We Need To Talk... About Manor Lords...

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Raptor

Raptor

16 күн бұрын

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Пікірлер: 212
@yiannispapadopoulos1740
@yiannispapadopoulos1740 14 күн бұрын
To answer some of your Qs, and address some issues I have: 1. Burgage plot capacity also increases with each level. So, if you have a large vegetable garden it's advisable to upgrade the burgage to lvl2. 2. You are incorrect about the Orchards. Size matters for them too, not just for vegetable gardens. 3. Building multiple markets doesn't make a difference, unless you can't build more logistics buildings to support your main market, or if you want to prioritise supply to a remote burgage area. 4. The problem in the video's city is most probably that you have villagers away on army duty. If they are normally warehouse workers then they are not doing their jobs. And since most of them also have stalls, you have 1-2 persons away on army duty, 1 person probably doing his/her garden and only 0-1 person left to transport everything to the warehouse and then deliver everything to the market. So, basically that family doesn't do anything logistics-wise and your marketplace is not supplied. Check the "People" tab for more info on what each person/worker is doing. 5. You haven't addressed the bartering between settlements. Don't you do it at all? Do you spend 2 development points for Trade in every city? Because bartering is seriously flawed (or bugged). You can (supposedly) barter up to 20 items but the problem is that 20 items is what you send from a Post. You only get... 2 items back regardless of the exchange price or even if Trade is developed or not. 6. Farming is a nightmare. Fields stuck between stages is not unusual. If you add an ox with no farmers you may get an "auto-plow" thing where the field gets plowed in seconds without the ox even appearing on the field. Barley, as you mentioned, is useless but in order to import that (or ale) you need to spend 2 out of 6 development points. Every time! Manual farming is frustrating to say the least. Crop rotation wastes valuable fertility (as it still goes down when crops are at 100% but it's not September) and wastes valuable time as a fallow field may be ready before a full year passes- which is especially true and important for low fertility. 7. In your video, when you talked about the hunters I noticed your hunting post is too far away from the grounds. That, plus the standing army that may employ one of the hunters & the market stall makes it impossible for them to hunt anything. Hunting lodges and Gatherer huts need to be as close to the (re)sources as possible. Let the Granary workers get the stuff from their places. 8. The whole Lambs, Sheep... is a mystery indeed. I've even had a sheep run away because my Livestock trading post didn't have enough space while the sheep farm was very much content with a single sheep and 4 empty spots! 9. Stuck carts, livestock and the insanely inadequate path-finding of the ox while plowing, plus the armies that always go in a straight line are frequent nuisances. All in all it IS a good game, but it needs a lot more development. I hope Greg doesn't get his cut from the exceptional sales and fly off to a tropical island. At least not without a laptop! Peace.
@axelhopfinger533
@axelhopfinger533 14 күн бұрын
Greg would at least deserve a month long vacation on a nice beach for his dedication and success. But i think he now has all the money he needs from EA sales alone to hire enough people for his own little dev studio. Which should at least significantly speed up the production of assets.
@cookiemonster895
@cookiemonster895 14 күн бұрын
Before typing, could people like you actually check what they are spewing ? For example, just about your first point I can say: Burgage plots capacity starts with 1 family at lvl 1 and doesn't increases with each level. If you make the plot big enough, you can build the annex which gives a +1 family, it can be built straight away at lvl 1 !! At lvl 2 the burgage plot starts giving you 1 coin (money - aka village wealth) per family, and at lvl 3 the burgage plot will double its family capacity. Burgage plot without annex means 1 family which at lvl 3 will become 2 families. Burgage plot with annex means 2 families which at lvl 3 will become 4 families ...
@monztershots2351
@monztershots2351 14 күн бұрын
"All in all it IS a good game, but it needs a lot more development. I hope Greg doesn't get his cut from the exceptional sales and fly off to a tropical island. At least not without a laptop!" Factsss^^^^
@madmanthepope6448
@madmanthepope6448 14 күн бұрын
Well said
@madmanthepope6448
@madmanthepope6448 14 күн бұрын
Greg needs to hire more people if he goes on vacation at least 2 lol
@gypsypunkparty
@gypsypunkparty 14 күн бұрын
Orchard plot size absolutely matters.
@eliahdayton3448
@eliahdayton3448 14 күн бұрын
The biggest thing to solve supply chain issues in the market place is to have a few storehouses and granerys right across from the marketplace. The closer the better. Second thing is make your storehouse/granery workers run the stalls. This involves juggling families and a lot of micro management but will solve a lot of issues.
@archangel8172
@archangel8172 12 күн бұрын
I feel like that as well. It is better to have granary workers managing market than your hunters that you would want to actually hunt. I havent played the game. But if you keep just enough market place slots for your granary and warehouse workers to set up stalls. It might work better. This way things get delivered to warehouse and from there go to market.
@MyGamesterGaming
@MyGamesterGaming 14 күн бұрын
im happy youre talking about these issues bc ive ran into them in pretty much every map ive played
@Fecal_Eruptions
@Fecal_Eruptions 14 күн бұрын
The title combined with that long, silent, suspenseful intro had me at the edge of my gaming chair.
@ahoosifoou4211
@ahoosifoou4211 14 күн бұрын
Edging you say?
@drAgonheart580
@drAgonheart580 14 күн бұрын
OMG LIFEchanging Tutorial, this is what i was waiting for all along thank you Raptor
@Barokski
@Barokski 14 күн бұрын
taverns should actually be close to granary. ale/food/raw ingredients from any sources (brewery, trade posts, etc) are taken by granary workers (storage workers for other materials). Taverns, bakeries, market stalls, etc then takes what they need from the granary/storage. no shortcut. basically all raw materials goes to granary/storage, then to manufacturers, then final product goes back to granary/storage, then to whoever needs them. ideally,marketplace, manufacturers, taverns should be close to granary and storage in the center of the town as much as possible. houses take their supplies only from market stalls. atleast from what i've obseved so far.
@tokiburoak7457
@tokiburoak7457 14 күн бұрын
It's definitely lived up to it's hype so far for me. And knowing that there will be many years of updates makes me excited for this game.
@LeverActionLarry
@LeverActionLarry 14 күн бұрын
You did the "we need to talk" LOL Hope you're having a great time on your business trip!
@reaganshowman7170
@reaganshowman7170 14 күн бұрын
With the demand and the markets, I am experimenting with making a lot of smaller market places that hold 10 or less stalls from the beginning. It seems to be giving people more access to at least one of each item, lowering the thumbs down. Great tip that we can move the stalls around. I had realized that was possible yet! Thanks 😊
@neofromthewarnerbrothersic145
@neofromthewarnerbrothersic145 13 күн бұрын
The main thing I'm having trouble with, and the main thing I don't really like about this game, is the way markets work. I've watched some guides, but still can't seem to keep all of the supply flowing correctly. I just wish that when we built a marketplace, we could decide exactly how many of each type of stall it's going to have. Not to mention it would be nice if we could see what area the market covers. Maybe like a heatmap where green = close and red = too far. And I wish we could choose which families/buildings are going to run the stalls. I just don't really understand how it works. Like I've had a family working in the sawpit or logging camp suddenly decide they want to run a food stall. Why are they doing that? The channel Strat Gaming Guides has done a ton of experimentation and data collection, and he says that you basically want only 3 market stalls for every 15 houses. And it's more important for the market to be close to the storage buildings rather than being close to the houses. So if he's correct, your city's problem is that you have too many marketplaces and too many stalls, and maybe the markets are too far from the storage buildings. So the storage workers are spending too much time walking back and forth and can't keep everything stocked. They're only able to keep a trickle of supply going to all of those stalls and can't fill them up, so the market supply never gets high enough to fully distribute. At least that's my somewhat fuzzy understanding of it. At some point you have to build more markets and spread them out, but when you do that, you can't REALLY control what will be at the new market. You can try to influence it by manually moving/destroying stalls, but that doesn't really work. When you move a stall, there's a bug where the market doesn't properly recognize it. So you can place it somewhere, but someone else can open another stall that overlaps it, and your marketplace with only 6 slots will have 7 stalls. You can try to build a fuel storehouse and a clothing storehouse, filter their stock, assign 2 families if you want 2 stalls, but I don't even know if that would work. You still might have the sawpit trying to open a food stall where you wanted a clothing stall. In theory, I like the idea of how it works. But in practice it's just confusing and frustrating. Also I agree it would be really nice if we could reassign artisans without destroying the whole building, and we need to see more information about what/how much the artisans are producing. I assume the dev has plans for some of that stuff, and overall he's done a pretty amazing job with the game. Hopefully the feedback from EA release will help him iron out some of this stuff. One last thing: I'm not sure what's up with the deep mining either. I finally built one, but it still appears to have a limited amount. It's a rich iron deposit, had over 1500 iron when I built the deep mine. Left it mining for awhile and now it says it has around 1300. So I dunno, I guess I'll find out if it gets exhausted, or maybe it will start replenishing???
@jasongroenewald3683
@jasongroenewald3683 3 күн бұрын
Can we just take a moment and appreciate how beautifully and naturally his towns are built? I've watched a couple of other content creates videos, and I can say without a shadow of a doubt that yours are the most pleasant to look at it! Your design almost reminds me of the witcher games level of town and village design. Kudos to you and keep up the great content.
@vincerosencutter8796
@vincerosencutter8796 14 күн бұрын
I love your presentation on the material on this game, it's not a one size fits all! That has helped my game play alot!
@AmparitoVic
@AmparitoVic 14 күн бұрын
I just hope the dev isnt in a 'burnout' with the game and is like meh.. its over now and it slowly dies off... That he really takes his 40M cash, puts a team together and finishes it totally in a span of a year.
@Zephrii
@Zephrii 14 күн бұрын
Click on the marketplace instead of the stal and u can see the %, if u click on those where the full/food/clothes go. Houses nearest to the market get supplied first -tier 3 needs 4 food types -tier 2 needs 3 food types -tier 1 needs 2 food types Even if u have 1000 bread they won’t be happy because there is only bread. U need atleast enough from 4 types off food to have a good approval. It’s the same for clothes and full, but because they need less different types of those its easier to supply. 1 market with a few storehouses and granneries will supplies all houses even if they are further away from the market. How do the houses work. People get stuff from the nearest market stall. But some stalls get more food provided and are full while others are empty. The families go to the closest market place if those stalls are empty they don’t get the food/full/clothes even if u have enough at a marketplace further away. What helps is to select only market stall food at the grannery near your market (under advance settings) and leave flour, grain and herbs in granneries near the source like the windmill. Hope this will solve a part of your supplies issues!
@gordonc2792
@gordonc2792 14 күн бұрын
Yes unable to change what the houses do is very frustrating
@tommylee6220
@tommylee6220 14 күн бұрын
@Raptor reference 17:00 into video about hunters. A couple of solutions. 1. Set a limited work area like logging camps over the wild animal spot. 2. Get them off the market by un-employing them then employing more people at the pantry or storehouse and fast forward time and they will eventually take over the market, at that point then employ the hunters back,
@kenplayz123
@kenplayz123 14 күн бұрын
When setting up housing plots, it would be awesome to have the option to set a 3rd extra living area instead of a garden or bakery.
@xxxjcalibur3212
@xxxjcalibur3212 14 күн бұрын
you kinda can cheese the battle with spamming disband rally for stamina recovery and surprise attack especially with town center as battle location or let one guy running around to not let enemies burning things down till villager replenish itself granted you must have some weapon lying around
@user-tx3xy7lw6w
@user-tx3xy7lw6w 13 күн бұрын
Why not just use the automatic peace diplomacy option
@xxxjcalibur3212
@xxxjcalibur3212 13 күн бұрын
​@@user-tx3xy7lw6w I know that method, if you can consistently procure your weapon why not just challenge it. Both the schitzo peace letter and their army is still BS currently tbh unless you super minmax it in the highest difficulty
@gusgablaw7375
@gusgablaw7375 14 күн бұрын
Markets are very counter intuitive. You need one large market, close to the granary, but distance from plots doesnt matter. too many produce can glum up storage space in the stalls and hinder coverage for staple products.
@OffMetaProfessor
@OffMetaProfessor 11 күн бұрын
Greg talked about on social media replies finally being able to afford to out source a lot of the area's that are time consuming and don't really affect the core gameplay, he said he can now finally go outside etc as he has been non stop doing most of the work alone. I think he is currently deciding what to work on based around player feed back, eg. doing a pole on twitter around what people what to be focused on until the end of 2024 with Castle building and Siege weapons being the most popular. Anyway overall give him time, with the new money the team will be scaled up a bit and I expect patches to start coming out monthly with full castle building options coming out towards the end of the year, the games only just been out for 2 weeks after all.
@ArrozMisto
@ArrozMisto 14 күн бұрын
The problem is logistical; the problem is not the stalls or the market, the issue is the capacity (or lack thereof) of the granary and storehouse, dev needs to vastly increase the capacity to move items from producers to stocks because the current need to have a metric ton of distribution is just not tenable.
@Maxmillion77
@Maxmillion77 14 күн бұрын
haven't got around to purchasing yet but still looking forward to playing and this will be v helpful
@Tr1cky87
@Tr1cky87 13 күн бұрын
Marketplaces are bugged they dont check if a house is already provided with a good. (Firewood is an exception i think) They always deliver goods to the nearest houses. The problem is you can never have an oversupply of goods right now. Just try it. use a small village and place two marketplaces close together. As soon as there are goods on both marketplaces they will supply the same houses and far away houses will be left out even if your overall market is saturated. I have a 750 resident village. 1 Marketplace / Heating and Clothing 100% all the time / Food fluctuating between 95 and 100 cosumption skyrockets past 500 residents. Little trick: You can use a few empty houses at the edge of the map for a little buffer. they will be provided with goods but there is no one to complain if something is missing.
@corgan_7
@corgan_7 13 күн бұрын
Damn that timing of the second army approaching was perfect lmao.
@pizza_mana
@pizza_mana 13 күн бұрын
As far as I can tell, when it comes to the market, only 35 items of each resource can enter the regional marketplace economy at max. It's not a problem of quantity or logistics even, when supplying each burgage plot with required resources, it's a lack of diversity in resources available. If you've produced ~500 units of leather, only 35 units can enter the regional marketplace, and those are soft-locked into the overall demand of your (x) amount of burgage plots (another 35 units won't enter the marketplace to supply the remaining demand but rather a smaller amount to replenish those that have been allocated already. I've read in a steam discussion that it's 1 resource x the amount of burgage plots you've built that will be stored in the market stalls themselves. Save for food which may be closer to 10x of each type of food produced.) The only time resources not reaching burgage plots logistically should occur, is if there isn't enough to meet demand in the region's overall stockpile to begin with. If you've produced ~500 units of leather and have 50 burgage plots, 15 of them will lack the basic clothing resource (leather in this example) to upgrade, as only 35 units and therefore 35 burgage plots can be supplied. Those 35 burgage plots will be resupplied by the (1 x burgage plot amount) store in the stalls, each month (again, this is only as far as I can tell, which plot gets what varies every 30 days. At random perhaps, but in this instance distance to-and-from a market stall may play a role.) The only way around this, in order to meet the demand of the remaining burgage plots, is either to trade in or produce another clothing resource (wool/linen) in order to meet the needs of the remaining burgage plots. This applies to all resources, and can be seen under the marketplace's "availability" metric for either fuel, food, or clothing.
@pizza_mana
@pizza_mana 11 күн бұрын
Edit: After playing through again, I noticed that the max number of resources allowed into the local marketplace economy is tied to how many burgage plots you've built as well. Just as it is with how many resources are stored between market stalls. It's a softlock to encourage diversity in product, as opposed to a hardcap, as i previously proposed. I'm left with the impression that the economy overall has a lot of work left to be done. Good fun.
@kimberlywhite2549
@kimberlywhite2549 13 күн бұрын
@Raptor I watched a video yesterday explaining market supply. The guy (Strat Gaming Guides) said that the amount of goods stored in the market is equal to the amount of burgage plots you have. Those plots that you have that house 2 families count as 2 families however the market doesn't account for those "duplex" properties when stocking the market. So you may have 8 plots, 2 of them are a duplex, the markets see 8 plots NOT 10 families. Plots determine supply but families determine demand. When the market supplies itself it will cap at 8, the amount of plots you have NOT the number of families. It's an amazing game and I can't wait to see what it will become. The mechanics can be challenging for sure but what Strat Gaming said made sense to me. I can't speak from experience as it's not out on XBox yet but I am an avid fan of yours and your coverage of this game has me anxious to play. Perhaps you can test this in a playthrough. Enjoy your time off, you deserve it and thanks for all your hard work, I'm a loyal follower.
@StefanRamsen
@StefanRamsen 14 күн бұрын
The thing with the booze should be done like this: Make them role the barrels to the tavern. And when you attach a Donkey to it they does it when a small cart. Where the have to barrel on it. and bring it to the tavern. So that at the begining they are slower. And later you can invest money get a donkey or horse and can be quicker. And problem ist fixed.
@MrLulutoni
@MrLulutoni 13 күн бұрын
You are not maxed on your military. You may build one Manor per region. That gives access to a new unit of Retinue per region maxed out to 24 soldiers if you build the Garrison Tower for each Manor.
@clownfishcanjuggle
@clownfishcanjuggle 14 күн бұрын
Early access game. Awesome game, awesome concept, awesome awesome awesome- just hope development keeps up.
@rickyray4111
@rickyray4111 14 күн бұрын
Build more storage houses and add more workers to get goods moving might help.
@StefanRamsen
@StefanRamsen 14 күн бұрын
The Problem with the Crob farms. The Developer should do it like this: Remove the farm building. Or change it so that 8 Familys life inside there and do all the Farming arround the corb fields what you set. Because as i said when you want to have like 9 cities and you want to do crob farming you have to micromanag them all. What is kinda dump. He can do that and then can adress Problems or work on something else. Because like this some skills in the developing of your Towns are kinda useless. I would never do Corb farms at the moment. You can simply make endless irondeposit and buy all the food to make people happy. And with regions who dont have a never ending iron deposit or something else. i dont even borther claiming those.
@Taniumem
@Taniumem 14 күн бұрын
in mine i was able to have them put the ail into the granary and then they would take it to the tavern 10 at at time
@mikloskoszegi
@mikloskoszegi 14 күн бұрын
Your market problems come exactly from having too many markets. It's much better if you find ways to force your granary and warehouse workers to have the market stalls, while minimizing everybody else's. Optimally you want every product to be sold directly from warehouse and granary workers, tho achieving it is quite tricky. The way market works: stalls fill up to the max demand, so if you have 50 plots, they want to have 50 of each good overall in the market. But having everybody and their cousin have a market stall means that supply lines get completely messed up, and nothing gets delivered (and having multiple markets multiplies this problem). Also, if a warehouse has a clothing stall, but they don't stock f.e. yarn, but the other stalls are full, than you'll be missing yarns from the market. This is the same for every other product. Also, you can move the market stalls, in theory this means you can have specialized markets, but this is also very finicky. If you make a new market plot, that will count as having free stand spaces even if you move your market stall there. So if you want to super micro it, you can put down the specialized market places, let everybody and their mothers build the stalls, move everything where you want them, and force your workers on the stalls. A bit of a nightmare. A large market with making sure that all your warehouse and granary workers have stalls is a bit easier. Side note: I read on the internet that currently granary workers steal the ale from the tavern, I haven't tested it yet but if it's true it changes things.
@silsternensand
@silsternensand 14 күн бұрын
One of my granery worker stole today ale from the tavern. I observed this several minutes: 2 workers rolled the ale to the tavern, delivered it through the edge of the tavern wall in a very strange manner, and a third worker rolled the barrel through another wall out of the tavern and back to the storage building. They do this in a loop. Strange things happened in this tavern, I guess.
@finfan83
@finfan83 14 күн бұрын
24:27 - I had that problem there, they parked ox not at the post but in thereat the stockist and nobody is interested in it.
@rileyxbell
@rileyxbell 14 күн бұрын
You need a lot more granary and storage workers to fix the market coverage issues. And put the majority of them near the center of the town and near your markets. You can keep some with a few workers towards the edge of the city near things like trading post and other industry but majority should be working from the center of the town.
@kb2706
@kb2706 13 күн бұрын
At this point, before you hit "claim", if you have built a manor with a tower in each county, you get a company of knight for each county you can muster with the capital territory's militia forces. I did 3 additional towns, so I blitzed the AI with an extra 3 companies of 24 knights each. Fun strategy but it takes a little time. The trading and livestock posts are frustrating because it seems like they glitch out sometimes. I'm playing a new game and got irritated watching the 200 wheat and 100 barley (and the 4 sheep at the livestock post) just sitting there and not being distributed to the mill or the malt house (all manned fully), along with the sheep to the shepherd. I noticed also you can make burgage farms too big and they struggle to efficiently tend them, much like the farming fields.
@BillysFingers
@BillysFingers 14 күн бұрын
Love the game but am struggling greatly with trying to understand manual farming. I've been using auto crop rotation but get very little.
@jackprin8184
@jackprin8184 13 күн бұрын
You can get more retinue troops from building manors in other areas.
@KuzaBlue
@KuzaBlue 14 күн бұрын
The biggest thing to me was getting all families to have access to the market. The fix at least for me was to build multiple Storage areas such as the Granary and Storage Building and having people working that that area. 6 people max working each building I believe. Each person will eventually build a stall in the market giving the people more access to the items they need. The also includes the trading post as they make market stalls. I believe the this also applies to the hunters and berry hut. Anyways, the more you have of those buildings and the max people working in them, the more market stalls get built in the market center and the more your people will have access to. Hope that made sense.
@natashairving9879
@natashairving9879 13 күн бұрын
Yeah all 4 families in tier 3 houses would be tailors, iv ended up making too many clothes and I can’t get rid of it I have so much and it’s screwing up my storage
@archaeolas
@archaeolas 14 күн бұрын
The granary that you clicked on wasn't upgraded. If you upgrade it the workers get carts and can carry much more per journey (same for store houses). That helps a lot with logistics. So does having more oxen, because they are used to move logs to/from the logging camp, saw pit, to new buildings and ploughing, so get your hitching posts upgraded to stables so they can hold 2 each instead of 1! The main thing I want to say though is regarding your army. You can build a manor in each region you own. That means for the 'final battle' you can have 5x36 militia units plus 8x24 retinues. SO you don't NEED mercenaries. But, if you zoom in during a fight you can see that archers 'stagger' the unit they're shooting at. They might not do a lot of damage but I believe the stagger helps by slowing down the enemies attack rate so they are still useful. You can use them to 2v1 an enemy archer unit so you don't have to chase it down with a melee unit.
@eagleswoop535
@eagleswoop535 12 күн бұрын
I actually won against that horde it is difficult and i had several attempts. The key is to put both retinues if you have two provinces to obe side and pin them
@ialphasoul2460
@ialphasoul2460 14 күн бұрын
If u wanna risk it for the biscuit archers have the icon to friendly fire xD so they can still shot while your ppl are engaging. I haven't tried it but it's there
@spacekettle2478
@spacekettle2478 13 күн бұрын
I had two issues: 1. The Market. It's really finicky if you want to make two marketplaces to serve different parts of your town, all the sellers would always flock to the first one you built unless all the slots are taken. So it seems like the game wants me to have just one marketplace for an entire region, but the distribution is so bad that even the houses just 2-3 blocks over aren't getting stuff like firewood even though the region had loads of it. It's really weird that one marketplace can have 3 firewood stalls and the other one has none even though there are demand in that area. 2. Log storage. There's currently no way to store enough logs to build a sizeable manor other than to build more logging camps just to store them. There should be some kind of a stockpile building where you can store large construction materials like logs, planks, and stone.
@elitristan3601
@elitristan3601 12 күн бұрын
I had the same problem. I had 4 food stalls at my marketplace. One area of my town was not provided with food. The granary had everything needed. I replaced one of the food stalls and put it where food was needed and built an granary next to it. Problem solved. I did the same with firewood and it also worked.
@emilyainge522
@emilyainge522 13 күн бұрын
I've had an issue with fire destroying houses making the people homeless and seemingly unable to move into any new or repaired houses, is there a fix for this yet?
@RoNi-2011
@RoNi-2011 14 күн бұрын
also, have you actually noticed the lambs growing up? i am not sure if the development upgrade really works for me. i had it on for 2 years in game, i belive, but the number of sheep doesnt go up. and i noticed this with the wool production too. so i deleted the pasture to fill out the space in the sheep farm first. allright, enough talking. have a nice trip, raptor!
@SilverionX
@SilverionX 13 күн бұрын
I got sheep breeding and over many years they multiplied to come up to the cap I set at the trader. Went from like 6 to 24. It's just that it's like two per season no matter how many you have, or at least that's what it seemed like. You get lambs first, of course.
@vietnam-uncut
@vietnam-uncut 13 күн бұрын
Question I've been meaning to ask: Can you make chainmail in another city, barter it into your main city (where you militia is) and then have them wear it without using the development point to allow L3 families to wear chainmail? I know you can put plate armour on retenue without using the dev point. But with mail I'm not sure... Thanks!
@nguyentrunghieu9781
@nguyentrunghieu9781 14 күн бұрын
I think there should be an mechanic where the AI baron can raid us to add some difficulty. We can also have some maneuver to cripple their economic as well rather than having an AI getting all the merc out of nowhere.
@Rad_Demon55
@Rad_Demon55 14 күн бұрын
Hey Raptor. I love your videos!
@naradadasa7554
@naradadasa7554 14 күн бұрын
there are so many things things that constantly dont work right in the game that makes it pretty frustrating. I hope they fix it
@rockmcdwayne1710
@rockmcdwayne1710 14 күн бұрын
Couple of things i found off the bat that i didnt like were: 1: Id prefer to have a minimap to better navigate the area! 2: There is no economic overview what so ever. Namely, supply and demand! You have to kind of... shoot from the hip and figure out how much goods are being consumed and how much are being produced. Or perhaps its something stuck from ANNO games that i cant get over with. Still, need some kind of system to keep track of all of the goods!
@FREEDOM.13
@FREEDOM.13 14 күн бұрын
should be able to drag and draw where you want your units to run to change position and the direction. archers will run to the position you want them to but they run right through the battle and get killed
@Jerbod2
@Jerbod2 13 күн бұрын
They can be directed that way, drag and drop. Direction depends on if you click and drag up or drag down.
@einarr7301
@einarr7301 14 күн бұрын
I read somewhere that once you build a house extension like an armor maker, that becomes the families permenant profession
@Raptoria
@Raptoria 14 күн бұрын
Correct.
@SilverionX
@SilverionX 13 күн бұрын
Pretty sure the game tells you that.
@einarr7301
@einarr7301 13 күн бұрын
@@SilverionX yeah i think so, couldnt remember though
@tommylee6220
@tommylee6220 14 күн бұрын
When I rebuilt my city after it got raided the people didn’t repopulate the houses so I had to demolish them and rebuild for them to repopulate
@zaynevanday142
@zaynevanday142 14 күн бұрын
Is the map big enough ? Replay ability ? So archers are not very good ? Limited amount of Mercenaries’s ?
@Yt81818
@Yt81818 14 күн бұрын
Gets boring if you want the battles to keep you engaged I literally beat the baron in about 6 hours now in waiting for on map ai
@Yt81818
@Yt81818 14 күн бұрын
Once you have a decent size army not even full army the baron is just to easy
@ashamahee
@ashamahee 14 күн бұрын
the archers are good, you just need to remember to turn off volley fire at some point so the archers individually try to get killshots, you will see many enemies die to those arrows when using that strategy.
@Roeper437
@Roeper437 14 күн бұрын
@@ashamahee thats weird... I had 2 archer units against enemy archer unit... After like 10 volleys they drop like 3 of them, had to chase them.
@ashamahee
@ashamahee 14 күн бұрын
@@Roeper437 yeah but the vvolley fire seems to do far less damage than the free fire, I frequently see them getting kills when not using volley fire and have still to see any significant impact on the battlefield while using volley.
@jptermaat8301
@jptermaat8301 14 күн бұрын
I just love this game!
@jimhall583
@jimhall583 11 күн бұрын
First off, when Raptor seems to love a game, I always buy it, and i purchased Manor Lords. I have found it just as beautiful as you did and also just as frustrating in some of its mechanics. Farming is really broken for me, and I could not generate enough barley for Ale either despite having 100% fertility. While making bread seemed to work, I got frustrated at the field switch over in OCT that left fields un-harvested with no way to force the harvest of crops standing in a field marked to be fallow in the next growing season. I was really frustrated by the quick disappearance of stone and metal deposits, like one family and two months and these were depleted. One thing that took me three starts to realize was that you only experience homelessness in the beginning of the game. People don't move to your city unless you build a burger plot and you only get more families if you have open burger plots.
@Raptoria
@Raptoria 11 күн бұрын
Burger plots burger 🍔😍
@mattmanshaw
@mattmanshaw 13 күн бұрын
Dude I felt like my archers were doing zero damage 😂 gosh darn man
@blakenoir7890
@blakenoir7890 14 күн бұрын
Saw the question about market places and how much is enough… so far, I started out with a 25 spot market place , then built the hub of my homes around that. Not everyone is happy but the majority hub is, which seems like enough to offset any negatives.
@olivierchristiaens8174
@olivierchristiaens8174 12 күн бұрын
Yeah I agree. I think the point of the game is not to have 100% efficiency but to have a nice look town. Having T3 houses for everyone is not realistic. T3 and in the future T4 should be half or a quarter of your town. And like in real cities they should be focused around your big markets.
@elitristan3601
@elitristan3601 12 күн бұрын
​@@olivierchristiaens8174I think having to many T3 houses is inefficient. They need to much stuff. I think I will start a new game. After i got all the development points I will demolish all T3 houses and build T2 houses instead. Than I will produce and export all the T3 stuff to buy wheat, Armor and weapons.
@ashamahee
@ashamahee 14 күн бұрын
Volley fire seems to be bugged, the fire at will works and they get decent amount of kills in my games with that mode on.
@NovelistCVRajamma
@NovelistCVRajamma 14 күн бұрын
Its interesting to play this for a few hours, beyond that, there is nothing in it. I like the quality in graphics and attention to details, but they need to release the full version of game
@mitch1611
@mitch1611 14 күн бұрын
The are just so many things that dont work as it should, I dont know were to begin
@liamstruys7590
@liamstruys7590 14 күн бұрын
How do you know all this? Is it from solely playing the game and your own experience? I just want to start playing the game without having to watch every tutorial on Yt 😅
@natashairving9879
@natashairving9879 13 күн бұрын
I don’t think the ale makers in the houses take the ale to the tavern, they take it to the granary and then the tavern workers get the ale from the granary?
@KENICUSONE
@KENICUSONE 14 күн бұрын
When do you think they will expand the game and give us patches?
@Prodelem
@Prodelem 14 күн бұрын
It's one dev so it will take a while. First month will be bug fixing and tuning only.
@EverThePragmatist
@EverThePragmatist 14 күн бұрын
My lambs won’t grow into sheep either. Had them for 3 years with 2 shepherds in a pasture and nothing. Also I think one of them has turned invisible. 😅
@joshmack6442
@joshmack6442 14 күн бұрын
You need 3 market stalls per 15 families less is more when coming to the market places so that you can fill up the stalls with all their supplies! Otherwise your granary and storehouse get overwhelmed supplying every market place.
@kaleidoscope3234
@kaleidoscope3234 14 күн бұрын
2:10 the enemy are waiting for you and they are standing on the battlefield area where you are supposed to fight on. Fighting another lord is different from fighting bandit, they won't raid your town but you have to settle the dispute at the designated batlefield. If you click the magnifying glass on the top left of the screen it will point you to where the battlefield to settle the claim will be.
@Not.Your.Business
@Not.Your.Business 14 күн бұрын
so you didn't watch the rest of the video...
@evitaerctonable
@evitaerctonable 14 күн бұрын
Strat Gaming Guides actually made a video cracking a code of 100% market coverage. This along with your video provides good game insights :)
@BlakeKosmowski
@BlakeKosmowski 14 күн бұрын
I think for me, the biggest thing I'd like is more buildings unlocked as I level up that allow for more interesting progression in the later game. Kind of how final frontier does
@eden9544
@eden9544 14 күн бұрын
can't get apples to show up in granaries or on the marketplace. i tried creating a granary just for apples and fully staffed it but they still wouldn't show up. in fact additional granaries for goods like barley that i wanted to keep right next to the malt workshop for easier faster access never stored anything either. the stock warehouse does but not granaries. so when i get to around 300 ppl it always shows i'm out of food even tho i have hundreds of apples for that 4th food spot.
@McNab1986
@McNab1986 14 күн бұрын
I find it near on impossible to get eggs in the granaries also, I feel like they don't move them until the storage is full or something, or maybe don't move at all
@playingcasually
@playingcasually 14 күн бұрын
18:48 a granary doesn't prioritize delivering full carts of goods at once, and it should. When there's a free employee, it will go to the closest building where it can pick up anything, even if it's just 1 carrot, and bring back _just that one carrot_, even if more were produced while he was walking. Worst and unfortunately typical case, all granary workers could be simultaneously walking to the same hunter across the whole map to pick up 1 meat each (if there are not any closer vegetable plots to paralyze them instead).
@KedrynPrime
@KedrynPrime 13 күн бұрын
When my hunters are selling vegetables, I look for granary workers not operating stalls. If I see some, I remove them from granary, then remove hunters from camp and add them to granary. That way, the stalls stay operational, and my hunter families hunt.
@RoNi-2011
@RoNi-2011 14 күн бұрын
the problem i have with trading, i dont make enough money. I'm full on warbows, shields etc. but for some reason they always just import everything but not really exporting enough. i have built a second trading post, thought it would help distribute the wares or something. idk. its a bit frustrating, since i loose money, even though i produce way to much from other things.
@seadog8807
@seadog8807 13 күн бұрын
I had that problem for a while, worked out that the issue was that the goods I wanted to sell weren’t getting to the trading post, if you assign workers to the trading post they should eventually bring the goods there that can then be traded 👍👍 Worth also noting that each trader can only seem to export 50 items of stock away per trip so that will limit the cash you make.
@RoNi-2011
@RoNi-2011 13 күн бұрын
@seadog8807 when I played again yesterday, I was finally making good money. 2 trading posts, opposite side of the city, fully stocked with workers, MORE HITCHING POSTS, and storage houses with high employment seemed to help. My city is around 70 families. Tbh, I had to build more hitching posts bc of stable space, and I felt it actually helped the distribution of goods a lot!!! Don't underestimate their importance!
@juninhopelizzaro1518
@juninhopelizzaro1518 12 күн бұрын
Hi raptor I need help contacting the dev to report some crash issues Where can I make contact and speak to him? and thanks a lot for recomend this awesome game
@Joshua-fe1kj
@Joshua-fe1kj 13 күн бұрын
Supply chain system needs serious work. Market places don’t work.
@theonewithmanynames3174
@theonewithmanynames3174 14 күн бұрын
Will there be coop or multiplayer. How big of a map can we expect. Why are units maxed at 5 ,is that permenant or just for alfa Will we be able to constract walls for cities in future. Archer fix is happening when ? Why do units have almost no morall. They break after taking 4-10 loses in 36man unit. Usually more than half of the army runs. Its not fun to get attacked by 400 guys and 350 of them run away
@McNab1986
@McNab1986 14 күн бұрын
You can get 6 units if you hold off building the manor until you have 6
@theonewithmanynames3174
@theonewithmanynames3174 14 күн бұрын
@@McNab1986 yea but still 6x 36 around 250 peopell i mean ok for small vilage but for a city of 2000 peopel. Ahhh it needs to be more.
@josip25
@josip25 12 күн бұрын
Church: does it matter if we bring in families? or does it have the same effect without anyone, as i think?
@mr.q8240
@mr.q8240 11 күн бұрын
the families work at the church are grave diggers.... if people died in your territory they need to bee burried or you get a heavy aproval debuff... church is your people and the "pit"(dont know the name yet ^^) is for everyone else
@McNab1986
@McNab1986 14 күн бұрын
Do horses work now, I kept hearing not to bother with them, as they don't work
@Qualiall1
@Qualiall1 14 күн бұрын
I find if I go above 1000 families in one area, the game crawls to a halt-or maybe it's from the sheep-but either way, it is barely playable now. My PC isn't a potato. I haven't seen many of anyone else say the same thing about their experience though
@douglaspurcell7506
@douglaspurcell7506 14 күн бұрын
yeah bro 1000 FAMILIES is a LOT of pops. I'd imagine not many people playing the game have gotten that many pops yet. I'd also imagine that the games not really optimized yet to have that many actors in one area.
@madmanthepope6448
@madmanthepope6448 14 күн бұрын
When it comes to chickens you need to expand it when you make it wider you get more eggs expand it to only 2 its neen proven you get 2 insted of 1 egg, and the long carrot feilds have been debunked you can do ot bit its going to take the oxen longer to plow😢 same goes with farming the smaller the better what i do is use a checker board setup and roatate crops one year and rotate accordingly surround them wth granary,windmills and taverns. Vegetable plots on the outside artisans on the inside storage on the outside.
@seadog8807
@seadog8807 13 күн бұрын
As I understand it, the backyard plot size doesn’t have any impact on egg production, I think 1 egg is produced per family on the plot per month, so a tier 3 double plot will (eventually) hold 4 families, so you’d get 4 eggs per month from it at that point. Hope that helps 👍👍
@Threatmatrix
@Threatmatrix 14 күн бұрын
Loving the engaging community in the comments. Been playing Manor Lords for almost 50 hours and still learned quite a bit because of this video. Thanks @Raptor!
@ryleecurrid929
@ryleecurrid929 13 күн бұрын
the food gathering system is extremely bugged. not enough food
@zaynevanday142
@zaynevanday142 14 күн бұрын
Can you build brothels for taxing ?
@unknownuserbutnotabuser
@unknownuserbutnotabuser 14 күн бұрын
seriously dude...theyre for the most part farmers doing well to just not starve to death and even able to put on something resembling weapons and armor....to think of pimping out ANYBODYS woman in such a scenario was unheard of....brothels not introduced for another 250 years...and Greg,the developr would probably consider it an insult to even suggect introducing them at their era so let it go. Just let it go.
@t0x1cd
@t0x1cd 14 күн бұрын
@@unknownuserbutnotabuser 😂
@pac2267
@pac2267 14 күн бұрын
I FOUND THAT YOU ACTUALLY NEED TO IMORT BEER to actually keep the tavern full somewhere around 30 is enought obviously you just let it fill to 30 then it should just leave it at it and everyone will be happy you could farm sheep and sell the wool to buy ale so it kind of pays for it self and don't make big market places, you should just make small market plots in front of the houses or near them 3/4 market slots should be enought by plots
@pac2267
@pac2267 14 күн бұрын
markets will also distribute good to the nearby houses i feel like
@ixxxxxxx
@ixxxxxxx 14 күн бұрын
ye once i had a self sustaining economy i just started buying barley instead of growing it
@elitristan3601
@elitristan3601 12 күн бұрын
Yes. Farming is very annoying and time consuming if you want to be efficient. Import everything and export the produced goods is more efficient I think.
@StefanRamsen
@StefanRamsen 14 күн бұрын
I am still Missing the Cav and the Castles. And the AI who build they re own city. Archers only needed the nerf because they re is no Cav.
@vs-yy5cx
@vs-yy5cx 14 күн бұрын
Is the trapping development item tied to any production line, like a way to place down traps? never fight up hill me boys!
@TheSeacretNINJA
@TheSeacretNINJA 13 күн бұрын
the game is really easy tbh once you figure a feww key things out my towns at 600 and i see no point to keep going bc the actual reaaaal bug thast cant be workesd around is the baron buying all mercs forever
@CASPYBXL
@CASPYBXL 14 күн бұрын
PS : A little tip for you mister Raptor my army is too small ... make a Manor in each new territory, you can add 1x 12 or with a garrison tower extra 1 x 24 man retinue to your collection "PER" region. and since your "retinue" is the most badass elite force u can make, well u would have no problem smashing the opponent You are welcome.
@rileyxbell
@rileyxbell 14 күн бұрын
You can only have 6 units total tho. I think it might be a bug. If you create an army of militia THEN create manors in other regions without ever deleting your militia army you can stack them into a big army. But if you delete the militia units you can't get them back.
@bigd4366
@bigd4366 14 күн бұрын
@@rileyxbell Raise 6 units of militia *first*, and *then* build the manors. That'll get you over the limit, and then add mercs to that.
@rileyxbell
@rileyxbell 14 күн бұрын
@@bigd4366 What happens when the militia is killed in battle? I always disbanded them to replenish the unit size and equipment then eventually as I added more manors I couldn't get them back
@CASPYBXL
@CASPYBXL 14 күн бұрын
​@@rileyxbell Oh really, did they remove it ? I have a game where i'm up to 8 now. Is it not suppose to be this way, seems to make more sense each region could provide their best no ?
@CASPYBXL
@CASPYBXL 13 күн бұрын
@@bigd4366 To be fair I did know about this, but I did do it in that order, it seems its the only way to do so, and I did it not even on purpose ! xD
@swissmoose
@swissmoose 13 күн бұрын
need to be able turn off artisans.. they can go a bit overboard with poruduction
@yiannispapadopoulos1740
@yiannispapadopoulos1740 12 күн бұрын
You can. Just hit the pause button on the burgage plot.
@mahumia
@mahumia 13 күн бұрын
I have sheep following my townsfolk XD Sure, some stay nicely in the pasture, but others decide to stalk people. I do have herders, but those sheep seem to think that all humans must have a treat (do the sheep have dog AI?)
@andrewwestmoreland1704
@andrewwestmoreland1704 11 күн бұрын
your issue with the hunters camp might be because you have a hunting limit set to 5. maybe boost that up so they're allowed to hunt more animals
@Raptoria
@Raptoria 11 күн бұрын
I think that limit is the how many deer they will leave remain roaming?
@mr.q8240
@mr.q8240 11 күн бұрын
@@Raptoria i dont know about the english translation but the ancient technic of reading the tool tip said something about how many should stay alive
@natashairving9879
@natashairving9879 13 күн бұрын
Iv made about £130,000 town money but the trade is so frustrating! I have 11k yarn that I just can’t export fast enough iv built over 10 trading post, and 20 storage buildings cause they’re all full up cause I’m making so much stuff that I can’t shift!
@StefanRamsen
@StefanRamsen 14 күн бұрын
15:00 this is why i only do Vegtebales. Farming is kinda useless to me.
@WilDmanGaming51
@WilDmanGaming51 14 күн бұрын
They just gotta optimize the game a bit... unassign and reassign peasants throw it off and all sorts of small bugs. My hunters won't hunt and stand at empty stalls. It just needs a polish.
@shaundaly1134
@shaundaly1134 14 күн бұрын
20 berries & 20 Animals just isnt enough to sustain a population big enough to be able to do all you need. I cant get to Tier 4.
@Mjdecker1234
@Mjdecker1234 13 күн бұрын
WAIT WHAT. RAPTOR LIVES IN MY STATE TF. Is this new or did I never realize it. Not many that I follow that are located here. Guess it helps to read the description
@dumpsuperman6481
@dumpsuperman6481 14 күн бұрын
When is the next pattch ?
@petemisc4291
@petemisc4291 14 күн бұрын
The way the market distribution works is just not right! Did medieval times have home delivery? I don’t think so, each home should send someone to the market to get their goods
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