Verse Update | GDC 2024

  Рет қаралды 16,266

Unreal Engine

Unreal Engine

Күн бұрын

A look at the latest Verse features and what's coming soon to the language and framework.

Пікірлер: 79
@blaster_pro
@blaster_pro Ай бұрын
hey, great talk.. thanks for that... I have a question, if verse currently runs on blueprints VM, why cant we have any type of Play in editor on UEFN? having to go into server and begin match to see changes is extremely cumbersome... thanks in advance
@Stryker-K
@Stryker-K 15 күн бұрын
That's one the 2nd biggest thing I dislike about Verse. The first is the inability to create animations for the player.
@uberalus
@uberalus Ай бұрын
please add a boss_device with locomotion, custom mesh/skin setting, physics mesh support ,and player targeting and dynamic level sequence triggering. seems like the npc device could be extended to do something like that if more internals were exposed. otherwise, we are stuck moving building props around and hacking devices together that weren't meant to be.
@TheGhawst
@TheGhawst 28 күн бұрын
It's cool that you are adding new stuff to Verse, but how are we supposed to know about them if you don't even add them to the documentation? I couldn't find anything about the @editable_slider anywhere for example... This video seems to have the only documentation of it... Also what about the other @editable attributes? There seems to be nothing mentioned anywhere about them... Edit: I love Verse though, just wish it would be easier to access its potential
@VladyVeselinov
@VladyVeselinov Ай бұрын
Wow I just cannot read that syntax for the life of me...
@area52music
@area52music Ай бұрын
yeah it hasnt been fun...
@simulacrumgames
@simulacrumgames Ай бұрын
It feels like if python and C# had a baby
@VincentPride1986
@VincentPride1986 19 күн бұрын
overengineered and doa
@rayrayjnr5724
@rayrayjnr5724 Ай бұрын
you need a type of spellcheck that turns the the syntax into iconography and get rid of as much formating and alphanumeric symbols as possible
@eddiej.l.christian6754
@eddiej.l.christian6754 Ай бұрын
The Verse Update we NEED is it to be in the Actual Unreal Engine. Not just for UEFN
@johncallof8839
@johncallof8839 Ай бұрын
They repeated so many times that it wasn't going to be in UE until its stable, feature complete and production ready. Plus Verse really only makes sense for UEFN.
@eddiej.l.christian6754
@eddiej.l.christian6754 Ай бұрын
@@johncallof8839 No it doesn't, Verse is based off a scripting language they bought that used to be in the Unreal Market.
@johncallof8839
@johncallof8839 Ай бұрын
@@eddiej.l.christian6754 That's cool, has no impact on anything I just said though.
@bitcrusherNOOP
@bitcrusherNOOP Ай бұрын
@@eddiej.l.christian6754 if you mean skookumscript, it has some of the characteristics but when maxverse comes out it will be more fleshed out.
@Fafhrd42
@Fafhrd42 Ай бұрын
@@johncallof8839 honestly, doesn't even make sense for UEFN. Why they didn't just make UEFN use Blueprint I'll never understand. Especially if Verse runs through the Blueprint VM.
@__-tz6xx
@__-tz6xx Ай бұрын
Why is a Global variable a map and why is that map weak? Also, in verse, can you just make an attribute for a variable which would would allow you to subscribe to a delegate every time you set the variable instead of having to create a setter function which would invoke the delegate function with the set value.
@jonwatte4293
@jonwatte4293 Ай бұрын
It looks like the reason globala are modeled as maps is so many different pieces of code can extend the same session or same player without colliding in namespace. Also, I assume the maps are weak so that they can replicate correctly. You can't really design as if you make all possible data in the world! Worst case, if they don't have the data when you ask for it, they will abort, read from network, and retry when that particular data comes in.
@ryanisanart
@ryanisanart Ай бұрын
we need a signal from someone up top at epic that blueprints aren't going anywhere and will continue to be supported as well as verse seems to be
@etchasketch222
@etchasketch222 Ай бұрын
Agreed, that would be great. I love blueprints
@AlleyKatPr0
@AlleyKatPr0 Ай бұрын
Well, I think that is a simple 'yes' because, what you are advocating for is the continued use of 'visual scripting' for prototyping game design and iteration, before handing over to a coder to finalise and optimise in the basement, where they live...and belong. I would not wish for coders to leave the basement and try to integrate with enlightened human beings. I prefer they are given messy blueprints to fix and make my life better and easier.
@Cronofear
@Cronofear Ай бұрын
There's no may they're replacing BPs without a solution to migrate stuff to a new Visual Language. That's just not the Epic modus operandi.
@jameswhite6120
@jameswhite6120 17 күн бұрын
In their original talk on verse last year they said verse is meant to supplement blueprints and not replace
@xvxluka222
@xvxluka222 Ай бұрын
When Verse releases to UE then we really need Epic EOS bindings for Verse!!!!
@wawalkinshaw
@wawalkinshaw Ай бұрын
Parametric Assets for the win! 😊
@mysurfing3550
@mysurfing3550 Ай бұрын
All this stuff is wonderful, but good creative maps don't make discovery. Large creators make easy to make 1.0ish maps and use gimics to spam the favorite button. Making games that use these features isn't rewarded.
@slothsarecool
@slothsarecool Ай бұрын
Indentation based grammar 😢. The transaction tech sounds cool though, will be interesting to check it out if this ever makes its way to EU5, couldn’t care less about Fortnite personally.
@AnotherMFwithstudy
@AnotherMFwithstudy Ай бұрын
I will stick to C++ until I It comes
@unicodePug
@unicodePug Ай бұрын
I just want to let you guys know that to dumb and uninformed people like me, MaxVerse in Haskell sounds like busy work that is standing in the way of me being able to poorly write scripts that fail and don't work even when they do work in the Unreal Engine release version of Verse. Imagine how bad it must sound to people who don't lack the desire to install Fortnite to play with a scripting language they aren't incompetent to use, but are eagerly awaiting the real Unreal Engine release of Verse. I feel for those guys, though I cannot relate to wanting to install Fortnite. There's only one thing that would make me want to install Fortnite, and I'm considering it a trade secret until I get paid directly by an Epic Games exec to release the idea.
@unicodePug
@unicodePug Ай бұрын
Did you guys just make a Betamax joke?
@tui3264
@tui3264 Ай бұрын
great language, reminds me of PS3 which was weird but performant after learning its architecture
@armanpakan
@armanpakan Ай бұрын
Everyone wants to invent their own language these days. Tim Sweeney, Jonathan Blow.. who's next, John Carmack?
@unicodePug
@unicodePug Ай бұрын
experimental = inner party newspeak marked as non-experimental = newspeak deprecated = punishable oldspeak
@billjeason6635
@billjeason6635 Ай бұрын
Well,why does the Epic choose to "Create" a new language rather than just using the C# script language.Because in my view,the new Verse language make me confuse and i have to take some times to learn this ! But with C# i can switch to it without any cost!
Ай бұрын
It could be that it's not about you. Tough concept but you're not the main character, sorry.
@RemurrMLT
@RemurrMLT 16 күн бұрын
I don't like the syntax. C'mon, it feels like a 100 years old Pascal language. Seriously - who uses var and := nowadays?
@UnrealFabCom
@UnrealFabCom Ай бұрын
👋👋👍❤
@rokchoi6827
@rokchoi6827 Ай бұрын
👍
@u3dsbvrge272
@u3dsbvrge272 Ай бұрын
BPs are more abstract level than code. Verse is code.that is step back. It is much harder to make error in blueprint than in verse or any other code languages
@xermao
@xermao Ай бұрын
Blueprints are more difficult to manage, and with slightly more complex logic, it's impossible to proceed
@truesoundwave
@truesoundwave Ай бұрын
This language is going to kill UE if it ever becomes mainstream. I will never understand why they ignored decades of language syntax development in favor of this frankenstein. This entire language disgustingly reeks of academics not giving a care about real world usage. How hard was it for them to just create a C# like language instead of this disgusting inconsistent mess? This language is awfully designed for users. They didn't care whatsoever about how unreadable it was, they just made a language easy for a compiler. It appears to be a vanity project no one had the foresight to say no to.
@carlosrivadulla8903
@carlosrivadulla8903 Ай бұрын
I hope they wrap it with nodes. Syntax is not a problem with nodes, so they still have a chance there.
@bitcrusherNOOP
@bitcrusherNOOP Ай бұрын
They already have c# and c++, you can use those languages if you want in UE. Verse in my opinion is more expressive and even elegant. Have you tried the language out in UEFN, it will give you a taste of "real world usage"?
@truesoundwave
@truesoundwave Ай бұрын
@@bitcrusherNOOP You can't use C# in regular UE, what are you even talking about? Who gives a care about "expressive and elegance" when the language looks like trash through and through?
@Ares9323
@Ares9323 Ай бұрын
@@bitcrusherNOOP UEFN is the only "real world usage", and it's the only thing they care about. Defining it "more expressive and even elegant" is a bold claim, seeing @editable_slider(float): Categories:= array{Category} makes me regret the UPROPERTY macro 🤣🤣
@kazioo2
@kazioo2 Ай бұрын
The reason Verse is so weird is because Epic went back to first principles to create a language that can do things C# (and others) CANNOT, that are necessary to realize their mass online connected worlds programmed by anyone. They want a code that can be coded by thousands of programmers and running on million devices. It has to be transactional in its core. But this creates some bad trade offs for devs who just want something classic and easy for traditional games, especially single player ones. And let's not forget the elephant in the room - in a few years majority of code, especially scripts, will probably be written from prompts by AI, so most designers won't even care what's underneath, only how good AI handles it, which may be related more to popularity (amount of existing data) not so much capabilities of the language.
@toxikwastedump
@toxikwastedump Ай бұрын
this 'language' was the worst decision ever
@RioTFF
@RioTFF Ай бұрын
Absolute garbage. We've been asking for C# or something similar for a decade, and instead we get this unreadable crap that literally no one will use.
@johncallof8839
@johncallof8839 Ай бұрын
Learn a real language. sharp sucks for games
@tui3264
@tui3264 Ай бұрын
C# is crap language for this stuff
@MrJacobgood1
@MrJacobgood1 Ай бұрын
Did you even listen? How would C# be compatible with pervasive transactions, logic programming, immutable objects, elimination of build/data/SQL like languages/etc? What epic is trying to do is far more advanced than your run of the mill mainstream language user can comprehend, apparently...
@screenapple1660
@screenapple1660 Ай бұрын
EPIC GAMES IPO is gonna be bigger than Hollywood, Google, Apple, Rockstar Games, Microsoft, and Sony. They collect very large royalties. Hollywood film, Music Entertainment,, Microsoft and Sony don't like UE royalties. 😂
@MaximoComperatore
@MaximoComperatore Ай бұрын
bros are dumping unreal and not updating it for making forknifie editor and this garbage lmao
@chrisdw1002
@chrisdw1002 Ай бұрын
Syntax looks awful. I hope this dies on arrival and we get a C-like syntax for UE6 instead.
@ryoonio
@ryoonio Ай бұрын
Like C++? 😂
@mando5279
@mando5279 Ай бұрын
@@ryoonio Just implementing C# would be enough. Not only would they get all Unity developers to switch to UE but development speed would also be faster then in C++ or Blueprints. I have no idea why they go for such terrible syntax, at that point id rather use Haskell.
@carlosrivadulla8903
@carlosrivadulla8903 Ай бұрын
now we are talking
@xaby996
@xaby996 Ай бұрын
no one asked for verse.
@IOSALive
@IOSALive Ай бұрын
Unreal Engine, You're fantastic! Let's be friends and have fun!
@simulacrumgames
@simulacrumgames Ай бұрын
verified, 350K subs, 2 videos, and 3K views each? What happened there dude?
@toshobg
@toshobg Ай бұрын
@@simulacrumgames Yeah, I'm curious too now.
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