What FRAME DATA means and WHEN DOES IT MATTER | Dragon Ball FighterZ

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LordKnight

LordKnight

Күн бұрын

Пікірлер: 44
@Conkave4
@Conkave4 4 жыл бұрын
This is what a lot of "beginner" DBFZ videos are lacking and i think it's so important. thanks for making this!
@JohnGlow2
@JohnGlow2 4 жыл бұрын
Frame data matters when youre playing Gogeta and you decide to give up your turn every time you choose to hit a button
@MageLikeTrunks
@MageLikeTrunks 4 жыл бұрын
Thank you for this LK. As someone who is just now getting into dbfz, these type of informative tutorials save me a lot of time in the lab and helps comprehend the game a lot smoother.
@sillybilly1068
@sillybilly1068 4 жыл бұрын
The dedication coming into these vids is very admirable. Informative vid, thanks LK.
@Scrubtile
@Scrubtile 4 жыл бұрын
Hey LK, I really appreciate a vet like yourself going into frame data and other common fighting game situations in your vids. I've always been a fighting game fan, but I've never felt confident in my gameplay. Since watching you, I've went from a Super Saiyan Rose rank to a God of Destruction rank. I've learned a lot. Yourself and Knowkami have done a lot to help me grow as a player. Thank you.
@LordKnightfgc
@LordKnightfgc 4 жыл бұрын
🙏
@kkblaze312
@kkblaze312 4 жыл бұрын
Confirmed a debunked some slight misconceptions i had, and i guessed most of this stuff from being in the lab but hearing it defined so clearly makes it more assuring.
@notkyle6969
@notkyle6969 4 жыл бұрын
Could you possiby go over assist line ups? What makes a good assist line up and when you should run assists that are really good combo extenders vs neutral assists?
@0oDanngaro0
@0oDanngaro0 4 жыл бұрын
This general take on frame data is great, excellent for beginners and it helped me out a lot. Thanks!
@SupersonicAria
@SupersonicAria 4 жыл бұрын
Little known fact, Beerus’ 236H is +5 when you hold down after input. And since his 5M is 10f, he can challenge with that and still beat out jabs.
@NotDreamBuilder
@NotDreamBuilder 4 жыл бұрын
We need more in deep videos like this!
@JawsFG_
@JawsFG_ 4 жыл бұрын
5:30 for everyone who's wondering, why LK also referes a Lariat as "Larry", that's actually my fault: On Lotus Asakura's Terminology video I asked what a Lariat is. But I always understood it as "Larry". Yeah my English is on Khabib's level xD
@ricardofernandes9626
@ricardofernandes9626 4 жыл бұрын
I was worried I wouldn't be able to follow this, but it helped a bunch! Now I can look at the numbers in training mode with more confidence lol
@Goose_won
@Goose_won 4 жыл бұрын
Good stuff LK, excellent video.
@deanblue5077
@deanblue5077 4 жыл бұрын
This video is great the insight you give is priceless thanks LK
@TheSeventhChild
@TheSeventhChild 4 жыл бұрын
The additional frames after landing in blockstun has answered so many questions
@d3mig0dxpr43
@d3mig0dxpr43 4 жыл бұрын
Thanks LK That Helped A lot ..
@dinogee
@dinogee 4 жыл бұрын
This was so helpful, thank you!
@justicestyles
@justicestyles 4 жыл бұрын
Yes I’ve always needed to know this ... nobody could explain it to me
@invictus.4356
@invictus.4356 4 жыл бұрын
LK stay making these good ass videos
@Quest4Tube
@Quest4Tube Жыл бұрын
Thanks
@luigiaurilio4786
@luigiaurilio4786 4 жыл бұрын
OMG I've always thought that the value in parenthesis was the blockstun and the other one the hit stun 😳. The game should give an explanation to players.
@isahn_joseph
@isahn_joseph 3 жыл бұрын
I thought that this Game's play style was about: who mash faster wins, because when I try to jab after a banish attack, the opponent's jab is always faster than mine (counter attack) but when my opponent does a banish attack he can connect a jab and start over the blockstring sequence. This really piss me off. Also when I do a HARDKNOCK DOWN attack the opponent doesn't defend itself he just get up and start to mash. It is supposed to be at a "disadvantage" but mashing buttons doesn't care about advantage. I hate this game.
@tonyferguson7741
@tonyferguson7741 3 жыл бұрын
When looking at frame advantage, what is the difference between the number and the number in parenthesis?
@tonyferguson7741
@tonyferguson7741 3 жыл бұрын
Never mind. I just needed to open my ears and listen. Great video LK I appreciate your work
@moncala7787
@moncala7787 4 жыл бұрын
Why is it that some characters, like Adult Gohan, can be plus with their 6M at certain ranges?
@kelkapel
@kelkapel 4 жыл бұрын
From my understanding, if your 6M is spaced far enough it can hit the opponent later into it's active frames which allows you to recover faster than your opponent
@zonkrt3463
@zonkrt3463 4 жыл бұрын
@@kelkapel this is correct. A.Gohan has a very long hitbox on his 6M, so he's able to hit very late in his animation
@greatsongs3497
@greatsongs3497 4 жыл бұрын
@@kelkapel Kid buu can do this to and be plus 3
@playharderscrub
@playharderscrub 4 жыл бұрын
6M online is always plus for the person doing it and also I wish when u block a vanish you would be plus, there is no point in blocking it just to be put into another block string. Maybe this is just a me thing
@TVEDJS14999
@TVEDJS14999 4 жыл бұрын
Imo that vanish idea is horrible
@yuisyu8937
@yuisyu8937 4 жыл бұрын
There are options u can do after vanish tho. Backdash, reflect, are rps options u could do after vanish.
@playharderscrub
@playharderscrub 4 жыл бұрын
Isaiah San Jose ya but the people I play don’t have the best connection all the time and in 6 -12 frames of delay blocking or taking the hit seems to be my only option sadly:(
@zonkrt3463
@zonkrt3463 4 жыл бұрын
@@playharderscrub there's only so much you can do in the game if you have 6-12 frames of delay in every match. Id recommend getting a powerline adapter (you can find them on Amazon). It's not a perfect solution but it's cheap and it helps a lot if it's not possible to upgrade your internet or move closer to your router.
@Dissonant-Clash
@Dissonant-Clash 4 жыл бұрын
Threed, Free at Last
@OnmyoKrow
@OnmyoKrow 4 жыл бұрын
I miss Gilbert Gottfried ngl
@itsyaboi1245
@itsyaboi1245 4 жыл бұрын
Holy shit thats a lot of spam in the comments lol
@noelsegura6131
@noelsegura6131 3 жыл бұрын
Jesus loves yall, He died on that cross to take our punishment:)💕
@paz8723
@paz8723 4 жыл бұрын
Frame Data doesn't matter in a tag game.
@ossessionw
@ossessionw 4 жыл бұрын
that's... just dumb
@paz8723
@paz8723 4 жыл бұрын
@@ossessionw when everything cancels into a safe special, it doesnt matter
@ossessionw
@ossessionw 4 жыл бұрын
@@paz8723 sooo does staggering not matter? you do know there also are unsafe specials right? you do know a lot of them are also interruptable right? so gogeta and super Broly have no downsides? bruh
@flighteldgar
@flighteldgar 4 жыл бұрын
frame data will always matter in a fighting game no matter what type of game it is. at the core of most of the defense in these fighting games, you're trying to block and wait for an unsafe move (which specials are btw) and then make moves to press forward. the best way to know when to do that is to know when moves are safe and unsafe which, guess what, requires you to know some amount of frame data.
@LordKnightfgc
@LordKnightfgc 4 жыл бұрын
Positive vibes, positive frames.
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