This is what a lot of "beginner" DBFZ videos are lacking and i think it's so important. thanks for making this!
@JohnGlow24 жыл бұрын
Frame data matters when youre playing Gogeta and you decide to give up your turn every time you choose to hit a button
@MageLikeTrunks4 жыл бұрын
Thank you for this LK. As someone who is just now getting into dbfz, these type of informative tutorials save me a lot of time in the lab and helps comprehend the game a lot smoother.
@sillybilly10684 жыл бұрын
The dedication coming into these vids is very admirable. Informative vid, thanks LK.
@Scrubtile4 жыл бұрын
Hey LK, I really appreciate a vet like yourself going into frame data and other common fighting game situations in your vids. I've always been a fighting game fan, but I've never felt confident in my gameplay. Since watching you, I've went from a Super Saiyan Rose rank to a God of Destruction rank. I've learned a lot. Yourself and Knowkami have done a lot to help me grow as a player. Thank you.
@LordKnightfgc4 жыл бұрын
🙏
@kkblaze3124 жыл бұрын
Confirmed a debunked some slight misconceptions i had, and i guessed most of this stuff from being in the lab but hearing it defined so clearly makes it more assuring.
@notkyle69694 жыл бұрын
Could you possiby go over assist line ups? What makes a good assist line up and when you should run assists that are really good combo extenders vs neutral assists?
@0oDanngaro04 жыл бұрын
This general take on frame data is great, excellent for beginners and it helped me out a lot. Thanks!
@SupersonicAria4 жыл бұрын
Little known fact, Beerus’ 236H is +5 when you hold down after input. And since his 5M is 10f, he can challenge with that and still beat out jabs.
@NotDreamBuilder4 жыл бұрын
We need more in deep videos like this!
@JawsFG_4 жыл бұрын
5:30 for everyone who's wondering, why LK also referes a Lariat as "Larry", that's actually my fault: On Lotus Asakura's Terminology video I asked what a Lariat is. But I always understood it as "Larry". Yeah my English is on Khabib's level xD
@ricardofernandes96264 жыл бұрын
I was worried I wouldn't be able to follow this, but it helped a bunch! Now I can look at the numbers in training mode with more confidence lol
@Goose_won4 жыл бұрын
Good stuff LK, excellent video.
@deanblue50774 жыл бұрын
This video is great the insight you give is priceless thanks LK
@TheSeventhChild4 жыл бұрын
The additional frames after landing in blockstun has answered so many questions
@d3mig0dxpr434 жыл бұрын
Thanks LK That Helped A lot ..
@dinogee4 жыл бұрын
This was so helpful, thank you!
@justicestyles4 жыл бұрын
Yes I’ve always needed to know this ... nobody could explain it to me
@invictus.43564 жыл бұрын
LK stay making these good ass videos
@Quest4Tube Жыл бұрын
Thanks
@luigiaurilio47864 жыл бұрын
OMG I've always thought that the value in parenthesis was the blockstun and the other one the hit stun 😳. The game should give an explanation to players.
@isahn_joseph3 жыл бұрын
I thought that this Game's play style was about: who mash faster wins, because when I try to jab after a banish attack, the opponent's jab is always faster than mine (counter attack) but when my opponent does a banish attack he can connect a jab and start over the blockstring sequence. This really piss me off. Also when I do a HARDKNOCK DOWN attack the opponent doesn't defend itself he just get up and start to mash. It is supposed to be at a "disadvantage" but mashing buttons doesn't care about advantage. I hate this game.
@tonyferguson77413 жыл бұрын
When looking at frame advantage, what is the difference between the number and the number in parenthesis?
@tonyferguson77413 жыл бұрын
Never mind. I just needed to open my ears and listen. Great video LK I appreciate your work
@moncala77874 жыл бұрын
Why is it that some characters, like Adult Gohan, can be plus with their 6M at certain ranges?
@kelkapel4 жыл бұрын
From my understanding, if your 6M is spaced far enough it can hit the opponent later into it's active frames which allows you to recover faster than your opponent
@zonkrt34634 жыл бұрын
@@kelkapel this is correct. A.Gohan has a very long hitbox on his 6M, so he's able to hit very late in his animation
@greatsongs34974 жыл бұрын
@@kelkapel Kid buu can do this to and be plus 3
@playharderscrub4 жыл бұрын
6M online is always plus for the person doing it and also I wish when u block a vanish you would be plus, there is no point in blocking it just to be put into another block string. Maybe this is just a me thing
@TVEDJS149994 жыл бұрын
Imo that vanish idea is horrible
@yuisyu89374 жыл бұрын
There are options u can do after vanish tho. Backdash, reflect, are rps options u could do after vanish.
@playharderscrub4 жыл бұрын
Isaiah San Jose ya but the people I play don’t have the best connection all the time and in 6 -12 frames of delay blocking or taking the hit seems to be my only option sadly:(
@zonkrt34634 жыл бұрын
@@playharderscrub there's only so much you can do in the game if you have 6-12 frames of delay in every match. Id recommend getting a powerline adapter (you can find them on Amazon). It's not a perfect solution but it's cheap and it helps a lot if it's not possible to upgrade your internet or move closer to your router.
@Dissonant-Clash4 жыл бұрын
Threed, Free at Last
@OnmyoKrow4 жыл бұрын
I miss Gilbert Gottfried ngl
@itsyaboi12454 жыл бұрын
Holy shit thats a lot of spam in the comments lol
@noelsegura61313 жыл бұрын
Jesus loves yall, He died on that cross to take our punishment:)💕
@paz87234 жыл бұрын
Frame Data doesn't matter in a tag game.
@ossessionw4 жыл бұрын
that's... just dumb
@paz87234 жыл бұрын
@@ossessionw when everything cancels into a safe special, it doesnt matter
@ossessionw4 жыл бұрын
@@paz8723 sooo does staggering not matter? you do know there also are unsafe specials right? you do know a lot of them are also interruptable right? so gogeta and super Broly have no downsides? bruh
@flighteldgar4 жыл бұрын
frame data will always matter in a fighting game no matter what type of game it is. at the core of most of the defense in these fighting games, you're trying to block and wait for an unsafe move (which specials are btw) and then make moves to press forward. the best way to know when to do that is to know when moves are safe and unsafe which, guess what, requires you to know some amount of frame data.