unreal Engine 4 FPS. Enjoy!
@player4129
@player4129 7 жыл бұрын
thx for the video!
@dhruvbajaj1054
@dhruvbajaj1054 7 жыл бұрын
Virtus Learning Hub / Creative Tutorials help me when i see down with your moving of gun in axis tutorial i can see jaws
@Sloobot
@Sloobot 6 жыл бұрын
Can you help me, I did everything the same as you and my character wont move correctly and I will see my head and legs flying plz help!
@ash24ize
@ash24ize 6 жыл бұрын
hi i am facing a problem when i aim my gun up and down towards the sky and floor the gun falls through my left hand, can you help me
@ivYuki_ofc
@ivYuki_ofc 6 жыл бұрын
actually it's not working for me... I triple-checked tha values but nothing happens .-.
@francisbusam7312
@francisbusam7312 4 жыл бұрын
when I look up and down my gun moves the opposite way and I made sure all the nodes were connected correctly in y and I have changed it to add to existing and it isint working correctly
@chasejones4822
@chasejones4822 4 жыл бұрын
Same and I dont know what to do if you know how to fix it please tell
@notmyzticV
@notmyzticV 4 жыл бұрын
I have told this someone else on here, but try out Aim offset. It's a lot Simpler but it takes a bit more time. Check this tutorial out: kzbin.info/www/bejne/fHXWoouklJV3bqc
@derechte207
@derechte207 6 жыл бұрын
Connect everything to Y(Pitch) Nothing to x or z Look at 6:59
@henrynguyen7143
@henrynguyen7143 6 жыл бұрын
Do you know why ?
@Ayber_
@Ayber_ 6 жыл бұрын
Man you saved my life.
@lel403
@lel403 6 жыл бұрын
you're a legend :)
@rami-gamedev1107
@rami-gamedev1107 6 жыл бұрын
omg thank you
@deman2490
@deman2490 5 жыл бұрын
Thank you. now on the Y-axis is inversion for some reason.
@fritzhopper5145
@fritzhopper5145 3 жыл бұрын
1500th like! And this video is my favorite of the series, teaching me to solve my biggest problem.
@chromaticfrog7407
@chromaticfrog7407 3 жыл бұрын
Very nice tutorial. Even at 4.26 the material still holds.
@emilstadigs1460
@emilstadigs1460 7 жыл бұрын
Your computer (or the video) has a really hard time in PIE... Great video anyways :)
@VirtusEdu
@VirtusEdu 7 жыл бұрын
Emil Stadigs Yeah, that's my computer on its last legs. I've just formatted it today and you should see a difference in the upcoming videos.
@MortisSwe
@MortisSwe 7 жыл бұрын
What are you using atm?
@patrickfulmer5252
@patrickfulmer5252 6 жыл бұрын
This method is awesome. It also works when making a 3rd person shooter as well. Thanks so much!
@hype_axe360
@hype_axe360 Жыл бұрын
help
@neon80s73
@neon80s73 3 жыл бұрын
In 6:57, I didn't understand why he put those values there.
@ctenosaura7380
@ctenosaura7380 7 жыл бұрын
Alright someone please help me: i have done everything like You did, but when i look up, the gun doesnt follow and i see my own head. Down does work tho. Anybody know what i did wrong?
@faf6844
@faf6844 7 жыл бұрын
Add flot+Flot in place of Flot-Flot In 306 and instad of rotating 3 bones get 2 bons and devide by 2 Hope it helps you
@korterkaks
@korterkaks 7 жыл бұрын
Look at orange peel's comment he explains it. Literally "EVERYTHING" has to be the same, "EVERTHING" i say, then it worked for me.
@aces816
@aces816 6 жыл бұрын
This is maybe late but for those who didnt know. After break rotator you must hook all float with Y pitch only. Most of U that did wrong hook all with X,Y&Z
@jhhhkjnndeiasj6941
@jhhhkjnndeiasj6941 6 жыл бұрын
@@aces816 thx bro you saved me :D
@rebelstrategist
@rebelstrategist 5 жыл бұрын
Check your Anim Graph and make sure you changed the Rotation Mode to "Add to Existing" on each Transform (Modify) Bone, rather than the Translation Mode like I had done. (It really would have helped if I had minimized the translation, scale, and settings after disabling their pins.)
@JeenyesCinema
@JeenyesCinema 3 жыл бұрын
another heads up @ 7:56 Don't use the "%" key to search the divide use "/" it took me a while to figure that out. (p.s - I love how people in the comments are helping each other, Thank you, everyone) Also, thank you Virus
@J0BL1N
@J0BL1N 3 жыл бұрын
doing this with a gold ak lmao your tuts are amazing brother
@rfraiol
@rfraiol 7 жыл бұрын
Everything worked perfectly ! Great video!
@viralcyral5213
@viralcyral5213 5 жыл бұрын
I have a problem where I can only see the tip of the gun. I have tried to move the camera but it wont move.
@azubit
@azubit 3 жыл бұрын
you must move the gun
@TappIntoGames
@TappIntoGames 3 жыл бұрын
Using 4.26 and the gun moves but not up and down? I have read most of the comments but cant find what they are talking about?
@MEXpartan
@MEXpartan 3 жыл бұрын
If anyone is using the Animation Starter Kit, after 'Select Float' you need to divide '-3' (negative 3) instead '3' to get the desired result.
@jacksonholtmusic
@jacksonholtmusic 3 жыл бұрын
I tried it, but then when I look up, I see my character’s face
@AryanSingh-6699
@AryanSingh-6699 4 жыл бұрын
how to sop walk/run animations while jumping ?
@just_prc
@just_prc 4 жыл бұрын
Bro for that we have to set a jump animation and for that make a boolen and check if you are not running crouching, etc and on air and then apply the animation.. :D
@AryanSingh-6699
@AryanSingh-6699 4 жыл бұрын
@@just_prc thanks, it worked 😄
@rae-lloyd
@rae-lloyd 6 жыл бұрын
I've done everything right but when I look down the gun goes up plz help 😣
@excaliburner9413
@excaliburner9413 5 жыл бұрын
same here
@milokasparek9171
@milokasparek9171 5 жыл бұрын
Had the same problem. It was because I plugged the break rotator into the first input of float-float. Instead it should be plugged into the second input, so its 360-input instead of input-360
@Fico_24
@Fico_24 4 жыл бұрын
same... :(
@ChodRukhKhan
@ChodRukhKhan 5 жыл бұрын
ANOTHER TIPPPPPP: As OrangePeel said, make sure that EVERYTHING after the "Break Rotator" is exactly how he has it in the video. This also means the placement of the numbers (360,-1, and 180) in the 3 floats you set up. As in the video, the 360 should be the TOP value of the "float - float" function! Hope this helps someone
@deman2490
@deman2490 5 жыл бұрын
When I moved the camera to the top or to the bottom, my back was always pushed to the top. I put the value "360" on the bottom and it all worked for me (please forgive for bad English. I'm just learning)
@callmejeff4863
@callmejeff4863 5 жыл бұрын
hello! When i look up the AK goes past my hand! what can i do?
@just_prc
@just_prc 4 жыл бұрын
Same here.... what did you do to fix it?
@ntermediate592
@ntermediate592 6 жыл бұрын
Any idea why the follow camera doesn't adjust where I want it to now? It stays in the same spot even if I completely move the camera off of the character.
@Njoyy-wo9ti
@Njoyy-wo9ti 4 жыл бұрын
Did you attach it to the player ?
@celian4891
@celian4891 7 жыл бұрын
TO ANYONE HAVING ISSUES WITH THE GUN NOT FOLLOWING WHEN LOOK DOWN !!! All is on Y(Pitch) in break rotator (i am french, sory if my english is bad)
@__-wv5hm
@__-wv5hm 6 жыл бұрын
Thank You !!!!
@maseybonbon1672
@maseybonbon1672 5 жыл бұрын
thank you for the comment but all is on Y and im still unable to look down lol but ty
@KittycatHub.
@KittycatHub. 5 жыл бұрын
maseybonbon I had the same problem. Just make sure the y (pitch) on the break rotator is connected to the bottom one, on float - float and that’s already connected to select float A.
@vishalsood343
@vishalsood343 5 жыл бұрын
@@KittycatHub. Thank you! So it needs to be (360 - y) and not (y - 360). I was having a horrible time debugging this until I saw your comment. Thanks again, mate.
@KittycatHub.
@KittycatHub. 5 жыл бұрын
@@vishalsood343 Np 👍
@nasgade3488
@nasgade3488 5 жыл бұрын
I did everything the same as in the tutorial, but I do not see the weapon! How can I fix this?
@hudsonw756
@hudsonw756 5 жыл бұрын
same...
@Snot69420
@Snot69420 5 жыл бұрын
@@SPIKEVFX mine too my weapons shadow appears but no weapon
@NilankePanthiarachchiNilane
@NilankePanthiarachchiNilane 4 жыл бұрын
You Have selected the wrong animation for the Idle animation, select - Idle_aiming
@ruslanhukmov4537
@ruslanhukmov4537 4 жыл бұрын
Just change in animgraph all your transform modifis rotation to add to existing.
@beans-vg9ni
@beans-vg9ni 5 жыл бұрын
Hey Virtus, the vertical movement is working fine, however if I look side to side, the gun stays still. Pls help me fix...
@lyphenusa
@lyphenusa 4 жыл бұрын
@@Key_C0de did u find a fix
@sl41_dev
@sl41_dev 7 жыл бұрын
So i got this all working great but can you tell me how to make this replicating so that each player sees the individual crouch / aim animation?
@KiogOFC
@KiogOFC 5 жыл бұрын
When I look down it's normal but when I look up the gun does not go with the camera, can someone tell me why?
@Alex-yz6uq
@Alex-yz6uq 5 жыл бұрын
same
@rishavpattnaik06
@rishavpattnaik06 3 жыл бұрын
Hey, thanks for this Amazing Tutorial but I'm still facing one issue, i.e. I'm not able to see my weapon moving with my camera when I'm standing, However I can see weapon shooting and moving with my camera when I'm moving. Can u plz tell me how to fix it ? I did all the things that you mentioned in your video also, I started doing it again from starting. But still getting stucked in this Part. Could you plz tell me how to do it?
@Bachus_To_Ja
@Bachus_To_Ja 7 жыл бұрын
I was asking about it. Thanks
@byrdgames1325
@byrdgames1325 2 жыл бұрын
For anyone having issues in 2022 that aren't solved by the other comments, make sure that in your character blueprint ONLY Use Controller Rotation Yaw is checked and NOT pitch.
@reddawnstudios2016
@reddawnstudios2016 2 жыл бұрын
Im actually having an issue before this. I'm on ue5, and after the break rotation node It won't bring up (float - float). Is there something I'm missing or have they changed that part of the engine?
@byrdgames1325
@byrdgames1325 2 жыл бұрын
@@reddawnstudios2016 they did change this. Now when you type "-" click on subtract and that's the same thing. You can enable the legacy version of this in settings but I cannot remember exactly where to do that off hand.
@reddawnstudios2016
@reddawnstudios2016 2 жыл бұрын
Thanks, I got it to work
@gamax1376
@gamax1376 2 жыл бұрын
U're a God, thank u so much S2
@danceshorts5801
@danceshorts5801 4 жыл бұрын
virtus, am able to look up and down but left and right is not working.please help me
@dorhabib9408
@dorhabib9408 4 жыл бұрын
im using a different version and i cant connect between the get controll rotation to the break rotator help please
@elliotparnell7805
@elliotparnell7805 2 жыл бұрын
if your looking around is too sensitive try changing float/3 to float/6,9,12 or other multiples of 3 until it looks right
@rekkorned
@rekkorned 7 жыл бұрын
Can you help me? I did everything right (I guess) but I can't aim upside. When I'm trying to aim up I can see head of my character. But when it worked when I want to aim down.
@ctenosaura7380
@ctenosaura7380 7 жыл бұрын
Hey i got the same problem
@ctenosaura7380
@ctenosaura7380 7 жыл бұрын
Did You figure It out?
@BLuis93
@BLuis93 7 жыл бұрын
I had the same problem. Solved it by looking very closely at the Break Rotator in the Swat_AnimBP... you need to connect only Y(pitch) to all three floats. Make sure you you dont add -180 like me to the float>float... its 180. Also make sure to connect Y(pitch) to B float for the 360 value, i connected one to the A float and I could not aim down.
@gorillagamingman
@gorillagamingman 7 жыл бұрын
You have to make sure that the float x float is multiplying by -1 and not 1, I had the same issue.
@korterkaks
@korterkaks 7 жыл бұрын
Look at orange peel's comment he explains it. Literally "EVERYTHING" has to be the same, "EVERTHING" i say, then it worked for me.
@mysticserpentine8024
@mysticserpentine8024 4 жыл бұрын
HELP!! So im on episode 19, i ctrl+z to fix something and now my walking is jerking the gun all ove again. my crouch bs/sprintBS and WalkRunBS is all interpolation is all 1.0
@dingus1720
@dingus1720 7 жыл бұрын
This seems complicated, but you explained really well. Thanks!
@vegadhardik4675
@vegadhardik4675 6 жыл бұрын
how to switch from ideal position to ideal_aiming position???????
@sorhags6809
@sorhags6809 7 жыл бұрын
when I used the transform modify (bone) and set ignore to add to existing my character doesn't have a spin now and I'm using version 4.17 plz help me
@sorhags6809
@sorhags6809 7 жыл бұрын
if you are having the same problem i fixed it i had < instead of > and that worked
@CalmStationZ
@CalmStationZ 4 жыл бұрын
Hi my volume multiplier does not want to change the volume. Any ideas?
@hugo5467
@hugo5467 7 жыл бұрын
I have a non animated character without bones. Can i still make my arms follow the camera?
@ChrisSpriggle
@ChrisSpriggle 4 жыл бұрын
If you are having problems like I was you need to make sure that in the make rotator you have it connected to X not Y. I was having a hell of a time with it and re watched to video to find that.
@lg-tech4857
@lg-tech4857 4 жыл бұрын
Thx you are a god
@jakubfrgal7112
@jakubfrgal7112 7 жыл бұрын
I have a question. When I crouch and then stop walking the character keep walking for +- 1 second. How can I fix this? Interpolation only make this state last longer
@georgeuniversity
@georgeuniversity 7 жыл бұрын
Can't wait to get into the Artificial intelligence
@hsc19930818
@hsc19930818 5 жыл бұрын
Can anyone explain the theory behind those rotation calculations? Thanks.
@AryanSingh-6699
@AryanSingh-6699 4 жыл бұрын
Iwanna know that too !!!!
@aj4k
@aj4k 3 жыл бұрын
For some reason my gun disappears when I look up. Is there any fix for this?
@ihzaputra5260
@ihzaputra5260 4 жыл бұрын
IF ANYONE HAVE PROBLEM WITH CONTROL ROTATION, MAKE SURE FOLLOW "EVERYTHING" STEP BY STEP AND LOOK THE LITTLE THINGS, FOR EXAMPLE : 1.In AnimGraph, Your "TRANSFORM(MODIFY) BONE", Make sure it's "Rotating" and change to "Add to existing", 2.In EventGraph, you must choose "BreakRotator" Y(pitch), then select 360 at bottom and connect it to "Float A", -1 and 180 node at top and connect to "Float B", 3.Check your number, make sure they're not switch Maybe that will help your problem in this episode😂
@kriptonkripsi9002
@kriptonkripsi9002 3 жыл бұрын
thanks for commenting its realy worked for me
@gryffind96
@gryffind96 7 жыл бұрын
great series I want to see IA and multiplayer in this serie. Thanks a lot
@gryffind96
@gryffind96 7 жыл бұрын
well I'm latino I looking a multiplayer series can you recommend me some serie about this?
@magegames6202
@magegames6202 Жыл бұрын
can yo u cover replication for mode mod transform it works fine until i pick up a gun then it stops working on the client side
@matthewmoyer3105
@matthewmoyer3105 3 жыл бұрын
When I turn using mouse now it doesn’t turn my whole body so I will be looking left and hit W and it will just walk forward, not in the direction my camera is facing. Help!!!! Edit: I’m using 4.26.2 if that helps anything
@abdelrhmanmagdey334
@abdelrhmanmagdey334 7 жыл бұрын
very good ,but how to do that in x axis, because while using rotation y aw the camera looks very bad while pressing directions
@markcaruana4504
@markcaruana4504 6 жыл бұрын
The gun is sort of hitting something when i try to bring it (mouse view) down and goes up any suggestions maybe i have some overlapped components?
@augustoprestana4349
@augustoprestana4349 6 жыл бұрын
BUT IN THIRD PERSON HOW I CAN ROTATE LEFT AND RIGHT??
@juhappend9078
@juhappend9078 5 жыл бұрын
@@Key_C0de me too
@filipsvrcek5667
@filipsvrcek5667 4 жыл бұрын
@@juhappend9078 I dont think it's relevant to you anymore, but just to answer the question for anyone else wondering, he did that in the 1st episode (2nd in the playlist), Third Person character=> viewport and in the details tab on the right side find category Pawn - "Use Controller Rotation Yaw". Its quite easy to miss ...
@littlefarnsy7621
@littlefarnsy7621 5 жыл бұрын
Hi, the up and down works find but I cant look sideways when standing still please help
@jjbsounds6087
@jjbsounds6087 2 жыл бұрын
im having a weird issue with the characters torso is now scrunched up inside the legs, ive followed this tutorial to the letter and its still happening, please anyone help?
@ritchie3636
@ritchie3636 6 жыл бұрын
Doesn't work at all. I did everything EXACTLY like shown in this tutorial, but the weapon won't get dragged upwards once I look up - same thing with looking down. If anyone knows a fix to this I would greatly appreciate any given help by you.
@wesleycoomans1433
@wesleycoomans1433 6 жыл бұрын
Look again because at curret date it still works fine.
@ritchie3636
@ritchie3636 6 жыл бұрын
StormAcePlay Ok I will
@thelettere2980
@thelettere2980 2 жыл бұрын
currently having a problem in ue5 preview where the floats needed arent showing up under any name. have they been removed in the preview entirely or under a completely different name?
@mmax_official4614
@mmax_official4614 2 жыл бұрын
you just type divide and hook it up then it will turn into a float
@andrewbarker8107
@andrewbarker8107 4 жыл бұрын
Does anyone know how to fix the vertical camera speed? When I look down its fine but looking up my gun trails off down the screen. I've made sure that the "Add to Existing" function is on.
@viniciusturco5592
@viniciusturco5592 3 жыл бұрын
When i look up my gun only goes until a certain point, if i put my camera all way to the top my gun dont follow, can anyone help ??
@hendrixgreengilmour
@hendrixgreengilmour 3 жыл бұрын
Did anyone figure out how to fix it for when you are moving? Mine works good now but if I'm moving he puts the gun down out of view. Tried to change it in the individual animations but each one affects the others, so if I fix it for jog it's wrong in sprint, and if I fix it in sprint it's wrong in jog, etc.
@xedo8768
@xedo8768 6 жыл бұрын
idk why but the rotation works fine but somehow i can only see my gun when i sprint or crouch and when i look down i can view a closeup of my left knee..
@senuzul
@senuzul 2 жыл бұрын
PLEASE SOMEONE HELP ME! I did everything in this and the past videos, and my character: 1)Slows down, but doesn't play crouch animations, 2)sprints, but doesnt play the animation 3)doesn't use control rotation I can't fix those and it's making me crazy please help me
@droppydroop6617
@droppydroop6617 5 жыл бұрын
how do you do sideways control because the gun is not following my camera for sideways rotation
@droppydroop6617
@droppydroop6617 5 жыл бұрын
@OD3 Cursed thanks but i figued that out already
@Sloobot
@Sloobot 6 жыл бұрын
I have done anything aqll the same and now im just going to see my legs and head down Help PLZ
@gamedevelopmenttutorials5298
@gamedevelopmenttutorials5298 5 жыл бұрын
Do you cover how to prevent the gun clipping through the walls in this series? If not, how would you do it?
@cdnbalikoh9214
@cdnbalikoh9214 3 жыл бұрын
oh nooo it still not working! what can i do? someone plesase help! i set "Add to Existing" and the weapon still not following the camera. i remaded it and nothing
@nicolascageinacage49
@nicolascageinacage49 3 жыл бұрын
its not working for me.im on unreal engine 4.26.2. any help would be appreciated
@Gabe.R1der
@Gabe.R1der 6 жыл бұрын
Why is my gun going into my legs? Someone, please help... The only thing that works is if I put all the rotating joints to spine#2, and even then the gun locks to center sometimes.
@bigsmike219
@bigsmike219 4 жыл бұрын
I have everything the exact same but I'm using the manniquin that has 3 spines but everything is fine until I look down.
@not_herobrine3752
@not_herobrine3752 6 жыл бұрын
I have followed your tutorials to the letter and yet before following this video i find that i can aim my gun anywhere. Did I do anything horribly wrong?
@DeepFriedOreoOffline
@DeepFriedOreoOffline 6 жыл бұрын
This works 100% correctly for me, no issues with the system. However when I look down, because the head is extending forward due to the bending spine as I look down the camera clips into the wall. Is there any way to fix this? Maybe it's in a later video? I can't find a fix.
@DeepFriedOreoOffline
@DeepFriedOreoOffline 6 жыл бұрын
I am actually just going to answer myself here just in case anyone else doesn't want to make their capsule component ginormous. When setting the 3 bones to manipulate, set the first one to your 2nd spine bone, and the other 2 both to your 3rd spine bone. This doesn't look as good for a multiplayer game, and will result in the head being closer to the body so moving the camera into a position where it doesn't clip the legs might be necessary... But it's better than clipping the wall in my opinion.
@George-pk5jw
@George-pk5jw 5 жыл бұрын
My weapon does not follow my camera, i have connected all break rotator correctly and in transform bone "Add to Existing", please help me.
@KiogOFC
@KiogOFC 5 жыл бұрын
Check if you put modify to existing in Rotation. happened to me I put it in Translation and it will not work!
@tableprinterdoor
@tableprinterdoor 3 жыл бұрын
thanks so much, you made it very simple
@errr7656
@errr7656 2 жыл бұрын
can someone help it makes my character really short
@FigureZ
@FigureZ 2 жыл бұрын
Happened to me too but then I realized it was because I accidentally connected the float - float 360 to X instead of Y . I Hope this helps.
@darrenvd1728
@darrenvd1728 6 жыл бұрын
Hey everybody! I've run into bit of a problem my side! Im in third person view and my gun is able to go up and down with the my view port but not left or right, anyone know how to fix this?
@beans-vg9ni
@beans-vg9ni 5 жыл бұрын
same... not sure what to do
@beans-vg9ni
@beans-vg9ni 5 жыл бұрын
@taylan dönmezoğlu you need to go to third person character blueprint,in the top left drag follow camera onto mesh(inherited), then in follow camera on the right change the parent socket to head. Hope this helps! : )
@beans-vg9ni
@beans-vg9ni 5 жыл бұрын
@taylan dönmezoğlu hmm... I'm not sure what u mean. Could you possibly record it, upload it as unlisted to youtube and send me the link? Cheers
@beans-vg9ni
@beans-vg9ni 5 жыл бұрын
@taylan dönmezoğlu did you socket the camera to the head?
@bennygames2071
@bennygames2071 7 жыл бұрын
ive done every the same and i have the break rotator right and everything and i cant look up or down with the gun following HELP
@bennygames2071
@bennygames2071 7 жыл бұрын
plz ive watched this video about 5 times and ive done everything right
@tylereisenbraun1161
@tylereisenbraun1161 6 жыл бұрын
Help plz
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