FIXED!!! After reading many of the comments below, here is what worked for me. You NEED to set the "Add to Existing" INSIDE THE --> ROTATION Pin NOT THE "Translation Mode". Remember that there are 3 "Transform (Modify) Bone for the Spine (Translation, Rotation, Scale) and I kept incorrectly setting the Translation to "Add to Existing". GOOD LUCK and Thank you Virtus for these great tutorials. I am learning so much!
@luiscanifru4 жыл бұрын
THIS HELPED ME!! THANK YOU! EVERYONE IS SCREAMING AT THE COMMENTS SECTION SO DO I!
@albertgrigorian33033 жыл бұрын
LEGEND
@dag1887 Жыл бұрын
Where do you add that I literally have no idea
@FarGamingOfficial6 жыл бұрын
*IF YOU ARE HAVING ISSUES WITH THE GUN NOT FOLLOWING WHEN LOOK DOWN OR UP* *Be sure that you put "Add to Existing" to the rotation part in the beginning of the video* -CREDITS TO @Madachri
@rebelstrategist5 жыл бұрын
Thanks for pointing that out- I did Add to Existing to Translation Mode instead of Rotation Mode. Gotta love making dumb mistakes like that...
@BengtGunnar5 жыл бұрын
Please explain further
@rigooandu5 жыл бұрын
YOU.ARE.THE.BEST
@callmejeff48635 жыл бұрын
thakns man!
@brandt0035 жыл бұрын
@@BengtGunnar 3:12
@hawzie_90237 жыл бұрын
OMG!!! LISTEN!! IF YOU SEE INSIDE YOUR CHARACTER WHEN U LOOK DOWN MAKE SURE THAT AFTER THE BREAK ROTATOR, THE FLOAT-FLOAT POSITION MATTERS SO THE CONNECTORN NEEDS TO BE IN THE LOWER ONE AND COME OUT TO A IN SELECT FLOAT
@beatsbyzim17 жыл бұрын
oh my fucking goodness you are a legend thank you
@toondeath54507 жыл бұрын
UP-VOTE THIS COMMENT! You sir are a god, just doing that one step made it smooooooth as fuck. Thank you so much man
@dwittke976 жыл бұрын
Thanks for your Help
@theMortex4u6 жыл бұрын
Excuse me Sir! but i Love you for this!! xD
@Nightmare-lu8pq6 жыл бұрын
Thx xD
@nicholasconklin95863 жыл бұрын
For those who are stuck with your character looking up but not down!: Go back to 7:10 and make sure you plug Y(pitch) into the BOTTOM plug of the Subtract node and plug 360 into the top value. Should fix your issue
@DRAWKCABLLA3 жыл бұрын
FUCKIN LIFE SAVER OVER HERE
@umbra72993 жыл бұрын
tysm
@muskadofficiel40162 жыл бұрын
Thx man it work fine !
@jcapo18032 жыл бұрын
such a simple mistake. Thank you!
@NoisyCalmness2 жыл бұрын
thanks mate
@asherblair29396 жыл бұрын
this works great, only problem is in your' videos you dont really explain well how everything works. my gun follows the camera input, but i have no idea how it works. some explanation would be amazing. other wise great tut so far.
@nosequeponer24884 жыл бұрын
and i cant crouch
@richardwright25444 жыл бұрын
@@nosequeponer2488 go to episode 10
@nosequeponer24884 жыл бұрын
@@richardwright2544 tks man
@richardwright25444 жыл бұрын
@@nosequeponer2488 No Problem
@everythingwhatyouwan4 жыл бұрын
Let me try to explain a bit: Transform modify bone helps us to emulate the rotation aspect of bones (like in humans, we rotate our bones). Using different animations for all movements can be tedious so we just try to physically emulate it. We have to get the rotation of our player in order to rotate the bones. Player is controlled using 'player controller' so we have to get the Rotatory coordinates of the player controller. We attach it to bone components made in the animation blueprints. If you actually try to emulate the action of moving a gun (that is trying to aim), you will realize that only the spine bones need to move. NOW COMING TO THE THIRD PERSON BP, we get controller rotation, extract the y coordinates. Upon tinkering with, there are two observations: When you look down, the y coordinates start counting from 360,359 etc. When we move up, y coordinates increases that is 0,1,2...... If we try to move the joint, you will observe that x coordinate is responsible for our desired animation that is look up and down (do try it in the animation bp) Select float is pretty evident so I am not explaining. We divide y coordinate by 3 in order to bring it to desired value (tinkering with Aim rotation can help to understand) Convert it into x coordinate. Voila, you did it Hope my explanation helped a bit
@vijaytk89774 жыл бұрын
For those who didn't get to play the sound, add a blue print like below: Event Begin Play > Play sound at location (Sound: select your audio file)
@kartoon51123 жыл бұрын
Big thank
@PickTwizt4 жыл бұрын
MY FRIENDS! WHEN U LOOK DOWN AND U LOOK BEHIND YOUR LEGS WITH THE GUN!! TRY THIS!: Connect everything to Y(Pitch) Nothing to x or z Look at 6:59
@johnnypun52094 жыл бұрын
OMG! It works! You are brilliant
@luckycool25374 жыл бұрын
thank's my friend😭😭😭😭😭😭😭
@acommontitan95264 жыл бұрын
Thank you so much
@raihanmuzzammil13224 жыл бұрын
thanks ma dude works like a charm
@haydenrothman9924 жыл бұрын
GENIUS!!!!!
@39nova772 жыл бұрын
9:50 One thing you can also do is set your FOV to 100 instead of 90. To do this, select the search bar in the top right of the viewport (screen at 10:05) Type "field" Then select the bar that has "90" in it, Double click and change it to 100! Now your character will see a little bit more!
@aspy62866 жыл бұрын
If you have issues with looking down and up and the weapon doesnt follow: go to your anim graph and remove modify bone in spine and spine_2 and go to thirdpersoncharacter, click "thirdpersoncharacter (self)" and scroll down to pawn and select "use controller rotation pitch" and "use controller rotation roll" to true. Go to your event graph in your animbp and set float ÷ float to 1. Compile all, save all and your weapon will move with your camera! Hope this helped! (Version ue4.20)
@erictsai60035 жыл бұрын
Thank you so much
@Oscar-wl3kc6 жыл бұрын
"Hook up your little men" - virtus 2017
@wlofa4 жыл бұрын
Went looking for this comment :)
@alakeram224 жыл бұрын
i know this video is old, but figured i would share my findings, after the /3 node if you place a Clamp Angle after it you can limit how far your animation looks up and down, i found the best looking clamp is -8 and positive 13 (this is based on a different model, not one in the video) Cheers!
@marcosbiensuave4 жыл бұрын
This is quite interesting, I was wondering myself how to achieve that, but how to lock the camera to that angle too?
@MrChipoclas Жыл бұрын
good idea
@OPC8793 жыл бұрын
I can’t look down when I do it only moves my camera not my gun but looking up works fine
@orangepeelpls7 жыл бұрын
TO ANYONE HAVING PROBLEMS WITH LOOKING DOWN AND SEEING YOUR HEAD, FEET OR ANYTHING SIMILAR: MAKE SURE THE VALUES THAT COME AFTER ''BREAK ROTATOR'' IN THE ANIMATION BLUEPRINT ARE CORRECT.
@cartergraves77906 жыл бұрын
Thank you! I had forgotten to put the divided to 3 and this helped me a lot
@djolay4216 жыл бұрын
thx bro
@Sloobot6 жыл бұрын
I have done anything aqll the same and now im just going to see my legs and head down Help PLZ
@TheCre8or6 жыл бұрын
make sure its EXACTLY the same. i had my 360 linked to the wrong spot and didnt think it mattered at first, but that fixed it.
@MsG_executor6 жыл бұрын
i am looking up and down to fast
@devostater709gaming83 жыл бұрын
Thank you! Years later and I still come here for reference!
@Alex-yi8ou5 жыл бұрын
You're a GOD, you saved me and many other viewers into developing our own "Mini FPS Shooters". Thanks.
@steven9O21O5 жыл бұрын
Using Version : 4.23. Set All 3 bones to Spine . Ensure All three of them are set to Add to existing , UNDER the ROTATION option. (Translation is easy to click on instead. Make sure all 3 Float operations are connected to Y on the break rotator. ) This should cover the majority of issues out there. This was the only way I could get this to work in the new engine.
@alexandrevicente37733 жыл бұрын
I take hours o search and this was the only solution . THKS a lot!! NEWEST VERSIONS SOLUTION!!
@kendarr Жыл бұрын
Sick!, it's easy to follow along, I'm watching the whole series
@juancarloslinares75435 жыл бұрын
Hi guys!sorry for my english, but i will try to help you if you are stuck in this topic, ok? So...In the video it shows how to move the weapon in the direction of our camera. For this, in the video, Virtus uses move the back from the skeleton mesh. This works because if you remember, we attach the weapon to our hand. found that this is not good, because if you move your camera away from the character, you will see how it makes strange movements since it uses the back to move the weapon. The best solution I found, is using animation to aim, this animation as a base, use the values in our YAW AND PITCH
@VirtualWorlds5 жыл бұрын
Man! I love what you're doing. You know your stuff! I am really inspired by the content on your channel. I have learned quite alot by watching your content. Your videos have made me work that much harder at making better videos for my channel. Your channel is full of posivtive vibes. 100% from me for your genuine effort. Top respect to you and keep up the good work! =)
@stringsandcodes91835 жыл бұрын
Hey I have done everything as video shows but when I run it in right corner it shows "lighting needs to be rebuilt(1 unbuilt object) aslo when I look up and down my gun moves in curve manner not in straight plzz help me in these two problem
@marcosbiensuave4 жыл бұрын
Left to the "Play" button there's a drop down, click "Build Lighting Only" if the problem persist, re-import the asset or just the material
@armancodeq36423 жыл бұрын
i accidentally did "pitch yaw - 360 " due to which my player wasn't bending downwards. make sure its "360-pitchyaw"
@Michael-yy9dy3 жыл бұрын
You just saved me, i saw my head before when i looked down. now is everything good. thank you and thank you and thank you
@funoronuf4 жыл бұрын
"all we're going to do is simply..." XD nice tut
@T3MP35T19877 жыл бұрын
My looking animation is off too, at some angles aiming down I can see through my body and when I turn 180 my animation switches
@piotrpieniak47475 жыл бұрын
You're the best. I was trying do rotation bone by myself like around few days and again i searched your channel and found solution. Thank you!
@giuseppesciabica74127 жыл бұрын
If your camera follow the weapon only some times try to change in the "event graph" the value of "float>float" from 180> to 360>
@ishitrealbad30393 жыл бұрын
if i do that my torso gets stuck in my hips lmfao.
@emerickdorval37133 жыл бұрын
did everyone notice that the first video that he uploaded in this course the gameplay was more fast than now??? anyways good job helping us
@nishantmaggirwar3 жыл бұрын
For those who are having a problem When looking down its fine, but looking up the gun does not follow. Change the >value to -180 intead of 180. It worked for me.
@swannes82692 жыл бұрын
This worked thank you
@VirtusEdu7 жыл бұрын
In today's video we take a look at how we can make our weapon move with our camera for our Unreal Engine 4 FPS. Enjoy!
@player41297 жыл бұрын
thx for the video!
@dhruvbajaj10547 жыл бұрын
Virtus Learning Hub / Creative Tutorials help me when i see down with your moving of gun in axis tutorial i can see jaws
@Sloobot6 жыл бұрын
Can you help me, I did everything the same as you and my character wont move correctly and I will see my head and legs flying plz help!
@ash24ize6 жыл бұрын
hi i am facing a problem when i aim my gun up and down towards the sky and floor the gun falls through my left hand, can you help me
@ivYuki_ofc6 жыл бұрын
actually it's not working for me... I triple-checked tha values but nothing happens .-.
@francisbusam73124 жыл бұрын
when I look up and down my gun moves the opposite way and I made sure all the nodes were connected correctly in y and I have changed it to add to existing and it isint working correctly
@chasejones48224 жыл бұрын
Same and I dont know what to do if you know how to fix it please tell
@notmyzticV4 жыл бұрын
I have told this someone else on here, but try out Aim offset. It's a lot Simpler but it takes a bit more time. Check this tutorial out: kzbin.info/www/bejne/fHXWoouklJV3bqc
@derechte2076 жыл бұрын
Connect everything to Y(Pitch) Nothing to x or z Look at 6:59
@henrynguyen71436 жыл бұрын
Do you know why ?
@Ayber_6 жыл бұрын
Man you saved my life.
@lel4036 жыл бұрын
you're a legend :)
@rami-gamedev11076 жыл бұрын
omg thank you
@deman24905 жыл бұрын
Thank you. now on the Y-axis is inversion for some reason.
@fritzhopper51453 жыл бұрын
1500th like! And this video is my favorite of the series, teaching me to solve my biggest problem.
@chromaticfrog74073 жыл бұрын
Very nice tutorial. Even at 4.26 the material still holds.
@emilstadigs14607 жыл бұрын
Your computer (or the video) has a really hard time in PIE... Great video anyways :)
@VirtusEdu7 жыл бұрын
Emil Stadigs Yeah, that's my computer on its last legs. I've just formatted it today and you should see a difference in the upcoming videos.
@MortisSwe7 жыл бұрын
What are you using atm?
@patrickfulmer52526 жыл бұрын
This method is awesome. It also works when making a 3rd person shooter as well. Thanks so much!
@hype_axe360 Жыл бұрын
help
@neon80s733 жыл бұрын
In 6:57, I didn't understand why he put those values there.
@ctenosaura73807 жыл бұрын
Alright someone please help me: i have done everything like You did, but when i look up, the gun doesnt follow and i see my own head. Down does work tho. Anybody know what i did wrong?
@faf68447 жыл бұрын
Add flot+Flot in place of Flot-Flot In 306 and instad of rotating 3 bones get 2 bons and devide by 2 Hope it helps you
@korterkaks7 жыл бұрын
Look at orange peel's comment he explains it. Literally "EVERYTHING" has to be the same, "EVERTHING" i say, then it worked for me.
@aces8166 жыл бұрын
This is maybe late but for those who didnt know. After break rotator you must hook all float with Y pitch only. Most of U that did wrong hook all with X,Y&Z
@jhhhkjnndeiasj69416 жыл бұрын
@@aces816 thx bro you saved me :D
@rebelstrategist5 жыл бұрын
Check your Anim Graph and make sure you changed the Rotation Mode to "Add to Existing" on each Transform (Modify) Bone, rather than the Translation Mode like I had done. (It really would have helped if I had minimized the translation, scale, and settings after disabling their pins.)
@JeenyesCinema3 жыл бұрын
another heads up @ 7:56 Don't use the "%" key to search the divide use "/" it took me a while to figure that out. (p.s - I love how people in the comments are helping each other, Thank you, everyone) Also, thank you Virus
@J0BL1N3 жыл бұрын
doing this with a gold ak lmao your tuts are amazing brother
@rfraiol7 жыл бұрын
Everything worked perfectly ! Great video!
@viralcyral52135 жыл бұрын
I have a problem where I can only see the tip of the gun. I have tried to move the camera but it wont move.
@azubit3 жыл бұрын
you must move the gun
@TappIntoGames3 жыл бұрын
Using 4.26 and the gun moves but not up and down? I have read most of the comments but cant find what they are talking about?
@MEXpartan3 жыл бұрын
If anyone is using the Animation Starter Kit, after 'Select Float' you need to divide '-3' (negative 3) instead '3' to get the desired result.
@jacksonholtmusic3 жыл бұрын
I tried it, but then when I look up, I see my character’s face
@AryanSingh-66994 жыл бұрын
how to sop walk/run animations while jumping ?
@just_prc4 жыл бұрын
Bro for that we have to set a jump animation and for that make a boolen and check if you are not running crouching, etc and on air and then apply the animation.. :D
@AryanSingh-66994 жыл бұрын
@@just_prc thanks, it worked 😄
@rae-lloyd6 жыл бұрын
I've done everything right but when I look down the gun goes up plz help 😣
@excaliburner94135 жыл бұрын
same here
@milokasparek91715 жыл бұрын
Had the same problem. It was because I plugged the break rotator into the first input of float-float. Instead it should be plugged into the second input, so its 360-input instead of input-360
@Fico_244 жыл бұрын
same... :(
@ChodRukhKhan5 жыл бұрын
ANOTHER TIPPPPPP: As OrangePeel said, make sure that EVERYTHING after the "Break Rotator" is exactly how he has it in the video. This also means the placement of the numbers (360,-1, and 180) in the 3 floats you set up. As in the video, the 360 should be the TOP value of the "float - float" function! Hope this helps someone
@deman24905 жыл бұрын
When I moved the camera to the top or to the bottom, my back was always pushed to the top. I put the value "360" on the bottom and it all worked for me (please forgive for bad English. I'm just learning)
@callmejeff48635 жыл бұрын
hello! When i look up the AK goes past my hand! what can i do?
@just_prc4 жыл бұрын
Same here.... what did you do to fix it?
@ntermediate5926 жыл бұрын
Any idea why the follow camera doesn't adjust where I want it to now? It stays in the same spot even if I completely move the camera off of the character.
@Njoyy-wo9ti4 жыл бұрын
Did you attach it to the player ?
@celian48917 жыл бұрын
TO ANYONE HAVING ISSUES WITH THE GUN NOT FOLLOWING WHEN LOOK DOWN !!! All is on Y(Pitch) in break rotator (i am french, sory if my english is bad)
@__-wv5hm6 жыл бұрын
Thank You !!!!
@maseybonbon16725 жыл бұрын
thank you for the comment but all is on Y and im still unable to look down lol but ty
@KittycatHub.5 жыл бұрын
maseybonbon I had the same problem. Just make sure the y (pitch) on the break rotator is connected to the bottom one, on float - float and that’s already connected to select float A.
@vishalsood3435 жыл бұрын
@@KittycatHub. Thank you! So it needs to be (360 - y) and not (y - 360). I was having a horrible time debugging this until I saw your comment. Thanks again, mate.
@KittycatHub.5 жыл бұрын
@@vishalsood343 Np 👍
@nasgade34885 жыл бұрын
I did everything the same as in the tutorial, but I do not see the weapon! How can I fix this?
@hudsonw7565 жыл бұрын
same...
@Snot694205 жыл бұрын
@@SPIKEVFX mine too my weapons shadow appears but no weapon
@NilankePanthiarachchiNilane4 жыл бұрын
You Have selected the wrong animation for the Idle animation, select - Idle_aiming
@ruslanhukmov45374 жыл бұрын
Just change in animgraph all your transform modifis rotation to add to existing.
@beans-vg9ni5 жыл бұрын
Hey Virtus, the vertical movement is working fine, however if I look side to side, the gun stays still. Pls help me fix...
@lyphenusa4 жыл бұрын
@@Key_C0de did u find a fix
@sl41_dev7 жыл бұрын
So i got this all working great but can you tell me how to make this replicating so that each player sees the individual crouch / aim animation?
@KiogOFC5 жыл бұрын
When I look down it's normal but when I look up the gun does not go with the camera, can someone tell me why?
@Alex-yz6uq5 жыл бұрын
same
@rishavpattnaik063 жыл бұрын
Hey, thanks for this Amazing Tutorial but I'm still facing one issue, i.e. I'm not able to see my weapon moving with my camera when I'm standing, However I can see weapon shooting and moving with my camera when I'm moving. Can u plz tell me how to fix it ? I did all the things that you mentioned in your video also, I started doing it again from starting. But still getting stucked in this Part. Could you plz tell me how to do it?
@Bachus_To_Ja7 жыл бұрын
I was asking about it. Thanks
@byrdgames13252 жыл бұрын
For anyone having issues in 2022 that aren't solved by the other comments, make sure that in your character blueprint ONLY Use Controller Rotation Yaw is checked and NOT pitch.
@reddawnstudios20162 жыл бұрын
Im actually having an issue before this. I'm on ue5, and after the break rotation node It won't bring up (float - float). Is there something I'm missing or have they changed that part of the engine?
@byrdgames13252 жыл бұрын
@@reddawnstudios2016 they did change this. Now when you type "-" click on subtract and that's the same thing. You can enable the legacy version of this in settings but I cannot remember exactly where to do that off hand.
@reddawnstudios20162 жыл бұрын
Thanks, I got it to work
@gamax13762 жыл бұрын
U're a God, thank u so much S2
@danceshorts58014 жыл бұрын
virtus, am able to look up and down but left and right is not working.please help me
@dorhabib94084 жыл бұрын
im using a different version and i cant connect between the get controll rotation to the break rotator help please
@elliotparnell78052 жыл бұрын
if your looking around is too sensitive try changing float/3 to float/6,9,12 or other multiples of 3 until it looks right
@rekkorned7 жыл бұрын
Can you help me? I did everything right (I guess) but I can't aim upside. When I'm trying to aim up I can see head of my character. But when it worked when I want to aim down.
@ctenosaura73807 жыл бұрын
Hey i got the same problem
@ctenosaura73807 жыл бұрын
Did You figure It out?
@BLuis937 жыл бұрын
I had the same problem. Solved it by looking very closely at the Break Rotator in the Swat_AnimBP... you need to connect only Y(pitch) to all three floats. Make sure you you dont add -180 like me to the float>float... its 180. Also make sure to connect Y(pitch) to B float for the 360 value, i connected one to the A float and I could not aim down.
@gorillagamingman7 жыл бұрын
You have to make sure that the float x float is multiplying by -1 and not 1, I had the same issue.
@korterkaks7 жыл бұрын
Look at orange peel's comment he explains it. Literally "EVERYTHING" has to be the same, "EVERTHING" i say, then it worked for me.
@mysticserpentine80244 жыл бұрын
HELP!! So im on episode 19, i ctrl+z to fix something and now my walking is jerking the gun all ove again. my crouch bs/sprintBS and WalkRunBS is all interpolation is all 1.0
@dingus17207 жыл бұрын
This seems complicated, but you explained really well. Thanks!
@vegadhardik46756 жыл бұрын
how to switch from ideal position to ideal_aiming position???????
@sorhags68097 жыл бұрын
when I used the transform modify (bone) and set ignore to add to existing my character doesn't have a spin now and I'm using version 4.17 plz help me
@sorhags68097 жыл бұрын
if you are having the same problem i fixed it i had < instead of > and that worked
@CalmStationZ4 жыл бұрын
Hi my volume multiplier does not want to change the volume. Any ideas?
@hugo54677 жыл бұрын
I have a non animated character without bones. Can i still make my arms follow the camera?
@ChrisSpriggle4 жыл бұрын
If you are having problems like I was you need to make sure that in the make rotator you have it connected to X not Y. I was having a hell of a time with it and re watched to video to find that.
@lg-tech48574 жыл бұрын
Thx you are a god
@jakubfrgal71127 жыл бұрын
I have a question. When I crouch and then stop walking the character keep walking for +- 1 second. How can I fix this? Interpolation only make this state last longer
@georgeuniversity7 жыл бұрын
Can't wait to get into the Artificial intelligence
@hsc199308185 жыл бұрын
Can anyone explain the theory behind those rotation calculations? Thanks.
@AryanSingh-66994 жыл бұрын
Iwanna know that too !!!!
@aj4k3 жыл бұрын
For some reason my gun disappears when I look up. Is there any fix for this?
@ihzaputra52604 жыл бұрын
IF ANYONE HAVE PROBLEM WITH CONTROL ROTATION, MAKE SURE FOLLOW "EVERYTHING" STEP BY STEP AND LOOK THE LITTLE THINGS, FOR EXAMPLE : 1.In AnimGraph, Your "TRANSFORM(MODIFY) BONE", Make sure it's "Rotating" and change to "Add to existing", 2.In EventGraph, you must choose "BreakRotator" Y(pitch), then select 360 at bottom and connect it to "Float A", -1 and 180 node at top and connect to "Float B", 3.Check your number, make sure they're not switch Maybe that will help your problem in this episode😂
@kriptonkripsi90023 жыл бұрын
thanks for commenting its realy worked for me
@gryffind967 жыл бұрын
great series I want to see IA and multiplayer in this serie. Thanks a lot
@gryffind967 жыл бұрын
well I'm latino I looking a multiplayer series can you recommend me some serie about this?
@magegames6202 Жыл бұрын
can yo u cover replication for mode mod transform it works fine until i pick up a gun then it stops working on the client side
@matthewmoyer31053 жыл бұрын
When I turn using mouse now it doesn’t turn my whole body so I will be looking left and hit W and it will just walk forward, not in the direction my camera is facing. Help!!!! Edit: I’m using 4.26.2 if that helps anything
@abdelrhmanmagdey3347 жыл бұрын
very good ,but how to do that in x axis, because while using rotation y aw the camera looks very bad while pressing directions
@markcaruana45046 жыл бұрын
The gun is sort of hitting something when i try to bring it (mouse view) down and goes up any suggestions maybe i have some overlapped components?
@augustoprestana43496 жыл бұрын
BUT IN THIRD PERSON HOW I CAN ROTATE LEFT AND RIGHT??
@juhappend90785 жыл бұрын
@@Key_C0de me too
@filipsvrcek56674 жыл бұрын
@@juhappend9078 I dont think it's relevant to you anymore, but just to answer the question for anyone else wondering, he did that in the 1st episode (2nd in the playlist), Third Person character=> viewport and in the details tab on the right side find category Pawn - "Use Controller Rotation Yaw". Its quite easy to miss ...
@littlefarnsy76215 жыл бұрын
Hi, the up and down works find but I cant look sideways when standing still please help
@jjbsounds60872 жыл бұрын
im having a weird issue with the characters torso is now scrunched up inside the legs, ive followed this tutorial to the letter and its still happening, please anyone help?
@ritchie36366 жыл бұрын
Doesn't work at all. I did everything EXACTLY like shown in this tutorial, but the weapon won't get dragged upwards once I look up - same thing with looking down. If anyone knows a fix to this I would greatly appreciate any given help by you.
@wesleycoomans14336 жыл бұрын
Look again because at curret date it still works fine.
@ritchie36366 жыл бұрын
StormAcePlay Ok I will
@thelettere29802 жыл бұрын
currently having a problem in ue5 preview where the floats needed arent showing up under any name. have they been removed in the preview entirely or under a completely different name?
@mmax_official46142 жыл бұрын
you just type divide and hook it up then it will turn into a float
@andrewbarker81074 жыл бұрын
Does anyone know how to fix the vertical camera speed? When I look down its fine but looking up my gun trails off down the screen. I've made sure that the "Add to Existing" function is on.
@viniciusturco55923 жыл бұрын
When i look up my gun only goes until a certain point, if i put my camera all way to the top my gun dont follow, can anyone help ??
@hendrixgreengilmour3 жыл бұрын
Did anyone figure out how to fix it for when you are moving? Mine works good now but if I'm moving he puts the gun down out of view. Tried to change it in the individual animations but each one affects the others, so if I fix it for jog it's wrong in sprint, and if I fix it in sprint it's wrong in jog, etc.
@xedo87686 жыл бұрын
idk why but the rotation works fine but somehow i can only see my gun when i sprint or crouch and when i look down i can view a closeup of my left knee..
@senuzul2 жыл бұрын
PLEASE SOMEONE HELP ME! I did everything in this and the past videos, and my character: 1)Slows down, but doesn't play crouch animations, 2)sprints, but doesnt play the animation 3)doesn't use control rotation I can't fix those and it's making me crazy please help me
@droppydroop66175 жыл бұрын
how do you do sideways control because the gun is not following my camera for sideways rotation
@droppydroop66175 жыл бұрын
@OD3 Cursed thanks but i figued that out already
@Sloobot6 жыл бұрын
I have done anything aqll the same and now im just going to see my legs and head down Help PLZ
@gamedevelopmenttutorials52985 жыл бұрын
Do you cover how to prevent the gun clipping through the walls in this series? If not, how would you do it?
@cdnbalikoh92143 жыл бұрын
oh nooo it still not working! what can i do? someone plesase help! i set "Add to Existing" and the weapon still not following the camera. i remaded it and nothing
@nicolascageinacage493 жыл бұрын
its not working for me.im on unreal engine 4.26.2. any help would be appreciated
@Gabe.R1der6 жыл бұрын
Why is my gun going into my legs? Someone, please help... The only thing that works is if I put all the rotating joints to spine#2, and even then the gun locks to center sometimes.
@bigsmike2194 жыл бұрын
I have everything the exact same but I'm using the manniquin that has 3 spines but everything is fine until I look down.
@not_herobrine37526 жыл бұрын
I have followed your tutorials to the letter and yet before following this video i find that i can aim my gun anywhere. Did I do anything horribly wrong?
@DeepFriedOreoOffline6 жыл бұрын
This works 100% correctly for me, no issues with the system. However when I look down, because the head is extending forward due to the bending spine as I look down the camera clips into the wall. Is there any way to fix this? Maybe it's in a later video? I can't find a fix.
@DeepFriedOreoOffline6 жыл бұрын
I am actually just going to answer myself here just in case anyone else doesn't want to make their capsule component ginormous. When setting the 3 bones to manipulate, set the first one to your 2nd spine bone, and the other 2 both to your 3rd spine bone. This doesn't look as good for a multiplayer game, and will result in the head being closer to the body so moving the camera into a position where it doesn't clip the legs might be necessary... But it's better than clipping the wall in my opinion.
@George-pk5jw5 жыл бұрын
My weapon does not follow my camera, i have connected all break rotator correctly and in transform bone "Add to Existing", please help me.
@KiogOFC5 жыл бұрын
Check if you put modify to existing in Rotation. happened to me I put it in Translation and it will not work!
@tableprinterdoor3 жыл бұрын
thanks so much, you made it very simple
@errr76562 жыл бұрын
can someone help it makes my character really short
@FigureZ2 жыл бұрын
Happened to me too but then I realized it was because I accidentally connected the float - float 360 to X instead of Y . I Hope this helps.
@darrenvd17286 жыл бұрын
Hey everybody! I've run into bit of a problem my side! Im in third person view and my gun is able to go up and down with the my view port but not left or right, anyone know how to fix this?
@beans-vg9ni5 жыл бұрын
same... not sure what to do
@beans-vg9ni5 жыл бұрын
@taylan dönmezoğlu you need to go to third person character blueprint,in the top left drag follow camera onto mesh(inherited), then in follow camera on the right change the parent socket to head. Hope this helps! : )
@beans-vg9ni5 жыл бұрын
@taylan dönmezoğlu hmm... I'm not sure what u mean. Could you possibly record it, upload it as unlisted to youtube and send me the link? Cheers
@beans-vg9ni5 жыл бұрын
@taylan dönmezoğlu did you socket the camera to the head?
@bennygames20717 жыл бұрын
ive done every the same and i have the break rotator right and everything and i cant look up or down with the gun following HELP
@bennygames20717 жыл бұрын
plz ive watched this video about 5 times and ive done everything right