Very nice trick ! Thank you for sharing your technique.
@davexbit4 жыл бұрын
Big Thanks! Radii and Fillets are tricky! Love how you resolved this.
@cring01014 жыл бұрын
It is a nice transition surface with clean Topology.
@wei-paihuang36484 жыл бұрын
Thanks for sharing Kevin, good stuff as always :)
@kevinr62364 жыл бұрын
Thanks. Glad to see your still following along.
@wei-paihuang36484 жыл бұрын
@@kevinr6236 Not going anywhere until I get a job as an alias modeller. Might make some youtube tutorials too someday :D
@yoghik4 жыл бұрын
As always a great video!!! Keep doing!
@kmigwe25244 жыл бұрын
Great technique.
@Edward3DFX3 жыл бұрын
Cool video
@mrfreeferrari4 жыл бұрын
*Edited* cool video editing and background music. valuable info as always. im still not an advanced user yet but if i may ask for something: what are the wrong ways to start surfacing a concept sketch in its first stages or the wrong steps while making the curve network. like things you cannot do or things that could cuz u hard time in the advanced stages on a model ? Or how to shade and render a model in Alias? Thanx in advance even if my question didnt endup being picked. Regards
@leventc225 ай бұрын
Nice !!!
@taisiazlokazova16974 жыл бұрын
OMG You are genius😨
@sauravponkshe94064 жыл бұрын
I have a different technique for this one.... I trim the parent fillets from the intersection and then use freeform blend tool at the other end to the point of the fillet intersection and try to match the iso ang to as close as it can get then try to align the fillets to it again so as to get the continuity on point..
@kevinr62364 жыл бұрын
I think I understand your approach. Are you able to get good continuity consistently? Would you be willing to share a file? I have tried a variety of methods and still looking for a consistent set up that is repeatable in a wide range of conditions. Getting good continuity, especially near the fillet intersection has been difficult for me.
@jhvw47414 жыл бұрын
Better not let the radii run till the edge; make one patch at the rear where the two radii connect to (at patch going from an S-Shape to flat)
@kevinr62364 жыл бұрын
Thanks for the excellent feedback. This was a fastener pocket and highly constrained for production tooling. I always share these with my team to show how certain areas were solved and why. Your correct, ideally I would have a single control surface along the edge as you suggested.
@jhvw47414 жыл бұрын
@@kevinr6236 The way I described it, is the way we do it in Class-A surfacing; you have one patch with edges like your two radii; the lenght of this patch defines your control how quick the washing out happens but as always there are several ways leading to Rome;)
@cyanide2274 жыл бұрын
Hello Kevin. I like your videos a lot. How you use application anf fine tune it towards speed in creation. Recently ive created a telegram channel Alias Automotive for sharing Tips and Tricks via small video previews. Join in you like. Id be happy to see you there!
@sravanthkotari1784 жыл бұрын
I like to share my file
@kevinr62364 жыл бұрын
Awesome! This is new to me. Let me figure out the email contact situation on KZbin. I don't want my main emails to get spammed. I'm considering pointing people to LinkedIn for DMs with file links. Does that work for you? Can you post the file on Dropbox, Drive or similar and send me a link with a description of the issue that you want me to look at?
@sravanthkotari1784 жыл бұрын
@@kevinr6236 OK Kevin thank you so much
@kevinr62364 жыл бұрын
I left a link to Linkedin account in the about section. www.linkedin.com/in/kevin-richards-surfac3d/