All it takes to be a good Demoman is to have your enemies stand perfectly still while you place bombs on their feet! Works every time.
@speedypichu68333 жыл бұрын
And your opponent to increase their damage vulnerability
@Abaj_3 жыл бұрын
I mean If he were a bad demoman,he wouldn't sittin' there discussin' it with ya,now would he?
@misterspeed1183 жыл бұрын
Nice
@sirreginaldfishingtonxvii61493 жыл бұрын
@@Abaj_ unlike the enemies, who are very much sittin' there
@jakobvonbugmann3 жыл бұрын
The Sticky Jumper damage was crazy! Never expected it to out-damage the Manntreads, but that’s typical Source Spaghetti for ya!
@SquimJim3 жыл бұрын
I really didn't expect it to perma kill the player and ban their Steam account! That was a shock.
@LagomorphVinnie3 жыл бұрын
Hello Jakob
@JFailsGame3 жыл бұрын
As a jumper main. I am happy with that fact
@JLL_293 жыл бұрын
@@JFailsGame why dont you do a little trolling with it?
@JFailsGame3 жыл бұрын
@@JLL_29 because their is nothing else to say. as a jumper main I enjoy that I am able to do infinite damage and with two stickies I can increase the respawn timer by x2
@StickMaster5003 жыл бұрын
After all these explosions and decapitations, the devil is going to need much more glue to glue them back together
@notalive54793 жыл бұрын
The number of soup cans they would need to bury all of the pieces would be tremendous.
@TheRealLenin3 жыл бұрын
Demo gaming
@glomorailey1063 жыл бұрын
The amount of new angels in heaven is high, too.
@bruschetta77113 жыл бұрын
IN HELL!
@igorino17673 жыл бұрын
What a good demoman
@MineNAdventurer3 жыл бұрын
The reason the caber is so Finicky is because the explosion is centered on the demoman himself and not the target. Also I think the caber will do more if the Heavies were also crouching due to how explosive radius dmg is calculated
@karlbischof28073 жыл бұрын
yea if the demo is on top of them and crouching while the heavys also crouch
@demi-femme48213 жыл бұрын
Oh my fucking God. No wonder a small nerf made it almost impossible to one-shot light classes.
@MineNAdventurer3 жыл бұрын
@@demi-femme4821 Yeah, how explosions work in tf2 is that they create a line from the point of impact to the center of the player's model. With the caber they made it where the explosion spawns at Demo's feet (directly at the center, probably so that it makes it a perfect half sphere from the ground centered on demo) so that means the detection line has to go farther than it should.
@dkskcjfjswwwwwws4132 жыл бұрын
So does the cabers explosion mostly do 75% of its damage due to fall off? That would explain why it can only rarely one shot light classes. If thats the case, then simply raising the explosion damage to 80, and minimum fall-off to 90% would solve the issue
@MineNAdventurer2 жыл бұрын
@@dkskcjfjswwwwwws413 Basically yes. Sometimes if you're super close you can oneshot light classes but unfortunately the dmg fall off is the case
@maxresdefault_3 жыл бұрын
If you were to fire the stickybombs with the haste powerup, you could switch to the strength powerup and detonate when more stickybombs can deal max damage
@DaQuestioningCrustacean3 жыл бұрын
Bloodeh brilliant
@Villager68832 жыл бұрын
I fucking hate nor VPN
@somegenericscpnu-7soldier2702 жыл бұрын
@@Villager6883 so?
@tavishf.degroot81812 жыл бұрын
@@DaQuestioningCrustacean YA
@OGXenos3 жыл бұрын
The actual highest number for damage is "All of my health" when the Demoman is playing on Dustbowl
@reagansido58233 жыл бұрын
I'm betting heavy's primaries are gonna come up pretty short compared to everyone else. unless some amount of time spent firing is allowed.
@retonman74923 жыл бұрын
My guess would be that he either goes by damage of one unit of ammo(four bullets) or does the same as the pyro episode and does one tap of the mouse.
@coyraig83323 жыл бұрын
@@retonman7492 Because of wind up, definitely not the latter
@turtlememes23343 жыл бұрын
@@coyraig8332 what if he pre winds tho?
@coyraig83323 жыл бұрын
@@turtlememes2334 I forgot about that mechanic
@bruschetta77113 жыл бұрын
It's all warrior spirit
@waterbottle1953 жыл бұрын
one thought: I thought the stickies only did as little damage as that because the game only detonates the number of sticks that is required to kill the target, in this case being 1
@gregorymirabella14233 жыл бұрын
the debug console says otherwise.
@camithebrick3 жыл бұрын
The game only detonates the number of stickies that will kill the demo who placed them. If they aren't going to kill the demo it detonates all of them
@waterbottle1953 жыл бұрын
@unsubtract thanks, that clears it up
@FBombFitzgerald3 жыл бұрын
@@camithebrick Nailed it.
@ashleycd64872 жыл бұрын
@unsubtract this is also the reason you shouldn't kamikaze near an overhealed heavy, or when you're low on health
@kosakukawajiri50073 жыл бұрын
To me, Demo is technically the most powerful merc gameplay wise able to deal a flat 100 to every class in one shot with his base primary without any boosts, only comparing to sniper with 150 with a full charge bodyshot and 450 crit headshot with the regular rifle. One sticky can instakill scout sniper spy and engie which is huge, and he is able to buff his defense with shields and peglegs if he chooses to. He can also fly through the air easier than soldier can as well as pyro to an extant, making this tower of power a flying carpet bomber with insane mobility. He also doesn't require a direct line of sight to kill people or destroy nests, no other class can do that except for engineer's sentries and pyro's flares. Technically he could kill people across the map as well not just with traps, but with crossmap noob-tube style sticky or pill launches. On top of all of this, he has created multiple playstyles to work with, demoknight, demopan, stickytanks, hybridknights, sniper terrorisers, and even the elusive weebknight. Not only is he the most powerful merc potentially, he also has some of the funniest dialog and absolutely the funniest taunts. Monoculous was created from his own eye showing how important he is to the series, and finally, I believe he has the most endearing and tragic backstory for any merc with the whole abandoned at an orphanage to then be adopted back to his parents, working 3 jobs for his depreciative and very cruel family which led to his drinking problems, turning his entire body into a brewery and losing his best friend over a haunted sword just to name a few. You can have any opinion you want but to me Demo is the best.
@airhead73793 жыл бұрын
I think he's still weaker than scout, but not by much. Scout has extremely high damage which is a lot easier to utilize than demo. Scout also has really good mobility that doesn't cost health to use.
@bobbyferg91733 жыл бұрын
@@airhead7379 Scout is good at taking down unaware enemies and flanking, but becomes less and less useful the more fortified the position he is up against and can be basically useless against a sentry nest. Demo on the other hand has a lot more firepower that is very effective against fortified positions and is powerful in basically any other situation. Of course a Scout could quickly take down an unaware Demoman who is not with his team, but with how quickly a Demo could take down a Scout means that things could quickly go south for the Scout if he doesn’t take the Demo down quickly
@karlbischof28073 жыл бұрын
i expect nothing less from kira yoshikage
@kosakukawajiri50073 жыл бұрын
How do you know my na- uh I mean, true.
@smickothesmickest3 жыл бұрын
@@airhead7379 alot easier to do damage as Scout? Its pretty hard to do max damage and ramp up when your double jumping around the enemy y'know, I once did 40 damage as Scout point blank bro!
@lolesin213 жыл бұрын
me when an entire team of heavies mysteriously finds their way onto my crit stickies
@NikoFromOneShot3 жыл бұрын
7:52 Now this is what I call "Nutcracker"
@purplehaze23583 жыл бұрын
God, the splendid screen’s max damage quite literally hits like a truck.
@BiggestFungus2 жыл бұрын
Hello fellow SCP enthusiast
@theadministrator.66322 жыл бұрын
Get back to site 18
@goldenproductionsandgaming2 жыл бұрын
@@theadministrator.6632 wait who goes back to site 18?
@theadministrator.66322 жыл бұрын
@@goldenproductionsandgaming memetic kill agent activated …….. ……. . . …….. ……. If you survived you have been inoculated and can read this message Dr Bright should go to site 18.
@goldenproductionsandgaming2 жыл бұрын
@@theadministrator.6632 ok thank you for letting me know
@Rogeryoo3 жыл бұрын
Sorry to bother, but I got a question. Can't you increase the heavies' HP to see written out how much damage it actually does? If it were something like a backstab or the half zatoichi, which does damage based on HP, then yeah, but if it's just damage independent from HP, it sounds easier to increase their hp.
@redstonewarrior01523 жыл бұрын
Either that or use the hurtme command to deal negative self damage and overheal to about 2 billion health
@no-lifenoah78613 жыл бұрын
@@redstonewarrior0152 use merasmus for the comedy
@redstonewarrior01523 жыл бұрын
@@no-lifenoah7861 "I die! I curse this land for a hundred years! No! Wait! A thousand! A thousand ye- I die!" Three seconds later: "Oh hello soldier"
@waterbottle1953 жыл бұрын
@@redstonewarrior0152 that doesn't work anymore
@dkskcjfjswwwwwws4132 жыл бұрын
@@redstonewarrior0152 hurtme doesnt work anymore ive heard
@Wolf995553 жыл бұрын
Demoman is interesting because while he's beat out by the soldier, all of his weapons are above average for weapons in the same slot (aside from his taunt kill). Really I'd argue that his the most powerful class because of that, with soldier maybe beating him out if you restrict them to just primary.
@VagueCastle6493 жыл бұрын
Which is funny because demo actually has 2 primaries.
@bside41312 жыл бұрын
@@VagueCastle649 and he can use that second primary for many things such as mobility via demoknight trimping mobility via sticky launcher trap certain areas be a god send in MVM
@sumeracarnatia69973 жыл бұрын
“But if 16 Warrior Spirit Heavys somehow found their way on top of your head...” Love that delivery. 🤣
@jok43853 жыл бұрын
What if the heavies ctapped on top of your head as you hit them with the caber? It would definitely increase the damage dealt by the caber since they're closer to the explosion. And if you know how ctapping works in rocket jumping, you'd know that this would show a more accurate "what if" scenario. This is probably near impossible to pull of even in a sterile testing environment but nice food for thought.
@Ph0n3numb3r3 жыл бұрын
Interesting idea actually
@bobbyferg91733 жыл бұрын
One way to test the damage more accurately in game would probably be to make each Heavy’s max health something like 100,000 so that they don’t die before receiving max damage. Also even without max damage, the Scottish Resistance is my favorite weapon for being able to detonate multiple Heavy-Med combo dropping sticky traps in rapid succession
@KoobyKarasu3 жыл бұрын
You can probably get a few more stickies to have full rampup on the Quickiebomb and the Scottish Res by using the spawn cabinet to fully load your clip instantly
@imaplaygames633 Жыл бұрын
I was just thinking that, or the ammo canteen.
@mohammadomar14303 жыл бұрын
1:19 love the use of Mega Man 8 music, specifically Grenade Man's theme for Demo's grenade primaries
@greatandmightykevin3 жыл бұрын
MM11 Blast Man theme for the sticky section, too
@mohammadomar14303 жыл бұрын
@@greatandmightykevin and Mm6 remix of Knight Man for demoknight
@HenryXLII3 жыл бұрын
I did not even know the shields scale with heads collected! Excellent work!
@davidtydor28832 жыл бұрын
A quick note on demoman sticky physics the game calculates how much damage the sticky does by how much damage from each sticky is needed to kill the nearest player and nearest player is not necessarily at the highest of the priority list, because if the player is near the radius of detonating stickies the player will gain priority and then the game will calculate how much damage from your stickies is needed to kill you, so even though all the stickies register hit the game registers how much max damage each sticky can do to you and eliminates the stickies it doesn't need to kill you
@anitabath83153 жыл бұрын
Can’t wait for heavy to barely beat out pyro because he can only damage one person at a time.
@LaserBread3 жыл бұрын
The reason the sticky jumper deals damage is because it's a reskin of the stock sticky launcher. The game just takes whatever damage the stock sticky does and multiplies it by 0. The most likely reason is that if Valve were ever to change the knockback of the stock launcher, they wouldn't need to change the sticky jumper because the jumper would just inherit the properties of stock.
@dubloomcarried5522 жыл бұрын
with the stickies, i feel the multiplication math is very dependent of which powerup/crits take priority. the order of decimals and numbers might be different depending on if the mini-crits, the crits, the warrior spirit vulnerability, or powerup take priority first or last when calculating damage in game
@Tasteful_Edits3 жыл бұрын
Meet the Scout Released January 9, 2009 Run time 1:35 We begin with Faster Than a Speeding Bullet playing in the background, with a Garage door opening revealing RED Scout and his teammates about to ambush the BLU Team. Preparing for the battle, as the camera moves from right to left, Scout studies the scenario, on where their opponents are. He then reloads his Scattergun as his teammates charge in. He then joins the charge, dodging several bullets. After using his firearms, we then skip to a cut to where Scout rushes into a building on a railroad, with a BLU Soldier and Pyro tailing him. Just as he jumped to cross the said railroad, a Train quickly barges in and hits both BLU enemies. After which, it cuts to the familiar 'Meet the (Class here)' Intro, and then RED Scout respectively, shows up to assess the "interview". He describes how dangerous he is, as he opposes a Heavy for his Sandvich. At the end, he ends up killing the Heavy with his steel bat, winning the battle and eventually eating the Sandvich. It then cuts to the usual Team Fortress group photo, in which it zooms from the specific Mercenary's face.
@themanED3 жыл бұрын
Squim I met you in a game once and you were by far the best interaction with a you tuber I’ve had and I thank you for that
@Dog-999i3 жыл бұрын
I played a match with him too! He was the top scoring player on his team.
@Omeg1 Жыл бұрын
I just realized you dont see nord vpn or skillshare sponsors anymore, kinda weird how they disappeared like that.
@sphynx73382 жыл бұрын
If you use a resupply cabinet you could fire without needing to reload stickys launchers for more ramp up so it could probably be higher
@cheesepop71752 жыл бұрын
or use impulse 101 (console command)
@Mr_tophat654 ай бұрын
Medic Uber charge fills up faster if it set up aka before the round starts
@scouttf21433 жыл бұрын
I believe with mvm upgrades, you could get all stickies out with damage increase active and have the damage increased to 3800
@helohel59153 жыл бұрын
Its more efficient with the scottish resistance to fire 6 bombs and reload with 2 left to get as much ramp up bombs as possible (since it has a faster fire rate)
@lastwymsi3 жыл бұрын
What are your thoughts on using the MvM upgrade shop to push these numbers even higher?
@nickr86622 жыл бұрын
That’s a sick looking loose cannon at the end
@fielddoktor41793 жыл бұрын
I feel like you could've used the Giant addcon effect and heath boosted the giant bots to get a better max display in game, Because I know it increases your max hp, and if it only shows the max health of the class you kill.. If they were a Giant this wouldn't be as much of a problem
@srflipp_3 жыл бұрын
How about using the supply cabinet to get the stickys faster so you dont need to reload?
@cool_manreal3 жыл бұрын
I think that removes old stickies. Not sure because I haven’t played in ages.
@Mate_Antal_Zoltan3 жыл бұрын
9:15 that's how fall-off and ramp-up has worked since the game was released
@lok48903 жыл бұрын
I guess you could try and use MVM upgrades somehow to increase the firing speed of the launchers, and the reload speed for quicky and scott res
@csikosghost43023 жыл бұрын
Have you considered trying to hit your target with multiple pipe/loose/primary bombs? This can be achieved if you fire one in a very long trajectory (by firing mostly upwards), then timing a second one in a faster trajectory so that they hit at the same time.
@redstonewarrior01523 жыл бұрын
Suggestion for the heavy max damage. Show how much damage a full 12 seconds of sustained fire looks like for the miniguns (14.2 seconds for the tomislav) If you do end up doing a recap video, go back to all the attacks that consisted of multiple hits and perform them again but with players that have increased max health. Should make using the scoreboard a little easier.
@OracleGamingTV3 жыл бұрын
4:01 heaven
@GodlyCito4 ай бұрын
Agreed
@EripmavsDYraid3 жыл бұрын
Hello, [After Breakfast]! I have a small recommendation for a video: You read comments about fanmade weapon ideas (both comments on youtube and if you have it, twitter) Ill go first as an example: The Nitroglycerin Light Pyro Primary Design: a lantern with some sci-fi attachments on it. +Infinite ammo +25% more damage to burning players that are being healed by a medic +Alt fire: fire out a small blast of flames that deals double damage -No airblast -Using alt fire leaves your primary unusable for 10 seconds
@Vilisnerson3 жыл бұрын
It might be possible to get even higher with the Scottish resistance if you fire 6 bombs, reload, and then spam the other 8 fast and det as soon as you can
@alanw17755 ай бұрын
The Loch n load actually does have rolling grenades, sorta. If the grenade explodes in midair due to its fuse running out, the explosion has the same base dmg (60) as all demoman primaries after their fuse runs out, whether midair or after touching the world. The stock and iron bomber's projectiles turn from 100 to 60 base dmg upon hitting a surface. Since non-direct hit pipes are pure splash dmg, just like stickies, thus never do full dmg, out of 60 its like 58 max dmg and half the base dmg at 30 at minimum So all grenades that explode on their own including the Loch do 30-58 dmg with no rampup or falloff
@lefthandedscout99232 жыл бұрын
6:20 It's very easy to beat this value of 4995. Just go to MVM Mannhattan, and get a crit with the Half Zat on one of the Samurai Demomen there. You'll hit them for their 650 max health tripled then tripled again for 5850. If you're playing Metro Malice wave 1 that has a part with 2 giant soldiers with 3 Uber medics each while 3 samurai Demomen attack you. If you separated one of these Uber medics, via airblast, then killed everyone else in its squad while it was separated, it might heal one of the Samurai Demomen, in which case it could get it to 975 via overheal, which can get to 8775 damage from the Half Zat.
@connoralcorn58747 ай бұрын
Actually, I think that the Spy would come in 2nd place using the stock sapper. The sapper deals 25 damage per second while on an enemy building, and the rescue ranger can repair buildings but doesn't remove sappers. Therefore, against a building that was being constantly repaired by an engineer using the Rescue Ranger, the sapper could deal constant damage until the server crashes - about 6 months according to Shounic, giving the sapper a maximum damage of ~388,800,000 (6*30*24*60*60*25)
@TinyDeskEngineer3 жыл бұрын
I think it's overkill to check the maximum damage something can do when it already kills everything else in one shot
@okamida83593 жыл бұрын
Hey SquimJim, I don't know if anyone mentioned this yet but another idea of a video like these could be "what is the maximum health you can heal at once" Like, mad milk with taunt kill or something? Maybe the answer can even surprise us
3 жыл бұрын
Regarding the full detonation damage being low, did Lazypurple not mention that being in explosion range causes the stickies to first determine how many are needed to kill you, detonate those and remove the rest?
@mahbubmaleksyed53013 жыл бұрын
That only applies if the game decided you died from the explosion, if you have uber or survive some other way it will detonate normally
3 жыл бұрын
@@mahbubmaleksyed5301 okay.
@BlankBlonk3 жыл бұрын
Honestly I just thought it was only dealing 400 damage because of the way stickies work (detonating 8 stickies to kill 1 person discards some or something like that, I don't remember)
@notalive54793 жыл бұрын
You're thinking of the way sticky's work when in range of the Demo who placed them. If the Demo is within range, the sticky's will calculate how many would be needed to kill him, and detonates that many while the rest fizzle out. Since the Demo is ubercharged, the sticky's cannot kill him and will all detonate as normal.
@lostpaws21783 жыл бұрын
Yo Squim, just dropping by to say keep up the good work, dude. I don't know if you make scripts or not, but your delivery is fantastic.
@averageperson13543 жыл бұрын
Just wondering could the Half-Zatiochi's property(anyone else using it takes damage equall to triple there health if they are hit by it) count to the taunt kill as well?
@SquimJim3 жыл бұрын
It unfortunately does not! I actually have footage of me testing it for this video but forgot to show it anywhere because it functions the same as it normally does, just dealing 500 damage.
@thebananman8967 Жыл бұрын
You forgot that you can line up ammo packs/sentry gibs with the persian persuader in order to chain that charge and multihit. It’s technically a single charge, and hitting multiple segmented times should count, since the mantread chain and stuff like loose cannon impact+explosion counted.
@therealcactusmanman2 жыл бұрын
you should make videos covering how fast each character can go
@killzorful3 жыл бұрын
I hear aiming at the targets feet increases the cabers damage i think i don't rightly know just some stuff i heard but the caber is kinda weird so yeah
@killzorful3 жыл бұрын
And by aim at feet i mean aim down-ward
@ZakaryaFFiFlSeSaFoFiScSe3 күн бұрын
1:18 SPONSORED GARBAGE POLICE
@spoofsrocks133 жыл бұрын
It's been a while so I forget how it works exactly but could you instead of taking time to reload the sticky launchers, instead pick up a dropped sticky launcher. Not sure the extra seconds saved would help at all.
@alanw17755 ай бұрын
The Loose Cannon and it's double donk is a bit weird. The cannonball impact has no close range rampup but still long distance falloff. The cannonball explosion has no rampup or falloff, just like other grenades, and has the same base dmg of 60 as all other grenades that explode without a direct hit, after in the air for too long or after hitting a surface. If the explosion hits an enemy who was just impacted by that same cannonball up to .5 seconds ago, the explosion will both minicrit and have no explosion radius falloff to the recent impact victim. This makes the Loose Cannon the only explosion radius weapon in the game to not suffer from explosion radius falloff, save the soldiers grenade taunt. However, this does not work with crits, or minicrits, the game doesnt think you double donked someone if its already a crit or minicrit. Therefore even if its a perfect double donk, the crit/minicrit explosion WILL suffer from normal explosion radius falloff after impacting someone. And the crit/minicrit impact damage falls off over distance, like the ambassador, and unlike all other weapon's crits. The damage falloff of the cannonball impact is somehow different from all other weapons. The range at which the minimum dmg (25, half of base 50) occurs, so maximum falloff, is a bit longer than all other weapon's max falloff range. Found this when testing on tr_walkway_rc2. All other weapon's dmg at max falloff is actually a bit more than 50%, wiki says 52.8%. This explains rockets at max falloff doing more than half base dmg. The loose cannon is the only weapon that falls off to 50%. The cannonball has a hidden unlisted attribute - projectiles penetrate enemy players. shooting someone who is low enough to die to the 25-50 dmg impact, the cannonball gibs the player, and keeps going as if he wasnt there. However, if the impact victim survives the cannonball impact, it bounces off at a weird angle, and before it touches a surface, it can impact another player. The subsequent explosion will then double donk all impact victims. So you can double donk multiple people if they stand close together. But if theres two people standing near each other, and the demoman impacts and double donks one guy, the explosion will minicrit and have no radius falloff on the guy it impacted, but that same explosion will deal normal dmg with normal radius falloff to the other guy who wasnt impacted. So the same explosion can have radius falloff and not have it at the same time, on different targets. So, the double donk explosion always does 81 damage, a minicrit roller with no radius falloff essentially, combined with the impact dmg of 25-50 to 106-131 dmg. Covered in other videos is that the cannonballs are a different projectile with different physics that suffer from more air resistance when flying. All projectiles in the game except rockets, arrows(includes crossbow and rescue ranger), and energy blasts from pomson, bison, short circuit, start slowing down to air resistance the instant they're fired. After they nerfed its projectile speed and added range falloff its a pretty weak weapon with a short range. It has the shortest range, and by far less dmg of any gl, unless every shot at maximum rof is a double donk. Even then its barely more than any other gl. It can knock the enemy away which can be undesirable when trying to kill them. Seems like its purpose is to allow the demo to apply controlled and reliable roller splash dmg. Since roller dmg (60) is less than rockets (90), direct pills (100), stickies (120), with the cannonball impact being even weaker, this weapon is never used in comp now like the scottish resistance RIP Loose Cannon 2012-2015 i miss it from that time, even tho i never used it throughout that time
@distant13343 жыл бұрын
Legends say the demo man was made as a training character for the US military so that they could train their Arial bombers
@crimsonDestroyer3 жыл бұрын
Could you theoretically do the Manntreads glitch with just Pyros by having all the Pyros in the stack boost with the Thermal Thruster and land on each other in a stack all at the same time with frame-perfect timing?
@waterbottle1953 жыл бұрын
no, they have to be flying to do that, watch the pyro video
@Treso14 Жыл бұрын
you should do this video series again (well just the soldier and demo videos) on the 100 player servers, 50 warrior's spirit heavies oh my lord
@mrpokemon11862 жыл бұрын
What about the double donk on the loose cannon?
@SquimJim2 жыл бұрын
That's just a mini-crit and mini-crits don't stack. So in that scenario it wouldn't really make a difference as long as both the cannonball and explosion hit.
@Nighto2 жыл бұрын
*Deals nearly 5K damage in one hit* 15 Heavies: I'ma pretend I didn't see that.
@mikespiehs88602 жыл бұрын
To get the highest damage on the caber, you need to hit balls.
@Cyann33andaThird3 жыл бұрын
question, what song do you play at the scottish resistance part? around 13:50, it sounds so damn familiar but i can't put my finger on it
@Mister_RandomGuychannel Жыл бұрын
Not first… but his channel got hacked and his comments sadly got deleted
@cluelesscoffee4236 Жыл бұрын
Thats a shame
@ArguablyNormal4 ай бұрын
I wonder if the thermal thruster has enough bonus knockback to where sticky jumper can cause fall damage chances are it does not affect knockback at all, but it's worth a shot
@joeratu7772 жыл бұрын
To summarise this entire video in 1 word it would be KABOOM
@cooldiego73 жыл бұрын
If you didnt know, why the stickes were doing only 400 damage, it was because tf2 first calculates how many stickes it will take to kill you if your in your radius and blow only those up
@Lucasberrin3 жыл бұрын
1:27 French space program
@Marxon11343 жыл бұрын
Might be a bit technical but could you use an MVM boss bot to have a target with immense health to test against?
@YamchaTheWriter3 жыл бұрын
i can't play tf2 but this video is just incredible
@tonyshum55693 жыл бұрын
Hi Jim i have a question, since many types of damage maximized require specific 1 in a lifetime scenarios, i would like to ask why mvm upgrades couldn't be included for research purposes and how much would the numbers change if MvM upgrades were included
@regimiro4888 Жыл бұрын
9:09 This is how all projectile fall off works
@N0Lif3 Жыл бұрын
14:57 what's the name of the weapon skin on this Loose Cannon? Looks neat
@theconjurer74713 жыл бұрын
If the scoreboard only calculates the health of the heavies killed rather than the actual damage done, wouldn’t we be able to get a more accurate damage reading if we simply increased their health to an incredibly large number? It wouldn’t be as satisfying to look at since there isn’t an explosion of gore accompanying our result, but I would love it if these readings were more accurate!
@strredwolf2 жыл бұрын
Stumbled across your Hi/Low damage series... and I may have an explanation why you're getting odd calculations: Fixed point math. I'll pose a question. To a computer, what is faster: floating point math, or integer math? The answer is integer math. Floating point is complex and requires different processing and tracking... and that's slow. Even with a coprocessor that handles this, it's still slow in comparison. So how can we get the speed of integer math but some of the benefits of floating point math? Simple. We make everything shifted over a few decimal places. Fixed point math. You lose precision but you gain speed. So what's with the splash damage doing 1 when it should be doing 2? Fixed point rounding errors. I bet when you cut off all but the first two decimal places, you'll start getting rounding errors... and the "math" lines up.
@realdragon4 ай бұрын
I think the damage of stickies are not 144 because how explosions are calculated, I think they're calculating the distance to the middle of character model so there will always be some small distance between character and sticky so damage falloff applies
@noimcj3 жыл бұрын
Hey Squid, I have no idea if this is known or not but I thought I'd post it here to give it a try. I was messing around with Soldier in thirdperson and got the idle animation glitch from the Scout video on Soldier. I looked over the wiki and youtube and didn't see anything about it. If anyone knows about this, please tell me. btw, if you're looking to recreate this you can equip the rocket jumper and mantreads like I had and repeat the same steps as the winger. To see it in thirdperson enable cheats by typing sv_cheats 1 into the console and typing in thirdperson. Again, I'd love it if anyone could shed some light on it Edit; I tried some more classes to see if they worked, and I think it has to do with weapons that change your jump. I got it to work with The Force-of-Nature, Stickies, Scorch Shot/Detonator, Rocket Jumping while you wrangle a lvl 3 sentry as engie. I couldn't get it with the Atomizer, for some reason. Again, this could all be known info but I found it interesting. And would be willing to learn more about this dumb spaghetti code we all love
@gregorymirabella14233 жыл бұрын
what if you hit them with a grenade and detonated your stickies at the exact same time? would that count even though it's 2 different weapons?
@maxresdefault_3 жыл бұрын
This series should be renamed "Heavy Abuse
@TheRealLenin3 жыл бұрын
"Hoovy Abuse"
@Dark_Slayer30002 жыл бұрын
The half zatoichi could deal more damage in MVM fighting a giant robot using that weapon. On wave 666 I believe it can do 7500 damage? I don't remember the exact health of the bots.
@spacecactus69462 жыл бұрын
NGL, I'm surprised you didn't use one of the mvm bosses for the stickies (with no upgrades, of course). Granted, I can see why, as it wouldn't be as easy to fully test. But if it were possible, you could set up a custom giant heavy bot with 1 million health with the warriors spirit. Not entirely sure if someone have mentioned a similar thing like this before or not, but I figured I might share this, just in case
@mangus87592 жыл бұрын
Hey so as far as the weird inconsistent damage values, most weapons in the game have random damage spread meaning if the base damage of a weapon is 100, the actual damage is going to be 100 +- about 10 so the math doesn’t always line up
@SquimJim2 жыл бұрын
That was removed in the Gun Mettle update
@Gon-hx4df3 жыл бұрын
You have timed it perfectly so that if somrone tries to skip 10 seconds during the NordVPN link, they end up in the same place but in the second reading of the link. I thought it bugged out and didn't skip lol
@getshrekt69333 жыл бұрын
could you try doing these tests on merasmus or monoculus, might be interesting
@capitainfishface2583 жыл бұрын
That segway into the ad was smoother than my brain
@RiskEndeavors3 жыл бұрын
Glad to see those powerups come to good use :P
@hunlepto22393 жыл бұрын
What the, I never knew that you have to be close to the stickies to ramp-up their damage. Who the actually hell made the stickies in the game to give it such a stupid mechanic? Did they just copypaste the rockets' ramp-up?
@SquimJim3 жыл бұрын
When the game came out they actually had the standard 150% ramp up. Which was just about as bad as it sounds.
@sharko32113 жыл бұрын
Quick question about Stickies, what about MVM? You can get damage % and the amount of stickies you can place upgraded. So if you got a maxed out Scottish Resistance (With ammo and firing speed upgrades because ramp up) how much damage would you do then? Idk how these upgrades would stack up against the strength and mini crits, but I do know you can crit all the stickies with a Uber duration upgraded Kritzcreig
@dipwob3 жыл бұрын
what if you fire the loch n load upwards and the pill expires the furthest away form the heavy whilst dealing damage?
@kingbib0fbubyt3773 жыл бұрын
I can't wait for Heavy to get revenge for all the many times you have killed him in these videos
@marcowulliampopirers22162 жыл бұрын
video starts at 1:20
@Im_very_hungry Жыл бұрын
Cant you go further with mvm upgrades? With a scottish resistance i could do enough for the hit sound to echo infinitely
@Nevan_Nedall3 жыл бұрын
with SR, if you lay the first 6 bombs, reload, then lay the last 8, you may have more who's ramp up has not yet expired. Im not sure how that math works out, had you considered it?
@AverageShotoMain013 жыл бұрын
Love the music choice in this video
@rcv12163 жыл бұрын
Is it possible to just give like a heavy like infinite health and then after you damage it they just kill bind and that way you can get the damage number to the exact
@riotowa3 жыл бұрын
The problem with the sticky numbers is that if the Demo that launched the stickies are in range of them when they detonate, the game only calculates how many would kill the Demo, detonates that amount, then the rest would basically fizzle out not dealing damage.
@SquimJim3 жыл бұрын
Being Ubered negates that.
@riotowa3 жыл бұрын
@@SquimJim Super sus
@jvbutalid83163 жыл бұрын
be careful not to get indigestion; you're running as soon as you finish breakfast, we get worried
@todeaa3 жыл бұрын
i am now terrified of the scottish resistance
@KomboKaz3 жыл бұрын
Me watching this before I ate breakfast and staving: *interesting*