I got all excited, "dual-wielding Handguns on Scout! Dual-wielding Mad Milk!" "No duplicates." "My hopes and dreams!"
@jacehackworth64132 жыл бұрын
Duel wielded pistols replacing the primary and secondary weapon would be cool.
@calsalitra46892 жыл бұрын
@@jacehackworth6413 I've thought that Spy being able to equip dual-wielded Stock revolvers might be interesting. Increased fire rate and magazine size in exchange for an inability to cloak while equipped, longer reload, and worse accuracy might make for an interesting Gun Spy.
@cdru5152 жыл бұрын
I mean, you could still dual-wield pistols, since he has variants of it
@badideagenerator23152 жыл бұрын
@@jacehackworth6413 "The Tandem Terrors" Appearance: dual wielded m1911 handguns +100% more bullets per shot - 33% less bullets per clip - 33% slower reload - 33% less accurate
@badideagenerator23152 жыл бұрын
@@calsalitra4689 i think a more interesting gunspy item could be a "cloakwatch" which negates random bullet spread while active instead of cloaking the spy. It would still grant spy the normal resistances he would have while cloaked, but he would be fully visible. It would drain by just over 15% with each revolver shot, meaning the benefits of the cloakwatch only last one clip. The weapon could be called "The Pip Mann" and would resemble a Pip Boy from Fallout.
@Anton-de5vu2 жыл бұрын
Turning pyro into a flaming dual wielding gunslinger from hell sounds both terrifying and awesome
@nameless...................... Жыл бұрын
Flare gun or detonator and thermal thruster
@waitingfortheequinnox11 ай бұрын
@@nameless......................Detonator, Thermal Thruster and Back Scratcher for the most terrifying assassin that isn’t guaranteed to get you laughed at
@PK-Radio2 жыл бұрын
Imagine seeing a Gunslinger engineer running at you with 2 pistols
@45.chuminh812 жыл бұрын
Oh yeah, duel wield time. This would make gun spy a lot more viable, and also create the subclass "Long-range Engi". That sound fun tbh
@breadcrab_named_grim48652 жыл бұрын
And 2 primarys
@kotletschabowy41692 жыл бұрын
@@45.chuminh81 Level two engie gun
@FIVEBASKET2 жыл бұрын
Oh no engi with duel wield pistols
@rinredtailthefox-dragonhyb63432 жыл бұрын
“Let’s do this Texas style!”
@HeyThereKurt_2 жыл бұрын
I really do wish Heavy had 4 loadout slots. Meaning that both shotguns and lunch box items can be equipped. It would make the Shotgun more useful and encourage heavies to use it more often without having to sacrifice a free healing source. I think overall it would give more variety to playing Heavy which he desperately needs.
@jhonthecat50612 жыл бұрын
Even just the choice to either approach with a shotgun faster or a mini gun without failing behind in healing would make the class much more interesting, heavy is literally W+m1
@nugget0928 Жыл бұрын
That could potentially lead to an engineer secondary situation where the separation of the sandvich and shotgun would result in both slots having very few options. He has 2 unlockable weapons outside of the lunchboxes. Edit: I just looked up Russian firearms to see what could be added and oh my god MORTARS.
@Aaa-vp6ug Жыл бұрын
@@nugget0928Fat Soldier, here we come!
@wet0wl Жыл бұрын
Agreed. It really wouldn’t be that overpowered and would allow for people to still have the shotgun as a quick backup weapon.
@MaximusChivus Жыл бұрын
@@nugget0928 I think you're underestimating the big differences between the what is it, 3 shotguns he can use? I can absolutely see a heavy load out like the brass beast, panic attack, dalokohs bar and gru being a decent choice with the dalokohs bar + gru glitch and dalokohs bar + brass beast letting you tank better, for a combo that let's you switch between solo flanking and team fight tanking at a moments notice. Or maybe natascha + family business/stock + any lunchbox so you can still deal with threats without having to get full spin on a reduced damage weapon
@muzanjackson51992 жыл бұрын
Imagine a eyelander demo with a charge n targe and the tide turner it would be so busted with the highest shield resistance and the best mobility from a shield
@OneUnintelligentSpork2 жыл бұрын
2 charge n targes
@OneUnintelligentSpork2 жыл бұрын
If possible
@themanwhoatethefrench45052 жыл бұрын
A demo knight with a sticky launcher would be terrifying
@warlynx56442 жыл бұрын
Except they can barely steer due to not having boots and also any damage depletes their charge via the tide turner’s downside
@poopyjoe74352 жыл бұрын
Sticky jumper + tide turner + eye lander
@cozyazzy60392 жыл бұрын
I personally think that heavy should have an additional slot like spy's invis watch for his lunchbox items, this would mean that you have a primary damage dealer, a secondary for when you want to be ready for enemies when moving forward along with the helpful utility of the lunchbox items. This would actually make heavy a lot more practical and would even mean there would be some more merit to introducing more secondary weapon variance
@elicenyne10 ай бұрын
chaotic neutral, have the lunchbox items replace melee
@awanderer30479 ай бұрын
@@elicenyneproblem is you could loose all damage options and the game would have a stroke trying to figure out what to do
@elicenyne9 ай бұрын
@@awanderer3047 womp womp
@zesnowpea63472 жыл бұрын
9:00 so the revolvers are actually considered secondaries, so you could pair the l’etranger with the deadringer for extra cloak, and run either the ambassador or stock for ultimate gun spy and we would replace either the knoife or sapper
@krossdreemurr422 жыл бұрын
This also renders Spy as the only class without a primary weapon
@PlayerZeroStart2 жыл бұрын
@@krossdreemurr42 Makes sense given that the whole point of the class is that he's not supposed to be a major damage dealer anyways.
@krossdreemurr422 жыл бұрын
@@PlayerZeroStart still odd tho Like, make the watch a secondary akin to demoman's shields, and the revolver can be a primary Same with medic, by all means the Medigun should be his primary
@Emrirwastaken2 жыл бұрын
@@krossdreemurr42 sad sapper noises
@tony8gaming1202 жыл бұрын
*John* The Rise of the Ultimate Gun Spy
@JaredTucker-c3g Жыл бұрын
During the Pyro section, Blue says that he could think of an instance of having a shotgun and flaregun combo. I then thought about using the Scorch Shot to knock people into the air and then switching to the Reserve Shooter while the target is in midair. Just a thought I had.
@cyanideytcuriousseadoggo Жыл бұрын
Are you Satan?
@waitingfortheequinnox11 ай бұрын
@@cyanideytcuriousseadoggoNo, the scorch shot is
@segadoeswhatnintendont7 ай бұрын
The return of the airblast reserve shooter combo but it's even more evil now
@theultimatemememaster93762 жыл бұрын
I'm glad I'm not the only one who thought about having two secondaries and it replacing its primary
@confusedravioli25562 жыл бұрын
I hope that when (if) the Heavy Update happens that allow him to replace the minigun with the food items, would be a nice fat scout buff lol
@kidyomu892 жыл бұрын
I got this idea when i wanted to jarate people and mow em down with the SMG
@evandurham8908 Жыл бұрын
Came back here to say something I realized, regarding the conceptual "lunchbox" loadout slot. Scout would have to have that slot too, and that means that everyone is probably using Crit A Cola, and that thought terrifies me.
@trashbintf22 жыл бұрын
I would easily give up the crossbow to run both the Medi Gun and the Kritzkrieg, but if the ubercharge meter is shared between the two, it probably wouldn't be that great
@cristinagomez32832 жыл бұрын
Me too
@FurbyBeanie12 жыл бұрын
what if you run stock and quickfix 😈 like imagine the possibilities. being able to get invulnerability at the fastest rate 24/7
@Dementia_Springtrap2 жыл бұрын
I disagree, if you could use BOTH mediguns at ONCE, (eg kritz and stock) you could make someone as well as yourself invulnerable for 8 seconds PLUS crits.
@snowwz.2 жыл бұрын
What would the self-heal emote of the Kritz look like? "HAHAHA! November Fest!"
@Atlas.Brooklyn2 жыл бұрын
@@Dementia_Springtrap that,, yeah that is what having both at the same time would do. What a useless comment
@spino6502 жыл бұрын
other people: using smart and strong loadouts Me: Scout with the Crit-A-Cola, Bonk Atomic Punch, and the Holy Mackerel
@FurbyBeanie12 жыл бұрын
I can imagine there would be some sort of "support" pyro playstyle with the gas passer and shotguns so you could actually somewhat make use of the gas lol
@emeraldmann13292 жыл бұрын
Except you still wouldn't because you wouldn't be dealing any fire damage, so it'd charge incredibly slowly
@FurbyBeanie12 жыл бұрын
@@emeraldmann1329 guess you gotta sit back and wait 60 seconds every time you wanna do anything with the gas :D
@FurbyBeanie12 жыл бұрын
@@emeraldmann1329 still tho it would be the worst thing in the world since you can still play with the shotgun (and the sharpened volcano fragment if you really wanted to) while you wait for it to charge
@RedShocktrooperRST2 жыл бұрын
Gas Passer + a Flare gu- Wait why not just use the Scorch Shot?
@gregorymirabella14232 жыл бұрын
but why bother when you could just use the scorch shot with the shotgun?
@shuckid82902 жыл бұрын
2:35 it already exists, freedom scout, rocket jumper and shotgun
@whenthe1999 Жыл бұрын
One of my loadouts is exactly RJ, Panic Attack and Market Garden (also known as funni spoon)
@TylazerMK2 жыл бұрын
I've always felt like Heavy should be allowed to equip food items in the primary slot if it's not already being used in the secondary slot. Ik fat scout would still be worse than actual Heavy, but it would be a lot more fun and actually pretty good.
@cosmicvoidtree2 жыл бұрын
Hell, just split his secondaries into two slots, shotguns and lunchboxes.
@yourlocalcorrectidiot9272 жыл бұрын
Or even better a more powerful shotgun primary
@spyro20022 жыл бұрын
Heavy Primary Weapon Concept: Name: Second Helping Appearance: Some sort of actual lunch box as in a box you put food in. Stats: wouldn't really have any true stats (and knowing valve I can imagine them leaving it blank like the huntsman) but basically it would come in different varaints like "Second Helping (Sandvich)", "Second Helping (shotgun)" etc and there would be one version for each secondary that you can also craft by putting any second helping version + the secondary you want and while equipped it would basically transform into that secondary but maybe with an added effect of the heavy holding the actual second helping box while the item is out or even just alwasy having it soemwhere on his body.
@FaptaA2 жыл бұрын
@@spyro2002 I already saw this Idea somewhere else and I would find it funny if you could turn Heavy into a type of healer.
@giantmutantbug2 жыл бұрын
I think you should be allowed to have two lunchbox items equipped at once. If you equipped both of them, you'd be restricted to melee so it woudn't be too overpowered. Plus, boxing heavy would become so much more viable.
@Woodland_Adventures2 жыл бұрын
Okay, but what if any combination of weapons? Imagine popping into spawn, and your heavy is just hot swapping between two different minniguns? Or the engineer is holding a wrench while using the gunslinger, granting him the on-the-fly choice between a mini-sentry and a regular sentry.
@quertiywop5856 Жыл бұрын
Soldier running the Rocket Jumper, Airstrike, and Manntreads/B.A.S.E. Jumper would be funny.
@yum976 Жыл бұрын
It'd be funny to see a scout with the stock pistol and Pretty boy's pocket pistol, with the force-a-nature and the atomizer.
@redfoxlol101 Жыл бұрын
imagine a demoman with a stickybomb launcher in every slot
@nameless...................... Жыл бұрын
"Oh hes a gunslinger he cant sentry jum-WHATTHEFUCK"
@Silverwind87Ай бұрын
I always thought that the Gunslinger should allow you to place down two mini sentries, so you could recreate Engie's meet the team video. In other words, the Gunslinger should let players use more gun.
God, I wish this was in a community server somewhere. That would be so fun to mess around with.
@chessterstone2 жыл бұрын
i swear this is gonna cause some high level scouts to just never die because they’re running pocket pistol and mad milk
@davidhong19342 жыл бұрын
What about the funny man running infinite milk and soda?
@robuxyyyyyyyyyy4708 Жыл бұрын
@@davidhong1934Pilk
@Aaa-vp6ug Жыл бұрын
Except for ultra-accurate and/or lucky spies.
@AziSlays Жыл бұрын
@@davidhong1934 Crit-a-cola + Bonk with the Boston Basher or Fan-o-war for a hilarious melee flanker scout.
@adhir002 жыл бұрын
Well for spy his revolver is taken as a secondary weapon slot when crafting a slot token so if he were to have 2 secondary’s than it would be the revolver instead of the sapper since sappers are considered as a building. If you go into the inventory it revolvers go into the secondary weapon type and sappers are in the building tyupe
@maywolf94432 жыл бұрын
6:28 Ok instead imagine the sticky jumper with a sheild the sheer amount of mobility when paired with a sword or stock melee (cause demos is actually kinda good) would be kinda amazing
@squam44332 жыл бұрын
i was thinking the same thing lmao that would be HORRIFYING
@jacehackworth64132 жыл бұрын
That with the Zatuichi would be the ultimate hit and run combo.
@vivelespatat26702 жыл бұрын
Sticky Jumper/Tide Turner/Claidhead Mor Solarlight's approved combo
@nerozero5843 Жыл бұрын
Sticky jumper with the tide turner and skullcutter would be terrifiying because you could jump into the middle of a crowd get a crit and go on a rampage
@MatthewHunt7 Жыл бұрын
The righteous bison makes all of my bones turn off
@navysealdemoman75842 жыл бұрын
the danger shield and smg would be pretty scary to pyros and medic's with stock and kritz would be fucking horrifying if 2 medics are using the same weapons
@RedShocktrooperRST2 жыл бұрын
Danger Shield + Jarate Sniperknight.
@noshutup66172 жыл бұрын
That's only if they're sharing the same Uber and most of the time stock is going to outshine the crits either way the main benefit of this would be using the Kris cream just charge your stock Uber which would be very effective under certain circumstances because you could win way more easily if you get Uber for the other medic forcing them to do the same thing so probably just end up making the game more and fun it would be broken though
@cewla3348 Жыл бұрын
@@noshutup6617 is kritz a viable medigun?
@PurpleBroadcast11 ай бұрын
Your comment about the sticky bomb launcher made me think: What if every class could only use demoman weapons.
@bardofvoid1742 жыл бұрын
I absolute love the idea of a demoflightknight, sticky jumper + shield Imagine hearing a screaming terror from the sky before looking up and proceeding to being slashed in half
@JaxlaOnlo2 жыл бұрын
Sticky Jumper, Tide Turner and Eyelander together would be terrifying to see. Just collecting heads mid-air
@Quickstein8 ай бұрын
*SolarLight is rapidly approaching your location.*
@C0DY42010 ай бұрын
Imagine how deadly a sticky jumping demoknight could be 💀
@purplehaze23582 жыл бұрын
In fairness, I’d say the biggest problem with a flare gun+scorch shot strat would be the scorch shot and not really the concept overall. That thing is broken by itself, so pairing it with another flare gun would be even more broken.
@jacehackworth64132 жыл бұрын
You can already use the scotch shot as a primary weapon, doing so just makes you vulnerable to pyros with shotguns. But if you have the scorch shot and a shotgun you have no weaknesses. Spamming the shotgun and scorch shot would still be decent for spychecking too. At least with using two flare guns you still have to get two shots in a row, a direct hit if using the flare gun or mannmelter. That's pretty hard at longer distances.
@clausch.35172 жыл бұрын
> calling a weapon that deals 35 damage on a mini crit "broken"
@purplehaze23582 жыл бұрын
@@clausch.3517 Uh, yeah, let’s just ignore all the other crap it’s capable of. It’s literally mathematically proven that a single flare from it can one-shot light classes on a direct hit.
@clausch.35172 жыл бұрын
@@purplehaze2358 Let me propose something to you: anything that the scorch shot can do that makes people call it "broken", the soldier can do it (and even more) just as easily with the stock rocket launcher, should we start calling the RL (and soldier by extension) broken too?
@purplehaze23582 жыл бұрын
@@clausch.3517 Yeah, no. First off, the only weapon soldier has that's capable of one-shotting a light class is the direct hit, and you need to be _very_ precise to do so. He also can't stun lock people, nor can he effectively fire with no interruption save going to metal because he actually has a clip. Finally, flares by default are significantly faster than even DH rockets. So you're just wrong on all fronts. Second of all, using the balance of another class as a metric to determine whether or not a weapon is balanced is just, not how weapon design works. It's like trying to say giving the syringe guns the same DPS as heavy would be okay because it's balanced on heavy, it's a ridiculous notion.
@mordestar57772 жыл бұрын
For Demoman, I think Stock Stickybomb launcher combined with the Chargin' Targe and your melee of choice would be the way to go. It's like the gunboats but better.
@Silverwind87Ай бұрын
The Demoknight Gardener
@pennycarty77942 жыл бұрын
It makes sense that demo probably has one of the easiest times with two secondaries, since the sticky launcher is effectvely a second primary, you won't miss pipes as much
@ZorotheGallade2 жыл бұрын
I can't hit a pipe to save my life anyway so I would welcome that.
@heavygaming11672 жыл бұрын
imagine (if dupes were allowed) 2 sets of 14 scot res sticky piles on the point
@TheRedCap2 жыл бұрын
as a battle engie the idea of running stock or widowmaker with frontier justice and gunslinger makes me _very happy_ also, you kinda just glossed over the fact that the wrench is kinda necessary for Engineer and just jumped straight to replacing the shotgun
@nawlejizpawur38102 жыл бұрын
I think that using the short circuit with the wrangler would be really OP, a skilled player could make it so their sentry is practically un-killable.
@magi_stricide Жыл бұрын
A spy would make it impossible to defend. Sap sentry and if they attempt to remove sapper go for trick stab. Otherwise just shoot the engie.
@Thispersonisreal Жыл бұрын
@@magi_stricide short circuit would like to spycheck the living shit out of you
@dimsthedimwit600 Жыл бұрын
@@magi_stricide Use short circuit to reveal spy and focus them with wrangler
@magi_stricide Жыл бұрын
@@dimsthedimwit600 You can constantly scan the spy with the short circuit. It eats up way too much metal. Once the spy saps the sentry, ur boned.
@dimsthedimwit600 Жыл бұрын
@@magi_stricide Teammates exxist
@spybgon45972 ай бұрын
2:38 buff scout
@shlimeball4752 жыл бұрын
I always thought it would made more sense for scout to have a special duel wielding secondary
@philipgelderblom6878 Жыл бұрын
Remove the shortstops shove and make it so that you can sacrifice a little accuracy to have 2 weapons out at once
@ByteBoiToastin Жыл бұрын
2:20 i shall name it, Drafted scout
@ruileite45792 жыл бұрын
I feel like running the crossbow with the overdose would be pretty fun and viable since you'd still have the long range burst healing/damage dealing capabilities of the crossbow and the ability to escape a sticky situation with the overdose
@notdead5837 Жыл бұрын
1: those are primaries, not secondaries 2: the only way you could build uber would be the ubersaw or vitasaw, so good luck with escaping.
@philipgelderblom6878 Жыл бұрын
@@notdead5837Firstly the crossbow gives uber on heal Secondly two mediguns wouldn't work.
@monmagog Жыл бұрын
I love playing sniper with the cc as my primary, having jarate to assist with filling up crikey and allowing more bushwhacka crits would be a lot of fun
@yum976 Жыл бұрын
For those who don't know, "cc" means The Cleaner's Carbine.
@El-Lars-O5 ай бұрын
L@@yum976 Was convinced it was the Cozy Camper, was so confused when the crickey stuff came by
@anythinggggg2 жыл бұрын
I've always wanted a heavy primary that replaces the minigun and either just makes him more tanky or gives him heal on hit.
@marioman12422 жыл бұрын
You should try TF2 Classic custom weapons then because it has that exact primary.
@cosmicvoidtree2 жыл бұрын
Or just give him 4 slots with miniguns, shotguns, lunchboxes, and melees
@ratioed14382 жыл бұрын
I think the real question is can Great Blue beat heavy in a strongman contest?
@post_seal246 Жыл бұрын
Most likely
@jeremypanjaitan4039 Жыл бұрын
no
@Rubiktor0122 жыл бұрын
For the medi guns, I'd say there are some broken combos with the quick fix. Being able to use the best uber out of all mediguns, with faster uber build and healing rate would be very strong, and the overheal penalty would be negated completely by just switching to your stock medigun. Also, for Spy, the sapper isn't considered a secondary. The revolver is his secondary and he has no primary slot. I can definitely see some combos like L'etranger + stock, negating the downside of the L'etranger completely.
@yazidefirenze2 жыл бұрын
The SAPPER is considered a PDA. Take that, Terrible Red!
@Rubiktor0122 жыл бұрын
@@yazidefirenze I mean, we are saying if one of the slots was replaced by a secondary slot. Even if every class does it with the primary we can make the spy a bit of a stretch, plus it would be neat to switch up your anti-engie tool to be more effective with your gun.
@novabox77452 жыл бұрын
Some interesting weapons/concepts I thought of while watching this are the sorta primary weapons that assist secondaries, like the booties for demo. Imagine a sniper primary that made the smg more powerful maybe trading rewarding single shot precision to rewarding good tracking or repeat hits. Maybe a primary that lets you akimbo the smh or maybe even the pistol for engie and scout?
@missingtexturez4 ай бұрын
i would love a thing for pyro that makes using the flare gun to be a bootleg soldier more viable
@phoenix-ui9eq2 жыл бұрын
I love these type of videos, something about tf2 but what if scenarios never gets old
@No-uc6fg2 ай бұрын
Run tide turner + charging targe/splendid screen and a sword, charge half a map per charge, recover 75% of the charge per kill, incredible horizontal mobility, ability to trimp, can crit on charge, less explosive and fire damage, what's not to love?
@firehornetgamer26982 жыл бұрын
Spy: This is a bucket Soldier: 8:51
@IkeFanBoy64 Жыл бұрын
"There's more"
@kidyomu892 жыл бұрын
the submachine gun does not suck lmao it's so underrated, it does pretty good damage, i actually find myself missing it a lot when i go for jarate.
@Sleepy_Cabbage2 жыл бұрын
I WAS THINKING THE SAME THING. I love the idea of scout duel welding pistols at the same time
@Sleepy_Cabbage2 жыл бұрын
If one of you start bitching about tracer-
@davisdf30642 жыл бұрын
Pretty boys pocket pistol + the winger = the best secondary combo for attack scout that i can think of
@r.ndomperson9 ай бұрын
@@davisdf3064that has to be too much mobility cmon now
@davisdf30649 ай бұрын
@@r.ndomperson There's no such thing as too much mobility
@yeetboiwhatyesplease20952 жыл бұрын
Imagine duel wielding the wrangler and short circuit. Nothing but a sniper could take you down.
@EngiFort2 жыл бұрын
3:29, finally snyro
@btf_flotsam478 Жыл бұрын
4:13 The real meme strat with Pyro would, of course, be using a shotgun with the Gas Passer. The fact that this actually has some weird form of synergy is alarming. (Low-key this and some of the other jank that can happen is one of the reasons I want to see Shounic do tests and see what could end up working as at least weird meme strategies.)
@dragonguy5562 жыл бұрын
What if certain cosmetics could actually give bonuses? Like Medic's bulletproof vest would give 15% bullet damage resistance, or the MK1 would let you breathe underwater for a limitless time.
@gwainexe90652 жыл бұрын
2:02 You're telling me?
@peyten88112 жыл бұрын
This would be really interesting in medieval mode and is the other option to an idea I had to making primaries that are medieval mode friendly
@rabituin1474 Жыл бұрын
double banner + melee soldier would be insane in Medieval Mode
@bigshot17242 жыл бұрын
2:36 Scoldier?
@BlueBoiOfficial Жыл бұрын
No just
@weaponizedpizza88252 жыл бұрын
Imagine if you could have two secondaries AND a primary though. Trolldiers with base jumper+mantreads would be terrors of the skies.
@aperks Жыл бұрын
8:42 jarate + razorback
@Mirthful_Midori Жыл бұрын
7:49 Stock Medigun and the Kritzkrieg both use the same backpack. Only the other two have their own.
@astrophel3203 Жыл бұрын
Completely missed the opportunity to call soldier "Stout Scout"
@Aaa-vp6ug Жыл бұрын
Pyro would become a supersniper. Masked Sniper? Saxton Pail? Idk
@krysys97032 жыл бұрын
Next video "What If You Could Triple Wield Melees? (And Dual Wield Melees with One Secondary)" For Pyro, I think the issue lies with the Scorch Shot, if this were to be implemented the Scorch Shot would definitely need some limitations. The Manmelter one seems a lot more fair because it's not AOE and you have to have crits stored. How I'd personally balance Demoman for this is by making him have two primaries instead of two secondaries. I'd do this because his secondary is arguably more important and stronger than his primary. Plus if you could somehow use stickybombs and a shield he'd be busted, also it just wouldn't work because they're both Alt-Fire. This is a much better solution that allows two Grenade Launchers. Like having the Iron Bomber and the Loose Cannon. Or a Grenade Launcher and the Booties for the bonus health. For Medic, you'd probably have to either deny him from having this feature or lock at least the Medi Gun in place, and give him the option to run two Syringe Guns and have no melee option or two Melees and have no Crossbow Also for Spy, I'd personally allow him to something special as well, the ability to run either two Revolvers or two Knives. Both would have their ups and downs. Gun Spy would have a lot more utility, being able to run the L'etranger and Ambassador for high damage output and cloak regen. And dual knife Spy would be fun because you can double up bonuses, but you'd probably double up downsides too, can you imagine running around as a 45 health Spy with the Big Earner and Kunai and overhealing to large amount with both a speed boost and high health if you swap between knives. Also potential names for "Stocky Scout" - Patriot Scout - Warcrime Scout - Banner Scout
@krysys97032 жыл бұрын
For Triple Melees you'd get some cool results I think. Every class would now have a full loadout in Medieval Mode. Pyros can do the Sharpened Volcano Fragment and Axtinguisher combo by themselves without a need for a second Pyro. Demoknights can trade their booties for another sword with other bonuses and drawbacks attached. etc.
@thesmm23112 жыл бұрын
@@krysys9703 So does the Engineer hold the other wrenches with the Gunslinger hand if he has the Gunslinger?
@krysys97032 жыл бұрын
@@thesmm2311 Yea!
@sonc072 жыл бұрын
Sun Tzcout
@OlaftheGreat2 жыл бұрын
I'll have you know boots + Quickiebomb launcher is an actually viable play style (as determined by me on Hightower yesterday)
@jraff27352 жыл бұрын
3:45 just make it so the flare guns share ammo, and don't reload passively, so it would be a mid range burst damage tool for countering classes that run away a lot, like soldier and demo.
@VHS_Serenity Жыл бұрын
but that's just boring :D
@AziSlays Жыл бұрын
sharing ammo would make sense & be fine but no auto reload completely ruins the weapon.
@jraff2735 Жыл бұрын
@@AziSlaysIt's so you couldn't fire them forever, you know how bad scorch shot spam is already, imagine if it was twice as fast with more damage to boot
@AziSlays Жыл бұрын
@@jraff2735 the flare gun is most definitely not the scorch shot. It's the same speed, the pyro just now has a skill check to do a lot of burst damage but has no answer to soldiers.
@andyblanton65702 жыл бұрын
I had an idea on reworking the weapon slots: one that can be a primary, secondary, or melee, one that can be a secondary or melee, and one that can only be a melee. It wouldn't change much, but I like the idea of Demoman running the Caber, Chargin' Targe/Splendid Screen, and Persian Persuader.
@sebbes3332 жыл бұрын
Better question: What if TF2 let you equip whatever You want in whatever slot You wanted on any character that YOU wanted? :D (In cases of collisions, like Medic healing & Spy watches, each item has it's own meter, or maybe a 3rd meter that maybe only starts charging when BOTH other meters are full, and THAT meter can be used as a combined meter, as described in the video)
@notloopers1110 Жыл бұрын
I hand you shounics shared weapon video Tl:dr direct hit betallion backup gunslinger scouts. Quake meta
@yum976 Жыл бұрын
Pyros with the rocket jumper, thermal thruster, phlog, and Pretty boy's pocket pistol
@salvatoredigregorio96182 жыл бұрын
If medic could run two medi-guns I imagine it would literally just be swapping between two medi-guns. Uber-meter and all. Like, being able to store both a quick-fix uber and the regular uber but only able to have one active at a time, progress towards charging quick-fix uber doesn't charge regular uber, etc. It would make pushes from medic more scary, now you gotta guess if the medic is ready to suddenly krit you to death after his invincibility runs out. Obvious hitch in that you need to fill up both uber meters to go for a double-uber play, obvious upside in that you can swap medi-guns out as needed to either give more max overheal or quicker healing.
@coreypark32442 жыл бұрын
8:30 they both suck? the carbine is ass but the smg puts out great damage if you can track
@ByWho-js5bq2 жыл бұрын
1:29 Blue casually voting to not kick the bot
@dragoon92402 жыл бұрын
Dual bison end of story
@truxthedestroyer6903 Жыл бұрын
your missing something... STICKY JUMPER DEMO KNIGHT
@isaagamerplays2 жыл бұрын
You should do "The evolution of TF2 class playstyles" or something along those lines. For those who dont know i think it would be cool to learn that.
@davidhong19342 жыл бұрын
Like the videos from Lister?
@GeorgeCowsert2 жыл бұрын
Personally, I think giving every class another slot and putting similar secondaries into that slot would be better. For example, Soldier gets his rocket launcher, a shotgun, a banner/boots, and a shovel. Scout gets his scatter gun, a pistol, a can of soda/bottle of milk, and his bat. Pyro gets his flame thrower, a shotgun/flare gun, a jetpack/gas can, and an axe. Only Engineer, medic, and Spy would be unaffected, simply because they don't have weapons that function fundamentally different to the rest of their kit (gunslinger and YER do not count) but I feel like that's fair since those classes have way more potential than people seem to realize.
@feIIas2 жыл бұрын
From the thumbnail, I just assumed you'd be dual wielding each weapon at the same time like in halo. So for the mediguns, you'd have one uber meter that'd be the combined effects of both guns at the same time. Imagining a kritzkrieg with stock uber at the same time is a horrifying prospect. Also, congrats on a hundo thousand subs.
@johnweber802 жыл бұрын
One medic for a KrUber, makes it slightly easier to dispose of them after the charge. If you're still alive at least.
@feIIas2 жыл бұрын
@@johnweber80 good luck surviving triple damage and complete invulnerability
@cewla3348 Жыл бұрын
@@feIIas 8 seconds of powerplay vs... gibus engineer (he can take the medic on okay)
@Silverwind8727 күн бұрын
Scorch Shot + Reserve Shooter "You're as beautiful as your were the day I lost you."
@lol10132 жыл бұрын
do you think heavy should have a 4th weapon slot for food items?
@williamboyle21657 ай бұрын
All I thought of is the absolute terror I would feel if a demoknight sticky-jumped onto point, random crit, and charged away.
@LexaByteNV2 жыл бұрын
Video Idea: If you were to theorize melee builds for each of the nine classes (using custom weapons) how would you go about balancing it mechanically and thematically? Maybe the engineer could have a lasso or something as a melee-enabling primary for example.
@shybandit5212 жыл бұрын
Scout would just have like a drink specifically designed to increase damage of both balls and raw melee, as well as ball recharge speed while it's active so you can spam extra lethal projectiles temporarily. I'm not sure what downsides this could use as just "mark scout for death" is lame and already done by the other damage increasing drink. This could go well with a new projectile bat if they ever decide to make one. Engineer could have some kind of electrically charged whip, on right click it would have a very long range attack with a cooldown or metal cost (or both), on hit it would slow down enemy movement speed, reveal disguised enemy spies, and increase sentry damage against whipped enemies with downsides like slightly decreased melee damage, decreased swing speed (a nerf to nest building that actually makes sense for the shape of the weapon) and no random crits. Aside from those two classes, the rest of the classes already have "melee builds". Trolldier already exists, axtinguisher and back scratcher already exists for pyro, demoknight already exists, heavy already has the Buffalo steak sandwich, medic already uses their melee enough, spy has knife, and sniper has the bushwaka/carbine combo. It would be funny to see these be more viable but it's by no means required for a melee focused playstyle to exist.
@LexaByteNV2 жыл бұрын
@@shybandit521 What would make melee pyro work? Some sort of arrangement that would make the sharpened volcano axe actually good? Maybe an "airblast" that sucked people in instead
@shybandit5212 жыл бұрын
@@LexaByteNV melee pyro already does work because the back scratcher and axtinguisher are already great
@LexaByteNV2 жыл бұрын
@@shybandit521 What theoretical primary would fit with that?
@shybandit5212 жыл бұрын
@@LexaByteNV idk the fuckin degreaser lol
@headlitethe.unstoppablemoron10 ай бұрын
It be funny if you encounter a demo with the tide turner and sticker jumper, giving him insane mobility and a scary hybrid knight playstyle
@tippyc22 жыл бұрын
Solving heavy could be simple: allow him to equip shotguns as primary. Engineer already has shotguns as a primary, it wouldnt be unprecedented.
@peika83242 жыл бұрын
6:50 you just insulted the every single heavy player, but yes.
@GlitchWitch692 жыл бұрын
My ideas of what double primaries would be like if they replace secondaries Scout: Immediate thoughts would be any combination of Stock, Force-of-Nature, and Shortstop. Stock is always good, and would make up for the faults of the other two. The more fun combo would be FoA/Shortstop, since the Shortstop makes up for the close range of FoA. I mean pistols exist so it wouldn’t be groundbreaking but hey it makes one of my favorite guns a bit more useful. Soldier: At first I thought the Liberty Launcher and it’s reduced self damage would be amazing, but then I remembered the gunboats exist so that’s a no go. But then I remembered the Rocket Jumper exists and would be perfect utility for rollouts. A fun kind of meme loadout is Direct Hit/Beggar’s Bazooka, since you are combining the perfect skill-based accuracy of the Direct Hit with the “fuck it” accuracy of the Beggar’s. The charged shot of the Cow Mangler could be good utility. I’m not a big soldier main so I might be missing something Pyro: Dragon’s Fury/any other flamethrower is a good combo. Not nearly the range of a shotgun or flare gun, but it’s pretty cool (or hot haha). The combination of stock/any other flamethrower could be common, since stock is the best for airblasts. The best combo I can think of is Phlog/Degreaser, giving Phlog quick access to airblast, which is really good. Demoman: Booties/any Grenade Launcher is a combo. Not sure how useful it would be but +25 health is +25 health. Loose Cannon could combine with another grenade launcher so you have a bit better of a close range weapon Heavy: Tomislav/Brass Beast is really good I think. Tomislav for moving around the map with its faster rev speed and then using the Brass Beast for when you can prepare for an attack could be pretty powerful. Also has the ammo pool of two miniguns, so less of a need for ammo boxes or dispensers. Engineer: Already outlined how terrifying Engineer would be, and I can’t think of anything other than the Widowmaker/Rescue Ranger allowing you to play more aggressively and far from your sentry. Need to repair your sentry? Shoot the enemy than shoot your sentry Medic: Blutsager/Crossbow for best Battle Medic and that’s about it Sniper: Piss Rifle/Huntsman could be fun. Anything with Huntsman really for a decent close range weapon. The Machina would pair greatly with either the Bazaar Bargain (if it carried over between weapons) or the Hitman’s Heatmaker’s focus Spy: Already talked about everything except Melee, so real quick you could combine the Kunai and Big Earner to give a grand total of 45 Health. Idk why you would do that but you could Overall, Spy and Medic are boring and the Engineer haunts my dreams more than he already did from class wars
@edgamz93152 жыл бұрын
@1:25 I've never seen an engineer do a split before. 10/10 one of the funniest ragdolls ive seen
@mesoseven16333 ай бұрын
patriotic scout
@Goutokuji_Mike7772 жыл бұрын
The one thing I know is scary is the cloak n dagger and dead ringer combo, as with the cloak and dagger you can stand still to regain cloak. Thus meaning you can switch and use dead ringer once you uncloak.
@spartanssword77822 жыл бұрын
0:11 OH MY GOD
@scorpid3 ай бұрын
Letting Spy have two watches would be absolutely broken due to one combination in particular: the Dead Ringer and the Cloak and Dagger. What you'd have is a spy being able to feign death, then just choosing not to decloak thanks to the CaD regenerating cloak while not moving. Even with the fact that the Dead Ringer draining your remaining cloak meter on decloak, simply getting an ammo pack after decloaking would refill it since the CaD can still refill with ammo. A Dead Ringer with effectively infinite cloak duration sounds like a horrifying concept.
Great Blue has the best outros out of any youtuber. you have the random "If you hated this video, do X before doing Y" and then the Banger of a Graze the Roof remix.
@RowanLeidhecker2 жыл бұрын
Blue: "Most of sniper's secondaries are meant to assist sniping" Also blue: Uses footage of the Cleaner's Carbine+ Bushwhacka instead of any sniper rifle combos
@Defensive_DwarfАй бұрын
After all this time, I’ve realized that trimp + stick jumper would be absolutely wild
@Arcticgreen Жыл бұрын
In my tf2.5 experiment, all classes get a fourth slot for "lunchbox" items. The pyro's thermal thruster and the gas passer both count as lunchbox in this.
@AlexDenton04512 жыл бұрын
I can't help but imagine Spy with 2 Revolvers running up to you and saying "TWELVE SHOTS" before hitting you like Revolver Ocelot
@amor10642 жыл бұрын
Soldier with a double shotguns would defenietly be called "American scout".
@zacharyswygart33710 ай бұрын
A demo who can blend their trimping and sticky jumping then randomly murk you with the claymore to be even more op sounds terrifying
@slightlyistorical1776 Жыл бұрын
A soldier with a Panic Attack in one hand and a Buff Banner in the other is a design choice I’ve always imagined but for obvious reasons understand why it never came to fruition
@Beckwourth2 жыл бұрын
7:40 that's what you get for being a boring class.
@delfinodolphinsquad910 Жыл бұрын
A neat alternative to this idea is "What if every class had a 4th item slot?", My basic rules of an interesting discussion is that any of the secondaries that are more utility focused and ain't outright guns for those classes, what would be the "Stock" 4th item, and what would each of the classes' best possible loadout from this
@West_Coast_Mainline2 жыл бұрын
Buff banner + any pickaxe for funny grenade or crossing guard
@Giadanadragon_Gaming Жыл бұрын
ok for demoman, caber, stickyjumper, and tide turner, everyone imagine a man trimp in, bonk you with the funny stick, and stickyjump out in an instant
@geraldtucker6952 Жыл бұрын
The banner thing with soldier using conch and shotguns reminds me of the super scout incident. One soldier. One medic. The rest scouts using baby face and crit-a-cola. Blew the conch and every single fucking scout was moving at Mach 5 and doing mini crits.
@edenengland18832 жыл бұрын
two variants of this that could also be interesting to think about: what if you could equip two secondaries with 4 total slots (no weapon lost for the second secondary) what if you could merge the stats of two secondaries, creating one mixed secondary with combined effects (which would be much more limited since only similar "types" of secondaries could be used, but itd still be interesting)
@emeraldnickel2 жыл бұрын
I do actually find the concept of multi-slot weapons interesting. Like being able to equip shotguns/lunchboxes in either slot as Heavy, or maybe being able to equip banners or something in either slot