Unreal Engine 5.4 Motion Design ~ Using Multiple Cloners and Effectors

  Рет қаралды 6,014

HUSSIN KHAN (UAI)

HUSSIN KHAN (UAI)

Күн бұрын

Пікірлер: 23
@MichaelHurdleStudio
@MichaelHurdleStudio 26 күн бұрын
Bro, one of the best videos on motion design for Unreal.
@HussinKhan
@HussinKhan 26 күн бұрын
Thank you! I appreciate your comment 😀
@alvin3171997
@alvin3171997 5 ай бұрын
Great to see fellow UE KZbinr from Malaysia! Kudos and subscribed.
@HussinKhan
@HussinKhan 5 ай бұрын
@@alvin3171997 thank you!
@giordanoshai
@giordanoshai 6 ай бұрын
Very nice !!thank you.
@HussinKhan
@HussinKhan 6 ай бұрын
@@giordanoshai thank you for saying that
@phoneindustrydesign
@phoneindustrydesign 4 ай бұрын
hmm, is there any way I could sync two effectors in order to get two different cloners with different number of clones to move simultaneously? or just use one effector for two different cloners? I've tried some options but none seem to work
@HussinKhan
@HussinKhan 4 ай бұрын
it depends in what you're tryig to achieve. UE5.5 will be released next month with more motion design features, lets wait and see if what you're tryin to do can be done then.
@PierreLeCann
@PierreLeCann 9 күн бұрын
Hey there ! I have a question about the behavior of cloner effectors. How can I prevent their effects from adding up? I created a grid cloner with cubes and used effectors to apply an offset of 100 in the Z direction to the cubes. The issue is that when two effectors overlap, their offset parameters add up. The cubes then move by 200 instead of 100. How can I ensure that, regardless of the number of effectors, the offset remains the same and the effectors don't stack their effects? Thank you for your response! :)
@HussinKhan
@HussinKhan 8 күн бұрын
Have you tried splitting up the cubes as 2 diff entities/groups and apply the effectors individually, but visually they looks as one? If that makes any sense?
@PierreLeCann
@PierreLeCann 8 күн бұрын
@@HussinKhan I think I get what you mean, but I don't think that will be the solution, because this project is going to be an interactive installation and I have to be able to manage up to 16 different effectors...
@HussinKhan
@HussinKhan 7 күн бұрын
@@PierreLeCann my skills with this plugin are limited, perhaps you can reach out to the Epic team at the forums for help?
@PierreLeCann
@PierreLeCann 7 күн бұрын
@@HussinKhan Will do, thank you very much for taking time to answer my questions ;)
@nuzulaqmal
@nuzulaqmal 3 ай бұрын
Hello and good day sir, I cant seem to add the Automotive Materials on my 5.4 Do i have to select the version 5.1?
@HussinKhan
@HussinKhan 3 ай бұрын
Yes select 5.1 and it can be used in 5.4
@nuzulaqmal
@nuzulaqmal 3 ай бұрын
@@HussinKhan Great tutorials thanks a lot sir!
@Helmy000
@Helmy000 5 ай бұрын
You cant add to 5.4 it wont let you. Do you need to install 5.1 or any other compatible version to use this by copying?
@HussinKhan
@HussinKhan 5 ай бұрын
You can’t add what?
@mrcornholio2515
@mrcornholio2515 6 ай бұрын
and how to bake this sequence? i mean can i use it any other way? not only render?
@HussinKhan
@HussinKhan 6 ай бұрын
As usual, use the movie render queue. I didn’t show this because there are plenty of tuts that cover that. 😊 (don’t know any other way)
@mitchellrcohen
@mitchellrcohen 5 ай бұрын
You’ll likely have to use take recorder to generate keyframes.
@vj-baker-88
@vj-baker-88 6 ай бұрын
Thanks. I'm searching tuto about motion graphics with UE (tunnel, logo, ...)
@HussinKhan
@HussinKhan 6 ай бұрын
You're welcome. There are a few by other channels. Hope you find them useful.
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