Well, at the moment I'm still picking up my jaw from the floor. The level of immersion on which that method gives is outstanding. Thank you very much dear sir :)
@lagolusek Жыл бұрын
Every tutorial, gameplay or review of yours is a pure joy to watch! Vielen Dank!
@jeremyharris96484 жыл бұрын
These videos are truly amazing! It's a lot to take in but thanks for the lesson. I have lots of practice to do.
@stanislavblinov84544 жыл бұрын
There's a way to simplify the plotting, especially to account for the poor quality plotting tools in the game: 1) Plot relative. You don't really need all the bearings to be azimuths. Since you're moving in a straight line, you can simply plot as if you were heading due North, disregarding your true course. This removes the need to convert individual bearings via the attack disc - only the final solution, and you won't have to fiddle with the rudder to get at a nice course. 2) For plotting your own positions, instead of distance traveled per time interval, just use speed value directly. I.e. instead of 0.694m for 1.5kt in 15 minutes, simply use the value 1.5 - your speed (and 5.7 for the final leg). This, again, removes the extra distance conversions, only requiring the one at the very end, because distance to target will be scaled; and such values are much easier to plot with the game's tools. The result will be a scaled plot relative to your course. Distance traveled by target between bearings would directly measure its speed. All the angles would still be correct, just relative. For example, with data you've gathered in this video, the resulting plot would show: - target's course: ~93 - target's traveled distance between bearings: ~7 - measured distance to target: ~33 Converting relative course to true would yield 98, since you were heading 5 degrees. Target speed is measured directly from the plot - 7 knots. Distance to target, in this case, needs to be divided by 4. 33/4 is 8.25. This gives true distance in nautical miles, which you can convert to km using whichever method (e.g. via the 1 hour column for the knots*hours table) - this would be about 15.3km. Divisor for conversion will depend on time interval used for plotting: 12, 6, 4, 2 for 5, 10, 15 and 30 minutes respectively. Alternatively, if the value is small enough to fit in the tables directly, you can just read the distance from the minutes table (e.g. 33 "knots" for 15 minutes would've shown 15.279km, if the table didn't end at 32 :) ). Oh, and when using 15 minute intervals (or more) you don't really need to account for that one minute of acceleration on last leg, simply use the overall speed (5.7 in this case). The small error there would just be lost in the granularity of the game's plotting tools anyway. I.e. in case of this particular plot the error would've been around 50m. At 15km from target, that's an absolute error in bearing of about 0.2 degrees - well below what you can realistically measure with the game's plotting tools.
@Tonci874 жыл бұрын
That is a very interesting suggestion. I didn't think of that. I'll have to try it
@fabiovezzari28952 жыл бұрын
Very interesting
@keeszondervrees87873 жыл бұрын
Great job, thank you. Without these examples, I would not have been able to win "my" naval battles. Thumbs up!
@Porcelainbowl4 жыл бұрын
you sir are doing the lords work
@pirateroberts76842 жыл бұрын
Yeah its long, but this is the best Silent Hunter attack I've ever seen. I'm gob smacked by your final approach in the fog , this is what its all about, no range, no identification, no time, you had what you needed already from hours at the chart table, speed and AOB, your switch from laborious math to 3 seconds of insane action was incredible. The simulation of the final deck gun attack on the listing Freighter was icing.
@Tonci872 жыл бұрын
Thank you :)
@jutubjuzer14 жыл бұрын
This will be looong evening watching this and learning. Though I'm still struggling with easier methods lol. Thank you very much for your videos, they help me a lot!
@atoka220616 күн бұрын
Years ago when i downloaded TWOS i spent days learning it through your method Since then i got a new pc and only took my time now to get it running again so here i am again, learning from 0 again Time to make some ships go -creak-
@liubei503 жыл бұрын
Thanks, I appreciate your effort, as soon as I learn some basics, I will try this.
@Tonci873 жыл бұрын
Go for it!
@ttvFairPlayerPL4 жыл бұрын
Hi all. About bad representation/resolution/quality of the hydrophone "dial". You see, the developper of the game did not take under consideration that there will be somebody like we, who would like to use such a advanced methods of nawigation/tracking. Modern games they make just for fun, they must be easy and for everyone, they do not care about inteligent players. :(
@Tonci874 жыл бұрын
You are right
@yurijanssen21484 жыл бұрын
Perfect tutorial on how to use this and perfect the technique :) Tracked down a lone merchant and nearly got the course, speed and position perfect (it was running almost straight away from me which made it a little difficult to plot everything). Thanks!
@Tonci874 жыл бұрын
Nice, I'm glad it worked:)
@yurijanssen21484 жыл бұрын
@@Tonci87 one question, what is the compass rose tool helper? Might have missed it. Somewhere but couldnt find it. The stock one from TwoS isnt too accurate
@Tonci874 жыл бұрын
@@yurijanssen2148 The link is in the video description
@yurijanssen21484 жыл бұрын
@@Tonci87 oh oops didn't expand the description! Perfect :-) thx!
@vulpes804 жыл бұрын
Thanks for the video. Getting back to SH5 and enjoying being immersed. Still not used to the four bearings method, but will definitely try and use both the regular one and this one, as i progress through my campaign. Playing SH5 and watching your tutorials at the same time!
@mikegamerguy47764 жыл бұрын
Haven't watched this yet, but I will eventually once I master the RAOBF and Attack Disk so heres your comment and a like.
@Tonci874 жыл бұрын
Thank you :)
@evertjann64454 жыл бұрын
Awesome work, I am learning so much from your tutorials! Keep doing what you do, subscribed :)
@unaigom4 жыл бұрын
More Silent Hunter 5 TWOS please! We beginners appreciate your work
@Veronica-zz7bp4 жыл бұрын
I have a funny story to share about the navigator's mistakes. I was trying to refuel at the Faroe islands and was using the navigator to keep tabs on my position as I was navigating through the islands around the port. His margin of error actually put me on a direct course to dry land. Not very nice. His margin of error is 12% for dead-reckoning iirc.
@goeblbloeh10062 жыл бұрын
SH 5 at highest level - thanks for the tutorial...!
@BestHolkin2 жыл бұрын
11k views is unfair for this video. It needs at least 50k.
@Tonci872 жыл бұрын
Thank you! Unfortunately I don´t think that KZbin promotes videos like this very much.
@predattak4 жыл бұрын
I'm going to do this with pen and paper ... i hope it won't take me a year so so.. :)) Great explanation overall, i only wish you would have went a bit more into explaining the math and logic behind it. I wonder if this was actually used in war or not. Subscribed, keep em coming.
@Tonci874 жыл бұрын
I can not say if this exact method was used in WW2, but it is a historical method.
@hightechnician4 жыл бұрын
apparently, this method is called Spiess Line, and it was only introduced in 1953. Also, the Hydrophones of that time weren't precise enough to get bearings in the necessary precision. But nevertheless, it's a really cool method. www.mathscinotes.com/2015/04/computing-a-ships-course-from-four-bearings/ here you can find more about the math behind it, and links to the original papers.
@predattak4 жыл бұрын
@@hightechnician Thank you.
@Canzandridas7 ай бұрын
I can only imagine the pain of a target changing its direction in the middle of this lol
@F-o-s-s-e4 жыл бұрын
Another great vid, thanks.
@boon1580 Жыл бұрын
very nice guide
@NeroPrime4 жыл бұрын
Great video!
@jamarkagaming90693 жыл бұрын
nice, now hopefully my ship that im tracking wont leave hydrophone range anymore from the normal (not moving) method :)
@nealboswell87864 жыл бұрын
Very interesting.
@simon32254 жыл бұрын
Very impressive herr kaleun good work
@ellin674 жыл бұрын
You can even control the dive planes individually?! I guess I should get on Subsim!
@randomgameplays95442 жыл бұрын
What is your mod for your sound mods with das boot sounds ?
@Tonci872 жыл бұрын
Basically what is in TWOS, + a custom compilation
@snubbelbuff14713 жыл бұрын
"Our submarine should be impossible to spot" - Famous last words
@Tonci873 жыл бұрын
Lol
@fadelhutama833011 ай бұрын
I see. This is like how Target Motion Analysis works, isn't it?
@Tonci8710 ай бұрын
In essence, yes
@Khazar014 жыл бұрын
Tried to use this in Wolfpack but the last part in which the target's course is plotted didn't work out quite well for me..... and not sure what did i do wrong
@ttvFairPlayerPL3 жыл бұрын
Tonci87 Could you tell me what kind of mods do you use to thow out those all simplifications?
@Tonci873 жыл бұрын
I was using the Wolves of Steel Modpack
@ttvFairPlayerPL3 жыл бұрын
@@Tonci87 Thank you
@gordondunlop76004 жыл бұрын
You mentioned a link to the improved compass tool? I am using twos 2.2. Thanks in advance, G
@Tonci874 жыл бұрын
Check the video description ;)
@gordondunlop76004 жыл бұрын
Thanx my bad. Using iPad for temporary access, muffed the interface. Thanx for brilliant, instructive and accomplished video.
@hightechnician4 жыл бұрын
I don't understand why the speed is constant 1,5 knots, if all machines are on full stop. I mean sure the sub moves through currents etc. but isn't that highly inconsistent, and only moving with a set speed could counter this a little? Or is this just how this game works? Thanks for the video though, it's really hard to get into this more advanced playstyle
@Valenorious4 жыл бұрын
That is the whole purpose of this video, to track the target with bearings only while moving. It's constant because he set the engine order telegraph to command a certain thrust/RPM. Which happens to come out at a speed of 1.5 knots submerged. In the game there is no current modelled as far as I know. But in the large scheme of things or the real world, both would likely be shifted by the same current.
@pierredegreve56104 жыл бұрын
very useful video for a beginner like me; any tip to change tools colour ?.; I see the colours pop up (on Tactical map only) but changes I make do not have any effect. Thanks again
@Tonci874 жыл бұрын
Have a look at this to change the colours permanently: www.subsim.com/radioroom/showpost.php?p=2190351&postcount=41
@pierredegreve56104 жыл бұрын
@@Tonci87 Thanks very much, I shall try yr suggestion
@pierredegreve56104 жыл бұрын
It worked fine, thanks again
@Tonci874 жыл бұрын
@@pierredegreve5610 You are welcome
@Pandacat804 жыл бұрын
Instead of using the compass in the radio room. You can use the attack disc. Turn the switch on the attack disc on to synchronize the attack disc. Then turn your boat until you reach the desired heading.
@keeszondervrees87873 жыл бұрын
Wow!
@Airknightangel4 жыл бұрын
Can you implement the mathematical version of 4 bearings while on the move?
@Tonci874 жыл бұрын
Sorry, but I don't think so. I prefer to use formulas and the calculator as little as possible
@michaellu33574 жыл бұрын
Great video! I've done some research on the spiess TMA and found that the 4-bearing on-the-move method can still be improved and saving a lot of plotting work. The idea comes from an US Navy document and also the relative motion plotting used in the US Navy Maneuvering Board. The theory is described here: www.subsim.com/radioroom/showthread.php?t=240883
@Tonci874 жыл бұрын
An interesting variation of the method, however I do not know how well it can be applied in SH5. We do not have a nice maneuvering board in the game that is also easy to use.
@michaellu33574 жыл бұрын
@@Tonci87 Yes that can be a problem, although one can simply draw the plot using protractor and ruler starting from the same point anywhere on the map. But anyways, I've also created a program to do such a task automatically using some advanced algorithm, when I feel too lazy to do all the plotting. Actually I'm using the situation from your video as a demonstration. You can check it out if you're interested: www.subsim.com/radioroom/showthread.php?t=244863
@spawnlordgaming78264 жыл бұрын
Great video, :) have you played any wolfpack yet?
@Tonci874 жыл бұрын
Not yet, maybe if they make a good Singleplayer game out of it.
@cjmars8223 жыл бұрын
I tried this, was working great until the target bearing went back towards my first two bearing cuts! WTH?!
@Tonci873 жыл бұрын
Did the target change its course?
@cjmars8223 жыл бұрын
Must have. Also, I can’t change the map tools colors like you can. I follow your instructions exactly and they always revert back. Any ideas?
@cjmars8223 жыл бұрын
Oh, and I’m subscribing. Hopefully you’re still in business lol
@mikegamerguy47762 жыл бұрын
2 years later I get back into SH5 twos. Timestamps for people who understand the theory and just need help with the process. 13:22 Start Accurate Real Navigation 4 Bearing Method. Just previous is an explanation of in ship precision compass. For perfect bearing acquisition.
@jarekk814 жыл бұрын
So whats next. Complete carriere? Max difficulty ?
@Tonci874 жыл бұрын
Ausdampf and Auswanderungsverfahren aka how to hit your target without having any of the recognition manual information by using true historic methods. I´m already in 1941 in my current career, still alive :D
@jackthanhauser95754 жыл бұрын
2 hours? Jeeesus
@Jack-Wall4 жыл бұрын
Yea I know... when by so fast ... this topic is very interesting and well explain. Vielen Dank!
@DarthFiscus4 жыл бұрын
It looks like you've been playing a recent version for some time. Can you give me your opinion about the technical state of the mod. Do savegame corruption or crashes still occur frequently?
@Tonci874 жыл бұрын
No and no. I run a few other mods beside it (very carefully selected) and regardless of that, I honestly can not remember my last crash. Make sure to always create a new savegame, not overwrite old ones, and there is no savegame corruption
@DarthFiscus4 жыл бұрын
@@Tonci87 Thanks man. I'm going to jump in again. Your tutorials will probably get me back on track ;-)
@mikegamerguy47764 жыл бұрын
The current state is this: The ideal is to use the SH5 DVD version. The UPlay download does not work due to a ninja Ubisoft pulled in Oct of 2019. You will need to download the game from UPlay and replace the SH5.EXE unless you have the DVD version, or are on the Steam version. The steam version is only suitable for this megamod pack AFAIK. That UPlay workaround is explained in the Wolves of Steel Install thread on Subsim... that's what I have done so far. I'm also currently investigating a certain glitch that occurs for me in a certain opt-in-mod for TWOS and/or system config circumstance that results in panels/icons becoming white and a crash related to playtime and sinking ships. To that effect I'm looking into a DVD disk image, that fell off the back of the truck and is available on the high seas, and if it works as I expect, since I have purchased the game and have it on UPlay, I should be able to use the full DVD version to install TWOS and not have to worry about cracking it. UPlay doesn't seem to care what version I'm using, only that my account has it. Anyway, like i said I'm investigating. The Mod Pack is quite stable and major bug free in it's natural state, but you do have to follow instructions listed in the guide especially involving not being in the bunker when time advances past a campaign transfer or base transfer. The KSD Commander utility, especially editing the config directly, can be useful to hit certain time frames as it controls your days in the bunker if you start the game with it and load a save before entering the bunker. I have some minor annoyances that can be solved by TPing around the ship or manually clicking and closing menus. There are many built in options to lower the tediousness involved in submarining. I have a lot of the gamey stuff enabled simply to save me time in various ways. Sometimes I do it for real, sometimes i just turn on the Auto TDC and follow up a frustrating encounter with a running shot with magical precision. There are some idiosyncrasies that have always been a problem, like you should not Alt-Tab from an active game state. You should save, main menu, tab an do whatever, then load the save. Torpedo Dud logic is handled by a mod... so just leave that realism option on because you will get duds anyway if you turn it off. TLDR: You still need some basic computer knowledge. Even with replacing the UPlay install with a patched DVD version of SH5.EXE I have no major issues that have impacted my gameplay except possibly with the optional "FX Increase Flooding Via Zones Faster Sinking" mod. Either that or having Win7 compatibility mode on while using Win7 caused it. Unsure which at this point.
@DarthFiscus4 жыл бұрын
@@mikegamerguy4776 I've played the U-Play version before and know about some restrictions like Alt-Tabbin and the bunker dates. Recently bought the Steam version and everything seems to work well so far. I just wanted to avoid major commitment if the game would become unstable or something, so thanks for summing things up. This tediousness reducing plugins are a godsend. Decrypting every second message sounds like major pain in the **** imho. I would like to try real navigation, but my german translation mod doesn't support it. The greatest appeal for me are situations where i'm not prepared or couldn't gather precise target data and still manage to hit with sound estimations like observing the bow wave of the target to estimate speed and stuff like that.
@mikegamerguy47764 жыл бұрын
@@DarthFiscus I finally settled on my UPlay download version using the work around that you have to dig through in the forums. Download and install the game, run it once, replace a thing, run TWOS installer. Done. I'm not bored enough to discover if the DVD ISO i got hold of will work in the long run, though it launches just fine as long as I let it be the thing that first opens UPlay.
@kasocool28123 ай бұрын
Someone get this man a copy of silent hunter 3,4 or 5. Pretty sure they model in curvature
@Tonci873 ай бұрын
You might be exited to learn that I have an ongoing SH3 campaign on KZbin :D
@kasocool28123 ай бұрын
@@Tonci87 I don't know how this comment ended up here 😂 pretty sure it was meant to be on a flat earth video
@Salivx4 жыл бұрын
you are wrong @ 44:12 grap your calculater... 5.7 knots--- 1.852 km per knot 1.852 x 5,7= 10,5564 km/h distange % 1/4 of an houre (15min )= 10,5564 % 4=2639,1m not your 2394,m sorry :-P