Covered the most common case where this will be needed! Only went over baking Diffuse/Albedo Textures. If you want to bake other map types, such as Normals, you can replace them into their materials exactly like we did the albedo textures in the video. If you have ANY question, simply join the discord and @me. discord.gg/CU3bH93
@hydrocosmo Жыл бұрын
Coming back to this for the umpteenth time because it's SO helpful. After making a tutorial myself recently I really appreciate the work this took.
@burritony_3D Жыл бұрын
I always send this video to anyone who is looking to optimize their material count. You're very thorough and each step is clearly explained, fantastic tutorial!
@DrewRoses22 жыл бұрын
Wow this is exactly what I've been looking for and more. Tysm for recording this. I can see how much effort it's been put to this tutorial, from the precise explanations down to the details of timestamping the video and having a nice chill background music to go with it. Simply amazing.
@SoggyBurrito2 жыл бұрын
Really happy this video was able to help you!
@omniaesthetic1256 Жыл бұрын
This is, by far, the best video i could find on there atlasing process. I can guarantee i’ll be sending a lot of people from my Discord group here who want to know how to make a green or Quest version of their avatar. Thank you so much!
@user-yk5in5mz1d2 жыл бұрын
sick video, honestly well explained, i now understand atlasing without using the cats plugin. I've had issues with it making weird atlases
@SoggyBurrito2 жыл бұрын
Happy this helped you :)
@l33tster Жыл бұрын
This was a bloody fantastic tutorial, thanks so much! Extremely helpful, cheers!
@dafff08 Жыл бұрын
heres a tip on packing islands. blender can do this automatically. you go to the top menu bar, select uv and then pick pack islands.
@SoggyBurrito Жыл бұрын
That's very true. I appreciate this.
@UBDOOMBOT5 ай бұрын
Question, I are we looking for the Normal Map Texture because the layout if different on my end. 06:35
@乕 Жыл бұрын
Is there any way we can know where you got the avatar and clothing, I really like your style.
@ObsequiousV42 жыл бұрын
awesomme, thank you!
@thatkidleon11 ай бұрын
I’m getting to the part where you add the texture . There is no texture drop down in my materials options
@SoggyBurrito11 ай бұрын
Assuming you mean in Blender. You need to assign your textures to your materials inside of the Shading Workspace. I would search for a video about that, something like "blender shading workspace texture assignment" anything along that line.
@somanway2 жыл бұрын
Thank you so much for this amazing tutorial! I have a question regarding decimation: Should I decimate before or after I finish baking the textures?
@SoggyBurrito2 жыл бұрын
I'm very happy this tutorial helped you! Regarding decimation. Do Not Decimate! Decimation will completely break your model's topology. I suggest trying to dissolve every other edge loop on areas of high density. Whatever you do, DO NOT DECIMATE!
@somanway2 жыл бұрын
@@SoggyBurrito Thank you very much. I'm glad I know what you mean by that! I shall keep that in mind. :)
@SoggyBurrito2 жыл бұрын
@@somanway Good Luck!
@matthewcollins97412 жыл бұрын
Unfortunately, after I bake my Atlas all that it gives me is a black texture and that's where I'm halted.
@mageenderman2 жыл бұрын
Make sure that when baking you're in object mode
@SoggyBurrito2 жыл бұрын
A possible fix for this is to tick "Clear Image" in the "Output" dropdown in the baking section. Apologies for the late reply.
@WikkiWasTaken Жыл бұрын
This is like a year late, but i was able to fix this by changing the bake type to "Emit" rather than diffuse, which will likely fix your problem if your model is from vroid
@NarwalPower Жыл бұрын
@@SoggyBurrito Should Clear image be on or off?
@SoggyBurrito Жыл бұрын
@narwalpower2564 generally on. All clear image does is delete the old data from the baked image pre-save, so you can re-bake onto the same "file".
@NarwalPower Жыл бұрын
Yea after baking everything is just black. I tried switching to emit and ticking clear image but nothing. Please help
@NarwalPower Жыл бұрын
I gave up thanks for the tutorial but this didnt work at all
@SoggyBurrito Жыл бұрын
What type of textures are you trying to bake? How are your shaders set up? This tutorial only goes over baking diffuse textures, you will need to change things up if you are using other textures such as emission and so forth. It's a bit difficult to assist you over youtube comments, you can feel free to add me on discord if you want further assistance. Discord: iamsoggyburrito
@zett121 Жыл бұрын
what do you do if some of the materials have : normal map roughness map height map
@FunForMyWorld2 жыл бұрын
Having trouble with texture baking. I copied the texture node into every material slot and have them selected (white outline), but when i press on bake it says "No valid selected objects" ...?
@SoggyBurrito2 жыл бұрын
Make sure you're selecting your model before you press bake. If that doesn't change anything, feel free to join my discord and ping me on there, easier to diagnose.
@mrmuffinman9758 Жыл бұрын
what if the uv are attached and are stretching
@SoggyBurrito Жыл бұрын
Your model probably needs seams and to be unwrapped. Its a bit of a process, but easy enough to do with time. You can find many great tutorials on youtube, "uv unwrapping".
@blindlight2 жыл бұрын
my atlas has the black background instead of transparent after baking-- alpha and clear image was checked before baking. textures are there and might work but transparent is preferable right
@SoggyBurrito2 жыл бұрын
Can you please join my discord and ping me with some screenshots? Its a bit difficult to diagnose without visual examples.
@blindlight2 жыл бұрын
@@SoggyBurrito no worries it turned out fine with padding at least
@ayoo_wassup2 жыл бұрын
Mine has transparent background but all the bakes are pitch black lol.
@drbubblingdino62502 жыл бұрын
I keep running into an issue, where the texture becomes washed out
@SoggyBurrito2 жыл бұрын
That's due to your UV Island size. I go over this here: 13:02