This is all i need to know to create my professional *Unique* PBR Materials library . Genius software ❤ and Nicely explained 👍
@travisnguyen14752 жыл бұрын
in 1:07, There're Base, Alpha, Dis, MTL, NRM, Rough. How could you get these map when photograph? or special camera could generate these texture map? thank
@Substance3D2 жыл бұрын
Hi Travis. As mentioned, these maps come from a Vizoo scanner, using their software. But you could just as well use our Image to Material methods, as seen here: kzbin.info/www/bejne/fGSnhZysmpWIqMk
@Duaner244 Жыл бұрын
@@Substance3D Yes but it seems easier with this method once you get the 6 files. If we want to proceed like this, where can we generate the files ? (metal, alpha, roughness, normal, displacement) In Substance Designer, Painter, somewhere online?
@MlKlNlK2 жыл бұрын
wow, awesome update!
@Bemyself17052 жыл бұрын
how did you set the fabric's transparency in sunstance sampler?
@evgeniygolyaka45542 жыл бұрын
I didn’t understand how the transparency of the fabric appeared, did the Sampler already make it?
@luisfmts2 жыл бұрын
it sounds good the theory, but when I import something created (using same workflow) in Sampler into Stager, the texture is way oversized compared to the real object...I needed to reduce the scale of the texture by 100 to look more correct
@Substance3D2 жыл бұрын
You have to make sure your object is properly scaled in Stager, and make use of the new "physical size" mapping Stager. With UV's, you wont get a match yet.
@CHiAOstudio1994 Жыл бұрын
hi, there's no "set the physical size" option when I drag my photo in. May I ask for the solution? Thanks!
@TheSatzy66992 жыл бұрын
Very nice, which laptop was that by the way?
@Substance3D2 жыл бұрын
HP Zbook Studio G7 15"
@Beruzona2 жыл бұрын
May I ask where to buy the vizoo scanner and what is the price?