Advanced Depth of Field in Davinci Resolve - Fusion

  Рет қаралды 13,407

VFXstudy

VFXstudy

Күн бұрын

Пікірлер: 36
@CameraTim
@CameraTim 11 ай бұрын
The more I learn about different mapping and matte tools, the more I love Fusion. Love these types of tutorials!
@alwayscallingmeblaze
@alwayscallingmeblaze 9 ай бұрын
Just wanted to say I love your stuff. I have been following you since near the beginning. I know this niche of KZbin isn't very rewarding, but I greatly appreciate you taking the time to provide these videos. You put in the VERY hard work to get to know Resolve inside and out, and you're one of the very few I view as a real authority on the subject. Thank you for keeping up with it!
@VFXstudy
@VFXstudy 7 ай бұрын
Thanks a lot for the support!
@CodyHovland
@CodyHovland 2 ай бұрын
Clean Plate is a game changer! thanks for showing me this!
@VFXstudy
@VFXstudy 2 ай бұрын
It is - though for depth map more like a hack from the keying world :)
@richarddurkin833
@richarddurkin833 9 ай бұрын
Amazing Bernd, I can't thank you enough for this.
@millolab
@millolab 10 ай бұрын
There’s the DepthBlur node in Fusion. It’s not as good as Frischluft but it’s there!
@VFXstudy
@VFXstudy 7 ай бұрын
But it doesn't work like a Depth Blur. It produces the same result as a Blur with a depth channel attached as a mask. So it's not really doing what we need it to do.
@millolab
@millolab 7 ай бұрын
@@VFXstudywhat are you referring to?
@VFXstudy
@VFXstudy 7 ай бұрын
@@millolabThe standard DepthBlur (DBI) tool. I believe it just uses a fixed Blur size and then blends the blur based on the depth map, like if you shuffled the depth map into an alpha channel and used it to mask a regular blur node. From what I figured, it doesn't change the blur radius based on the depth and it doesn't operate in a layered way, where background pixel are blurred without the impact of (less blurry) foreground pixels.
@millolab
@millolab 7 ай бұрын
@@VFXstudy it’s not the best, but it doesn’t use the depth map as a mask.
@VFXstudy
@VFXstudy 7 ай бұрын
@@millolab Oh, now I think you are right. I just did another test. Indeeed it seems to be better than I remembered. It seems to be quite similar to the VariBlur - although not precisely. So it does seem to vary the blur radius but doesn't seem to do any layering or so to deal with edges.
@thielecomposer
@thielecomposer 11 ай бұрын
Thanks a lot for your awesome tutorial, yet again! If only it had come out a week earlier - I could have used that info on a video I just sent to a client :D Keep it up!
@hisroyalillness
@hisroyalillness 11 ай бұрын
great overview!
@totox691
@totox691 11 ай бұрын
Very clear and informative tutorial as usual :)
@arnoldsnodgrass2953
@arnoldsnodgrass2953 11 ай бұрын
Very useful indeed and very clear. Thanks
@erikals
@erikals 6 ай бұрын
Great review! Thank You! ⭐
@VFXstudy
@VFXstudy 6 ай бұрын
Glad it was helpful!
@mazefaer
@mazefaer 11 ай бұрын
Goat back!
@muscle__rr
@muscle__rr 11 ай бұрын
Wow, really really helpful
@ProjectHelisexuality
@ProjectHelisexuality 11 ай бұрын
Fusioneer!
@tyesamson
@tyesamson 11 ай бұрын
Really appreciate this, thank you! Have you played with the color page Tilt-Shift effect? It uses a lens blur and comes with the option of plugging in an external depth matte so you don't have to use the janky tilt-shift emulation controls. I'm pretty sure that the effect is available on the Fusion page but I'm not in the darkroom this second to confirm that it can take the external depth matte in Fusion the way it can on Color page. I lean on it a lot in order to avoid the ugly opacity fall off you point out here. Would love to see an A/B with the 3rd party OFX you demo'd!
@VFXstudy
@VFXstudy 11 ай бұрын
Good point. I'll have to try. I think it's probably similar to the variblur but haven't done the comparison either and am flying now. Maybe someone can test/comment?
@ApexArtistX
@ApexArtistX 5 ай бұрын
can you do a z depth generated by depth node to use as compositing alpha of background CG elements
@VFXstudy
@VFXstudy 5 ай бұрын
you can put a z-depth into an alpha chennel with a channel booleans or copyAux node. But it's also possilbe to direclty use the z-depth inside a merge node.
@thatcherfreeman
@thatcherfreeman 11 ай бұрын
I find you can substantially improve the quality of blurring in post by blurring an image that's been converted to scene linear. Even gaussian blur looks pretty good when in linear, whereas it looks horrible on log images.
@VFXstudy
@VFXstudy 11 ай бұрын
Sorry didn't mention that, but I did work in linear for the cg render.
@smepable
@smepable 11 ай бұрын
​​@@VFXstudyis it possible to affect the Iris/aperture shape or other technique to get an anamorphic Blur? Like in this Video at 10:35 but I dont understand how he gets that shape kzbin.info/www/bejne/aqrSomSohbl_e9Usi=os_z2JRnk7bXLM6p
@DekmarEspañol
@DekmarEspañol 7 ай бұрын
Hello, I am trying to make a fusion template for the folder "Title" and I did everything you said in a previous video about macros and how to do it, when I share the macro to my other computer it does not work at all I have multiple pictures in there so I am not sure if that is what is wrong but my macro is not working on another computer
@VFXstudy
@VFXstudy 7 ай бұрын
If you have pictures or videos in the macro, you should load them via a Fusion loader node within the macro. Inside that you can use the Setting path to create a relative path and then make sure you have the assets in the same folder or relative path as you point in the loader. Not sure about the exact path syntax, but you can check it if you open the macro in a text editor. There should be a setting (or settings??) variable that you can use.
@rüzgarınadı
@rüzgarınadı 11 ай бұрын
thanks
@dougdina
@dougdina 10 ай бұрын
Hi, I’m trying to do something that may not be possible for DaVinci Resolve. I’m trying to create an effect that looks like pouring black ink into water. I don’t care about the water or the pouring. But, I’d like to see the movement of the black fluid as it spreads out. I tried using … well, many things but I cannot seem to get close. I think Blender would work but I do not know how to use it yet. Any ideas? Thanks!!
@rano12321
@rano12321 9 ай бұрын
You'd have to create fluid simulation for that so you'd have to use a 3D software.
@VFXstudy
@VFXstudy 7 ай бұрын
Indeed. In theory some very rudimentary fluid simulation could be approximated with Fusion particles, but in practice you probably want something more powerful. Blender could be a good start.
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